Hali.
Azt valaki meg tudná nekem csinálni ,hogy a nitro olyan legyen ami ebbe szerepel
//Fordította: Nexter
//Készítette: rev1se
//Készítõ skype címe: rev1se
#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"FS: Tûznitró / Scripter skype: rev1se\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"FS: FireNitro / Scripter skype: rev1se\");
}
#endif
new CarFireObj[MAX_PLAYERS]; // top
#define HOLDING(%0) \\
((newkeys & (%0)) == (%0))
#define RELEASED(%0) \\
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (HOLDING( 4 ))// if player start use nitro
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(IsValidObject(CarFireObj[playerid]) == 0)//add fire object when player use nitro
{
GameTextForPlayer(playerid, \"~r~Tûznitró! ~g~Skype: ~p~rev1se\", 1000, 1);
CarFireObj[playerid] = CreateObject(18694, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(CarFireObj[playerid], GetPlayerVehicleID(playerid), 0.0, -2.3, 1.2, 180.0, 0.0, 0.0);
}
}
}
if (RELEASED( 4 ))// if player stop use nitro remove fire object
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(IsValidObject(CarFireObj[playerid]) == 1)DestroyObject(CarFireObj[playerid]);// delete fire object
}
}
return 1;
}
És ezt a ebbe kellene kicserélni hogy ne csak olyan kicsi jel legyen hanem az az idjü ami a felsõbbe van
public OnPlayerExitVehicle(playerid,vehicleid) RemoveVehicleComponent(vehicleid, 1010);
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER || !CheckNitro(GetPlayerVehicleID(playerid))) return false; else if ((((newkeys & (4)) == (4)) && ((oldkeys & (4)) != (4)))) AddVehicleComponent(GetPlayerVehicleID(playerid), 18694); else if ((((newkeys & (4)) != (4)) && ((oldkeys & (4)) == (4)))) RemoveVehicleComponent(GetPlayerVehicleID(playerid), 18694);
return 1;
}
CheckNitro(vid)
{
new NoNitro[] = { 522,481,441,468,448,446,513,521,510,430,520,476,463 }; // unknown
for(new e = 0; e < sizeof(NoNitro); e++) if(GetVehicleModel(vid) == NoNitro[e]) return false;
return true;
}
#include <a_samp>
new CarFireObj[MAX_PLAYERS]; // top
public OnPlayerExitVehicle(playerid,vehicleid) RemoveVehicleComponent(vehicleid, 1010);
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER || !CheckNitro(GetPlayerVehicleID(playerid))) return false; else if ((((newkeys & (4)) == (4)) && ((oldkeys & (4)) != (4)))) AddVehicleComponent(GetPlayerVehicleID(playerid), 18694),FireNos(playerid,true); else if ((((newkeys & (4)) != (4)) && ((oldkeys & (4)) == (4)))) RemoveVehicleComponent(GetPlayerVehicleID(playerid), 18694),FireNos(playerid,false);
return 1;
}
CheckNitro(vid)
{
new NoNitro[] = { 522,481,441,468,448,446,513,521,510,430,520,476,463 }; // unknown
for(new e = 0; e < sizeof(NoNitro); e++) if(GetVehicleModel(vid) == NoNitro[e]) return false;
return true;
}
stock FireNos(playerid,bool:enable)
{
if(enable == true)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(IsValidObject(CarFireObj[playerid]) == 0)//add fire object when player use nitro
{
GameTextForPlayer(playerid, \"~r~Tûznitró! ~g~Skype: ~p~rev1se\", 1000, 1);
CarFireObj[playerid] = CreateObject(18694, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(CarFireObj[playerid], GetPlayerVehicleID(playerid), 0.0, -2.3, 1.2, 180.0, 0.0, 0.0);
}
}
}
else
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(IsValidObject(CarFireObj[playerid]) == 1)DestroyObject(CarFireObj[playerid]);// delete fire object
}
}
return 1;
}
De elég lett volna a két FS-t egyszerre betölteni..