SAMP DD minigame

Indította RedLine0108, 2011. augusztus 15. - 02:53:13

Előző téma - Következő téma

RedLine0108

Hali.

A téma nevébõl is látszik hogy egy DD Minigame kellene nekem. Olyan hogy le kell lökni egymást egy pályáról és aki leesik az kiesett és felrakja valahová ahonnan látja ahogy a többiek(akik még versenyben vannak) \"harcolnak\"


Aki tud ilyet plz írjon..

Armani

Oké PDSS én is szeretem de nem nagyon láttam olyan minigamet sehol csak ilyen counter strike meg ienek am www.forum.sa-mp.com itt találsz tudod létezik keresöfunkcio is a neten..

Csabesz

Hivatalos fórumon van, most nem állok le keresni, de ott 100 hogy találsz.  ;)

hegdavid95

xD én megcsináltam ... nem nehéz csak egy timer ami ellenörzi hogy a megadott magasság alatt vagy e ha leestél berakod a megfigyelõ módba és ha mindenki leesett akkor meg ujra berak mindenkita játékba kész...

JackBronson

#4
Keresgéltem 5 pecet a sa-mp.com fórumon és találtam is eggyet amiben van DD map tessék
http://solidfiles.com/d/3ec0/\" rel=\"external nofollow\">http://solidfiles.com/d/3ec0/
Ebben 11 map van automatikusan vált elég sok soros asszem 6000 soros angol de nagyon jó ez idáig a legjobb DD map amit láttam. Forditsad le és használd
vagy ez de ez rövidebb:
[pawn]/*
 * Fallout v0.6
 * Copyright © 2009 Lazarus
 */
#include <a_samp>
#define orange 0xF4A419AA
#define yellow 0xFFFF00AA
#define red 0xFF0000AA
forward SpawnPlayerClass(playerid);
forward SquareShake(objectid);
forward ResetSpam(playerid);
forward UpdatesUpdate();
forward DecideWinners();
forward StartFalling();
forward SolarFall();
forward CountDown();
forward HackCheck();
forward LoseGame();
forward GMX();
enum eInfo
{
shaketimer[101],
numberout[101],
shake[101],
timer[2],
count,
dead,
join,
end
}
enum pInfo
{
spamcounter,
spawned,
sentold,
lost,
sent
}
new Info[eInfo];
new PlayerInfo[MAX_PLAYERS][pInfo];
main()
{
print(\"--------------\");
print(\" Fallout v0.6 \");
print(\"--------------\");
}
public OnGameModeInit()
{
SetGameModeText(\"Fallout v0.6\");
UsePlayerPedAnims();
SetWeather(18);
AddPlayerClass(0, 2482.1921, -1660.4783, 161.0000, 269.1425, 0, 0, 0, 0, 0, 0);
GMX();
CreateObject(1697, 2482.1921, -1660.4783, 165.0000, 31.8000, 0.0000, 0.0000);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
SetTimer(\"UpdatesUpdate\", 2000, 1);
SetTimer(\"HackCheck\", 2000, 1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetTimerEx(\"SpawnPlayerClass\", 1000, 0, \"i\", playerid);
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][sent] = 1;
PlayerInfo[playerid][sentold] = 0;
if(Info[count] == 0)
{
   PlayerInfo[playerid][spawned] = 1;
}
else
{
   PlayerInfo[playerid][spawned] = 0;
}
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), \"\\\"%s\\\" has joined the game\", pname);
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
   case 0: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Timed Out/Crashed)\", pname);
   case 1: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Normal/Voluntary)\", pname);
   case 2: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Kicked/Banned)\", pname);
}
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][spawned] == 1)
{
   SetPlayerCameraPos(playerid, 2417.0642, -1684.6013, 185.3610);
   SetPlayerCameraLookAt(playerid, 2490.0061, -1614.1761, 160.2135);
