Sziasztok itt egy enpc ami szarakszik:
EZ igaziból Lustáé csak beleraktam az enyémet ez én recordomat:[A kocsit átírtam stb:
#include <a_samp>
new npcveh1;
new Text3D:label1[MAX_PLAYERS];
public OnFilterScriptInit()
{
ConnectNPC(\"[Hybrid_nfsrendor]\", \"nfs\");
npcveh1 = CreateVehicle (437,-1216.7559,2655.1028,46.8677,17.1416,0,0,-1);
return 1;
}
public OnFilterScriptExit()
{
DestroyVehicle(npcveh1);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid)
{
Delete3DTextLabel(label1[playerid]);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if (!strcmp(npcname, \"[Hybrid_nfsrendor]\", true))
{
PutPlayerInVehicle(playerid, npcveh1, 0);
SetPlayerSkin(playerid, 281);
label1[playerid] = Create3DTextLabel(\"[Hybrid_Nfs/Rendõr]\", 0xf20000AA, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label1[playerid], playerid, 0.0, 0.0, 0.7);
}
return 1;
}
return 1;
}
]
Ez az fs itt a nevet meghagytam csak a kocsit tettem be a record nevet hagytam úgy ahogy volt...[eredeti kocsi:AddStaticVehicle(437,-1216.7559,2655.1028,46.8677,17.1416,0,0); // ]
Ami a Npcmodesbe van:
#define RECORDING \"nfsrendor\"
#define RECORDING_TYPE 1
#include <a_npc>
public OnRecordingPlaybackEnd ( )
{
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle ( vehicleid, seatid )
{
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
public OnNPCExitVehicle ( )
{
StopRecordingPlayback ( );
return 0;
}
#endif
az npc jó feljön de nem vezet minden a helyén problem?
Sziasztok itt egy enpc ami szarakszik:
EZ igaziból Lustáé csak beleraktam az enyémet ez én recordomat:[A kocsit átírtam stb:
#include <a_samp>
new npcveh1;
new Text3D:label1[MAX_PLAYERS];
public OnFilterScriptInit()
{
ConnectNPC(\"[Hybrid_nfsrendor]\", \"nfs\");
npcveh1 = CreateVehicle (437,-1216.7559,2655.1028,46.8677,17.1416,0,0,-1);
return 1;
}
public OnFilterScriptExit()
{
DestroyVehicle(npcveh1);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid)
{
Delete3DTextLabel(label1[playerid]);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if (!strcmp(npcname, \"[Hybrid_nfsrendor]\", true))
{
PutPlayerInVehicle(playerid, npcveh1, 0);
SetPlayerSkin(playerid, 281);
label1[playerid] = Create3DTextLabel(\"[Hybrid_Nfs/Rendõr]\", 0xf20000AA, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label1[playerid], playerid, 0.0, 0.0, 0.7);
}
return 1;
}
return 1;
}
]
Ez az fs itt a nevet meghagytam csak a kocsit tettem be a record nevet hagytam úgy ahogy volt...[eredeti kocsi:AddStaticVehicle(437,-1216.7559,2655.1028,46.8677,17.1416,0,0); // ]
Ami a Npcmodesbe van:
#define RECORDING \"nfsrendor\"
#define RECORDING_TYPE 1
#include <a_npc>
public OnRecordingPlaybackEnd ( )
{
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle ( vehicleid, seatid )
{
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
public OnNPCExitVehicle ( )
{
StopRecordingPlayback ( );
return 0;
}
#endif
az npc jó feljön de nem vezet minden a helyén problem?