new Float:M4DMspawn[3][3] =
{
{2249.4368,2441.1208,3.2734},
{2301.0139,2439.4565,4.2891},
{2304.7871,2477.0537,3.2734}
};
else if(m4dm[playerid] == true)
{
new rand = random(sizeof(M4DMspawn));
SetPlayerPos(playerid,M4DMspawn[rand][0],M4DMspawn[rand][1],M4DMspawn[rand][2]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,31,500);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
}
off: Pi€i máskor pawn-ot hasznéld mer rádfognak szólni :DOksa bocsi, csak én még nem vagyok járatos a forumon :DD
on: [pawn]new rand = random(sizeof(RandomSpawn))
new Float:RandomSpawn[3][1] =
{
{2249.4368,2441.1208,3.2734},
{2301.0139,2439.4565,4.2891},
{2304.7871,2477.0537,3.2734}
};
public OnPlayerSpawn(playerid){
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,31,500);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}[/pawn]
nekem jó ::|
off: Pi€i máskor pawn-ot hasznéld mer rádfognak szólni :DKöszönjük a HSZ hunterkedésedet am meg mind hogy mibe írja
on: [pawn]new rand = random(sizeof(RandomSpawn))
new Float:RandomSpawn[3][1] =
{
{2249.4368,2441.1208,3.2734},
{2301.0139,2439.4565,4.2891},
{2304.7871,2477.0537,3.2734}
};
public OnPlayerSpawn(playerid){
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2];
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,31,500);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}[/pawn]
nekem jó ::|