Szerző Téma: Race system  (Megtekintve 1428 alkalommal)

Race system
« Dátum: 2013. Január 14. - 12:40:22 »
0 Show voters
Nos nekem van egy race systemem és abba ugy kéne megcsinálni, hogy ha a plazer beirja /loadrace akor elõugorjon egy dialogog és benne legyenek a racek én ezt nem tom megcsinálni dialogba nem nagyon értek hozzá.
Ha valaki sigitene azt megköszöném
Nos it a script
 

#define VERSION \"v1.04\"
 
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, \"\")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#include <a_samp>
#include <SII>
#include <alar>
#define MAX_RACECHECKPOINTS 128 // Change if you want more room for checkpoints than this
#define MAX_BUILDERS 6 // Change if you want more builderslots than this
#define MAX_CARCOLOURS 13
#define MAX_GAYME_OBJECTS 200
new PlayerFreeze[MAX_PLAYERS]; //Freeze on entry of start CP
new PlayerVehicle[MAX_PLAYERS];
forward RefreshMenuHeader(playerid,Menu:menu,text[]);
new Menu:MAdmin, Menu:MBuild, Menu:MLaps, Menu:WheelsMenu;
new Menu:MRace, Menu:MRacemode, Menu:MFee, Menu:MCPsize, Menu:MDelay;
 
#define COLOUR_RED 0xFF0000AA
#define COLOUR_YELLOW 0xFFFF00AA
#define COLOUR_GREEN 0xEEEEEEFF
#define COLOUR_ORANGE 0xFF9900AA
#define COLOUR_WHITE 0xFFFFFFAA
// VehicleNames by Betamaster
#define MAX_VEHICLE_MODELS 70
new VehicleNames[212][] = {
{\"Landstalker\"},
{\"Bravura\"},
{\"Buffalo\"},
{\"Linerunner\"},
{\"Perrenial\"},
{\"Sentinel\"},
{\"Dumper\"},
{\"Firetruck\"},
{\"Trashmaster\"},
{\"Stretch\"},
{\"Manana\"},
{\"Infernus\"},
{\"Voodoo\"},
{\"Pony\"},
{\"Mule\"},
{\"Cheetah\"},
{\"Ambulance\"},
{\"Leviathan\"},
{\"Moonbeam\"},
{\"Esperanto\"},
{\"Taxi\"},
{\"Washington\"},
{\"Bobcat\"},
{\"Mr Whoopee\"},
{\"BF Injection\"},
{\"Hunter\"},
{\"Premier\"},
{\"Enforcer\"},
{\"Securicar\"},
{\"Banshee\"},
{\"Predator\"},
{\"Bus\"},
{\"Rhino\"},
{\"Barracks\"},
{\"Hotknife\"},
{\"Trailer 1\"}, //artict1
{\"Previon\"},
{\"Coach\"},
{\"Cabbie\"},
{\"Stallion\"},
{\"Rumpo\"},
{\"RC Bandit\"},
{\"Romero\"},
{\"Packer\"},
{\"Monster\"},
{\"Admiral\"},
{\"Squalo\"},
{\"Seasparrow\"},
{\"Pizzaboy\"},
{\"Tram\"},
{\"Trailer 2\"}, //artict2
{\"Turismo\"},
{\"Speeder\"},
{\"Reefer\"},
{\"Tropic\"},
{\"Flatbed\"},
{\"Yankee\"},
{\"Caddy\"},
{\"Solair\"},
{\"Berkley\'s RC Van\"},
{\"Skimmer\"},
{\"PCJ-600\"},
{\"Faggio\"},
{\"Freeway\"},
{\"RC Baron\"},
{\"RC Raider\"},
{\"Glendale\"},
{\"Oceanic\"},
{\"Sanchez\"},
{\"Sparrow\"},
{\"Patriot\"},
{\"Quad\"},
{\"Coastguard\"},
{\"Dinghy\"},
{\"Hermes\"},
{\"Sabre\"},
{\"Rustler\"},
{\"ZR-350\"},
{\"Walton\"},
{\"Regina\"},
{\"Comet\"},
{\"BMX\"},
{\"Burrito\"},
{\"Camper\"},
{\"Marquis\"},
{\"Baggage\"},
{\"Dozer\"},
{\"Maverick\"},
{\"News Chopper\"},
{\"Rancher\"},
{\"FBI Rancher\"},
{\"Virgo\"},
{\"Greenwood\"},
{\"Jetmax\"},
{\"Hotring\"},
{\"Sandking\"},
{\"Blista Compact\"},
{\"Police Maverick\"},
{\"Boxville\"},
{\"Benson\"},
{\"Mesa\"},
{\"RC Goblin\"},
{\"Hotring Racer A\"}, //hotrina
{\"Hotring Racer B\"}, //hotrinb
{\"Bloodring Banger\"},
{\"Rancher\"},
{\"Super GT\"},
{\"Elegant\"},
{\"Journey\"},
{\"Bike\"},
{\"Mountain Bike\"},
{\"Beagle\"},
{\"Cropdust\"},
{\"Stunt\"},
{\"Tanker\"}, //petro
{\"Roadtrain\"},
{\"Nebula\"},
{\"Majestic\"},
{\"Buccaneer\"},
{\"Shamal\"},
{\"Hydra\"},
{\"FCR-900\"},
{\"NRG-500\"},
{\"HPV1000\"},
{\"Cement Truck\"},
{\"Tow Truck\"},
{\"Fortune\"},
{\"Cadrona\"},
{\"FBI Truck\"},
{\"Willard\"},
{\"Forklift\"},
{\"Tractor\"},
{\"Combine\"},
{\"Feltzer\"},
{\"Remington\"},
{\"Slamvan\"},
{\"Blade\"},
{\"Freight\"},
{\"Streak\"},
{\"Vortex\"},
{\"Vincent\"},
{\"Bullet\"},
{\"Clover\"},
{\"Sadler\"},
{\"Firetruck LA\"}, //firela
{\"Hustler\"},
{\"Intruder\"},
{\"Primo\"},
{\"Cargobob\"},
{\"Tampa\"},
{\"Sunrise\"},
{\"Merit\"},
{\"Utility\"},
{\"Nevada\"},
{\"Yosemite\"},
{\"Windsor\"},
{\"Monster A\"}, //monstera
{\"Monster B\"}, //monsterb
{\"Uranus\"},
{\"Jester\"},
{\"Sultan\"},
{\"Stratum\"},
{\"Elegy\"},
{\"Raindance\"},
{\"RC Tiger\"},
{\"Flash\"},
{\"Tahoma\"},
{\"Savanna\"},
{\"Bandito\"},
{\"Freight Flat\"}, //freiflat
{\"Streak Carriage\"}, //streakc
{\"Kart\"},
{\"Mower\"},
{\"Duneride\"},
{\"Sweeper\"},
{\"Broadway\"},
{\"Tornado\"},
{\"AT-400\"},
{\"DFT-30\"},
{\"Huntley\"},
{\"Stafford\"},
{\"BF-400\"},
{\"Newsvan\"},
{\"Tug\"},
{\"Trailer 3\"}, //petrotr
{\"Emperor\"},
{\"Wayfarer\"},
{\"Euros\"},
{\"Hotdog\"},
{\"Club\"},
{\"Freight Carriage\"}, //freibox
{\"Trailer 3\"}, //artict3
{\"Andromada\"},
{\"Dodo\"},
{\"RC Cam\"},
{\"Launch\"},
{\"Police Car (LSPD)\"},
{\"Police Car (SFPD)\"},
{\"Police Car (LVPD)\"},
{\"Police Ranger\"},
{\"Picador\"},
{\"S.W.A.T. Van\"},
{\"Alpha\"},
{\"Phoenix\"},
{\"Glendale\"},
{\"Sadler\"},
{\"Luggage Trailer A\"}, //bagboxa
{\"Luggage Trailer B\"}, //bagboxb
{\"Stair Trailer\"}, //tugstair
{\"Boxville\"},
{\"Farm Plow\"}, //farmtr1
{\"Utility Trailer\"} //utiltr1
};
stock ReturnVehicleName(modelid) {
new vname[25]=\"Unknown\";
if((modelid < 400) || (modelid > 611)) return vname;
memcpy(vname, VehicleNames[modelid - 400], 0, 100);
return vname;
}
stock ReturnVehicleID(const vname[]) {
if(vname[0] == \'\\0\') return INVALID_VEHICLE_ID;
new vid = INVALID_VEHICLE_ID, length = strlen(vname);
for(new i; i < sizeof(VehicleNames); i++) {
new pos = strfind(VehicleNames, vname, true);
if(pos == 0 && length == strlen(VehicleNames)) return i+400;
else if(pos != -1) vid = i+400;
}
return vid;
}
//
forward RaceFix();
forward RaceRotation();
forward loadnext(); // 60 secs before loading the next race
forward EndTimerR();
forward LockRacers();
forward UnlockRacers();
forward SaveScores();               // After race, if new best times have been made, saves them.
forward GetRaceTick(playerid);         // Gets amount of ticks the player was racing
forward GetLapTick(playerid);           // Gets amount of ticks the player spend on the lap
forward RaceSound(playerid,sound);      // Plays <sound> for <playerid>
forward BActiveCP(playerid,sele);       // Gives the player selected checkpoint
forward Cendrace();                      // Ends the race, whether it ended normally or by /endrace. Cleans the variables.
forward endraceload();                  // Ends the race and loads a new one.
forward countdown();                    // Handles the countdown
forward SetNextCheckpoint(playerid);    // Gives the next checkpoint for the player during race
forward CheckBestLap(playerid, laptime);   // Check if <laptime> is better than any of the ones in highscore list, and update.
forward CheckBestRace(playerid,racetime);   // Check if <racetime> is better than any of the ones in highscore list, and update.
forward ChangeLap(playerid);            // Change player\'s lap, print out time and stuff.
forward SetRaceCheckpoint(playerid,target,next);    // Race-mode checkpoint setter
forward SetBRaceCheckpoint(playerid,target,next);   // Builder-mode checkpoint  setter-
forward LoadTimes(playerid,timemode,tmp[]);     // bestlap and bestrace-parameter race loader
forward IsNotAdmin(playerid);          // Is the player admin, if no, return 1 with an error message.
