Sziasztok!
Találtam egy tuning mentõ scriptet és az lenne vele a problémám, hogy ha feltuningolom a kocsit és pl kilépek vagy a módot újra indítom akkor nem jelenik meg a kocsin a tuning csak akkor amikor beszállok.
Pedig elvileg meg kéne neki jelennie akkor is ha a kocsi lespawnol de valamiért mégsem
Valaki esetleg tud valami tippet/ötletet adni ?
SCRIPT:
Baily tuning mentõ scriptje!
#include <a_samp>
#include <dini>
/* TUNING SAVER BY Baily */
forward TuneThisCar(vehicleid);
forward LoadModsForAll(vehicleid);
forward SaveModsForAll(vehicleid);
new spoiler[20][0] = {
{1000},
{1001},
{1002},
{1003},
{1014},
{1015},
{1016},
{1023},
{1058},
{1060},
{1049},
{1050},
{1138},
{1139},
{1146},
{1147},
{1158},
{1162},
{1163},
{1164}
};
new nitro[3][0] = {
{1008},
{1009},
{1010}
};
new fbumper[23][0] = {
{1117},
{1152},
{1153},
{1155},
{1157},
{1160},
{1165},
{1167},
{1169},
{1170},
{1171},
{1172},
{1173},
{1174},
{1175},
{1179},
{1181},
{1182},
{1185},
{1188},
{1189},
{1192},
{1193}
};
new rbumper[22][0] = {
{1140},
{1141},
{1148},
{1149},
{1150},
{1151},
{1154},
{1156},
{1159},
{1161},
{1166},
{1168},
{1176},
{1177},
{1178},
{1180},
{1183},
{1184},
{1186},
{1187},
{1190},
{1191}
};
new exhaust[28][0] = {
{1018},
{1019},
{1020},
{1021},
{1022},
{1028},
{1029},
{1037},
{1043},
{1044},
{1045},
{1046},
{1059},
{1064},
{1065},
{1066},
{1089},
{1092},
{1104},
{1105},
{1113},
{1114},
{1126},
{1127},
{1129},
{1132},
{1135},
{1136}
};
new bventr[2][0] = {
{1042},
{1044}
};
new bventl[2][0] = {
{1043},
{1045}
};
new bscoop[4][0] = {
{1004},
{1005},
{1011},
{1012}
};
new rscoop[13][0] = {
{1006},
{1032},
{1033},
{1035},
{1038},
{1053},
{1054},
{1055},
{1061},
{1067},
{1068},
{1088},
{1091}
};
new lskirt[21][0] = {
{1007},
{1026},
{1031},
{1036},
{1039},
{1042},
{1047},
{1048},
{1056},
{1057},
{1069},
{1070},
{1090},
{1093},
{1106},
{1108},
{1118},
{1119},
{1133},
{1122},
{1134}
};
new rskirt[21][0] = {
{1017},
{1027},
{1030},
{1040},
{1041},
{1051},
{1052},
{1062},
{1063},
{1071},
{1072},
{1094},
{1095},
{1099},
{1101},
{1102},
{1107},
{1120},
{1121},
{1124},
{1137}
};
new hydraulics[1][0] = {
{1087}
};
new base[1][0] = {
{1086}
};
new rbbars[2][0] = {
{1109},
{1110}
};
new fbbars[2][0] = {
{1115},
{1116}
};
new wheels[17][0] = {
{1025},
{1073},
{1074},
{1075},
{1076},
{1077},
{1078},
{1079},
{1080},
{1081},
{1082},
{1083},
{1084},
{1085},
{1096},
{1097},
{1098}
};
new lights[2][0] = {
{1013},
{1024}
};
//
enum tInfo
{
mod1,
mod2,
mod3,
mod4,
mod5,
mod6,
mod7,
mod8,
mod9,
mod10,
mod11,
mod12,
mod13,
mod14,
mod15,
mod16,
mod17,
paintjob,
colorA,
colorB,
}
new TuneCar[MAX_VEHICLES][tInfo];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Tuning SaVe by Baily\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
}
#endif
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
LoadModsForAll(vehicleid);
TuneThisCar(vehicleid);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
LoadModsForAll(vehicleid);
TuneThisCar(vehicleid);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
SaveModsForAll(vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
//
public TuneThisCar(vehicleid)
{
if(TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); }
if(TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); }
if(TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); }
if(TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); }
if(TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); }
if(TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); }
if(TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); }
if(TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); }
