dm6textdraw = TextDrawCreate(458.000000,436.000000,\"0\");TextDrawAlignment(dm6textdraw,0);TextDrawBackgroundColor(dm6textdraw,0x000000ff);TextDrawFont(dm6textdraw,1);TextDrawLetterSize(dm6textdraw,0.399999,1.100000);TextDrawColor(dm6textdraw,0xffffffff);TextDrawSetOutline(dm6textdraw,1);TextDrawSetProportional(dm6textdraw,1);TextDrawSetShadow(dm6textdraw,1);dm5textdraw = TextDrawCreate(375.000000,436.000000,\"0\");TextDrawAlignment(dm5textdraw,0);TextDrawBackgroundColor(dm5textdraw,0x000000ff);TextDrawFont(dm5textdraw,1);TextDrawLetterSize(dm5textdraw,0.399999,1.100000);TextDrawColor(dm5textdraw,0xffffffff);TextDrawSetOutline(dm5textdraw,1);TextDrawSetProportional(dm5textdraw,1);TextDrawSetShadow(dm5textdraw,1);dm4textdraw = TextDrawCreate(321.000000,436.000000,\"0\");TextDrawAlignment(dm4textdraw,0);TextDrawBackgroundColor(dm4textdraw,0x000000ff);TextDrawFont(dm4textdraw,1);TextDrawLetterSize(dm4textdraw,0.299999,1.100000);TextDrawColor(dm4textdraw,0xffffffff);TextDrawSetOutline(dm4textdraw,1);TextDrawSetProportional(dm4textdraw,1);TextDrawSetShadow(dm4textdraw,1);dm3textdraw = TextDrawCreate(224.000000,436.000000,\"0\");TextDrawAlignment(dm3textdraw,0);TextDrawBackgroundColor(dm3textdraw,0x000000ff);TextDrawFont(dm3textdraw,1);TextDrawLetterSize(dm3textdraw,0.299999,1.100000);TextDrawColor(dm3textdraw,0xffffffff);TextDrawSetOutline(dm3textdraw,1);TextDrawSetProportional(dm3textdraw,1);TextDrawSetShadow(dm3textdraw,1);dm2textdraw = TextDrawCreate(88.000000,436.000000,\"0\");TextDrawAlignment(dm2textdraw,0);TextDrawBackgroundColor(dm2textdraw,0x000000ff);TextDrawFont(dm2textdraw,1);TextDrawLetterSize(dm2textdraw,0.299999,1.100000);TextDrawColor(dm2textdraw,0xffffffff);TextDrawSetOutline(dm2textdraw,1);TextDrawSetProportional(dm2textdraw,1);TextDrawSetShadow(dm2textdraw,1);dm1textdraw = TextDrawCreate(43.000000,436.000000,\"0\");TextDrawAlignment(dm1textdraw,0);TextDrawBackgroundColor(dm1textdraw,0x000000ff);TextDrawFont(dm1textdraw,1);TextDrawLetterSize(dm1textdraw,0.299999,1.100000);TextDrawColor(dm1textdraw,0xffffffff);TextDrawSetOutline(dm1textdraw,1);TextDrawSetProportional(dm1textdraw,1);TextDrawSetShadow(dm1textdraw,1);
CMD:sawnwarpiros(playerid,params[]) { new string[128]; dm1 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm4textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=1; SetPlayerPos(playerid,2649.1123046875,-2503.9345703125,13.4921875); GivePlayerWeapon(playerid, 26, 3000); SetPlayerHealth(playerid, 100);SetPlayerColor(playerid, 0xFF0606FF); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\"); return 1;} CMD:sawnwarkek(playerid,params[]) { new string[128];dm1 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm5textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=2; SetPlayerPos(playerid,2791.1076660156,-2417.3090820313,13.632853507996); ResetPlayerWeapons(playerid);GivePlayerWeapon(playerid, 26, 3000); SetPlayerHealth(playerid, 100);SetPlayerColor(playerid, 0x00BFFFAA); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:dm3(playerid,params[]) { new string[128]; dm1 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm3textdraw, string); if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=3; SetPlayerPos(playerid,-8.2703,1530.8982,12.7500); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 26, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:dm(playerid,params[]) { new string[128]; dm1 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm1textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=4; SetPlayerPos(playerid,-530.8275,2602.8733,53.4232); GivePlayerWeapon(playerid, 26, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:dm2(playerid,params[]) { new string[128]; dm1 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm2textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=5; SetPlayerPos(playerid,21.5741,2245.2517,126.7183); GivePlayerWeapon(playerid, 26, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:minigundm(playerid,params[]) { new string[128]; dm1 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm5textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=6; SetPlayerPos(playerid,2628.3442,2760.7800,23.8222); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 38, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:exitdm(playerid,params[]) { new string[128]; dm1 --; // leveszünk a játékosok számából. