-
Császtok na még egy segitség kéne pls segitsetek akarok egy olyan valmit ami méri killeket szoval ha megölünk a másik bandábol egy embert akor az felkerül arra az eredmeny jelzöre!de ugy kéne hogy ha valaki reggel és megöl egy embert és elmegy hogy amikor viszajön még megmaradjon a pontja :D
-
Bump 8)
Amúgy elkészítettem ha valami hibát fedezel fel szólj.

GroX level system-e, elmenti a pontokat.
-
Azta kösz szép munka!kiraly vagy ;D
még nemtudom kiprobalni mert még megkel csinalni a bandaterületeketxD de nagyon kösz
Valki pls irja le hogy kell banda területet csinalni egyépként olvastam amit hell irt csak a második lépésben megakadtam ugyhogy pls valki irja le ;D
Na aliens megvanak a mentet pontok na hogykel tovabb?! de az nembaj hogy 6 pontbol raktam ösze a ballas területet??
-
1.Ne dupla postolj!(szerkezd az elozo hsz-ed)
2.A miny, max meg az ilyenek helyére koordinátát kell rakni,
vagyis elmész 4 helyre és beírod hogy /save.
3. Van Eplison-nak egy gang zónás scriptje
amivel ha bejelentkezel rcon-ba akkor a játékba tudod
szerkeszteni a gangzónát.(Majd megkeresem)
-
1.Ne dupla postolj!(szerkezd az elozo hsz-ed)
2.A miny, max meg az ilyenek helyére koordinátát kell rakni,
vagyis elmész 4 helyre és beírod hogy /save.
3. Van Eplison-nak egy gang zónás scriptje
amivel ha bejelentkezel rcon-ba akkor a játékba tudod
szerkeszteni a gangzónát.(Majd megkeresem)
Ööö 2 helyen is elég mert csak min és max kell.
Amelyik a nagyobb érték az lesz a Max, amelyik a kisebb, az lesz a Min, az x, és az y koordináta, Z-vel nem kell foglalkozni.
-
GangZonaMaker, jelentkezz be Rcon-ba és írd be hogy /gzona
és szerkeztheted.
Innen letöltheted:http://solidfiles.com/d/SiJP
-
oo kösz :D és ezt hogy kell kezelni?xD
ok kösz
jo akor ugy kell hogy felmegyek a szeromra aztan rconal bejelentkezek
utana pedig a lövést nyomom folymatosan és a w,s,d, val irányitom? nek m ez nem müködöt
-
A tuz gombal és az irány, w,a,s,d gombokkal.
-
de ha bejelenkezek rconba és beirom az hogy /gzone semmi sem történik aztirja nincs ijen parancs :mistrust:
-
Na MEGVAN MINDEN GANG TERÜLET 4 SARKA:
AddPlayerClass(0,2151.4946,-1118.1617,25.3282,79.6389,0,0,0,0,0,0); // Vagos1
AddPlayerClass(0,2905.3301,-1137.1472,11.1433,277.2787,0,0,0,0,0,0); // Vagos2
AddPlayerClass(0,2875.4819,-1612.0734,10.8750,160.7069,0,0,0,0,0,0); // Vagos3
AddPlayerClass(0,2237.8970,-1611.7711,16.2788,253.6722,0,0,0,0,0,0); // Vagos4
AddPlayerClass(0,2830.9036,-1648.9102,10.9284,267.1807,0,0,0,0,0,0); // Groove1
AddPlayerClass(0,1819.4818,-1649.0562,13.3828,183.0281,0,0,0,0,0,0); // Groove2
AddPlayerClass(0,1819.0748,-1867.3674,13.4141,179.4300,0,0,0,0,0,0); // Groove3
AddPlayerClass(0,2824.2422,-1907.8290,10.9375,183.5851,0,0,0,0,0,0); // Groove4
AddPlayerClass(0,1702.6885,-1875.1724,13.5696,93.9524,0,0,0,0,0,0); // Aztech1
AddPlayerClass(0,1695.5966,-2474.7517,13.5547,86.6172,0,0,0,0,0,0); // Aztech2
AddPlayerClass(0,2705.5020,-2497.2498,13.6641,358.7864,0,0,0,0,0,0); // Aztech3
AddPlayerClass(0,2822.7349,-1924.5039,10.9375,0.3609,0,0,0,0,0,0); // Aztech4
AddPlayerClass(0,2068.9600,-1138.2166,23.7340,185.7499,0,0,0,0,0,0); // Ballas1
AddPlayerClass(0,1181.8871,-1141.8595,23.6872,87.7131,0,0,0,0,0,0); // Ballas2
AddPlayerClass(0,1145.7611,-1710.8741,13.7813,269.8839,0,0,0,0,0,0); // Ballas3
AddPlayerClass(0,1688.2286,-1729.5858,13.3867,269.5875,0,0,0,0,0,0); // Ballas4
AddPlayerClass(0,1656.0974,-1447.0359,13.3878,0.4509,0,0,0,0,0,0); // Ballas5
AddPlayerClass(0,2072.3843,-1461.3127,23.1129,269.3950,0,0,0,0,0,0); // Ballas6
és most mit kell csinalni utána?
-
Sokkal egyszerubb lenne a GangZoneMakerral dolgoznál. :D
http://solidfiles.com/d/SiJP
Csak hát nem tudod használni. :mistrust:
-
csabesz akor pls magyarazd el ;D
-
csabesz akor pls magyarazd el ;D
Már leírták elottem.
De mind1...
1. Felmész a szerverre bejelentkezel rconban. [ /rcon login <jelszó> ]
2. Beírod a /gzone parancsot.
3. Elojön egy dialog, ott beállítod a színét a zónának, majd Entert ütsz.
4. Majd azokkal a gombokkal amivel a karakteredet is irányítod, állíthatod a Gangzone szélességét, magasságát.
5. Eneter, majd kijön egy dialog amibe be kell írnod a menteni kívánt zóna nevét.
__________________________________________________________________________
Ha jól csináltad, akkor a \'scriptfiles\' mappába lesz a fájl.
-
hat nem azzal csinaltad de megcsinaltam! csak 4 error let :D és egyszerüen nemtudom kijavitani! :\'(
#include <a_samp>
#define TEAM_Groove 0
#define TEAM_Ballas 1
#define TEAM_Vagos 2
#define TEAM_Aztech 3
new bandazona; //a bandazona helyett írhatsz mást is de a késobbiekben is azt használd
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
bandazona = GangZoneCreate(2151.4946,-1118.1617,25.3282, 2905.3301,-1137.1472,11.1433, 2875.4819,-1612.0734,10.8750, 2237.8970,-1611.7711,16.2788);
bandazona = GangZoneCreate(2830.9036,-1648.9102,10.9284 , 1819.4818,-1649.0562,13.3828, 1819.0748,-1867.3674,13.4141, 2824.2422,-1907.8290,10.9375);
bandazona = GangZoneCreate(1702.6885,-1875.1724,13.5696 , 1695.5966,-2474.7517,13.5547, 2705.5020,-2497.2498,13.6641, 2822.7349,-1924.5039,10.9375);
bandazona = GangZoneCreate(2068.9600,-1138.2166,23.7340, 1181.8871,-1141.8595,23.6872, 1145.7611,-1710.8741,13.7813, 1688.2286,-1729.5858,13.3867);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
SetGameModeText(\"[HUN]GangWars\");
AddPlayerClass(105,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove !!
AddPlayerClass(106,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove2 !!
AddPlayerClass(107,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove3 !!
AddPlayerClass(102,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas
AddPlayerClass(103,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas2
AddPlayerClass(104,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas3
AddPlayerClass(108,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos
AddPlayerClass(109,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos2
AddPlayerClass(110,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos3
AddPlayerClass(114,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech
AddPlayerClass(115,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech2
AddPlayerClass(116,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech3
AddStaticVehicle(461,2528.9556,-1670.6360,14.7559,270.5225,37,1); // lspd car
AddStaticVehicle(445,2509.0703,-1670.7488,13.3004,356.4361,35,35); // lspd car
AddStaticVehicle(481,2491.0559,-1684.0575,13.0237,93.3644,6,6); // lspd car
AddStaticVehicle(502,2499.2769,-1656.4315,13.2883,68.2444,36,88); // lsprd car
AddStaticVehicle(475,2480.0864,-1654.7965,13.1548,267.9198,9,39); // lsprd car
AddStaticVehicle(507,1981.6599,-1434.5834,14.3156,0.3465,42,42); // lspd car
AddStaticVehicle(509,1964.6073,-1455.1844,13.0621,90.1255,74,1); // lspd car
AddStaticVehicle(510,1969.8901,-1455.4294,13.1453,87.0659,39,39); // lspd car
AddStaticVehicle(521,1981.2013,-1453.6289,12.9580,330.7261,75,13); // lspd car
AddStaticVehicle(526,1939.2688,-1456.0024,13.2293,90.6587,9,39); // lspd car
AddStaticVehicle(527,1929.4419,-1455.9291,13.1767,90.6104,66,1); // lspd car
AddStaticVehicle(466,2227.4805,-1177.5659,25.4684,88.9471,2,76); // lspd car
AddStaticVehicle(467,2227.6807,-1166.4425,25.4870,90.3008,2,1); // lspd car
AddStaticVehicle(468,2205.8176,-1165.1788,25.3957,87.9524,3,3); // lspd car
AddStaticVehicle(474,2206.1580,-1172.8428,25.4893,270.8489,105,1); // lspd car
AddStaticVehicle(534,1803.6152,-1918.3341,13.1152,0.4618,62,62); // lspd car
AddStaticVehicle(533,1796.4214,-1935.5226,13.1712,269.4492,75,1); // lspd car
AddStaticVehicle(535,1788.2743,-1935.9524,13.2466,270.1948,31,1); // lspd car
AddStaticVehicle(536,1803.7062,-1929.3168,13.1262,0.5924,26,96); // lspd car
AddStaticVehicle(468,1773.4362,-1943.5521,13.2272,5.8687,46,46); // lspd car
AddStaticVehicle(468,1771.8164,-1943.8228,13.2209,0.8483,53,53); // lspd car
AddStaticVehicle(451,1463.5503,-902.0644,54.5430,1.6430,125,125); // lspd car
AddStaticVehicle(462,1439.4587,-937.6409,35.8545,268.6787,13,13); // lspd car
AddStaticVehicle(475,1414.0465,-936.1802,35.4986,80.2208,9,39); // lspd car
AddStaticVehicle(477,1400.0565,-954.1740,34.7989,260.5081,94,1); // lspd car
AddStaticVehicle(479,1331.7573,-1059.7688,28.2465,270.6331,59,36); // lspd car
AddStaticVehicle(480,1363.9473,-1111.4132,23.6206,352.8510,12,12); // lspd car
AddStaticVehicle(481,1338.2379,-1125.4642,23.1935,356.5174,3,3); // lspd car
AddStaticVehicle(482,1337.7920,-1248.8030,13.6040,180.6340,48,48); // lspd car
AddStaticVehicle(492,1336.6924,-1315.1680,13.3248,360.0000,77,26); // lspd car
AddStaticVehicle(494,1333.8420,-1452.8525,13.3559,169.8707,36,13); // lspd car
AddStaticVehicle(500,1294.5846,-1547.7037,13.5631,170.7902,40,84); // lspd car
AddStaticVehicle(505,1291.0520,-1635.1823,13.6905,359.9999,14,123); // lspd car
