Hellotok találtam egy fegyver lementõ és betöltõ fs-t!
Betettem létrehoztam neki sf-be egy Weapons mappát.((mert kell hozzá)).Amikor felmegyek a szerverre akkor lementi a fegyverekt,de amikor ujra csatlakozok akkor le nullázza õket!
Mitõl lehet?
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include
#include
#include
#include
new file[256];
enum WepData
{
Weapon1,
Weapon1a,
Weapon2,
Weapon2a,
Weapon3,
Weapon3a,
Weapon4,
Weapon4a,
Weapon5,
Weapon5a,
Weapon6,
Weapon6a,
Weapon7,
Weapon7a,
Weapon8,
Weapon8a,
Weapon9,
Weapon9a,
Weapon10,
Weapon10a,
Weapon11,
Weapon11a,
Weapon12,
Weapon12a,
}
new WeaponInfo[MAX_PLAYERS][WepData];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Weapon Saving + Loading by Milan_Huizen\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), \"weapons/%s.ini\", name);
if (!dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file, \"Weapon1\",WeaponInfo[playerid][Weapon1] = 0);
dini_IntSet(file, \"Weapon1a\",WeaponInfo[playerid][Weapon1a] = 0);
dini_IntSet(file, \"Weapon2\",WeaponInfo[playerid][Weapon2] = 0);
dini_IntSet(file, \"Weapon2a\",WeaponInfo[playerid][Weapon2a] = 0);
dini_IntSet(file, \"Weapon3\",WeaponInfo[playerid][Weapon3] = 0);
dini_IntSet(file, \"Weapon3a\",WeaponInfo[playerid][Weapon3a] = 0);
dini_IntSet(file, \"Weapon4\",WeaponInfo[playerid][Weapon4] = 0);
dini_IntSet(file, \"Weapon4a\",WeaponInfo[playerid][Weapon4a] = 0);
dini_IntSet(file, \"Weapon5\",WeaponInfo[playerid][Weapon5] = 0);
dini_IntSet(file, \"Weapon5a\",WeaponInfo[playerid][Weapon5a] = 0);
dini_IntSet(file, \"Weapon6\",WeaponInfo[playerid][Weapon6] = 0);
dini_IntSet(file, \"Weapon6a\",WeaponInfo[playerid][Weapon6a] = 0);
dini_IntSet(file, \"Weapon7\",WeaponInfo[playerid][Weapon7] = 0);
dini_IntSet(file, \"Weapon7a\",WeaponInfo[playerid][Weapon7a] = 0);
dini_IntSet(file, \"Weapon8\",WeaponInfo[playerid][Weapon8] = 0);
dini_IntSet(file, \"Weapon8a\",WeaponInfo[playerid][Weapon8a] = 0);
dini_IntSet(file, \"Weapon9\",WeaponInfo[playerid][Weapon9] = 0);
dini_IntSet(file, \"Weapon9a\",WeaponInfo[playerid][Weapon9a] = 0);
dini_IntSet(file, \"Weapon10\",WeaponInfo[playerid][Weapon10] = 0);
dini_IntSet(file, \"Weapon10a\",WeaponInfo[playerid][Weapon10a] = 0);
dini_IntSet(file, \"Weapon11\",WeaponInfo[playerid][Weapon11] = 0);
dini_IntSet(file, \"Weapon11a\",WeaponInfo[playerid][Weapon11a] = 0);
dini_IntSet(file, \"Weapon12\",WeaponInfo[playerid][Weapon12] = 0);
dini_IntSet(file, \"Weapon12a\",WeaponInfo[playerid][Weapon12a] = 0);
}
else
{
WeaponInfo[playerid][Weapon1] = dini_Int(file, \"Weapon1\");
WeaponInfo[playerid][Weapon1a] = dini_Int(file, \"Weapon1a\");
WeaponInfo[playerid][Weapon2] = dini_Int(file, \"Weapon2\");
WeaponInfo[playerid][Weapon2a] = dini_Int(file, \"Weapon2a\");
WeaponInfo[playerid][Weapon3] = dini_Int(file, \"Weapon3\");
WeaponInfo[playerid][Weapon3a] = dini_Int(file, \"Weapon3a\");
WeaponInfo[playerid][Weapon4] = dini_Int(file, \"Weapon4\");
WeaponInfo[playerid][Weapon4a] = dini_Int(file, \"Weapon4a\");
WeaponInfo[playerid][Weapon5] = dini_Int(file, \"Weapon5\");
