Szerző Téma: Pawno gond, segítség!  (Megtekintve 2876 alkalommal)

Pawno gond, segítség!
« Válasz #30 Dátum: 2014. május 12. - 19:16:40 »
0 Show voters
Nincs meg az AMX file ezért bezáródik a szerver..
De lecompilerezni nemtudom mert error

Pawno gond, segítség!
« Válasz #31 Dátum: 2014. május 12. - 19:19:31 »
0 Show voters
Most milyen errort ír?

Pawno gond, segítség!
« Válasz #32 Dátum: 2014. május 12. - 19:20:26 »
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Ugyan azt.

Pawno gond, segítség!
« Válasz #33 Dátum: 2014. május 12. - 19:25:09 »
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Az érdekes, mert elõbb egy inc-t fordítottál, és most is ugyanazt adja ki?  :hmmm:

Pawno gond, segítség!
« Válasz #34 Dátum: 2014. május 12. - 19:28:46 »
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Esetleg belerakhatod a fejes, lábas rendszert egy hibátlan mod omba is, amibe írtam is valamit és hibátlan.
Ebbe kéne belerakni:
 
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define FEHER -1
main()
{
print(\"\\n----------------------------------\");
print(\" [HUN]War szerver by HunGamer1000\");
print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"[HUN]War\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
CreateObject(983, 1539.6, -1614.6, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1608.2, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1542.8, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1549.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1555.4, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1561.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1568.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1574.5, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1580.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1587.3, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1593.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1600.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1604.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1542.8, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1546.4, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1608.1, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1612, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1618.4, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1624.8, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1631.2, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1634.9, 16.6, 0, 0, 0);
    CreateObject(983, 1604.9, -1638.1, 16.6, 0, 0, 270);
    CreateObject(983, 1545.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.4, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.3, -1700.4, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1700.4, 28, 0, 0, 270);
    CreateObject(983, 1545.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(3029, 1565.7, -1667.3, 27.4, 0, 0, 90.25);
    CreateObject(983, 1577.9, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1653.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1659.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1665.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1672.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1678.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1685.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1691.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1697.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1704.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1710.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1705, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1703.6, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1697.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1690.8, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1684.4, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1681.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.2, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1678.4, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1669.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.2, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1692.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.7, -1700.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.7, -1711.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1560.1, -1714.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1704.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1680.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1664.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1649.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1637.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1561.7, -1637.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.6, -1637.3, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1663.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1658.1, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1654, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1647.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1542.5, -1650.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1658.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1667.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.6, -1672.8, 13.1, 0, 0, 0);
    CreateObject(3666, 1545.6, -1678.6, 13.1, 0, 0, 0);
    CreateObject(3934, 1564, -1703.3, 27.4, 0, 0, 0);
    CreateObject(3666, 1568, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1699.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1568.1, -1699.7, 27.9, 0, 0, 0);
    CreateObject(3934, 1554.5, -1643.5, 27.4, 0, 0, 0);
    CreateObject(3666, 1558.6, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1558.7, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.6, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.3, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3934, 1571.4, -1655.3, 27.4, 0, 0, 270.5);
    CreateObject(3666, 1574.9, -1651.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.6, -1651.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.7, -1659.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1575, -1659.1, 27.9, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, FEHER,\"Üdvözöllek a szerveren! Érezd jól magad!\");
    SendClientMessage(playerid, FEHER,\"A szerveren sok mappolás várható és van!\");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
printf(\"Valaki elhagyta a szervert!\");
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 
És a fejes lábas:
 
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
if(bodypart ==  BODY_PART_LEFT_LEG)
{
  if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
  {
   SendClientMessage(playerid, COLOR_LIGHTRED, \"Bal Lábon lõtted, ezért nem tud mozogni!\");
   TogglePlayerControllable(damagedid, false);
   SetPlayerDrunkLevel(damagedid, 50000);
   ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
   SetPlayerArmedWeapon(damagedid, 0);
   SendClientMessage(damagedid, COLOR_LIGHTRED, \"Bal Lábon lõttek, ezért nem bírsz mozogni!\");
  }
}
else if(bodypart == BODY_PART_RIGHT_LEG)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Jobb lábon lõtted, ezért nem tud mozogni!\");
  TogglePlayerControllable(damagedid, false);
  SetPlayerDrunkLevel(damagedid, 50000);
  ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
  SetPlayerArmedWeapon(damagedid, 0);
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Jobb Lábon lõttek, ezért nem bírsz mozogni!\");
}
}
else if(bodypart == BODY_PART_HEAD)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Fejenlõtted, ezért súlyosan megsérült és kórházba került!\");
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Fejenlõttek, ezért súlyosan megsérültél!\");
  SetPlayerHealth(damagedid,0);
}
}
return 1;
}

