Szerző Téma: Minigame hiba  (Megtekintve 468 alkalommal)

Minigame hiba
« Dátum: 2013. augusztus 20. - 23:01:45 »
0 Show voters
Sziasztok nekem evel a minigameval van gondom:
 
  • Nem birom belõle kivenni a DontFall minigamet

  • Nem tudom miert errorozik mikor compilezem a scriptet


 
#include <a_samp>
#include <zcmd>
#include <streamer>
#include <fixchars.h>
#undef MAX_PLAYERS
#define MAX_PLAYERS 20
#define DontFall         0
#define Derby               1
#define Format(%0,%1,%2) format(%0,sizeof(%0),%1,%2)
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
new bool:InMini,
bool:InCount,
bool:InVote,
bool:MinigameStarted,
bool:PlayerInMini[MAX_PLAYERS],
bool:PlayerInMap[MAX_PLAYERS],
bool:SpecSpawn[MAX_PLAYERS],
bool:MiniSpec[MAX_PLAYERS],
bool:MiniSpawn[MAX_PLAYERS],
CS[MAX_PLAYERS],
DerbyCars[8],
DontFallObjects[113],
DontFallObjects2[24],
DerbyObjects[28],
CurrentMini,
PlayersInMini,
MiniCountdown,
globalstr[300],
VotesDF,
VotesDerby,
PlayersInMap,
CountTimer;
 
new Float: DontFallCoords[][] =
{
    {1741.80004883,-1179.90002441,684.70001221},
{1741.80004883,-1131.51013184,684.70001221},
{1745.80004883,-1163.69372559,684.70001221},
{1749.79980469,-1131.51013184,684.70001221},
{1725.79980469,-1136.91015625,684.70001221},
{1717.79980469,-1163.69372559,684.70001221},
{1713.79980469,-1179.89941406,684.70001221},
{1713.79980469,-1131.51013184,684.70001221}
};
new Float: DerbyCoords[][] =
{
    {3303.39990234,-225.69999695,5.79999995,269.99963379},//1
{3377.39941406,-225.00000000,5.79999995,0.00000000},//2
{3376.59960938,-150.59960938,5.79999995,90.00000000},//3
{3302.00000000,-151.50000000,5.79999995,179.99450684},//4
{3322.69995117,-202.80000305,16.30000019,269.99450684},//5
{3356.10009766,-173.89999390,16.30000019,89.99414062},//6
{3325.19921875,-171.69921875,16.30000019,179.99450684},//7
{3354.10009766,-204.69999695,16.30000019,359.99414062}//8
};
forward CountDowning();
public CountDowning()
{
if(InCount == true)
{
    for(new i; i < MAX_PLAYERS; i++)
{
    if(InMini == true && InCount == true && PlayerInMini == true)
    {
        if(MiniCountdown >= 1)
        {
           new str[100];
           Format(str,\"Kezdés: %d\",MiniCountdown);
           GameTextForPlayer(i,str,1000,3);
      }
        else if(MiniCountdown == 0)
        {
           new str[100];
           Format(str,\"GO!\",MiniCountdown);
           GameTextForPlayer(i,str,3000,3);
           TogglePlayerControllable(i,1);
           if(CurrentMini == Derby)
         {
               for(new z; z < 9; z++)
            {
                SetVehiclePos(DerbyCars[z],DerbyCoords[z][0],DerbyCoords[z][1],DerbyCoords[z][2]); //Slamvan
                SetVehicleZAngle(DerbyCars[z],DerbyCoords[z][3]);
            }
         }
      }
   }
}
    if(MiniCountdown >= 1)
    {
        MiniCountdown--;
}
else if(MiniCountdown == 0)
{
    KillTimer(CountTimer);
    InCount = false;
    MinigameStarted = true;
   MiniStream();
}
}
return 1;
}
 
