timer
Arra rájöttem én is, de a nagyon gyors timer jobban lassítja.
public OnPlayerUpdate(playerid){if(InPick[playerid] == 1){ if(!IsPlayerInRangeOfPoint(playerid,2.0,pickp[0],pickp[1],pickp[2])) { InPick[playerid] = 0;}}if(trafi[playerid][0] == 1){ new Float:xt,Float:yt,Float:zt; GetPlayerPos(playerid,xt,yt,zt); foreach(Player, p) { if(p != playerid) { if(IsPlayerInRangeOfPoint(p, 10.0, xt, yt, zt)) { if(IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(p); if(GetVehicleSpeed(vid) > trafi[playerid][1]) { if(trafizva[playerid] != 1) { TextDrawShowForPlayer(p,flash); SetTimerEx(\"RemoveFlash\",1200,false,\"i\",p); SendClientMessage(p, Red, \" - | Lekapott a trafipax! | -\"); SendFormattedMessage(p,HSARGA, \"- | Sebességed: %d km/h | Megengedett sebesség: %d km/h | Bírság: %d Ft | -\", GetVehicleSpeed(vid), trafi[playerid][1], GetPlayerBirsag(GetVehicleSpeed(vid))); SendClientMessage(p, Red, \"- | -------------------- | -\"); GivePlayerMoney(p, -GetPlayerBirsag(GetVehicleSpeed(vid))); trafizva[playerid] = 1; SendFormattedMessage(playerid,HSARGA,\"Valakit sikerült lekapnod! Fizetésedhez hozzáadva: %d Ft\",GetPlayerBirsag(GetVehicleSpeed(vid))); PlayerInfo[playerid][pFizu] += GetPlayerBirsag(GetVehicleSpeed(vid)); SetTimerEx(\"Trafile\",minute(2),0,\"i\",playerid); } } } } }} }if(jobbgomb[playerid] == 1){ new wid = GetPlayerWeapon(playerid); for(new NPCID; NPCID < MAX_PLAYERS; NPCID++) { if(IsPlayerNPC(NPCID)) { if(wid > 10) { if(KilledNPC[NPCID] == 0) { if(IsPlayerFacingPlayer(playerid,NPCID,10) == 1) { if(kezfent[NPCID] != 1) { ApplyAnimation(NPCID,\"ped\",\"handsup\",4.1,0,1,1,1,0); kezfent[NPCID] = 1; } } else { ClearAnimations(NPCID); kezfent[NPCID] = 0; } } } }}} new Float:hp; GetPlayerHealth(playerid, hp);new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid) { GetVehicleHealth(vehicleid, hp); if(hp != vhealth[playerid]) { if(hp < vhealth[playerid]) OnVehicleLoseHealth(playerid, vehicleid, floatround(vhealth[playerid] - hp)); vhealth[playerid] = hp; } GetVehicleVelocity(vehicleid, velX[playerid], velY[playerid], velZ[playerid]); }if(tazerkezbe[playerid] == 1){if(GetPlayerWeapon(playerid) != 0){ RemovePlayerAttachedObject(playerid, 5);}else{ if(!IsPlayerAttachedObjectSlotUsed(playerid,5)) { SetPlayerAttachedObject(playerid, 5,18642, 5, 0.12, 0.02, -0.05, 0, 0, 45,1,1,1); }}} if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER){ if(sebesseg[playerid] != 0) { new vid = GetPlayerVehicleID(playerid); if(GetVehicleSpeed(vid) > sebesseg[playerid]/2) { SetVehicleSpeed(vid, sebesseg[playerid]/2); }}} GetPlayerHealth(playerid,gTmp); if(pOldHealth[playerid]>gTmp) { FadeColorForPlayer(playerid,255,0,0,floatround(pOldHealth[playerid]-gTmp)*10,255,0,0,0,floatround(pOldHealth[playerid]-gTmp),0); } pOldHealth[playerid]=gTmp; if(IsPlayerInAnyVehicle(playerid)) { GetVehicleVelocity(GetPlayerVehicleID(playerid),gtemp[0],gtemp[1],gtemp[2]); gtemp[3]=floatsqroot( floatmul(gtemp[0],gtemp[0])+floatmul(gtemp[1],gtemp[1])+floatmul(gtemp[2],gtemp[2]) )*100; if(vSpeed[playerid]-gtemp[3]>20)FadeColorForPlayer(playerid,255,0,0,(floatround(vSpeed[playerid]-gtemp[3])-20)*3,255,0,0,0,floatround(vSpeed[playerid]-gtemp[3])-20,0); vSpeed[playerid]=gtemp[3]; }new Float:armour[MAX_PLAYERS];GetPlayerArmour(playerid, armour[playerid]);if(!IsPlayerNPC(playerid)){if( armour[playerid] > 0.0 ){ SetPlayerAttachedObject( playerid, ARMOUR_INDEX, 19142, 1, 0.085266, 0.042019, -0.000281, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // SWATArmour1 - 2}else if( armour[playerid] == 0.0 && IsPlayerAttachedObjectSlotUsed(playerid, ARMOUR_INDEX)){ RemovePlayerAttachedObject(playerid, ARMOUR_INDEX); // armour}}if(GetTickCount() - armedbody_pTick[playerid] > 113){//prefix check itternewweaponid[13],weaponammo[13],pArmedWeapon;pArmedWeapon = GetPlayerWeapon(playerid);GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);#if ARMEDBODY_USE_HEAVY_WEAPONGetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);#endifif(weaponid[1] && weaponammo[1] > 0){ if(pArmedWeapon != weaponid[1]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,0)) { SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,0)) { RemovePlayerAttachedObject(playerid,0); } }}else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0);}if(weaponid[2] && weaponammo[2] > 0){ if(pArmedWeapon != weaponid[2]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,1)) { SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,1)) { RemovePlayerAttachedObject(playerid,1); } }}else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(playerid,1);}if(weaponid[4] && weaponammo[4] > 0){ if(pArmedWeapon != weaponid[4]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,2)) { SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,2)) { RemovePlayerAttachedObject(playerid,2); } }}else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(playerid,2);}if(weaponid[5] && weaponammo[5] > 0){ if(pArmedWeapon != weaponid[5]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,3)) { SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,3)) { RemovePlayerAttachedObject(playerid,3); } }}else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(playerid,3);}#if ARMEDBODY_USE_HEAVY_WEAPONif(weaponid[7] && weaponammo[7] > 0){ if(pArmedWeapon != weaponid[7]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,4)) { SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,4)) { RemovePlayerAttachedObject(playerid,4); } }}else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4);}#endifarmedbody_pTick[playerid] = GetTickCount();}new Float:health[MAX_PLAYERS];GetPlayerHealth(playerid,health[playerid]);if(health[playerid] < 3){SetPlayerHealth(playerid,0);SetPlayerHealth(playerid,5);SetPlayerHealth(playerid,0);} new penz[16];format(penz, 16, \"Ft %08d\", PlayerInfo[playerid][pMoney]);PlayerTextDrawSetString(playerid,PenzBox[playerid], penz);return 1;}
public CheckPlayers(){foreach(Player, i){ new Float:x,Float:y,Float:z;new Float:x1,Float:y1,Float:z1;new drogos = GetPlayerID(\"Drogos_Gyalogos\");new boltos = GetPlayerID(\"Charlotte_Topkins\");GetPlayerPos(drogos,x,y,z);GetPlayerPos(boltos,x1,y1,z1); new playerid = i; if(GetPlayerMoneyEx(playerid)>10){ new msg[128]; format(msg,128,\"%st bannolta a rendszer.Indok: Pénz Cheat!\",GetName(playerid)); SendClientMessageToAll(HPIROS,msg); PlayerInfo[playerid][pLock]=1; print(msg); BanEx(playerid,\"Pénz Cheat\");} Antiweap_ON(playerid);if(PlayerInfo[playerid][pMission] != 0 && PlayerInfo[playerid][pMission] != 5 && PlayerInfo[playerid][pMission] != 3 && PlayerInfo[playerid][pMission] != 4){ if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(!IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { PlayerInfo[playerid][pMission] = 5; DestroyVehicle(ktrailer[playerid]); SendClientMessage(playerid, Red, \"Elhagytad a pótkocsid! A küldetés véget ért, vidd vissza a kamiont a helyére!