new Float:RandomSpawn[][7] ={ {-628.202636,872.717712,1.834375,90.0}, // Csak az itt lévõ koordinátára spawnoljon {2082.343261,1286.864746,10.820312,90.0}, // Randomspawn {1874.276367, -1394.703491, 13.610312,90.0}, // Randomspawn {2494.894531, -1688.636352, 13.930054,90.0}, // Randomspawn {2057.295654, 843.364379, 6.703125,90.0}, // Randomspawn {-1984.846069, 172.829696, 27.687500,90.0}}; new rand = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn data SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); // SetPlayerFacingAngle to the random facing angle data SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]);}SetPlayerHealth(playerid,100);return 1;}
SetPlayerPos(playerid, -628.202636,872.717712,1.834375);
new Float:RandomSpawn[][1] = { {-628.202636,872.717712,1.834375,90.0} // Csak az itt lévõ koordinátára spawnoljon }; new rand = random(sizeof(RandomSpawn)); SetPlayerPos(playerid, RandomSpawn[rand][0]); SetPlayerFacingAngle(playerid, RandomSpawn[rand][0]);} SetPlayerHealth(playerid,100); return 1;}
public OnPlayerSpawn(playerid){ SetPlayerFacingAngle(playerid, 90); SetPlayerPos(playerid, -628.202636,872.717712,1.834375);return 1;}
public OnPlayerSpawn(playerid){ if(MiniGame[playerid] == 1){ if(Tipo[playerid] == 1){new rand = random(sizeof(RandomMini1));SetPlayerPos(playerid, RandomMini1[rand][0], RandomMini1[rand][1],RandomMini1[rand][2]);GivePlayerWeapon(playerid, 38, 999999);}else if(Tipo[playerid] == 2){new rand = random(sizeof(RandomMini2));SetPlayerPos(playerid, RandomMini2[rand][0], RandomMini2[rand][1],RandomMini2[rand][2]);CargarObjetos(playerid);GivePlayerWeapon(playerid, 38, 999999);}else if(Tipo[playerid] == 3){if(Equipo[playerid] == 1){SetPlayerPos(playerid,7714.453125,-2599.890380,24.106107),CargarObjetos(playerid); GivePlayerWeapon(playerid,29,999999); GivePlayerWeapon(playerid,30,999999); GivePlayerWeapon(playerid,31,999999); new SkinArray[3] = { 285, 287, 280 }; new rand = random(sizeof(SkinArray)); SetPlayerSkin(playerid,SkinArray[rand]);}else if(Equipo[playerid] == 2){ new SkinArray1[3] = { 28, 29, 30, }; new rand1 = random(sizeof(SkinArray1)); SetPlayerSkin(playerid,SkinArray1[rand1]);SetPlayerPos(playerid,7808.556152,-2665.601074,12.653361),CargarObjetos(playerid); GivePlayerWeapon(playerid,29,999999); GivePlayerWeapon(playerid,30,999999); GivePlayerWeapon(playerid,31,999999);}}}else if(MiniGame[playerid] == 0){ new Float:RandomSpawn[][7] ={ {-628.202636,872.717712,1.834375,90.0}, // Randomspawn {2082.343261,1286.864746,10.820312,90.0}, // Randomspawn {1874.276367, -1394.703491, 13.610312,90.0}, // Randomspawn {2494.894531, -1688.636352, 13.930054,90.0}, // Randomspawn {2057.295654, 843.364379, 6.703125,90.0}, // Randomspawn {-1984.846069, 172.829696, 27.687500,90.0}}; new rand = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn data SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); // SetPlayerFacingAngle to the random facing angle data SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]);}SetPlayerHealth(playerid,100); return 1;}
public OnPlayerSpawn(playerid){ if(MiniGame[playerid] == 1) { if(Tipo[playerid] == 1) { new rand = random(sizeof(RandomMini1)); SetPlayerPos(playerid, RandomMini1[rand][0], RandomMini1[rand][1],RandomMini1[rand][2]); GivePlayerWeapon(playerid, 38, 999999); } else if(Tipo[playerid] == 2) { new rand = random(sizeof(RandomMini2)); SetPlayerPos(playerid, RandomMini2[rand][0], RandomMini2[rand][1],RandomMini2[rand][2]); CargarObjetos(playerid); GivePlayerWeapon(playerid, 38, 999999); } else if(Tipo[playerid] == 3) { if(Equipo[playerid] == 1) { SetPlayerPos(playerid,7714.453125,-2599.890380,24.106107),CargarObjetos(playerid); GivePlayerWeapon(playerid,29,999999); GivePlayerWeapon(playerid,30,999999); GivePlayerWeapon(playerid,31,999999); new SkinArray[3] = { 285, 287, 280 }; new rand = random(sizeof(SkinArray)); SetPlayerSkin(playerid,SkinArray[rand]); } else if(Equipo[playerid] == 2) { new SkinArray1[3] = { 28, 29, 30, }; new rand1 = random(sizeof(SkinArray1)); SetPlayerSkin(playerid,SkinArray1[rand1]); SetPlayerPos(playerid,7808.556152,-2665.601074,12.653361),CargarObjetos(playerid); GivePlayerWeapon(playerid,29,999999); GivePlayerWeapon(playerid,30,999999); GivePlayerWeapon(playerid,31,999999); } } } else if(MiniGame[playerid] == 0){ SetPlayerPos(playerid, -628.202636,872.717712,1.834375); SetPlayerFacingAngle(playerid, 90); SetPlayerHealth(playerid,100); return 1;}