Szerző Téma: SAMP DD minigame  (Megtekintve 2343 alkalommal)

SAMP DD minigame
« Dátum: 2011. Augusztus 15. - 02:53:13 »
0 Show voters
Hali.

A téma nevébõl is látszik hogy egy DD Minigame kellene nekem. Olyan hogy le kell lökni egymást egy pályáról és aki leesik az kiesett és felrakja valahová ahonnan látja ahogy a többiek(akik még versenyben vannak) \"harcolnak\"


Aki tud ilyet plz írjon..

Nem elérhető Armani

  • 319
    • Profil megtekintése
SAMP DD minigame
« Válasz #1 Dátum: 2011. Augusztus 15. - 11:39:59 »
0 Show voters
Oké PDSS én is szeretem de nem nagyon láttam olyan minigamet sehol csak ilyen counter strike meg ienek am www.forum.sa-mp.com itt találsz tudod létezik keresöfunkcio is a neten..

Nem elérhető Csabesz

  • 7827
    • Profil megtekintése
SAMP DD minigame
« Válasz #2 Dátum: 2011. Augusztus 15. - 16:08:22 »
0 Show voters
Hivatalos fórumon van, most nem állok le keresni, de ott 100 hogy találsz.  ;)

SAMP DD minigame
« Válasz #3 Dátum: 2011. Augusztus 16. - 16:19:35 »
0 Show voters
xD én megcsináltam ... nem nehéz csak egy timer ami ellenörzi hogy a megadott magasság alatt vagy e ha leestél berakod a megfigyelõ módba és ha mindenki leesett akkor meg ujra berak mindenkita játékba kész...

