Sziaztok!Ez önmagában semmit nem mond. Lehet, hogy a modban van valami resizõ cucc.
Nekem olyan problémám lenne hogy felakarok menni a magyar cool party szerverre, és ezt irja ki
Connected...
Joining the game..
Lost connection the server..
Server is restarting..
Ez megy folyamatosan egymás után..
Mit tegyek? talán a SAMP verzió rosz, pedig weboldalukról szedtem le..
Ez önmagában semmit nem mond. Lehet, hogy a modban van valami resizõ cucc.
Sziaztok!
Nekem olyan problémám lenne hogy felakarok menni a magyar cool party szerverre, és ezt irja ki
Connected...
Joining the game..
Lost connection the server..
Server is restarting..
Ez megy folyamatosan egymás után..
Mit tegyek? talán a SAMP verzió rosz, pedig weboldalukról szedtem le..
[/quote]
Nem hiszem, minden szerverre ha felmegyen ez a hiba lép fell neki. Csakis a verzió miat van ez..
SA-MP 0.3e
Exception At Address: 0x0056F348
Registers:
EAX: 0x005C005D EBX: 0x00000000 ECX: 0x00B7CD98 EDX: 0x05186E80
ESI: 0x00B7CD98 EDI: 0x00000001 EBP: 0x768D7E90 ESP: 0x0022FD9C
EFLAGS: 0x00010202
Stack:
+0000: 0x00B7CD98 0x00000000 0x005BA1E7 0x00863B10
+0010: 0x0053BCAB 0x00863B10 0x00863B10 0x00863A90
+0020: 0x00863B10 0x0000000A 0x0053E593 0x00863B10
+0030: 0x00748D00 0x761228F7 0x00000000 0x0022FF88
+0040: 0x7FFDF000 0x018B0000 0x00000008 0x018B4D28
+0050: 0x00000008 0x00000100 0x00000008 0x00000102
+0060: 0x43C80000 0x43960000 0x00000000 0x00000000
+0070: 0x00000320 0x00000258 0x00000000 0x0022FE54
+0080: 0x00070782 0x00000200 0x00000000 0x012C0190
+0090: 0x003931DA 0x00000190 0x0000012C 0x0000002C
+00A0: 0x0022FE2C 0x00825EA4 0x761228F7 0x00000000
+00B0: 0x7FFDF000 0xFFFFFFFF 0x00821D17 0x00000065
+00C0: 0x00000065 0x0022FF88 0x008246F1 0x00400000
+00D0: 0x00000000 0x018F2335 0x0000000A 0x00000094
+00E0: 0x00000006 0x00000000 0x00001770 0x00000002
+00F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0100: 0x00000000 0x00000000 0x00000000 0x00000000
+0110: 0x00000000 0x00000000 0x00000000 0x00000000
+0120: 0x00000000 0x00000000 0x00000000 0x00000000
+0130: 0x00000000 0x00000000 0x00000000 0x00000000
+0140: 0x00000000 0x00000000 0x00000000 0x00000000
+0150: 0x00000000 0x00000000 0x00000000 0x00000000
+0160: 0x00000000 0x00000000 0x00000000 0x00824588
+0170: 0x00000000 0x00000000 0x7FFDF000 0xC0000005
+0180: 0x00000000 0x018F2335 0x00000044 0x01926F60
+0190: 0x01925F40 0x019248A8 0x00000000 0x00000000
+01A0: 0x00000000 0x00000000 0x00000000 0x00000000
+01B0: 0x00000000 0x00000000 0x00000000 0x00000000
+01C0: 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0x00000000
+01D0: 0x00000000 0x0022FE78 0x0022F9A8 0x0022FFC4
+01E0: 0x00825EA4 0x00888078 0x00000000 0x0022FF94
+01F0: 0x76121194 0x7FFDF000 0x0022FFD4 0x77CCB429
+0200: 0x7FFDF000 0x77CF7EC6 0x00000000 0x00000000
+0210: 0x7FFDF000 0x00000000 0x00000000 0x00000000
+0220: 0x0022FFA0 0x00000000 0xFFFFFFFF 0x77C8D555
+0230: 0x002184A2 0x00000000 0x0022FFEC 0x77CCB3FC
+0240: 0x00824570 0x7FFDF000 0x00000000 0x00000000
+0250: 0x00000000 0x00000000 0x00824570 0x7FFDF000
+0260: 0x00000000 0x78746341 0x00000020 0x00000001
+0270: 0x00003020 0x000000DC 0x00000000 0x00000020
SCM Op: 0x0, lDbg: 0
Game Version: US 1.0
nekem c kellfiles.sa-mp.com
de gond van.. valaki adna egy jó gta letöltõlinket?
Nem Zyzi én sem tudok már írni xDsa-mp.com onsoha nem fogod megtalálni mivel mindig a legfrissebb kliensek letöltési linkjét teszik fel.
Na keress rá a Google -n!
TextDrawCreate( 172.000000, 52.000000, \"~r~Aktivitás: xy\" );
839 if (newstate == PLAYER_STATE_DRIVER)
848 if(newstate == PLAYER_STATE_DRIVER)
public OnPlayerExitVehicle( playerid, vehicleid, newstate )Így beraktad?
public OnPlayerExitVehicle( playerid, vehicleid, newstate )
{
new vehicleid1 = GetPlayerVehicleID(playerid);
if( GetVehicleModel(vehicleid1) == 598 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else { RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 599 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else {RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 416 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][mento] >= 1)
{
}else {RemovePlayerFromVehicle(playerid);}
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
new vehicleid1 = GetPlayerVehicleID(playerid);
if( GetVehicleModel(vehicleid1) == 598)
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else{
RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 599 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else{
RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 416 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][mento] >= 1)
{
}else{
RemovePlayerFromVehicle(playerid);
}
}
}
return 1;
}
public OnPlayerExitVehicle( playerid, vehicleid )
{
if( GetPlayerState(playerid) == PLAYER_STATE_DRIVER && vehicleid == pInfo[playerid][Kocsi] )
{
new vname[64 + 1];
format( vname, 64, \"%03d.dat\", vehicleid );
new File: vfile = fopen(vname);
#define LustaVagyok(%0) vInfo[pInfo[playerid][KocsiID]][%0]
if( vfile )
{
new vstring[128 + 1];
format( vstring, 128, \"%f,%f,%f,%f,%d,%d,%d,%s\", LustaVagyok(xpos), LustaVagyok(ypos), LustaVagyok(zpos), LustaVagyok(rot), LustaVagyok(color1), LustaVagyok(color2), LustaVagyok(model), LustaVagyok(plate) );
fwrite( vfile, vstring );
fclose( vfile );
}
}
new engine, lights, alarm, doors, bonnet, boot, objective;
DisablePlayerCheckpoint(playerid);
if (GetPlayerVehicleSeat(playerid) == 0)
{
vehicleid = GetPlayerVehicleID(playerid);
if (AVehicleData[vehicleid][Fuel] > 0)
{
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
}
}
if(newstate == PLAYER_STATE_DRIVER)
{
new vehicleid1 = GetPlayerVehicleID(playerid);
Ere van az error if( GetVehicleModel(vehicleid1) == 598 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else { RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 599 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else {RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 416 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][mento] >= 1)
{
}else {RemovePlayerFromVehicle(playerid);}
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if( GetPlayerState(playerid) == PLAYER_STATE_DRIVER && vehicleid == pInfo[playerid][Kocsi] )
{
new vname[64 + 1];
format( vname, 64, \"%03d.dat\", vehicleid );
new File: vfile = fopen(vname);
#define LustaVagyok(%0) vInfo[pInfo[playerid][KocsiID]][%0]
if( vfile )
{
new vstring[128 + 1];
format( vstring, 128, \"%f,%f,%f,%f,%d,%d,%d,%s\", LustaVagyok(xpos), LustaVagyok(ypos), LustaVagyok(zpos), LustaVagyok(rot), LustaVagyok(color1), LustaVagyok(color2), LustaVagyok(model), LustaVagyok(plate) );
fwrite( vfile, vstring );
fclose( vfile );
}
}
new engine, lights, alarm, doors, bonnet, boot, objective;
DisablePlayerCheckpoint(playerid);
if (GetPlayerVehicleSeat(playerid) == 0)
{
vehicleid = GetPlayerVehicleID(playerid);
if (AVehicleData[vehicleid][Fuel] > 0)
{
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
}
}
if(newstate == PLAYER_STATE_DRIVER)
{
new vehicleid1 = GetPlayerVehicleID(playerid);
Ere van az error if( GetVehicleModel(vehicleid1) == 598 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else { RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 599 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][rendor] >= 1)
{
}else {RemovePlayerFromVehicle(playerid);}
}
if( GetVehicleModel(vehicleid1) == 416 )
{
if(pi[playerid][admin] >= 1 || pi[playerid][mento] >= 1)
{
}else {RemovePlayerFromVehicle(playerid);}
}
}
return 1;
}
SetPlayerPos( playerid, P_X+1, P_Y+1, P_Z );
new Float:P_X, Float: P_Y, Float: P_Z;
#define P_X -253.8405
#define P_Y 2603.2100
#define P_Z 62.8582,12
Így van:
#define P_X -253.8405
#define P_Y 2603.2100
#define P_Z 62.8582,12
#define P_X -253.8405
#define P_Y 2603.2100
#define P_Z 62.8582
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_debug.inc(276) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_debug.inc(338) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_debug.inc(343) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(409) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(442) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(468) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(508) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(593) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(644) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(686) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(778) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(798) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(818) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(838) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(858) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(878) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(892) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(896) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_amx.inc(914) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_utils.inc(237) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_utils.inc(360) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_utils.inc(387) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\..\\y_utils.inc(466) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(192) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(221) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(363) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(425) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(496) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(564) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(751) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(814) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(876) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(956) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1021) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1084) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1151) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1214) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1279) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1344) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1409) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1474) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1541) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1606) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1673) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1736) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1799) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1862) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1912) : warning 219: local variable \"cmd\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1925) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(1988) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2051) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2114) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2179) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2244) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2311) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2378) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2445) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2514) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2579) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2649) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2714) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2777) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2844) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2911) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(2978) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3041) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3106) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3171) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3236) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3301) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3372) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3439) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3508) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI\\internal\\y_dohooks.inc(3726) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI/y_debug.inc(276) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI/y_debug.inc(276) : error 084: state conflict: one of the states is already assigned to another implementation (symbol \"Debug_Print0\")
E:\\Samp szerver\\pawno\\include\\YSI/y_debug.inc(338) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI/y_debug.inc(338) : error 084: state conflict: one of the states is already assigned to another implementation (symbol \"Debug_Print0\")
E:\\Samp szerver\\pawno\\include\\YSI/y_debug.inc(343) : warning 219: local variable \"str\" shadows a variable at a preceding level
E:\\Samp szerver\\pawno\\include\\YSI/y_debug.inc(343) : error 084: state conflict: one of the states is already assigned to another implementation (symbol \"Debug_Print0\")
E:\\Samp szerver\\pawno\\include\\fixchars.h(89) : warning 219: local variable \"idx\" shadows a variable at a preceding level
E:\\Samp szerver\\tdm.pwn(312) : warning 217: loose indentation
E:\\Samp szerver\\tdm.pwn(317) : warning 217: loose indentation
E:\\Samp szerver\\tdm.pwn(325) : warning 217: loose indentation
E:\\Samp szerver\\tdm.pwn(333) : warning 217: loose indentation
