GTA Közösség - A magyar GTA fórum

San Andreas Multiplayer (SA-MP) => SA-MP: Szerverfejlesztés => Segítségkérés => A témát indította: Sramm - 2011. június 22. - 15:53:19

Cím: Sisak,maszk.
Írta: Sramm - 2011. június 22. - 15:53:19
Sziasztok! Keresgéltem egy maszk rendszert, letöltöttem átírtam stb...
Beírom h /maszkfel, és felrakja a maszkot, de egybõl le is szedi. Ugyan ez a sisaknál. Mi lehet a baja?
 
CMD:maszkfel(playerid,params[])
{
if(PlayerInfo[playerid][pMaszk] == 0) return SendClientMessage(playerid,HPIROS,\"De hol a maszkod?\");
if(PlayerInfo[playerid][pMaszk] == 1)
{
             switch(GetPlayerSkin(playerid))
   {
        #define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 19038, 2, (%0), (%1), (%2), (%3), (%4), (%5));
      case 0, 65, 74, 149, 208, 273:  SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
      case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
      case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
      case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
      case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
      case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      }
      return 1;
        }
        if(PlayerInfo[playerid][pMaszk] == 2)
{
             switch(GetPlayerSkin(playerid))
   {
        #define SPAO1{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 19037, 2, (%0), (%1), (%2), (%3), (%4), (%5));
      case 0, 65, 74, 149, 208, 273:  SPAO1{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
      case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO1{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
      case 7, 10: SPAO1{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 9: SPAO1{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 11..13: SPAO1{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 15: SPAO1{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 17..21: SPAO1{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO1{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 40: SPAO1{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 50, 100..103, 148, 150..189, 222: SPAO1{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 51..54: SPAO1{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO1{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 59..62: SPAO1{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 77: SPAO1{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
      case 85, 88, 89: SPAO1{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 90..97: SPAO1{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 132: SPAO1{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 144..146: SPAO1{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 220: SPAO1{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 223, 246: SPAO1{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 224..245: SPAO1{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 294: SPAO1{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
      case 295: SPAO1{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
      case 296..298: SPAO1{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 299: SPAO1{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      }
      return 1;
        }
        if(PlayerInfo[playerid][pMaszk] == 3)
{
             switch(GetPlayerSkin(playerid))
   {
        #define SPAO2{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 19036, 2, (%0), (%1), (%2), (%3), (%4), (%5));
      case 0, 65, 74, 149, 208, 273:  SPAO2{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
      case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO2{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
      case 7, 10: SPAO2{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 9: SPAO2{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 11..13: SPAO2{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 15: SPAO2{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 17..21: SPAO2{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO2{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 40: SPAO2{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 50, 100..103, 148, 150..189, 222: SPAO2{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 51..54: SPAO2{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO2{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 59..62: SPAO2{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 77: SPAO2{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
      case 85, 88, 89: SPAO2{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 90..97: SPAO2{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 132: SPAO2{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 144..146: SPAO2{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 220: SPAO2{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 223, 246: SPAO2{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 224..245: SPAO2{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 294: SPAO2{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
      case 295: SPAO2{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
      case 296..298: SPAO2{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 299: SPAO2{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      }
      return 1;
        }
        return 1;
        }
        CMD:sisakfel(playerid,params[])
{
if(PlayerInfo[playerid][pSisak] == 0) return SendClientMessage(playerid,HPIROS,\"De hol a sisakod?\");
if(PlayerInfo[playerid][pSisak] == 1)
{
             switch(GetPlayerSkin(playerid))
   {
        #define SPAO3{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18979, 2, (%0), (%1), (%2), (%3), (%4), (%5));
      case 0, 65, 74, 149, 208, 273:  SPAO3{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
      case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO3{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
      case 7, 10: SPAO3{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 9: SPAO3{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 11..13: SPAO3{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 15: SPAO3{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 17..21: SPAO3{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO3{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 40: SPAO3{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 50, 100..103, 148, 150..189, 222: SPAO3{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 51..54: SPAO3{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO3{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 59..62: SPAO3{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 77: SPAO3{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
      case 85, 88, 89: SPAO3{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 90..97: SPAO3{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 132: SPAO3{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 144..146: SPAO3{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 220: SPAO3{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 223, 246: SPAO3{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 224..245: SPAO3{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 294: SPAO3{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
      case 295: SPAO3{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
      case 296..298: SPAO3{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 299: SPAO3{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      }
      return 1;
        }
        if(PlayerInfo[playerid][pSisak] == 2)
{
             switch(GetPlayerSkin(playerid))
   {
        #define SPAO4{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18978, 2, (%0), (%1), (%2), (%3), (%4), (%5));
      case 0, 65, 74, 149, 208, 273:  SPAO4{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
      case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO4{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
      case 7, 10: SPAO4{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 9: SPAO4{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 11..13: SPAO4{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 15: SPAO4{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 17..21: SPAO4{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO4{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 40: SPAO4{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 50, 100..103, 148, 150..189, 222: SPAO4{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 51..54: SPAO4{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO4{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 59..62: SPAO4{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 77: SPAO4{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
      case 85, 88, 89: SPAO4{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 90..97: SPAO4{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 132: SPAO4{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 144..146: SPAO4{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 220: SPAO4{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 223, 246: SPAO4{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 224..245: SPAO4{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 294: SPAO4{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
      case 295: SPAO4{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
      case 296..298: SPAO4{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 299: SPAO4{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      }
      return 1;
        }
        if(PlayerInfo[playerid][pSisak] == 3)
{
             switch(GetPlayerSkin(playerid))
   {
        #define SPAO5{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18977, 2, (%0), (%1), (%2), (%3), (%4), (%5));
      case 0, 65, 74, 149, 208, 273:  SPAO5{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
      case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO5{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
      case 7, 10: SPAO5{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 9: SPAO5{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 11..13: SPAO5{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 15: SPAO5{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 17..21: SPAO5{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO5{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 40: SPAO5{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 50, 100..103, 148, 150..189, 222: SPAO5{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 51..54: SPAO5{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO5{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 59..62: SPAO5{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 77: SPAO5{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
      case 85, 88, 89: SPAO5{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 90..97: SPAO5{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 132: SPAO5{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 144..146: SPAO5{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 220: SPAO5{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 223, 246: SPAO5{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 224..245: SPAO5{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 294: SPAO5{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
      case 295: SPAO5{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
      case 296..298: SPAO5{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 299: SPAO5{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      }
      return 1;
        }
         if(PlayerInfo[playerid][pSisak] == 4)
{
             switch(GetPlayerSkin(playerid))
   {
        #define SPAO7{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
      case 0, 65, 74, 149, 208, 273:  SPAO7{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
      case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO7{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
      case 7, 10: SPAO7{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 9: SPAO7{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 11..13: SPAO7{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
      case 15: SPAO7{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 17..21: SPAO7{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO7{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 40: SPAO7{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 50, 100..103, 148, 150..189, 222: SPAO7{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 51..54: SPAO7{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO7{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 59..62: SPAO7{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 77: SPAO7{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
      case 85, 88, 89: SPAO7{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 90..97: SPAO7{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 132: SPAO7{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 144..146: SPAO7{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 220: SPAO7{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 223, 246: SPAO7{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
      case 224..245: SPAO7{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 294: SPAO7{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
      case 295: SPAO7{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
      case 296..298: SPAO7{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
      case 299: SPAO7{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
      }
      return 1;
        }
        return 1;
        }

