// This is a comment// uncomment the line below if you want to write a filterscript//#define FILTERSCRIPT#include <a_samp>#define FEHER -1main(){print(\"\\n----------------------------------\");print(\" [HUN]War szerver by HunGamer1000\");print(\"----------------------------------\\n\");}public OnGameModeInit(){// Don\'t use these lines if it\'s a filterscriptSetGameModeText(\"[HUN]War\");AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);CreateObject(983, 1539.6, -1614.6, 16.6, 0, 0, 0); CreateObject(983, 1539.6, -1608.2, 16.6, 0, 0, 0); CreateObject(983, 1539.6, -1605.6, 16.6, 0, 0, 0); CreateObject(983, 1542.8, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1549.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1555.4, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1561.7, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1568.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1574.5, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1580.9, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1587.3, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1593.7, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1600.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1604.9, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1542.8, -1617.8, 16.6, 0, 0, 270); CreateObject(983, 1546.4, -1617.8, 16.6, 0, 0, 270); CreateObject(983, 1608.1, -1605.6, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1612, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1618.4, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1624.8, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1631.2, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1634.9, 16.6, 0, 0, 0); CreateObject(983, 1604.9, -1638.1, 16.6, 0, 0, 270); CreateObject(983, 1545.7, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1552.1, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1558.5, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1564.9, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1571.3, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1574.7, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1545.7, -1650.8, 28, 0, 0, 270); CreateObject(983, 1550.4, -1650.8, 28, 0, 0, 270); CreateObject(983, 1550.3, -1700.4, 28.1, 0, 0, 270); CreateObject(983, 1545.7, -1700.4, 28, 0, 0, 270); CreateObject(983, 1545.7, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1552.1, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1558.5, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1564.9, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1571.3, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1574.7, -1714.6, 28.1, 0, 0, 270); CreateObject(3029, 1565.7, -1667.3, 27.4, 0, 0, 90.25); CreateObject(983, 1577.9, -1640.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1646.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1653.1, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1659.5, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1665.9, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1672.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1678.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1685.1, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1691.5, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1697.9, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1704.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1710.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1711.4, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1711.4, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1705, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1703.6, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1697.2, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1690.8, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1684.4, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1681.6, 28.1, 0, 0, 0); CreateObject(3666, 1554.2, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1553.9, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1553.6, -1678.4, 27.9, 0, 0, 0); CreateObject(983, 1553.5, -1669.6, 28.1, 0, 0, 0); CreateObject(3666, 