AddStaticVehicle(506,1373.1125,-1737.5569,13.1660,268.5204,6,6); // lspd car
AddStaticVehicle(507,2749.0942,-2391.5942,13.4735,0.7662,42,42); // lspd car
AddStaticVehicle(508,2733.0571,-2392.1699,14.0068,358.9482,1,1); // lspd car
AddStaticVehicle(509,2724.7046,-2412.2507,13.1455,359.9988,74,1); // lspd car
AddStaticVehicle(510,2728.9167,-2412.9683,13.2242,5.7990,46,46); // lspd car
AddStaticVehicle(514,2739.0837,-2391.2710,14.2181,0.9197,25,1); // lspd car
AddStaticVehicle(515,2776.9219,-2401.6619,14.6569,270.9866,24,77); // lspd car
AddStaticVehicle(516,2755.8191,-2393.2073,13.4682,358.9124,119,1); // lspd car
AddStaticVehicle(517,2743.2786,-2420.6624,13.4958,269.8157,36,36); // lspd car
AddStaticVehicle(518,2744.7026,-2431.5566,13.3147,271.3810,9,39); // lspd car
AddStaticVehicle(521,2753.0449,-2444.2554,13.2062,0.3455,75,13); // lspd car
AddStaticVehicle(522,2770.5059,-2426.9260,13.2199,356.7404,3,8); // lspd car
AddStaticVehicle(523,2769.8201,-2411.2424,13.1942,0.3386,0,0); // lspd car
AddStaticVehicle(524,2764.7283,-2387.1294,14.5655,0.6789,61,27); // lspd car
AddStaticVehicle(518,2539.1753,-2344.0098,21.0786,44.4874,17,1); // lspd car
AddStaticVehicle(517,2433.6174,-2223.8918,24.9604,43.8146,43,41); // lspd car
AddStaticVehicle(458,2418.2361,-2455.5173,13.5222,224.8335,101,1); // miniraktár
AddStaticVehicle(459,2428.0454,-2466.4688,13.6790,225.3570,28,28); // miniraktár
AddStaticVehicle(461,2416.6990,-2456.7986,13.2284,218.3487,37,1); // miniraktár
AddStaticVehicle(462,2415.8259,-2457.4331,13.2497,226.1837,13,13); // miniraktár
AddStaticVehicle(463,2414.9871,-2458.6975,13.1826,229.2193,84,84); // miniraktár
AddStaticVehicle(467,2403.5249,-2472.1445,13.3686,223.3918,58,8); // miniraktár
AddStaticVehicle(468,2414.8452,-2459.7891,13.3127,228.0756,46,46); // miniraktár
AddStaticVehicle(475,2406.0005,-2469.7141,13.4316,223.3267,9,39); // miniraktár
AddStaticVehicle(477,2407.6033,-2466.6030,13.3905,222.9995,94,1); // miniraktár
AddStaticVehicle(478,2425.5876,-2468.6895,13.6200,224.3412,66,1); // miniraktár
AddStaticVehicle(479,2410.5955,-2464.2700,13.4317,223.9088,59,36); // miniraktár
AddStaticVehicle(460,2354.5994,-2507.1292,1.9982,2.8046,1,30); //
AddStaticVehicle(460,2355.1892,-2529.8806,1.4733,357.2726,17,23); //
AddStaticVehicle(457,2412.8330,-2461.5371,13.2696,222.6762,2,1); // lspdcar
AddStaticVehicle(455,2419.2163,-2474.0247,14.0701,225.3044,84,58); // miniraktár
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch (classid)
{
case 0:
{
GameTextForPlayer(playerid, \"~g~Groove!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 1:
{
GameTextForPlayer(playerid, \"~p~Ballas!\", 1000, 5);
SetPlayerColor(playerid, 0xAA3333AA);
}
case 2:
{
GameTextForPlayer(playerid, \"~y~Vagos!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 3:
{
GameTextForPlayer(playerid, \"~b~Aztech!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
}
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_GROOVE)
{
SetPlayerColor(playerid,COLOR_GREEN);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,32,1000);
GivePlayerWeapon(playerid,31,1000);
}
else if(gTeam[playerid] == TEAM_BALLAS)
{
SetPlayerColor(playerid,COLOR_PURPLE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,28,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if(gTeam[playerid] == TEAM_VAGOS)
{
SetPlayerColor(playerid,COLOR_YELLOW);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,29,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if(gTeam[playerid] == TEAM_AZTECH)
{
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,27,1000);
GivePlayerWeapon(playerid,31,1000);
}
GangZoneShowForPlayer(playerid, bandazona,~y~);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
-
Vess magadra, ha nem a könnyebb módszert választod..
Itt maximum 4 koordináta lehet, de te ide raktál 12-t.
GangZoneCreate(2151.4946,-1118.1617,25.3282, 2905.3301,-1137.1472,11.1433, 2875.4819,-1612.0734,10.8750, 2237.8970,-1611.7711,16.2788);
http://wiki.sa-mp.com/wiki/GangZoneCreate
-
Felici10 nekérdezd már meg 10x ugyanazt.
És ezekkel a tutokkal józan logikával meglehet
csinálni azt az átkozott gang zónát!
És ha gamemod-ként futtatod amit a legutolsó hsz-be
leírtál az nem fogmenni, mert OnFilterscriptInit-be van.
-
jolvan nem fogok kérdezni töbet :\'( de csabesz nekem nem jon be!!! :@ ha beirom azt a /gzona-t..... :@ pedig beraktam a filtersripts be de mégsem megy :-\\
-
1. Nem azt montam hogy ne kérdezz többet.
2. A server.cfg-be meg nézed az rcon jelszót, ha nem tudod.
3. Felmész a szeróra és bejelentkezel /rcon login jelszó.
4. És beírod hogy /gzone, és muködnie kéne.
Tipp: ha ígyse megy akkor msn-en kérj egy scriptertol távsegítséget.
-
hat akor kapcsolatba lépek egy scripter mert nekem enm megy barmit is csinalok pedig beirom hogy /gzone és aztirja hogy nincs ilyen parancs. :\'( aki tud nekem segiteni vegyen fel msn en!! [email protected]
-
na megcsinaaltam a Vagos területet! csak nemtudom hogy jo-e:
public OnFilterScriptInit()
{
Vagos1 = GangZoneCreate(2151.4946,-1118.1617,25.3282,79.6389);
Vagos2 = GangZoneCreate(2905.3301,-1137.1472,11.1433,277.2787);
Vagos3 = GangZoneCreate(2875.4819,-1612.0734,10.8750,160.7069);
Vagos4 = GangZoneCreate(2237.8970,-1611.7711,16.2788,253.6722);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
-
Eloször is kéne valahova egy függvényt rakni hogy mejelenítse a zónát.
Mert így nem fog látszani.
OnPlayerConnect v. OnPlayerSpawn- alá kéne ez:
GangZoneShowForPlayer(playerid, Vagos1, szinkód);
(És figyelj, fölösleges hsz-ekkel ne bombázz minket, és foleg ne duplába.)
-
1.ez azért segitség rész hogy segitsenek
2. nem fölösleges kérdés
3.kösz hogy leirtad ^-^
de nem értem hogy mi az hogy duplába xD
akor edig jol csinaltam?xd
nem jo 4 eror let töle
-
1.ez azért segitség rész hogy segitsenek
2. nem fölösleges kérdés
3.kösz hogy leirtad ^-^
de nem értem hogy mi az hogy duplába xD
akor edig jol csinaltam?xd
Ha utoljára te szóltál hozzá a témához és megint hozzászólnál ne újat írj hanem jobb felso sarokban a HSZ-nél: Modosítás ;)
-
jah akor bocs nemtudtam xD és vampesz mar tök jol alok a saját modomal ;D alien 4 eror let töle ha berakom az OnPlalyerSpawn-ba vagy OnPlayerConnect
-
jah akor bocs nemtudtam xD és vampesz mar tök jol alok a saját modomal ;D alien 4 eror let töle ha berakom az OnPlalyerSpawn-ba vagy OnPlayerConnect
Írd le azt a részt amelyiket beraktad.
(a zónákról)
-
na megcsinaaltam a Vagos területet! csak nemtudom hogy jo-e:
public OnFilterScriptInit()
{
Vagos1 = GangZoneCreate(2151.4946,-1118.1617,25.3282,79.6389);
Vagos2 = GangZoneCreate(2905.3301,-1137.1472,11.1433,277.2787);
Vagos3 = GangZoneCreate(2875.4819,-1612.0734,10.8750,160.7069);
Vagos4 = GangZoneCreate(2237.8970,-1611.7711,16.2788,253.6722);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
na pls mondjatok meg hogy jo -e ! ez a Vagos terület négy sarka
-
Ha elolvasnád Hell tutoriálját akkor rá lehet jönni hogy a négy sarkot nem így:
public OnFilterScriptInit()
{
Vagos1 = GangZoneCreate(2151.4946,-1118.1617,25.3282,79.6389);
Vagos2 = GangZoneCreate(2905.3301,-1137.1472,11.1433,277.2787);
Vagos3 = GangZoneCreate(2875.4819,-1612.0734,10.8750,160.7069);
Vagos4 = GangZoneCreate(2237.8970,-1611.7711,16.2788,253.6722);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
Hanem így kéne megcsinálni:
public OnFilterScriptInit()
{
Vagos1 = GangZoneCreate(minx,miny,maxx,maxy);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
A 4 koordinátát nem újjab négy létrehozott bana zónával kell csinálni.
Hanem egy-be kell berakni a 4sark koordinátáját, vagyis a minx,miny,maxx,maxy helyére
ragd a 4koordinátát.
KÉRDÉS: TE ezt most mód ként vagy script ként akarod futtatni? :question:
-
Ha elolvasnád Hell tutoriálját akkor rá lehet jönni hogy a négy sarkot nem így:
public OnFilterScriptInit()
{
Vagos1 = GangZoneCreate(2151.4946,-1118.1617,25.3282,79.6389);
Vagos2 = GangZoneCreate(2905.3301,-1137.1472,11.1433,277.2787);
Vagos3 = GangZoneCreate(2875.4819,-1612.0734,10.8750,160.7069);
Vagos4 = GangZoneCreate(2237.8970,-1611.7711,16.2788,253.6722);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
Hanem így kéne megcsinálni:
public OnFilterScriptInit()
{
Vagos1 = GangZoneCreate(minx,miny,maxx,maxy);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
A 4 koordinátát nem újjab négy létrehozott bana zónával kell csinálni.
Hanem egy-be kell berakni a 4sark koordinátáját, vagyis a minx,miny,maxx,maxy helyére
ragd a 4koordinátát.
KÉRDÉS: TE ezt most mód ként vagy script ként akarod futtatni? :question:
[/quote]
1. Módba akarja berakni
2. sztem a minx, miny, maxx, maxy nem sarok hanem oldal de mind1...
3. Ha így \"próbálsz\" segíteni akkor inkább ne is próbálkozz...-.-\" Mert te is voltál kezdo és szerintem nem küldtek el a pics*ba, h h*lye vagy...