CMD:mini(playerid, params[])
{
if(PlayerInMini[playerid] == true) return SendClientMessage(playerid,-1,\"Minigame: Te már bent vagy a minijátékban!\");
if(InMini == true && MinigameStarted == true) return SendClientMessage(playerid,-1,\"Minigame: A minijáték már elkezdõdött!\");
if(PlayersInMini == 8)return SendClientMessage(playerid,-1,\"Minigame: A minijátékban nincs több hely!\");
AddPlayerToMinigame(playerid);
return 1;
}
forward CoordCheck();
public CoordCheck()
{
if(MinigameStarted == true && CurrentMini == DontFall)
{
Kezdes:
new rand = random(113);
new Float:xyzf[3];
GetDynamicObjectPos(DontFallObjects[rand],xyzf[0],xyzf[1],xyzf[2]);
if(xyzf[2] == 683.70001221)
{
    new Float:pos[3];
    GetDynamicObjectRot(DontFallObjects[rand],pos[0],pos[1],pos[2]);
   SetDynamicObjectRot(DontFallObjects[rand],pos[0]+2,pos[1],pos[2]);
   SetDynamicObjectRot(DontFallObjects[rand],pos[0]-2,pos[1]+2,pos[2]);
   SetDynamicObjectRot(DontFallObjects[rand],pos[0],pos[1]-2,pos[2]);
   SetTimerEx(\"CoordCheckEx\",2000,0,\"d\",rand);
}
    else goto Kezdes;
}
}
forward CoordCheckEx(objindex);
public CoordCheckEx(objindex)
{
if(MinigameStarted == true && CurrentMini == DontFall)
{
new Float:xyzf[3];
GetDynamicObjectPos(DontFallObjects[objindex],xyzf[0],xyzf[1],xyzf[2]);
    MoveDynamicObject(DontFallObjects[objindex],xyzf[0],xyzf[1],xyzf[2]-30,7.0);
}
}
stock SetPlayerMiniSpec(playerid)
{
PlayerInMap[playerid] = false;
SpecSpawn[playerid] = false;
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,0.0,0.0,0.0);
MiniSpec[playerid] = true;
TogglePlayerSpectating(playerid,1);
switch(CurrentMini)
{
    case DontFall:
    {
   for(new i; i < MAX_PLAYERS; i++)
   if(IsPlayerConnected(i) && PlayerInMini == true && PlayerInMap == true)
   {
      PlayerSpectatePlayer(playerid,i);
      CS[playerid] = i;
      break;
   }
    }
    case Derby:
    {
   for(new i; i < MAX_PLAYERS; i++)
   if(IsPlayerConnected(i) && PlayerInMini == true && PlayerInMap == true && IsPlayerInAnyVehicle(i) == 1)
   {
      PlayerSpectateVehicle(playerid,GetPlayerVehicleID(i));
      CS[playerid] = i;
      break;
   }
    }
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_FIRE))
{
if(PlayerInMini[playerid] == true && MiniSpec[playerid] == true)
{
    switch(CurrentMini)
    {
       case DontFall:
       {
         CS[playerid]--;
           for(new i=CS[playerid]; i>-1; i--)
           {
                   if(!IsPlayerConnected(i) || PlayerInMap == false) continue;
                            PlayerSpectatePlayer(playerid, i);
                   CS[playerid] = i;
                   break;
           }
      }
       case Derby:
       {
         CS[playerid]--;
           for(new i=CS[playerid]; i>-1; i--)
           {
                   if(!IsPlayerConnected(i) || PlayerInMap == false || !IsPlayerInAnyVehicle(i)) continue;
                            PlayerSpectateVehicle(playerid, GetPlayerVehicleID(i));
                   CS[playerid] = i;
                   break;
           }
       }
   }
}
}
if(PRESSED(KEY_HANDBRAKE))
{
if(PlayerInMini[playerid] == true && MiniSpec[playerid] == true)
{
    switch(CurrentMini)
    {
       case DontFall:
       {
         CS[playerid]++;
           for(new i=CS[playerid]; i<MAX_PLAYERS; i++)
           {
                   if(!IsPlayerConnected(i) || PlayerInMap == false) continue;
               PlayerSpectatePlayer(playerid, i);
                   CS[playerid] = i;
                   break;
           }
       }
       case Derby:
       {
         CS[playerid]++;
           for(new i=CS[playerid]; i<MAX_PLAYERS; i++)
           {
                   if(!IsPlayerConnected(i) || PlayerInMap == false || !IsPlayerInAnyVehicle(i)) continue;
               PlayerSpectateVehicle(playerid, i);
                   CS[playerid] = i;
                   break;
           }
       }
   }
}
}
return 1;
}
public OnPlayerDeath(playerid)
{
if(PlayerInMini[playerid] == true)
{
    if(IsPlayerInAnyVehicle(playerid))DestroyVehicle(GetPlayerVehicleID(playerid));
    Format(globalstr,\"%s kiesett a játékból!\",pName(playerid));
for(new z; z < MAX_PLAYERS; z++)
{
   if(PlayerInMini[z] == true)
   {
       SendClientMessage(z,-1,globalstr);
   }
}
SpecSpawn[playerid] = true;
PlayersInMap--;
}
}
public OnPlayerDisconnect(playerid,reason)
{
if(PlayerInMini[playerid] == true)
{
if(IsPlayerInAnyVehicle(playerid))DestroyVehicle(GetPlayerVehicleID(playerid));
    Format(globalstr,\"%s kiesett a játékból!\",pName(playerid));
for(new z; z < MAX_PLAYERS; z++)
{
   if(PlayerInMini[z] == true)
   {
       SendClientMessage(z,-1,globalstr);
   }
}
SpecSpawn[playerid] = true;
PlayersInMap--;
PlayersInMini--;
}
}
public OnPlayerSpawn(playerid)
{
if(PlayerInMini[playerid] == true && SpecSpawn[playerid] == true)
{
    SetPlayerMiniSpec(playerid);
}
if(MiniSpawn[playerid] == true)
{
MiniSpawn[playerid] = false;
AddPlayerToMinigame(playerid);
}
}
forward ReSpawnPlayers();
public ReSpawnPlayers()
{
for(new i; i < MAX_PLAYERS; i++)
{
    if(PlayerInMini == true)
    {
   TogglePlayerSpectating(i,0);
   MiniSpawn = true;
    SetCameraBehindPlayer(i);
        MiniSpec = false;
        SpecSpawn = false;
        SpawnPlayer(i);
    }
}
}
forward StartVoting();
public StartVoting()
{
InMini = true;
InCount = true;
InVote = false;
MinigameStarted = false;
PlayersInMap = 0;
new str[200];
new mininame[100];
new rand = random(2);
CurrentMini = rand;
    StartMinigame(rand);
    ReSpawnPlayers();
   
