Egy példa:
 
tunedcar32 = AddStaticVehicle(565,784.7065,-1349.8866,13.1678,90.5655,0,0); //  //
AddVehicleComponent(tunedcar32,1150);//
AddVehicleComponent(tunedcar32,1053);//
AddVehicleComponent(tunedcar32,1010);// nitro
AddVehicleComponent(tunedcar32,1074);//
AddVehicleComponent(tunedcar32,1054);//
AddVehicleComponent(tunedcar32,1049);//
 
public OnGameModeInit() alá!!!
			
			
			
				Na igy kerek :D
Mod elejére:
 
new tunedcar 32;
 
public OnGameModeInit()
 alá!
   
   tunedcar32 = AddStaticVehicle(565,784.7065,-1349.8866,13.1678,90.5655,0,0); //  //
   AddVehicleComponent(tunedcar32,1150);//
   AddVehicleComponent(tunedcar32,1053);//
   AddVehicleComponent(tunedcar32,1010);// nitro
   AddVehicleComponent(tunedcar32,1074);//
   AddVehicleComponent(tunedcar32,1054);//
   AddVehicleComponent(tunedcar32,1049);//
 
Hogy respawn után is tuningolva legyen:
 
public OnVehicleSpawn(vehicleid)
 
alá!
 
if (vehicleid == tunedcar32)
{
   AddVehicleComponent(tunedcar32,1150);//
AddVehicleComponent(tunedcar32,1053);//
AddVehicleComponent(tunedcar32,1010);// nitro
AddVehicleComponent(tunedcar32,1074);//
AddVehicleComponent(tunedcar32,1054);//
AddVehicleComponent(tunedcar32,1049);//
}
 
 :P