forward GetBuilderSlot(playerid);   // Get next free builderslot, return 0 if none available
forward bb(playerid);              // Quick and dirty fix for the BuilderSlots
forward Float:Distance(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2);
forward Cclearrace(playerid);
forward Cstartrace();
forward LoadRace(tmp[]);
forward CreateRaceMenus();
forward PlayerF(playerid); //Freeze timer
forward MusicStop(playerid); //Stop finish music
forward RaceEnder();
forward TimeTDUpdate(playerid);
forward ScriptRefresh();
forward fdeleteline(filename[], line[]);
forward fcreate(filename[]);
forward strtok(const string[],&index);
new Winnings1;
new Winnings2;
new Winnings3;
new Winnings4;
new Winnings5;
new RunnerUp;
new BuildAdmin;
new JoinFee;
new RaceAdmin;
// General variables
new TimeTimer[MAX_PLAYERS];
new Text:Append1;
new Text:Append2;
new Text:Append3;
new Text:Append4;
new Text:Partici;
new Text:Time;
new Text:TCountdown;
//new Text:Speed[MAX_PLAYERS];
new Text:Position[MAX_PLAYERS];
new Text:TPosition[MAX_PLAYERS];
//new Text:Diff[MAX_PLAYERS];
new PlayerEditing[MAX_PLAYERS];
new Float:xsave[MAX_PLAYERS];//Saves positions before /join so they return there after finish
new Float:ysave[MAX_PLAYERS];
new Float:zsave[MAX_PLAYERS];
new Float:BStartX[MAX_PLAYERS];
new Float:BStartY[MAX_PLAYERS];
new Float:BStartZ[MAX_PLAYERS];
new Float:BStartR[MAX_PLAYERS];
new Float:StartX;
new Float:StartY;
new Float:StartZ;
new Float:StartR;
new AutoFixT;
new ReadyRef;
new Partsave;
new interiorsave[MAX_PLAYERS];
new worldsave[MAX_PLAYERS];
new TBuilder[256];
//new Float:TelePos[MAX_PLAYERS][6];
new RacePosition[MAX_PLAYERS];
new gPlayerProgress[MAX_PLAYERS];
new Float:gRaceCheckpoints[MAX_RACECHECKPOINTS];
new RaceEnd;
new EndingT;
new racevehicle[MAX_PLAYERS];
new iString[256];    // iString
new CBuilder[256], CFile[64], CRaceName[128];        //Creator of the race and the filename, for score changing purposes.
// Racing-related variables
new Ranking;            //Finishing order for prizes
new Countdown;          //Countdown timer
new cd;                 //Countdown time
new RaceActive;         //Is a race active?
new RaceStart;          //Has race started?
new LoadNextRace; //loadnext timer
new Float:RaceCheckpoints[MAX_RACECHECKPOINTS][3];  //Current race CP array
//new Float:RaceConverter[MAX_RACECHECKPOINTS][3];  //Current race CP array
new LCurrentCheckpoint;                             //Current race array pointer
new CurrentCheckpoint[MAX_PLAYERS];                 //Current race array pointer array :V
new CurrentLap[MAX_PLAYERS];                        //Current lap array
new RaceParticipant[MAX_PLAYERS];                   //Has the player /joined the race
  // \\_values: 0 - not in race, 1 - joined, 2 - arrived to start CP, 3 - /ready, 4 - racing, 5 - Last CP
new Participants;                                   //Amount of participants
new PlayerVehicles[MAX_PLAYERS];                    //For slapping the player back in their vehicle.
new ORacelaps, ORacemode;   //Saves the laps/mode from file in case they aren\'t changed
//new OAirrace, Float:OCPsize;
new Racelaps, Racemode;      //If mode/laps has been changed, the new scores won\'t be saved.
new ScoreChange;            //Flag for new best times, so they are saved.
new RaceTick;               //Startime of the race
new fback;
new RaceNames[1000][64];
new GaymeCountR;
//new FirstTick[MAX_RACECHECKPOINTS][MAX_PLAYERS];              //Time between CP\'s
//new Difference[MAX_RACECHECKPOINTS][MAX_PLAYERS];
new LastLapTick[MAX_PLAYERS];       //Array that stores the times when players started the lap
new TopRacers[6][256]; // Stores 5 top scores, 6th isn\'t
new TopRacerTimes[6];              // saved to file, used to simplify
new TopLappers[6][256];// for() loops on CheckBestLap and
new TopLapTimes[6];                // CheckBestRace.
new Float:CPsize;                        // Checkpoint size for the race
new Airrace;                       // Is the race airrace?
new Nitrous;                    //Does the race have nitrous?
new Float:Gravity = 0.008;
new RWeather;                   //Weather id for race
new RaceWorld;                    //Race Virtual World
new Float:RLenght, Float:LLenght; //Lap lenght and race lenght
// Building-related variables
new BCurrentCheckpoints[MAX_BUILDERS];               //Buildrace array pointers
new BSelectedCheckpoint[MAX_BUILDERS];               //Selected checkpoint during building
new RaceBuilders[MAX_PLAYERS];                       //Who is building a race?
new BuilderSlots[MAX_BUILDERS];                      //Stores the racebuilder pids
new Float:BRaceCheckpoints[MAX_BUILDERS][MAX_RACECHECKPOINTS][3]; //Buildrace CP array
new Bracemode[MAX_BUILDERS];
new Blaps[MAX_BUILDERS];
new Float:BCPsize[MAX_BUILDERS];
new Rcar[MAX_BUILDERS];
new Rfix[MAX_BUILDERS];
new Rnos[MAX_BUILDERS];
new Float:Rgravity[MAX_BUILDERS];
new Rweather[MAX_BUILDERS];
new Rworld[MAX_BUILDERS];
new BAirrace[MAX_BUILDERS];
new RaceFixTimer;
new RaceVehicleName[64];
new TempRaceMaker[MAX_PLAYERS];
new loadtick;
new RRot;
new Float:BPickupLocations[MAX_BUILDERS][5][4]; // 5 pickups, 4 floats
new BPickupTypes[MAX_BUILDERS][5];
new BPickupModels[MAX_BUILDERS];
new BPickupVehicles[MAX_BUILDERS][5];
new PickupModel, PickupType[5];
new Pickup0, Pickup1, Pickup2, Pickup3, Pickup4;
new Float:PickupLocations[5][4];
new PickupVehicle0, PickupVehicle1, PickupVehicle2, PickupVehicle3, PickupVehicle4;
// Save objects
new oObjectR[MAX_GAYME_OBJECTS]; // Saves the objects id
new oModelR[MAX_GAYME_OBJECTS];
new Float:oXR[MAX_GAYME_OBJECTS];
new Float:oYR[MAX_GAYME_OBJECTS];
new Float:oZR[MAX_GAYME_OBJECTS];
new Float:oRXR[MAX_GAYME_OBJECTS];
new Float:oRYR[MAX_GAYME_OBJECTS];
new Float:oRZR[MAX_GAYME_OBJECTS];
new CarColours[MAX_CARCOLOURS] = {1,6,951,142,144,146,147,151,157,166,181,252,126};
// Flat tire fix
/*
* Run-Flat Tires System
* (c) Copyright 2010, <__Ethan__>
*
* created by    : StrickenKid
* creation date : July 10, 2010
* verion        : 1.0
* testing       : []LocalHost[]
*                 Potassium
*
* Compatable only with 0.3a and up.
*/
#define __runflat_included
#define _MSG_COLOR 0xFFFFFFFF
// bit functions
#define bit_check(%1,%2) ((%1)&(1<<(%2)))
#define bit_flip(%1,%2) ((%1)^=(1<<(%2)))
#define TIRE_BR 0 // back right
#define TIRE_FR 1 // front right
#define TIRE_BL 2 // back left
#define TIRE_FL 3 // front left
new
runFlat[ MAX_PLAYERS ][ 4 ];
/*
* Processes tire param to check if each tire bit is set (popped).
* If a tire bit is set (popped) it will then flip the bit, fixing the tire.
*
* Returns: Id of tire fixed, -1 if no tires were fixed.
*/
stock ProcessRunflatTires( playerid, &tires )
{
if(RaceParticipant[playerid] == 1){
if ( bit_check( tires, TIRE_BR ) > 0 && runFlat[ playerid ][ TIRE_BR ] )
{
   bit_flip( tires, TIRE_BR );
   runFlat[ playerid ][ TIRE_BR ] = 0;
   SendClientMessage( playerid, _MSG_COLOR, \"Run-Flat: Back Right Tire Popped, Run-Flat Enabled.\" );
   return TIRE_BR;
}
if ( bit_check( tires, TIRE_FR ) > 0 && runFlat[ playerid ][ TIRE_FR ] )
{
   bit_flip( tires, TIRE_FR );
   runFlat[ playerid ][ TIRE_FR ] = 0;
   SendClientMessage( playerid, _MSG_COLOR, \"Run-Flat: Front Right Tire Popped, Run-Flat Enabled.\" );
   return TIRE_FR;
}
if ( bit_check( tires, TIRE_BL ) > 0 && runFlat[ playerid ][ TIRE_BL ] )
{
   bit_flip( tires, TIRE_BL );
   runFlat[ playerid ][ TIRE_BL ] = 0;
   SendClientMessage( playerid, _MSG_COLOR, \"Run-Flat: Back Left Tire Popped, Run-Flat Enabled.\" );
   return TIRE_BL;
}
if ( bit_check( tires, TIRE_FL ) > 0 && runFlat[ playerid ][ TIRE_FL ] )
{
   bit_flip( tires, TIRE_FL );
   runFlat[ playerid ][ TIRE_FL ] = 0;
   SendClientMessage( playerid, _MSG_COLOR, \"Run-Flat: Front Left Tire Popped, Run-Flat Enabled.\" );
   return TIRE_FL;
}
}
return -1;
}
/*
* Gives a player runflat tires.
*
* Returns: Nothing.
