A buildmenu6 valamiért nem mûködik. 5nél rámegyek a more-ra és a 4esre dob vissza. Szeretnék több autót hozzáadni amihez több oldalra lenne szükségem.
buildMenu[4] = CreateMenu(\"Vehicle\",1, 200.0, 125.0, 220.0, 50.0);
SetMenuColumnHeader(buildMenu[4], 0, \"Select the Vehicle\");
AddMenuItem(buildMenu[4],0,\"Turismo\");
AddMenuItem(buildMenu[4],0,\"Flash\");
AddMenuItem(buildMenu[4],0,\"Banshee\");
AddMenuItem(buildMenu[4],0,\"Cheetah\");
AddMenuItem(buildMenu[4],0,\"Uranus\");
AddMenuItem(buildMenu[4],0,\"NRG 500\");
AddMenuItem(buildMenu[4],0,\"Sanchez\");
AddMenuItem(buildMenu[4],0,\"Stunt Plane\");
AddMenuItem(buildMenu[4],0,\"Caddy\");
AddMenuItem(buildMenu[4],0,\"More...\");
buildMenu[5] = CreateMenu(\"Vehicle2\",1, 200.0, 125.0, 220.0, 50.0);
SetMenuColumnHeader(buildMenu[5], 0, \"Select the Vehicle\");
AddMenuItem(buildMenu[5],0,\"Sultan\");
AddMenuItem(buildMenu[5],0,\"SuperGT\");
AddMenuItem(buildMenu[5],0,\"Savanna\");
AddMenuItem(buildMenu[5],0,\"BF Injection\");
AddMenuItem(buildMenu[5],0,\"Monster\");
AddMenuItem(buildMenu[5],0,\"Bullet\");
AddMenuItem(buildMenu[5],0,\"Hotring\");
AddMenuItem(buildMenu[5],0,\"Kart\");
AddMenuItem(buildMenu[5],0,\"Hydra\");//520
AddMenuItem(buildMenu[5],0,\"More...\");
buildMenu[6] = CreateMenu(\"Vehicle3\",1, 200.0, 125.0, 220.0, 50.0);
SetMenuColumnHeader(buildMenu[6], 0, \"Select the Vehicle\");
AddMenuItem(buildMenu[6],0,\"Police Car\");
AddMenuItem(buildMenu[6],0,\"Tampa\");
AddMenuItem(buildMenu[6],0,\"Hotknife\");
AddMenuItem(buildMenu[6],0,\"Muellwagen\");
AddMenuItem(buildMenu[5],0,\"More...\");
case 5:
{
switch (row)
{
case 0: xCarIds[playerid][0] = 451;
case 1: xCarIds[playerid][0] = 565;
case 2: xCarIds[playerid][0] = 429;
case 3: xCarIds[playerid][0] = 415;
case 4: xCarIds[playerid][0] = 558;
case 5: xCarIds[playerid][0] = 522;
case 6: xCarIds[playerid][0] = 468;
case 7: xCarIds[playerid][0] = 513;
case 8: xCarIds[playerid][0] = 457;
case 9: xCarIds[playerid][0] = 0, print(\"More..\");
}
if (xCarIds[playerid][0] > 0)
{
SetPlayerVirtualWorld(playerid, playerid+100);
printf(\"playerVirtual: %d world:%d\",playerid, playerid+100);
newCar(playerid);
}
}
case 6:
{
switch (row)
{
case 0: xCarIds[playerid][0] = 560;
case 1: xCarIds[playerid][0] = 506;
case 2: xCarIds[playerid][0] = 567;
case 3: xCarIds[playerid][0] = 424;
case 4: xCarIds[playerid][0] = 556;
case 5: xCarIds[playerid][0] = 541;
case 6: xCarIds[playerid][0] = 494;
case 7: xCarIds[playerid][0] = 571;
case 8: xCarIds[playerid][0] = 520;
case 9: xCarIds[playerid][0] = 0, print(\"More..\");
}
if (xCarIds[playerid][0] > 0)
{
SetPlayerVirtualWorld(playerid, playerid+100);
printf(\"playerVirtual: %d world:%d\",playerid, playerid+100);
newCar(playerid);
}
}
case 7:
{
switch (row)
{
case 0: xCarIds[playerid][0] = 598;
case 1: xCarIds[playerid][0] = 549;
case 2: xCarIds[playerid][0] = 434;
case 3: xCarIds[playerid][0] = 408;
case 4: xCarIds[playerid][0] = 0, print(\"More..\");
}
if (xCarIds[playerid][0] > 0)
{
SetPlayerVirtualWorld(playerid, playerid+100);
printf(\"playerVirtual: %d world:%d\",playerid, playerid+100);
newCar(playerid);
}
}