//// Keeps the in game time synced to the server\'s time and// draws the current time on the player\'s hud using a textdraw/// (1 minute = 1 minute real world time)//// (c) 2009-2012 SA-MP Team#include <a_samp>#pragma tabsize 0//--------------------------------------------------new Text:txtTimeDisp;new hour, minute;new timestr[32];forward UpdateTimeAndWeather();//--------------------------------------------------new fine_weather_ids[] = {1,2,3,4,5,6,7,12,13,14,15,17,18,24,25,26,27,28,29,30,40};new foggy_weather_ids[] = {9,19,20,31,32};new wet_weather_ids[] = {8};stock UpdateWorldWeather(){new next_weather_prob = random(100);if(next_weather_prob < 70) SetWeather(fine_weather_ids[random(sizeof(fine_weather_ids))]);else if(next_weather_prob < 95) SetWeather(foggy_weather_ids[random(sizeof(foggy_weather_ids))]);else SetWeather(wet_weather_ids[random(sizeof(wet_weather_ids))]);}//--------------------------------------------------//new last_weather_update=0;public UpdateTimeAndWeather(){// Update time gettime(hour, minute); format(timestr,32,\"%02d:%02d\",hour,minute); TextDrawSetString(txtTimeDisp,timestr); SetWorldTime(hour); new x=0;while(x!=MAX_PLAYERS) { if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) { SetPlayerTime(x,hour,minute); } x++;}/* Update weather every hourif(last_weather_update == 0) { UpdateWorldWeather();}last_weather_update++;if(last_weather_update == 60) { last_weather_update = 0;}*/}//--------------------------------------------------public OnGameModeInit(){// Init our text displaytxtTimeDisp = TextDrawCreate(605.0,25.0,\"00:00\");TextDrawUseBox(txtTimeDisp, 0);TextDrawFont(txtTimeDisp, 3);TextDrawSetShadow(txtTimeDisp,0); // no shadow TextDrawSetOutline(txtTimeDisp,2); // thickness 1 TextDrawBackgroundColor(txtTimeDisp,0x000000FF); TextDrawColor(txtTimeDisp,0xFFFFFFFF); TextDrawAlignment(txtTimeDisp,3);TextDrawLetterSize(txtTimeDisp,0.5,1.5);UpdateTimeAndWeather();SetTimer(\"UpdateTimeAndWeather\",1000 * 60,1);return 1;}//--------------------------------------------------public OnPlayerSpawn(playerid){TextDrawShowForPlayer(playerid,txtTimeDisp);gettime(hour, minute);SetPlayerTime(playerid,hour,minute);return 1;}//--------------------------------------------------public OnPlayerDeath(playerid, killerid, reason){ TextDrawHideForPlayer(playerid,txtTimeDisp);return 1;}//--------------------------------------------------public OnPlayerConnect(playerid){ gettime(hour, minute); SetPlayerTime(playerid,hour,minute); return 1;}//--------------------------------------------------
new realtime = 1;
if (realtime){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;SetWorldTime(tmphour);}
SetTimer(\"RealTime\", 60000, 1);return 1;}
public SyncTime(){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)){ghour = tmphour;if (realtime){ SetWorldTime(tmphour +IDOHOZZAADAS);}}}
hát én dt-bõl kiszedtem neked, rem mükszik new realtime = 1; if (realtime){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;SetWorldTime(tmphour);} SetTimer(\"RealTime\", 60000, 1);return 1;} public SyncTime(){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)){ghour = tmphour;if (realtime){ SetWorldTime(tmphour +IDOHOZZAADAS);}}} remélem ez kell neked :mistrust:ha :no: akk keresünk más megoldást off: látom megelõztek
mod elejére:[/quote] new realtime = 1; public OnGameModeInit() alá[/quote] if (realtime){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;SetWorldTime(tmphour);} szintén oda az elözõ alá mindenképpen:[/quote] SetTimer(\"RealTime\", 60000, 1);return 1;} ezt meg vlahova a mod végére :[/quote] public SyncTime(){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)){ghour = tmphour;if (realtime){ SetWorldTime(tmphour +IDOHOZZAADAS);}}}
public OnGameModeInit() alá[/quote] if (realtime){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;SetWorldTime(tmphour);} szintén oda az elözõ alá mindenképpen:[/quote] SetTimer(\"RealTime\", 60000, 1);return 1;} ezt meg vlahova a mod végére :[/quote] public SyncTime(){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)){ghour = tmphour;if (realtime){ SetWorldTime(tmphour +IDOHOZZAADAS);}}}
szintén oda az elözõ alá mindenképpen:[/quote] SetTimer(\"RealTime\", 60000, 1);return 1;} ezt meg vlahova a mod végére :[/quote] public SyncTime(){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)){ghour = tmphour;if (realtime){ SetWorldTime(tmphour +IDOHOZZAADAS);}}}
ezt meg vlahova a mod végére :[/quote] public SyncTime(){new tmphour;new tmpminute;new tmpsecond;gettime(tmphour, tmpminute, tmpsecond);FixHour(tmphour);tmphour = shifthour;if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)){ghour = tmphour;if (realtime){ SetWorldTime(tmphour +IDOHOZZAADAS);}}}
87 FixHour(tmphour);88 tmphour = shifthour;124 public SyncTime()130 FixHour(tmphour);131 tmphour = shifthour;132 if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))133 {134 ghour = tmphour;137 SetWorldTime(tmphour +IDOHOZZAADAS);