Szerző Téma: Pénz mentés  (Megtekintve 1072 alkalommal)

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« Dátum: 2012. május 01. - 19:43:23 »
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Sziasztok.
Van egy Drift mérõm és ha driftelsz akkor kapsz pénzt a végén ha befejezted.
Odaadja a pénzt és ha ki-be lépek akkor utána már nem lesz meg:(
Valaki letudná írni nekem hogy tudnám megoldani??
Elõre is köszönöm:D

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« Válasz #1 Dátum: 2012. május 01. - 20:44:04 »
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Például:
http://forum.sa-mp.com/showthread.php?t=167937
De itt a fórumon a leírások közt is találsz biztos pár regisztrációs rendszert, ami menti a pénzt.

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« Válasz #2 Dátum: 2012. május 01. - 20:55:20 »
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De nekem csak az kell hogy lementse a pénzt. Luxadminom van.

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« Válasz #3 Dátum: 2012. május 01. - 22:34:47 »
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Másold be ide a szkriptet..

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« Válasz #4 Dátum: 2012. május 02. - 06:37:48 »
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#include <a_samp> // by I dont know .. :D lol
#define DRIFT_MINKAT 10.0 // by Luby
#define DRIFT_MAXKAT 90.0 // by Luby
#define DRIFT_SPEED 30.0 // by Luby
//////////// Added by Abhinav///////
#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF
/////////////////////////////////////
new DriftTimer[MAX_PLAYERS]; // Added by Abhinav
new TimerA,TimerB,TimerC; // Added by Abhinav
new DriftPointsNow[MAX_PLAYERS]; // by Luby
new PlayerDriftCancellation[MAX_PLAYERS]; // by Luby
new Float:ppos[MAX_PLAYERS][3]; // by Luby
enum Float:Pos{ Float:sX,Float:sY,Float:sZ }; // by Luby
new Float:SavedPos[MAX_PLAYERS][Pos]; // by Luby
new bool:DriftMode[MAX_PLAYERS]=false; // Added by Abhinav
new DriftBonus[MAX_PLAYERS]=1; // Added by Abhinav
new Float:HealthInit[MAX_PLAYERS]=1000.0; // Added by Abhinav
new bool:AutoFixBool[MAX_PLAYERS]=true; // Added by Abhinav
new Text:TDLabels[3]; // Added by Abhinav
new Text:TDValueDrift[MAX_PLAYERS]; // Added by Abhinav
new Text:TDValueBonus[MAX_PLAYERS]; // Added by Abhinav
new Text:TDValueCash[MAX_PLAYERS]; // Added by Abhinav
new Text:Textdraw0;
forward Drift(); // by Luby
forward AngleUpdate(); // by Luby
forward DriftExit(playerid); // by Luby
forward CheckPlayerState(); // Added by Abhinav
forward AutoFix(); // Added by Abhinav
public OnFilterScriptInit(){
        TimerA=SetTimer(\"AngleUpdate\", 200, true); // by Luby
        TimerB=SetTimer(\"AutoFix\", 500, true); //by Abhinav
        TimerC=SetTimer(\"CheckPlayerState\", 100, true); //by Abhinav
        LoadTextDraws();
        return 1;
}
public OnFilterScriptExit(){
KillTimer(TimerA);
KillTimer(TimerB);
KillTimer(TimerC);
return 1;
}
Float:GetPlayerTheoreticAngle(i) // By Luby
{
        new Float:sin;
        new Float:dis;
        new Float:angle2;
        new Float:x,Float:y,Float:z;
        new Float:tmp3;
        new Float:tmp4;
        new Float:MindAngle;
       
        if(IsPlayerConnected(i)){
       
                GetPlayerPos(i,x,y,z);
               
                dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[0])),2)+floatpower(floatabs(floatsub(y,ppos[1])),2));
               
                if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}
               
                if(x>ppos[0]){tmp3=x-ppos[0];}else{tmp3=ppos[0]-x;}
                if(y>ppos[1]){tmp4=y-ppos[1];}else{tmp4=ppos[1]-y;}
               
                if(ppos[1]>y && ppos[0]>x){
                   sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
                }
               
                if(ppos[1]<y && ppos[0]>x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatadd(sin, 180), 180.0);
                }
               
                if(ppos[1]<y && ppos[0]<x){
                    sin = acos(tmp4/dis);
                    MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
                }
               
                if(ppos[1]>y && ppos[0]<x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatadd(sin, 180);
                }
        }
       
        if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
}
public DriftExit(playerid){ // By Luby
        PlayerDriftCancellation[playerid] = 0;
       
 ////////////////// by Abhinav ///////////////////
        new Float:h;
        GetVehicleHealth(GetPlayerVehicleID(playerid),h);
        if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<100000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]*3);
        TextDrawHideForPlayer(playerid,TDLabels[0]);
        TextDrawHideForPlayer(playerid,TDLabels[1]);
        TextDrawHideForPlayer(playerid,TDLabels[2]);
        TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
        TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
        TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
       
        TextDrawHideForPlayer(playerid,Textdraw0);//added by Jagat[me]
       