*/
stock GivePlayerRunflats( playerid )
{
for( new i = 0; i < 4; i++ )
   runFlat[ playerid ][ i ] = 1;
}
public OnVehicleDamageStatusUpdate( vehicleid, playerid )
{
    new
panels,
doors,
lights,
tires;
    GetVehicleDamageStatus( vehicleid, panels, doors, lights, tires );
    ProcessRunflatTires( playerid, tires );
    UpdateVehicleDamageStatus( vehicleid, panels, doors, lights, tires );
    return 1;
}
/* eof */
// END OF FLAT TIRE FIX
public OnFilterScriptInit()
{
print(\"\\n+-----------------------+\");
printf(\"| Race Filterscript %s|\", VERSION);
print(\"+-------LOADED----------+\\n\");
INI_Open(\"/iRaces/iConfig.iRf\");
SendClientMessageToAll(COLOUR_ORANGE, \"RacerX has been loaded!\");
//AddServerRule(\"Current Race\", \"None\");
Winnings1 = INI_ReadInt(\"Winnings1st\");
Winnings2 = INI_ReadInt(\"Winnings2nd\");
Winnings3 = INI_ReadInt(\"Winnings3rd\");
Winnings4 = INI_ReadInt(\"Winnings4th\");
Winnings5 = INI_ReadInt(\"Winnings5th\");
RunnerUp = INI_ReadInt(\"RunnerUp\");
RRot = INI_ReadInt(\"RaceRotDelay\");
BuildAdmin = INI_ReadInt(\"BuildAdmin\"); //Require admin privileges for building races? 1)  yes, 0) no. (Can be changed ingame in Admin menu)
RaceAdmin = INI_ReadInt(\"RaceAdmin\");  //Require admin privileges for starting races? 1)  yes, 0) no. (Can be changed ingame in Admin menu)
JoinFee = INI_ReadInt(\"JoinFee\");       //Amount of $ it costs to /join a race      [Admin menu ingame]
INI_Close();
SetTimer(\"ScriptRefresh\", 21600000, true);//6hrs
RaceActive=0;
Ranking=1;
LCurrentCheckpoint=0;
Participants=0;
CreateText();
for(new i;i<MAX_BUILDERS;i++)
{
    BuilderSlots=MAX_PLAYERS+1;
}
CreateRaceMenus();
RaceRotation();
return 1;
}
public OnFilterScriptExit()
{
print(\"+-------------------------+\");
printf(\"| Race Filterscript %s  |\", VERSION);
print(\"+------UNLOADED-----------+\\n\");
printf(\"Race Count: %i\", GaymeCountR);
SendClientMessageToAll(COLOUR_ORANGE, \"RacerX has been unloaded!\");
TextDrawDestroy(Time);
TextDrawDestroy(TCountdown);
TextDrawDestroy(Partici);
TextDrawDestroy(Append1), TextDrawDestroy(Append2), TextDrawDestroy(Append3), TextDrawDestroy(Append4);
KillTimer(RaceFixTimer);
KillTimer(EndingT);
KillTimer(Countdown);
KillTimer(LoadNextRace);
DestroyPickup(Pickup0);
      DestroyPickup(Pickup1);
      DestroyPickup(Pickup2);
      DestroyPickup(Pickup3);
      DestroyPickup(Pickup4);
for(new i=0;i<MAX_PLAYERS;i++)
{
DestroyVehicle(PlayerVehicle);
TextDrawDestroy(Position);
TextDrawDestroy(TPosition);
//TextDrawDestroy(Diff);
}
//TextDrawDestroy(Speed);
DestroyMenu(MAdmin);
DestroyMenu(MBuild);
DestroyMenu(MLaps);
DestroyMenu(MRace);
DestroyMenu(MRacemode);
DestroyMenu(MFee);
DestroyMenu(MCPsize);
DestroyMenu(MDelay);
for(new i=0;i<MAX_PLAYERS;i++){
if(!IsPlayerConnected(i)) continue;
DisablePlayerRaceCheckpoint(i);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(RaceParticipant[playerid] > 0)
{
TogglePlayerControllable(playerid, true);
SetPlayerVirtualWorld(playerid, 0);
KillTimer(TimeTimer[playerid]);
       TextDrawHideForPlayer(playerid, Time);
       TextDrawHideForPlayer(playerid, Partici);
       TextDrawHideForPlayer(playerid, TCountdown);
       TextDrawHideForPlayer(playerid, Position[playerid]);
       TextDrawHideForPlayer(playerid, TPosition[playerid]);
       //TextDrawHideForPlayer(playerid, Diff[playerid]);
       TextDrawHideForPlayer(playerid, Append1), TextDrawHideForPlayer(playerid, Append2), TextDrawHideForPlayer(playerid, Append3), TextDrawHideForPlayer(playerid, Append4);
if(racevehicle[playerid] != 1)
{
   if(GetVehicleVirtualWorld(PlayerVehicle[playerid]) == RaceWorld)
   {
      DestroyVehicle(PlayerVehicle[playerid]);
   }
}
DisablePlayerRaceCheckpoint(playerid);
RaceParticipant[playerid]=0;
Participants--;
SendClientMessage(playerid,COLOUR_YELLOW,\"You have died and left the race.\");
SetPlayerInterior(playerid, interiorsave[playerid]);
SetPlayerVirtualWorld(playerid, worldsave[playerid]);
SetPlayerPos(playerid, xsave[playerid], ysave[playerid], zsave[playerid]);
//SetPlayerGravity(playerid, 0.008);
        if(RaceStart == 1)
        {
           if(Participants == 0)
   {
       new ender;
      for(new i=0;i<MAX_PLAYERS;i++)
      {
          if(GetPlayerVirtualWorld(i) == RaceWorld) continue;
          ender = 1;
      }
      if(ender == 1) endraceload();
   }
}
}
    return 1;
}
 
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(racehelp,8,cmdtext);   // Racehelp - there\'s a lot of commands!
dcmd(buildcmds,9,cmdtext);   // Buildhelp - building help!
dcmd(buildhelp,9,cmdtext);   // Buildcmds - there\'s a lot of commands!
dcmd(buildrace,9,cmdtext);   // Buildrace - Start building a new race (suprising!)
dcmd(raceinfo,8,cmdtext);   // RaceInfo - Displays information on a race
dcmd(nr,2,cmdtext);         // Nextrace -
dcmd(tcp,3,cmdtext);      // tcp - Add a 1st checkpoint
dcmd(cp,2,cmdtext);           // cp - Add a checkpoint
dcmd(scp,3,cmdtext);      // scp - Select a checkpoint
dcmd(rcp,3,cmdtext);      // rcp - Replace the current checkpoint with a new one
dcmd(mcp,3,cmdtext);      // mcp - Move the selected checkpoint
dcmd(dcp,3,cmdtext);          // dcp - Delete the selected waypoint
dcmd(rpickupmodel,12,cmdtext); // rpickupmodel
dcmd(rpickup,7,cmdtext);    // rpickup - buildrace pickup
dcmd(clearrace,9,cmdtext);   // clearrace - Clear the current (new) race.
dcmd(editrace,8,cmdtext);   // editrace - Load an existing race into the builder
dcmd(saverace,8,cmdtext);   // saverace - Save the current checkpoints to a file
dcmd(setlaps,7,cmdtext);   // setlaps - Set amount of laps to drive
dcmd(racemode,8,cmdtext);   // racemode - Set the current racemode
dcmd(loadrace,8,cmdtext);   // loadrace - Load a race from file and start it
dcmd(loadracemenu,12,cmdtext);   // loadracemenu - Load a race from file and display the menu
dcmd(startrace,9,cmdtext);  // starts the loaded race
dcmd(quickstart,10,cmdtext);  // starts the loaded race
dcmd(racelist,8,cmdtext);   // racelist - Displays the created races.
dcmd(rjoin,5,cmdtext);      // rjoin - Join the announced race.
dcmd(rleave,6,cmdtext);      // leave - leave the current race.
dcmd(racemaker,9,cmdtext);  // racemaker - allow non admins to make races.
dcmd(racing,6,cmdtext);     // racing - displays the name and position of who is currently racing.
dcmd(building,8,cmdtext);   // building - displays the name of who is currently building.
dcmd(endrace,7,cmdtext);   // endrace - Complete the current race, clear tables & variables, stop the timer.
dcmd(rnos,4,cmdtext);        // nos - toggles nitrous being given in races.
dcmd(rgravity,8,cmdtext);   // rgravity - Race world gravity.
dcmd(rweather,8,cmdtext);   // rweather - sets the race weather
dcmd(rworld,6,cmdtext);     // rworld - sets the race world.
dcmd(rvehicle,8,cmdtext);   // rvehicle - If in buildmode, sets the vehicle you wish to race with.
dcmd(checkpoint,10,cmdtext);// checkpoint - Returns you to your last checkpoint.
dcmd(rflip,5,cmdtext);      // rflip - Flips you car over.