if(TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); }
if(TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); }
if(TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); }
if(TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]); }
if(TuneCar[vehicleid][mod13]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod13]); }
if(TuneCar[vehicleid][mod14]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod14]); }
if(TuneCar[vehicleid][mod15]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod15]); }
if(TuneCar[vehicleid][mod16]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod16]); }
if(TuneCar[vehicleid][mod17]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod17]); }
if(TuneCar[vehicleid][colorA]!=0 || TuneCar[vehicleid][colorB]!=0)
{
ChangeVehicleColor(vehicleid,TuneCar[vehicleid][colorA],TuneCar[vehicleid][colorB]);
}
if(TuneCar[vehicleid][paintjob]!=0) { ChangeVehiclePaintjob(vehicleid,TuneCar[vehicleid][paintjob]); }
return 1;
}
InitComponents(componentid)
{
new i;
for(i=0; i<20; i++)
{
if(spoiler[0]==componentid) { return 1; }
}
for(i=0; i<3; i++)
{
if(nitro[0]==componentid) { return 2; }
}
for(i=0; i<23; i++)
{
if(fbumper[0]==componentid) { return 3; }
}
for(i=0; i<22; i++)
{
if(rbumper[0]==componentid) { return 4; }
}
for(i=0; i<28; i++)
{
if(exhaust[0]==componentid) { return 5; }
}
for(i=0; i<2; i++)
{
if(bventr[0]==componentid) { return 6; }
}
for(i=0; i<2; i++)
{
if(bventl[0]==componentid) { return 7; }
}
for(i=0; i<4; i++)
{
if(bscoop[0]==componentid) { return 8; }
}
for(i=0; i<13; i++)
{
if(rscoop[0]==componentid) { return 9; }
}
for(i=0; i<21; i++)
{
if(lskirt[0]==componentid) { return 10; }
}
for(i=0; i<21; i++)
{
if(rskirt[0]==componentid) { return 11; }
}
if(hydraulics[0][0]==componentid) { return 12; }
if(base[0][0]==componentid) { return 13; }
for(i=0; i<2; i++)
{
if(rbbars[0]==componentid) { return 14; }
}
for(i=0; i<2; i++)
{
if(fbbars[0]==componentid) { return 15; }
}
for(i=0; i<17; i++)
{
if(wheels[0]==componentid) { return 16; }
}
for(i=0; i<2; i++)
{
if(lights[0]==componentid) { return 17; }
}
return 0;
}
//
public OnVehicleMod(playerid,vehicleid,componentid)
{
new Varz=InitComponents(componentid);
switch (Varz)
{
case 1: { TuneCar[vehicleid][mod1]=componentid; }
case 2: { TuneCar[vehicleid][mod2]=componentid; }
case 3: { TuneCar[vehicleid][mod3]=componentid; }
case 4: { TuneCar[vehicleid][mod4]=componentid; }
case 5: { TuneCar[vehicleid][mod5]=componentid; }
case 6: { TuneCar[vehicleid][mod6]=componentid; }
case 7: { TuneCar[vehicleid][mod7]=componentid; }
case 8: { TuneCar[vehicleid][mod8]=componentid; }
case 9: { TuneCar[vehicleid][mod9]=componentid; }
case 10: { TuneCar[vehicleid][mod10]=componentid; }
case 11: { TuneCar[vehicleid][mod11]=componentid; }
case 12: { TuneCar[vehicleid][mod12]=componentid; }
case 13: { TuneCar[vehicleid][mod13]=componentid; }
case 14: { TuneCar[vehicleid][mod14]=componentid; }
case 15: { TuneCar[vehicleid][mod15]=componentid; }
case 16: { TuneCar[vehicleid][mod16]=componentid; }
case 17: { TuneCar[vehicleid][mod17]=componentid; }
}
printf(\"Component Added: %d\",componentid);
SaveModsForAll(vehicleid);
return 1;
}
public OnVehiclePaintjob(playerid,vehicleid, paintjobid)
{
TuneCar[vehicleid][paintjob]=paintjobid;
return 1;
}
//
public LoadModsForAll(vehicleid)
{
new formatLD[256];
format(formatLD,sizeof(formatLD),\"Baily_Carlist/%d.mods\",vehicleid);
if(dini_Exists(formatLD))
{
TuneCar[vehicleid][mod1] = dini_Int(formatLD, \"mod1\");
TuneCar[vehicleid][mod2] = dini_Int(formatLD, \"mod2\");
TuneCar[vehicleid][mod3] = dini_Int(formatLD, \"mod3\");
TuneCar[vehicleid][mod4] = dini_Int(formatLD, \"mod4\");
