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SAMP DD minigame
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Téma: SAMP DD minigame (Megtekintve 2448 alkalommal)
RedLine0108
42
SAMP DD minigame
«
Dátum:
2011. augusztus 15. - 02:53:13 »
0
Voters list:
Hali.
A téma nevébõl is látszik hogy egy DD Minigame kellene nekem. Olyan hogy le kell lökni egymást egy pályáról és aki leesik az kiesett és felrakja valahová ahonnan látja ahogy a többiek(akik még versenyben vannak) \"harcolnak\"
Aki tud ilyet plz írjon..
Naplózva
Armani
319
SAMP DD minigame
«
Válasz #1 Dátum:
2011. augusztus 15. - 11:39:59 »
0
Voters list:
Oké PDSS én is szeretem de nem nagyon láttam olyan minigamet sehol csak ilyen counter strike meg ienek am
www.forum.sa-mp.com
itt találsz tudod létezik keresöfunkcio is a neten..
Naplózva
Csabesz
7827
SAMP DD minigame
«
Válasz #2 Dátum:
2011. augusztus 15. - 16:08:22 »
0
Voters list:
Hivatalos fórumon van, most nem állok le keresni, de ott 100 hogy találsz.
Naplózva
hegdavid95
387
SAMP DD minigame
«
Válasz #3 Dátum:
2011. augusztus 16. - 16:19:35 »
0
Voters list:
xD én megcsináltam ... nem nehéz csak egy timer ami ellenörzi hogy a megadott magasság alatt vagy e ha leestél berakod a megfigyelõ módba és ha mindenki leesett akkor meg ujra berak mindenkita játékba kész...
Naplózva
JackBronson
1499
??
SAMP DD minigame
«
Válasz #4 Dátum:
2011. augusztus 16. - 16:43:38 »
0
Voters list:
Keresgéltem 5 pecet a sa-mp.com fórumon és találtam is eggyet amiben van DD map tessék
http://solidfiles.com/d/3ec0/
Ebben 11 map van automatikusan vált elég sok soros asszem 6000 soros angol de nagyon jó ez idáig a legjobb DD map amit láttam. Forditsad le és használd
vagy ez de ez rövidebb:
[pawn]/*
* Fallout v0.6
* Copyright © 2009 Lazarus
*/
#include <a_samp>
#define orange 0xF4A419AA
#define yellow 0xFFFF00AA
#define red 0xFF0000AA
forward SpawnPlayerClass(playerid);
forward SquareShake(objectid);
forward ResetSpam(playerid);
forward UpdatesUpdate();
forward DecideWinners();
forward StartFalling();
forward SolarFall();
forward CountDown();
forward HackCheck();
forward LoseGame();
forward GMX();
enum eInfo
{
shaketimer[101],
numberout[101],
shake[101],
timer[2],
count,
dead,
join,
end
}
enum pInfo
{
spamcounter,
spawned,
sentold,
lost,
sent
}
new Info[eInfo];
new PlayerInfo[MAX_PLAYERS][pInfo];
main()
{
print(\"--------------\");
print(\" Fallout v0.6 \");
print(\"--------------\");
}
public OnGameModeInit()
{
SetGameModeText(\"Fallout v0.6\");
UsePlayerPedAnims();
SetWeather(18);
AddPlayerClass(0, 2482.1921, -1660.4783, 161.0000, 269.1425, 0, 0, 0, 0, 0, 0);
GMX();
CreateObject(1697, 2482.1921, -1660.4783, 165.0000, 31.8000, 0.0000, 0.0000);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
SetTimer(\"UpdatesUpdate\", 2000, 1);
SetTimer(\"HackCheck\", 2000, 1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetTimerEx(\"SpawnPlayerClass\", 1000, 0, \"i\", playerid);
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][sent] = 1;
PlayerInfo[playerid][sentold] = 0;
if(Info[count] == 0)
{
PlayerInfo[playerid][spawned] = 1;
}
else
{
PlayerInfo[playerid][spawned] = 0;
}
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), \"\\\"%s\\\" has joined the game\", pname);
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
case 0: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Timed Out/Crashed)\", pname);
case 1: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Normal/Voluntary)\", pname);