\"); SetPlayerCheckpoint(playerid,1082.0374,-297.3177,74.5982,7); } }}if(GetPlayerSpeed(playerid)>165){ new speed=GetPlayerSpeed(playerid); new mig[128]; format(mig,128,\"[ADMINOK FIGYELEM] %s elért sebessége || %dKM/H || nézz utána!! ( /Spec %d )\",GetName(playerid),speed,playerid); SAM(1,mig); print(mig);}if(!IsPlayerNPC(playerid)){ if(IsPlayerConnected(playerid)) { if(KilledNPC[playerid] != 1) { if(IsPlayerInRangeOfPoint(playerid,2.0,x,y,z)) { if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { if(drogosnale[playerid] == 0) { ProxDetector(5.0, drogos, \"Mike Reyley mondja: Jónapot uram! Egzotikus illatszereket árulok, most jöttem fel friss levegõt szívni! Remélem nem baj.\", COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); SetPlayerChatBubble(drogos, \"Jónapot uram! Egzotikus illatszereket árulok, most jöttem fel friss levegõt szívni! Remélem nem baj.\", COLOR_WHITE, 5.0, 7000); drogosnale[playerid] = 1; SetTimerEx(\"dumanpc\",minute(1),0,\"i\",playerid); } return 1; } if(drogosnale[playerid] == 0) { drogosnale[playerid] = 1; ProxDetector(5.0, drogos, \"Mike Reyley mondja: Na mivan tesa, mi kéne? ((/drogvesz))\", COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); SetPlayerChatBubble(drogos, \"Na mivan tesa, kéne egy kis cuccos? Nálam megkapod!\", COLOR_WHITE, 5.0, 7000); SetTimerEx(\"dumanpc\",minute(1),0,\"i\",playerid); } return 1; } } }}if(PlayerInfo[playerid][pRpWarn]>4){ HU(playerid,FEHER,\"Bannolva lettél mivel nem tudod az RP szabályokat.\"); HU(playerid,ZOLD,\"Vedd fel az adminokkal a kapcsolatot, és kérj unbannt.\"); HU(playerid,PIROS,\"Tanuld meg a szabályokat.\"); BanEx(playerid,\"Warnok\"); return 1;}}return 1;}
public OnPlayerUpdate(playerid){ if(InPick[playerid] == 1) { if(!IsPlayerInRangeOfPoint(playerid,2.0,pickp[0],pickp[1],pickp[2])) { InPick[playerid] = 0; } } if(trafi[playerid][0] == 1) { new Float:xt,Float:yt,Float:zt; GetPlayerPos(playerid,xt,yt,zt); foreach(Player, p) { if(p != playerid) { if(IsPlayerInRangeOfPoint(p, 10.0, xt, yt, zt)) { if(IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(p); if(GetVehicleSpeed(vid) > trafi[playerid][1]) { if(trafizva[playerid] != 1) { TextDrawShowForPlayer(p,flash); SetTimerEx(\"RemoveFlash\",1200,false,\"i\",p); SendClientMessage(p, Red, \" - | Lekapott a trafipax! | -\"); SendFormattedMessage(p,HSARGA, \"- | Sebességed: %d km/h | Megengedett sebesség: %d km/h | Bírság: %d Ft | -\", GetVehicleSpeed(vid), trafi[playerid][1], GetPlayerBirsag(GetVehicleSpeed(vid))); SendClientMessage(p, Red, \"- | -------------------- | -\"); GivePlayerMoney(p, -GetPlayerBirsag(GetVehicleSpeed(vid))); trafizva[playerid] = 1; SendFormattedMessage(playerid,HSARGA,\"Valakit sikerült lekapnod! Fizetésedhez hozzáadva: %d Ft\",GetPlayerBirsag(GetVehicleSpeed(vid))); PlayerInfo[playerid][pFizu] += GetPlayerBirsag(GetVehicleSpeed(vid)); SetTimerEx(\"Trafile\",minute(2),0,\"i\",playerid); } } } } } } } if(jobbgomb[playerid] == 1) { new wid = GetPlayerWeapon(playerid); if(wid > 10) { for(new NPCID; NPCID < MAX_PLAYERS; NPCID++) { if(!IsPlayerConnected(NPCID) || !IsPlayerNPC(NPCID)) continue; if(KilledNPC[NPCID] == 0) { if(IsPlayerFacingPlayer(playerid,NPCID,10) == 1) { if(kezfent[NPCID] != 1) { ApplyAnimation(NPCID,\"ped\",\"handsup\",4.1,0,1,1,1,0); kezfent[NPCID] = 1; } } else { ClearAnimations(NPCID); kezfent[NPCID] = 0; } } } } } new Float:hp; GetPlayerHealth(playerid, hp); new vehicleid = GetPlayerVehicleID(playerid); if(vehicleid) { GetVehicleHealth(vehicleid, hp); if(hp != vhealth[playerid]) { if(hp < vhealth[playerid]) OnVehicleLoseHealth(playerid, vehicleid, floatround(vhealth[playerid] - hp)); vhealth[playerid] = hp; } GetVehicleVelocity(vehicleid, velX[playerid], velY[playerid], velZ[playerid]); } if(tazerkezbe[playerid] == 