[pawn] if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,red,\"HIBA: neked már van egy jármûved\");[/pawn]
Dupla hozzászólás automatikusan összefûzve. ( 2011. december 14. - 17:50:33 )
[pawn]
CMD:v(playerid, params[])
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(!strlen(tmp)) return
SendClientMessage(playerid, COLOR_YELLOW, \"Használat: /v {FF0000}[Név / ID] {1E90FF}[szín 1] {0000FF}[szín 2]\");
if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,red,\"HIBA: neked már van egy jármûved\");
new car;
new string[128];
new colour1, colour2;
if(!IsNumeric(tmp))
car = GetVehicleModelIDFromName(tmp);
else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, COLOR_ULTRARED, \"Hiba: Érvénytelen ID vagy név!\");
if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:X,Float:Y,Float:Z;
new Float:Angle,int1;
new LVehicleID = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
int1 = GetPlayerInterior(playerid);
SpawnedVehicles[playerid] = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
LinkVehicleToInterior(LVehicleID,int1);
PlayerPlaySound(playerid,1085,0,0,0);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
format(string, 128, \"{33AA33}Lekértél egy {FFFF00}%s -t! | {33CCFF}Színei: {FFFF00}%i, %i\", VehicleNames[car-400], colour1, colour2);
return SendClientMessage(playerid, -1, string);
}
stock GetVehicleModelIDFromName(vname[])
{
for(new i = 0; i < 211; i++)
{
if ( strfind(VehicleNames
, vname, true) != -1 )
return i + 400;
}
return -1;
}
stock IsNumeric(string[])
{
for (new i = 0, j = strlen(string);
i < j; i++)
{
if (string > \'9\' || string < \'0\')
return 0;
}
return 1;
}
[/pawn]