case 2: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Kicked/Banned)\", pname);
}
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][spawned] == 1)
{
SetPlayerCameraPos(playerid, 2417.0642, -1684.6013, 185.3610);
SetPlayerCameraLookAt(playerid, 2490.0061, -1614.1761, 160.2135);
SetPlayerPos(playerid, 2482.1921, -1660.4783, 166.0000);
SetPlayerFacingAngle(playerid, 90);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, \"~g~Be patient!~n~A new game will start soon...\", 5000, 3);
}
else
{
SetPlayerPos(playerid, 2482.1921 - random(39), -1660.4783 + random(47), 161.0000);
SetPlayerFacingAngle(playerid, random(360));
}
new skinid;
start:
skinid = random(300);
switch(skinid)
{
case 3, 4, 5, 6, 7, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289: goto start;
}
SetPlayerSkin(playerid, skinid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerInfo[playerid][lost] == 0 && Info[end] == 0 && PlayerInfo[playerid][lost] == 0)
{
GameTextForPlayer(playerid, \"~r~You lose!\", 5000, 3);
PlayerInfo[playerid][lost] = 1;
}
PlayerInfo[playerid][spawned] = 1;
return 1;
}
public OnPlayerUpdate(playerid)
{
PlayerInfo[playerid][sent]++;
return 1;
}
public OnPlayerText(playerid, text[])
{
PlayerInfo[playerid][spamcounter]++;
if(PlayerInfo[playerid][spamcounter] == 1)
{
SetTimerEx(\"ResetSpam\", 3000, 0, \"i\", playerid);
}
if(PlayerInfo[playerid][spamcounter] == 3 + 1)
{
SendClientMessage(playerid, red, \"Stop talking so fast! Wait a few seconds, next time it\'s a kick\");
return 0;
}
if(PlayerInfo[playerid][spamcounter] == 3 + 2)
{
Kick(playerid);
}
return 1;
}
public SpawnPlayerClass(playerid)
{
SpawnPlayer(playerid);
return 1;
}
public SquareShake(objectid)
{
if(objectid == 0)
{
return KillTimer(Info[shaketimer][objectid]);
}
switch(Info[shake][objectid])
{
case 0, 5:
{
SetObjectRot(objectid, 31.8, 2, 0);
}
case 1, 6:
{
SetObjectRot(objectid, 33.8, 0, 0);
}
case 2, 7:
{
SetObjectRot(objectid, 31.8, -2, 0);
}
case 3, 8:
{
SetObjectRot(objectid, 29.8, 0, 0);
}
case 4, 9:
{
SetObjectRot(objectid, 31.8, 0, 0);
}
case 10:
{
new Float:X, Float:Y, Float:Z;
GetObjectPos(objectid, X, Y, Z);
MoveObject(objectid, X, Y, Z - 100, 4);
}
case 11..99:
{
SetObjectRot(objectid, 31.8 - ((Info[shake][objectid] * 2) - 20), 0, 0);
}
case 100:
{
DestroyObject(objectid);
KillTimer(Info[shaketimer][objectid]);
}
}
Info[shake][objectid]++;
return 1;
}
public ResetSpam(playerid)
{
PlayerInfo[playerid][spamcounter] = 0;
return 1;
}
public UpdatesUpdate()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo
[sent] == PlayerInfo
[sentold])
{
PlayerInfo
[spawned] = 1;
SpawnPlayer(i);
}
PlayerInfo
[sentold] = PlayerInfo
[sent];
}
}
public DecideWinners()
{
SetTimer(\"GMX\", 5000, 0);
Info[end] = 1;
SendClientMessageToAll(yellow, \"Winners:\");
new pname[MAX_PLAYER_NAME], string[128], winners;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo
[lost] == 0 && PlayerInfo
[spawned] == 0 && IsPlayerConnected(i) == 1)
{
winners++;
GetPlayerName(i, pname, sizeof(pname));
format(string, sizeof(string), \"%d) %s\", winners, pname);
SendClientMessageToAll(yellow, string);
SetPlayerScore(i, GetPlayerScore(i) + 1);
}
}
if(winners == 0) SendClientMessageToAll(red, \"No winners this time!\");
return 1;
}
public StartFalling()
{
Info[timer][0] = SetTimer(\"SolarFall\", 500, 1);
SetTimer(\"LoseGame\", 500, 1);
return 1;
}
public SolarFall()
{
new objectid, go;
for(new i = 0; i < 101; i++) if(Info[numberout]
== -1) go++;
if(go == 3)
{
if(Info[dead] == 0) SetTimer(\"DecideWinners\", 5000, 0);