E:\\Samp szerver\\tdm.pwn(366) : warning 235: public function lacks forward declaration (symbol \"OnPlayerCommandPerformed\")
E:\\Samp szerver\\tdm.pwn(395) : warning 204: symbol is assigned a value that is never used: \"string\"
E:\\Samp szerver\\tdm.pwn(669) : warning 217: loose indentation
E:\\Samp szerver\\tdm.pwn(791) : warning 203: symbol is never used: \"cmd\"
E:\\Samp szerver\\tdm.pwn(791) : warning 203: symbol is never used: \"idx\"
E:\\Samp szerver\\tdm.pwn(791) : warning 203: symbol is never used: \"strtok\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
new Bar:hungry[MAX_PLAYERS] = {INVALID_BAR_ID, ...};
if(GetProgressBarValue(hungry[playerid]) <= 0)
if(GetProgressBarValue(hungry[playerid]) <= 0)
SetProgressBarValue(hungry[playerid], 0);
SetProgressBarValue(hungry[playerid], GetProgressBarValue(hungry[playerid])-2);
UpdateProgressBar(hungry[playerid], playerid);
PInfo[playerid][Hunger] = floatround(GetProgressBarValue(hungry[playerid]));
dini_IntSet(file,\"Hunger\",floatround(GetProgressBarValue(hungry[playerid])));
hungry[playerid] = CreateProgressBar(528.00, 115.00, 76.50, 8.50, 0x0000BBAA, 100.0);
ShowProgressBarForPlayer(playerid, hungry[playerid]);
SetProgressBarValue(hungry[playerid], dini_Int(file,\"Hunger\"));SetProgressBarValue(hungry[playerid], 100);
SetProgressBarValue(hungry[playerid], GetProgressBarValue(hungry[playerid])+15); SetProgressBarValue(hungry[playerid], GetProgressBarValue(hungry[playerid])+25);
SetProgressBarValue(hungry[playerid], GetProgressBarValue(hungry[playerid])+12);
new na[MAX_PLAYER_NAME];
GetPlayerName(playerid, na, sizeof(na))
if (!IsRPName(na))
{
SendClientMessage(playerid, 0xff0000ff, \"Ez egy RolePlay szerver, RP-s névvel lépj be!\");
return Kick(playerid);
}
/**
* Progress Bar Creator
* Copyright 2007-2010 Infernus\' Group,
* Flávio Toribio ([email protected])
*
* This is an add-on for the include Progress Bar
* http://forum.sa-mp.com/index.php?topic=138556
*/
#include <a_samp>
#include <progress>
#if !defined SetPVarInt
#error Version 0.3 R7 or higher of SA:MP Server requiered
#endif
#if _progress_version < 0x1310
#error Version 1.3.1 or higher of progress.inc required
#endif
#define DIALOG_BAR 1834
#define DIALOG_COLOR 1835
#define DIALOG_DONE 1836
#define ITEM_MOVE 0
#define ITEM_RESIZE 1
#define ITEM_COLOR 2
#define ITEM_DONE 3
#define MOVE_NONE 0
#define MOVE_POSITION 1
#define MOVE_SIZE 2
static Bars[MAX_BARS][e_bar];
public OnFilterScriptInit()
{
for(new i = 0; i < MAX_PLAYERS; ++i) if(IsPlayerConnected(i))
{
OnPlayerSpawn(i);
}
print(\"Progress Bar Creator by Flavio Toribio loaded\");
return 1;
}
public OnFilterScriptExit()
{
for(new i = 0; i < MAX_PLAYERS; ++i) if(IsPlayerConnected(i))
{
OnPlayerDisconnect(i, 0);
if(GetPVarInt(i, \"MovingBar\"))
{
TogglePlayerControllable(i, true);
}
if(GetPVarInt(i, \"CreatingBar\"))
{
DeletePVar(i, \"BarID\");
DeletePVar(i, \"MovingBar\");
DeletePVar(i, \"CreatingBar\");
}
}
print(\"Progress Bar Creator by Flavio Toribio unloaded\");
return 1;
}
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid, 0xFFF000AA, \"Use /bar to start making a progress bar!\");
return 1;
}
GetVars(index, &Float:x, &Float:y, &Float:w, &Float:h, &color)
{
x = Bars[index][pb_x];
y = Bars[index][pb_y];
w = Bars[index][pb_w];
h = Bars[index][pb_h];
color = Bars[index][pb_color];
}
UpdateVars(index, Float:x, Float:y, Float:w, Float:h, color)
{
Bars[index][pb_x] = x;
Bars[index][pb_y] = y;
Bars[index][pb_w] = w;
Bars[index][pb_h] = h;
Bars[index][pb_color] = color;
}
DeleteVars(index)
{
Bars[index][pb_x] = 0.0;
Bars[index][pb_y] = 0.0;
Bars[index][pb_w] = 0.0;
Bars[index][pb_h] = 0.0;
Bars[index][pb_color] = 0;
}
public OnPlayerUpdate(playerid)
{
if(GetPVarInt(playerid, \"MovingBar\"))
{
new keys, ud, lr;
GetPlayerKeys(playerid, keys, ud, lr);
new Bar:barid = Bar:GetPVarInt(playerid, \"BarID\");
new Float:x, Float:y, Float:w, Float:h, color;
if(ud || lr)
{
DestroyProgressBar(barid);
GetVars(_:barid, x, y, w, h, color);
DeleteVars(_:barid);
if(ud == KEY_UP)
{
if(GetPVarInt(playerid, \"MovingBar\") == MOVE_POSITION)
{
y -= keys & KEY_SPRINT ? 2.0 : 1.0;
if(y < 0.0) y = 0.0;
}
else if(GetPVarInt(playerid, \"MovingBar\") == MOVE_SIZE)
{
h -= keys & KEY_SPRINT ? 2.0 : 1.0;
if(h < 1.5) h = 1.5;
}
}
else if(ud == KEY_DOWN)
{
if(GetPVarInt(playerid, \"MovingBar\") == MOVE_POSITION)
{
y += keys & KEY_SPRINT ? 2.0 : 1.0;
if(y > 480.0) y = 480.0;
}
else if(GetPVarInt(playerid, \"MovingBar\") == MOVE_SIZE)
{
h += keys & KEY_SPRINT ? 2.0 : 1.0;
if(h > 480.0) h = 480.0;
}
}
if(lr == KEY_LEFT)
{
if(GetPVarInt(playerid, \"MovingBar\") == MOVE_POSITION)
{
x -= keys & KEY_SPRINT ? 2.0 : 1.0;
if(x < 0.0) x = 0.0;
}
else if(GetPVarInt(playerid, \"MovingBar\") == MOVE_SIZE)
{
w -= keys & KEY_SPRINT ? 2.0 : 1.0;
if(w < 1.5) w = 1.5;
}
}
else if(lr == KEY_RIGHT)
{
if(GetPVarInt(playerid, \"MovingBar\") == MOVE_POSITION)
{
x += keys & KEY_SPRINT ? 2.0 : 1.0;
if(x > 640.0) x = 640.0;
}
else if(GetPVarInt(playerid, \"MovingBar\") == MOVE_SIZE)
{
w += keys & KEY_SPRINT ? 2.0 : 1.0;
if(w > 640.0) w = 640.0;
}
}
barid = CreateProgressBar(x, y, w, h, color, 100.0);
SetProgressBarValue(barid, 50.0);
ShowProgressBarForPlayer(playerid, barid);
UpdateVars(_:barid, x, y, w, h, color);
SetPVarInt(playerid, \"BarID\", _:barid);
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SECONDARY_ATTACK)
{
if(GetPVarInt(playerid, \"MovingBar\"))
{
TogglePlayerControllable(playerid, true);
SetPVarInt(playerid, \"MovingBar\", MOVE_NONE);
SendClientMessage(playerid, 0xFFF000AA, \"Now you can use /bar again to modify or finalize it.\");
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPVarInt(playerid, \"MovingBar\"))
{
TogglePlayerControllable(playerid, true);
SetPVarInt(playerid, \"MovingBar\", MOVE_NONE);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(GetPVarInt(playerid, \"CreatingBar\") == 1)
{
DestroyProgressBar(Bar:GetPVarInt(playerid, \"BarID\"));
DeleteVars(GetPVarInt(playerid, \"BarID\"));
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, \"/bar\", true))
{
if(GetPVarInt(playerid, \"CreatingBar\") == 0)
{
new Bar:barid;
if((barid = CreateProgressBar(320.0, 240.0, 56.50, 3.39, 0xFF0000FF, 100.0)) == INVALID_BAR_ID)
{
SendClientMessage(playerid, 0xFF0000AA, \"Internal error occurred when creating progress bar.\");
return 1;
}
SetProgressBarValue(barid, 50.0);
ShowProgressBarForPlayer(playerid, barid);
TogglePlayerControllable(playerid, false);
UpdateVars(_:barid, 320.0, 240.0, 55.5, 3.2, 0xFF0000FF);
SetPVarInt(playerid, \"MovingBar\", MOVE_POSITION);
SetPVarInt(playerid, \"CreatingBar\", 1);
SetPVarInt(playerid, \"BarID\", _:barid);
SendClientMessage(playerid, 0xFFF000AA, \"Use the arrow keys to move the bar arround the screen.\");
SendClientMessage(playerid, 0xFFF000AA, \"Keep pressing \'Sprint\' key to move faster.\");
SendClientMessage(playerid, 0xFFF000AA, \"Press the \'Enter car\' key when done.\");
}
else
{
ShowPlayerDialog(playerid, DIALOG_BAR, DIALOG_STYLE_LIST, \"Progress Bar\", \"Change Position\\nChange Size\\nChange Color\\nI\'m done, save bar!\", \"OK\", \"Cancel\");
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_BAR)
{
if(response)
{
if(listitem == ITEM_MOVE)
{
SetPVarInt(playerid, \"MovingBar\", MOVE_POSITION);
TogglePlayerControllable(playerid, false);
SendClientMessage(playerid, 0xFFF000AA, \"Use the arrow keys to move the bar arround the screen.\");
SendClientMessage(playerid, 0xFFF000AA, \"Keep pressing \'Sprint\' key to move faster.\");
SendClientMessage(playerid, 0xFFF000AA, \"Press the \'Enter car\' key when done.\");
}
else if(listitem == ITEM_RESIZE)
{
SetPVarInt(playerid, \"MovingBar\", MOVE_SIZE);
TogglePlayerControllable(playerid, false);
SendClientMessage(playerid, 0xFFF000AA, \"Use the arrow keys to resize the bar.\");
SendClientMessage(playerid, 0xFFF000AA, \"Keep pressing \'Sprint\' key to resize faster.\");
SendClientMessage(playerid, 0xFFF000AA, \"Press the \'Enter car\' key when done.\");
}
else if(listitem == ITEM_COLOR)
{
ShowPlayerDialog(playerid, DIALOG_COLOR, DIALOG_STYLE_INPUT, \"Change Color\", \"Type the color in hexadecimal format.\\nExample: 0xFFF000FF\\nRemember the alpha parameter (the last 2 numbers),\\nthey define the transparency.\\nIf you have doubts, use an external Color Picker.\", \"OK\", \"Cancel\");
}
else if(listitem == ITEM_DONE)
{
ShowPlayerDialog(playerid, DIALOG_DONE, DIALOG_STYLE_INPUT, \"Saving Bar\", \"Type the file name which you want to save the bar;\\nYou don\'t need to specify the extension;\\nThe default one is .txt;\\nThe file will be created in the scriptfiles folder;\\nAny file with the same name will be replaced automatically.\", \"Save\", \"Cancel\");
}
}
}
else if(dialogid == DIALOG_COLOR)
{
SetProgressBarColor(Bar:GetPVarInt(playerid, \"BarID\"), hexstr(inputtext));
UpdateProgressBar(Bar:GetPVarInt(playerid, \"BarID\"), playerid);
Bars[GetPVarInt(playerid, \"BarID\")][pb_color] = hexstr(inputtext);
}
else if(dialogid == DIALOG_DONE)
{
new File:file, name[32], line[128], barid;
if(strlen(inputtext) > 32 - 4)
{
strdel(inputtext, 32 - 4, strlen(inputtext));
}
format(name, sizeof name, \"%s.txt\", inputtext);
if(!(file = fopen(name, io_write)))
{
SendClientMessage(playerid, 0xFF0000AA, \"There was an error on file writing, try again.\");
ShowPlayerDialog(playerid, DIALOG_DONE, DIALOG_STYLE_INPUT, \"Saving Bar\", \"Type the file name which you want to save the bar;\\nYou don\'t need to specify the extension;\\nThe default one is .txt;\\nThe file will be created in the scriptfiles folder;\\nAny file with the same name will be replaced automatically.\", \"Save\", \"Cancel\");
return 1;
}
barid = GetPVarInt(playerid, \"BarID\");
format(line, sizeof line, \"new Bar:bar = CreateProgressBar(%.2f, %.2f, %.2f, %.2f, %d, 100.0);\\r\\n\",
Bars[barid][pb_x], Bars[barid][pb_y], Bars[barid][pb_w], Bars[barid][pb_h], Bars[barid][pb_color]);
fwrite(file, line);
fwrite(file, \"ShowProgressBarForAll(bar);\\r\\n\");
fwrite(file, \"\\r\\nNow, take a look at the official SA:MP forum topic to know how to use this:\\r\\n\\r\\nhttp://forum.sa-mp.com/index.php?topic=138556\\r\\n\");
fclose(file);
DeleteVars(barid);
DestroyProgressBar(Bar:barid);
DeletePVar(playerid, \"BarID\");
DeletePVar(playerid, \"MovingBar\");
DeletePVar(playerid, \"CreatingBar\");
SendClientMessage(playerid, 0xFFFF00AA, \"All done! Now take a look at your file to see the result!\");
SendClientMessage(playerid, 0xFFFFFFAA, \"You can create another progress bar now.\");
}
return 1;
}
stock hexstr(string[])
{
new ret, val, i;
if(string[0] == \'0\' && (string[1] == \'x\' || string[1] == \'X\')) i = 2;
while(string)
{
ret <<= 4;
val = string[i++] - \'0\';
if(val > 0x09) val -= 0x07;
if(val > 0x0F) val -= 0x20;
if(val < 0x01) continue;
if(val < 0x10) ret += val;
}
return ret;
}
gb == true;
gb == false;
CMD:gben(playerid, params[])
{
if(pi[playerid][admin] >= 3) return SendClientMessage(playerid,red,\"Nem vagy 3-as admin\");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(gb == false)
{
gb == true;
SendClientMessage(i,red,\"endedélyezve\");
}else
if(gb == true)
{
gb == false;
SendClientMessage(i,red,\"letíltva\");
}
}
return 1;
}
CMD:gben(playerid, params[])
{
if(pi[playerid][admin] >= 3) return SendClientMessage(playerid,red,\"Nem vagy 3-as admin\");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(gb == false)
{
gb = true;
SendClientMessage(i,red,\"endedélyezve\");
}else
if(gb == true)
{
gb = false;
SendClientMessage(i,red,\"letíltva\");
}
}
return 1;
}
format(coordsstring, sizeof(coordsstring), \"%d|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%s\\r\\n\",
hInfo[idx][Nev],
hInfo[idx][Ar],
hInfo[idx][Tulaj],
hInfo[idx][szint],
hInfo[idx][Allapot],
hInfo[idx][berelheto],
hInfo[idx][ber],
hInfo[idx][Fegyver1],
hInfo[idx][Fegyver2],
hInfo[idx][Fegyver3],
hInfo[idx][Penz],
hInfo[idx][beX],
hInfo[idx][beY],
hInfo[idx][beZ],
hInfo[idx][beA],
hInfo[idx][intiX],
hInfo[idx][intiY],
hInfo[idx][intiZ],
hInfo[idx][intiA],
hInfo[idx][inti],
hInfo[idx][WW],
hInfo[idx][iInti],
hInfo[idx][iWW],
mylabel);
C:\\Users\\user\\Desktop\\aHouse1.pwn(624 -- 648) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
format(coordsstring, sizeof(coordsstring), \"%d|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%s\\r\\n\",
hInfo[idx][Nev],
hInfo[idx][Ar],
hInfo[idx][Tulaj],
hInfo[idx][szint],
hInfo[idx][Allapot],
hInfo[idx][berelheto],
hInfo[idx][ber],
hInfo[idx][Fegyver1],
hInfo[idx][Fegyver2],
hInfo[idx][Fegyver3],
hInfo[idx][Penz],
hInfo[idx][beX],
hInfo[idx][beY],
hInfo[idx][beZ],
hInfo[idx][beA],
hInfo[idx][intiX],
hInfo[idx][intiY],
hInfo[idx][intiZ],
hInfo[idx][intiA],
hInfo[idx][inti],
hInfo[idx][WW],
hInfo[idx][iInti],
hInfo[idx][iWW],
mylabel);
hInfo[idx][Nev], \\
hInfo[idx][Ar], \\
format(coordsstring, sizeof(coordsstring), \"%d|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%s\\r\\n\",
hInfo[idx][Nev],\\
hInfo[idx][Ar],\\
hInfo[idx][Tulaj],\\
hInfo[idx][szint],\\
hInfo[idx][Allapot],\\
hInfo[idx][berelheto],\\
hInfo[idx][ber],\\
hInfo[idx][Fegyver1],\\
hInfo[idx][Fegyver2],\\
hInfo[idx][Fegyver3],\\
hInfo[idx][Penz],\\
hInfo[idx][beX],\\
hInfo[idx][beY],\\
hInfo[idx][beZ],\\
hInfo[idx][beA],\\
hInfo[idx][intiX],\\
hInfo[idx][intiY],\\
hInfo[idx][intiZ],\\
hInfo[idx][intiA],\\
hInfo[idx][inti],\\
hInfo[idx][WW],\\
hInfo[idx][iInti],\\
hInfo[idx][iWW],\\
mylabel);
Minden új sort \"\\\" jellel válaszd el.Ha ez se jó mit tegyek?