-
Felici ha módba akarod akkor nem OnFilterScriptInit() hanem OnGameModeInit () alá rakd.
Ja és Vampesz idézz már tolem egy ehez hasonló mondatot!
3. Ha így \"próbálsz\" segíteni akkor inkább ne is próbálkozz...-.-\" Mert te is voltál kezdo és szerintem nem küldtek el a pics*ba, h h*lye vagy...[/b]
(szerintem én nem is célozgattam rá)
-
Felici10 nekérdezd már meg 10x ugyanazt.
És ezekkel a tutokkal józan logikával meglehet
csinálni azt az átkozott gang zónát!
És ha gamemod-ként futtatod amit a legutolsó hsz-be
leírtál az nem fogmenni, mert OnFilterscriptInit-be van.
Ez megfelel?!?!?! Most csak úgy példának...
-
Felici10 nekérdezd már meg 10x ugyanazt.
És ezekkel a tutokkal józan logikával meglehet
csinálni azt az átkozott gang zónát!
És ha gamemod-ként futtatod amit a legutolsó hsz-be
leírtál az nem fogmenni, mert OnFilterscriptInit-be van.
Ez megfelel?!?!?! Most csak úgy példának...
[/quote]
Azt azért írtam mert állandóan dupla postol, és
nem tudja kivárni amíg valaki válaszol. És megkérdezi mégegyszer.
És ha elolvassa a tutorialt abból lépésrol lépésre
meglehet csinálni, de attól még kérdezett
és én válaszoltam. Próbálok segíteni. ( szerintem nem anyáztam még le mert kezdo)
-
na!
1. a gang zonát scriptbe akarom!
2. hat egy kcsiit igazad van vampesz :D
mar bocs alien :angel:
mar egyepkent értem allien minyar leirom hogy mienek csinaltam :neutral:
alien én is olvastam hell téméját csak kicsit nem értetem meg xD
na akor ezt a koordinátát kel berakni a minx-be?:
2151.4946,-1118.1617,25.3282,79.6389 ez az elsö koordináta...
-
Fúú hát ebbol kéne
2151.4946,-1118.1617,25.3282,79.6389
valamelyiket, asszem az elsot: 2151.4946,
-
Ez az alien megvan csak 4 eror van azert mert beraktam azt hogy Gangzoneshow...
inkabb nezd meg: ez egyepként scriptbe van
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
new Vagos;
new Groove;
new Aztech;
new Ballas;
public OnFilterScriptInit()
{
Vagos = GangZoneCreate(2151.4946, 2905.3301, 2875.4819, 2237.8970);
Groove = GangZoneCreate(2830.9036, 1819.4818, 1819.0748, 2824.2422);
Aztech = GangZoneCreate(1702.6885, 1695.5966, 2705.5020, 2822.7349);
Ballas = GangZoneCreate(2068.9600, 1181.8871, 1145.7611, 1688.2286);
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
GangZoneShowForPlayer(playerid, Vagos, 0xFFFF00AA);
GangZoneShowForPlayer(playerid, Groove, 0x33AA33AA);
GangZoneShowForPlayer(playerid, Aztech, 0x0000FFAA);
GangZoneShowForPlayer(playerid, Ballas, 0x9900FFAA);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
-
Mi az error?:o
Egyébként:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
Ezt törölheted :D nem kell ha Filterscriptet csinálsz ;)
-
De mért scriptet csináltál? ajjj :D
::| Vagy ez a módod?
-
kösz a tanács alien átraktam gommodba és jo mar csak 1 eror van a 375 sorba ! de 375. sor nincs is :neutral:
-
mi az error? mert akkor mutat nemlétezo sorba ha vmi definiálatlan vagy használton kívüli :)
-
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mod\\HUNgangwar.pwn(376) : error 001: expected token: \"#endif\", but found \"-end of file-\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
-
Szerintem keresd meg az #endif -et és töröld ki.
Ezt am szkriptnél kéri ha jól tom akkor meg a legelso függvényed felé ragd.
-
kijavitotam! de még mindig 1 eror van :\'(
itt van pls nezd meg:
#include <a_samp>
#define TEAM_Groove 0
#define TEAM_Ballas 1
#define TEAM_Vagos 2
#define TEAM_Aztech 3
#if defined GameMod
new bandazona; //a bandazona helyett írhatsz mást is de a késobbiekben is azt használd
new pName[MAX_PLAYER_NAME];
new string[46];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
return 1;
public OnGameModeInit()
{
Vagos = GangZoneCreate(2151.4946, 2905.3301, 2875.4819, 2237.8970);
Groove = GangZoneCreate(2830.9036, 1819.4818, 1819.0748, 2824.2422);
Aztech = GangZoneCreate(1702.6885, 1695.5966, 2705.5020, 2822.7349);
Ballas = GangZoneCreate(2068.9600, 1181.8871, 1145.7611, 1688.2286);
SetGameModeText(\"[HUN]GangWars\");
AddPlayerClass(105,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove !!
AddPlayerClass(106,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove2 !!
AddPlayerClass(107,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove3 !!
AddPlayerClass(102,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas
AddPlayerClass(103,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas2
AddPlayerClass(104,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas3
AddPlayerClass(108,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos
AddPlayerClass(109,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos2
AddPlayerClass(110,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos3
AddPlayerClass(114,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech
AddPlayerClass(115,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech2
AddPlayerClass(116,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech3
AddStaticVehicle(461,2528.9556,-1670.6360,14.7559,270.5225,37,1); // lspd car
AddStaticVehicle(445,2509.0703,-1670.7488,13.3004,356.4361,35,35); // lspd car
AddStaticVehicle(481,2491.0559,-1684.0575,13.0237,93.3644,6,6); // lspd car
AddStaticVehicle(502,2499.2769,-1656.4315,13.2883,68.2444,36,88); // lsprd car
AddStaticVehicle(475,2480.0864,-1654.7965,13.1548,267.9198,9,39); // lsprd car
AddStaticVehicle(507,1981.6599,-1434.5834,14.3156,0.3465,42,42); // lspd car
AddStaticVehicle(509,1964.6073,-1455.1844,13.0621,90.1255,74,1); // lspd car
AddStaticVehicle(510,1969.8901,-1455.4294,13.1453,87.0659,39,39); // lspd car
AddStaticVehicle(521,1981.2013,-1453.6289,12.9580,330.7261,75,13); // lspd car
AddStaticVehicle(526,1939.2688,-1456.0024,13.2293,90.6587,9,39); // lspd car
AddStaticVehicle(527,1929.4419,-1455.9291,13.1767,90.6104,66,1); // lspd car
AddStaticVehicle(466,2227.4805,-1177.5659,25.4684,88.9471,2,76); // lspd car
AddStaticVehicle(467,2227.6807,-1166.4425,25.4870,90.3008,2,1); // lspd car
AddStaticVehicle(468,2205.8176,-1165.1788,25.3957,87.9524,3,3); // lspd car
AddStaticVehicle(474,2206.1580,-1172.8428,25.4893,270.8489,105,1); // lspd car
AddStaticVehicle(534,1803.6152,-1918.3341,13.1152,0.4618,62,62); // lspd car
AddStaticVehicle(533,1796.4214,-1935.5226,13.1712,269.4492,75,1); // lspd car
AddStaticVehicle(535,1788.2743,-1935.9524,13.2466,270.1948,31,1); // lspd car
AddStaticVehicle(536,1803.7062,-1929.3168,13.1262,0.5924,26,96); // lspd car
AddStaticVehicle(468,1773.4362,-1943.5521,13.2272,5.8687,46,46); // lspd car
AddStaticVehicle(468,1771.8164,-1943.8228,13.2209,0.8483,53,53); // lspd car
AddStaticVehicle(451,1463.5503,-902.0644,54.5430,1.6430,125,125); // lspd car
AddStaticVehicle(462,1439.4587,-937.6409,35.8545,268.6787,13,13); // lspd car
AddStaticVehicle(475,1414.0465,-936.1802,35.4986,80.2208,9,39); // lspd car
AddStaticVehicle(477,1400.0565,-954.1740,34.7989,260.5081,94,1); // lspd car
AddStaticVehicle(479,1331.7573,-1059.7688,28.2465,270.6331,59,36); // lspd car
AddStaticVehicle(480,1363.9473,-1111.4132,23.6206,352.8510,12,12); // lspd car
AddStaticVehicle(481,1338.2379,-1125.4642,23.1935,356.5174,3,3); // lspd car
AddStaticVehicle(482,1337.7920,-1248.8030,13.6040,180.6340,48,48); // lspd car
AddStaticVehicle(492,1336.6924,-1315.1680,13.3248,360.0000,77,26); // lspd car
AddStaticVehicle(494,1333.8420,-1452.8525,13.3559,169.8707,36,13); // lspd car
AddStaticVehicle(500,1294.5846,-1547.7037,13.5631,170.7902,40,84); // lspd car
AddStaticVehicle(505,1291.0520,-1635.1823,13.6905,359.9999,14,123); // lspd car
AddStaticVehicle(506,1373.1125,-1737.5569,13.1660,268.5204,6,6); // lspd car
AddStaticVehicle(507,2749.0942,-2391.5942,13.4735,0.7662,42,42); // lspd car
AddStaticVehicle(508,2733.0571,-2392.1699,14.0068,358.9482,1,1); // lspd car
AddStaticVehicle(509,2724.7046,-2412.2507,13.1455,359.9988,74,1); // lspd car
AddStaticVehicle(510,2728.9167,-2412.9683,13.2242,5.7990,46,46); // lspd car
AddStaticVehicle(514,2739.0837,-2391.2710,14.2181,0.9197,25,1); // lspd car
AddStaticVehicle(515,2776.9219,-2401.6619,14.6569,270.9866,24,77); // lspd car
AddStaticVehicle(516,2755.8191,-2393.2073,13.4682,358.9124,119,1); // lspd car
AddStaticVehicle(517,2743.2786,-2420.6624,13.4958,269.8157,36,36); // lspd car
AddStaticVehicle(518,2744.7026,-2431.5566,13.3147,271.3810,9,39); // lspd car
AddStaticVehicle(521,2753.0449,-2444.2554,13.2062,0.3455,75,13); // lspd car
AddStaticVehicle(522,2770.5059,-2426.9260,13.2199,356.7404,3,8); // lspd car
AddStaticVehicle(523,2769.8201,-2411.2424,13.1942,0.3386,0,0); // lspd car
AddStaticVehicle(524,2764.7283,-2387.1294,14.5655,0.6789,61,27); // lspd car