1) { if(GetPlayerWeapon(playerid) != 0) { RemovePlayerAttachedObject(playerid, 5); } else { if(!IsPlayerAttachedObjectSlotUsed(playerid,5)) { SetPlayerAttachedObject(playerid, 5,18642, 5, 0.12, 0.02, -0.05, 0, 0, 45,1,1,1); } } } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(sebesseg[playerid] != 0) { new vid = GetPlayerVehicleID(playerid); if(GetVehicleSpeed(vid) > sebesseg[playerid]/2) { SetVehicleSpeed(vid, sebesseg[playerid]/2); } } } GetPlayerHealth(playerid,gTmp); if(pOldHealth[playerid]>gTmp) { FadeColorForPlayer(playerid,255,0,0,floatround(pOldHealth[playerid]-gTmp)*10,255,0,0,0,floatround(pOldHealth[playerid]-gTmp),0); } pOldHealth[playerid]=gTmp; if(IsPlayerInAnyVehicle(playerid)) { GetVehicleVelocity(GetPlayerVehicleID(playerid),gtemp[0],gtemp[1],gtemp[2]); gtemp[3]=floatsqroot( floatmul(gtemp[0],gtemp[0])+floatmul(gtemp[1],gtemp[1])+floatmul(gtemp[2],gtemp[2]) )*100; if(vSpeed[playerid]-gtemp[3]>20)FadeColorForPlayer(playerid,255,0,0,(floatround(vSpeed[playerid]-gtemp[3])-20)*3,255,0,0,0,floatround(vSpeed[playerid]-gtemp[3])-20,0); vSpeed[playerid]=gtemp[3]; } new Float:armour[MAX_PLAYERS]; GetPlayerArmour(playerid, armour[playerid]); if(!IsPlayerNPC(playerid)) { if( armour[playerid] > 0.0 ) { SetPlayerAttachedObject( playerid, ARMOUR_INDEX, 19142, 1, 0.085266, 0.042019, -0.000281, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // SWATArmour1 - 2 } else if( armour[playerid] == 0.0 && IsPlayerAttachedObjectSlotUsed(playerid, ARMOUR_INDEX)) { RemovePlayerAttachedObject(playerid, ARMOUR_INDEX); // armour } } if(GetTickCount() - armedbody_pTick[playerid] > 113) { //prefix check itter new weaponid[13],weaponammo[13],pArmedWeapon; pArmedWeapon = GetPlayerWeapon(playerid); GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]); GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]); GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]); GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]); #if ARMEDBODY_USE_HEAVY_WEAPON GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]); #endif if(weaponid[1] && weaponammo[1] > 0) { if(pArmedWeapon != weaponid[1]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,0)) { SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,0)) { RemovePlayerAttachedObject(playerid,0); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,0)) { RemovePlayerAttachedObject(playerid,0); } if(weaponid[2] && weaponammo[2] > 0) { if(pArmedWeapon != weaponid[2]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,1)) { SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,1)) { RemovePlayerAttachedObject(playerid,1); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,1)) { RemovePlayerAttachedObject(playerid,1); } if(weaponid[4] && weaponammo[4] > 0) { if(pArmedWeapon != weaponid[4]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,2)) { SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,2)) { RemovePlayerAttachedObject(playerid,2); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,2)) { RemovePlayerAttachedObject(playerid,2); } if(weaponid[5] && weaponammo[5] > 0) { if(pArmedWeapon != weaponid[5]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,3)) { SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,3)) { RemovePlayerAttachedObject(playerid,3); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,3)) { RemovePlayerAttachedObject(playerid,3); } #if ARMEDBODY_USE_HEAVY_WEAPON if(weaponid[7] && weaponammo[7] > 0) { if(pArmedWeapon != weaponid[7]) { if(!IsPlayerAttachedObjectSlotUsed(playerid,4)) { SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,4)) { RemovePlayerAttachedObject(playerid,4); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,4)) { RemovePlayerAttachedObject(playerid,4); } #endif armedbody_pTick[playerid] = GetTickCount(); } new Float:health[MAX_PLAYERS]; GetPlayerHealth(playerid,health[playerid]); if(health[playerid] < 3) { SetPlayerHealth(playerid,0); SetPlayerHealth(playerid,5); SetPlayerHealth(playerid,0); } return 1;}