Szóval például így:
hInfo[idx][Nev], \\
hInfo[idx][Ar], \\
#include <inc neve>
public OnPlayerConnect(playerid)
{
lampa[playerid] == false;
motor[playerid] == false;
return 1;
}
public OnPlayerConnect(playerid)
{
lampa[playerid] = false;
motor[playerid] = false;
return 1;
}
format(coordsstring, sizeof(coordsstring), \"%d|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%s\\r\\n\",
hInfo[idx][Nev],
hInfo[idx][Ar],
hInfo[idx][Tulaj],
hInfo[idx][szint],
hInfo[idx][Allapot],
hInfo[idx][berelheto],
hInfo[idx][ber],
hInfo[idx][Fegyver1],
hInfo[idx][Fegyver2],
hInfo[idx][Fegyver3],
hInfo[idx][Penz],
hInfo[idx][beX],
hInfo[idx][beY],
hInfo[idx][beZ],
hInfo[idx][beA],
hInfo[idx][intiX],
hInfo[idx][intiY],
hInfo[idx][intiZ],
hInfo[idx][intiA],
hInfo[idx][inti],
hInfo[idx][WW],
hInfo[idx][iInti],
hInfo[idx][iWW],
mylabel);
C:\\Users\\user\\Desktop\\aHouse1.pwn(624 -- 648) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
format(coordsstring, sizeof(coordsstring), \"%s|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%s\\r\\n\",
hInfo[idx][Nev],
hInfo[idx][Ar],
hInfo[idx][Tulaj],
hInfo[idx][szint],
hInfo[idx][Allapot],
hInfo[idx][berelheto],
hInfo[idx][ber],
hInfo[idx][Fegyver1],
hInfo[idx][Fegyver2],
hInfo[idx][Fegyver3],
hInfo[idx][Penz],
hInfo[idx][beX],
hInfo[idx][beY],
hInfo[idx][beZ],
hInfo[idx][beA],
hInfo[idx][intiX],
hInfo[idx][intiY],
hInfo[idx][intiZ],
hInfo[idx][intiA],
hInfo[idx][inti],
hInfo[idx][WW],
hInfo[idx][iInti],
hInfo[idx][iWW],
mylabel);
stock HazMent()
{
new idx;
new File: file2;
while (idx < sizeof(hInfo))
{
new coordsstring[512];
format(coordsstring, sizeof(coordsstring), \"%s|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%s\\r\\n\",
hInfo[idx][Nev],
hInfo[idx][Ar],
hInfo[idx][Tulaj],
hInfo[idx][szint],
hInfo[idx][Allapot],
hInfo[idx][berelheto],
hInfo[idx][ber],
hInfo[idx][Fegyver1],
hInfo[idx][Fegyver2],
hInfo[idx][Fegyver3],
hInfo[idx][Penz],
hInfo[idx][beX],
hInfo[idx][beY],
hInfo[idx][beZ],
hInfo[idx][beA],
hInfo[idx][intiX],
hInfo[idx][intiY],
hInfo[idx][intiZ],
hInfo[idx][intiA],
hInfo[idx][inti],
hInfo[idx][WW],
hInfo[idx][iInti],
hInfo[idx][iWW],
mylabel);
if(idx == 0)
{
file2 = fopen(\"Hazak.cfg\", io_write);
}
else
{
file2 = fopen(\"Hazak.cfg\", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
return 1;
}
fatal error 100: cannot read from file: \"sscanf2\"
format(result,sizeof(result), \"Eladó ház \\n Ár: %i \\n Szint: %i.\",HAr,HSzint);
mylabel = Create3DTextLabel(result,0x008080FF,hInfo[id][beX],hInfo[id][beY],hInfo[id][beZ],40.0,0);
format(string, sizeof(string), \"Ez a ház eladó! \\nÁr: %dFt ((/megvesz))\", hInfo[h][Ar]);
//GameTextForPlayer(playerid, string, 3000, 3);
Update3DTextLabelText(mylabel, 0xFFFFFFFF, string);
format(string, sizeof(string), \"Tulajdonos: %s \\nBér: Nincs\", hInfo[h][Tulaj]);
//GameTextForPlayer(playerid, string, 3000, 3);
Update3DTextLabelText(mylabel, 0xFFFFFFFF, string);
format(string, sizeof(string), \"Tulajdonos: %s \\nBér: %d\", hInfo[h][Tulaj], hInfo[h][ber]);
//GameTextForPlayer(playerid, string, 3000, 3);
Update3DTextLabelText(mylabel, 0xFFFFFFFF, string);
Delete3DTextLabel(mylabel);
Nyasgem: Lehetséges, hogy több pawno található a gépeden, törölj ki annyit, hogy egy maradjon, vagy rakd be mindenhová.Mondjuk ez igaz, több van a gépemen, az elõzõ OP. rendszeremrõl átlett másolva :P
warning 225: unreachable code
#pragma tabsize 0
#include <a_samp>
#include <YSI\\y_ini>
#include <zcmd>
#include <streamer>
#include <sscanf2>
#include <fixchars>
#define Fajl \"Hazak/%s.ini\"
#define PIROS 0xFF0000AA
#define ZOLD 0x33AA33AA
forward HazBetolt();
forward HazMent();
forward HazFrissit();
new Timer;
new KulcsSzoveg[MAX_PLAYERS];
enum hAdat
{
Nev,
Ar,
Tulaj[128],
Szint,
Allapot,
Berelheto,
Ber,
Fegyver1,
Fegyver2,
Fegyver3,
Penz,
Float:BeX,
Float:BeY,
Float:BeZ,
Float:BeA,
Float:IntiX,
Float:IntiY,
Float:IntiZ,
Float:IntiA,
Inti,
WW,
IInti,
IWW,
BPick,
KPick
}
new hInfo[200][hAdat];
new Text3D:mylabel;
enum pAdat
{
HazID,
BerID
}
new pInfo[MAX_PLAYERS][pAdat];
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
new string[256];
for(new h = 1;h < sizeof(hInfo);h++)
{
if(pickupid == hInfo[h][KPick])
{
if(hInfo[h][Nev] == 0)
{
format(string, sizeof(string), \"Ez a ház eladó! \\nÁr: %dFt ((/megvesz))\", hInfo[h][Ar]);
//GameTextForPlayer(playerid, string, 3000, 3);
Update3DTextLabelText(mylabel, 0xFFFFFFFF, string);
return 1;
}
if(hInfo[h][Nev] == 1)
{
if(hInfo[h][berelheto] == 0)
{
format(string, sizeof(string), \"Tulajdonos: %s \\nBér: Nincs\", hInfo[h][Tulaj]);
//GameTextForPlayer(playerid, string, 3000, 3);
Update3DTextLabelText(mylabel, 0xFFFFFFFF, string);
return 1;
}
if(hInfo[h][berelheto] == 1)
{
format(string, sizeof(string), \"Tulajdonos: %s \\nBér: %d\", hInfo[h][Tulaj], hInfo[h][ber]);
//GameTextForPlayer(playerid, string, 3000, 3);
Update3DTextLabelText(mylabel, 0xFFFFFFFF, string);
return 1;
}
}
}
}
return 1;
}
public OnFilterScriptInit()
{
print(\"Ház Rendszer By: Amf | AKTÍV |\");
Timer = SetTimer(\"HazFrissit\", 20000, true);
HazBetolt();
}
public OnFilterScriptExit()
{
print(\"Ház Rendszer By: Amf | INAKTÍV |\");
KillTimer(Timer);
HazMent();
}
public HazFrissit()
{
HazMent();
HazBetolt();
return 1;
}
CMD:ajto(playerid, params[])
{
for(new h = 1; h < sizeof(hInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, hInfo[h][beX], hInfo[h][beY], hInfo[h][beZ]))
{
if(hInfo[h][Allapot] == 1) return SendClientMessage(playerid, PIROS, \"A ház zárva!\");
SetPlayerPos(playerid, hInfo[h][intiX], hInfo[h][intiY], hInfo[h][intiZ]);
SetPlayerFacingAngle(playerid, hInfo[h][intiA]);
SetPlayerInterior(playerid, hInfo[h][iInti]);
SetPlayerVirtualWorld(playerid, hInfo[h][iWW]);
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 2.0, hInfo[h][intiX], hInfo[h][intiY], hInfo[h][intiZ]) && GetPlayerVirtualWorld(playerid) == hInfo[h][iWW])
{
if(hInfo[h][Allapot] == 1) return SendClientMessage(playerid, PIROS, \"A ház zárva!\");
SetPlayerPos(playerid, hInfo[h][beX], hInfo[h][beY], hInfo[h][beZ]);
SetPlayerFacingAngle(playerid, hInfo[h][beA]);
SetPlayerInterior(playerid, hInfo[h][inti]);
SetPlayerVirtualWorld(playerid, hInfo[h][WW]);
return 1;
}
}
return 1;
}
CMD:elad(playerid, params[])
{
new id = pInfo[playerid][HazID];
if(id == 0) return SendClientMessage(playerid, PIROS, \"Ez nem a te házad.\");
hInfo[id][Nev] = 0;
hInfo[id][Tulaj] = 0;
hInfo[id][Allapot] = 1;
hInfo[id][berelheto] = 0;
hInfo[id][ber] = 0;
hInfo[id][Fegyver1] = 0;
hInfo[id][Fegyver2] = 0;
hInfo[id][Fegyver3] = 0;
hInfo[id][Penz] = 0;
pInfo[playerid][HazID] = 0;
SendClientMessage(playerid, PIROS, \"Eladtad a házadat!\");
return 1;
}
CMD:berel(playerid, params[])
{
new BerlesId = pInfo[playerid][berID];
new HID = pInfo[playerid][HazID];
new atid = IsPlayerTavolHaztol(playerid);
if(HID !=0) return SendClientMessage(playerid, PIROS, \"Van házad, minek bérelnél?\");
if(BerlesId !=0) return SendClientMessage(playerid, PIROS, \"A házat te bérled.\");
if(atid == 0 || atid == -1) return SendClientMessage(playerid, PIROS, \"Nincs a közeledben bérelhetõ ház.\");
if(hInfo[atid][berelheto] == 0) return SendClientMessage(playerid, PIROS, \"A ház nem bérelhetõ!\");
if(GetPlayerMoney(playerid) < hInfo[atid][ber]) return SendClientMessage(playerid, PIROS, \"Sajnos nincs elég pénzed, hogy bérelhesd!\");
pInfo[playerid][berID] = atid;
SendClientMessage(playerid, ZOLD, \"Gratulálok, te bérled a házat! ((/berhelp))\");
return 1;
}
CMD:nemberlem(playerid, params[])
{
if(pInfo[playerid][berID] != 0)
{
pInfo[playerid][berID] = 0;
SendClientMessage(playerid, ZOLD, \"Mostantól, nem bérled ezt a házat!\");
return 1;
}
else
{
SendClientMessage(playerid, PIROS, \"Ezt a házat, nem te bérled!\");
}
return 1;
}
CMD:kulcs(playerid, params[])
{
new id = pInfo[playerid][HazID];
new BerlesId = pInfo[playerid][berID];
new string[126];
if(id != 0)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, hInfo[id][beX], hInfo[id][beY], hInfo[id][beZ]) || IsPlayerInRangeOfPoint(playerid, 10.0, hInfo[id][intiX], hInfo[id][intiY], hInfo[id][intiZ]))
{
if(hInfo[id][Allapot] == 0)
{
hInfo[id][Allapot] = 1;
format(string, sizeof(string), \"* %s bezárja a házát.\", PlayerName(playerid));
ProxDetector(10.0, playerid, string, -1,-1,-1,-1,-1);
return 1;
}
if(hInfo[id][Allapot] == 1)
{
hInfo[id][Allapot] = 0;
format(string, sizeof(string), \"* %s kinyitja házát.\", PlayerName(playerid));
ProxDetector(10.0, playerid, string, -1,-1,-1,-1,-1);
return 1;
}
}
else
{
SendClientMessage(playerid, PIROS, \"Nem vagy a házadnál!\");
return 1;
}
}
if(BerlesId !=0)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, hInfo[berlesId][beX], hInfo[berlesId][beY], hInfo[berlesId][beZ]) || IsPlayerInRangeOfPoint(playerid, 10.0, hInfo[berlesId][intiX], hInfo[berlesId][intiY], hInfo[berlesId][intiZ]))
{
if(hInfo[berlesId][Allapot] == 0)
{
hInfo[berlesId][Allapot] = 1;
format(string, sizeof(string), \"* %s bezárja a házát.\", PlayerName(playerid));
ProxDetector(30.0, playerid, string, -1,-1,-1,-1,-1);
return 1;
}
if(hInfo[berlesId][Allapot] == 1)
{
hInfo[berlesId][Allapot] = 0;
format(string, sizeof(string), \"* %s kinyitja a házát.\", PlayerName(playerid));
ProxDetector(30.0, playerid, string, -1,-1,-1,-1,-1);
return 1;
}
}
else
{
SendClientMessage(playerid, PIROS, \"Nem vagy a házadnál!\");
return 1;
}
}
else
{
SendClientMessage(playerid, PIROS, \"Ezt a ház, nem a tiéd!\");
}
return 1;
}
CMD:berelheto(playerid, params[])
{
new id = pInfo[playerid][HazID];
if(id == 0) return SendClientMessage(playerid, PIROS, \"Ez nem a te házad.\");
if(hInfo[id][berelheto] == 0)
