ha tárgyra gondolsz:
[pawn]
if(strcmp(cmdtext, \"/move\", true) == 0)
{
new Float:Pos[3];
GetObjectPos(asd, Pos[0],Pos[1], Pos[2]);
MoveObject(asd, (IsPlayerInRangeOfPoint(playerid, 3.0, Pos[0], Pos[1], Pos[2]) ? (3.0, 3.0, 3.0, 10.0) : (Pos[0], Pos[1], Pos[2]));
return 1;
}[/pawn]