 
Segítés magadon:
 
if (strcmp(\"/segit\", cmdtext, true, 10) == 0)
{
  TogglePlayerControllable(playerid, true);
                SetPlayerDrunkLevel(playerid, 0);
                ClearAnimations(playerid);
  SendClientMessage(playerid, 0x33CCFFAA, \"Segítettél magadon!\");
  return 1;
}

Pawno gond, segítség!
« Válasz #35 Dátum: 2014. május 12. - 19:35:25 »
0 Show voters
Tessék:
Spoiler for Kód:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define FEHER -1
#define BODY_PART_LEFT_LEG 7
#define BODY_PART_RIGHT_LEG 8
#define BODY_PART_HEAD 9
#define COLOR_LIGHTRED 0xAA3333FF
main()
{
print(\"\\n----------------------------------\");
print(\" [HUN]War szerver by HunGamer1000\");
print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"[HUN]War\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
CreateObject(983, 1539.6, -1614.6, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1608.2, 16.6, 0, 0, 0);
    CreateObject(983, 1539.6, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1542.8, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1549.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1555.4, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1561.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1568.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1574.5, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1580.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1587.3, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1593.7, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1600.1, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1604.9, -1602.4, 16.6, 0, 0, 270);
    CreateObject(983, 1542.8, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1546.4, -1617.8, 16.6, 0, 0, 270);
    CreateObject(983, 1608.1, -1605.6, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1612, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1618.4, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1624.8, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1631.2, 16.6, 0, 0, 0);
    CreateObject(983, 1608.1, -1634.9, 16.6, 0, 0, 0);
    CreateObject(983, 1604.9, -1638.1, 16.6, 0, 0, 270);
    CreateObject(983, 1545.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1637.1, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.4, -1650.8, 28, 0, 0, 270);
    CreateObject(983, 1550.3, -1700.4, 28.1, 0, 0, 270);
    CreateObject(983, 1545.7, -1700.4, 28, 0, 0, 270);
    CreateObject(983, 1545.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1552.1, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1558.5, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1564.9, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1571.3, -1714.6, 28.1, 0, 0, 270);
    CreateObject(983, 1574.7, -1714.6, 28.1, 0, 0, 270);
    CreateObject(3029, 1565.7, -1667.3, 27.4, 0, 0, 90.25);
    CreateObject(983, 1577.9, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1653.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1659.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1665.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1672.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1678.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1685.1, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1691.5, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1697.9, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1704.3, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1710.7, 28.1, 0, 0, 0);
    CreateObject(983, 1577.9, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1711.4, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1705, 28.1, 0, 0, 0);
    CreateObject(983, 1542.6, -1703.6, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1697.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1690.8, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1684.4, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1681.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.2, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1678.4, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1669.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1678.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1677.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1676, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1675.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1674.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.6, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1673, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.5, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1554.2, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.9, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.6, -1672.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1692.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.7, -1700.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.7, -1711.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1560.1, -1714.5, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1704.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1680.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1664.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.9, -1649.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1577.8, -1637.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1561.7, -1637.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1542.6, -1637.3, 27.9, 0, 0, 0);
    CreateObject(983, 1553.5, -1663.2, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1658.1, 28.1, 0, 0, 0);
    CreateObject(983, 1553.5, -1654, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1640.3, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1646.7, 28.1, 0, 0, 0);
    CreateObject(983, 1542.5, -1647.6, 28.1, 0, 0, 0);
    CreateObject(3666, 1542.5, -1650.7, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1658.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1553.5, -1667.4, 27.9, 0, 0, 0);
    CreateObject(3666, 1545.6, -1672.8, 13.1, 0, 0, 0);
    CreateObject(3666, 1545.6, -1678.6, 13.1, 0, 0, 0);
    CreateObject(3934, 1564, -1703.3, 27.4, 0, 0, 0);
    CreateObject(3666, 1568, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1707, 27.9, 0, 0, 0);
    CreateObject(3666, 1559.9, -1699.8, 27.9, 0, 0, 0);
    CreateObject(3666, 1568.1, -1699.7, 27.9, 0, 0, 0);
    CreateObject(3934, 1554.5, -1643.5, 27.4, 0, 0, 0);
    CreateObject(3666, 1558.6, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3666, 1558.7, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.6, -1647.3, 27.9, 0, 0, 0);
    CreateObject(3666, 1550.3, -1639.9, 27.9, 0, 0, 0);
    CreateObject(3934, 1571.4, -1655.3, 27.4, 0, 0, 270.5);
    CreateObject(3666, 1574.9, -1651.2, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.6, -1651.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1567.7, -1659.1, 27.9, 0, 0, 0);
    CreateObject(3666, 1575, -1659.1, 27.9, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, FEHER,\"Üdvözöllek a szerveren! Érezd jól magad!\");
    SendClientMessage(playerid, FEHER,\"A szerveren sok mappolás várható és van!\");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
printf(\"Valaki elhagyta a szervert!\");
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
if(bodypart ==  BODY_PART_LEFT_LEG)
{
  if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
  {
   SendClientMessage(playerid, COLOR_LIGHTRED, \"Bal Lábon lõtted, ezért nem tud mozogni!\");
   TogglePlayerControllable(damagedid, false);
   SetPlayerDrunkLevel(damagedid, 50000);
   ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
   SetPlayerArmedWeapon(damagedid, 0);
   SendClientMessage(damagedid, COLOR_LIGHTRED, \"Bal Lábon lõttek, ezért nem bírsz mozogni!\");
  }
}
else if(bodypart == BODY_PART_RIGHT_LEG)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Jobb lábon lõtted, ezért nem tud mozogni!\");
  TogglePlayerControllable(damagedid, false);
  SetPlayerDrunkLevel(damagedid, 50000);
  ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
  SetPlayerArmedWeapon(damagedid, 0);
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Jobb Lábon lõttek, ezért nem bírsz mozogni!\");
}
}
else if(bodypart == BODY_PART_HEAD)
{
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid))
{
  SendClientMessage(playerid, COLOR_LIGHTRED, \"Fejenlõtted, ezért súlyosan megsérült és kórházba került!\");
  SendClientMessage(damagedid, COLOR_LIGHTRED, \"Fejenlõttek, ezért súlyosan megsérültél!\");
  SetPlayerHealth(damagedid,0);
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/segit\", cmdtext, true, 10) == 0)
{
        TogglePlayerControllable(playerid, true);
       SetPlayerDrunkLevel(playerid, 0);
        ClearAnimations(playerid);
        SendClientMessage(playerid, 0x33CCFFAA, \"Segítettél magadon!\");
        return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

