helló!
Szerintem ez az a 2 hang.
/*
PlayerPlaySound(playerid, soundid, Float:x, Float:y, Float:z)
playerid The ID of the player for whom to play the sound.
soundid The sound to play.
Float:x X coordinate for the sound to play at. (0 for no position)
Float:y Y coordinate for the sound to play at. (0 for no position)
Float:z Z coordinate for the sound to play at. (0 for no position)
*/
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); // SOUND_AMMUNATION_BUY_WEAPON
PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0); // SOUND_AMMUNATION_BUY_WEAPON_DENIED