stock ArmorAdas(playerid, Float:arm, Float:max = 100.0)
{
new Float:armor, Float:ujarmor;
GetPlayerArmour(playerid, armor);
ujarmor = armor + arm;
if(ujarmor > max)
ujarmor = max;
if(ujarmor < 0.0)
ujarmor = 0.0;
SetPlayerArmour(playerid, ujarmor);
return 1;
}