Szerző Téma: PPC_House admin ház eladás  (Megtekintve 713 alkalommal)

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PPC_House admin ház eladás
« Dátum: 2013. február 11. - 17:19:39 »
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Sziasztok!
Valahol régen láttam 1 ilyan INC t a PPc_Housinghoz hogy admin el tudja admin más házát csak most nem találom. :(
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PPC_House admin ház eladás
« Válasz #1 Dátum: 2013. február 11. - 17:28:31 »
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Másold be a házeladás parancsát.

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PPC_House admin ház eladás
« Válasz #2 Dátum: 2013. február 11. - 17:40:32 »
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a ház eladás dialogba van ebben:
 
OMMAND:housemenu(playerid, params[])
{
// Setup local variables
new OptionsList[200], DialogTitle[200];
// Send the command to all admins so they can see it
SendAdminText(playerid, \"/housemenu\", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player is inside a house
if (APlayerData[playerid][CurrentHouse] != 0)
{
   format(DialogTitle, sizeof(DialogTitle), \"Select option for %s\", AHouseData[APlayerData[playerid][CurrentHouse]][HouseName]);
   format(OptionsList, sizeof(OptionsList), \"%s Ház Név Változtatás\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s Ház fejlesztése\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s AutóVásárlás\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s Aútó Biztositás\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s Aútó eladás\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s Ház Eladás\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s Ház Kinyit Nyivanoság Elot\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s Ház Bezár Nyivanoság Elot\\n\", OptionsList);
   format(OptionsList, sizeof(OptionsList), \"%s Kilép a házból\\n\", OptionsList);
   // Show the housemenu
   ShowPlayerDialog(playerid, DialogHouseMenu, DIALOG_STYLE_LIST, DialogTitle, OptionsList, \"Választ\", \"Bezár\");
}
else
    SendClientMessage(playerid, 0xFF0000FF, \"You\'re not inside a house\");
}
else
    return 0;
// Let the server know that this was a valid command
return 1;
}

PPC_House admin ház eladás
« Válasz #3 Dátum: 2013. február 11. - 17:56:35 »
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A DialogHouseMenut is.