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm1textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm2textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm3textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm4textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm5textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm6textdraw, string);if(dm[playerid]<1)return SendClientMessage(playerid,COLOR_RED,\"Nem vagy dm zónában.\");SetPlayerPos(playerid,2503.8164,-1681.1698,13.5469); ResetPlayerWeapons(playerid);dm[playerid]=0;return 1;}
TextDrawSetString(dm1textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm2textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm3textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm4textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm5textdraw, string); format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm6textdraw, string);
#include a_samp#include zcmd#pragma tabsize 0new dm1 = 0; // a változó (azért nulla mert ugye az a szerver indításakor nincs ott senki)new dm2= 0; // a változó (azért nulla mert ugye az a szerver indításakor nincs ott senki)new dm3= 0; // a változó (azért nulla mert ugye az a szerver indításakor nincs ott senki)new dm4= 0; // a változó (azért nulla mert ugye az a szerver indításakor nincs ott senki)new dm5= 0; // a változó (azért nulla mert ugye az a szerver indításakor nincs ott senki)new dm6= 0; // a változó (azért nulla mert ugye az a szerver indításakor nincs ott senki)new dm[MAX_PLAYERS];new Text: dm1textdraw; // a textdrawodnew Text: dm2textdraw;new Text: dm3textdraw;new Text: dm4textdraw;new Text: dm5textdraw;new Text: dm6textdraw;public OnFilterScriptInit(){dm6textdraw = TextDrawCreate(458.000000,436.000000,\"0\");TextDrawAlignment(dm6textdraw,0);TextDrawBackgroundColor(dm6textdraw,0x000000ff);TextDrawFont(dm6textdraw,1);TextDrawLetterSize(dm6textdraw,0.399999,1.100000);TextDrawColor(dm6textdraw,0xffffffff);TextDrawSetOutline(dm6textdraw,1);TextDrawSetProportional(dm6textdraw,1);TextDrawSetShadow(dm6textdraw,1);dm5textdraw = TextDrawCreate(375.000000,436.000000,\"0\");TextDrawAlignment(dm5textdraw,0);TextDrawBackgroundColor(dm5textdraw,0x000000ff);TextDrawFont(dm5textdraw,1);TextDrawLetterSize(dm5textdraw,0.399999,1.100000);TextDrawColor(dm5textdraw,0xffffffff);TextDrawSetOutline(dm5textdraw,1);TextDrawSetProportional(dm5textdraw,1);TextDrawSetShadow(dm5textdraw,1);dm4textdraw = TextDrawCreate(321.000000,436.000000,\"0\");TextDrawAlignment(dm4textdraw,0);TextDrawBackgroundColor(dm4textdraw,0x000000ff);TextDrawFont(dm4textdraw,1);TextDrawLetterSize(dm4textdraw,0.299999,1.100000);TextDrawColor(dm4textdraw,0xffffffff);TextDrawSetOutline(dm4textdraw,1);TextDrawSetProportional(dm4textdraw,1);TextDrawSetShadow(dm4textdraw,1);dm3textdraw = TextDrawCreate(224.000000,436.000000,\"0\");TextDrawAlignment(dm3textdraw,0);TextDrawBackgroundColor(dm3textdraw,0x000000ff);TextDrawFont(dm3textdraw,1);TextDrawLetterSize(dm3textdraw,0.299999,1.100000);TextDrawColor(dm3textdraw,0xffffffff);TextDrawSetOutline(dm3textdraw,1);TextDrawSetProportional(dm3textdraw,1);TextDrawSetShadow(dm3textdraw,1);dm2textdraw = TextDrawCreate(88.000000,436.000000,\"0\");TextDrawAlignment(dm2textdraw,0);TextDrawBackgroundColor(dm2textdraw,0x000000ff);TextDrawFont(dm2textdraw,1);TextDrawLetterSize(dm2textdraw,0.299999,1.100000);TextDrawColor(dm2textdraw,0xffffffff);TextDrawSetOutline(dm2textdraw,1);TextDrawSetProportional(dm2textdraw,1);TextDrawSetShadow(dm2textdraw,1);dm1textdraw = TextDrawCreate(43.000000,436.000000,\"0\");TextDrawAlignment(dm1textdraw,0);TextDrawBackgroundColor(dm1textdraw,0x000000ff);TextDrawFont(dm1textdraw,1);TextDrawLetterSize(dm1textdraw,0.299999,1.100000);TextDrawColor(dm1textdraw,0xffffffff);TextDrawSetOutline(dm1textdraw,1);TextDrawSetProportional(dm1textdraw,1);TextDrawSetShadow(dm1textdraw,1);return 1;}CMD:dm(playerid,params[]) { new string[128]; dm1 