GameModeInit_Classes()
{
AddPlayerClass(133, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 0 = Truck driver
AddPlayerClass(201, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 1 = Truck driver
AddPlayerClass(24, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 2 = Truck driver
AddPlayerClass(100, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 3 = Truck driver
AddPlayerClass(161, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 4 = Truck driver
AddPlayerClass(158, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 5 = Truck driver
AddPlayerClass(206, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 6 = Truck drive
AddPlayerClass(178, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 6 = Truck drive
AddPlayerClass(34, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 7 = Truck driver
AddPlayerClass(255, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 8 = Bus driver
AddPlayerClass(253, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 9 = Bus driver
AddPlayerClass(61, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 10 = Pilot
AddPlayerClass(280, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 11 = Police
AddPlayerClass(282, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 12 = Police
AddPlayerClass(283, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 13 = Police
AddPlayerClass(111, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 14 = Mafia
AddPlayerClass(112, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 15 = Mafia
AddPlayerClass(113, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 16 = Mafia
AddPlayerClass(155, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 17 = Courier
AddPlayerClass(167, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 18 = Courier
AddPlayerClass(250, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 18 = Courier
AddPlayerClass(193, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 18 = Courier
AddPlayerClass(50, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 19 = Assistance
AddPlayerClass(16, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 20 = Roadworker
AddPlayerClass(27, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 21 = Roadworker
AddPlayerClass(260, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 22 = Roadworker
AddPlayerClass(97, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
AddPlayerClass(87, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
AddPlayerClass(274, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
AddPlayerClass(275, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
AddPlayerClass(276, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
AddPlayerClass(234, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
AddPlayerClass(235, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
AddPlayerClass(236, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); //
}
Ebböl már lehet h értem miért.Ha igy vagy a skinválasztom:
Streamer_UpdateEx(playerid, 2796.7983,-1086.2404,94.3156);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,2800.4448,-1086.1483,94.3234);
SetPlayerCameraLookAt(playerid,2791.9573,-1086.0612,94.3313);
Azaz mappolt akkor ide:
(260, x, y, z, 0.0, 0, 0, 0, 0, 0, 0);
be kell irni ezt:2796.7983,-1086.2404,94.3156?