Ezekbõl valamelyik
case \'1\': OnePlayAnim(playerid,\"SWORD\",\"sword_block\",50.0,0,1,1,1,1);
case \'2\': LoopingAnim(playerid,\"POLICE\",\"CopTraf_away\",4.0,1,0,0,0,0);
case \'3\': LoopingAnim(playerid,\"POLICE\",\"CopTraf_come\",4.0,1,0,0,0,0);
case \'4\': LoopingAnim(playerid,\"POLICE\",\"CopTraf_left\",4.0,1,0,0,0,0);
case \'5\': LoopingAnim(playerid,\"POLICE\",\"CopTraf_stop\",4.0,1,0,0,0,0);
case \'6\': LoopingAnim(playerid,\"POLICE\",\"Cop_move_fwd\",4.0,1,1,1,1,1);
case \'7\': LoopingAnim(playerid,\"ped\", \"ARRESTgun\", 4.0, 0, 1, 1, 1, -1);