        DriftBonus[playerid]=1;
        AutoFixBool[playerid]=true;
        SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);
        ////////////////////////////////////////////////////
       
        DriftPointsNow[playerid] = 0;
}
Float:ReturnPlayerAngle(playerid){ // By Luby
        new Float:Ang;
        if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
        return Ang;
}
public Drift(){ // By Luby
        new Float:Angle1, Float:Angle2, Float:BySpeed;
        new Float:Z;
        new Float:X;
        new Float:Y;
        new Float:SpeedX;
        for(new g=0;g<200;g++){
                GetPlayerPos(g, X, Y, Z);
                SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
                Angle1 = ReturnPlayerAngle(g);
                Angle2 = GetPlayerTheoreticAngle(g);
                BySpeed = floatmul(SpeedX, 12);
                if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
                        if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
                        PlayerDriftCancellation[g] = 0;
                        DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 4.1 * (BySpeed*0.2) )/10;
                        PlayerDriftCancellation[g] = SetTimerEx(\"DriftExit\", 3000, 0, \"d\", g);
                }
               
                if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){
                    ///////////// by Abhinav ////////////////////
                    if(DriftPointsNow[g]<500){
                        DriftBonus[g]=1;
         }
         //edited all by Jagat[me]
         if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<700){
                        DriftBonus[g]=2;
         }
                    if(DriftPointsNow[g]>=700 && DriftPointsNow[g]<1200){
                        DriftBonus[g]=3;
         }
         if(DriftPointsNow[g]>=1200 && DriftPointsNow[g]<1700){
                        DriftBonus[g]=4;
         }
         if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
                        DriftBonus[g]=5;
         }
         if(DriftPointsNow[g]>=2500 && DriftPointsNow[g]<3000){
                    DriftBonus[g]=6;
         }
         if(DriftPointsNow[g]>=3000 && DriftPointsNow[g]<5000){
                    DriftBonus[g]=7;
         }
         if(DriftPointsNow[g]>=5000 && DriftPointsNow[g]<7400){
                    DriftBonus[g]=8;
         }
         if(DriftPointsNow[g]>=7400 && DriftPointsNow[g]<10000){
                    DriftBonus[g]=9;
         }
         if(DriftPointsNow[g]>=10000 && DriftPointsNow[g]<13570){
                    DriftBonus[g]=10;
         }
         if(DriftPointsNow[g]>=13570 && DriftPointsNow[g]<15345){
                    DriftBonus[g]=11;
         }
         if(DriftPointsNow[g]>=17800 && DriftPointsNow[g]<19999){
                    DriftBonus[g]=12;
         }
         if(DriftPointsNow[g]>=22085 && DriftPointsNow[g]<23467){
                    DriftBonus[g]=13;
         }
         if(DriftPointsNow[g]>=23467 && DriftPointsNow[g]<25000){
                    DriftBonus[g]=14;
         }
         if(DriftPointsNow[g]>=25000){
                        DriftBonus[g]=15;
         }
         TextDrawShowForPlayer(g,TDLabels[0]);
         TextDrawShowForPlayer(g,TDLabels[1]);
         TextDrawShowForPlayer(g,TDLabels[2]);
                TextDrawShowForPlayer(g,TDValueDrift[g]);
                TextDrawShowForPlayer(g,TDValueBonus[g]);
                TextDrawShowForPlayer(g,TDValueCash[g]);
               
                TextDrawShowForPlayer(g,Textdraw0);//added by Jagat[me]
               
               
               
                new DPs[128],DBn[128],Cash[128],csh;
               
                valstr(DPs,DriftPointsNow[g],false);
                format(DBn,sizeof(DBn),\"X%i\",DriftBonus[g]);
                csh=DriftPointsNow[g]*DriftBonus[g];
                format(Cash,sizeof(Cash),\"$%i\",csh);
               
                    TextDrawSetString(TDValueDrift[g],DPs);
                    TextDrawSetString(TDValueBonus[g],DBn);
                    TextDrawSetString(TDValueCash[g],Cash);
         ////////////////////////////////////////
                }
                SavedPos[ g ][ sX ] = X;
                SavedPos[ g ][ sY ] = Y;
                SavedPos[ g ][ sZ ] = Z;
        }
}
public AngleUpdate(){ // By Luby
        for(new g=0;g<=MAX_PLAYERS;g++){
                new Float:x, Float:y, Float:z;
                if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
                ppos[g][0] = x;
                ppos[g][1] = y;
                ppos[g][2] = z;
        }
}
floatval(Float:val){ // By Luby
        new str[256];
        format(str, 256, \"%.0f\", val);
        return todec(str);
}
todec(str[]){ // By Luby
        return strval(str);
}
LoadTextDraws(){// by Abhinav
//edited all text draws by Jagat[me]
Textdraw0 = TextDrawCreate(322.000000, 338.000000, \"~n~\");
TextDrawLetterSize(Textdraw0, 1.600000, 6.359762);
TextDrawUseBox(Textdraw0, 1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 0x000000AA);
TextDrawTextSize(Textdraw0, 146.000000, 4.000000);//-------------------------~|~
TDLabels[0]=TextDrawCreate(160.000000, 348.000000,\"Drift Pont:\");
TextDrawColor(TDLabels[0],0xE81C90FF);
TextDrawSetShadow(TDLabels[0],0);
TextDrawSetOutline(TDLabels[0],1);
TextDrawLetterSize(TDLabels[0],0.36,1.123);
TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
TextDrawFont(TDLabels[0],1);
 