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PPC_House admin ház eladás
« Válasz #4 Dátum: 2013. február 11. - 18:01:43 »
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Dialog_HouseMenu(playerid, response, listitem)
{
// Just close the dialog if the player clicked \"Cancel\"
if(!response) return 1;
// Setup local variables
new UpgradeList[2000], HouseID, DialogTitle[200], Counter, UpgradePrice, Msg[128], CarSlot, VehicleClassList[1000], VehicleList[500];
// Get the HouseID of the house where the player is
HouseID = APlayerData[playerid][CurrentHouse];
// Select an option based on the selection in the list
switch(listitem)
{
    case 0: // Change house name
    {
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
        format(DialogTitle, 200, TXT_DialogOldHouseName, AHouseData[HouseID][HouseName]);
      ShowPlayerDialog(playerid, DialogHouseNameChange, DIALOG_STYLE_INPUT, DialogTitle, TXT_DialogEnterNewHouseName, TXT_DialogButtonSelect, TXT_DialogButtonCancel);
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
    }
    case 1: // Upgrade the house
    {
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
        // Check if it\'s possible to upgrade further
      if (AHouseData[HouseID][HouseLevel] < AHouseData[HouseID][HouseMaxLevel])
      {
         // Add only the upgrades above the current house-level to the upgradelist
         for (new i = AHouseData[HouseID][HouseLevel] + 1; i <= AHouseData[HouseID][HouseMaxLevel]; i++)
         {
             Counter++; // Add 1 to the counter each time an upgrade is added to the upgradelist
             UpgradePrice = ((AHouseData[HouseID][HousePrice] * Counter) / 100) * HouseUpgradePercent;
             // Add the upgrade-info in green if the player can afford it, and in red if he cannot afford it
            if (APlayerData[playerid][PlayerMoney] >= UpgradePrice)
               format(UpgradeList, 2000, \"%s{00FF00}%s (level %i)\\t\\t$%i\\n\", UpgradeList, AHouseInteriors[interiorName], i, UpgradePrice);
            else
               format(UpgradeList, 2000, \"%s{FF0000}%s (level %i)\\t\\t$%i\\n\", UpgradeList, AHouseInteriors[interiorName], i, UpgradePrice);
         }
           // Show another dialog to let the player select which upgrade he wants for his house
         ShowPlayerDialog(playerid, DialogUpgradeHouse, DIALOG_STYLE_LIST, TXT_DialogSelectHouseUpgrade, UpgradeList, TXT_DialogButtonSelect, TXT_DialogButtonCancel);
      }
      else
          SendClientMessage(playerid, 0xFFFFFFFF, TXT_HouseReachedMaxLevel);
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
    }
case 2: // Buy house-car
{
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
       // Find a free carslot
       CarSlot = House_GetFreeCarSlot(HouseID);
       // Check if the carslot is valid
       if (CarSlot != -1)
       {
          // Let the player choose a vehicle-class
         format(VehicleClassList, 1000, \"%s{00FF00}%s{FFFFFF}\\n\", VehicleClassList, \"Motrok\");
         format(VehicleClassList, 1000, \"%s{40FF00}%s{FFFFFF}\\n\", VehicleClassList, \"Hajok\");
         format(VehicleClassList, 1000, \"%s{80FF00}%s{FFFFFF}\\n\", VehicleClassList, \"Cabriok\");
         format(VehicleClassList, 1000, \"%s{B0FF00}%s{FFFFFF}\\n\", VehicleClassList, \"Helicopterek\");
         format(VehicleClassList, 1000, \"%s{FFFF00}%s{FFFFFF}\\n\", VehicleClassList, \"MunkaJármuek\");
         format(VehicleClassList, 1000, \"%s{B0FF40}%s{FFFFFF}\\n\", VehicleClassList, \"Low-Riderek\");
         format(VehicleClassList, 1000, \"%s{80FF80}%s{FFFFFF}\\n\", VehicleClassList, \"Telep Aútók\");
         format(VehicleClassList, 1000, \"%s{40FFB0}%s{FFFFFF}\\n\", VehicleClassList, \"Repülok\");
         format(VehicleClassList, 1000, \"%s{00FFFF}%s{FFFFFF}\\n\", VehicleClassList, \"Szolgálati Jármuvek\");
         format(VehicleClassList, 1000, \"%s{00B0FF}%s{FFFFFF}\\n\", VehicleClassList, \"RC Jarmuvek\");
         format(VehicleClassList, 1000, \"%s{0080FF}%s{FFFFFF}\\n\", VehicleClassList, \"Saloon Autók\");
         format(VehicleClassList, 1000, \"%s{0040FF}%s{FFFFFF}\\n\", VehicleClassList, \"Sport Autók\");
         format(VehicleClassList, 1000, \"%s{0000FF}%s{FFFFFF}\\n\", VehicleClassList, \"Kombik\");
         format(VehicleClassList, 1000, \"%s{4000FF}%s{FFFFFF}\\n\", VehicleClassList, \"Trailerek\");
         format(VehicleClassList, 1000, \"%s{8000FF}%s{FFFFFF}\\n\", VehicleClassList, \"Egyedi jármuvek\");
         // Ask which vehicle class the player wants to see to buy a vehicle
         ShowPlayerDialog(playerid, DialogBuyCarClass, DIALOG_STYLE_LIST, TXT_DialogBuyCarSelectClass, VehicleClassList, TXT_DialogButtonSelect, TXT_DialogButtonCancel);
       }
       else
           SendClientMessage(playerid, 0xFFFFFFFF, TXT_HouseHasMaxVehicles);
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