public CheckPlayers(){ foreach(Player, i) { new Float:x,Float:y,Float:z; new Float:x1,Float:y1,Float:z1; new drogos = GetPlayerID(\"Drogos_Gyalogos\"); new boltos = GetPlayerID(\"Charlotte_Topkins\"); GetPlayerPos(drogos,x,y,z); GetPlayerPos(boltos,x1,y1,z1); new playerid = i; new penz[16]; format(penz, 16, \"Ft %08d\", PlayerInfo[playerid][pMoney]); PlayerTextDrawSetString(playerid,PenzBox[playerid], penz); if(GetPlayerMoneyEx(playerid)>10) { new msg[128]; format(msg,128,\"%st bannolta a rendszer.Indok: Pénz Cheat!\",GetName(playerid)); SendClientMessageToAll(HPIROS,msg); PlayerInfo[playerid][pLock]=1; print(msg); BanEx(playerid,\"Pénz Cheat\"); } Antiweap_ON(playerid); if(PlayerInfo[playerid][pMission] != 0 && PlayerInfo[playerid][pMission] != 5 && PlayerInfo[playerid][pMission] != 3 && PlayerInfo[playerid][pMission] != 4) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(!IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { PlayerInfo[playerid][pMission] = 5; DestroyVehicle(ktrailer[playerid]); SendClientMessage(playerid, Red, \"Elhagytad a pótkocsid! A küldetés véget ért, vidd vissza a kamiont a helyére!\"); SetPlayerCheckpoint(playerid,1082.0374,-297.3177,74.5982,7); } } } if(GetPlayerSpeed(playerid)>165) { new speed=GetPlayerSpeed(playerid); new mig[128]; format(mig,128,\"[ADMINOK FIGYELEM] %s elért sebessége || %dKM/H || nézz utána!! ( /Spec %d )\",GetName(playerid),speed,playerid); SAM(1,mig); print(mig); } if(!IsPlayerNPC(playerid)) { if(IsPlayerConnected(playerid)) { if(KilledNPC[playerid] != 1) { if(IsPlayerInRangeOfPoint(playerid,2.0,x,y,z)) { if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { if(drogosnale[playerid] == 0) { ProxDetector(5.0, drogos, \"Mike Reyley mondja: Jónapot uram! Egzotikus illatszereket árulok, most jöttem fel friss levegõt szívni! Remélem nem baj.\", COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); SetPlayerChatBubble(drogos, \"Jónapot uram! Egzotikus illatszereket árulok, most jöttem fel friss levegõt szívni! Remélem nem baj.\", COLOR_WHITE, 5.0, 7000); drogosnale[playerid] = 1; SetTimerEx(\"dumanpc\",minute(1),0,\"i\",playerid); } return 1; } if(drogosnale[playerid] == 0) { drogosnale[playerid] = 1; ProxDetector(5.0, drogos, \"Mike Reyley mondja: Na mivan tesa, mi kéne? ((/drogvesz))\", COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); SetPlayerChatBubble(drogos, \"Na mivan tesa, kéne egy kis cuccos? Nálam megkapod!\", COLOR_WHITE, 5.0, 7000); SetTimerEx(\"dumanpc\",minute(1),0,\"i\",playerid); } return 1; } } } } if(PlayerInfo[playerid][pRpWarn]>4) { HU(playerid,FEHER,\"Bannolva lettél mivel nem tudod az RP szabályokat.\"); HU(playerid,ZOLD,\"Vedd fel az adminokkal a kapcsolatot, és kérj unbannt.\"); HU(playerid,PIROS,\"Tanuld meg a szabályokat.\"); BanEx(playerid,\"Warnok\"); return 1; } } return 1;}
Ez igaz nem kéne ennyi függvényt elõhívni az OnPlayerUpdate alatt inkább használj timert mert az OnPlayerUpdate az nagyon sokszor frissûl elõ hívja a függvényeket vagy 100x 1 perc alatt majd nagy laggot és pinget csinál a szerveren.