switch(rand)
{
case 0:strcat(mininame,\"Dont Fall\");
case 1:strcat(mininame,\"Derby\");
}
    Format(str,\"A következõ játékot választotta ki a szerver következõnek: %s\");
for(new i; i < MAX_PLAYERS; i++)SendClientMessage(i,-1,str);
return 1;
}
forward MiniStream();
public MiniStream()
{
if(InMini == true && InCount == false && InVote == false && MinigameStarted == true)
{
    switch(CurrentMini)
    {
        case DontFall:
        {
            CoordCheck();
      if(PlayersInMap == 1 && PlayersInMini != 1)
            {
                InMini = true;
                InCount = false;
                InVote = false;
                MinigameStarted = false;
         for(new i; i < MAX_PLAYERS; i++)
         {
            if(PlayerInMap == true)
            {
                Format(globalstr,\"%s megnyerte a minijátékot ezért kapott 1 score-t!\",pName(i));
               for(new z; z < MAX_PLAYERS; z++)
               {
                  if(PlayerInMini[z] == true)
                  {
                      SendClientMessage(z,-1,globalstr);
                  }
               }
               SetPlayerMiniSpec(i);
               SetPlayerScore(i,GetPlayerScore(i)+1);
            }
         }
                    StartVoting();
      }
               else if(PlayersInMap != 1 && PlayersInMini != 1)
      {
          new Float:positions[3];
          for(new i; i < MAX_PLAYERS; i++)
          {
              if(PlayerInMini == true && PlayerInMap == true)
              {
                 GetPlayerPos(i,positions[0],positions[1],positions[2]);
               if(positions[2] < 680)
               {
                   Format(globalstr,\"%s kiesett a játékból!\",pName(i));
                  for(new z; z < MAX_PLAYERS; z++)
                  {
                     if(PlayerInMini[z] == true)
                     {
                         SendClientMessage(z,-1,globalstr);
                     }
                  }
                  SetPlayerMiniSpec(i);
                  PlayersInMap--;
                  PlayerInMap = false;
               }
            }
          }
      }
      else if(PlayersInMap <= 1 && PlayersInMini <= 1)
      {
                InMini = false;
                InCount = false;
                InVote = false;
                MinigameStarted = false;
         DeleteDontFallObjects();
         for(new i; i < MAX_PLAYERS; i++)
         {
            if(PlayerInMini == true)
            {
                TogglePlayerControllable(i,1);
                SetPlayerVirtualWorld(i,0);
                PlayerInMini = false;
                PlayersInMini--;
                PlayersInMap--;
               SpawnPlayer(i);
            }
         }
         SendClientMessageToAll(-1,\"A minijáték nem kezdõdhetett el túl kevés játékos miatt\");
      }
        }
        case Derby:
        {
            if(PlayersInMap == 1 && PlayersInMini != 1)
            {
                InMini = true;
                InCount = false;
                InVote = false;
                MinigameStarted = false;
         for(new i; i < MAX_PLAYERS; i++)
         {
            if(PlayerInMap == true)
            {
                Format(globalstr,\"%s megnyerte a minijátékot ezért kapott 1 score-t!\",pName(i));
               for(new z; z < MAX_PLAYERS; z++)
               {
                  if(PlayerInMini[z] == true)
                  {
                      SendClientMessage(z,-1,globalstr);
                  }
               }
               SetPlayerMiniSpec(i);
               SetPlayerScore(i,GetPlayerScore(i)+1);
            }
         }
         StartVoting();
      }
      if(PlayersInMap != 1 && PlayersInMini != 1)
      {
          new Float:positions[3];
          for(new i; i < MAX_PLAYERS; i++)
          {
              if(PlayerInMini == true && PlayerInMap == true)
              {
                 GetPlayerPos(i,positions[0],positions[1],positions[2]);
               if(positions[2] < 1.2 || !IsPlayerInAnyVehicle(i))
               {
                   Format(globalstr,\"%s kiesett a játékból!\",pName(i));
                  for(new z; z < MAX_PLAYERS; z++)
                  {
                     if(PlayerInMini[z] == true)
                     {
                         SendClientMessage(z,-1,globalstr);
                     }
                  }