AddStaticVehicle(518,2539.1753,-2344.0098,21.0786,44.4874,17,1); // lspd car
AddStaticVehicle(517,2433.6174,-2223.8918,24.9604,43.8146,43,41); // lspd car
AddStaticVehicle(458,2418.2361,-2455.5173,13.5222,224.8335,101,1); // miniraktár
AddStaticVehicle(459,2428.0454,-2466.4688,13.6790,225.3570,28,28); // miniraktár
AddStaticVehicle(461,2416.6990,-2456.7986,13.2284,218.3487,37,1); // miniraktár
AddStaticVehicle(462,2415.8259,-2457.4331,13.2497,226.1837,13,13); // miniraktár
AddStaticVehicle(463,2414.9871,-2458.6975,13.1826,229.2193,84,84); // miniraktár
AddStaticVehicle(467,2403.5249,-2472.1445,13.3686,223.3918,58,8); // miniraktár
AddStaticVehicle(468,2414.8452,-2459.7891,13.3127,228.0756,46,46); // miniraktár
AddStaticVehicle(475,2406.0005,-2469.7141,13.4316,223.3267,9,39); // miniraktár
AddStaticVehicle(477,2407.6033,-2466.6030,13.3905,222.9995,94,1); // miniraktár
AddStaticVehicle(478,2425.5876,-2468.6895,13.6200,224.3412,66,1); // miniraktár
AddStaticVehicle(479,2410.5955,-2464.2700,13.4317,223.9088,59,36); // miniraktár
AddStaticVehicle(460,2354.5994,-2507.1292,1.9982,2.8046,1,30); //
AddStaticVehicle(460,2355.1892,-2529.8806,1.4733,357.2726,17,23); //
AddStaticVehicle(457,2412.8330,-2461.5371,13.2696,222.6762,2,1); // lspdcar
AddStaticVehicle(455,2419.2163,-2474.0247,14.0701,225.3044,84,58); // miniraktár
AddStaticVehicle(455,1797.8458,-2161.2708,13.8983,269.8010,84,58); // kocsi
AddStaticVehicle(456,1940.8693,-2143.2056,13.7309,359.0027,91,63); // kocsi
AddStaticVehicle(457,1976.0350,-2185.5876,13.1735,355.6135,2,1); // kocsi
AddStaticVehicle(458,1980.7006,-2183.6216,13.4255,0.1106,101,1); // kocsi
AddStaticVehicle(512,1730.1464,-2415.3245,13.8359,182.8264,61,96); // repcsi
AddStaticVehicle(511,1647.5110,-2414.5295,14.9306,179.1137,8,66); // repcsi
AddStaticVehicle(512,1714.1879,-2415.9978,13.8371,178.0104,96,96); // repcsi
AddStaticVehicle(513,1552.3506,-2422.3252,14.0979,179.0751,21,36); // repcsi
AddStaticVehicle(520,1483.9044,-2470.2068,14.5465,170.2788,0,0); // repcsi
AddStaticVehicle(520,1459.9758,-2459.8147,14.7289,164.1001,0,0); // repcsi
AddStaticVehicle(513,1568.4565,-2421.3174,14.0972,181.0776,21,34); // repcsi
AddStaticVehicle(514,1945.1250,-1979.0955,14.1317,270.2786,25,1); // kocsi
AddStaticVehicle(521,1948.6060,-1855.5901,13.1173,89.9546,75,13); // moci
AddStaticVehicle(522,1939.7247,-1778.8848,12.9554,1.0003,3,8); // moci
AddStaticVehicle(525,1938.6605,-1770.0925,13.2588,358.6706,17,20); // kocsi
AddStaticVehicle(526,1709.0894,-1588.5109,13.2134,80.4860,9,39); // kocsi
AddStaticVehicle(527,1365.3795,-1737.9700,13.1762,91.6172,53,1); // kocsi
AddStaticVehicle(529,1042.2285,-1658.2676,13.0940,358.7329,42,42); // kocsi
AddStaticVehicle(531,943.3254,-1567.4064,13.4234,87.9723,36,2); // kocsi
AddStaticVehicle(534,912.4124,-1658.2744,13.1846,0.9209,42,42); // kocsi
AddStaticVehicle(536,782.9968,-1630.3124,13.1203,88.6388,12,1); // kocsi
AddStaticVehicle(539,728.8320,-1492.0352,0.2657,82.5806,79,74); // kocsi
AddStaticVehicle(539,719.3877,-1494.6228,0.5392,358.0799,61,98); // kocsi
AddStaticVehicle(540,622.4247,-1535.1670,15.0120,0.7363,42,42); // kocsi
AddStaticVehicle(541,622.3932,-1696.6661,14.9788,172.2561,58,8); // kocsi
AddStaticVehicle(542,643.1039,-1306.6476,13.7643,356.7025,24,118); // kocsi
AddStaticVehicle(543,483.6870,-1281.2083,15.3737,130.1431,32,8); // kocsi
AddStaticVehicle(544,901.2936,-994.1274,37.6508,287.2379,3,1); // kocsi
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch (classid)
{
case 0:
{
GameTextForPlayer(playerid, \"~g~Groove!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 1:
{
GameTextForPlayer(playerid, \"~p~Ballas!\", 1000, 5);
SetPlayerColor(playerid, 0xAA3333AA);
}
case 2:
{
GameTextForPlayer(playerid, \"~y~Vagos!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 3:
{
GameTextForPlayer(playerid, \"~b~Aztech!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
}
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~r~Csá all!Jo szorakozást!!\",5000,5);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"%s jött gamelni!!.\", pName);//Csatlakozási szöveg
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
case 0: format(string, sizeof(string), \"%s Elhuzot. (Idotúllépés)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 1: format(string, sizeof(string), \"%s Lelépet. (Kilépett)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 2: format(string, sizeof(string), \"%s Ki lett dobva. (Kick)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
SendClientMessageToAll(COLOR_RED, string);//Ilyen szinel fogja ki írni
return 1;
}
public OnPlayerSpawn(playerid)
{
if gTeam[playerid] == TEAM_GROOVE)
{
SetPlayerColor(playerid,COLOR_GREEN);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,32,1000);
GivePlayerWeapon(playerid,31,1000);
}
else if gTeam[playerid] == TEAM_BALLAS)
{
SetPlayerColor(playerid,COLOR_PURPLE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,28,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_VAGOS)
{
SetPlayerColor(playerid,COLOR_YELLOW);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,29,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_AZTECH)
{
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,27,1000);
GivePlayerWeapon(playerid,31,1000);
}
GangZoneShowForPlayer(playerid, Vagos,~y~);
GangZoneShowForPlayer(playerid, Groove,~g~);
GangZoneShowForPlayer(playerid, Aztech,~b~);
GangZoneShowForPlayer(playerid, Ballas,~p~);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
-
Mi az error?:o
-
ez:
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(384) : error 001: expected token: \"#endif\", but found \"-end of file-\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
-
#if defined FILTERSCRIPT
#if defined GameMod
Ezeket töröld! És meg is oldódott :D
-
;D pffff
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(34) : error 026: no matching \"#if...\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(36) : error 010: invalid function or declaration
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(44) : error 010: invalid function or declaration
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(48) : error 017: undefined symbol \"Vagos\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(49) : error 017: undefined symbol \"Groove\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(50) : error 017: undefined symbol \"Aztech\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(51) : error 017: undefined symbol \"Ballas\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(206) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(207) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(208) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(226) : error 014: invalid statement; not in switch
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(226) : warning 215: expression has no effect
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(226) : error 001: expected token: \";\", but found \":\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(226) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(226) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
-
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
bocsi még ezeket is delete :D
-
nemváltozot még mindig 1 eror van
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(354) : error 001: expected token: \"#endif\", but found \"-end of file-\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
-
nemváltozot még mindig 1 eror van
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(354) : error 001: expected token: \"#endif\", but found \"-end of file-\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Hogy néz ki most a Mode?
-
igy:
#include <a_samp>
#define TEAM_Groove 0
#define TEAM_Ballas 1
#define TEAM_Vagos 2
#define TEAM_Aztech 3
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0x9900FFAA
#define COLOR_BLUE 0x0000FFAA
#if defined GameMod
new bandazona; //a bandazona helyett írhatsz mást is de a késobbiekben is azt használd
new pName[MAX_PLAYER_NAME];
new string[46];
public OnGameModeInit()
{ SetGameModeText(\"[HUN]GangWars\");
Vagos = GangZoneCreate(2151.4946, 2905.3301, 2875.4819, 2237.8970);
Groove = GangZoneCreate(2830.9036, 1819.4818, 1819.0748, 2824.2422);
Aztech = GangZoneCreate(1702.6885, 1695.5966, 2705.5020, 2822.7349);
Ballas = GangZoneCreate(2068.9600, 1181.8871, 1145.7611, 1688.2286);
AddPlayerClass(105,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove !!
AddPlayerClass(106,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove2 !!
AddPlayerClass(107,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove3 !!