   SetPlayerPos(playerid, 2482.1921, -1660.4783, 166.0000);
   SetPlayerFacingAngle(playerid, 90);
   TogglePlayerControllable(playerid, 0);
   GameTextForPlayer(playerid, \"~g~Be patient!~n~A new game will start soon...\", 5000, 3);
}
else
{
   SetPlayerPos(playerid, 2482.1921 - random(39), -1660.4783 + random(47), 161.0000);
   SetPlayerFacingAngle(playerid, random(360));
}
new skinid;
start:
skinid = random(300);
switch(skinid)
{
   case 3, 4, 5, 6, 7, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289: goto start;
}
SetPlayerSkin(playerid, skinid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerInfo[playerid][lost] == 0 && Info[end] == 0 && PlayerInfo[playerid][lost] == 0)
{
   GameTextForPlayer(playerid, \"~r~You lose!\", 5000, 3);
   PlayerInfo[playerid][lost] = 1;
}
PlayerInfo[playerid][spawned] = 1;
return 1;
}
public OnPlayerUpdate(playerid)
{
PlayerInfo[playerid][sent]++;
return 1;
}
public OnPlayerText(playerid, text[])
{
PlayerInfo[playerid][spamcounter]++;
if(PlayerInfo[playerid][spamcounter] == 1)
{
   SetTimerEx(\"ResetSpam\", 3000, 0, \"i\", playerid);
}
if(PlayerInfo[playerid][spamcounter] == 3 + 1)
{
   SendClientMessage(playerid, red, \"Stop talking so fast! Wait a few seconds, next time it\'s a kick\");
   return 0;
}
if(PlayerInfo[playerid][spamcounter] == 3 + 2)
{
   Kick(playerid);
}
return 1;
}
public SpawnPlayerClass(playerid)
{
SpawnPlayer(playerid);
return 1;
}
public SquareShake(objectid)
{
if(objectid == 0)
{
   return KillTimer(Info[shaketimer][objectid]);
}
switch(Info[shake][objectid])
{
   case 0, 5:
   {
      SetObjectRot(objectid, 31.8, 2, 0);
   }
   case 1, 6:
   {
      SetObjectRot(objectid, 33.8, 0, 0);
   }
   case 2, 7:
   {
      SetObjectRot(objectid, 31.8, -2, 0);
   }
   case 3, 8:
   {
      SetObjectRot(objectid, 29.8, 0, 0);
   }
   case 4, 9:
   {
      SetObjectRot(objectid, 31.8, 0, 0);
   }
   case 10:
   {
      new Float:X, Float:Y, Float:Z;
      GetObjectPos(objectid, X, Y, Z);
      MoveObject(objectid, X, Y, Z - 100, 4);
   }
   case 11..99:
   {
      SetObjectRot(objectid, 31.8 - ((Info[shake][objectid] * 2) - 20), 0, 0);
   }
   case 100:
   {
      DestroyObject(objectid);
      KillTimer(Info[shaketimer][objectid]);
   }
}
Info[shake][objectid]++;
return 1;
}
public ResetSpam(playerid)
{
PlayerInfo[playerid][spamcounter] = 0;
return 1;
}
public UpdatesUpdate()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
   if(PlayerInfo[sent] == PlayerInfo[sentold])

   {


      PlayerInfo
[spawned] = 1;

      SpawnPlayer(i);


   }


   PlayerInfo
[sentold] = PlayerInfo[sent];

}


}


public DecideWinners()


{


SetTimer(\"GMX\", 5000, 0);


Info[end] = 1;


SendClientMessageToAll(yellow, \"Winners:\");


new pname[MAX_PLAYER_NAME], string[128], winners;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(PlayerInfo
[lost] == 0 && PlayerInfo[spawned] == 0 && IsPlayerConnected(i) == 1)

   {


      winners++;


      GetPlayerName(i, pname, sizeof(pname));


      format(string, sizeof(string), \"%d) %s\", winners, pname);


      SendClientMessageToAll(yellow, string);


      SetPlayerScore(i, GetPlayerScore(i) + 1);


   }


}


if(winners == 0) SendClientMessageToAll(red, \"No winners this time!\");


return 1;


}


public StartFalling()


{


Info[timer][0] = SetTimer(\"SolarFall\", 500, 1);