dcmd(bestlap,7,cmdtext);   // bestlap - Display the best lap times for the current race
dcmd(bestrace,8,cmdtext);   // bestrace - Display the best race times for the current race
dcmd(deleterace,10,cmdtext);// deleterace - Remove the race from disk
dcmd(airrace,7,cmdtext);    // airrace - Changes the checkpoints to air CPs and back
dcmd(cpsize,6,cmdtext);     // cpsize - changes the checkpoint size
return 0;
}
dcmd_racehelp(playerid, params[])
{
    #pragma unused params
    format(iString, sizeof(iString), \"RacerX %s Race Help Guide\", VERSION);
SendClientMessage(playerid, COLOUR_GREEN, iString);
SendClientMessage(playerid, COLOUR_WHITE, \"Races are either auto-loaded, or admins can use \'/loadrace\'. Players then use /rjoin to enter.\");
SendClientMessage(playerid, COLOUR_WHITE, \"A countdown will begin, and after 60 seconds players will be unfrozen, and the race will begin.\");
SendClientMessage(playerid, COLOUR_WHITE, \"Use /rLeave to leave the race. Admins can /endrace to abort the race early.\");
SendClientMessage(playerid, COLOUR_WHITE, \"/Bestlap and /bestrace can be used to display record times for the races.\");
SendClientMessage(playerid, COLOUR_WHITE, \"You can also specify a race to see the times for it, even if the race is not active.\");
SendClientMessage(playerid, COLOUR_WHITE, \"Use /rflip to flip your vehicle, and /checkpoint to return to the last visited checkpoint. /raceinfo shows race info.\");
SendClientMessage(playerid, COLOUR_WHITE, \"/racelist [name] will show races made by a specific player. /racers shows who is racing, and their position.\");
return 1;
}
dcmd_buildhelp(playerid, params[])
{
    #pragma unused params
SendClientMessage(playerid, COLOUR_GREEN, \"Race Script Building Guide\");
SendClientMessage(playerid, COLOUR_WHITE, \"Please read the wiki for a complete guide on building races.\");
SendClientMessage(playerid, COLOUR_WHITE, \"You should not build a race unless you have read it in full!\");
SendClientMessage(playerid, COLOUR_WHITE, \"Use /BuildCmds to view race building commands.\");
return 1;
}
dcmd_buildcmds(playerid, params[])
{
    #pragma unused params
SendClientMessage(playerid, COLOUR_GREEN, \"Race Script Command Guide\");
SendClientMessage(playerid, COLOUR_WHITE, \"/Buildrace - Start building.  /Saverace [name] - Save your race.  /ClearRace - Ends building.  /Editrace - Load a race to editor.\");
SendClientMessage(playerid, COLOUR_WHITE, \"/Cp - Set a checkpoint.  /Scp - Select an old checkpoint.  /Dcp - Delete CP.  /Mcp - Move CP.  /Rcp - Replace with a new one.\");
SendClientMessage(playerid, COLOUR_WHITE, \"/Tcp - Set the pos you tele to with /rjoin.  /RGravity - Set race gravity (0.008 is default).  /RWeather - Race weather.\");
SendClientMessage(playerid, COLOUR_WHITE, \"/Rworld - Set the race world (0 is main, 100 is private).  /Nos - Toggle nitrous being given.  /SetLaps - Race laps. /rvehicle [name/id] - Set vehicle.\");
SendClientMessage(playerid, COLOUR_WHITE, \"For additional help and a more detailed guide, view the wiki topic!\");
return 1;
}
dcmd_buildrace(playerid, params[])
{
    #pragma unused params
if(BuildAdmin == 1 && IsNotAdmin(playerid)) return 1;
if(RaceBuilders[playerid] != 0)
{
SendClientMessage(playerid, COLOUR_YELLOW, \"You are already building a race, dork.\");
}
else if(RaceParticipant[playerid]>0)
{
    SendClientMessage(playerid, COLOUR_YELLOW, \"You are participating in a race, so can\'t build a race.\");
}
else
{
new slot;
slot=GetBuilderSlot(playerid);
if(slot == 0)
{
   SendClientMessage(playerid, COLOUR_YELLOW, \"No builderslots available!\");
   return 1;
}
format(iString,sizeof(iString),\"You are now building a race (Slot: %d)\",slot);
SendClientMessage(playerid, COLOUR_GREEN, iString);
SendClientMessage(playerid, COLOUR_YELLOW, \"WARNING - Race building has changed, ensure you have read the wiki before continuing!\");
RaceBuilders[playerid]=slot;
BCurrentCheckpoints[bb(playerid)]=0;
Bracemode[bb(playerid)]=0;
Blaps[bb(playerid)]=0;
BAirrace[bb(playerid)] = 0;
BCPsize[bb(playerid)] = 8.0;
Rcar[bb(playerid)] = 1;
Rfix[bb(playerid)] = 1;
Rnos[bb(playerid)] = 0;
Rweather[bb(playerid)] = 0;
Rworld[bb(playerid)] = 0;
}
return 1;
}
dcmd_raceinfo(playerid, params[])
{
    new tmp[256],idx, TempCPs, str[32];
    tmp = strtok(params, idx);
    format(iString,sizeof(iString),\"/iRaces/%s.iR\",tmp);
    if(!strlen(tmp))
{
format(iString,sizeof(iString),\"/iRaces/%s.iR\",CRaceName);
tmp = CRaceName;
    }
if(!fexist(iString)) return SendClientMessage(playerid, COLOUR_RED, \"ERROR: Race cannot be found!\");
INI_Open(iString);
INI_ReadString(str, \"Creator\");
format(iString,sizeof(iString),\"%s by %s - Race Info:\", tmp, str);
SendClientMessage(playerid, COLOUR_GREEN, iString);
format(iString,sizeof(iString),\"Virtual World: %i, Laps: %i, AirRace: %i, CPSize: %f\", 150, INI_ReadInt(\"Laps\"), INI_ReadInt(\"AirRace\"), INI_ReadFloat(\"CPSize\"));
SendClientMessage(playerid,COLOUR_WHITE,iString);
format(iString,sizeof(iString),\"Vehicle: %s(%i), Auto-Fix: %i, Nitrous: %i Weather: %i Gravity: %f\", ReturnVehicleName(INI_ReadInt(\"Vehicle\")), INI_ReadInt(\"Vehicle\"), INI_ReadInt(\"AutoFix\"), INI_ReadInt(\"Nos\"), INI_ReadInt(\"Weather\"), INI_ReadFloat(\"Gravity\"));
SendClientMessage(playerid, COLOUR_WHITE, iString);
new i, Float:q;
for(new j=0;j<200;j++)
{
i = 0;
TempCPs++;
format(iString,sizeof(iString), \"CPs/%d\", TempCPs);
INI_ReadString(iString, iString);
q = floatstr(strtok(iString,i));
if(q > -1 && q < 1) break;
strtok(iString,i);
strtok(iString,i);
#pragma unused q
}
TempCPs--;
format(iString,sizeof(iString),\"Checkpoints: %i, Starting checkpoint: %f, %f, %f\", TempCPs, INI_ReadFloat(\"Tcp/1\"), INI_ReadFloat(\"Tcp/2\"), INI_ReadFloat(\"Tcp/3\"), INI_ReadFloat(\"Tcp/4\"));
SendClientMessage(playerid,COLOUR_WHITE,iString);
INI_Close();
return 1;
}
dcmd_racing(playerid, params[])
{
#pragma unused params
new x;
SendClientMessage(playerid, COLOUR_GREEN, \"Players currently racing: (Name[Position])\");
format(iString, sizeof(iString), \"No one is currently racing!\");
new Pname[MAX_PLAYER_NAME];
for(new i=0;i<MAX_PLAYERS;i++)
{
if(RaceParticipant)
{
    GetPlayerName(i, Pname, sizeof(Pname));
    RacePosition[playerid]=floatround(gRaceCheckpoints[gPlayerProgress[playerid]],floatround_floor);
          if(x == 1) format(iString,sizeof(iString),\"%s, %s[%i]\", iString, Pname, RacePosition);
          else format(iString,sizeof(iString),\"%s[%i]\", Pname, RacePosition);
          x = 1;
}
}
SendClientMessage(playerid, COLOUR_YELLOW, iString);
format(iString,sizeof(iString),\"Participants: %i\", Participants);
SendClientMessage(playerid, COLOUR_YELLOW, iString);
return 1;
}
dcmd_building(playerid, params[])
{
#pragma unused params
new x;
SendClientMessage(playerid, COLOUR_GREEN, \"Players currently building a race: (Name)\");
format(iString, sizeof(iString), \"No one is currently building!\");
for(new i=0;i<MAX_PLAYERS;i++)
{
if(RaceBuilders != 0)
{
    new Pname[MAX_PLAYER_NAME];
    GetPlayerName(i, Pname, sizeof(Pname));
          if(x == 1) format(iString,sizeof(iString),\"%s, %s\", iString, Pname);
          else format(iString,sizeof(iString),\"%s\", Pname);
          x = 1;
}
}
SendClientMessage(playerid, COLOUR_YELLOW, iString);
return 1;
}
dcmd_nr(playerid, params[])
{
    #pragma unused params
    if(RaceActive == 1)
    {
        SendClientMessage(playerid, COLOUR_RED, \"Error: A race is already active!\");
        return 1;
    }
    new tick, diff, next;
    tick=GetTickCount();
    diff = tick - loadtick;
    next = (RRot*60*1000) - diff;
    new HumanTime[10], minutes, seconds, secstring[2];
minutes=next/60000;
next=next-(minutes*60000);
seconds=next/1000;
next=next-(seconds*1000);
if(seconds <10) format(secstring,sizeof(secstring),\"0%d\",seconds);
else format(secstring,sizeof(secstring),\"%d\",seconds);
format(HumanTime,sizeof(HumanTime),\"%d:%s\",minutes,secstring);
   
    format(iString, sizeof(iString), \"%s\", ReturnServerStringVar(\"rcon_password\"));
    SendClientMessage(playerid, COLOUR_YELLOW, iString);
    return 1;
}
dcmd_racelist(playerid, params[])
{
#pragma unused params
new i, File:f, tmp[128];
new templine[256], race_name[64], string[64], idx, LString[800];
tmp = strtok(params, idx);
    if(!strlen(tmp))
{
GetPlayerName(playerid, tmp, sizeof(tmp));
    }
f = fopen(\"iRaces/iList.iRf\", io_read);
format(LString, sizeof(LString), \"Races made by %s:\", tmp);
SendClientMessage(playerid, COLOUR_GREEN, LString);
format(LString, sizeof(LString), \"No races made by %s!\", tmp);
new x, racesmade;
while(fread(f,templine,sizeof(templine),false))
{
    i = 0;
    race_name = strtok(templine,i);
    string = strtok(templine,i);
    if(equal(tmp, string, true) == 1)
    {
        racesmade++;
        if(x == 1)format(LString, sizeof(LString), \"%s, %s\", LString, race_name);