TuneCar[vehicleid][mod5] = dini_Int(formatLD, \"mod5\");
TuneCar[vehicleid][mod6] = dini_Int(formatLD, \"mod6\");
TuneCar[vehicleid][mod7] = dini_Int(formatLD, \"mod7\");
TuneCar[vehicleid][mod8] = dini_Int(formatLD, \"mod8\");
TuneCar[vehicleid][mod9] = dini_Int(formatLD, \"mod9\");
TuneCar[vehicleid][mod10] = dini_Int(formatLD, \"mod10\");
TuneCar[vehicleid][mod11] = dini_Int(formatLD, \"mod11\");
TuneCar[vehicleid][mod12] = dini_Int(formatLD, \"mod12\");
TuneCar[vehicleid][mod13] = dini_Int(formatLD, \"mod13\");
TuneCar[vehicleid][mod14] = dini_Int(formatLD, \"mod14\");
TuneCar[vehicleid][mod15] = dini_Int(formatLD, \"mod15\");
TuneCar[vehicleid][mod16] = dini_Int(formatLD, \"mod16\");
TuneCar[vehicleid][mod17] = dini_Int(formatLD, \"mod17\");
TuneCar[vehicleid][paintjob] = dini_Int(formatLD, \"paintjob\");
TuneCar[vehicleid][colorA] = dini_Int(formatLD, \"color1\");
TuneCar[vehicleid][colorB] = dini_Int(formatLD, \"color2\");
}
else
{
dini_Create(formatLD);
}
return 0;
}
public SaveModsForAll(vehicleid)
{
new formatLD[256];
format(formatLD,sizeof(formatLD),\"Baily_Carlist/%d.mods\",vehicleid);
if(dini_Exists(formatLD))
{
dini_IntSet(formatLD,\"mod1\",TuneCar[vehicleid][mod1]);
dini_IntSet(formatLD,\"mod2\",TuneCar[vehicleid][mod2]);
dini_IntSet(formatLD,\"mod3\",TuneCar[vehicleid][mod3]);
dini_IntSet(formatLD,\"mod4\",TuneCar[vehicleid][mod4]);
dini_IntSet(formatLD,\"mod5\",TuneCar[vehicleid][mod5]);
dini_IntSet(formatLD,\"mod6\",TuneCar[vehicleid][mod6]);
dini_IntSet(formatLD,\"mod7\",TuneCar[vehicleid][mod8]);
dini_IntSet(formatLD,\"mod9\",TuneCar[vehicleid][mod9]);
dini_IntSet(formatLD,\"mod10\",TuneCar[vehicleid][mod10]);
dini_IntSet(formatLD,\"mod11\",TuneCar[vehicleid][mod11]);
dini_IntSet(formatLD,\"mod12\",TuneCar[vehicleid][mod12]);
dini_IntSet(formatLD,\"mod13\",TuneCar[vehicleid][mod13]);
dini_IntSet(formatLD,\"mod14\",TuneCar[vehicleid][mod14]);
dini_IntSet(formatLD,\"mod15\",TuneCar[vehicleid][mod15]);
dini_IntSet(formatLD,\"mod16\",TuneCar[vehicleid][mod16]);
dini_IntSet(formatLD,\"mod17\",TuneCar[vehicleid][mod17]);
dini_IntSet(formatLD,\"paintjob\",TuneCar[vehicleid][paintjob]);
dini_IntSet(formatLD,\"color1\",TuneCar[vehicleid][colorA]);
dini_IntSet(formatLD,\"color2\",TuneCar[vehicleid][colorB]);
}
else
{
dini_Create(formatLD);
dini_IntSet(formatLD,\"mod1\",TuneCar[vehicleid][mod1]);
dini_IntSet(formatLD,\"mod2\",TuneCar[vehicleid][mod2]);
dini_IntSet(formatLD,\"mod3\",TuneCar[vehicleid][mod3]);
dini_IntSet(formatLD,\"mod4\",TuneCar[vehicleid][mod4]);
dini_IntSet(formatLD,\"mod5\",TuneCar[vehicleid][mod5]);
dini_IntSet(formatLD,\"mod6\",TuneCar[vehicleid][mod6]);
dini_IntSet(formatLD,\"mod7\",TuneCar[vehicleid][mod8]);
dini_IntSet(formatLD,\"mod9\",TuneCar[vehicleid][mod9]);
dini_IntSet(formatLD,\"mod10\",TuneCar[vehicleid][mod10]);
dini_IntSet(formatLD,\"mod11\",TuneCar[vehicleid][mod11]);
dini_IntSet(formatLD,\"mod12\",TuneCar[vehicleid][mod12]);
dini_IntSet(formatLD,\"mod13\",TuneCar[vehicleid][mod13]);
dini_IntSet(formatLD,\"mod14\",TuneCar[vehicleid][mod14]);
dini_IntSet(formatLD,\"mod15\",TuneCar[vehicleid][mod15]);
dini_IntSet(formatLD,\"mod16\",TuneCar[vehicleid][mod16]);
dini_IntSet(formatLD,\"mod17\",TuneCar[vehicleid][mod17]);
dini_IntSet(formatLD,\"paintjob\",TuneCar[vehicleid][paintjob]);
dini_IntSet(formatLD,\"color1\",TuneCar[vehicleid][colorA]);
dini_IntSet(formatLD,\"color2\",TuneCar[vehicleid][colorB]);
}
return 0;
}
public OnVehicleRespray(playerid,vehicleid, color1, color2)
{
TuneCar[vehicleid][colorA] = color1;
TuneCar[vehicleid][colorB] = color2;
return 1;
}
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