new olesek[MAX_PLAYERS];public OnPlayerDeath(playerid, killerid, reason){new string[32];olesek[killerid] += 1;SetPlayerScore(killerid,olesek[killerid]);format(string,sizeof(string),\"Ölések száma: %d\",olesek[playerid]);SendClientMessage(killerid,-1,string);return 1;}
public OnPlayerDeath(playerid, killerid, reason){new olesek[MAX_PLAYERS];new string[128];olesek[killerid] += 1;SetPlayerScore(killerid,olesek[killerid]);format(string,sizeof(string),\"Ölések száma: %d\",olesek[playerid]);SendClientMessage(killerid,-1,string);return 1;}
new olesek[MAX_PLAYERS];public OnPlayerDeath(playerid, killerid, reason){new string[32];olesek[killerid] += 1;SetPlayerScore(killerid,olesek[killerid]);format(string,32,\"Ölések száma: %d\",olesek[killerid]);SendClientMessage(killerid,-1,string);return 1;}
new olesek[MAX_PLAYERS];public OnPlayerDeath(playerid, killerid, reason){ olesek[killerid] ++; switch(olesek[killerid]) { case 1: // 1 ölés { GivePlayerWeapon(playerid, 38, 100); } case 2: // 2 ölés { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 26, 100); } } return 1;}