AddPlayerClass(102,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas
AddPlayerClass(103,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas2
AddPlayerClass(104,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas3
AddPlayerClass(108,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos
AddPlayerClass(109,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos2
AddPlayerClass(110,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos3
AddPlayerClass(114,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech
AddPlayerClass(115,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech2
AddPlayerClass(116,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech3
AddStaticVehicle(461,2528.9556,-1670.6360,14.7559,270.5225,37,1); // lspd car
AddStaticVehicle(445,2509.0703,-1670.7488,13.3004,356.4361,35,35); // lspd car
AddStaticVehicle(481,2491.0559,-1684.0575,13.0237,93.3644,6,6); // lspd car
AddStaticVehicle(502,2499.2769,-1656.4315,13.2883,68.2444,36,88); // lsprd car
AddStaticVehicle(475,2480.0864,-1654.7965,13.1548,267.9198,9,39); // lsprd car
AddStaticVehicle(507,1981.6599,-1434.5834,14.3156,0.3465,42,42); // lspd car
AddStaticVehicle(509,1964.6073,-1455.1844,13.0621,90.1255,74,1); // lspd car
AddStaticVehicle(510,1969.8901,-1455.4294,13.1453,87.0659,39,39); // lspd car
AddStaticVehicle(521,1981.2013,-1453.6289,12.9580,330.7261,75,13); // lspd car
AddStaticVehicle(526,1939.2688,-1456.0024,13.2293,90.6587,9,39); // lspd car
AddStaticVehicle(527,1929.4419,-1455.9291,13.1767,90.6104,66,1); // lspd car
AddStaticVehicle(466,2227.4805,-1177.5659,25.4684,88.9471,2,76); // lspd car
AddStaticVehicle(467,2227.6807,-1166.4425,25.4870,90.3008,2,1); // lspd car
AddStaticVehicle(468,2205.8176,-1165.1788,25.3957,87.9524,3,3); // lspd car
AddStaticVehicle(474,2206.1580,-1172.8428,25.4893,270.8489,105,1); // lspd car
AddStaticVehicle(534,1803.6152,-1918.3341,13.1152,0.4618,62,62); // lspd car
AddStaticVehicle(533,1796.4214,-1935.5226,13.1712,269.4492,75,1); // lspd car
AddStaticVehicle(535,1788.2743,-1935.9524,13.2466,270.1948,31,1); // lspd car
AddStaticVehicle(536,1803.7062,-1929.3168,13.1262,0.5924,26,96); // lspd car
AddStaticVehicle(468,1773.4362,-1943.5521,13.2272,5.8687,46,46); // lspd car
AddStaticVehicle(468,1771.8164,-1943.8228,13.2209,0.8483,53,53); // lspd car
AddStaticVehicle(451,1463.5503,-902.0644,54.5430,1.6430,125,125); // lspd car
AddStaticVehicle(462,1439.4587,-937.6409,35.8545,268.6787,13,13); // lspd car
AddStaticVehicle(475,1414.0465,-936.1802,35.4986,80.2208,9,39); // lspd car
AddStaticVehicle(477,1400.0565,-954.1740,34.7989,260.5081,94,1); // lspd car
AddStaticVehicle(479,1331.7573,-1059.7688,28.2465,270.6331,59,36); // lspd car
AddStaticVehicle(480,1363.9473,-1111.4132,23.6206,352.8510,12,12); // lspd car
AddStaticVehicle(481,1338.2379,-1125.4642,23.1935,356.5174,3,3); // lspd car
AddStaticVehicle(482,1337.7920,-1248.8030,13.6040,180.6340,48,48); // lspd car
AddStaticVehicle(492,1336.6924,-1315.1680,13.3248,360.0000,77,26); // lspd car
AddStaticVehicle(494,1333.8420,-1452.8525,13.3559,169.8707,36,13); // lspd car
AddStaticVehicle(500,1294.5846,-1547.7037,13.5631,170.7902,40,84); // lspd car
AddStaticVehicle(505,1291.0520,-1635.1823,13.6905,359.9999,14,123); // lspd car
AddStaticVehicle(506,1373.1125,-1737.5569,13.1660,268.5204,6,6); // lspd car
AddStaticVehicle(507,2749.0942,-2391.5942,13.4735,0.7662,42,42); // lspd car
AddStaticVehicle(508,2733.0571,-2392.1699,14.0068,358.9482,1,1); // lspd car
AddStaticVehicle(509,2724.7046,-2412.2507,13.1455,359.9988,74,1); // lspd car
AddStaticVehicle(510,2728.9167,-2412.9683,13.2242,5.7990,46,46); // lspd car
AddStaticVehicle(514,2739.0837,-2391.2710,14.2181,0.9197,25,1); // lspd car
AddStaticVehicle(515,2776.9219,-2401.6619,14.6569,270.9866,24,77); // lspd car
AddStaticVehicle(516,2755.8191,-2393.2073,13.4682,358.9124,119,1); // lspd car
AddStaticVehicle(517,2743.2786,-2420.6624,13.4958,269.8157,36,36); // lspd car
AddStaticVehicle(518,2744.7026,-2431.5566,13.3147,271.3810,9,39); // lspd car
AddStaticVehicle(521,2753.0449,-2444.2554,13.2062,0.3455,75,13); // lspd car
AddStaticVehicle(522,2770.5059,-2426.9260,13.2199,356.7404,3,8); // lspd car
AddStaticVehicle(523,2769.8201,-2411.2424,13.1942,0.3386,0,0); // lspd car
AddStaticVehicle(524,2764.7283,-2387.1294,14.5655,0.6789,61,27); // lspd car
AddStaticVehicle(518,2539.1753,-2344.0098,21.0786,44.4874,17,1); // lspd car
AddStaticVehicle(517,2433.6174,-2223.8918,24.9604,43.8146,43,41); // lspd car
AddStaticVehicle(458,2418.2361,-2455.5173,13.5222,224.8335,101,1); // miniraktár
AddStaticVehicle(459,2428.0454,-2466.4688,13.6790,225.3570,28,28); // miniraktár
AddStaticVehicle(461,2416.6990,-2456.7986,13.2284,218.3487,37,1); // miniraktár
AddStaticVehicle(462,2415.8259,-2457.4331,13.2497,226.1837,13,13); // miniraktár
AddStaticVehicle(463,2414.9871,-2458.6975,13.1826,229.2193,84,84); // miniraktár
AddStaticVehicle(467,2403.5249,-2472.1445,13.3686,223.3918,58,8); // miniraktár
AddStaticVehicle(468,2414.8452,-2459.7891,13.3127,228.0756,46,46); // miniraktár
AddStaticVehicle(475,2406.0005,-2469.7141,13.4316,223.3267,9,39); // miniraktár
AddStaticVehicle(477,2407.6033,-2466.6030,13.3905,222.9995,94,1); // miniraktár
AddStaticVehicle(478,2425.5876,-2468.6895,13.6200,224.3412,66,1); // miniraktár
AddStaticVehicle(479,2410.5955,-2464.2700,13.4317,223.9088,59,36); // miniraktár
AddStaticVehicle(460,2354.5994,-2507.1292,1.9982,2.8046,1,30); //
AddStaticVehicle(460,2355.1892,-2529.8806,1.4733,357.2726,17,23); //
AddStaticVehicle(457,2412.8330,-2461.5371,13.2696,222.6762,2,1); // lspdcar
AddStaticVehicle(455,2419.2163,-2474.0247,14.0701,225.3044,84,58); // miniraktár
AddStaticVehicle(455,1797.8458,-2161.2708,13.8983,269.8010,84,58); // kocsi
AddStaticVehicle(456,1940.8693,-2143.2056,13.7309,359.0027,91,63); // kocsi
AddStaticVehicle(457,1976.0350,-2185.5876,13.1735,355.6135,2,1); // kocsi
AddStaticVehicle(458,1980.7006,-2183.6216,13.4255,0.1106,101,1); // kocsi
AddStaticVehicle(512,1730.1464,-2415.3245,13.8359,182.8264,61,96); // repcsi
AddStaticVehicle(511,1647.5110,-2414.5295,14.9306,179.1137,8,66); // repcsi
AddStaticVehicle(512,1714.1879,-2415.9978,13.8371,178.0104,96,96); // repcsi
AddStaticVehicle(513,1552.3506,-2422.3252,14.0979,179.0751,21,36); // repcsi
AddStaticVehicle(520,1483.9044,-2470.2068,14.5465,170.2788,0,0); // repcsi
AddStaticVehicle(520,1459.9758,-2459.8147,14.7289,164.1001,0,0); // repcsi
AddStaticVehicle(513,1568.4565,-2421.3174,14.0972,181.0776,21,34); // repcsi
AddStaticVehicle(514,1945.1250,-1979.0955,14.1317,270.2786,25,1); // kocsi
AddStaticVehicle(521,1948.6060,-1855.5901,13.1173,89.9546,75,13); // moci
AddStaticVehicle(522,1939.7247,-1778.8848,12.9554,1.0003,3,8); // moci
AddStaticVehicle(525,1938.6605,-1770.0925,13.2588,358.6706,17,20); // kocsi
AddStaticVehicle(526,1709.0894,-1588.5109,13.2134,80.4860,9,39); // kocsi
AddStaticVehicle(527,1365.3795,-1737.9700,13.1762,91.6172,53,1); // kocsi
AddStaticVehicle(529,1042.2285,-1658.2676,13.0940,358.7329,42,42); // kocsi
AddStaticVehicle(531,943.3254,-1567.4064,13.4234,87.9723,36,2); // kocsi
AddStaticVehicle(534,912.4124,-1658.2744,13.1846,0.9209,42,42); // kocsi
AddStaticVehicle(536,782.9968,-1630.3124,13.1203,88.6388,12,1); // kocsi
AddStaticVehicle(539,728.8320,-1492.0352,0.2657,82.5806,79,74); // kocsi
AddStaticVehicle(539,719.3877,-1494.6228,0.5392,358.0799,61,98); // kocsi
AddStaticVehicle(540,622.4247,-1535.1670,15.0120,0.7363,42,42); // kocsi
AddStaticVehicle(541,622.3932,-1696.6661,14.9788,172.2561,58,8); // kocsi
AddStaticVehicle(542,643.1039,-1306.6476,13.7643,356.7025,24,118); // kocsi
AddStaticVehicle(543,483.6870,-1281.2083,15.3737,130.1431,32,8); // kocsi
AddStaticVehicle(544,901.2936,-994.1274,37.6508,287.2379,3,1); // kocsi
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch (classid)
{
case 0:
{
GameTextForPlayer(playerid, \"~g~Groove!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 1:
{
GameTextForPlayer(playerid, \"~p~Ballas!\", 1000, 5);
SetPlayerColor(playerid, 0xAA3333AA);
}
case 2:
{
GameTextForPlayer(playerid, \"~y~Vagos!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 3:
{
GameTextForPlayer(playerid, \"~b~Aztech!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
}
SetPlayerPos(playerid, 723.0118,-1496.7833,1.9343,179.6049);
SetPlayerCameraPos(playerid, 723.0118,-1496.7833,1.9343,179.6049);
SetPlayerCameraLookAt(playerid, 723.0118,-1496.7833,1.9343,179.6049);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~r~Csá all!Jo szorakozást!!\",5000,5);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"%s jött gamelni!!.\", pName);//Csatlakozási szöveg
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
case 0: format(string, sizeof(string), \"%s Elhuzot. (Idotúllépés)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 1: format(string, sizeof(string), \"%s Lelépet. (Kilépett)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 2: format(string, sizeof(string), \"%s Ki lett dobva. (Kick)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
SendClientMessageToAll(COLOR_RED, string);//Ilyen szinel fogja ki írni
return 1;
}
public OnPlayerSpawn(playerid)
{
if gTeam[playerid] == TEAM_GROOVE)
{
SetPlayerColor(playerid,COLOR_GREEN);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,32,1000);
GivePlayerWeapon(playerid,31,1000);
}
else if gTeam[playerid] == TEAM_BALLAS)
{
SetPlayerColor(playerid,COLOR_PURPLE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,28,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_VAGOS)
{
SetPlayerColor(playerid,COLOR_YELLOW);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,29,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_AZTECH)
{
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,27,1000);
GivePlayerWeapon(playerid,31,1000);
}
GangZoneShowForPlayer(playerid, Vagos,~y~);
GangZoneShowForPlayer(playerid, Groove,~g~);
GangZoneShowForPlayer(playerid, Aztech,~b~);
GangZoneShowForPlayer(playerid, Ballas,~p~);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
-
#if defined GameMod
Ez még ott maradt :)
-
nemjo most meg ez a hiba: :\'(
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(22) : error 017: undefined symbol \"Vagos\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(23) : error 017: undefined symbol \"Groove\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(24) : error 017: undefined symbol \"Aztech\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(25) : error 017: undefined symbol \"Ballas\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(180) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(181) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(182) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(200) : error 014: invalid statement; not in switch
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(200) : warning 215: expression has no effect
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(200) : error 001: expected token: \";\", but found \":\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(200) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(200) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
8 Errors.
-
Ezt is töröld :
#else
-
nemjo még mindig 1 errore van :\'(
#include <a_samp>
#define TEAM_Groove 0
#define TEAM_Ballas 1
#define TEAM_Vagos 2
#define TEAM_Aztech 3
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0x9900FFAA
#define COLOR_BLUE 0x0000FFAA
#if defined GameMod
new bandazona; //a bandazona helyett írhatsz mást is de a késobbiekben is azt használd
new pName[MAX_PLAYER_NAME];
new string[46];
public OnGameModeInit()
{ SetGameModeText(\"[HUN]GangWars\");
Vagos = GangZoneCreate(2151.4946, 2905.3301, 2875.4819, 2237.8970);
Groove = GangZoneCreate(2830.9036, 1819.4818, 1819.0748, 2824.2422);
Aztech = GangZoneCreate(1702.6885, 1695.5966, 2705.5020, 2822.7349);
Ballas = GangZoneCreate(2068.9600, 1181.8871, 1145.7611, 1688.2286);
AddPlayerClass(105,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove !!
AddPlayerClass(106,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove2 !!
AddPlayerClass(107,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove3 !!