KillTimer(Info[timer][0]);
Info[dead] = 1;
return 1;
}
start:
objectid = random(101);
if(Info[numberout][objectid] != -1) goto start;
Info[numberout][objectid] = 0;
Info[shaketimer][objectid] = SetTimerEx(\"SquareShake\", 100, 1, \"i\", objectid);
new alive, connected;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1) connected++;
if(IsPlayerConnected(i) == 1 && PlayerInfo
[spawned] == 0) alive++;
}
if(alive == 0 && Info[dead] == 0 && connected != 0)
{
SetTimer(\"DecideWinners\", 5000, 0);
Info[dead] = 1;
}
return 1;
}
public CountDown()
{
new string[128], number[8];
string = \"~g~ Starting in ~y~\";
format(number, sizeof(number), \"%d\", Info[count]);
strins(string, number, strlen(string));
GameTextForAll(string, 1000, 3);
Info[count]--;
if(Info[count] == 0) KillTimer(Info[timer][1]);
return 1;
}
public HackCheck()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
new Float:X, Float:Y, Float:Z, string[128], pname[MAX_PLAYER_NAME];
GetPlayerName(i, pname, sizeof(pname));
GetPlayerPos(i, X, Y, Z);
if(floatround(Z) >= 168 && IsPlayerConnected(i) == 1)
{
format(string, sizeof(string), \"\\\"%s\\\" has been kicked for air break hacking\", pname);
SendClientMessageToAll(orange, string);
Kick(i);
}
if(GetPlayerWeapon(i) != 0 && GetPlayerAmmo(i) != 65535 && IsPlayerConnected(i) == 1)
{
format(string, sizeof(string), \"\\\"%s\\\" has been kicked for weapon hacking\", pname);
SendClientMessageToAll(orange, string);
Kick(i);
}
}
return 1;
}
public LoseGame()
{
new Float:X, Float:Y, Float:Z;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo
[spawned] == 1) continue;
GetPlayerPos(i, X, Y, Z);
if(Z <= 158 && Info[end] == 0 && Info[end] == 0 && PlayerInfo
[lost] == 0)
{
GameTextForPlayer(i, \"~r~You lose!\", 5000, 3);
PlayerInfo
[lost] = 1;
}
if(Z <= 50 && IsPlayerInAnyVehicle(i) == 1)
{
SetPlayerHealth(i, 0);
}
}
return 1;
}
public GMX()
{
for(new i = 0; i < 101; i++)
{
DestroyObject(i);
Info[numberout]
= -1;
KillTimer(Info[shaketimer]
);
KillTimer(Info[timer][0]);
Info[shake]
= 0;
}
Info[count] = 10;
Info[dead] = 0;
Info[end] = 0;
CreateObject(1697, 2482.1921, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2482.1921, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2477.7395, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2473.2869, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2468.8343, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2464.3817, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2459.9291, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2455.4765, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2451.0239, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2446.5713, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
CreateObject(1697, 2442.1187, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);
for(new i = 0; i < MAX_PLAYERS; i++)
{
PlayerInfo
[lost] = 0;
PlayerInfo
[sent] = 1;
PlayerInfo
[sentold] = 0;
PlayerInfo
[spawned] = 0;
SetPlayerHealth(i, 100);
SpawnPlayer(i);
}
for(new i = 0; i < 2; i++) SetVehicleToRespawn(i);
Info[timer][1] = SetTimer(\"CountDown\", 1000, 1);
SetTimer(\"StartFalling\", 10000, 0);
new string[128], hour, minute, second;
gettime(hour, minute, second);
format(string, sizeof(string), \"A new game has started - %d:%d:%d\", hour, minute, second);
SendClientMessageToAll(orange, string);
return 1;
}[/pawn]
«
Utoljára szerkesztve: 2011. augusztus 16. - 17:16:40 írta JackBronson
»
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