        else(format(LString, sizeof(LString), \"%s\", race_name));
        x = 1;
    }
}
format(LString, sizeof(LString), \"%d races: \\n %s\", racesmade, LString);
SendWrappedMessageToPlayer(playerid, COLOUR_YELLOW, LString);
fclose(f);
return 1;
}
dcmd_quickstart(playerid, params[])
{
    #pragma unused params
    if(IsPlayerScriptAdmin(playerid))
    {
if(RaceStart == 0 && RaceActive != 0 && cd > 1)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    cd = 5;
   format(iString, sizeof(iString), \"%s has quick started the race!\", name);
       SendClientMessageToAll(COLOUR_ORANGE, iString);
}
}
else SendClientMessage(playerid, COLOUR_RED, \"You are not an admin!\");
return 1;
}
dcmd_tcp(playerid, params[])
{
    #pragma unused params
    if(RaceBuilders[playerid] != 0)
    {
       GetPlayerPos(playerid,BStartX[playerid],BStartY[playerid],BStartZ[playerid]);
       GetPlayerFacingAngle(playerid, BStartR[playerid]);
SendClientMessage(playerid, COLOUR_YELLOW, \"Starting position set!\");
}
else
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
}
return 1;
}
dcmd_cp(playerid, params[])
{
#pragma unused params
if(RaceBuilders[playerid] != 0 && BCurrentCheckpoints[bb(playerid)] < MAX_RACECHECKPOINTS)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
format(iString,sizeof(iString),\"Checkpoint %d created: %f,%f,%f.\",BCurrentCheckpoints[bb(playerid)],x,y,z);
SendClientMessage(playerid, COLOUR_GREEN, iString);
BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][0]=x;
BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][1]=y;
BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][2]=z;
BSelectedCheckpoint[bb(playerid)]=BCurrentCheckpoints[bb(playerid)];
SetBRaceCheckpoint(playerid,BCurrentCheckpoints[bb(playerid)],-1);
BCurrentCheckpoints[bb(playerid)]++;
}
else if(RaceBuilders[playerid] != 0 && BCurrentCheckpoints[bb(playerid)] == MAX_RACECHECKPOINTS)
{
format(iString,sizeof(iString),\"Sorry, maximum amount of checkpoints reached (%d).\",MAX_RACECHECKPOINTS);
SendClientMessage(playerid, COLOUR_YELLOW, iString);
}
else
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
}
return 1;
}
dcmd_scp(playerid, params[])
{
new sele, tmp[256], idx;
    tmp = strtok(params, idx);
    if(!strlen(tmp)) {
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /scp [checkpoint]\");
return 1;
    }
    sele = strval(tmp);
if(RaceBuilders[playerid] != 0)
{
if(sele>BCurrentCheckpoints[bb(playerid)]-1 || BCurrentCheckpoints[bb(playerid)] < 1 || sele < 0)
{
   SendClientMessage(playerid, COLOUR_YELLOW, \"Invalid checkpoint!\");
   return 1;
}
format(iString,sizeof(iString),\"Selected checkpoint %d.\",sele);
SendClientMessage(playerid, COLOUR_GREEN, iString);
BActiveCP(playerid,sele);
BSelectedCheckpoint[bb(playerid)]=sele;
}
else
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
}
return 1;
}
dcmd_rcp(playerid, params[])
{
#pragma unused params
if(RaceBuilders[playerid] == 0)
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
else if(BCurrentCheckpoints[bb(playerid)] < 1)
{
SendClientMessage(playerid, COLOUR_YELLOW, \"No checkpoint to replace!\");
return 1;
}
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
format(iString,sizeof(iString),\"Checkpoint %d replaced: %f,%f,%f.\",BSelectedCheckpoint[bb(playerid)],x,y,z);
SendClientMessage(playerid, COLOUR_GREEN, iString);
BRaceCheckpoints[bb(playerid)][bSelectedCheckpoint[bb(playerid)]][0]=x;
BRaceCheckpoints[bb(playerid)][bSelectedCheckpoint[bb(playerid)]][1]=y;
BRaceCheckpoints[bb(playerid)][bSelectedCheckpoint[bb(playerid)]][2]=z;
BActiveCP(playerid,BSelectedCheckpoint[bb(playerid)]);
    return 1;
}
dcmd_mcp(playerid, params[])
{
if(RaceBuilders[playerid] == 0)
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
else if(BCurrentCheckpoints[bb(playerid)] < 1)
{
SendClientMessage(playerid, COLOUR_YELLOW, \"No checkpoint to move!\");
return 1;
}
new idx, direction, dir[256];
dir=strtok(params, idx);
new Float:amount=floatstr(strtok(params,idx));
if(amount == 0.0 || (dir[0] != \'x\' && dir[0]!=\'y\' && dir[0]!=\'z\'))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /mcp [x,y or z] [amount]\");
return 1;
}
    if(dir[0] == \'x\') direction=0;
    else if (dir[0] == \'y\') direction=1;
    else if (dir[0] == \'z\') direction=2;
    BRaceCheckpoints[bb(playerid)][bSelectedCheckpoint[bb(playerid)]][direction]=BRaceCheckpoints[bb(playerid)][bSelectedCheckpoint[bb(playerid)]][direction]+amount;
BActiveCP(playerid,BSelectedCheckpoint[bb(playerid)]);
return 1;
}
dcmd_dcp(playerid, params[])
{
#pragma unused params
if(RaceBuilders[playerid] == 0)
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
else if(BCurrentCheckpoints[bb(playerid)] < 1)
{
SendClientMessage(playerid, COLOUR_YELLOW, \"No checkpoint to delete!\");
return 1;
}
for(new i=BSelectedCheckpoint[bb(playerid)];i<BCurrentCheckpoints[bb(playerid)];i++)
{
BRaceCheckpoints[bb(playerid)][0]=BRaceCheckpoints[bb(playerid)][i+1][0];
BRaceCheckpoints[bb(playerid)][1]=BRaceCheckpoints[bb(playerid)][i+1][1];
BRaceCheckpoints[bb(playerid)][2]=BRaceCheckpoints[bb(playerid)][i+1][2];
}
BCurrentCheckpoints[bb(playerid)]--;
BSelectedCheckpoint[bb(playerid)]--;
if(BCurrentCheckpoints[bb(playerid)] < 1)
{
    DisablePlayerRaceCheckpoint(playerid);
    BSelectedCheckpoint[bb(playerid)]=0;
return 1;
}
else if(BSelectedCheckpoint[bb(playerid)] < 0)
{
    BSelectedCheckpoint[bb(playerid)]=0;
}
BActiveCP(playerid,BSelectedCheckpoint[bb(playerid)]);
SendClientMessage(playerid,COLOUR_GREEN,\"Checkpoint deleted!\");
return 1;
}
dcmd_rpickupmodel(playerid,params[])
{
new tmp[32], idx, Model;
tmp = strtok(params, idx);
Model = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /rpickupmodel [value (default 3096)]\");
return 1;
}
if(RaceBuilders[playerid] != 0)
{
    if(Model == 0) Model = 3096;
BPickupModels[bb(playerid)] = Model;
format(iString,sizeof(iString), \"Race pickup model has been set to %i.\", Model);
SendClientMessage(playerid, COLOUR_GREEN, iString);
}
else SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
dcmd_rpickup(playerid,params[])
{
new tmp[128], idx, Type, Vehicle[32], pickupids;
tmp = strtok(params, idx);
Type = strval(tmp);
Vehicle = strtok(params, idx);
if(RaceBuilders[playerid] < 1) return 1;
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /rpickup [type (1 = repair, 2 = change vehicle)] [vehicle (if applicable)]\");
return 1;
}
for(new i=0;i<5;i++)
{
if(BPickupLocations[bb(playerid)][0] == 0)
{
   pickupids = i;
   break;
}
}
if(Type == 2)
{
if(!IsNumeric(Vehicle))
{
    new vehicle;
   vehicle = ReturnVehicleID(Vehicle);
   new vname[32]; vname = ReturnVehicleName(vehicle);
   if(vehicle == INVALID_VEHICLE_ID)
   {
       if(vehicle != 1)
      {
         SendClientMessage(playerid, COLOUR_WHITE, \"Invalid vehicle id.\");
         return 1;
      }
   }
   else
   {
      format(iString,sizeof(iString), \"Race vehicle has been set to %s.\", vname);
      SendClientMessage(playerid, COLOUR_GREEN, iString);
      BPickupVehicles[bb(playerid)][pickupids] = vehicle;
      new Float:X, Float:Y, Float:Z;
      GetPlayerPos(playerid, X, Y, Z);
      BPickupLocations[bb(playerid)][pickupids][0] = X;
      BPickupLocations[bb(playerid)][pickupids][1] = Y;
      BPickupLocations[bb(playerid)][pickupids][2] = Z;
      BPickupModels[bb(playerid)] = vehicle;
      BPickupTypes[bb(playerid)][pickupids] = Type;
      format(iString,sizeof(iString), \"Race pickup #%i vehicle has been set to %s (%i).\", pickupids, ReturnVehicle(vehicle), vehicle);
      SendClientMessage(playerid, COLOUR_GREEN, iString);
      return 1;
   }
}
else SendClientMessage(playerid, COLOUR_RED, \"Please use vehicle names, not id\'s!\");
}
else if(Type == 1)
{
    BPickupTypes[bb(playerid)][pickupids] = Type;
    new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
BPickupLocations[bb(playerid)][pickupids][0] = X;
BPickupLocations[bb(playerid)][pickupids][1] = Y;
BPickupLocations[bb(playerid)][pickupids][2] = Z;
    format(iString,sizeof(iString), \"Race repair pickup #%i has been created!\", pickupids);
SendClientMessage(playerid, COLOUR_GREEN, iString);
}
else SendClientMessage(playerid, COLOUR_RED, \"Invalid race type! 1 = repair pickup, 2 = vehicle change\");
return 1;
}
dcmd_clearrace(playerid,params[])
{
#pragma unused params
if(PlayerEditing[playerid] == 1)
{
PlayerEditing[playerid] = false;
SetPlayerVirtualWorld(playerid, 0);
//SetPlayerGravity(playerid, 0.008);
SetPlayerWeather(playerid, 10);
}
if(RaceBuilders[playerid] != 0)
{
    //SetPlayerGravity(playerid, 0.008);
    SetPlayerWeather(playerid, 10);
Cclearrace(playerid);
}
else SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
dcmd_editrace(playerid,params[])
{
if(RaceBuilders[playerid] == 0)
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
PlayerEditing[playerid] = true;
if(BCurrentCheckpoints[bb(playerid)]>0) //Clear the old race if there is such.