AddPlayerClass(102,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas
AddPlayerClass(103,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas2
AddPlayerClass(104,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas3
AddPlayerClass(108,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos
AddPlayerClass(109,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos2
AddPlayerClass(110,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos3
AddPlayerClass(114,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech
AddPlayerClass(115,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech2
AddPlayerClass(116,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech3
AddStaticVehicle(461,2528.9556,-1670.6360,14.7559,270.5225,37,1); // lspd car
AddStaticVehicle(445,2509.0703,-1670.7488,13.3004,356.4361,35,35); // lspd car
AddStaticVehicle(481,2491.0559,-1684.0575,13.0237,93.3644,6,6); // lspd car
AddStaticVehicle(502,2499.2769,-1656.4315,13.2883,68.2444,36,88); // lsprd car
AddStaticVehicle(475,2480.0864,-1654.7965,13.1548,267.9198,9,39); // lsprd car
AddStaticVehicle(507,1981.6599,-1434.5834,14.3156,0.3465,42,42); // lspd car
AddStaticVehicle(509,1964.6073,-1455.1844,13.0621,90.1255,74,1); // lspd car
AddStaticVehicle(510,1969.8901,-1455.4294,13.1453,87.0659,39,39); // lspd car
AddStaticVehicle(521,1981.2013,-1453.6289,12.9580,330.7261,75,13); // lspd car
AddStaticVehicle(526,1939.2688,-1456.0024,13.2293,90.6587,9,39); // lspd car
AddStaticVehicle(527,1929.4419,-1455.9291,13.1767,90.6104,66,1); // lspd car
AddStaticVehicle(466,2227.4805,-1177.5659,25.4684,88.9471,2,76); // lspd car
AddStaticVehicle(467,2227.6807,-1166.4425,25.4870,90.3008,2,1); // lspd car
AddStaticVehicle(468,2205.8176,-1165.1788,25.3957,87.9524,3,3); // lspd car
AddStaticVehicle(474,2206.1580,-1172.8428,25.4893,270.8489,105,1); // lspd car
AddStaticVehicle(534,1803.6152,-1918.3341,13.1152,0.4618,62,62); // lspd car
AddStaticVehicle(533,1796.4214,-1935.5226,13.1712,269.4492,75,1); // lspd car
AddStaticVehicle(535,1788.2743,-1935.9524,13.2466,270.1948,31,1); // lspd car
AddStaticVehicle(536,1803.7062,-1929.3168,13.1262,0.5924,26,96); // lspd car
AddStaticVehicle(468,1773.4362,-1943.5521,13.2272,5.8687,46,46); // lspd car
AddStaticVehicle(468,1771.8164,-1943.8228,13.2209,0.8483,53,53); // lspd car
AddStaticVehicle(451,1463.5503,-902.0644,54.5430,1.6430,125,125); // lspd car
AddStaticVehicle(462,1439.4587,-937.6409,35.8545,268.6787,13,13); // lspd car
AddStaticVehicle(475,1414.0465,-936.1802,35.4986,80.2208,9,39); // lspd car
AddStaticVehicle(477,1400.0565,-954.1740,34.7989,260.5081,94,1); // lspd car
AddStaticVehicle(479,1331.7573,-1059.7688,28.2465,270.6331,59,36); // lspd car
AddStaticVehicle(480,1363.9473,-1111.4132,23.6206,352.8510,12,12); // lspd car
AddStaticVehicle(481,1338.2379,-1125.4642,23.1935,356.5174,3,3); // lspd car
AddStaticVehicle(482,1337.7920,-1248.8030,13.6040,180.6340,48,48); // lspd car
AddStaticVehicle(492,1336.6924,-1315.1680,13.3248,360.0000,77,26); // lspd car
AddStaticVehicle(494,1333.8420,-1452.8525,13.3559,169.8707,36,13); // lspd car
AddStaticVehicle(500,1294.5846,-1547.7037,13.5631,170.7902,40,84); // lspd car
AddStaticVehicle(505,1291.0520,-1635.1823,13.6905,359.9999,14,123); // lspd car
AddStaticVehicle(506,1373.1125,-1737.5569,13.1660,268.5204,6,6); // lspd car
AddStaticVehicle(507,2749.0942,-2391.5942,13.4735,0.7662,42,42); // lspd car
AddStaticVehicle(508,2733.0571,-2392.1699,14.0068,358.9482,1,1); // lspd car
AddStaticVehicle(509,2724.7046,-2412.2507,13.1455,359.9988,74,1); // lspd car
AddStaticVehicle(510,2728.9167,-2412.9683,13.2242,5.7990,46,46); // lspd car
AddStaticVehicle(514,2739.0837,-2391.2710,14.2181,0.9197,25,1); // lspd car
AddStaticVehicle(515,2776.9219,-2401.6619,14.6569,270.9866,24,77); // lspd car
AddStaticVehicle(516,2755.8191,-2393.2073,13.4682,358.9124,119,1); // lspd car
AddStaticVehicle(517,2743.2786,-2420.6624,13.4958,269.8157,36,36); // lspd car
AddStaticVehicle(518,2744.7026,-2431.5566,13.3147,271.3810,9,39); // lspd car
AddStaticVehicle(521,2753.0449,-2444.2554,13.2062,0.3455,75,13); // lspd car
AddStaticVehicle(522,2770.5059,-2426.9260,13.2199,356.7404,3,8); // lspd car
AddStaticVehicle(523,2769.8201,-2411.2424,13.1942,0.3386,0,0); // lspd car
AddStaticVehicle(524,2764.7283,-2387.1294,14.5655,0.6789,61,27); // lspd car
AddStaticVehicle(518,2539.1753,-2344.0098,21.0786,44.4874,17,1); // lspd car
AddStaticVehicle(517,2433.6174,-2223.8918,24.9604,43.8146,43,41); // lspd car
AddStaticVehicle(458,2418.2361,-2455.5173,13.5222,224.8335,101,1); // miniraktár
AddStaticVehicle(459,2428.0454,-2466.4688,13.6790,225.3570,28,28); // miniraktár
AddStaticVehicle(461,2416.6990,-2456.7986,13.2284,218.3487,37,1); // miniraktár
AddStaticVehicle(462,2415.8259,-2457.4331,13.2497,226.1837,13,13); // miniraktár
AddStaticVehicle(463,2414.9871,-2458.6975,13.1826,229.2193,84,84); // miniraktár
AddStaticVehicle(467,2403.5249,-2472.1445,13.3686,223.3918,58,8); // miniraktár
AddStaticVehicle(468,2414.8452,-2459.7891,13.3127,228.0756,46,46); // miniraktár
AddStaticVehicle(475,2406.0005,-2469.7141,13.4316,223.3267,9,39); // miniraktár
AddStaticVehicle(477,2407.6033,-2466.6030,13.3905,222.9995,94,1); // miniraktár
AddStaticVehicle(478,2425.5876,-2468.6895,13.6200,224.3412,66,1); // miniraktár
AddStaticVehicle(479,2410.5955,-2464.2700,13.4317,223.9088,59,36); // miniraktár
AddStaticVehicle(460,2354.5994,-2507.1292,1.9982,2.8046,1,30); //
AddStaticVehicle(460,2355.1892,-2529.8806,1.4733,357.2726,17,23); //
AddStaticVehicle(457,2412.8330,-2461.5371,13.2696,222.6762,2,1); // lspdcar
AddStaticVehicle(455,2419.2163,-2474.0247,14.0701,225.3044,84,58); // miniraktár
AddStaticVehicle(455,1797.8458,-2161.2708,13.8983,269.8010,84,58); // kocsi
AddStaticVehicle(456,1940.8693,-2143.2056,13.7309,359.0027,91,63); // kocsi
AddStaticVehicle(457,1976.0350,-2185.5876,13.1735,355.6135,2,1); // kocsi
AddStaticVehicle(458,1980.7006,-2183.6216,13.4255,0.1106,101,1); // kocsi
AddStaticVehicle(512,1730.1464,-2415.3245,13.8359,182.8264,61,96); // repcsi
AddStaticVehicle(511,1647.5110,-2414.5295,14.9306,179.1137,8,66); // repcsi
AddStaticVehicle(512,1714.1879,-2415.9978,13.8371,178.0104,96,96); // repcsi
AddStaticVehicle(513,1552.3506,-2422.3252,14.0979,179.0751,21,36); // repcsi
AddStaticVehicle(520,1483.9044,-2470.2068,14.5465,170.2788,0,0); // repcsi
AddStaticVehicle(520,1459.9758,-2459.8147,14.7289,164.1001,0,0); // repcsi
AddStaticVehicle(513,1568.4565,-2421.3174,14.0972,181.0776,21,34); // repcsi
AddStaticVehicle(514,1945.1250,-1979.0955,14.1317,270.2786,25,1); // kocsi
AddStaticVehicle(521,1948.6060,-1855.5901,13.1173,89.9546,75,13); // moci
AddStaticVehicle(522,1939.7247,-1778.8848,12.9554,1.0003,3,8); // moci
AddStaticVehicle(525,1938.6605,-1770.0925,13.2588,358.6706,17,20); // kocsi
AddStaticVehicle(526,1709.0894,-1588.5109,13.2134,80.4860,9,39); // kocsi
AddStaticVehicle(527,1365.3795,-1737.9700,13.1762,91.6172,53,1); // kocsi
AddStaticVehicle(529,1042.2285,-1658.2676,13.0940,358.7329,42,42); // kocsi
AddStaticVehicle(531,943.3254,-1567.4064,13.4234,87.9723,36,2); // kocsi
AddStaticVehicle(534,912.4124,-1658.2744,13.1846,0.9209,42,42); // kocsi
AddStaticVehicle(536,782.9968,-1630.3124,13.1203,88.6388,12,1); // kocsi
AddStaticVehicle(539,728.8320,-1492.0352,0.2657,82.5806,79,74); // kocsi
AddStaticVehicle(539,719.3877,-1494.6228,0.5392,358.0799,61,98); // kocsi
AddStaticVehicle(540,622.4247,-1535.1670,15.0120,0.7363,42,42); // kocsi
AddStaticVehicle(541,622.3932,-1696.6661,14.9788,172.2561,58,8); // kocsi
AddStaticVehicle(542,643.1039,-1306.6476,13.7643,356.7025,24,118); // kocsi
AddStaticVehicle(543,483.6870,-1281.2083,15.3737,130.1431,32,8); // kocsi
AddStaticVehicle(544,901.2936,-994.1274,37.6508,287.2379,3,1); // kocsi
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch (classid)
{
case 0:
{
GameTextForPlayer(playerid, \"~g~Groove!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 1:
{
GameTextForPlayer(playerid, \"~p~Ballas!\", 1000, 5);
SetPlayerColor(playerid, 0xAA3333AA);
}
case 2:
{
GameTextForPlayer(playerid, \"~y~Vagos!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 3:
{
GameTextForPlayer(playerid, \"~b~Aztech!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
}
SetPlayerPos(playerid, 723.0118,-1496.7833,1.9343,179.6049);
SetPlayerCameraPos(playerid, 723.0118,-1496.7833,1.9343,179.6049);
SetPlayerCameraLookAt(playerid, 723.0118,-1496.7833,1.9343,179.6049);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~r~Csá all!Jo szorakozást!!\",5000,5);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"%s jött gamelni!!.\", pName);//Csatlakozási szöveg
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
case 0: format(string, sizeof(string), \"%s Elhuzot. (Idotúllépés)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 1: format(string, sizeof(string), \"%s Lelépet. (Kilépett)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 2: format(string, sizeof(string), \"%s Ki lett dobva. (Kick)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
SendClientMessageToAll(COLOR_RED, string);//Ilyen szinel fogja ki írni
return 1;
}
public OnPlayerSpawn(playerid)
{
if gTeam[playerid] == TEAM_GROOVE)
{
SetPlayerColor(playerid,COLOR_GREEN);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,32,1000);
GivePlayerWeapon(playerid,31,1000);
}
else if gTeam[playerid] == TEAM_BALLAS)
{
SetPlayerColor(playerid,COLOR_PURPLE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,28,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_VAGOS)
{
SetPlayerColor(playerid,COLOR_YELLOW);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,29,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_AZTECH)
{
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,27,1000);
GivePlayerWeapon(playerid,31,1000);
}
GangZoneShowForPlayer(playerid, Vagos,~y~);
GangZoneShowForPlayer(playerid, Groove,~g~);
GangZoneShowForPlayer(playerid, Aztech,~b~);
GangZoneShowForPlayer(playerid, Ballas,~p~);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
-
#if defined GameMod
ez még ott maradt a new-ok felett!