1554.5, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1678.1, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.8, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.5, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.2, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.9, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.6, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.3, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.7, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.4, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.1, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.8, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.5, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.2, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.9, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.6, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.3, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1554.2, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.9, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.6, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1692.4, 27.9, 0, 0, 0); CreateObject(3666, 1545.7, -1700.4, 27.9, 0, 0, 0); CreateObject(3666, 1542.7, -1711.3, 27.9, 0, 0, 0); CreateObject(3666, 1560.1, -1714.5, 27.9, 0, 0, 0); CreateObject(3666, 1577.8, -1704.4, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1680.4, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1664.3, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1649.9, 27.9, 0, 0, 0); CreateObject(3666, 1577.8, -1637.3, 27.9, 0, 0, 0); CreateObject(3666, 1561.7, -1637.2, 27.9, 0, 0, 0); CreateObject(3666, 1542.6, -1637.3, 27.9, 0, 0, 0); CreateObject(983, 1553.5, -1663.2, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1658.1, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1654, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1640.3, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1646.7, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1647.6, 28.1, 0, 0, 0); CreateObject(3666, 1542.5, -1650.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1658.2, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1667.4, 27.9, 0, 0, 0); CreateObject(3666, 1545.6, -1672.8, 13.1, 0, 0, 0); CreateObject(3666, 1545.6, -1678.6, 13.1, 0, 0, 0); CreateObject(3934, 1564, -1703.3, 27.4, 0, 0, 0); CreateObject(3666, 1568, -1707, 27.9, 0, 0, 0); CreateObject(3666, 1559.9, -1707, 27.9, 0, 0, 0); CreateObject(3666, 1559.9, -1699.8, 27.9, 0, 0, 0); CreateObject(3666, 1568.1, -1699.7, 27.9, 0, 0, 0); CreateObject(3934, 1554.5, -1643.5, 27.4, 0, 0, 0); CreateObject(3666, 1558.6, -1639.9, 27.9, 0, 0, 0); CreateObject(3666, 1558.7, -1647.3, 27.9, 0, 0, 0); CreateObject(3666, 1550.6, -1647.3, 27.9, 0, 0, 0); CreateObject(3666, 1550.3, -1639.9, 27.9, 0, 0, 0); CreateObject(3934, 1571.4, -1655.3, 27.4, 0, 0, 270.5); CreateObject(3666, 1574.9, -1651.2, 27.9, 0, 0, 0); CreateObject(3666, 1567.6, -1651.1, 27.9, 0, 0, 0); CreateObject(3666, 1567.7, -1659.1, 27.9, 0, 0, 0); CreateObject(3666, 1575, -1659.1, 27.9, 0, 0, 0);return 1;}public OnGameModeExit(){return 1;}public OnPlayerRequestClass(playerid, classid){SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);return 1;}public OnPlayerConnect(playerid){ SendClientMessage(playerid, FEHER,\"Üdvözöllek a szerveren! Érezd jól magad!\"); SendClientMessage(playerid, FEHER,\"A szerveren sok mappolás várható és van!\");return 1;}public OnPlayerDisconnect(playerid, reason){printf(\"Valaki elhagyta a szervert!\");return 1;}public OnPlayerSpawn(playerid){return 1;}public OnPlayerDeath(playerid, killerid, reason){return 1;}public OnVehicleSpawn(vehicleid){return 1;}public OnVehicleDeath(vehicleid, killerid){return 1;}public OnPlayerText(playerid, text[]){return 1;}public OnPlayerCommandText(playerid, cmdtext[]){if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0){// Do something herereturn 1;}return 0;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){return 1;}public OnPlayerExitVehicle(playerid, vehicleid){return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){return 1;}public OnPlayerEnterCheckpoint(playerid){return 1;}public OnPlayerLeaveCheckpoint(playerid){return 1;}public OnPlayerEnterRaceCheckpoint(playerid){return 1;}public OnPlayerLeaveRaceCheckpoint(playerid){return 1;}public OnRconCommand(cmd[]){return 1;}public OnPlayerRequestSpawn(playerid){return 1;}public OnObjectMoved(objectid){return 1;}public OnPlayerObjectMoved(playerid, objectid){return 1;}public OnPlayerPickUpPickup(playerid, pickupid){return 1;}public OnVehicleMod(playerid, vehicleid, componentid){return 1;}public OnVehiclePaintjob(playerid, vehicleid, paintjobid){return 1;}public OnVehicleRespray(playerid, vehicleid, color1, color2){return 1;}public OnPlayerSelectedMenuRow(playerid, row){return 1;}public OnPlayerExitedMenu(playerid){return 1;}public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid){return 1;}public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){return 1;}public OnRconLoginAttempt(ip[], password[], success){return 1;}public OnPlayerUpdate(playerid){return 1;}public OnPlayerStreamIn(playerid, forplayerid){return 1;}public OnPlayerStreamOut(playerid, forplayerid){return 1;}public OnVehicleStreamIn(vehicleid, forplayerid){return 1;}public OnVehicleStreamOut(vehicleid, forplayerid){return 1;}public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){return 1;}public OnPlayerClickPlayer(playerid, clickedplayerid, source){return 1;}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart){if(bodypart == BODY_PART_LEFT_LEG){ if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)) { SendClientMessage(playerid, COLOR_LIGHTRED, \"Bal Lábon lõtted, ezért nem tud mozogni!