{
for(new i=0;i<BCurrentCheckpoints[bb(playerid)];i++)
{
   BRaceCheckpoints[bb(playerid)][0]=0.0;
   BRaceCheckpoints[bb(playerid)][1]=0.0;
   BRaceCheckpoints[bb(playerid)][2]=0.0;
}
BCurrentCheckpoints[bb(playerid)]=0;
}
new tmp[256],idx;
    tmp = strtok(params, idx);
    if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /editrace [name]\");
return 1;
    }
new race_name[32];
//format(ERaceName,sizeof(ERaceName), \"%s\",tmp);
format(race_name,sizeof(race_name), \"/iRaces/%s.iR\",tmp);
if(!fexist(race_name)) return SendClientMessage(playerid, COLOUR_RED, \"Error: Race doesn\'t exist!\"); // File doesn\'t exist
INI_Open(race_name);
CFile=race_name;
    BCurrentCheckpoints[bb(playerid)]=-1; RLenght=0; RLenght=0;
    Rnos[bb(playerid)] = INI_ReadInt(\"Nos\"); //Nos true/false
    Rworld[bb(playerid)] = INI_ReadInt(\"World\"); //World id
    SetPlayerVirtualWorld(playerid, Rworld[bb(playerid)]);
format(iString,sizeof(iString), \"Your world has been set to %d.\", Rworld[bb(playerid)]);
SendClientMessage(playerid, COLOUR_YELLOW, iString);
Rcar[bb(playerid)] = INI_ReadInt(\"Vehicle\"); // Read off vehicle
Rfix[bb(playerid)] = INI_ReadInt(\"AutoFix\"); // Read off AutoFix
Rweather[bb(playerid)] = INI_ReadInt(\"Weather\"); // Read off Weather
Bracemode[bb(playerid)] = INI_ReadInt(\"RaceMode\"); // read off racemode
Blaps[bb(playerid)] = INI_ReadInt(\"Laps\"); // read off amount of laps
BAirrace[bb(playerid)] = INI_ReadInt(\"AirRace\");   // read off airrace
BCPsize[bb(playerid)] = INI_ReadFloat(\"CPSize\");    // read off CP size
Racemode=ORacemode; Racelaps=ORacelaps; //Allows changing the modes, but disables highscores if they\'ve been changed.
BStartX[playerid] = INI_ReadFloat(\"Tcp/1\");
BStartY[playerid] = INI_ReadFloat(\"Tcp/2\");
BStartZ[playerid] = INI_ReadFloat(\"Tcp/3\");
BStartR[playerid] = INI_ReadFloat(\"Tcp/4\");
new i;
for(new j=0;j<200;j++)
{
i = 0;
BCurrentCheckpoints[bb(playerid)]++;
format(iString,sizeof(iString), \"CPs/%d\", BCurrentCheckpoints[bb(playerid)]);
INI_ReadString(iString, iString);
BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][0] = floatstr(strtok(iString,i));
if(BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][0] > -1 && BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][0] < 1)
{
   j=200;
}
BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][1] = floatstr(strtok(iString,i));
BRaceCheckpoints[bb(playerid)][bCurrentCheckpoints[bb(playerid)]][2] = floatstr(strtok(iString,i));
}
SetPlayerPos(playerid, BStartX[playerid], BStartY[playerid], BStartZ[playerid]);
BCurrentCheckpoints[bb(playerid)]--; // # of next CP to be created
format(iString,sizeof(iString),\"Race \\\"%s\\\" has been loaded for editing. (%d checkpoints, vehicle: %d)\",tmp,BCurrentCheckpoints[bb(playerid)], Rcar[bb(playerid)]);
SendClientMessage(playerid, COLOUR_GREEN,iString);
INI_Close();
    return 1;
}
dcmd_racemaker(playerid, params[])
{
new id;
new tmp[256], idx;
tmp = strtok(params, idx);
new idname[64], playername[64];
if(IsNotAdmin(playerid)) return 1;
if(GetAdminLevel(playerid) < 4)
{
    SendClientMessage(playerid, COLOUR_RED, \"You need to be level 4 to use this command!\");
    return 1;
}
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /racemaker [player id/player name]\");
return 1;
}
if(IsNumeric(tmp)) id = strval(tmp);
else
{
       id = FindPlayer( tmp );
}
GetPlayerName(id, idname, 64);
GetPlayerName(playerid, playername, 64);
    SendClientMessage(playerid, COLOUR_RED, \"Please ensure that players know how to build races before giving them admin!\");
if(IsPlayerConnected(id) == 0)
{
format(iString, sizeof(iString), \"ERROR: %d is not a valid playerid!\", id);
SendClientMessage(playerid, COLOUR_RED, iString);
return 1;
}
if(TempRaceMaker[id] == 1)
{
    TempRaceMaker[id] = 0;
    format(iString, sizeof(iString), \"%s has been revoked of temp race making abilities by %s.\", idname, playername);
SendClientMessage(playerid, COLOUR_RED, iString);
if(playerid != id) SendClientMessage(id, COLOUR_RED, iString);
AddAdminLogLine(COLOUR_RED, iString);
}
else if(TempRaceMaker[id] == 0)
{
    TempRaceMaker[id] = 1;
    format(iString, sizeof(iString), \"%s has been given temp race making abilities by %s.\", idname, playername);
SendClientMessage(playerid, COLOUR_GREEN, iString);
if(playerid != id) SendClientMessage(id, COLOUR_GREEN, iString);
AddAdminLogLine(COLOUR_YELLOW, iString);
}
return 1;
}
dcmd_checkpoint(playerid, params[])
{
#pragma unused params
if(RaceParticipant[playerid] < 2) return 0;
new CheckpointR;
CheckpointR = (CurrentCheckpoint[playerid]-1);
if(IsPlayerInAnyVehicle(playerid)) SetVehiclePos(GetPlayerVehicleID(playerid),RaceCheckpoints[CheckpointR][0],RaceCheckpoints[CheckpointR][1],RaceCheckpoints[CheckpointR][2]);
else if(racevehicle[playerid] != 1)
{
DestroyVehicle(GetPlayerVehicleID(playerid));
PlayerVehicle[playerid] = CreateVehicle(racevehicle[playerid], RaceCheckpoints[CheckpointR][0], RaceCheckpoints[CheckpointR][1], RaceCheckpoints[CheckpointR][2], 0, -1, -1, 9999999);
new rand = random(MAX_CARCOLOURS);
new rand2 = random(MAX_CARCOLOURS);
ChangeVehicleColor(PlayerVehicle[playerid], CarColours[rand], CarColours[rand2]);
SetVehicleVirtualWorld(PlayerVehicle[playerid], RaceWorld);
if(Nitrous != 0) AddVehicleComponent(PlayerVehicle[playerid], 1010);
for(new j;j<MAX_PLAYERS;j++){
if(!IsPlayerConnected(j)) continue;
if(j == playerid) continue;
SetVehicleParamsForPlayer(PlayerVehicle[playerid], j, false, true);
}
}
    SetPlayerPos(playerid,RaceCheckpoints[CheckpointR][0],RaceCheckpoints[CheckpointR][1],RaceCheckpoints[CheckpointR][2]);
    PutPlayerInVehicle(playerid, PlayerVehicle[playerid], 0);
    SendClientMessage(playerid, COLOUR_RED, \"You have been returned to the previous checkpoint!\");
    return 1;
}
dcmd_rflip(playerid, params[])
{
#pragma unused params
if(RaceParticipant[playerid] < 2) return 0;
if(IsPlayerInAnyVehicle(playerid) == 1)
{
    new Float:Angle;
   GetVehicleZAngle(GetPlayerVehicleID(playerid), Angle);
SetVehicleZAngle(GetPlayerVehicleID(playerid), Angle);
}
else
{
SendClientMessage(playerid, COLOUR_RED, \"You have to be in a vehicle to flip!\");
}
return 1;
}
dcmd_rnos(playerid, params[])
{
#pragma unused params
if(RaceBuilders[playerid] != 0)
{
if(Rnos[bb(playerid)] == 0)
{
            if(IsNosVehicleInvalid(Rcar[bb(playerid)])) return SendClientMessage(playerid, COLOUR_YELLOW, \"Nitrous cannot be applied to the current race vehicle!\");
   Rnos[bb(playerid)] = 1;
   SendClientMessage(playerid, COLOUR_YELLOW, \"Nitrous has been turned on for the current race!\");
}
else if(Rnos[bb(playerid)] == 1)
{
   Rnos[bb(playerid)] = 0;
   SendClientMessage(playerid, COLOUR_YELLOW, \"Nitrous has been turned on for the current race!\");
}
}
else SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
dcmd_rgravity(playerid, params[])
{
new Float:grav;
new tmp[256], idx;
tmp = strtok(params, idx);
grav = floatstr(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /rgravity [value (default 0.008)]\");
return 1;
}
if(RaceBuilders[playerid] != 0)
{
//SetPlayerGravity(playerid, grav);
Rgravity[bb(playerid)] = grav;
format(iString,sizeof(iString), \"Race gravity set to %f.\", grav);
SendClientMessage(playerid, COLOUR_GREEN, iString);
}
else SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
dcmd_rweather(playerid, params[])
{
if(RaceBuilders[playerid] != 0)
{
new tmp[256], idx;
    tmp = strtok(params, idx);
    if(strfind(tmp, \"rain\", true) != -1)
    {
            Rweather[bb(playerid)] = 8;
            SendClientMessage(playerid, COLOUR_GREEN, \"Race weather set to rain.\");
            SetPlayerWeather(playerid, 8);
    }
    else if(strfind(tmp, \"clear\", true) != -1 || strfind(tmp, \"sunny\", true) != -1)
    {
            Rweather[bb(playerid)] = 1;
            SendClientMessage(playerid, COLOUR_GREEN, \"Race weather set to clear.\");
            SetPlayerWeather(playerid, 0);
    }
    else if(strfind(tmp, \"foggy\", true) != -1 || strfind(tmp, \"fog\", true) != -1)
    {
            Rweather[bb(playerid)] = 9;
            SendClientMessage(playerid, COLOUR_GREEN, \"Race weather set to foggy.\");
            SetPlayerWeather(playerid, 9);
    }
    else if(strfind(tmp, \"hurricane\", true) != -1 || strfind(tmp, \"storm\", true) != -1)