                  DestroyVehicle(GetPlayerVehicleID(i));
                  SetPlayerMiniSpec(i);
                  PlayersInMap--;
                  PlayerInMap = false;
               }
            }
          }
       }
      else if(PlayersInMap <= 1 && PlayersInMini <= 1)
      {
                InMini = false;
                InCount = false;
                InVote = false;
                MinigameStarted = false;
         DeleteDerbyObjects();
         for(new i; i < MAX_PLAYERS; i++)
         {
            if(PlayerInMini == true)
            {
                TogglePlayerControllable(i,1);
                SetPlayerVirtualWorld(i,0);
                PlayerInMini = false;
                PlayersInMini--;
                PlayersInMap--;
               SpawnPlayer(i);
            }
         }
         SendClientMessageToAll(-1,\"Minigame: A minijáték nem kezdõdhetett el túl kevés játékos miatt\");
      }
        }
    }
    SetTimer(\"MiniStream\",900,false);
}
return 1;
}
forward StartMinigame(minigame);
public StartMinigame(minigame)
{
switch(minigame)
{
    case DontFall:
    {
        SendClientMessageToAll(-1,\"Elindult a DontFall minijáték, csatlakozni a /mini paranccsal lehet!\");
        InMini = true;
        InCount = true;
        MiniCountdown = 15;
        PlayersInMini = 0;
        PlayersInMap = 0;
        CurrentMini = DontFall;
   CountTimer = SetTimer(\"CountDowning\", 1000, 1);
   LoadDontFallObjects();
    }
    case Derby:
    {
       SendClientMessageToAll(-1,\"Elindult a Derby minijáték, csatlakozni a /mini paranccsal lehet!\");
        InMini = true;
        InCount = true;
        MiniCountdown = 15;
        PlayersInMini = 0;
        PlayersInMap = 0;
        CurrentMini = Derby;
   CountTimer = SetTimer(\"CountDowning\", 1000, 1);
   LoadDerbyObjects();
    }
}
return 1;
}
forward AddPlayerToMinigame(playerid);
public AddPlayerToMinigame(playerid)
{
if(InMini == true && InCount == true && InVote == false && MinigameStarted == false)
{
    CS[playerid] = 0;
    TogglePlayerControllable(playerid,0);
    SetPlayerVirtualWorld(playerid,999);
    PlayerInMini[playerid] = true;
    PlayerInMap[playerid] = true;
    PlayersInMini++;
    printf(\"%s %d\",pName(playerid), playerid);
    PlayersInMap++;
switch(CurrentMini)
{
    case DontFall:
    {
        SetPlayerPos(playerid,DontFallCoords[PlayersInMini-1][0],DontFallCoords[PlayersInMini-1][1],DontFallCoords[PlayersInMini-1][2]);
        SetPlayerTime(playerid,0,0);
    }
        case Derby:
        {
      DerbyCars[PlayersInMini-1] = CreateVehicle(535,DerbyCoords[PlayersInMini-1][0],DerbyCoords[PlayersInMini-1][1],DerbyCoords[PlayersInMini-1][2],DerbyCoords[PlayersInMini-1][3],-1,-1,15); //Slamvan
      PutPlayerInVehicle(playerid,DerbyCars[PlayersInMini-1],0);
   }
}
}
else if(InMini == false && InCount == false && InVote == false && MinigameStarted == false)
{
    new allgames[]=\"Dont Fall Down\\nDerby\";
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, \"Játék indítása\", allgames, \"Kiválaszt\", \"Kilép\");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 999)
{
if(response)
{
    if(InMini == true)return SendClientMessage(playerid,-1,\"Most nem indíthatsz játékot!\");
   switch(listitem)
   {
       case 0:
       {
         StartMinigame(DontFall);
       }
       case 1:
       {
         StartMinigame(Derby);
       }
   }
   cmd_mini(playerid,\"\");
}
}
return 1;
}
CMD:exitmini(playerid)
{
if(PlayerInMini[playerid] == true)
{
PlayerInMini[playerid] = false;
PlayerInMap[playerid] = false;
SpecSpawn[playerid] = false;
MiniSpec[playerid] = false;
MiniSpawn[playerid] = false;
PlayersInMini--;
PlayersInMap--;
SetPlayerVirtualWorld(playerid,0);
TogglePlayerSpectating(playerid,0);
TogglePlayerControllable(playerid,0);
SpawnPlayer(playerid);
if(IsPlayerInAnyVehicle(playerid))DestroyVehicle(GetPlayerVehicleID(playerid));
return SendClientMessage(playerid,-1,\"Kiléptél a minijátékból!\");
}
else return SendClientMessage(playerid,-1,\"Nem vagy minijátékban!\");
}
CMD:varlist(playerid)
{
new str[200];
Format(str,\"InMini: %d\\nInCount: %d\\nInVote: %d\\nMinigameStarted: %d\\nPlayerInMini: %d\\nPlayersInMini: %d\\nCurrentMini:%d\",InMini,InCount,InVote,MinigameStarted,PlayerInMini[playerid],PlayersInMini,CurrentMini);
SendClientMessage(playerid,-1,str);
return 1;
}