\"); TogglePlayerControllable(damagedid, false); SetPlayerDrunkLevel(damagedid, 50000); ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0); SetPlayerArmedWeapon(damagedid, 0); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Bal Lábon lõttek, ezért nem bírsz mozogni!\"); }}else if(bodypart == BODY_PART_RIGHT_LEG){if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)){ SendClientMessage(playerid, COLOR_LIGHTRED, \"Jobb lábon lõtted, ezért nem tud mozogni!\"); TogglePlayerControllable(damagedid, false); SetPlayerDrunkLevel(damagedid, 50000); ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0); SetPlayerArmedWeapon(damagedid, 0); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Jobb Lábon lõttek, ezért nem bírsz mozogni!\");}}else if(bodypart == BODY_PART_HEAD){if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)){ SendClientMessage(playerid, COLOR_LIGHTRED, \"Fejenlõtted, ezért súlyosan megsérült és kórházba került!\"); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Fejenlõttek, ezért súlyosan megsérültél!\"); SetPlayerHealth(damagedid,0);}}return 1;}
if (strcmp(\"/segit\", cmdtext, true, 10) == 0){ TogglePlayerControllable(playerid, true); SetPlayerDrunkLevel(playerid, 0); ClearAnimations(playerid); SendClientMessage(playerid, 0x33CCFFAA, \"Segítettél magadon!\"); return 1;}
// This is a comment// uncomment the line below if you want to write a filterscript//#define FILTERSCRIPT#include <a_samp>#define FEHER -1#define BODY_PART_LEFT_LEG 7#define BODY_PART_RIGHT_LEG 8#define BODY_PART_HEAD 9#define COLOR_LIGHTRED 0xAA3333FFmain(){print(\"\\n----------------------------------\");print(\" [HUN]War szerver by HunGamer1000\");print(\"----------------------------------\\n\");}public OnGameModeInit(){// Don\'t use these lines if it\'s a filterscriptSetGameModeText(\"[HUN]War\");AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);CreateObject(983, 1539.6, -1614.6, 16.6, 0, 0, 0); CreateObject(983, 1539.6, -1608.2, 16.6, 0, 0, 0); CreateObject(983, 1539.6, -1605.6, 16.6, 0, 0, 0); CreateObject(983, 1542.8, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1549.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1555.4, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1561.7, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1568.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1574.5, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1580.9, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1587.3, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1593.7, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1600.1, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1604.9, -1602.4, 16.6, 0, 0, 270); CreateObject(983, 1542.8, -1617.8, 16.6, 0, 0, 270); CreateObject(983, 1546.4, -1617.8, 16.6, 0, 0, 270); CreateObject(983, 1608.1, -1605.6, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1612, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1618.4, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1624.8, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1631.2, 16.6, 0, 0, 0); CreateObject(983, 1608.1, -1634.9, 16.6, 0, 0, 0); CreateObject(983, 1604.9, -1638.1, 16.6, 0, 0, 270); CreateObject(983, 1545.7, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1552.1, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1558.5, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1564.9, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1571.3, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1574.7, -1637.1, 28.1, 0, 0, 270); CreateObject(983, 1545.7, -1650.8, 28, 0, 0, 270); CreateObject(983, 1550.4, -1650.8, 28, 0, 0, 270); CreateObject(983, 1550.3, -1700.4, 28.1, 0, 0, 270); CreateObject(983, 1545.7, -1700.4, 28, 0, 0, 270); CreateObject(983, 1545.7, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1552.1, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1558.5, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1564.9, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1571.3, -1714.6, 28.1, 0, 0, 270); CreateObject(983, 1574.7, -1714.6, 28.1, 0, 0, 270); CreateObject(3029, 1565.7, -1667.3, 27.4, 0, 0, 90.25); CreateObject(983, 1577.9, -1640.