public OnVehicleSpawn(vehicleid) alá
Csak példa
if (vehicleid == tunedcar2)
{
AddVehicleComponent(tunedcar2,1169);//
AddVehicleComponent(tunedcar2,1032);//
AddVehicleComponent(tunedcar2,1010);//
AddVehicleComponent(tunedcar2,1074);//
AddVehicleComponent(tunedcar2,1139);//
AddVehicleComponent(tunedcar2,1141);//
ChangeVehiclePaintjob(tunedcar2,2);
}
Ugytudom ugy nem lehetséges csak igy
ha nem értenéd egy példa:
Mod elejére
new tunedcar;
public OnGameModeInit()
Alá!
tunedcar = AddStaticVehicle(559,752.0776,-1356.8320,13.1563,359.0498,0,0); // // //jester
AddVehicleComponent(tunedcar,1010);// ezek a komponensek pl ez a nitro
AddVehicleComponent(tunedcar,1068);//
AddVehicleComponent(tunedcar,1158);//
AddVehicleComponent(tunedcar,1159);//
AddVehicleComponent(tunedcar,1160);//
Hogy ha azt akarod hogy a tuning megmaradjon a robanás után is vagyis ugy spawnolja újra akkor:
public OnVehicleSpawn(vehicleid)
Alá!!
if (vehicleid == tunedcar34)
{
AddVehicleComponent(tunedcar34,1010);//
AddVehicleComponent(tunedcar34,1068);//
AddVehicleComponent(tunedcar34,1158);//
AddVehicleComponent(tunedcar34,1159);//
AddVehicleComponent(tunedcar34,1160);//
AddVehicleComponent(tunedcar34,1074);//
}