public OnPlayerExitVehicle(playerid, vehicleid)
{
if(vehicleid >= 131 && vehicleid <= 134) // vizsgakocsi
{
Msg(playerid,\"[Oktató]: Kiszállt a kocsiból, így megbukott a vizsgán\");
DrivingStep[playerid] = 0;
TakingForgalmi[playerid] = 0;
TakingRutin[playerid] = 0;
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
DisablePlayerRaceCheckpoint(playerid);
}
if (GetPlayerState(playerid) == 1)
{
return 1;
}
new playerState = GetPlayerState(playerid);
if (playerState == PLAYER_STATE_DRIVER)
{
if(IsAnOwnableCar(vehicleid))
{
if(vehicleid == PlayerInfo[playerid][pPcarkey] || vehicleid == PlayerInfo[playerid][pPcarkey2] || vehicleid == PlayerInfo[playerid][kolcsonkocsikulcs])
{
/*new Float:x,Float:y,Float:z;
new Float:a;
GetVehiclePos(vehicleid, x, y, z);
GetVehicleZAngle(vehicleid, a);
CarInfo[vehicleid][cLocationx] = x;
CarInfo[vehicleid][cLocationy] = y;
CarInfo[vehicleid][cLocationz] = z;
CarInfo[vehicleid][cAngle] = a;
//SetVehiclePos(vehicleid, x, y, z+2);
//SetVehicleZAngle(vehicleid, a);
//OnPropUpdate();*/
new Float:health;
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
carid = GetPlayerVehicleID(playerid);
GetVehicleHealth(carid, health);
GetVehiclePos(carid, x, y, z);
GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
SaveCarCoords();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy]+1.0,CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],-1);
SetVehicleHealth(carid, health);
new string[20];
format(string, sizeof(string), \"ALR-%d\", carid);
SetVehicleNumberPlate(carid, string);
AddVehicleComponent(carid,CarInfo[carid][cKerek]);
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]-1);
AddVehicleComponent(carid,CarInfo[carid][cKinezet1]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet2]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet3]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet4]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet5]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet6]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet7]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet8]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet9]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet10]);
AddVehicleComponent(carid,CarInfo[carid][cNitro]);
AddVehicleComponent(carid,CarInfo[carid][cHidraulika]);
}
}
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(vehicleid >= 131 && vehicleid <= 134) // vizsgakocsi
{
Msg(playerid,\"[Oktató]: Kiszállt a kocsiból, így megbukott a vizsgán\");
DrivingStep[playerid] = 0;
TakingForgalmi[playerid] = 0;
TakingRutin[playerid] = 0;
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
DisablePlayerRaceCheckpoint(playerid);
}
if (GetPlayerState(playerid) == 1)
{
return 1;
}
new playerState = GetPlayerState(playerid);
if (playerState == PLAYER_STATE_DRIVER)
{
if(IsAnOwnableCar(vehicleid))
{
if(vehicleid == PlayerInfo[playerid][pPcarkey] || vehicleid == PlayerInfo[playerid][pPcarkey2] || vehicleid == PlayerInfo[playerid][kolcsonkocsikulcs])
{
/*new Float:x,Float:y,Float:z;
new Float:a;
GetVehiclePos(vehicleid, x, y, z);
GetVehicleZAngle(vehicleid, a);
CarInfo[vehicleid][cLocationx] = x;
CarInfo[vehicleid][cLocationy] = y;
CarInfo[vehicleid][cLocationz] = z;
CarInfo[vehicleid][cAngle] = a;
//SetVehiclePos(vehicleid, x, y, z+2);
//SetVehicleZAngle(vehicleid, a);
//OnPropUpdate();*/
new Float:health;
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
carid = GetPlayerVehicleID(playerid);
GetVehicleHealth(carid, health);
GetVehiclePos(carid, x, y, z);
GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
SaveCarCoords();
OnPlayerUpdate(playerid);
SetVehicleHealth(carid, health);
new string[20];
format(string, sizeof(string), \"ALR-%d\", carid);
SetVehicleNumberPlate(carid, string);
AddVehicleComponent(carid,CarInfo[carid][cKerek]);
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]-1);
AddVehicleComponent(carid,CarInfo[carid][cKinezet1]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet2]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet3]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet4]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet5]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet6]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet7]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet8]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet9]);
AddVehicleComponent(carid,CarInfo[carid][cKinezet10]);
AddVehicleComponent(carid,CarInfo[carid][cNitro]);
AddVehicleComponent(carid,CarInfo[carid][cHidraulika]);
}
}
}