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1646.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1653.1, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1659.5, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1665.9, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1672.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1678.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1685.1, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1691.5, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1697.9, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1704.3, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1710.7, 28.1, 0, 0, 0); CreateObject(983, 1577.9, -1711.4, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1711.4, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1705, 28.1, 0, 0, 0); CreateObject(983, 1542.6, -1703.6, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1697.2, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1690.8, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1684.4, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1681.6, 28.1, 0, 0, 0); CreateObject(3666, 1554.2, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1553.9, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1553.6, -1678.4, 27.9, 0, 0, 0); CreateObject(983, 1553.5, -1669.6, 28.1, 0, 0, 0); CreateObject(3666, 1554.5, -1678.4, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1678.1, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.8, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.5, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1677.2, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.9, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.6, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676.3, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1676, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.7, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.4, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1675.1, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.8, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.5, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1674.2, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.9, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.6, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673.3, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1673, 27.9, 0, 0, 0); CreateObject(3666, 1554.5, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1554.2, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.9, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.6, -1672.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1692.4, 27.9, 0, 0, 0); CreateObject(3666, 1545.7, -1700.4, 27.9, 0, 0, 0); CreateObject(3666, 1542.7, -1711.3, 27.9, 0, 0, 0); CreateObject(3666, 1560.1, -1714.5, 27.9, 0, 0, 0); CreateObject(3666, 1577.8, -1704.4, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1680.4, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1664.3, 27.9, 0, 0, 0); CreateObject(3666, 1577.9, -1649.9, 27.9, 0, 0, 0); CreateObject(3666, 1577.8, -1637.3, 27.9, 0, 0, 0); CreateObject(3666, 1561.7, -1637.2, 27.9, 0, 0, 0); CreateObject(3666, 1542.6, -1637.3, 27.9, 0, 0, 0); CreateObject(983, 1553.5, -1663.2, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1658.1, 28.1, 0, 0, 0); CreateObject(983, 1553.5, -1654, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1640.3, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1646.7, 28.1, 0, 0, 0); CreateObject(983, 1542.5, -1647.6, 28.1, 0, 0, 0); CreateObject(3666, 1542.5, -1650.7, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1658.2, 27.9, 0, 0, 0); CreateObject(3666, 1553.5, -1667.4, 27.9, 0, 0, 0); CreateObject(3666, 1545.6, -1672.8, 13.1, 0, 0, 0); CreateObject(3666, 1545.6, -1678.6, 13.1, 0, 0, 0); CreateObject(3934, 1564, -1703.3, 27.4, 0, 0, 0); CreateObject(3666, 1568, -1707, 27.9, 0, 0, 0); CreateObject(3666, 1559.9, -1707, 27.9, 0, 0, 0); CreateObject(3666, 1559.9, -1699.8, 27.9, 0, 0, 0); CreateObject(3666, 1568.1, -1699.7, 27.9, 0, 0, 0); CreateObject(3934, 1554.5, -1643.5, 27.4, 0, 0, 0); CreateObject(3666, 1558.6, -1639.9, 27.9, 0, 0, 0); CreateObject(3666, 1558.7, -1647.3, 27.9, 0, 0, 0); CreateObject(3666, 1550.6, -1647.3, 27.9, 0, 0, 0); CreateObject(3666, 1550.3, -1639.9, 27.9, 0, 0, 0); CreateObject(3934, 1571.4, -1655.3, 27.4, 0, 0, 270.5); CreateObject(3666, 1574.9, -1651.2, 27.9, 0, 0, 0); CreateObject(3666, 1567.6, -1651.1, 27.9, 0, 0, 0); CreateObject(3666, 1567.7, -1659.1, 27.9, 0, 0, 0); CreateObject(3666, 1575, -1659.1, 27.9, 0, 0, 0);return 1;}public OnGameModeExit(){return 1;}public OnPlayerRequestClass(playerid, classid){SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);return 1;}public OnPlayerConnect(playerid){ SendClientMessage(playerid, FEHER,\"Üdvözöllek a szerveren! Érezd jól magad!