#define RANDOM_METINS ( 5 )new Float:RandomCoords[RANDOM_METINS][3] ={ {0.0,0.0,0.0},{0.0,0.0,0.0},{0.0,0.0,0.0},{0.0,0.0,0.0},{0.0,0.0,0.0}};CreateRandomMetins(){new rand;for(new i = 0; i < RANDOM_METINS; i++){ rand = random(RANDOM_METINS); CreateMetin(RandomCoords[rand][0],RandomCoords[rand][1],RandomCoords[rand][2],0,0);}return 1;}CreateMetin(Float:X,Float:Y,Float:Z,vw,interior){ new id; if(GetFreeMetinSlot() != -1) id = GetFreeMetinSlot(); else id = Count_Metin; if(id > MAX_METIN) return SendClientMessage(playerid,-1,\"Nem hozható létre több metin \"); Metin_Pos[id][0] = X, Metin_Pos[id][1] = Y, Metin_Pos[id][2] = Z; Metin_Pos[id][0] += 3.0; Metin_Object[id] = CreateDynamicObject(METIN_OBJECT,Metin_Pos[id][0],Metin_Pos[id][1