szerintem erre gondolsz..
new Text3D:vehicle3Dtext[MAX_VEHICLES],vehicle_id;
public OnGameModeInit ( )
{
vehicle_id = CreateVehicle( 510, 0.0. 0.0, 15.0, 5, 0, 120 );
vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( \"Example Text\", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , vehicle_id, 0.0, 0.0, 2.0);
}
public OnGameModeExit ( )
{
Delete3DTextLabel( vehicle3Dtext[ vehicle_id ] );
return true;
}