\"); SendClientMessage(playerid, FEHER,\"A szerveren sok mappolás várható és van!\");return 1;}public OnPlayerDisconnect(playerid, reason){printf(\"Valaki elhagyta a szervert!\");return 1;}public OnPlayerSpawn(playerid){return 1;}public OnPlayerDeath(playerid, killerid, reason){return 1;}public OnVehicleSpawn(vehicleid){return 1;}public OnVehicleDeath(vehicleid, killerid){return 1;}public OnPlayerText(playerid, text[]){return 1;}public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart){if(bodypart == BODY_PART_LEFT_LEG){ if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)) { SendClientMessage(playerid, COLOR_LIGHTRED, \"Bal Lábon lõtted, ezért nem tud mozogni!\"); TogglePlayerControllable(damagedid, false); SetPlayerDrunkLevel(damagedid, 50000); ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0); SetPlayerArmedWeapon(damagedid, 0); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Bal Lábon lõttek, ezért nem bírsz mozogni!\"); }}else if(bodypart == BODY_PART_RIGHT_LEG){if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)){ SendClientMessage(playerid, COLOR_LIGHTRED, \"Jobb lábon lõtted, ezért nem tud mozogni!\"); TogglePlayerControllable(damagedid, false); SetPlayerDrunkLevel(damagedid, 50000); ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0); SetPlayerArmedWeapon(damagedid, 0); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Jobb Lábon lõttek, ezért nem bírsz mozogni!\");}}else if(bodypart == BODY_PART_HEAD){if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)){ SendClientMessage(playerid, COLOR_LIGHTRED, \"Fejenlõtted, ezért súlyosan megsérült és kórházba került!\"); SendClientMessage(damagedid, COLOR_LIGHTRED, \"Fejenlõttek, ezért súlyosan megsérültél!\"); SetPlayerHealth(damagedid,0);}}return 1;}public OnPlayerCommandText(playerid, cmdtext[]){if (strcmp(\"/segit\", cmdtext, true, 10) == 0){ TogglePlayerControllable(playerid, true); SetPlayerDrunkLevel(playerid, 0); ClearAnimations(playerid); SendClientMessage(playerid, 0x33CCFFAA, \"Segítettél magadon!\"); return 1;}return 0;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){return 1;}public OnPlayerExitVehicle(playerid, vehicleid){return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){return 1;}public OnPlayerEnterCheckpoint(playerid){return 1;}public OnPlayerLeaveCheckpoint(playerid){return 1;}public OnPlayerEnterRaceCheckpoint(playerid){return 1;}public OnPlayerLeaveRaceCheckpoint(playerid){return 1;}public OnRconCommand(cmd[]){return 1;}public OnPlayerRequestSpawn(playerid){return 1;}public OnObjectMoved(objectid){return 1;}public OnPlayerObjectMoved(playerid, objectid){return 1;}public OnPlayerPickUpPickup(playerid, pickupid){return 1;}public OnVehicleMod(playerid, vehicleid, componentid){return 1;}public OnVehiclePaintjob(playerid, vehicleid, paintjobid){return 1;}public OnVehicleRespray(playerid, vehicleid, color1, color2){return 1;}public OnPlayerSelectedMenuRow(playerid, row){return 1;}public OnPlayerExitedMenu(playerid){return 1;}public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid){return 1;}public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){return 1;}public OnRconLoginAttempt(ip[], password[], success){return 1;}public OnPlayerUpdate(playerid){return 1;}public OnPlayerStreamIn(playerid, forplayerid){return 1;}public OnPlayerStreamOut(playerid, forplayerid){return 1;}public OnVehicleStreamIn(vehicleid, forplayerid){return 1;}public OnVehicleStreamOut(vehicleid, forplayerid){return 1;}public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){return 1;}public OnPlayerClickPlayer(playerid, clickedplayerid, source){return 1;}
C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(13) : error 001: expected token: \";\", but found \"-identifier-\"C:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(27) : warning 217: loose indentationC:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(150) : warning 217: loose indentationC:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(170) : warning 217: loose indentationC:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(247) : warning 217: loose indentationC:\\Users\\Barczi\\Desktop\\Szerver [EDIT]\\gamemodes\\warmod.pwn(249) : warning 217: loose indentationPawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error.
#pragma tabsize 0