    {
            Rweather[bb(playerid)] = -68;
            SendClientMessage(playerid, COLOUR_GREEN, \"Race weather set to hurricane.\");
            SetPlayerWeather(playerid, -68);
    }
    else if(strfind(tmp, \"drawdist\", true) != -1)
    {
            Rweather[bb(playerid)] = 1337;
            SendClientMessage(playerid, COLOUR_GREEN, \"Race weather set to massive draw distance.\");
            SetPlayerWeather(playerid, 1337);
    }
    else
    {
        SendClientMessage(playerid, COLOUR_RED, \"Error: Invalid weather name: Use \'clear\', \'rain\', \'hurricane\', \'fog\' or \'drawdist\'\");
        return 1;
    }
}
else SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
return 1;
}
dcmd_rworld(playerid, params[])
{
if(RaceBuilders[playerid] != 0)
{
new worldid;
new tmp[256], idx, str[64];
    tmp = strtok(params, idx);
    worldid = strval(tmp);
if(!strlen(tmp))
{
   SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /rworld [worldid]\");
   return 1;
}
if(worldid != 0) if(worldid > 110 || worldid < 100) return SendClientMessage(playerid, COLOUR_RED, \"Error: The world id must be 0, or between 100 and 110\");
Rworld[bb(playerid)] = worldid;
format(str,sizeof(str), \"Race world & your current world have been set to %d.\", worldid);
SetPlayerVirtualWorld(playerid, worldid);
SendClientMessage(playerid, COLOUR_GREEN, str);
}
else
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
}
return 1;
}
dcmd_rvehicle(playerid, params[])
{
if(RaceBuilders[playerid] != 0)
{
new carid;
new tmp[256], idx, str[64], vehicle;
    tmp = strtok(params, idx);
    carid = strval(tmp);
if(!strlen(tmp))
{
   SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /car [car id]\");
   return 1;
}
if(!IsNumeric(tmp))
{
   vehicle = ReturnVehicleID(tmp);
   new vname[32]; vname = ReturnVehicleName(vehicle);
   if(vehicle == INVALID_VEHICLE_ID)
   {
       SendClientMessage(playerid, COLOUR_WHITE, \"Invalid vehicle id.\");
      return 1;
   }
   else
   {
      format(str,sizeof(str), \"Race vehicle has been set to %s.\", vname);
      if(IsNosVehicleInvalid(Rcar[bb(playerid)]) && Rnos[bb(playerid)] == 1)
      {
          SendClientMessage(playerid, COLOUR_WHITE, \"Nitrous will not work with this race vehicle, so it has been disabled.\");
                    Rnos[bb(playerid)] = 0;
      }
      SendClientMessage(playerid, COLOUR_GREEN, str);
      Rcar[bb(playerid)] = vehicle;
      return 1;
   }
}
if(carid != INVALID_VEHICLE_ID)
{
   format(str,sizeof(str), \"Vehicle has been set to %d.\",carid);
   SendClientMessage(playerid, COLOUR_GREEN, str);
   Rcar[bb(playerid)] = carid;
   if(IsNosVehicleInvalid(Rcar[bb(playerid)]) && Rnos[bb(playerid)] == 1)
   {
               SendClientMessage(playerid, COLOUR_WHITE, \"Nitrous will not work with this race vehicle, so it has been disabled.\");
                Rnos[bb(playerid)] = 0;
   }
}
else SendClientMessage(playerid, COLOUR_RED, \"Invalid car id!\");
}
else
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
}
return 1;
}
dcmd_saverace(playerid, params[])
{
if(BStartX[playerid] == 0 && PlayerEditing[playerid] == 0)
{
    SendClientMessage(playerid, COLOUR_RED, \"You have not set the start point with /tcp!\");
    return 1;
}
if(RaceBuilders[playerid] != 0)
{
new tmp[256], idx;
    tmp = strtok(params, idx);
    if(!strlen(tmp))
{
   SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /saverace [name]\");
   return 1;
    }
    if(BCurrentCheckpoints[bb(playerid)] < 2)
    {
        SendClientMessage(playerid, COLOUR_YELLOW, \"You need atleast 2 checkpoints to save!\");
        return 1;
    }
new race_name[32],templine[42];
format(race_name, 32, \"/iRaces/%s.iR\",tmp);
if(fexist(race_name) && PlayerEditing[playerid] == 0)
{
   format(iString,sizeof(iString), \"Race \\\"%s\\\" already exists.\",tmp);
   SendClientMessage(playerid, COLOUR_RED, iString);
   return 1;
        }
format(race_name, 32, \"/iRaces/%s.iR\",tmp);
new Bcreator[MAX_PLAYER_NAME];
GetPlayerName(playerid, Bcreator, MAX_PLAYER_NAME);
format(iString, sizeof(iString), \"%s has created the race %s!\", Bcreator, tmp);
SendClientMessageToAll(COLOUR_GREEN, iString);
INI_Open(race_name);
INI_WriteInt(\"Vehicle\", Rcar[bb(playerid)]);
INI_WriteInt(\"AutoFix\", Rfix[bb(playerid)]);
INI_WriteString(\"Creator\", Bcreator);
INI_WriteInt(\"Nos\", Rnos[bb(playerid)]);
INI_WriteInt(\"World\", Rworld[bb(playerid)]);
INI_WriteInt(\"Weather\", Rweather[bb(playerid)]);
INI_WriteInt(\"RaceMode\", Bracemode[bb(playerid)]);
INI_WriteInt(\"Laps\", Blaps[bb(playerid)]);
INI_WriteInt(\"AirRace\", BAirrace[bb(playerid)]);
INI_WriteFloat(\"CPSize\", BCPsize[bb(playerid)]);
INI_WriteString(\"RaceName\", tmp);
INI_WriteFloat(\"Gravity\", Rgravity[bb(playerid)]);
// Pickups
if(BPickupModels[bb(playerid)] == 0) BPickupModels[bb(playerid)] = 3096;
//INI_WriteInt(\"PickupModel\", BPickupModels[bb(playerid)]);
INI_WriteInt(\"PickupModel\", 3096);
format(iString, sizeof(iString), \"%f %f %f\", BPickupLocations[bb(playerid)][0][0], BPickupLocations[bb(playerid)][0][1], BPickupLocations[bb(playerid)][0][2]);
INI_WriteString(\"PickupLocations0\", iString);
format(iString, sizeof(iString), \"%f %f %f\", BPickupLocations[bb(playerid)][1][0], BPickupLocations[bb(playerid)][1][1], BPickupLocations[bb(playerid)][1][2]);
INI_WriteString(\"PickupLocations1\", iString);
format(iString, sizeof(iString), \"%f %f %f\", BPickupLocations[bb(playerid)][2][0], BPickupLocations[bb(playerid)][2][1], BPickupLocations[bb(playerid)][2][2]);
INI_WriteString(\"PickupLocations2\", iString);
format(iString, sizeof(iString), \"%f %f %f\", BPickupLocations[bb(playerid)][3][0], BPickupLocations[bb(playerid)][3][1], BPickupLocations[bb(playerid)][3][2]);
INI_WriteString(\"PickupLocations3\", iString);
format(iString, sizeof(iString), \"%f %f %f\", BPickupLocations[bb(playerid)][4][0], BPickupLocations[bb(playerid)][4][1], BPickupLocations[bb(playerid)][4][2]);
INI_WriteString(\"PickupLocations4\", iString);
INI_WriteInt(\"PickupType0\", BPickupTypes[bb(playerid)][0]);
INI_WriteInt(\"PickupType1\", BPickupTypes[bb(playerid)][1]);
INI_WriteInt(\"PickupType2\", BPickupTypes[bb(playerid)][2]);
INI_WriteInt(\"PickupType3\", BPickupTypes[bb(playerid)][3]);
INI_WriteInt(\"PickupType4\", BPickupTypes[bb(playerid)][4]);
INI_WriteInt(\"PickupVehicle0\", BPickupVehicles[bb(playerid)][0]);
INI_WriteInt(\"PickupVehicle1\", BPickupVehicles[bb(playerid)][1]);
INI_WriteInt(\"PickupVehicle2\", BPickupVehicles[bb(playerid)][2]);
INI_WriteInt(\"PickupVehicle3\", BPickupVehicles[bb(playerid)][3]);
INI_WriteInt(\"PickupVehicle4\", BPickupVehicles[bb(playerid)][4]);
INI_WriteString(\"RaceTimesName/0\", \"A\");
INI_WriteInt(\"RaceTimesTime/0\", 0);
INI_WriteString(\"RaceTimesName/1\", \"A\");
INI_WriteInt(\"RaceTimesTime/1\", 0);
INI_WriteString(\"RaceTimesName/2\", \"A\");
INI_WriteInt(\"RaceTimesTime/2\", 0);
INI_WriteString(\"RaceTimesName/3\", \"A\");
INI_WriteInt(\"RaceTimesTime/3\", 0);
INI_WriteString(\"RaceTimesName/4\", \"A\");
INI_WriteInt(\"RaceTimesTime/4\", 0);
        INI_WriteString(\"LapTimesName/0\", \"A\");
INI_WriteInt(\"LapTimesTime/0\", 0);
INI_WriteString(\"LapTimesName/1\", \"A\");
INI_WriteInt(\"LapTimesTime/1\", 0);
INI_WriteString(\"LapTimesName/2\", \"A\");
INI_WriteInt(\"LapTimesTime/2\", 0);
INI_WriteString(\"LapTimesName/3\", \"A\");
INI_WriteInt(\"LapTimesTime/3\", 0);
INI_WriteString(\"LapTimesName/4\", \"A\");
INI_WriteInt(\"LapTimesTime/4\", 0);
INI_WriteFloat(\"Tcp/1\", BStartX[playerid]);
INI_WriteFloat(\"Tcp/2\", BStartY[playerid]);
INI_WriteFloat(\"Tcp/3\", BStartZ[playerid]);
INI_WriteFloat(\"Tcp/4\", BStartR[playerid]);
for(new i = 0; i < BCurrentCheckpoints[bb(playerid)]+1;i++)
{
    if(BRaceCheckpoints[bb(playerid)][0] == 0) break;
   format(iString,sizeof(iString),\"%f %f %f\",BRaceCheckpoints[bb(playerid)][0], BRaceCheckpoints[bb(playerid)][1], BRaceCheckpoints[bb(playerid)][2]);
           format(templine,sizeof(templine),\"CPs/%d\",i);
   INI_WriteString(templine, iString);
}
INI_Save();
INI_Close();
format(iString,sizeof(iString),\"Your race \\\"%s\\\" has been saved.\",tmp);
         SendClientMessage(playerid, COLOUR_GREEN, iString);
if(!PlayerEditing[playerid])