 
Hiba:
 
C:\\DOCUME~1\\XPPRESP3\\LOCALS~1\\Temp\\Rar$DI00.375\\minigame3.pwn(4) : fatal error 100: cannot read from file: \"fixchars.h\"
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
1 Error.

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Minigame hiba
« Válasz #1 Dátum: 2013. augusztus 20. - 23:22:29 »
0 Show voters
OFF: Hát gratulálok istenem :D .:HuN.S Party Server Reload 2013 - SegédScripter:.

A témához térve.. az a hiba, hogy nincs meg neked a fixchars.h INCLUDE, lehet neked csak simán fixchars -van...

 
#include <fixchars.h>

Minigame hiba
« Válasz #2 Dátum: 2013. augusztus 21. - 14:18:50 »
0 Show voters
Köszi a gratulálásért!  ;D :-* Ám jól haladunk!
 

C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(262) : error 017: undefined symbol \"pName\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(279) : error 017: undefined symbol \"pName\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(345) : error 017: undefined symbol \"Format\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(370) : error 017: undefined symbol \"pName\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(394) : error 017: undefined symbol \"pName\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(415) : error 017: undefined symbol \"DeleteDontFallObjects\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(444) : error 017: undefined symbol \"pName\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(468) : error 017: undefined symbol \"pName\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(490) : error 017: undefined symbol \"DeleteDerbyObjects\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(527) : error 017: undefined symbol \"LoadDontFallObjects\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(539) : error 017: undefined symbol \"LoadDerbyObjects\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(555) : error 017: undefined symbol \"pName\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(629) : warning 203: symbol is never used: \"DerbyObjects\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(629) : warning 203: symbol is never used: \"DontFallObjects2\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(629) : warning 203: symbol is never used: \"VotesDF\"
C:\\Documents and Settings\\XPPRESP3\\Desktop\\ayaddd\\filterscripts\\minigame3.pwn(629) : warning 203: symbol is never used: \"VotesDerby\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
12 Errors.

 

Dupla hozzászólás automatikusan összefûzve. ( 2013. augusztus 21. - 15:40:11 )

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