WeaponInfo[playerid][Weapon5a] = dini_Int(file, \"Weapon5a\");
WeaponInfo[playerid][Weapon6] = dini_Int(file, \"Weapon6\");
WeaponInfo[playerid][Weapon6a] = dini_Int(file, \"Weapon6a\");
WeaponInfo[playerid][Weapon7] = dini_Int(file, \"Weapon7\");
WeaponInfo[playerid][Weapon7a] = dini_Int(file, \"Weapon7a\");
WeaponInfo[playerid][Weapon8] = dini_Int(file, \"Weapon8\");
WeaponInfo[playerid][Weapon8a] = dini_Int(file, \"Weapon8a\");
WeaponInfo[playerid][Weapon9] = dini_Int(file, \"Weapon9\");
WeaponInfo[playerid][Weapon9a] = dini_Int(file, \"Weapon9a\");
WeaponInfo[playerid][Weapon10] = dini_Int(file, \"Weapon10\");
WeaponInfo[playerid][Weapon10a] = dini_Int(file, \"Weapon10a\");
WeaponInfo[playerid][Weapon11] = dini_Int(file, \"Weapon11\");
WeaponInfo[playerid][Weapon11a] = dini_Int(file, \"Weapon11a\");
WeaponInfo[playerid][Weapon12] = dini_Int(file, \"Weapon12\");
WeaponInfo[playerid][Weapon12a] = dini_Int(file, \"Weapon12a\");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
SetTimerEx(\"save\", 2000, true, \"i\", playerid);
return 1;
}
forward save(playerid);
public save(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), \"weapons/%s.ini\", name);
GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
dini_IntSet(file, \"Weapon1\",WeaponInfo[playerid][Weapon1]);
dini_IntSet(file, \"Weapon1a\",WeaponInfo[playerid][Weapon1a]);
dini_IntSet(file, \"Weapon2\",WeaponInfo[playerid][Weapon2]);
dini_IntSet(file, \"Weapon2a\",WeaponInfo[playerid][Weapon2a]);
dini_IntSet(file, \"Weapon3\",WeaponInfo[playerid][Weapon3]);
dini_IntSet(file, \"Weapon3a\",WeaponInfo[playerid][Weapon3a]);
dini_IntSet(file, \"Weapon4\",WeaponInfo[playerid][Weapon4]);
dini_IntSet(file, \"Weapon4a\",WeaponInfo[playerid][Weapon4a]);
dini_IntSet(file, \"Weapon5\",WeaponInfo[playerid][Weapon5]);
dini_IntSet(file, \"Weapon5a\",WeaponInfo[playerid][Weapon5a]);
dini_IntSet(file, \"Weapon6\",WeaponInfo[playerid][Weapon6]);
dini_IntSet(file, \"Weapon6a\",WeaponInfo[playerid][Weapon6a]);
dini_IntSet(file, \"Weapon7\",WeaponInfo[playerid][Weapon7]);
dini_IntSet(file, \"Weapon7a\",WeaponInfo[playerid][Weapon7a]);
dini_IntSet(file, \"Weapon8\",WeaponInfo[playerid][Weapon8]);
dini_IntSet(file, \"Weapon8a\",WeaponInfo[playerid][Weapon8a]);
dini_IntSet(file, \"Weapon9\",WeaponInfo[playerid][Weapon9]);
dini_IntSet(file, \"Weapon9a\",WeaponInfo[playerid][Weapon9a]);
dini_IntSet(file, \"Weapon10\",WeaponInfo[playerid][Weapon10]);
dini_IntSet(file, \"Weapon10a\",WeaponInfo[playerid][Weapon10a]);
dini_IntSet(file, \"Weapon11\",WeaponInfo[playerid][Weapon11]);
dini_IntSet(file, \"Weapon11a\",WeaponInfo[playerid][Weapon11a]);
dini_IntSet(file, \"Weapon12\",WeaponInfo[playerid][Weapon12]);
dini_IntSet(file, \"Weapon12a\",WeaponInfo[playerid][Weapon12a]);
return 1;
}
Dupla hozzászólás automatikusan összefûzve. ( 2013. november 22. - 15:15:58 )
elnézést!Találtam egy másik fs-t ami teljesen jól mûködik!
http://pastebin.com/AY1efd43Zárom a témát!Linket azért tettembe mert lehet valakinek hasznos lesz!