TDLabels[1]=TextDrawCreate(160.000000, 365.000000,\"Drift Bonus:\");
TextDrawColor(TDLabels[1],0x101BB3FF);
TextDrawSetShadow(TDLabels[1],0);
TextDrawSetOutline(TDLabels[1],1);
TextDrawLetterSize(TDLabels[1],0.36,1.123);
TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
TextDrawFont(TDLabels[1],1);
TDLabels[2]=TextDrawCreate(160.000000, 382.000000,\"Drift Penz:\");
TextDrawColor(TDLabels[2],0xEB2A10FF);
TextDrawSetShadow(TDLabels[2],0);
TextDrawSetOutline(TDLabels[2],1);
TextDrawLetterSize(TDLabels[2],0.36,1.123);
TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
TextDrawFont(TDLabels[2],1);
 
new i;
for(i=0;i<=MAX_PLAYERS;i++){
TDValueDrift=TextDrawCreate(246.000500, 347.000000,\"0\");
TextDrawColor(TDValueDrift,0x4C9E2EFF);
TextDrawSetShadow(TDValueDrift,0);
TextDrawLetterSize(TDValueDrift,0.37,1.2);
TextDrawBackgroundColor(TDValueDrift,COLOR_ValueOut);
TextDrawFont(TDValueDrift,3);
 
TDValueBonus=TextDrawCreate(246.005000, 364.000000,\" X1\");
TextDrawColor(TDValueBonus,0xC1C91AFF);
TextDrawSetShadow(TDValueBonus,0);
TextDrawLetterSize(TDValueBonus,0.37,1.2);
TextDrawBackgroundColor(TDValueBonus,COLOR_ValueOut);
TextDrawFont(TDValueBonus,3);
 
TDValueCash=TextDrawCreate(245.000600, 381.000000,\"$0\");
TextDrawColor(TDValueCash,0x33DEDBFF);
TextDrawSetShadow(TDValueCash,0);
TextDrawLetterSize(TDValueCash,0.37,1.2);
TextDrawBackgroundColor(TDValueCash,COLOR_ValueOut);
TextDrawFont(TDValueCash,3);
}
return 1;
}
//__//__removed drift stop function on big strike with any thing || by Jagat[me]
public CheckPlayerState(){ //by Abhinav
new i,cs;
for(i=0;i<=MAX_PLAYERS;i++){
    cs=GetPlayerState(i);
    if(DriftMode && cs==PLAYER_STATE_DRIVER && DriftPointsNow>70){
}
    if(cs==PLAYER_STATE_DRIVER && DriftMode==false){
        if(GetVType(GetPlayerVehicleID(i))){
        DriftMode=true;
        GetVehicleHealth(GetPlayerVehicleID(i),HealthInit);
        AutoFixBool=false;
        DriftTimer=SetTimerEx(\"Drift\", 200, true, \"i\", i);
   }
}
else if(cs!=PLAYER_STATE_DRIVER && DriftMode==true){
    KillTimer(DriftTimer);
    DriftMode=false;
    AutoFixBool=true;
}
else{}
}
return 1;
}
//---removed auto fix || not suitable with the script
public AutoFix(){ // By abhinav
new i;
for(i=0;i<=MAX_PLAYERS;i++){
if(AutoFixBool && IsPlayerInAnyVehicle(i)){
   SetVehicleHealth(GetPlayerVehicleID(i),HealthInit);
}
}
}
//just remove /* and */ to enable auto fix
GetVType(vid){ // By Abhinav
new Convertibles[4]={480, 533, 439, 555};
new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
new Wagons[5]={418, 404, 479, 458, 561};
new modelid=GetVehicleModel(vid);
new i;
for(i=0;i<3;i++){
    if(Convertibles==modelid) return 1;
}
for(i=0;i<25;i++){
    if(Industrial==modelid) return 1;
}
for(i=0;i<7;i++){
    if(LowRider==modelid) return 1;
}
for(i=0;i<12;i++){
    if(OffRoad==modelid) return 1;
}
for(i=0;i<19;i++){
    if(Service==modelid) return 1;
}
for(i=0;i<35;i++){
    if(Saloon==modelid) return 1;
}
for(i=0;i<20;i++){
    if(Sports==modelid) return 1;
}
for(i=0;i<5;i++){
    if(Wagons==modelid) return 1;
}
return 0;
}

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« Válasz #5 Dátum: 2012. május 02. - 22:36:17 »
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Meg csinálom neked holnap..

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« Válasz #6 Dátum: 2012. május 03. - 06:34:33 »
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Már nem kell:D Megoldva Zárom:D

 

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