{
hInfo[id][berelheto] =1;
SendClientMessage(playerid, ZOLD, \"Mostantól, bérelhetõ a házad! ((/ber))\");
return 1;
}
if(hInfo[id][berelheto] == 1)
{
hInfo[id][berelheto] =0;
SendClientMessage(playerid, ZOLD, \"Mostantól, nem bérelhetõ a házad!\");
hInfo[id][ber] = 0;
return 1;
}
return 1;
}
CMD:ber(playerid, params[])
{
new id = pInfo[playerid][HazID];
if(id == 0) return SendClientMessage(playerid, PIROS, \"Ez, nem a te házad.\");
if(hInfo[id][berelheto] == 0) return SendClientMessage(playerid, PIROS, \"Nem bérelhetõ a házad!\");
new BerAr, string[126];
if(sscanf(params, \"d\", BerAr)) return SendClientMessage(playerid, PIROS, \"Használat: /ber [1000-5000]\");
if(BerAr < 1000 || BerAr > 5000) return SendClientMessage(playerid, PIROS, \"Minimum 1000Ft, Maximum 5000 Ft\");
hInfo[id][ber] = BerAr;
format(string, sizeof(string), \"Az új bér: %dFt\", BerAr);
SendClientMessage(playerid, ZOLD, string);
return 1;
}
CMD:megvesz(playerid, params[])
{
new id = IsPlayerTavolHaztol(playerid);
new BerlesId = pInfo[playerid][berID];
if(id == -1 || id == 0) return SendClientMessage(playerid, PIROS, \"Nincs ház a közeledben!\");
if(hInfo[id][Nev] != 0 || hInfo[id][Ar] == 0) return SendClientMessage(playerid, PIROS, \"A ház nem eladó!\");
if(BerlesId != 0) return SendClientMessage(playerid, PIROS, \"Már bérelsz egy házat!\");
if(pInfo[playerid][HazID] != 0) return SendClientMessage(playerid, PIROS, \"Már van egy házad!\");
if(GetPlayerMoney(playerid) < hInfo[id][Ar]) return SendClientMessage(playerid, PIROS, \"Nincs elég pénzed!\");
pInfo[playerid][HazID] = id;
GivePlayerMoney(playerid, -hInfo[id][Ar]);
hInfo[id][Allapot] = 0;
hInfo[id][Nev] = 1;
hInfo[id][berelheto] = 0;
strmid(hInfo[id][Tulaj], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 255);
SendClientMessage(playerid, ZOLD, \"Gratulálok az új házadhoz! ((/hazam))\");
return 1;
}
CMD:ujhaz(playerid, params[])
{
new HAr, HSzint, id, int, world;
if(IsPlayerAdmin(playerid))
{
if(sscanf(params, \"dd\", HAr, HSzint)) return SendClientMessage(playerid, PIROS, \"Használat: /ujhaz < Ár > < Szint >\");
if(HSzint < 0 || HSzint > 10) return SendClientMessage(playerid, PIROS, \"Használat: A szintnek 0 és 10 között kell lennie!\");
if(HAr < 5000) return SendClientMessage(playerid, PIROS, \"Használat: Az árnak 5,000Ft felett kell lennie!\");
for(new h = 1;h < sizeof(hInfo);h++)
{
if(hInfo[h][Ar] == 0)
{
id = h;
break;
}
}
new Float:X,Float:Y,Float:Z,Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
int = GetPlayerInterior(playerid);
world = GetPlayerVirtualWorld(playerid);
hInfo[id][Nev] = 0;
hInfo[id][Ar] = HAr;
hInfo[id][szint] = HSzint;
hInfo[id][beX] = X;
hInfo[id][beY] = Y;
hInfo[id][beZ] = Z;
hInfo[id][beA] = A;
hInfo[id][Allapot] = 1;
hInfo[id][inti] = int;
hInfo[id][WW] = world;
hInfo[id][iWW] = id;
if(HSzint == 1)
{
hInfo[id][intiX] = 2259.533935;
hInfo[id][intiY] = -1135.811401;
hInfo[id][intiZ] = 1050.632812;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 10;
}
if(HSzint == 2)
{
hInfo[id][intiX] = 235.508994;
hInfo[id][intiY] = 1189.169897;
hInfo[id][intiZ] = 1080.339966;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 3;
}
if(HSzint == 3)
{
hInfo[id][intiX] = 225.756989;
hInfo[id][intiY] = 1240.000000;
hInfo[id][intiZ] = 1082.149902;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 2;
}
if(HSzint == 4)
{
hInfo[id][intiX] = 223.043991;
hInfo[id][intiY] = 1289.259888;
hInfo[id][intiZ] = 1082.199951;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 1;
}
if(HSzint == 5)
{
hInfo[id][intiX] = 225.630997;
hInfo[id][intiY] = 1022.479980;
hInfo[id][intiZ] = 1084.069946;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 7;
}
if(HSzint == 6)
{
hInfo[id][intiX] = 295.138977;
hInfo[id][intiY] = 1474.469971;
hInfo[id][intiZ] = 1080.519897;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 15;
}
if(HSzint == 7)
{
hInfo[id][intiX] = 328.493988;
hInfo[id][intiY] = 1480.589966;
hInfo[id][intiZ] = 1084.449951;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 15;
}
if(HSzint == 8)
{
hInfo[id][intiX] = 385.803986;
hInfo[id][intiY] = 1471.769897;
hInfo[id][intiZ] = 1080.209961;
hInfo[id][intiA] = 273.193237;
hInfo[id][iInti] = 15;
}
/*
if(level == 2) Bõvítés MAX 10!!!
{
IntiX Koordináta
IntiY Koordináta
IntiZ Koordináta
IntiA Koordináta (Angel)
Interior id (SetPlayerInterior)
}
*/
new result[128];
if(hInfo[id][KPick]) DestroyDynamicPickup(hInfo[id][KPick]);
if(hInfo[id][bPick]) DestroyDynamicPickup(hInfo[id][bPick]);
hInfo[id][KPick] = CreateDynamicPickup(1273, 1, hInfo[id][beX], hInfo[id][beY], hInfo[id][beZ], hInfo[id][WW]);
hInfo[id][bPick] = CreateDynamicPickup(1273, 1, hInfo[id][intiX], hInfo[id][intiY], hInfo[id][intiZ], hInfo[id][iWW]);
format(result,sizeof(result), \"Eladó ház \\n Ár: %i \\n Szint: %i.\",HAr,HSzint);
mylabel = Create3DTextLabel(result,0x008080FF,hInfo[id][beX],hInfo[id][beY],hInfo[id][beZ],40.0,0);
}
else
{
SendClientMessage(playerid, PIROS, \"Nem vagy rCon Admin!\");
}
return 1;
}
CMD:torolhaz(playerid, params[])
{
new id;
if(IsPlayerAdmin(playerid))
{
if(sscanf(params, \"d\", id)) return SendClientMessage(playerid, PIROS, \"Használat: /torolhaz < ID >\");
hInfo[id][Nev] = 0;
hInfo[id][Ar] = 0;
hInfo[id][Tulaj] = 0;
hInfo[id][szint] = 0;
hInfo[id][Allapot] = 0;
hInfo[id][berelheto] = 0;
hInfo[id][ber] = 0;
hInfo[id][Fegyver1] = 0;
hInfo[id][Fegyver2] = 0;
hInfo[id][Fegyver3] = 0;
hInfo[id][Penz] = 0;
hInfo[id][beX] = 0;
hInfo[id][beY] = 0;
hInfo[id][beZ] = 0;
hInfo[id][beA] = 0;
hInfo[id][intiX] = 0;
hInfo[id][intiY] = 0;
hInfo[id][intiZ] = 0;
hInfo[id][intiA] = 0;
hInfo[id][inti] = 0;
hInfo[id][WW] = 0;
Delete3DTextLabel(mylabel);
if(hInfo[id][KPick]) DestroyDynamicPickup(hInfo[id][KPick]);
}
else
{
SendClientMessage(playerid, PIROS, \"Nem vagy rCon Admin!\");
}
return 1;
}
stock IsPlayerTavolHaztol(playerid)
{
for(new h = 1; h < sizeof(hInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, hInfo[h][beX], hInfo[h][beY], hInfo[h][beZ])) return h;
}
return -1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),Fajl,playername);
return string;
}
stock split(const strsrc[], strdest[][], delimiter)
{
new i, li;
new aNum;
new len;
while(i <= strlen(strsrc)){
if(strsrc==delimiter || i==strlen(strsrc)){
len = strmid(strdest[aNum], strsrc, li, i, 128);
strdest[aNum][len] = 0;
li = i+1;
aNum++;
}
i++;
}
return 1;
}
stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
stock PlayerBetolt(playerid,name[],value[])
{
INI_Int(\"HazID\", pInfo[playerid][HazID]);
INI_Int(\"BerID\", pInfo[playerid][berID]);
return 1;
}
stock PlayerMent(playerid)
{
new INI:File = INI_Open(UserPath(playerid));
INI_WriteInt(File, \"HazID\", pInfo[playerid][HazID]);
INI_WriteInt(File, \"BerID\", pInfo[playerid][berID]);
return 1;
}
stock HazBetolt()
{
new arrCoords[23][64];
new strFromFile2[256];
new File: file = fopen(\"Hazak.cfg\", io_read);
if (file)
{
new idx;
while (idx < sizeof(hInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, \'|\');
hInfo[idx][Nev] = strval(arrCoords[0]);
hInfo[idx][Ar] = strval(arrCoords[1]);
strmid(hInfo[idx][Tulaj], arrCoords[2], 0, strlen(arrCoords[2]), 255);
hInfo[idx][szint] = strval(arrCoords[3]);
hInfo[idx][Allapot] = strval(arrCoords[4]);
hInfo[idx][berelheto] = strval(arrCoords[5]);
hInfo[idx][ber] = strval(arrCoords[6]);
hInfo[idx][Fegyver1] = strval(arrCoords[7]);
hInfo[idx][Fegyver2] = strval(arrCoords[8]);
hInfo[idx][Fegyver3] = strval(arrCoords[9]);
hInfo[idx][Penz] = strval(arrCoords[10]);
hInfo[idx][beX] = floatstr(arrCoords[11]);
hInfo[idx][beY] = floatstr(arrCoords[12]);
hInfo[idx][beZ] = floatstr(arrCoords[13]);
hInfo[idx][beA] = floatstr(arrCoords[14]);
hInfo[idx][intiX] = floatstr(arrCoords[15]);
hInfo[idx][intiY] = floatstr(arrCoords[16]);
hInfo[idx][intiZ] = floatstr(arrCoords[17]);
hInfo[idx][intiA] = floatstr(arrCoords[18]);
hInfo[idx][inti] = strval(arrCoords[19]);
hInfo[idx][WW] = strval(arrCoords[20]);
hInfo[idx][iInti] = strval(arrCoords[21]);
hInfo[idx][iWW] = strval(arrCoords[22]);
if(hInfo[idx][KPick]) DestroyDynamicPickup(hInfo[idx][KPick]);
if(hInfo[idx][bPick]) DestroyDynamicPickup(hInfo[idx][bPick]);
hInfo[idx][KPick] = CreateDynamicPickup(1273, 1, hInfo[idx][beX], hInfo[idx][beY], hInfo[idx][beZ], hInfo[idx][WW]);
hInfo[idx][bPick] = CreateDynamicPickup(1273, 1, hInfo[idx][intiX], hInfo[idx][intiY], hInfo[idx][intiZ], hInfo[idx][iWW]);
mylabel = Create3DTextLabel(\"\",0x008080FF,hInfo[idx][beX],hInfo[idx][beY],hInfo[idx][beZ],40.0,0);
idx++;
}
fclose(file);
}
return 1;
}
stock HazMent()
{
new idx;
new File: file2;
while (idx < sizeof(hInfo))
{
new coordsstring[512];
format(coordsstring, sizeof(coordsstring), \"%s|%d|%s|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%s\\r\\n\",
hInfo[idx][Nev],
hInfo[idx][Ar],
hInfo[idx][Tulaj],
hInfo[idx][szint],
hInfo[idx][Allapot],
hInfo[idx][berelheto],
hInfo[idx][ber],
hInfo[idx][Fegyver1],
hInfo[idx][Fegyver2],
hInfo[idx][Fegyver3],
hInfo[idx][Penz],
hInfo[idx][beX],
hInfo[idx][beY],
hInfo[idx][beZ],
hInfo[idx][beA],
hInfo[idx][intiX],
hInfo[idx][intiY],
hInfo[idx][intiZ],
hInfo[idx][intiA],
hInfo[idx][inti],
hInfo[idx][WW],
hInfo[idx][iInti],
hInfo[idx][iWW],
mylabel);
if(idx == 0)
{
file2 = fopen(\"Hazak.cfg\", io_write);
}
else
{
file2 = fopen(\"Hazak.cfg\", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
return 1;
}
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
new invehicle[MAX_PLAYERS];
new virtualworld = GetPlayerVirtualWorld(playerid);
new interior = GetPlayerInterior(playerid);
new vehicleid = GetPlayerVehicleID(playerid);