Pawno gond, segítség!
« Válasz #36 Dátum: 2014. május 12. - 19:38:05 »
0 Show voters
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(13) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(27) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(150) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(170) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(247) : warning 217: loose indentation
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(249) : warning 217: loose indentation
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

 
Nem vagyok képes felfogni, hogy mi történik..
Lehet újra kell írnom az egészet, mivel erre is error-t ír mostmár. Nemtudom mi baja van.. de idegesít..
[mod]Code tag kitéve.[/mod]
« Utoljára szerkesztve: 2014. május 13. - 13:59:22 írta Dfoglalo »

Pawno gond, segítség!
« Válasz #37 Dátum: 2014. május 12. - 19:43:33 »
0 Show voters
#define-k alá:
 
#pragma tabsize 0

 
Ezzel nem lesz warning


Bár nem tudom, miért van error... Kimásoltam a kódom, betettem, de csak 5 loose indentation volt.


Itt van a pwn és amx:
KLIKK


Direkt Link:
KLIKK
« Utoljára szerkesztve: 2014. május 12. - 19:56:30 írta DeanGriffon »

Pawno gond, segítség!
« Válasz #38 Dátum: 2014. május 12. - 19:58:53 »
0 Show voters
Köszönöm, ha van skypeod privát üzenetben írd már le légyszi a neved, lehet még kell segítség és ott gyorsabb :D

Nem elérhető Dfoglalo

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Pawno gond, segítség!
« Válasz #39 Dátum: 2014. május 13. - 21:09:53 »
0 Show voters
[mod]Kitetted a [MEGOLDVA] taget, így most zárok![/mod]

 

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