}
case 3: // Buy house-car insurance
{
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
       new MsgInsurance[128];
       // Check if this house doesn\'t have insurance yet
       if (AHouseData[HouseID][insurance] == 0)
       {
           // Check if the player can afford the insurance
           if (APlayerData[playerid][PlayerMoney] >= (AHouseData[HouseID][HousePrice] / 10))
           {
             // Construct the message for the dialog, this includes the price for the insurance
             format(MsgInsurance, 128, TXT_DialogBuyInsurance, AHouseData[HouseID][HousePrice] / 10);
            // Ask the player if the wants to buy an insurance for this house\'s vehicles
            ShowPlayerDialog(playerid, DialogBuyInsurance, DIALOG_STYLE_MSGBOX, TXT_DialogTitleBuyInsurance, MsgInsurance, TXT_DialogButtonYes, TXT_DialogButtonNo);
         }
         else
             SendClientMessage(playerid, 0xFFFFFFFF, TXT_CannotAffordInsurance);
      }
      else
          SendClientMessage(playerid, 0xFFFFFFFF, TXT_HouseAlreadyHasInsurance);
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
}
case 4: // Sell house-car
{
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
       new BuyableCarIndex, bool:HouseHasCars = false;
      // Check if the house has any cars assigned to it
      for (CarSlot = 0; CarSlot < 5; CarSlot++)
          if (AHouseData[HouseID][VehicleIDs][CarSlot] != 0)
              HouseHasCars = true;
      // Check if the house has any cars assigned to it
      if (HouseHasCars == true)
      {
         // Add all vehicles to the list
         for (CarSlot = 0; CarSlot < 10; CarSlot++)
         {
            if (AHouseData[HouseID][VehicleIDs][CarSlot] != 0)
            {
                // Get the index where the first vehicle is found in the ABuyableVehicles array
                BuyableCarIndex = VehicleBuyable_GetIndex(GetVehicleModel(AHouseData[HouseID][VehicleIDs][CarSlot]));
                // Add the name of the vehicle to the list
                format(VehicleList, 500, \"%s{00FF00}%s: $%i{FFFFFF}\\n\", VehicleList, ABuyableVehicles[buyableCarIndex][CarName], ABuyableVehicles[buyableCarIndex][Price] / 2);
            }
            else
               format(VehicleList, 500, TXT_EmptyCarSlot, VehicleList);
         }
         // Ask which vehicle class the player wants to see to buy a vehicle
         ShowPlayerDialog(playerid, DialogSellCar, DIALOG_STYLE_LIST, TXT_SelectVehicleToSell, VehicleList, TXT_DialogButtonSelect, TXT_DialogButtonCancel);
      }
      else
          SendClientMessage(playerid, 0xFFFFFFFF, TXT_NoHouseVehicles);
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
}
case 5: // Sell house
{
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
       // Setup local variables
       new bool:HouseHasCars = false;
      // Check if the house has any cars assigned to it
      for (CarSlot = 0; CarSlot < 10; CarSlot++)
          if (AHouseData[HouseID][VehicleIDs][CarSlot] != 0)
              HouseHasCars = true;
      // Check if all house-cars have been sold (all slots are empty)
      if (HouseHasCars == false)
      {
          format(Msg, 128, TXT_SureSellHouse, House_CalcSellPrice(HouseID));
         ShowPlayerDialog(playerid, DialogSellHouse, DIALOG_STYLE_MSGBOX, TXT_AreYouSure, Msg, TXT_DialogButtonYes, TXT_DialogButtonNo);
      }
      else
          SendClientMessage(playerid, 0xFFFFFFFF, TXT_CannotSellHouseWithCars);
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
}
    case 6: // Open the house to the public (everyone can enter it)
    {
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
       // Open the house to the public
      AHouseData[HouseID][HouseOpened] = true;
      // Let the player know he opened the house to the public
      SendClientMessage(playerid, 0xFFFFFFFF, \"{00FF00}Kinyitottad a hazad publikussa, barki be tud jonni\");
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
    }
    case 7: // Close the house to the public (only the owner can enter it)
    {
   // Only the house-owner can use this option
   if (House_PlayerIsOwner(playerid, HouseID) == 1)
   {
       // Close the house to the public
      AHouseData[HouseID][HouseOpened] = false;
      // Let the player know he closed the house to the public
      SendClientMessage(playerid, 0xFFFFFFFF, \"{00FF00}Bezartad a hazad, csak te tudsz bejonni\");
   }
   else
       SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Csak a haz tulajdonosa hasznalhatja ezt az opciot\");
    }
    case 8: // Exit the house
    {
   House_Exit(playerid, HouseID);
    }
}
return 1;
}

 

Dupla hozzászólás automatikusan összefûzve. ( 2013. február 12. - 18:31:33 )

megoldható?
« Utoljára szerkesztve: 2013. február 12. - 18:31:33 írta dukma »

 

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