new ivehicleid;
if(vehicleid)
{
GetVehiclePos(vehicleid,oldposx,oldposy,oldposz);
}
else
{
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
vehicleid = GetPlayerVehicleID(playerid);
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!KulcsSzoveg)
{
if(GetPlayerVirtualWorld(i) == virtualworld)
{
if((GetPlayerInterior(i) == interior))
{
if(vehicleid)
{
if(IsPlayerInVehicle(i,vehicleid)) invehicle = 1;
}
if(!invehicle)
{
if(IsPlayerInAnyVehicle(i))
{
ivehicleid = GetPlayerVehicleID(i);
GetVehiclePos(ivehicleid,posx,posy,posz);
}
else
{
GetPlayerPos(i,posx,posy,posz);
}
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SendClientMessage(i, col1, string);
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SendClientMessage(i, col2, string);
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SendClientMessage(i, col3, string);
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SendClientMessage(i, col4, string);
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SendClientMessage(i, col5, string);
}
else SendClientMessage(i, col1, string);
}
}
}
else SendClientMessage(i, col1, string);
}
}
}
return 1;
}
C:\\*Censured*\\rp.pwn(1739) : error 004: function \"SafeGivePlayerMoney\" is not implemented
C:\\*Censured*\\rp.pwn(1768) : error 004: function \"SafeGivePlayerMoney\" is not implemented
C:\\*Censured*\\rp.pwn(1804) : error 004: function \"SafeResetPlayerWeapons\" is not implemented
C:\\*Censured*\\rp.pwn(1805) : error 004: function \"SafeGivePlayerWeapon\" is not implemented
C:\\*Censured*\\rp.pwn(1832) : error 004: function \"SafeResetPlayerWeapons\" is not implemented
C:\\*Censured*\\rp.pwn(2155) : error 004: function \"SetPlayerToTeamColor\" is not implemented
C:\\*Censured*\\rp.pwn(2180) : error 004: function \"SetPlayerToTeamColor\" is not implemented
C:\\*Censured*\\rp.pwn(2335) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2346) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2358) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2362) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2374) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2378) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2382) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2386) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2390) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2394) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2398) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2402) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2414) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2418) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2422) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2426) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2430) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2442) : error 004: function \"PlayerToPoint\" is not implemented
C:\\*Censured*\\rp.pwn(2446) : error 004: function \"PlayerToPoint\" is not implemented
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
C:\\*Censured*\\rp.pwn(8641) : warning 213: tag mismatch
C:\\*Censured*\\rp.pwn(8641) : error 035: argument type mismatch (argument 2)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
if(gGas == 1) {
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle))
{
format(string, sizeof(string), \"N/A\");
}
else
{
format(string, sizeof(string), \"%d%\",Gas[vehicle]);
}
TextDrawSetString(i,Benzin,string); }// <---------- Hibás sor
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || engineOn[vehicle] == 0) { Gas[vehicle]++; }
Gas[vehicle]--;
}
else
{
NoFuel = 1;
TogglePlayerControllable(i, 0);
GameTextForPlayer(i,\"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Kifogyott~w~ az üzemanyag~n~ a jármûbõl!\",1500,3);
}
}
}
}
return 1;
}
TextDrawSetString(i,Benzin,string); }// <---------- Hibás sor
TextDrawSetString(Benzin,string); }
../include/gl_common.inc(80) : error 021: symbol already defined: \"strtok\"
../include/gl_common.inc(95) : error 047: array sizes do not match, or destination array is too small
../include/gl_common.inc(139) : error 021: symbol already defined: \"isNumeric\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
A szerverem egyszerre csak 1 MAP-ot enged berakni a GAMEMODE-omba(van streamer), ha többet rakok ezt adja ki:Átvan alakítva CreateObject helyett pl h CreateDynamicObject ?
Error, object could not be created. Make sure you don\'t exceed max number of objects. Use stramer if you need to create more than 1000 objects!
Ezt többször egymás alá írja, valaki tudna segíteni a probléma orvoslásában? :(
Átvan alakítva CreateObject helyett pl h CreateDynamicObject ?
A szerverem egyszerre csak 1 MAP-ot enged berakni a GAMEMODE-omba(van streamer), ha többet rakok ezt adja ki:
Error, object could not be created. Make sure you don\'t exceed max number of objects. Use stramer if you need to create more than 1000 objects!
Ezt többször egymás alá írja, valaki tudna segíteni a probléma orvoslásában? :(
[/quote]
Objectnek mi köze van hozzá?
David, nincs benne a pawnodba a \'utils\' include, és nem találja. Ezért írta ki az errort!
Átvan alakítva CreateObject helyett pl h CreateDynamicObject ?
A szerverem egyszerre csak 1 MAP-ot enged berakni a GAMEMODE-omba(van streamer), ha többet rakok ezt adja ki:
Error, object could not be created. Make sure you don\'t exceed max number of objects. Use stramer if you need to create more than 1000 objects!
Ezt többször egymás alá írja, valaki tudna segíteni a probléma orvoslásában? :(
[/quote]
Objectnek mi köze van hozzá?
[/quote]
Akkor valaki elmondaná, hogy lehet megoldani a problémát lécci? :unsure:
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3e-RC7, (C)2005-2012 SA-MP Team
[11:50:32]
[11:50:32] Server Plugins
[11:50:32] --------------
[11:50:32] Loading plugin: crashdetect
[11:50:32] Loaded.
[11:50:32] Loading plugin: mysql
[11:50:32] SA:MP MySQL Plugin v2.1.1 Loaded.
[11:50:32] Loaded.
[11:50:32] Loading plugin: streamer
[11:50:32] [MySQL] Thread running. Threadsafe: Yes.
[11:50:32]
*** Streamer Plugin v2.6 by Incognito loaded ***
[11:50:32] Loaded.
[11:50:32] Loading plugin: sscanf
[11:50:32]
[11:50:32] ===============================
[11:50:32] sscanf plugin loaded.
[11:50:32] (c) 2009 Alex \"Y_Less\" Cole
[11:50:32] 0.3d-R2 500 Players \"dnee\"
[11:50:32] ===============================
[11:50:32] Loaded.
[11:50:32] Loading plugin: audio
[11:50:32]
*** Audio Plugin v0.5 by Incognito loaded ***
[11:50:32] Loaded.
[11:50:32] Loading plugin: Whirlpool
[11:50:32]
[11:50:32] ==================
[11:50:32]
[11:50:32] Whirlpool loaded
[11:50:32]
[11:50:32] ==================
[11:50:32]
[11:50:32] Loaded.
[11:50:32] Loaded 6 plugins.
[11:50:32]
[11:50:32] Filterscripts
[11:50:32] ---------------
[11:50:32] Loading filterscript \'JunkBuster.amx\'...
[11:50:32] [junkbuster] Loading JunkBuster...
[11:50:32]
[11:50:32] [junkbuster] Current JunkBuster configuration:
[11:50:32] [junkbuster] - WeaponHack = 1
[11:50:32] [junkbuster] - MoneyHack = 1
[11:50:32] [junkbuster] - Jetpack = 1
[11:50:32] [junkbuster] - HealthHack = 1
[11:50:32] [junkbuster] - ArmourHack = 1
[11:50:32] [junkbuster] - DriveBy = 0
[11:50:32] [junkbuster] - Spam = 0
[11:50:32] [junkbuster] - CommandSpam = 0
[11:50:32] [junkbuster] - BadWords = 0
[11:50:32] [junkbuster] - CarJackHack = 0
[11:50:32] [junkbuster] - TeleportHack = 1
[11:50:32] [junkbuster] - MaxPing = 500
[11:50:32] [junkbuster] - SpectateHack = 0
[11:50:32] [junkbuster] - Blacklist = 0
[11:50:32] [junkbuster] - IpBans = 0
[11:50:32] [junkbuster] - TempBans = 0
[11:50:32] [junkbuster] - SpawnKill = 0
[11:50:32] [junkbuster] - CapsLock = 1
[11:50:32] [junkbuster] - 3DSpeed = 0
[11:50:32] [junkbuster] - MaxSpeed = 230
[11:50:32] [junkbuster] - AdminImmunity = 0
[11:50:32] [junkbuster] - Advertisement = 0
[11:50:32] [junkbuster] - FreezeUpdate = 0
[11:50:32] [junkbuster] - SpawnTime = 0
[11:50:32] [junkbuster] - CheckpointTeleport = 1
[11:50:32] [junkbuster] - Airbrake = 150
[11:50:32] [junkbuster] - TankMode = 1
[11:50:32] [junkbuster] - WarnPlayers = 0
[11:50:32] [junkbuster] - SingleplayerCheats = 1
[11:50:32] [junkbuster] - MinFPS = 500
[11:50:32] [junkbuster] - DisableBadWeapons = 1
[11:50:32] [junkbuster] - CBug = 16
[11:50:32] [junkbuster] - AntiBugKill = 1
[11:50:32] [junkbuster] - NoReload = 20
[11:50:32] [junkbuster] - NoReloadForSawnOff = 4
[11:50:32] [junkbuster] - ActiveGMC = 0
[11:50:32] [junkbuster] - GMCBan = 0
[11:50:32] [junkbuster] - ServerSideHealth = 1
[11:50:32] [junkbuster] - CheckVMPos = 0
[11:50:32] [junkbuster] - QuickTurn = 1
[11:50:32] [junkbuster] - VehicleTeleport = 1
[11:50:32] [junkbuster] - Wallride = 170
[11:50:32] [junkbuster] - DisplayTextDraw = 0
[11:50:32] [junkbuster] - AFK = 5
[11:50:32] [junkbuster] - PickupTeleport = 1
[11:50:32] [junkbuster] - FlyHack = 40
[11:50:32] [junkbuster] - JunkBusterChrome = 1
[11:50:32] [junkbuster] - CheckWalkAnims = 1
[11:50:32] [junkbuster] - ReportMoneyHack = 1
[11:50:32] [junkbuster] - SpeedhackAdvanced = 20
[11:50:32] [junkbuster] - Joypad = 1
[11:50:32] [junkbuster] - ArmedVehicles = 0
[11:50:32] [junkbuster] - VehicleRepair = 2
[11:50:32] [junkbuster] - TuningHack = 1
[11:50:32] [junkbuster] - PayForGuns = 0
[11:50:32] [junkbuster] - SpawnVehicles = 2
[11:50:32] [junkbuster] - MaxTotalWarnings = 3
[11:50:32] [junkbuster] - TooManyWarningsAction = 0
[11:50:32] [junkbuster] - AirbrakeDetection = 1
[11:50:32] [junkbuster] - SpeedhackDetection = 1
[11:50:32]
[11:50:32] [junkbuster] 0 IP-bans have been loaded.