Nem elérhető JackBronson

  • 1499
  • ??
    • Profil megtekintése
SAMP DD minigame
« Válasz #4 Dátum: 2011. Augusztus 16. - 16:43:38 »
0 Show voters
Keresgéltem 5 pecet a sa-mp.com fórumon és találtam is eggyet amiben van DD map tessék
http://solidfiles.com/d/3ec0/
Ebben 11 map van automatikusan vált elég sok soros asszem 6000 soros angol de nagyon jó ez idáig a legjobb DD map amit láttam. Forditsad le és használd
vagy ez de ez rövidebb:
[pawn]/*
 * Fallout v0.6
 * Copyright © 2009 Lazarus
 */
#include <a_samp>
#define orange 0xF4A419AA
#define yellow 0xFFFF00AA
#define red 0xFF0000AA
forward SpawnPlayerClass(playerid);
forward SquareShake(objectid);
forward ResetSpam(playerid);
forward UpdatesUpdate();
forward DecideWinners();
forward StartFalling();
forward SolarFall();
forward CountDown();
forward HackCheck();
forward LoseGame();
forward GMX();
enum eInfo
{
shaketimer[101],
numberout[101],
shake[101],
timer[2],
count,
dead,
join,
end
}
enum pInfo
{
spamcounter,
spawned,
sentold,
lost,
sent
}
new Info[eInfo];
new PlayerInfo[MAX_PLAYERS][pInfo];
main()
{
print(\"--------------\");
print(\" Fallout v0.6 \");
print(\"--------------\");
}
public OnGameModeInit()
{
SetGameModeText(\"Fallout v0.6\");
UsePlayerPedAnims();
SetWeather(18);
AddPlayerClass(0, 2482.1921, -1660.4783, 161.0000, 269.1425, 0, 0, 0, 0, 0, 0);
GMX();
CreateObject(1697, 2482.1921, -1660.4783, 165.0000, 31.8000, 0.0000, 0.0000);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
CreateVehicle(522, 2482.1921 - random(35), -1660.4783 + random(45), 161.0000, random(360), -1, -1, -1);
SetTimer(\"UpdatesUpdate\", 2000, 1);
SetTimer(\"HackCheck\", 2000, 1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetTimerEx(\"SpawnPlayerClass\", 1000, 0, \"i\", playerid);
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][sent] = 1;
PlayerInfo[playerid][sentold] = 0;
if(Info[count] == 0)
{
   PlayerInfo[playerid][spawned] = 1;
}
else
{
   PlayerInfo[playerid][spawned] = 0;
}
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), \"\\\"%s\\\" has joined the game\", pname);
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
   case 0: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Timed Out/Crashed)\", pname);
   case 1: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Normal/Voluntary)\", pname);
   case 2: format(string, sizeof(string), \"\\\"%s\\\" has left the game (Kicked/Banned)\", pname);
}
SendClientMessageToAll(orange, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][spawned] == 1)
{
   SetPlayerCameraPos(playerid, 2417.0642, -1684.6013, 185.3610);
   SetPlayerCameraLookAt(playerid, 2490.0061, -1614.1761, 160.2135);
   SetPlayerPos(playerid, 2482.1921, -1660.4783, 166.0000);
   SetPlayerFacingAngle(playerid, 90);
   TogglePlayerControllable(playerid, 0);
   GameTextForPlayer(playerid, \"~g~Be patient!~n~A new game will start soon...\", 5000, 3);
}
else
{
   SetPlayerPos(playerid, 2482.1921 - random(39), -1660.4783 + random(47), 161.0000);
   SetPlayerFacingAngle(playerid, random(360));
}
new skinid;
start:
skinid = random(300);
switch(skinid)
{
   case 3, 4, 5, 6, 7, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289: goto start;
}
SetPlayerSkin(playerid, skinid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerInfo[playerid][lost] == 0 && Info[end] == 0 && PlayerInfo[playerid][lost] == 0)
{
   GameTextForPlayer(playerid, \"~r~You lose!\", 5000, 3);
   PlayerInfo[playerid][lost] = 1;
}
PlayerInfo[playerid][spawned] = 1;
return 1;
}
public OnPlayerUpdate(playerid)
{
PlayerInfo[playerid][sent]++;
return 1;
}
public OnPlayerText(playerid, text[])
{
PlayerInfo[playerid][spamcounter]++;
if(PlayerInfo[playerid][spamcounter] == 1)
{
   SetTimerEx(\"ResetSpam\", 3000, 0, \"i\", playerid);
}
if(PlayerInfo[playerid][spamcounter] == 3 + 1)
{
   SendClientMessage(playerid, red, \"Stop talking so fast! Wait a few seconds, next time it\'s a kick\");
   return 0;
}
if(PlayerInfo[playerid][spamcounter] == 3 + 2)
{
   Kick(playerid);
}
return 1;
}
public SpawnPlayerClass(playerid)
{
SpawnPlayer(playerid);
return 1;
}
public SquareShake(objectid)
{
if(objectid == 0)
{
   return KillTimer(Info[shaketimer][objectid]);
}
switch(Info[shake][objectid])
{
   case 0, 5:
   {
      SetObjectRot(objectid, 31.8, 2, 0);
   }
   case 1, 6:
   {
      SetObjectRot(objectid, 33.8, 0, 0);
   }
   case 2, 7:
   {
      SetObjectRot(objectid, 31.8, -2, 0);
   }
   case 3, 8:
   {
      SetObjectRot(objectid, 29.8, 0, 0);
   }
   case 4, 9:
   {
      SetObjectRot(objectid, 31.8, 0, 0);
   }
   case 10:
   {
      new Float:X, Float:Y, Float:Z;
      GetObjectPos(objectid, X, Y, Z);
      MoveObject(objectid, X, Y, Z - 100, 4);
   }
   case 11..99:
   {
      SetObjectRot(objectid, 31.8 - ((Info[shake][objectid] * 2) - 20), 0, 0);
   }
   case 100:
   {
      DestroyObject(objectid);
      KillTimer(Info[shaketimer][objectid]);
   }
}
Info[shake][objectid]++;
return 1;
}
public ResetSpam(playerid)
{
PlayerInfo[playerid][spamcounter] = 0;
return 1;
}
public UpdatesUpdate()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
   if(PlayerInfo[sent] == PlayerInfo[sentold])

   {


      PlayerInfo
[spawned] = 1;

      SpawnPlayer(i);


   }


   PlayerInfo
[sentold] = PlayerInfo[sent];

}


}


public DecideWinners()


{


SetTimer(\"GMX\", 5000, 0);


Info[end] = 1;


SendClientMessageToAll(yellow, \"Winners:\");


new pname[MAX_PLAYER_NAME], string[128], winners;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(PlayerInfo
[lost] == 0 && PlayerInfo[spawned] == 0 && IsPlayerConnected(i) == 1)

   {


      winners++;


      GetPlayerName(i, pname, sizeof(pname));


      format(string, sizeof(string), \"%d) %s\", winners, pname);


      SendClientMessageToAll(yellow, string);


      SetPlayerScore(i, GetPlayerScore(i) + 1);


   }


}


if(winners == 0) SendClientMessageToAll(red, \"No winners this time!\");


return 1;


}


public StartFalling()


{


Info[timer][0] = SetTimer(\"SolarFall\", 500, 1);


SetTimer(\"LoseGame\", 500, 1);


return 1;


}


public SolarFall()


