public OnPlayerInteriorChange ( playerid, newinteriorid, oldinteriorid )
{
if ( ( newinteriorid == 5 || newinteriorid == 2 || newinteriorid == 12 ) && GetPlayerVirtualWorld ( playerid ) == 0 ) SetPlayerVirtualWorld ( playerid, 1 );
if ( ( oldinteriorid == 5 || oldinteriorid == 2 || oldinteriorid == 12 ) && newinteriorid == 0 && GetPlayerVirtualWorld ( playerid ) == 1 ) SetPlayerVirtualWorld ( playerid, 0 );
return 1;
}