[11:50:33] [junkbuster] 0 temporary bans have been loaded.
[11:50:33] [junkbuster] 0 whitelist entries have been loaded.
[11:50:33] [junkbuster] 5 blacklist entries have been loaded.
[11:50:33] [junkbuster] 41 bad words have been loaded.
[11:50:33] [junkbuster] 4 forbidden weapons have been loaded.
[11:50:33] [junkbuster] JunkBuster has been configurated.
[11:50:33] [junkbuster] JunkBuster (v11) has successfully been loaded.
[11:50:33] Loading filterscript \'anims.amx\'...
[11:50:33] Unable to load filterscript \'anims.amx\'.
[11:50:33] Loading filterscript \'streamer.amx\'...
[11:50:33] Vehicle Object Streamer by mick88: LOADED
[11:50:33] Loaded 2 filterscripts.
[11:50:33] Script[gamemodes/SeeRPG.amx]: Run time error 17: \"Invalid/unsupported P-code file format\"
[11:50:33] Failed to load \'gamemodes/SeeRPG.amx\' script.
[11:50:33] Number of vehicle models: 0
Az a hiba, hogy SeeRPG a mód. A géped tudja, hogy minden mostani szeró azzal nyílik, ezért megpróbálja megakadályozni azt, hogy te is ilyen szervert indíts.Bocsánat ,Rá jöttem egyik inc be volt hiba :D
A szerverem egyszerre csak 1 MAP-ot enged berakni a GAMEMODE-omba(van streamer), ha többet rakok ezt adja ki:Tudna valaki választ adni? :(
Error, object could not be created. Make sure you don\'t exceed max number of objects. Use stramer if you need to create more than 1000 objects!
Ezt többször egymás alá írja, valaki tudna segíteni a probléma orvoslásában? :(
Streamer a legfrissebb?+ CreateObject helyett CreateDynamicObjectre konvertáltad?
+ CreateObject helyett CreateDynamicObjectre konvertáltad?
Streamer a legfrissebb?
[/quote]
Streamert innen töltöttem le fórumról(azt hiszem a legfrissebb)
Nem konvertáltam át, mert már tettem be map-ot gamemod-ba konvertálás nélkül, ezzel nincs is gond..de ha többet rakok be akkor nem mûködik(már ha több mint 1000 object), és ezt írja ki sokszor egymás után:
Error, object could not be created. Make sure you don\'t exceed max number of objects. Use stramer if you need to create more than 1000 objects!
Akkor mi lehet a baj? :(
CMD:changename(playerid, params[]) {
new string[128],
pName5[MAX_PLAYER_NAME],
pNew[MAX_PLAYER_NAME],
oFile[100],
nFile[100];
GetPlayerName(playerid, pName5, sizeof(pName5));
if(sscanf(params, \"s\", pNew)) return SendClientMessage(playerid, -1, \"Írd be az új neved!\");
format(oFile, sizeof(oFile), \"bAdmin/accounts/%s.ini\", udb_encode(pName5));
format(nFile, sizeof(nFile), \"bAdmin/accounts/%s.ini\", udb_encode(pNew));
if(!fexist(oFile)) return SendClientMessage(playerid, -1, \"regisztálj!\");
if(fexist(nFile)) return SendClientMessage(playerid, -1, \"ilyen név már létezik\");
DINI_fcopytextfile(oFile, nFile);
format(string, sizeof(string), \"neved megváltoztatva.. új neved: %s\", pNew);
SetPlayerName(playerid, pNew);
return SendClientMessage(playerid, -1, string);
}
G:\\samp0.3e\\gamemodes\\Stunt0.4.pwn(2498) : error 017: undefined symbol \"DINI_fcopytextfile\"
hellóEzt att kell írni mert ez szerintem más nevû dini kell hozzá én meg nem láttam ilyesmit...
próbáltam használni ezt a kódot de nem jó
CMD:changename(playerid, params[]) {
new string[128],
pName5[MAX_PLAYER_NAME],
pNew[MAX_PLAYER_NAME],
oFile[100],
nFile[100];
GetPlayerName(playerid, pName5, sizeof(pName5));
if(sscanf(params, \"s\", pNew)) return SendClientMessage(playerid, -1, \"Írd be az új neved!\");
format(oFile, sizeof(oFile), \"bAdmin/accounts/%s.ini\", udb_encode(pName5));
format(nFile, sizeof(nFile), \"bAdmin/accounts/%s.ini\", udb_encode(pNew));
if(!fexist(oFile)) return SendClientMessage(playerid, -1, \"regisztálj!\");
if(fexist(nFile)) return SendClientMessage(playerid, -1, \"ilyen név már létezik\");
DINI_fcopytextfile(oFile, nFile);
format(string, sizeof(string), \"neved megváltoztatva.. új neved: %s\", pNew);
SetPlayerName(playerid, pNew);
return SendClientMessage(playerid, -1, string);
}
és ezt a hibát írja:
G:\\samp0.3e\\gamemodes\\Stunt0.4.pwn(2498) : error 017: undefined symbol \"DINI_fcopytextfile\"
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(338) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(339) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(340) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(610) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(611) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(612) : warning 213: tag mismatch
INI_Int(\"Pos_x\",Jatekosinfo[playerid][pos_x]);
INI_Int(\"Pos_y\",Jatekosinfo[playerid][pos_y]);
INI_Int(\"Pos_z\",Jatekosinfo[playerid][pos_z]);
INI_WriteInt(File,\"Pos_x\",Jatekosinfo[playerid][pos_x]);
INI_WriteInt(File,\"Pos_y\",Jatekosinfo[playerid][pos_y]);
INI_WriteInt(File,\"Pos_z\",Jatekosinfo[playerid][pos_z]);
new Jatekosinfo[MAX_PLAYERS][iKarakter];
enum iKarakter
{
Float:pos_x,
Float:pos_y,
Float:pos_z
}
Üdv!Az INI_Int, és az INI_WriteInt függvényt, cseréld le INI_Float függvényre.
Ez a hibám lenne:
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(338) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(339) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(340) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(610) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(611) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(612) : warning 213: tag mismatch
A sorok:
INI_Int(\"Pos_x\",Jatekosinfo[playerid][pos_x]);
INI_Int(\"Pos_y\",Jatekosinfo[playerid][pos_y]);
INI_Int(\"Pos_z\",Jatekosinfo[playerid][pos_z]);
INI_WriteInt(File,\"Pos_x\",Jatekosinfo[playerid][pos_x]);
INI_WriteInt(File,\"Pos_y\",Jatekosinfo[playerid][pos_y]);
INI_WriteInt(File,\"Pos_z\",Jatekosinfo[playerid][pos_z]);
Az ehhez tartozó dolgok:
new Jatekosinfo[MAX_PLAYERS][iKarakter];
enum iKarakter
{
Float:pos_x,
Float:pos_y,
Float:pos_z
}
ez nem hiba.Ugyanaz a hiba még mindig..
Az a baj h az enumba kicsik a betûk, másikban nagy a kezdõ.
Üdv!
Ez a hibám lenne:
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(338) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(339) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(340) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(610) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(611) : warning 213: tag mismatch
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(612) : warning 213: tag mismatch
A sorok:
INI_Int(\"Pos_x\",Jatekosinfo[playerid][pos_x]);
INI_Int(\"Pos_y\",Jatekosinfo[playerid][pos_y]);
INI_Int(\"Pos_z\",Jatekosinfo[playerid][pos_z]);
INI_WriteInt(File,\"Pos_x\",Jatekosinfo[playerid][pos_x]);
INI_WriteInt(File,\"Pos_y\",Jatekosinfo[playerid][pos_y]);
INI_WriteInt(File,\"Pos_z\",Jatekosinfo[playerid][pos_z]);
Az ehhez tartozó dolgok:
new Jatekosinfo[MAX_PLAYERS][iKarakter];
enum iKarakter
{
Float:pos_x,
Float:pos_y,
Float:pos_z
}
[/quote]
Az INI_Int, és az INI_WriteInt függvényt, cseréld le INI_Float függvényre.
[/quote]
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(616) : error 035: argument type mismatch (argument 1)
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(616) : error 017: undefined symbol \"value\"
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(617) : error 035: argument type mismatch (argument 1)
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(617) : error 017: undefined symbol \"value\"
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(618) : error 035: argument type mismatch (argument 1)
E:\\SA-MP Szerver\\gamemodes\\WslRP.pwn(618) : error 017: undefined symbol \"value\"
Dupla hozzászólás automatikusan összefûzve. ( 2012. augusztus 30. - 22:02:55 )
Megvan, megcsináltam. Köszönöm Gábor :D
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(323) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(324) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(325) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(326) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(327) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(328) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(329) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(330) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(331) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(332) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(333) : warning 213: tag mismatch
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(337) : error 029: invalid expression, assumed zero
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(337) : warning 215: expression has no effect
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(337) : error 001: expected token: \";\", but found \")\"
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(337) : error 029: invalid expression, assumed zero
D:\\Letöltött Fájlok\\Google\\samp03e_svr_R2_win32\\gamemodes\\new22.pwn(337) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
//ora és dátum textdraw és mozgo :)
TextDrawCreate(547.000000,28.000000,\"--\");
TextDrawFont(Time,3);
TextDrawLetterSize(Time,0.399999,1.600000);
TextDrawColor(Time,COLOR_YELLOW);
SetTimer(\"settime\",1000,true);
Date = TextDrawCreate(547.000000,11.000000,\"--\");
TextDrawFont(Date,3);
TextDrawLetterSize(Date,0.399999,1.600000);
TextDrawColor(Date,COLOR_ULTRARED);
HUN = TextDrawCreate(10.000000, 425.000000, \" ~<~~r~/help ~w~/cmds ~w~/rules ~g~/teles ~>~\");
TextDrawBackgroundColor(HUN, 255);
TextDrawFont(HUN, 0);
TextDrawLetterSize(HUN, 0.439999, 2.000000);
TextDrawColor(HUN, -1);
TextDrawSetOutline(HUN, 1);
TextDrawSetProportional(HUN, 1);
Textcmds = TextDrawCreate(511.000000, 101.000000, \"/help\");
TextDrawBackgroundColor(Textcmds, 255);
TextDrawFont(Textcmds, 3);
TextDrawLetterSize(Textcmds, 0.439999, 2.000000);
TextDrawColor(Textcmds, -1);
TextDrawSetOutline(Textcmds, 2);
TextDrawSetProportional(Textcmds, 1);
SetTimer(\"Changecmds\",ms,5000);
error 030: compound statement not closed at the end of file (started at line 549)[/quote]
ez az errorom van 713-mas sorra írja de ott már semmi nincs!
new Text:Textdraw6;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(1) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(1) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(2) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(2) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(3) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(3) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(4) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(4) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(5) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(5) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(6) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(6) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(7) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(7) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(8) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(8) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(9) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(9) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(10) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(10) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(11) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(11) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(12) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(12) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(13) : error 021: symbol already defined: \"CreateObject\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\house.pwn(13) : error 010: invalid function or declaration
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
#include <a_samp>
Segítségeteket szeretném kérni a szerverem elindításába.Hiányzik valamilyen plugin, milyen pluginok vannak a módban beágyazva?
Újratelepítettem a xp-t feldobtam a régi dolgokat, ftp-rõl le töltöttem a szerverem modját, és ha azt indítom el a házi szerveren akkor elindul. azonban h a pwn-file-t átkonvertálom és azt szeretném elindítani akkor következõ dolog történik:
[16:23:49] Loaded.
[16:23:49] Loaded 2 plugins.
[16:23:49]
[16:23:49] Filterscripts
[16:23:49] ---------------
[16:23:49] Loading filterscript \'adminka.amx\'...
[16:23:49]
________________________________________
[16:23:49] ________________________________________
[16:23:49] LAdmin Loading...
[16:23:49] ________________________________________
[16:23:49]
-Configuration Settings Loaded
[16:23:49] -6 Forbidden Names Loaded
[16:23:49] -4 Forbidden Tags Loaded
[16:23:49] -4 Forbidden Words Loaded
[16:23:49] ________________________________________
[16:23:49] LAdmin Version 4.0
[16:23:49] Loaded
[16:23:49] ________________________________________
[16:23:49] Date: 2/11/2012 Time: 16:23 :49
[16:23:49] ________________________________________
[16:23:49] ________________________________________
[16:23:49] Loading filterscript \'bb.amx\'...
[16:23:49] Loaded 2 filterscripts.