 

Dupla hozzászólás automatikusan összefûzve. ( 2011. június 24. - 08:11:49 )

Senki? :(
Cím: Sisak,maszk.
Írta: norbee0170 - 2011. június 24. - 16:56:33
valami olyat törölhettél ki, de neértem h minek akarod átírni ha már ott van egy jól mûködõ kész FS ? ???
Cím: Sisak,maszk.
Írta: Szilord - 2011. június 24. - 17:23:27
Az elsõ legyen \"if\" a többihez \"else if\"-et akkor talán jó lesz.
Cím: Sisak,maszk.
Írta: norbee0170 - 2011. június 24. - 19:04:53
akkor fel se fogja venni a maszkot/sisakot :D
Cím: Sisak,maszk.
Írta: [SWAT]Messi - 2011. június 25. - 17:10:58
Helló !
Szerintem töltsd le ezt.Nem teszteltem ,de a sok dicséret alapján biztos megy :D
http://sampforum.hu/index.php?topic=10731.0
Cím: Sisak,maszk.
Írta: norbee0170 - 2011. június 25. - 17:17:34
Messi\" post=\"151208\" timestamp=\"1309014658\"]
Helló !
Szerintem töltsd le ezt.Nem teszteltem ,de a sok dicséret alapján biztos megy :D
http://sampforum.hu/index.php?topic=10731.0
 
[/quote]
kipróbáltam már énis és jó, némelyik karakternél beleolvad a fejébe de jó :)
Cím: Sisak,maszk.
Írta: [SWAT]Messi - 2011. június 26. - 17:09:35
Akk szerintem zárni kellene, nem ?  ;D
Cím: Sisak,maszk.
Írta: [T.I.R.]Kenguru - 2011. június 27. - 07:25:35
Messi\" post=\"151563\" timestamp=\"1309100975\"]
Akk szerintem zárni kellene, nem ?  ;D
 
[/quote]
Most te vagy egy hsz hunter vagy, vagy egy IQ fighter. Eléggé idegesítõ hogy majdnem minden hozzászólásod az hogy lehet zárni meg zárni kéne. Feltételezéseim szerint azért nem zárnak mert ha bárkinek van hasonló problémája akkor meg tudja nézni és hozzá tudjon szólni. Ez ilyen egyszerû.
Cím: Sisak,maszk.
Írta: [SWAT]Messi - 2011. június 27. - 10:00:16
Idézetet írta: Gumikacsa date=1309152335\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"9068\" data-ipsquote-contentclass=\"forums_Topic

Messi link=topic=13033.msg151563#msg151563 date=1309100975]
Akk szerintem zárni kellene, nem ?  ;D
 
Most te vagy egy hsz hunter vagy, vagy egy IQ fighter. Eléggé idegesítõ hogy majdnem minden hozzászólásod az hogy lehet zárni meg zárni kéne. Feltételezéseim szerint azért nem zárnak mert ha bárkinek van hasonló problémája akkor meg tudja nézni és hozzá tudjon szólni. Ez ilyen egyszerû.
 
[/quote]
Szerintem ,meg majd nyit magának új topicot ,ha segítség kell neki..