{
      new File:f;
   f = fopen(\"iRaces/iList.iRf\",io_append);
   format(iString, sizeof(iString), \"%s %s\\n\", tmp, Bcreator);
   fwrite(f,iString);
   fclose(f);
}
SetPlayerWeather(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
else
{
SendClientMessage(playerid, COLOUR_RED, \"You are not building a race!\");
}
return 1;
}
dcmd_setlaps(playerid,params[])
{
new tmp[256], idx;
    tmp = strtok(params, idx);
    if(!strlen(tmp) || strval(tmp) <= 0)
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /setlaps [amount of laps (min: 1)]\");
return 1;
      }
if(RaceBuilders[playerid] != 0)
    {
Blaps[bb(playerid)] = strval(tmp);
format(tmp,sizeof(tmp),\"Amount of laps set to %d.\", Blaps[bb(playerid)]);
SendClientMessage(playerid, COLOUR_GREEN, tmp);
        return 1;
    }
if(RaceAdmin == 1 && IsNotAdmin(playerid)) return 1;
if(RaceActive == 1 || RaceStart == 1) SendClientMessage(playerid, COLOUR_RED, \"Race already in progress!\");
else if(LCurrentCheckpoint == 0) SendClientMessage(playerid, COLOUR_YELLOW, \"No race loaded.\");
else
{
    Racelaps=strval(tmp);
format(tmp,sizeof(tmp),\"Amount of laps set to %d for current race.\", Racelaps);
SendClientMessage(playerid, COLOUR_GREEN, tmp);
}
return 1;
}
dcmd_racemode(playerid,params[])
{
new tmp[256], idx, tempmode;
    tmp = strtok(params, idx);
    if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /racemode [0/1/2/3]\");
return 1;
      }
if(tmp[0] == \'d\') tempmode=0;
else if(tmp[0] == \'r\') tempmode=1;
else if(tmp[0] == \'y\') tempmode=2;
else if(tmp[0] == \'m\') tempmode=3;
else tempmode=strval(tmp);
if (0 > tempmode || tempmode > 3)
      {
          SendClientMessage(playerid, COLOUR_YELLOW, \"Invalid racemode!\");
return 1;
      }
if(RaceBuilders[playerid] != 0)
    {
if(tempmode == 2 && BCurrentCheckpoints[bb(playerid)] < 3)
{
    SendClientMessage(playerid, COLOUR_YELLOW, \"Can\'t set racemode 2 on races with only 2 CPs. Changing to mode 1 instead.\");
    Bracemode[bb(playerid)] = 1;
    return 1;
}
Bracemode[bb(playerid)] = tempmode;
format(tmp,sizeof(tmp),\"Racemode set to %d.\", Bracemode[bb(playerid)]);
SendClientMessage(playerid, COLOUR_GREEN, tmp);
        return 1;
    }
if(RaceAdmin == 1 && IsNotAdmin(playerid)) return 1;
if(RaceActive == 1 || RaceStart == 1) SendClientMessage(playerid, COLOUR_RED, \"Race already in progress!\");
else if(LCurrentCheckpoint == 0) SendClientMessage(playerid, COLOUR_YELLOW, \"No race loaded.\");
else
{
if(tempmode == 2 && LCurrentCheckpoint < 2)
{
    SendClientMessage(playerid, COLOUR_YELLOW, \"Can\'t set racemode 2 on races with only 2 CPs. Changing to mode 1 instead.\");
    Racemode = 1;
    return 1;
}
    Racemode=tempmode;
format(tmp,sizeof(tmp),\"Racemode set to %d.\", Racemode);
SendClientMessage(playerid, COLOUR_GREEN, tmp);
}
return 1;
}
dcmd_loadrace(playerid, params[])
{
Racemode = 0; Racelaps = 1;
new tmp[128], idx;
    tmp = strtok(params, idx);
    if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /loadrace [name]\");
return 1;
    }
    Cendrace();
    new name[32];
    GetPlayerName(playerid, name, 32);
    if(strcmp(tmp, \"rand\", true, 4) == 0 || strcmp(tmp, \"random\", true, 6) == 0)
    {
LoadRandom();
format(iString,sizeof(iString),\"%s has loaded a random race: %s\", name, CRaceName);
SendClientMessageToAll(COLOUR_ORANGE, iString);
AddAdminLogLine(COLOUR_YELLOW, iString);
    }
    else
{
fback=LoadRace(tmp);
if(fback < 0)
{
   format(iString,sizeof(iString),\"Race \\\'%s\\\' doesn\'t exist!\",tmp);
   SendClientMessage(playerid, COLOUR_RED, iString);
   printf(\"error: %s\", tmp);
   return 1;
}
        format(iString,sizeof(iString),\"%s Elinditot egy versenyt\", name, tmp);
       AddAdminLogLine(COLOUR_YELLOW, iString);
       SendClientMessageToAll(COLOUR_YELLOW,iString);
}
if(LCurrentCheckpoint<2 && Racemode == 2)
{
    Racemode = 1; // Racemode 2 doesn\'t work well with only 2CPs, and mode 1 is just the same when playing with 2 CPs.
}                 // Setting racemode 2 is prevented from racebuilder so this shouldn\'t happen anyways.
Cstartrace();
return 1;
}
dcmd_loadracemenu(playerid, params[])
{
if(RaceAdmin == 1 && IsNotAdmin(playerid)) return 1;
Racemode = 0; Racelaps = 1;
new tmp[128], idx;
    tmp = strtok(params, idx);
    if(!strlen(tmp))
{
SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /loadracemenu [name]\");
return 1;
    }
    if(RaceActive == 1)
    {
SendClientMessage(playerid, COLOUR_RED, \"A race is already active!\");
return 1;
    }
fback=LoadRace(tmp);
if(fback == -1) format(iString,sizeof(iString),\"Race \\\'%s\\\' doesn\'t exist!\",tmp);
else if (fback == -2) format(iString,sizeof(iString),\"Race \\\'%s\\\' is created with a newer version of RacerX, cannot load.\",tmp);
if(fback < 0)
{
    SendClientMessage(playerid,COLOUR_RED,iString);
    return 1;
}
new name[64], str[128];
    GetPlayerName(playerid, name, 32);
    format(iString,sizeof(iString),\"%s has used the race command /loadrace\", name);
    AddAdminLogLine(COLOUR_YELLOW, iString);
GetPlayerName(playerid, name, 64);
format(str,sizeof(str),\"%s has loaded a race!\",name);
SendClientMessageToAll(COLOUR_GREEN,str);
//format(iString,sizeof(iString),\"Race \\\'%s\\\' loaded, /startrace to start it. You can change laps and mode before that.\",CRaceName);
//SendClientMessage(playerid,COLOUR_GREEN,iString);
if(LCurrentCheckpoint<2 && Racemode == 2)
{
    Racemode = 1; // Racemode 2 doesn\'t work well with only 2CPs, and mode 1 is just the same when playing with 2 CPs.
}                 // Setting racemode 2 is prevented from racebuilder so this shouldn\'t happen anyways.
if(!IsValidMenu(MRace)) CreateRaceMenus();
if(Airrace == 0) SetMenuColumnHeader(MRace,0,\"Air race: off\");
else SetMenuColumnHeader(MRace,0,\"Air race: ON\");
TogglePlayerControllable(playerid,0);
ShowMenuForPlayer(MRace,playerid);
return 1;
}
dcmd_startrace(playerid, params[])
{
#pragma unused params
    if(RaceAdmin == 1 && IsNotAdmin(playerid)) return 1;
if(LCurrentCheckpoint == 0) SendClientMessage(playerid,COLOUR_YELLOW,\"No race loaded!\");
else if (RaceActive == 1) SendClientMessage(playerid,COLOUR_YELLOW,\"Race is already active!\");
else Cstartrace();
return 1;
}
 
dcmd_deleterace(playerid, params[])
{
if((RaceAdmin == 1 || BuildAdmin == 1) && IsNotAdmin(playerid)) return 1;
new filename[128], idx, fname[128];
filename = strtok(params,idx);
fname = filename;
if(!(strlen(filename)))
{
    SendClientMessage(playerid, COLOUR_WHITE, \"USAGE: /deleterace [race]\");
    return 1;
}
format(filename,sizeof(filename),\"iRaces/%s.iR\",filename);
if(!fexist(filename))
{
format(iString,sizeof(iString), \"The race \\\"%s\\\" doesn\'t exist.\",filename);
SendClientMessage(playerid, COLOUR_RED, iString);
return 1;
}
fremove(filename);
if(fdeleteline(\"/iRaces/iList.iRf\", fname))
{
SendClientMessage(playerid, COLOUR_GREEN, \"iList line removed!\");
}
else
{
SendClientMessage(playerid, COLOUR_GREEN, \"iList line not removed!\");
}
format(iString,sizeof(iString), \"The race \\\"%s\\\" has been deleted.\",fname);
SendClientMessage(playerid, COLOUR_GREEN, iString);
return 1;
}
dcmd_rjoin(playerid,params[])
{
#pragma unused params
    SetVehicleVirtualWorld( CreateVehicle(411,-1675.9929,-194.0155,14.1484,314.9340,0,0,0),RaceWorld);
    SetVehicleVirtualWorld( CreateVehicle(495,-61.9075,1963.6871,17.2266,174.5371,0,0,0),RaceWorld);
if(RaceBuilders[playerid] != 0)
{
    SendClientMessage(playerid, COLOUR_YELLOW, \"You are currently building a race, can\'t join. Use /clearrace to exit build mode.\");
    return 1;
}
if(RaceParticipant[playerid]>0)
{
    SendClientMessage(playerid, COLOUR_YELLOW, \"You\'ve already joined the race!\");
}
else if(RaceActive==1 && RaceStart==0)
{
if(GetPlayerMoney(playerid) < JoinFee)
{
   format(iString,sizeof(iStrin
« Utoljára szerkesztve: 2013. Január 14. - 18:32:00 írta [RC]Farkas »

Race system
« Válasz #1 Dátum: 2013. Január 14. - 18:56:29 »
0 Show voters
Üdv!

Míg át lessem a filterszkriptet addig csinálj ebbõl 1 ett:


http://forum.sa-mp.com/showthread.php?t=143764

Race system
« Válasz #2 Dátum: 2013. Január 14. - 19:55:44 »
0 Show voters
Hogyhogy 1 et már egybe van csak le kell tolteni

 

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