SetTimer(\"LoseGame\", 500, 1);


return 1;


}


public SolarFall()


{


new objectid, go;


for(new i = 0; i < 101; i++) if(Info[numberout]
== -1) go++;

if(go == 3)


{


   if(Info[dead] == 0) SetTimer(\"DecideWinners\", 5000, 0);


   KillTimer(Info[timer][0]);


   Info[dead] = 1;


   return 1;


}


start:


objectid = random(101);


if(Info[numberout][objectid] != -1) goto start;


Info[numberout][objectid] = 0;


Info[shaketimer][objectid] = SetTimerEx(\"SquareShake\", 100, 1, \"i\", objectid);


new alive, connected;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(IsPlayerConnected(i) == 1) connected++;


   if(IsPlayerConnected(i) == 1 && PlayerInfo
[spawned] == 0) alive++;

}


if(alive == 0 && Info[dead] == 0 && connected != 0)


{


   SetTimer(\"DecideWinners\", 5000, 0);


   Info[dead] = 1;


}


return 1;


}


public CountDown()


{


new string[128], number[8];


string = \"~g~ Starting in ~y~\";


format(number, sizeof(number), \"%d\", Info[count]);


strins(string, number, strlen(string));


GameTextForAll(string, 1000, 3);


Info[count]--;


if(Info[count] == 0) KillTimer(Info[timer][1]);


return 1;


}


public HackCheck()


{


for(new i = 0; i < MAX_PLAYERS; i++)


{


   new Float:X, Float:Y, Float:Z, string[128], pname[MAX_PLAYER_NAME];


   GetPlayerName(i, pname, sizeof(pname));


   GetPlayerPos(i, X, Y, Z);


   if(floatround(Z) >= 168 && IsPlayerConnected(i) == 1)


   {


      format(string, sizeof(string), \"\\\"%s\\\" has been kicked for air break hacking\", pname);


      SendClientMessageToAll(orange, string);


      Kick(i);


   }


   if(GetPlayerWeapon(i) != 0 && GetPlayerAmmo(i) != 65535 && IsPlayerConnected(i) == 1)


   {


      format(string, sizeof(string), \"\\\"%s\\\" has been kicked for weapon hacking\", pname);


      SendClientMessageToAll(orange, string);


      Kick(i);


   }


}


return 1;


}


public LoseGame()


{


new Float:X, Float:Y, Float:Z;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(PlayerInfo
[spawned] == 1) continue;

   GetPlayerPos(i, X, Y, Z);


   if(Z <= 158 && Info[end] == 0 && Info[end] == 0 && PlayerInfo
[lost] == 0)

   {


      GameTextForPlayer(i, \"~r~You lose!\", 5000, 3);


      PlayerInfo
[lost] = 1;

   }


   if(Z <= 50 && IsPlayerInAnyVehicle(i) == 1)


   {


      SetPlayerHealth(i, 0);


   }


}


return 1;


}


public GMX()


{


for(new i = 0; i < 101; i++)


{


   DestroyObject(i);


   Info[numberout]
= -1;

   KillTimer(Info[shaketimer]
);

   KillTimer(Info[timer][0]);


   Info[shake]
= 0;

}


Info[count] = 10;


Info[dead] = 0;


Info[end] = 0;


CreateObject(1697, 2482.1921, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


for(new i = 0; i < MAX_PLAYERS; i++)


{


   PlayerInfo
[lost] = 0;

   PlayerInfo
[sent] = 1;

   PlayerInfo
[sentold] = 0;

   PlayerInfo
[spawned] = 0;

   SetPlayerHealth(i, 100);


   SpawnPlayer(i);


}


for(new i = 0; i < 2; i++) SetVehicleToRespawn(i);


Info[timer][1] = SetTimer(\"CountDown\", 1000, 1);


SetTimer(\"StartFalling\", 10000, 0);


new string[128], hour, minute, second;


gettime(hour, minute, second);


format(string, sizeof(string), \"A new game has started - %d:%d:%d\", hour, minute, second);


SendClientMessageToAll(orange, string);


return 1;


}[/pawn]