SA:MP Pictures on Screen[/quote]
To show a picture in a textdraw, you\'ll simply need to write the *.txd file, and texture name in this structure:[/quote]
How to put it in a textdraw?
Simply, In the textdraw text, Put the LIB:image (for example samaps:map, the map) in the text, And change the font to 4. The font \'4\' is a new font in samp 0.3d that displays textures and not text.
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List of textures
This is a small collection (that is most used) from a big collection of the txd files exists.
To track more, use an IMG tool and open *.txd files in the following path:
SA FOLDER/models/txd/*.txd
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szóval ezzel a megoldással van megcsinálva...az utolsó idézet segítségével megtudod nézni az összes képernyõre helyezhetõ képet...
Map = TextDrawCreate(25.0, 323.0, \"LIB:loadsc0\"); // LIB:image
LIB:image
LIB - The *.txd file (without the .txd)
image - The texture name
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TextDrawCreate(1.000000, -1.000000, \"loadsuk:loadsc8\");