-
ha kitörlöm ezt irja erornak... :\'(
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(21) : error 017: undefined symbol \"Vagos\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(22) : error 017: undefined symbol \"Groove\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(23) : error 017: undefined symbol \"Aztech\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(24) : error 017: undefined symbol \"Ballas\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(179) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(180) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(181) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : error 014: invalid statement; not in switch
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : warning 215: expression has no effect
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : error 001: expected token: \";\", but found \":\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
8 Errors.
-
GameMode elejére:
new Vagos;
new Aztecas;
new Ballas;
new Groove;
199 sorban több vagy kevesebb adatot/változót adtál meg. és \":\"-t raktál \",\" helyett
-
megcsinaltam de még mindig 8 hiba van :\'(
de ha ezt oda rakom akor csak 1 error leszz:
#if defined GameMod
-
megcsinaltam de még mindig 8 hiba van :\'(
Ne azt mond, h mennyi hanem Copyzd be és úgy tudunk segíteni :D
-
ez a 8 hiba van :D
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(21) : error 017: undefined symbol \"Vagos\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(22) : error 017: undefined symbol \"Groove\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(23) : error 017: undefined symbol \"Aztech\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(24) : error 017: undefined symbol \"Ballas\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(179) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(180) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(181) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : error 014: invalid statement; not in switch
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : warning 215: expression has no effect
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : error 001: expected token: \";\", but found \":\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(199) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
8 Errors.
-
GameMode elejére:
new Vagos;
new Aztecas;
new Ballas;
new Groove;
199 sorban több vagy kevesebb adatot/változót adtál meg. és \":\"-t raktál \",\" helyett
Tessék már leírtam :D
-
mar csak 5 eror van:
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(27) : error 017: undefined symbol \"Aztech\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(183) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(184) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(185) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(203) : error 014: invalid statement; not in switch
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(203) : warning 215: expression has no effect
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(203) : error 001: expected token: \";\", but found \":\"
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(203) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Felicián\\Asztal\\HUN Egyiptan mods\\HUNgangwar.pwn(203) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
-
new Aztecas;
helyett:
new Aztech;
183,184,185. sorban egy adattal/változóval többet adtál meg!
203. sorhoz hiányzik switch...
és 203. sorban \":\"-t írtál \";\" helyett!
-
ehh gyerekek. javítsátok már ki rendesen.
na de ne legyen off:
ON: mód kijavítva.
írd tovább a módot majd.
letöltés:
-
köszzz scream höss vagy ;D
-
ajjjj valmit naygon elronthatam :@ öö az a baj hogy amikor belépek és skint kell választani hogy nem mutatja a skineket meg az hogy pl: kivalasztom a Vagos skint és grova skinbe rak be ! meg a gang zonet sem jeleniti meg xD nemtudjatok mi lehet a baj? xd
ezek vanak a skineknél !
AddPlayerClass(105,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove !!
AddPlayerClass(106,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove2 !!
AddPlayerClass(107,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove3 !!
AddPlayerClass(102,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas
AddPlayerClass(103,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas2
AddPlayerClass(104,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas3
AddPlayerClass(108,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos
AddPlayerClass(109,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos2
AddPlayerClass(110,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos3
AddPlayerClass(114,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech
AddPlayerClass(115,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech2
AddPlayerClass(116,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech3
-
Itt van a módod, kijavítottam:
LETÖLTÉS:http://solidfiles.com/d/WFxE/get
Szerk.: Én inkább azt javasolnám hogy ne ilyen nagy
falatokkal kezd. Egy egyszerubb módot csinálj, amihez értesz.
És aztán már megérted a nehezebbet is. (De próbálkozni attól próbálkozhatsz :) )
-
hat alienigazad van lehet tul nagy fába fágtam a fejszét xD kösz hogy kiajvitotad!!!!! miynart tesztelem
-
OK! Várom a következo kérdésed.
-
OK! Várom a következo kérdésed.
Off: Már tudod, h 10 percen belül jön a kövi mi?:DxD
-
OK! Várom a következo kérdésed.
Off: Már tudod, h 10 percen belül jön a kövi mi?:DxD
[/quote]
Hát én is átéltem a \"kezdo\" idoszakot. :)
-
OK! Várom a következo kérdésed.
Off: Már tudod, h 10 percen belül jön a kövi mi?:DxD
[/quote]
Hát én is átéltem a \"kezdo\" idoszakot. :)
[/quote]
Ki nem?:D
-
Na
mar csak az gond hogy a szero mondjára azt irja ki hogy unkow szoval ismeretlen ;D nemtudom hogy ez mi miat van :neutral:
-
Na
mar csak az gond hogy a szero mondjára azt irja ki hogy unkow szoval ismeretlen ;D nemtudom hogy ez mi miat van :neutral:
xD Mire írja ezt ki?xD Még parancs nincs a mododban elm. :)
-
public OnGameModeInit()
{
SetGameModeText(\"Szöveg, amit akarsz.\");
return 1;
}
-
de azt mar megicsinaltam és ugy irta ki hogy unkow
-
Rakd be ide a mostani pwntartalmat.
-
#include <a_samp>
#define TEAM_Groove 0
#define TEAM_Ballas 1
#define TEAM_Vagos 2
#define TEAM_Aztech 3
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0x9900FFAA
#define COLOR_BLUE 0x0000FFAA
#if defined GameMod
new bandazona; //a bandazona helyett írhatsz mást is de a késobbiekben is azt használd
new pName[MAX_PLAYER_NAME];
new string[46];
public OnGameModeInit()
{ SetGameModeText(\"[HUN]GangWar\");
Vagos = GangZoneCreate(2151.4946, 2905.3301, 2875.4819, 2237.8970);
Groove = GangZoneCreate(2830.9036, 1819.4818, 1819.0748, 2824.2422);
Aztech = GangZoneCreate(1702.6885, 1695.5966, 2705.5020, 2822.7349);
Ballas = GangZoneCreate(2068.9600, 1181.8871, 1145.7611, 1688.2286);
AddPlayerClass(105,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove !!
AddPlayerClass(106,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove2 !!
AddPlayerClass(107,2495.7029,-1685.9937,13.5148,356.2239,0,0,0,0,0,0); // Groove3 !!
AddPlayerClass(102,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas
AddPlayerClass(103,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas2
AddPlayerClass(104,1958.4689,-1451.9873,13.5492,178.4809,0,0,0,0,0,0); // Ballas3
AddPlayerClass(108,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos
AddPlayerClass(109,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos2
AddPlayerClass(110,2228.6716,-1160.4449,25.7893,90.1122,0,0,0,0,0,0); // Vagos3
AddPlayerClass(114,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech
AddPlayerClass(115,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech2
AddPlayerClass(116,1777.8782,-1933.1636,13.3861,357.2441,0,0,0,0,0,0); // Aztech3
AddStaticVehicle(461,2528.9556,-1670.6360,14.7559,270.5225,37,1); // lspd car
AddStaticVehicle(445,2509.0703,-1670.7488,13.3004,356.4361,35,35); // lspd car
AddStaticVehicle(481,2491.0559,-1684.0575,13.0237,93.3644,6,6); // lspd car
AddStaticVehicle(502,2499.2769,-1656.4315,13.2883,68.2444,36,88); // lsprd car
AddStaticVehicle(475,2480.0864,-1654.7965,13.1548,267.9198,9,39); // lsprd car
AddStaticVehicle(507,1981.6599,-1434.5834,14.3156,0.3465,42,42); // lspd car
AddStaticVehicle(509,1964.6073,-1455.1844,13.0621,90.1255,74,1); // lspd car
AddStaticVehicle(510,1969.8901,-1455.4294,13.1453,87.0659,39,39); // lspd car
AddStaticVehicle(521,1981.2013,-1453.6289,12.9580,330.7261,75,13); // lspd car
AddStaticVehicle(526,1939.2688,-1456.0024,13.2293,90.6587,9,39); // lspd car
AddStaticVehicle(527,1929.4419,-1455.9291,13.1767,90.6104,66,1); // lspd car
AddStaticVehicle(466,2227.4805,-1177.5659,25.4684,88.9471,2,76); // lspd car
AddStaticVehicle(467,2227.6807,-1166.4425,25.4870,90.3008,2,1); // lspd car
AddStaticVehicle(468,2205.8176,-1165.1788,25.3957,87.9524,3,3); // lspd car
AddStaticVehicle(474,2206.1580,-1172.8428,25.4893,270.8489,105,1); // lspd car
AddStaticVehicle(534,1803.6152,-1918.3341,13.1152,0.4618,62,62); // lspd car
AddStaticVehicle(533,1796.4214,-1935.5226,13.1712,269.4492,75,1); // lspd car
AddStaticVehicle(535,1788.2743,-1935.9524,13.2466,270.1948,31,1); // lspd car
AddStaticVehicle(536,1803.7062,-1929.3168,13.1262,0.5924,26,96); // lspd car
AddStaticVehicle(468,1773.4362,-1943.5521,13.2272,5.8687,46,46); // lspd car
