]for(new i;i<MAX_PLAYERS;i++){SendDeathMessage(i, i, 200); }
public OnPlayerDisconnect(playerid, reason){ SendDeathMessage(playerid, playerid, 200);}
public OnPlayerDisconnect(playerid, reason){SendDeathMessage(playerid, reason, 200);return 1;}
public OnPlayerConnect(playerid){ SendDeathMessage(playerid, INVALID_PLAYER_ID, 200); return 1;}public OnPlayerDisconnect(playerid){ SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);}