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm1textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=1; SetPlayerPos(playerid,-530.8275,2602.8733,53.4232); GivePlayerWeapon(playerid, 26, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:dm2(playerid,params[]) { new string[128]; dm2 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm2); TextDrawSetString(dm2textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=2; SetPlayerPos(playerid,21.5741,2245.2517,126.7183); GivePlayerWeapon(playerid, 26, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:dm3(playerid,params[]) { new string[128]; dm3 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm3); TextDrawSetString(dm3textdraw, string); if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=3; SetPlayerPos(playerid,-8.2703,1530.8982,12.7500); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 26, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:sawnwarpiros(playerid,params[]) { new string[128]; dm4 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm4); TextDrawSetString(dm4textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=4; SetPlayerPos(playerid,2649.1123046875,-2503.9345703125,13.4921875); GivePlayerWeapon(playerid, 26, 3000); SetPlayerHealth(playerid, 100);SetPlayerColor(playerid, 0xFF0606FF);SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\"); return 1;}CMD:sawnwarkek(playerid,params[]) { new string[128];dm5 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm5); TextDrawSetString(dm5textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=5; SetPlayerPos(playerid,2791.1076660156,-2417.3090820313,13.632853507996); ResetPlayerWeapons(playerid);GivePlayerWeapon(playerid, 26, 3000); SetPlayerHealth(playerid, 100);SetPlayerColor(playerid, 0x00BFFFAA); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:minigundm(playerid,params[]) { new string[128];dm6 ++; // hoztáadunk a játékosok számához. format(string,sizeof(string), \"%d\", dm6); TextDrawSetString(dm5textdraw, string);if(dm[playerid]>0)return SendClientMessage(playerid,COLOR_RED,\"Elõbb /ExitDM\"); dm[playerid]=6; SetPlayerPos(playerid,2628.3442,2760.7800,23.8222); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 38, 3000); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x6DC5F3FF, \"[DM] - Deatmatch zónába teleportáltál! Elhagyásához használd az /exitdm parancsot!\");return 1;}CMD:exitdm(playerid,params[]) { new string[128]; if(dm[playerid] == 1)return dm1--; if(dm[playerid] == 2)return dm2--; if(dm[playerid] == 3)return dm3--; if(dm[playerid] == 4)return dm4--; if(dm[playerid] == 5)return dm5--; if(dm[playerid] == 6)return dm6--; format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm1textdraw, string); format(string,sizeof(string), \"%d\", dm2); TextDrawSetString(dm2textdraw, string); format(string,sizeof(string), \"%d\", dm3); TextDrawSetString(dm3textdraw, string); format(string,sizeof(string), \"%d\", dm4); TextDrawSetString(dm4textdraw, string); format(string,sizeof(string), \"%d\", dm5); TextDrawSetString(dm5textdraw, string); format(string,sizeof(string), \"%d\", dm6); TextDrawSetString(dm6textdraw, string);if(dm[playerid] == 0)return SendClientMessage(playerid,COLOR_RED,\"Nem vagy dm zónában.\");SetPlayerPos(playerid,2503.8164,-1681.1698,13.5469); ResetPlayerWeapons(playerid);dm[playerid]=0;return 1;}public OnPlayerSpawn(playerid){ new string[9], string2[9], string3[9], string4[9], string5[9], string6[9]; format(string,sizeof(string), \"%d\", dm1); TextDrawSetString(dm1textdraw, string); TextDrawShowForPlayer(playerid, dm1textdraw); format(string2,sizeof(string2), \"%d\", dm2); TextDrawSetString(dm2textdraw, string2); TextDrawShowForPlayer(playerid, dm2textdraw); format(string3,sizeof(string3), \"%d\", dm3); TextDrawSetString(dm3textdraw, string3); TextDrawShowForPlayer(playerid, dm3textdraw); format(string4,sizeof(string4), \"%d\", dm4); TextDrawSetString(dm4textdraw, string4); TextDrawShowForPlayer(playerid, dm4textdraw); format(string5,sizeof(string5), \"%d\", dm5); TextDrawSetString(dm5textdraw, string5); TextDrawShowForPlayer(playerid, dm5textdraw); format(string6,sizeof(string6), \"%d\", dm6); TextDrawSetString(dm6textdraw, string6); TextDrawShowForPlayer(playerid, dm6textdraw);return 1;}