itt ez a harom script..a jatekosok szamanak mutatasaval van gondom..a jatekosok szamat rairja a jatekosok/-K betujere..nem a kettospont utan irja ki!!
#include
#include
new Text:Textdraw0,
Text:Textdraw1,
OnlinePlayers;
new const RandomWorldTime[24][1] =
{
{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12},{13},{14},{15},{16},{17},{18},{19},{20},{21},{22},{23}
};
// Weather ids.
new const RandomWeather[11][1] =
{
{1},{2},{3},{4},{5},{7},{8},{9},{10},{15},{16}
};
public OnFilterScriptInit()
{
print(\"Fs By Cappy\'s Role Play\");
print(\"Számláló készítette Bence\");
Textdraw0 = TextDrawCreate(500.000000, 100.000000, \"Játékosok:\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(584.000000, 99.000000, \" x/30\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
OnlinePlayers++;
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
}
}
SetTimer(\"WeatherAndTime\", 240000, true); //You can change the timer >>
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
return 1;
}
public OnPlayerConnect(playerid)
{
OnlinePlayers++;
new newtext[41];
format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraw1, newtext);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
OnlinePlayers--;
new newtext[41];
format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraw1, newtext);
TextDrawHideForPlayer(playerid, Textdraw1);
return 1;
}
public OnPlayerText(playerid, text[])
{
SetPlayerChatBubble(playerid, text, 0x0dff00AA, 70.0, 10000);
return 1;
}
forward WeatherAndTime();
public WeatherAndTime()
{
new rwt = random(sizeof RandomWorldTime);
SetWorldTime(RandomWorldTime[rwt][0]);
new rw = random(sizeof RandomWeather);
SetWeather(RandomWeather[rw][0]);
SendClientMessageToAll(0xFFFFFF, \"{0x0000BBAA}Servername: {FFFFFF}Weather and time updated.\");// Sends a message every ten minutes to all players.
}