AddStaticVehicle(468,1771.8164,-1943.8228,13.2209,0.8483,53,53); // lspd car
AddStaticVehicle(451,1463.5503,-902.0644,54.5430,1.6430,125,125); // lspd car
AddStaticVehicle(462,1439.4587,-937.6409,35.8545,268.6787,13,13); // lspd car
AddStaticVehicle(475,1414.0465,-936.1802,35.4986,80.2208,9,39); // lspd car
AddStaticVehicle(477,1400.0565,-954.1740,34.7989,260.5081,94,1); // lspd car
AddStaticVehicle(479,1331.7573,-1059.7688,28.2465,270.6331,59,36); // lspd car
AddStaticVehicle(480,1363.9473,-1111.4132,23.6206,352.8510,12,12); // lspd car
AddStaticVehicle(481,1338.2379,-1125.4642,23.1935,356.5174,3,3); // lspd car
AddStaticVehicle(482,1337.7920,-1248.8030,13.6040,180.6340,48,48); // lspd car
AddStaticVehicle(492,1336.6924,-1315.1680,13.3248,360.0000,77,26); // lspd car
AddStaticVehicle(494,1333.8420,-1452.8525,13.3559,169.8707,36,13); // lspd car
AddStaticVehicle(500,1294.5846,-1547.7037,13.5631,170.7902,40,84); // lspd car
AddStaticVehicle(505,1291.0520,-1635.1823,13.6905,359.9999,14,123); // lspd car
AddStaticVehicle(506,1373.1125,-1737.5569,13.1660,268.5204,6,6); // lspd car
AddStaticVehicle(507,2749.0942,-2391.5942,13.4735,0.7662,42,42); // lspd car
AddStaticVehicle(508,2733.0571,-2392.1699,14.0068,358.9482,1,1); // lspd car
AddStaticVehicle(509,2724.7046,-2412.2507,13.1455,359.9988,74,1); // lspd car
AddStaticVehicle(510,2728.9167,-2412.9683,13.2242,5.7990,46,46); // lspd car
AddStaticVehicle(514,2739.0837,-2391.2710,14.2181,0.9197,25,1); // lspd car
AddStaticVehicle(515,2776.9219,-2401.6619,14.6569,270.9866,24,77); // lspd car
AddStaticVehicle(516,2755.8191,-2393.2073,13.4682,358.9124,119,1); // lspd car
AddStaticVehicle(517,2743.2786,-2420.6624,13.4958,269.8157,36,36); // lspd car
AddStaticVehicle(518,2744.7026,-2431.5566,13.3147,271.3810,9,39); // lspd car
AddStaticVehicle(521,2753.0449,-2444.2554,13.2062,0.3455,75,13); // lspd car
AddStaticVehicle(522,2770.5059,-2426.9260,13.2199,356.7404,3,8); // lspd car
AddStaticVehicle(523,2769.8201,-2411.2424,13.1942,0.3386,0,0); // lspd car
AddStaticVehicle(524,2764.7283,-2387.1294,14.5655,0.6789,61,27); // lspd car
AddStaticVehicle(518,2539.1753,-2344.0098,21.0786,44.4874,17,1); // lspd car
AddStaticVehicle(517,2433.6174,-2223.8918,24.9604,43.8146,43,41); // lspd car
AddStaticVehicle(458,2418.2361,-2455.5173,13.5222,224.8335,101,1); // miniraktár
AddStaticVehicle(459,2428.0454,-2466.4688,13.6790,225.3570,28,28); // miniraktár
AddStaticVehicle(461,2416.6990,-2456.7986,13.2284,218.3487,37,1); // miniraktár
AddStaticVehicle(462,2415.8259,-2457.4331,13.2497,226.1837,13,13); // miniraktár
AddStaticVehicle(463,2414.9871,-2458.6975,13.1826,229.2193,84,84); // miniraktár
AddStaticVehicle(467,2403.5249,-2472.1445,13.3686,223.3918,58,8); // miniraktár
AddStaticVehicle(468,2414.8452,-2459.7891,13.3127,228.0756,46,46); // miniraktár
AddStaticVehicle(475,2406.0005,-2469.7141,13.4316,223.3267,9,39); // miniraktár
AddStaticVehicle(477,2407.6033,-2466.6030,13.3905,222.9995,94,1); // miniraktár
AddStaticVehicle(478,2425.5876,-2468.6895,13.6200,224.3412,66,1); // miniraktár
AddStaticVehicle(479,2410.5955,-2464.2700,13.4317,223.9088,59,36); // miniraktár
AddStaticVehicle(460,2354.5994,-2507.1292,1.9982,2.8046,1,30); //
AddStaticVehicle(460,2355.1892,-2529.8806,1.4733,357.2726,17,23); //
AddStaticVehicle(457,2412.8330,-2461.5371,13.2696,222.6762,2,1); // lspdcar
AddStaticVehicle(455,2419.2163,-2474.0247,14.0701,225.3044,84,58); // miniraktár
AddStaticVehicle(455,1797.8458,-2161.2708,13.8983,269.8010,84,58); // kocsi
AddStaticVehicle(456,1940.8693,-2143.2056,13.7309,359.0027,91,63); // kocsi
AddStaticVehicle(457,1976.0350,-2185.5876,13.1735,355.6135,2,1); // kocsi
AddStaticVehicle(458,1980.7006,-2183.6216,13.4255,0.1106,101,1); // kocsi
AddStaticVehicle(512,1730.1464,-2415.3245,13.8359,182.8264,61,96); // repcsi
AddStaticVehicle(511,1647.5110,-2414.5295,14.9306,179.1137,8,66); // repcsi
AddStaticVehicle(512,1714.1879,-2415.9978,13.8371,178.0104,96,96); // repcsi
AddStaticVehicle(513,1552.3506,-2422.3252,14.0979,179.0751,21,36); // repcsi
AddStaticVehicle(520,1483.9044,-2470.2068,14.5465,170.2788,0,0); // repcsi
AddStaticVehicle(520,1459.9758,-2459.8147,14.7289,164.1001,0,0); // repcsi
AddStaticVehicle(513,1568.4565,-2421.3174,14.0972,181.0776,21,34); // repcsi
AddStaticVehicle(514,1945.1250,-1979.0955,14.1317,270.2786,25,1); // kocsi
AddStaticVehicle(521,1948.6060,-1855.5901,13.1173,89.9546,75,13); // moci
AddStaticVehicle(522,1939.7247,-1778.8848,12.9554,1.0003,3,8); // moci
AddStaticVehicle(525,1938.6605,-1770.0925,13.2588,358.6706,17,20); // kocsi
AddStaticVehicle(526,1709.0894,-1588.5109,13.2134,80.4860,9,39); // kocsi
AddStaticVehicle(527,1365.3795,-1737.9700,13.1762,91.6172,53,1); // kocsi
AddStaticVehicle(529,1042.2285,-1658.2676,13.0940,358.7329,42,42); // kocsi
AddStaticVehicle(531,943.3254,-1567.4064,13.4234,87.9723,36,2); // kocsi
AddStaticVehicle(534,912.4124,-1658.2744,13.1846,0.9209,42,42); // kocsi
AddStaticVehicle(536,782.9968,-1630.3124,13.1203,88.6388,12,1); // kocsi
AddStaticVehicle(539,728.8320,-1492.0352,0.2657,82.5806,79,74); // kocsi
AddStaticVehicle(539,719.3877,-1494.6228,0.5392,358.0799,61,98); // kocsi
AddStaticVehicle(540,622.4247,-1535.1670,15.0120,0.7363,42,42); // kocsi
AddStaticVehicle(541,622.3932,-1696.6661,14.9788,172.2561,58,8); // kocsi
AddStaticVehicle(542,643.1039,-1306.6476,13.7643,356.7025,24,118); // kocsi
AddStaticVehicle(543,483.6870,-1281.2083,15.3737,130.1431,32,8); // kocsi
AddStaticVehicle(544,901.2936,-994.1274,37.6508,287.2379,3,1); // kocsi
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch (classid)
{
case 0:
{
GameTextForPlayer(playerid, \"~g~Groove!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 1:
{
GameTextForPlayer(playerid, \"~p~Ballas!\", 1000, 5);
SetPlayerColor(playerid, 0xAA3333AA);
}
case 2:
{
GameTextForPlayer(playerid, \"~y~Vagos!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
case 3:
{
GameTextForPlayer(playerid, \"~b~Aztech!\", 1000, 5);
SetPlayerColor(playerid, 0x2641FEAA);
}
}
SetPlayerPos(playerid, 723.0118,-1496.7833,1.9343,179.6049);
SetPlayerCameraPos(playerid, 723.0118,-1496.7833,1.9343,179.6049);
SetPlayerCameraLookAt(playerid, 723.0118,-1496.7833,1.9343,179.6049);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~r~Csá all!Jo szorakozást!!\",5000,5);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"%s jött gamelni!!.\", pName);//Csatlakozási szöveg
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
case 0: format(string, sizeof(string), \"%s Elhuzot. (Idotúllépés)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 1: format(string, sizeof(string), \"%s Lelépet. (Kilépett)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
case 2: format(string, sizeof(string), \"%s Ki lett dobva. (Kick)\", pName);//Ezt átirhatod amire akarod,hogy kiírja kilépéskor
SendClientMessageToAll(COLOR_RED, string);//Ilyen szinel fogja ki írni
return 1;
}
public OnPlayerSpawn(playerid)
{
if gTeam[playerid] == TEAM_GROOVE)
{
SetPlayerColor(playerid,COLOR_GREEN);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,32,1000);
GivePlayerWeapon(playerid,31,1000);
}
else if gTeam[playerid] == TEAM_BALLAS)
{
SetPlayerColor(playerid,COLOR_PURPLE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,28,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_VAGOS)
{
SetPlayerColor(playerid,COLOR_YELLOW);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,29,1000);
GivePlayerWeapon(playerid,30,1000);
}
else if gTeam[playerid] == TEAM_AZTECH)
{
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid,22,1000);
GivePlayerWeapon(playerid,27,1000);
GivePlayerWeapon(playerid,31,1000);
}
GangZoneShowForPlayer(playerid, Vagos,~y~);
GangZoneShowForPlayer(playerid, Groove,~g~);
GangZoneShowForPlayer(playerid, Aztech,~b~);
GangZoneShowForPlayer(playerid, Ballas,~p~);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
#endif
-
Pedig ez változtatja meg.
SetGameModeText(\"Szöveg, amit akarsz.\");
-
Gyönyöru Játék mód... :o
Kezdjük ott, hogy hol a main() függvény ? :dodge:
Csodálkozol, hogy nem tölti be..?
Na mind1...
A következo kódrészlétett.:
main()
{
print(\"[HUN]GangWar\");
}
A public OnGameModeInit() függvény fölé tedd.!
Tehát így nézzen ki.:
main()
{
print(\"[HUN]GangWar\");
}
public OnGameModeInit()
{
....
return 1;
}
Figyelmedbe ajánlom az a SA-MP Wikit mivel ott épp ezeket az alapokat írják le. ;)
De Téged most se fog érdekelni, amit írok... :(
Csak az a lényeg, hogy jó a mód. :mistrust:
-
Azt szeretnem kérdezni hogy hogy kell olyat csinalni pl: van 3 team és hogy a 3. team együt legyen az elso teamal szoval ne tudjak megtamadni egymast :shy:
-
Azt szeretnem kérdezni hogy hogy kell olyat csinalni pl: van 3 team és hogy a 3. team együt legyen az elso teamal szoval ne tudjak megtamadni egymast :shy:
Ilyet asszem nem lehet azt viszont meg lehet csinálni, h ha \"Team Kill\" van akkor XY történjen :)
-
ok akor az kéne hogyha pl: 3. team megöl egy 1. teamost akor haljon meg :D
azt hogy csinaljam meg? ::|
-
1 pill és megírom :)
-
nem akartam uj témát nyitni ezért ezt folytatom xD
Azt szeretnem kérdezni hogy hogy lehet ugy hogy pl: van 2. team és hogy az 1. team ne lássa a térképen,radaron a team 2-ötxD megvalosithato?
És olyat hogy kell csinalni hogy a Team 2. be csak egy ember lehesen?xD és a team 1.be pedig több