Fs
 
#include <a_samp>
new npcveh;
public OnFilterScriptInit ( )
{
  ConnectNPC(\"rendor\", \"nc\");
  npcveh = CreateVehicle (598, 2215.8579,2450.2607, 5.0, 0.0, 3, 3, -1);
  return 1;
}
public OnPlayerSpawn ( playerid )
{
  if ( IsPlayerNPC ( playerid ) )
  {
            new npcname [ MAX_PLAYER_NAME ];
            GetPlayerName ( playerid, npcname, sizeof ( npcname ) );
            if ( !strcmp ( npcname, \"rendor\", true ) )
            {
                        PutPlayerInVehicle ( playerid, npcveh, 0 );
                        SetPlayerSkin(playerid, 61);  //ide írd ba a skin id-t amit akarsz
            }
            return 1;
  }
  return 1;
}
 
Npcmodes-be a fájl neve nc?
Rec fájl neve pedig asd?
			
			
			
				>\" post=\"181244\" timestamp=\"1317409843\"]
Fs
 
#include <a_samp>
new npcveh;
public OnFilterScriptInit ( )
{
  ConnectNPC(\"rendor\", \"nc\");
  npcveh = CreateVehicle (598, 2215.8579,2450.2607, 5.0, 0.0, 3, 3, -1);
  return 1;
}
public OnPlayerSpawn ( playerid )
{
  if ( IsPlayerNPC ( playerid ) )
  {
            new npcname [ MAX_PLAYER_NAME ];
            GetPlayerName ( playerid, npcname, sizeof ( npcname ) );
            if ( !strcmp ( npcname, \"rendor\", true ) )
            {
                        PutPlayerInVehicle ( playerid, npcveh, 0 );
                        SetPlayerSkin(playerid, 61);  //ide írd ba a skin id-t amit akarsz
            }
            return 1;
  }
  return 1;
}
 
Npcmodes-be a fájl neve nc?
Rec fájl neve pedig asd?
 
[/quote]
Igen így van pontosan.