for(new i=0; i{SetPlayerPos(i, x,y,z);}
stock SetAllPos(x,y,z){for(new i; i {SetPlayerPos(i,x,y,z);}return 1;}
stock SetAllPos(x,y,z){for(new i; i {SetPlayerPos(i,x,y,z);}return 1;} [/quote]http://wiki.sa-mp.com/wiki/SetPlayerPosA SetPlayerPos függvény paraméterei legebõpontos típusúak. stock SetAllPos(Float:x, Float:y, Float:z){for(new i; i < GetMaxPlayers(); i++){SetPlayerPos(i, x, y, z);}return 1;}
stock SetAllPos(Float:x, Float:y, Float:z){for(new i; i < GetMaxPlayers(); i++){SetPlayerPos(i, x, y, z);}return 1;}
stock SetAllPos(x,y,z){for(new i; i {SetPlayerPos(i,x,y,z);}return 1;} [/quote]http://wiki.sa-mp.com/wiki/SetPlayerPosA SetPlayerPos függvény paraméterei legebõpontos típusúak. stock SetAllPos(Float:x, Float:y, Float:z){for(new i; i < GetMaxPlayers(); i++){SetPlayerPos(i, x, y, z);}return 1;} [/quote]Igazad van,siettem