Másolj forráskódot a kérdéses sorokról és környékükrõl, megjegyzéssel jelölve a hibában is szereplõ sorokat, pawn code tagbe téve.
Ahogy nézem szinte mindig ugyan az a gond és minden hiba 2x szerepel. (minden hibával jelzett sor 2x van ott az error listában.)
ui.: itt szerintem egyszerûbb: http://pastebin.com/NrVCyVZP
P:F(\"YSI_FILTERSCRIPT == 0\"); // y_debug.inc(395) : error 036: empty statement
while (s != 10000000) ++s;
#emit CONST.pri 0
#emit SCTRL 6
return 1;
#if !defined BOTSYNC_IS_BOT
public OnPlayerConnect(playerid)
{
P:2(\"Iter_OnPlayerConnect: %d\", playerid); // y_iterate.inc(623) : error 036: empty statement
#if defined _FOREACH_BOT
if (!IsPlayerNPC(playerid))
{
Itter_Add(Player, playerid);
}
#if !defined FOREACH_NO_BOTS
else
{
Itter_Add(Bot, playerid);
}
#pragma tabsize 4
Itter_Add(Character, playerid);
#endif
#else
Itter_Add(Player, playerid);
#endif
P:2(\"Iter_OnPlayerConnect end\"); // y_iterate.inc(644) : error 036: empty statement
#if defined Itter_OnPlayerConnect
return Itter_OnPlayerConnect(playerid);
#else
return 1;
#endif
}
#if !defined BOTSYNC_IS_BOT
public OnFilterScriptInit()
{
P:1(\"Iter_OnFilterScriptInit start: %d\", MAX_PLAYERS); // y_iterate.inc(677) : error 036: empty statement
//if (funcidx(YSI_gsOnPlayerDisconnect) != -1)
//{
// YSI_g_sCallbacks |= 1;
//}
//if (funcidx(YSI_gsOnPlayerConnect) != -1)
//{
// YSI_g_sCallbacks |= 2;
//}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Cg = _Y_ITER_C3:0;
Character@YSII_Cg = _Y_ITER_C3:0;
new
lastBot = MAX_PLAYERS,
lastCharacter = MAX_PLAYERS;
#endif
#if !defined BOTSYNC_IS_BOT
public OnGameModeInit()
{
P:1(\"Iter_OnGameModeInit start: %d\", MAX_PLAYERS); // y_iterate.inc(778) : error 036: empty statement
#if defined _YSI_SPECIAL_DEBUG
for (new i = 0; i != MAX_PLAYERS; ++i)
{
Player@YSII_Ag = i + 1;
}
Player@YSII_Ag[MAX_PLAYERS] = 0;
Player@YSII_Cg = _Y_ITER_C3:MAX_PLAYERS;
#endif
P:1(\"Iter_OnGameModeInit: first\"); // y_iterate.inc(803) : error 036: empty statement
return 1;
}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS;
Character@YSII_Ag[lastPlayer] = MAX_PLAYERS;
#endif
Player@YSII_Ag[lastPlayer] = MAX_PLAYERS;
P:1(\"Iter_OnGameModeInit: lastplayer = %d\", lastPlayer); // y_iterate.inc(867) : error 036: empty statement
CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@);