{


new objectid, go;


for(new i = 0; i < 101; i++) if(Info[numberout]
== -1) go++;

if(go == 3)


{


   if(Info[dead] == 0) SetTimer(\"DecideWinners\", 5000, 0);


   KillTimer(Info[timer][0]);


   Info[dead] = 1;


   return 1;


}


start:


objectid = random(101);


if(Info[numberout][objectid] != -1) goto start;


Info[numberout][objectid] = 0;


Info[shaketimer][objectid] = SetTimerEx(\"SquareShake\", 100, 1, \"i\", objectid);


new alive, connected;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(IsPlayerConnected(i) == 1) connected++;


   if(IsPlayerConnected(i) == 1 && PlayerInfo
[spawned] == 0) alive++;

}


if(alive == 0 && Info[dead] == 0 && connected != 0)


{


   SetTimer(\"DecideWinners\", 5000, 0);


   Info[dead] = 1;


}


return 1;


}


public CountDown()


{


new string[128], number[8];


string = \"~g~ Starting in ~y~\";


format(number, sizeof(number), \"%d\", Info[count]);


strins(string, number, strlen(string));


GameTextForAll(string, 1000, 3);


Info[count]--;


if(Info[count] == 0) KillTimer(Info[timer][1]);


return 1;


}


public HackCheck()


{


for(new i = 0; i < MAX_PLAYERS; i++)


{


   new Float:X, Float:Y, Float:Z, string[128], pname[MAX_PLAYER_NAME];


   GetPlayerName(i, pname, sizeof(pname));


   GetPlayerPos(i, X, Y, Z);


   if(floatround(Z) >= 168 && IsPlayerConnected(i) == 1)


   {


      format(string, sizeof(string), \"\\\"%s\\\" has been kicked for air break hacking\", pname);


      SendClientMessageToAll(orange, string);


      Kick(i);


   }


   if(GetPlayerWeapon(i) != 0 && GetPlayerAmmo(i) != 65535 && IsPlayerConnected(i) == 1)


   {


      format(string, sizeof(string), \"\\\"%s\\\" has been kicked for weapon hacking\", pname);


      SendClientMessageToAll(orange, string);


      Kick(i);


   }


}


return 1;


}


public LoseGame()


{


new Float:X, Float:Y, Float:Z;


for(new i = 0; i < MAX_PLAYERS; i++)


{


   if(PlayerInfo
[spawned] == 1) continue;

   GetPlayerPos(i, X, Y, Z);


   if(Z <= 158 && Info[end] == 0 && Info[end] == 0 && PlayerInfo
[lost] == 0)

   {


      GameTextForPlayer(i, \"~r~You lose!\", 5000, 3);


      PlayerInfo
[lost] = 1;

   }


   if(Z <= 50 && IsPlayerInAnyVehicle(i) == 1)


   {


      SetPlayerHealth(i, 0);


   }


}


return 1;


}


public GMX()


{


for(new i = 0; i < 101; i++)


{


   DestroyObject(i);


   Info[numberout]
= -1;

   KillTimer(Info[shaketimer]
);

   KillTimer(Info[timer][0]);


   Info[shake]
= 0;

}


Info[count] = 10;


Info[dead] = 0;


Info[end] = 0;


CreateObject(1697, 2482.1921, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1660.4783, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1655.1112, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1649.7442, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1644.3772, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1639.0102, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1633.6432, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1628.2762, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1622.9092, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1617.5422, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2482.1921, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2477.7395, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2473.2869, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2468.8343, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2464.3817, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2459.9291, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2455.4765, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2451.0239, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2446.5713, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


CreateObject(1697, 2442.1187, -1612.1752, 160.0000, 31.8000, 0.0000, 0.0000);


for(new i = 0; i < MAX_PLAYERS; i++)


{


   PlayerInfo
[lost] = 0;

   PlayerInfo
[sent] = 1;

   PlayerInfo
[sentold] = 0;

   PlayerInfo
[spawned] = 0;

   SetPlayerHealth(i, 100);


   SpawnPlayer(i);


}


for(new i = 0; i < 2; i++) SetVehicleToRespawn(i);


Info[timer][1] = SetTimer(\"CountDown\", 1000, 1);


SetTimer(\"StartFalling\", 10000, 0);


new string[128], hour, minute, second;


gettime(hour, minute, second);


format(string, sizeof(string), \"A new game has started - %d:%d:%d\", hour, minute, second);


SendClientMessageToAll(orange, string);


return 1;


}[/pawn]
« Utoljára szerkesztve: 2011. Augusztus 16. - 17:16:40 írta JackBronson »

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal