Nem teszteltem.
#include < a_samp >
#undef MAX_PLAYERS
#define MAX_PLAYERS 30 // szeró férõhelye
new penz[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
penz[playerid] = 0;
return 0;
}
public OnPlayerCommandText(playerid,cmdtext[])
{
if(strcmp(cmdtext,\"/pénzide\",true) == 0)
{
penzad(playerid,500);
return 1;
}
if(strcmp(cmdtext,\"/pénzel\",true) == 0)
{
penzel(playerid,500);
return 1;
}
return 1;
}
stock penzad(playerid,mani);
{
penz[playerid] += mani;
SetPlayerMoney(playerid,penz[playerid]);
return mani;
}
stock penzel(playerid,mani);
{
penz[playerid] -= mani;
SetPlayerMoney(playerid,penz[playerid]);
return mani;
}
Hibásan írtam meg. :$
#include < a_samp >
#undef MAX_PLAYERS
#define MAX_PLAYERS 30 // szeró férõhelye
new penz[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
penz[playerid] = 0;
return 0;
}
public OnPlayerCommandText(playerid,cmdtext[])
{
if(strcmp(cmdtext,\"/pénzide\",true) == 0)
{
penzad(playerid,500);
return 1;
}
if(strcmp(cmdtext,\"/pénzel\",true) == 0)
{
penzel(playerid,500);
return 1;
}
return 1;
}
stock penzad(playerid,mani)
{
penz[playerid] += mani;
SetPlayerMoney(playerid,penz[playerid]);
}
stock penzel(playerid,mani)
{
penz[playerid] -= mani;
SetPlayerMoney(playerid,penz[playerid]);
}