public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
if((newkeys & KEY_NEMTUDOM) & IsPlayerInAnyVehicle(playerid)) {
new Float:a;
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
SetVehicleZAngle(GetPlayerVehicleID(playerid), a);
RepairVehicle(GetPlayerVehicleID(playerid));
return 1;
}
}