// // MTA .map loader by mick88 // Release 0.1 // 13th September 2010 // // MTA .map files supported for MTA verion 1.0.4, // other versions not tested // // Requirements: SSCANF2 plugin by Y_Less // // // FS commands for RCON admin: /LoadMtaMap [file path) - loads .map file // /DeleteVehicles - deletes all spawned vehicles // /DeleteObjects - deletes all created objects // // Public function: LoadMtaMap(file[]) - loads .map file // // // Supported map items: objects, vehicles // // Supported object data: model, posX, posY, posZ, rotX, rotY, rotZ // Supported vehicle data: model, paintjob, mods (upgrades), colors (2 colors), // posX, posY, posZ, rotZ, interior, world (dimension) // // Currently not supported: // 3rd nad 4th vehicle colors, vehicle registration, vehicle rotations X and Y // // #include <a_samp> #include <sscanf2> #define ADD_OBJECT(%1) CreateObject(%1) //Change this if you use a streamer i.e. to CreateDynamicObject(%1) for Incognito\'s streamer etc. //the function must have format: model x y z rx ry rz #define DELETE_OBJECT(%1) DestroyObject(%1) //Change this if you use a streamer #define MAX_CREATED_OBJECTS MAX_OBJECTS //max id of object to be deleted. Change if you use a streamer #define VEHICLE_RESPAWN_DELAY 60*5 //60*5 is 5 minutes #define MAX_MODS 14 //there is 14 vehicle component slots in gta (0-13) forward LoadMtaMap(file[]); public LoadMtaMap(file[]) { if (!fexist(file)) return 0; new File:MapFile=fopen(file); new n, string[400]; new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz; new modelid, paintjob, interior, world; while(fread(MapFile, string)) { if (!sscanf(string, \"p<\\\">\'object\'\'model=\'d\'interior=\'d\'dimension=\'d\'posX=\'f\'posY=\'f\'posZ=\'f\'rotX=\'f\'rotY=\'f\'rotZ=\'f\", modelid, interior, world, x, y, z, rx, ry, rz)) { n++; //modelid x y z rx ry rz interior world ADD_OBJECT(modelid, x, y, z, rx, ry, rz); } else if (!sscanf(string, \"p<\\\">\'vehicle\'\'paintjob=\'d\'model=\'d\'interior=\'d\'dimension=\'d\'posX=\'f\'posY=\'f\'posZ=\'f\'rotZ=\'f\", paintjob, modelid, interior, world, x, y, z, rz)) { n++; new col1, col2, colors[20]; sscanf(string, \"p<\\\">\'color=\'s[20] \", colors); sscanf(colors, \"p<,>dd\", col1, col2); new mods[80], mod[MAX_MODS]; sscanf(string, \"p<\\\">\'upgrades=\'s[80] \", mods); sscanf(mods, \"p<,>A<d>(0)[\"#MAX_MODS\"]\", mod); //modelid x y z rz col1 col2 paintjob interior world new vehicleid = CreateVehicle(modelid, x, y, z, rz, col1, col2, VEHICLE_RESPAWN_DELAY); for (new i; i < MAX_MODS; i++) if (mod) AddVehicleComponent(vehicleid, mod); ChangeVehiclePaintjob(vehicleid, paintjob); LinkVehicleToInterior(vehicleid, interior); SetVehicleVirtualWorld(vehicleid, world); } } fclose(MapFile); printf(\"%d items loaded from \'%s\'\", n, file); return n; } public OnFilterScriptInit() { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (!IsPlayerAdmin(playerid)) return false; //Admin commands new command[32], param[64]; if (sscanf(cmdtext[1], \"s[32]S()[64]\", command, param)) return false; if (!strcmp(command, \"loadmtamap\")) { if (!param[0]) return SendClientMessage(playerid, 0xFF0000FF, \"Usage: /LoadMtaMap [file path]\"); new msg[128]; new n = LoadMtaMap(param); format(msg, 128, \"%d items loaded from %s\", n, param); SendClientMessage(playerid, 0xFFFFFFFF, msg); return 1; } else if (!strcmp(command, \"deletevehicles\")) { for (new i=1; i < MAX_VEHICLES; i++) DestroyVehicle(i); SendClientMessage(playerid, 0xFFFFFFFF, \"All vehices have been destroyed!\"); return 1; } else if (!strcmp(command, \"deleteobjects\")) { for (new i=1; i < MAX_CREATED_OBJECTS; i++) DELETE_OBJECT(i); SendClientMessage(playerid, 0xFFFFFFFF, \"All objects have been deleted!\"); return 1; } return 0; }
public OnGameModeInit(){ LoadMtaMap(\"drift.map\", true); return 1;}
Például, ha MTA-ban csináltál egy mapot, és lemetetted drift néven, akkor kaptál egy drift.map fájlt. Azt a drift.map fájlt berakod a scriptfiles mappába és a módba a GameModeInit alá beírod a következõ módon: public OnGameModeInit(){ LoadMtaMap(\"drift.map\", true); return 1;} Remélem azért érthetõen leírtam.Köszi, kipróbálom!
Egyszerû.menyj fel erre az oldalra:http://gtamap.delux-host.com/converter/és konvertáld át SAMP PAWNO formára az mta .map fájlban található objektetek... megynitod az oldalt, bal oldalt fájl kiválasztás...