[16:23:50] Script[gamemodes/am.amx]: Run time error 19: \"File or function is not found\"
[16:23:50] Number of vehicle models: 0
------------------------
Olvastam utána a hibának, álltálába a plugins-ra mondják, hogy nem egyeznek a verziók, de én már mindenhogy próbáltam: jelenleg ezt használom a szerverbe:
http://data.hu/get/5766863/Jelenlegi.zip
(lassú letöltésel jön le)
ha a plugins rosz, akkor valaki tudna nekem linkelni egy olyat ami biztosan jó?
esetleg a gamemod-ba van a hiba?
valami egyéb?
köszönöm a válaszokat.
error 021: symbol already defined: \"AddPlayerClass\"
Helló! nekem az lenne a problámám hogy amikor complizálni akarok akkor ezt irja: C:\\Users\\vdomi2000915\\Desktop\\SlideRPG\\gamemodes\\afterlife.pwn(59465) : warning 203: symbol is never used: \"GetPointDistanceToPointExMorph\" utána néztem és azt irják hogy keressem egy includeban ezt: \"GetPointDistanceToPointExMorph\" de nem tudom mit csináljak vele??????Gondolom van egy ismeretlen egyéni eljárás a módban amit nem használ.
GetPointDistanceToPointExMorph( )
{
return 1;
}
// vagy
Float:GetPointDistanceToPointExMorph( )
{
return 1;
}
Helló! nekem az lenne a problámám hogy amikor complizálni akarok akkor ezt irja: C:\\Users\\vdomi2000915\\Desktop\\SlideRPG\\gamemodes\\afterlife.pwn(59465) : warning 203: symbol is never used: \"GetPointDistanceToPointExMorph\" utána néztem és azt irják hogy keressem egy includeban ezt: \"GetPointDistanceToPointExMorph\" de nem tudom mit csináljak vele??????Írd be a módod elejére, az \"include\" részek után:
#pragma unused GetPointDistanceToPointExMorph
C:\\Users\\UltyGamer\\Desktop\\[HUN]DM Drift Stunt Parkour\\gamemodes\\HybY.pwn(2) : fatal error 100: cannot read from file: \"streamer\"Nincs benne a módban a #include <streamer> sor a mód elején!
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
Hogyan tudnám megoldani nagyon fontos!
Nincs benne a módban a #include <streamer> sor a mód elején!
C:\\Users\\UltyGamer\\Desktop\\[HUN]DM Drift Stunt Parkour\\gamemodes\\HybY.pwn(2) : fatal error 100: cannot read from file: \"streamer\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
Hogyan tudnám megoldani nagyon fontos!
[/quote]
Ne mondj már hülyeségeket, nem bírja feldolgozni a streamer.inc fájlt, rossz helyre tette
C:\\Users\\alcatraz\\Desktop\\pres.pwn(4051) : error 029: invalid expression, assumed zero
C:\\Users\\alcatraz\\Desktop\\pres.pwn(24365) : warning 202: number of arguments does not match definition
C:\\Users\\alcatraz\\Desktop\\pres.pwn(24365) : warning 202: number of arguments does not match definition
C:\\Users\\alcatraz\\Desktop\\pres.pwn(24365) : warning 202: number of arguments does not match definition
C:\\Users\\alcatraz\\Desktop\\pres.pwn(51148) : warning 202: number of arguments does not match definition
C:\\Users\\alcatraz\\Desktop\\pres.pwn(51148) : warning 202: number of arguments does not match definition
C:\\Users\\alcatraz\\Desktop\\pres.pwn(51148) : warning 202: number of arguments does not match definition
C:\\Users\\alcatraz\\Desktop\\pres.pwn(51164) : warning 202: number of arguments does not match definition
C:\\Users\\alcataz\\Desktop\\pres.pwn(51164) : warning 202: number of arguments does not match definition
C:\\Users\\alcataz\\Desktop\\pres.pwn(51164) : warning 202: number of arguments does not match definition
C:\\Users\\alcataz\\Desktop\\pres.pwn(66930) : warning 202: number of arguments does not match definition
C:\\Users\\alcataz\\Desktop\\pres.pwn(66930) : warning 202: number of arguments does not match definition
C:\\Users\\alcataz\\Desktop\\pres.pwn(66930) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
new valtozo[200];
GetPlayerName(playerid, plname, sizeof(plname));
format(valtozo, sizeof(valtozo), \"users/%s.ini\", plname);
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, \"{ffc000}Test{00ff00} Role Play Gaming {ff0000}Loading...\");
SendClientMessage(playerid, 0xff0000AA, \"Mod betöltve!\");
{
gPlayerAccount[playerid] = 1;
}
else
{
gPlayerAccount[playerid] = 0;
}
return 1;
}
SendClientMessage(playerid, 0xff0000AA, \"Mod betöltve!\");
{
gPlayerAccount[playerid] = 1;
}
else
{
gPlayerAccount[playerid] = 0;
}
return 1;
}
if(IsValidVehicle(jarmuid)) return SendClientMessage(playerid, PIROS, \"Nem létezik a jármû!\");
native IsValidVehicle(vehicleid);
Egy olyan problémám lenne, hogy a seerpg mod fut de amikor akarok le tenni kaput le is rakja csak be irom, hogy /nyit és azt irja nem vagyok kapu közelébe. :(
Segítsetek(segits)
[/quote]
A Szerveren te állítod be a parancsot mikor lerakod?? vagy a módba kell bele scriptelni.
warning 202: number of arguments does not match definition ezt írja!!
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1], RandomSpawn[rand][2], RandomSpawn[rand][3]); ezen sorra!!
pls segítsetek!! :D
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
Igen, az is ott van, csak azt a sort raktam be, mivel arra errorozik.Látom figyelsz... nézd már meg hogy nem ugyan az amit én írtam meg amit te...
csak 3 random spawn lehet?nem... azt hogy mennyi randomspawn legyen azt a változóban határozod meg... itt a 0,1,2 a x,y,z pozíciót jelzi...
bocsi, hogy ilyen nyomi vagyok, de kérlek írnál nekem egy 5 -s random spawn-t nekem valamiért 3-nál több-nél errorozik
new Float:RandomSpawn[5][3] =
{
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z}
};
//5-az azt jelenti hogy hány spawnhely van megadva a 3 pedig azt hogy 3 kordináta ... hogy értsd mit is jelentenek ...
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
Mostmár teljesen tiszta, kösznöm szépen!!!!Nincs mit
C:\\Users\\User\\Desktop\\Rcb MOd\\e-s testszerver\\gamemodes\\oxfordrp.pwn(43855) : warning 235: public function lacks forward declaration (symbol \"NameTimer\")
C:\\Users\\User\\Desktop\\Rcb MOd\\e-s testszerver\\gamemodes\\oxfordrp.pwn(43875) : error 017: undefined symbol \"GetPointDistanceToPointExMorph\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
#pragma unused GetPointDistanceToPointExMorph
és a NameTimer forwardját töröld mert nem használod..Egy kis angol tudás csodát tesz:
Mód elejére:Megcsiniltem a pragmasat és ugyan ugy error van a forwardot is megcsiniltem az jó
#pragma unused GetPointDistanceToPointExMorph
és a NameTimer forwardját töröld mert nem használod..
Run time error 20: \"Invalid index parameter (bad entry point)\"[/quote]
Mi lehet ennek az oka és hogyan lehet megszüntetni?
main( ) { }
expression has no effect Ez az error van :-[A vesszõ (,) a \" jel elött van,azért hibás, :angel:
Mit kell tenni ha ezt írja ki : The server didn\'t respond ! ??[/quote]
egyáltalán fut a szerver?????
if(!strcmp(cmdtext, \"/adminad\", true))
{
if(pInfo[playerid][Admin] == 0) return SendClientMessage(playerid, Piros, \"Csak Fejlesztok használhatják ezt a parancsot!\");
if(pInfo[playerid][Admin] == 5)
{
new tmpspace = strfind(cmdtext, \" \", true, 11);
if(!cmdtext[11]) return SendClientMessage(playerid, Zold, \"Használata: /adminad <Játékos ID> <Admin Szint>\");
if(!cmdtext[tmpspace+1]) return SendClientMessage(playerid, Zold, \"Használata: /adminad <Játékos ID> <Admin Szint>\");
pInfo[strval(cmdtext[11])][Admin]=strval(cmdtext[tmpspace+1]);
new tmpstring[128];
GetPlayerName(strval(cmdtext[11]), tmpstring, MAX_PLAYER_NAME);
format(tmpstring, 128, \"%s-nak/nek adtál %d-as/es Admint.\", tmpstring, strval(cmdtext[tmpspace+1]));
SendClientMessage(playerid, Sarga, tmpstring);
GetPlayerName(playerid,tmpstring,MAX_PLAYER_NAME);
format(tmpstring, 128, \"%s adott neked %d-as/es Aadmint.\", tmpstring, strval(cmdtext[tmpspace+1]));
return SendClientMessage(strval(cmdtext[11]), Sarga, tmpstring);
}
}
gamemode/Stunt.amx]: During execution of OnPlayerCommandText()
gamemodes/Stunt.amx]: Run time error 5: \"Invalid memory acces\"
\" post=\"420515\" timestamp=\"1367401874\"]
Ragd külön FSbe!
[/quote]
Lehetõ legrosszab megoldás. Minek rakjon egy szimpla parancsot FS-be?
A parancs apublic OnPlayerCommandText(playerid, cmdtext)
alatt van?
if(strcmp(\"/ban\", cmdtext, true) == 0)
{
new sendername[MAX_PLAYER_NAME];
if(PlayerInfo[playerid][pAdmin] >= 2)
{
new ok[100];
if(sscanf(params[1], \"us[100]\",giveplayerid, ok))
{
SendClientMessage(playerid, COLOR_GRAD2, \"Használat: /ban [név/azonosító] [indok]\");
return 1;
}
new playerip[18];
GetPlayerIp( giveplayerid,playerip,sizeof(playerip));
format(stringa,sizeof(stringa),\"banip %s\", playerip);
SendRconCommand(stringa);
SendRconCommand(\"banip\");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(stringa, sizeof(stringa), \"AdmCmd: %s ki lett tiltva %s által. Ok:%s\", giveplayer,sendername,ok);
SendClientMessageToAll(COLOR_RED, stringa);
Ban(giveplayerid);
printf(\"%s bannolva lett\", giveplayer);
} else {
SendClientMessage(playerid, COLOR_GRAD1, \"Nem vagy 5ös admin!\");
}
return 1;
}
error 017: undefined symbol \"params\"
warning 215: expression has no effect
error 001: expected token: \";\", but found \"]\"
error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line
C:\\Documents and Settings\\k*rv* Jennikee\\Asztal\\AFTERLIFE-NEW\\Afterlife RPG\\Afterlife RPG\\gamemodes\\FCRP.pwn(4671) : warning 209: function \"Streamer_OnPlayerDisconnect\" should return a value
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
return 1;
}
}
}=zárás
return 1;=visszatérés
Helló ! PPC_Trucing módban olyan gondom van, hogy amikor beállok tankolni, megnyomom a H betüt (dudát) kiírja tankolás és lefagy..mi lehet a gondd?Tedd be a crashdetect plugint, az kiírja hogy mi a gond a móddal.
