#include <a_samp>#include <zcmd>#include <streamer>#include <sscanf2>#define Create3DTextLabel public OnGameModeInit ( ){ new vehicle_id, Text3D:vehicle3Dtext; vehicle3Dtext = Create3DTextLabel(\"szöveg\", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); vehicle_id = CreateVehicle(510, 0.0. 0.0, 15.0, 5, 0, 120);} } } return 1;}
} } }
public OnGameModeInit ( ){ new vehicle_id, Text3D:vehicle3Dtext; vehicle3Dtext = Create3DTextLabel(\"szöveg\", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1); vehicle_id = CreateVehicle(510, 0.0. 0.0, 15.0, 5, 0, 120); return 1;}
#include <a_samp>#include <zcmd>#include <streamer>#include <sscanf2>public OnGameModeInit ( ){ new Text3D:vehicle3Dtext[MAX_VEHICLES],vehicle_id; //definiálás vehicle_id = CreateVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); //jármû létrehozása vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( \"Szöveg\", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 ); //3dtext létrehozása Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , vehicle_id, 0.0, 0.0, 2.0); // 3dtext csatolása a jármûhöz return 1;}
vehicle_id = CreateVehicle(510, 0.0. 0.0, 15.0, 5, 0, 120);