D:\\Szerók\\Szeró\\pawno\\include\\YSI\\y_utils.inc(76) : error 017: undefined symbol \"TRUE\"
public automatajavitas(playerid)
forward AutomataJavitas();
public automatajavitas(playerid)
{
if(!IsPlayerInAnyVehicle(playerid))
return 0;
new vehicleid = MegszerezKocsiID(playerid);
RepairVehicle(MegszerezKocsiID(playerid));
return 1;
}
#define MegszerezKocsiID GetPlayerVehicleID
new params = Parameterek(cmdtext);
new param[10][32];
if(params > 0)
{
new params_szamlalo = 1;
while(params_szamlalo <= params && params_szamlalo < sizeof(param))
{
param[params_szamlalo] = GetParam(cmdtext, params_szamlalo);
params_szamlalo++;
}
}
new param[ 128 ][ 128 ];
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(176) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(178) : warning 219: local variable \"healthh\" shadows a variable at a preceding level
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(179) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(179) : error 035: argument type mismatch (argument 2)
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(181) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(181) : warning 205: redundant code: constant expression is zero
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(185) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(185) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(185) : warning 205: redundant code: constant expression is zero
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(189) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(189) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(189) : warning 205: redundant code: constant expression is zero
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(193) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(193) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(193) : warning 205: redundant code: constant expression is zero
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(197) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(197) : warning 206: redundant test: constant expression is non-zero
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(206) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(178) : warning 203: symbol is never used: \"healthh\"
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(226) : error 017: undefined symbol \"Healthh\"
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(229) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(229) : warning 202: number of arguments does not match definition
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(230) : warning 213: tag mismatch
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(230) : warning 202: number of arguments does not match definition
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\pawno\\include\\PPC_Speedometer.inc(231) : error 017: undefined symbol \"Healthh\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Kód: Pawn [Kijelölés]
new Float:vid;
new Float:healthh;
GetVehicleHealth(vid, healthh);
new healthstring[128];
if(healthh >= 995)
{
format(healthstring, 128, \"~g~Tökéletes\");
}
else if(healthh < 995 && healthh > 800)
{
format(healthstring, 128, \"~b~Jó\");
}
else if(healthh < 800 && healthh > 700)
{
format(healthstring, 128, \"Közepes\");
}
else if(healthh < 700 && healthh > 500)
{
format(healthstring, 128, \"~y~Tûrhetõ\");
}
else if(healthh < 500)
{
format(healthstring, 128, \"~r~Rossz\");
}
new hstringg[256];
new fostring[512];
format(hstringg, 256, \"~w~Állapot: %s\", healthstring);
format(fostring, 256, \"~w~Sebesség: ~r~%d~w~ km/h~n~~w~Állapot: %s~n~~w~%s\", final_speed_int, healthstring, FuelString);
// Display the fuel-gauge
C:\\Users\\Sanyika\\Desktop\\sampszerver\\gamemodes\\Stunt_MOD.pwn(436) : error 001: expected token: \";\", but found \"-identifier-\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
if(dialogid == 00346)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOG_37, DIALOG_STYLE_LIST , \"{FF0000}5-AJTÓSOK LISTÁJA:\" , \"Glendale{008000}[150,000Ft] \\nOceanic{008000}[169,000Ft] \\nSavanna{008000}[175,000Ft] \\nTahoma{008000}[190,000Ft] \\nEmperor{008000}[195,000Ft] \\nRegina{008000}[250,000Ft] \\nVincent{008000}[265,000Ft] \\nPrimo{008000}[300,000Ft] \\nGreenwood{008000}[350,000Ft] \\nSolair{008000}[400,000Ft] \\nNebula{008000}[500,000Ft] \\nSentinel{008000}[600,000Ft] \\nSunrise{008000}[1,500,000Ft] \\nPremier{008000}[2,500,000Ft] \\nStratum{008000}[3,000,000Ft] \\nAdmiral{008000}[4,000,000Ft] \\nMerit{008000}[4,100,000Ft] \\nWashington{008000}[4,250,000Ft] \\nElegant{008000}[5,000,000Ft] \\nSultan{008000}[6,500,000Ft] \\nStafford{008000}[8,000,000Ft]\", \"Kiválasztom\", \"Mégse\");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOG_38, DIALOG_STYLE_LIST , \"{FF0000}3-AJTÓSOK LISTÁJA:\" , \"Cover{008000}[125,000Ft] \\nTanpa{008000}[145,000Ft] \\nHermes{008000}[147,000Ft] \\nSabre{008000}[150,000Ft] \\n{008000}Tornado[165,000Ft] \\nVoodoo{008000}[170,000Ft] \\nRemington{008000}[175,000Ft] \\nMajestic{008000}[200,000Ft] \\nBuccaneer{008000}[250,000FT] \\nClub{008000}[300,000Ft] \\nManana{008000}[310,000Ft] \\nEsperanto{00800}[350,000Ft] \\nVirgo{008000}[355,000Ft] \\nBravura{008000}[400,000Ft] \\nStallion{008000}[450,000Ft] \\nCadrona{008000}[500,000Ft} \\nFortune{008000}[650,000Ft] \\nBlista Compact{008000}[700,000Ft} \\nBuffalo{008000}[2,000,000Ft] \\nEuros{008000}[2,250,000Ft] \\nAlpha{008000}[2,300,000Ft] \\nUranus[2,500,000Ft] \\nPhoenix{008000}[3,000,000Ft] \\nCheetah{008000}[3,500,000Ft] \\nZR-350{008000}[4,000,000Ft] \\nElegy{008000}[4,500,000Ft] \\nFlash{008000}[4,750,000Ft] \\nTurismo{008000}[5,000,000Ft] \\nJester{008000}[6,000,000Ft] \\nInfernus{008000}[7,000,000Ft] \\nBullet{008000}[7,5000,000Ft] \\nWindsor{00800}[8,000,000Ft]\", \"Kiválasztom\", \"-\");
}
return 1;
}
Hibák:C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49087) : error 075: input line too long (after substitutions)
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : error 037: invalid string (possibly non-terminated string)
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : error 017: undefined symbol \"Clover\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : warning 215: expression has no effect
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : error 001: expected token: \";\", but found \"}\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : fatal error 107: too many error messages onone line
else if(PlayerToPointStripped(1, playerid,-208.1779,2713.0957,62.9794, cx,cy,cz))
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,-25.884498,-185.868988,1003.546875);
PlayerInfo[playerid][pInt] = 6;
}
Hellotok!Szia!
Van ez a Dialogom és már 2 napja szenvedek vele,már agyon googleztam az agyam meg keresõztem fórumon,de mindenféleképpen errort kapok:
this is dialog:
if(dialogid == 00346)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOG_37, DIALOG_STYLE_LIST , \"{FF0000}5-AJTÓSOK LISTÁJA:\" , \"Glendale{008000}[150,000Ft] \\nOceanic{008000}[169,000Ft] \\nSavanna{008000}[175,000Ft] \\nTahoma{008000}[190,000Ft] \\nEmperor{008000}[195,000Ft] \\nRegina{008000}[250,000Ft] \\nVincent{008000}[265,000Ft] \\nPrimo{008000}[300,000Ft] \\nGreenwood{008000}[350,000Ft] \\nSolair{008000}[400,000Ft] \\nNebula{008000}[500,000Ft] \\nSentinel{008000}[600,000Ft] \\nSunrise{008000}[1,500,000Ft] \\nPremier{008000}[2,500,000Ft] \\nStratum{008000}[3,000,000Ft] \\nAdmiral{008000}[4,000,000Ft] \\nMerit{008000}[4,100,000Ft] \\nWashington{008000}[4,250,000Ft] \\nElegant{008000}[5,000,000Ft] \\nSultan{008000}[6,500,000Ft] \\nStafford{008000}[8,000,000Ft]\", \"Kiválasztom\", \"Mégse\");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOG_38, DIALOG_STYLE_LIST , \"{FF0000}3-AJTÓSOK LISTÁJA:\" , \"Cover{008000}[125,000Ft] \\nTanpa{008000}[145,000Ft] \\nHermes{008000}[147,000Ft] \\nSabre{008000}[150,000Ft] \\n{008000}Tornado[165,000Ft] \\nVoodoo{008000}[170,000Ft] \\nRemington{008000}[175,000Ft] \\nMajestic{008000}[200,000Ft] \\nBuccaneer{008000}[250,000FT] \\nClub{008000}[300,000Ft] \\nManana{008000}[310,000Ft] \\nEsperanto{00800}[350,000Ft] \\nVirgo{008000}[355,000Ft] \\nBravura{008000}[400,000Ft] \\nStallion{008000}[450,000Ft] \\nCadrona{008000}[500,000Ft} \\nFortune{008000}[650,000Ft] \\nBlista Compact{008000}[700,000Ft} \\nBuffalo{008000}[2,000,000Ft] \\nEuros{008000}[2,250,000Ft] \\nAlpha{008000}[2,300,000Ft] \\nUranus[2,500,000Ft] \\nPhoenix{008000}[3,000,000Ft] \\nCheetah{008000}[3,500,000Ft] \\nZR-350{008000}[4,000,000Ft] \\nElegy{008000}[4,500,000Ft] \\nFlash{008000}[4,750,000Ft] \\nTurismo{008000}[5,000,000Ft] \\nJester{008000}[6,000,000Ft] \\nInfernus{008000}[7,000,000Ft] \\nBullet{008000}[7,5000,000Ft] \\nWindsor{00800}[8,000,000Ft]\", \"Kiválasztom\", \"-\");
}
return 1;
}
majd az errorok:
Hibák:C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49087) : error 075: input line too long (after substitutions)
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : error 037: invalid string (possibly non-terminated string)
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : error 017: undefined symbol \"Clover\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : warning 215: expression has no effect
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : error 001: expected token: \";\", but found \"}\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\Másolat (3) - ujmappolásos.pwn(49088) : fatal error 107: too many error messages onone line
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1570) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1728) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1813) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1825) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1834) : warning 219: local variable \"A2\" shadows a variable at a preceding level
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1845) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1878) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1901) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1919) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1944) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1971) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1983) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(1995) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2007) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2019) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2031) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2042) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2060) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2119) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2124) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2146) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2151) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2200) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2233) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2243) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2253) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2263) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2273) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2283) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2292) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2340) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2355) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2375) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2390) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2517) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2517) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2558) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2585) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2585) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2626) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2653) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2653) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2686) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2899) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2900) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2914) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2945) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2946) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(2966) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3000) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3011) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3028) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3045) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3062) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3075) : warning 202: number of arguments does not match definition
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3375) : error 075: input line too long (after substitutions)
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3376) : error 037: invalid string (possibly non-terminated string)
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3376) : error 017: undefined symbol \"Me\"
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3376) : error 029: invalid expression, assumed zero
C:\\Users\\CsöngeBence\\Desktop\\Új mappa\\gamemodes\\Defensive.pwn(3376) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
bemásolnád azt az egy sort amibe vannak a hibák?:!Biztos valami orbitálisan egyszerû hiba van benne!
mert itt senki sem mentalista
if(response)
{
ShowPlayerDialog(playerid, 1500, DIALOG_STYLE_LIST, \"Szerverparancsok:\", \"Me\\nDo\\nPróba\\ns\\nw\\nh\\nb\\npénztárca\\nkérdés\\nadminokn\\107\\n104\\n105\\n444\\n555\\nfizetésfelvesz\\nadobefizet\\ndm\\nmg\\npg\\ndb\\ncheat\\njármûvesz\\njarmuelad\\njarmu2elad\\no\\nmunkakezdés\\nfelsegít\\nanim\\nhirdetés\\nafk\\nbenzinkut\\nkölcsönkulcsad\\neldobkölcsönkulcs\\nfelhív\\nfelvesz\\nletesz\\nszendvics\\nüdítõ\\ncigi\\nérme\\ngps\\nav\\navfreg\\nújszámla\\npénzfelvesz\\nbefizetadó\\ntankol\\nmotor\\nházvesz\\neladház\\nházkulcs\\neldobtelefon\\ntelefonszám\\nfelmond\\npénzfelvesz\\nbefizetadó\\ntankol\\nmotor\\nházvesz\\neladház\\nházkulcs\\neldobtelefon\\ntelefonszám\\nfelmond\\nholakocsim\\nholakocsim2\\ncsominyit\\ncsomizár\\nmotorháztetõ\",\"Kiválaszt\",\"Kilép\");
}
Nem gondolod, hogy egy kicsit hosszú a dialogús? :)De gondoltam rá, csak este volt. ^-^
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(99) : warning 204: symbol is assigned a value that is never used: \"lights\"
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(132) : warning 204: symbol is assigned a value that is never used: \"lights\"
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(166) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(270) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Warnings.
#include <a_samp>
#define BLINK_RATE 400
#define PFLASH_RATE 300
#define LIGHT_KEY KEY_SUBMISSION
#undef MAX_PLAYERS
#define MAX_PLAYERS 50
#define PRESSED(%0) \\
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
new BlinkTime[MAX_PLAYERS];
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(BlinkTime[playerid]);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, \"vMainOn\", 0);
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
}
else if(newstate == PLAYER_STATE_ONFOOT)
{
KillTimer(BlinkTime[playerid]);
SetPVarInt(playerid, \"CopFlash\", 0);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(LIGHT_KEY))
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
{
if(GetPVarInt(playerid, \"CopFlash\") == 0)
{
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
switch(GetPVarInt(playerid, \"vMainOn\"))
{
case 0:{
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, \"vMainOn\", 1);
}
case 1:{
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, \"vMainOn\", 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
}
}
}
if(PRESSED(KEY_CROUCH))
{
if(IsPublicService(GetPlayerVehicleID(playerid)) && GetPlayerVehicleSeat(playerid) == 0)
{
switch(GetPVarInt(playerid, \"CopFlash\"))
{
case 0:{
KillTimer(BlinkTime[playerid]);
BlinkTime[playerid] = SetTimerEx(\"vBlinker\", PFLASH_RATE, 1, \"i\", playerid);
SetPVarInt(playerid, \"CopFlash\", 1);
}
case 1:{
KillTimer(BlinkTime[playerid]);
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
lights = encode_lights(1, 1, 1, 1);
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, \"CopFlash\", 0);
}
}
}
}
if(PRESSED(KEY_LOOK_LEFT))
{
if(GetPlayerVehicleSeat(playerid) == 0)
{
if(GetPVarInt(playerid, \"vBLeft\") == 0)
{
new lights;
KillTimer(BlinkTime[playerid]);
BlinkTime[playerid] = SetTimerEx(\"vBlinker\", BLINK_RATE, 1, \"i\", playerid);
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, \"vBLeft\", 1);
SetPVarInt(playerid, \"vBRight\", 0);
}else{
KillTimer(BlinkTime[playerid]);
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
switch(GetPVarInt(playerid, \"vMainOn\")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, \"vBLeft\", 0);
}
}
}
if(PRESSED(KEY_LOOK_RIGHT))
{
if(GetPlayerVehicleSeat(playerid) == 0)
{
if(GetPVarInt(playerid, \"vBRight\") == 0)
{
new lights;
KillTimer(BlinkTime[playerid]);
BlinkTime[playerid] = SetTimerEx(\"vBlinker\", BLINK_RATE, 1, \"i\", playerid);
SetPVarInt(playerid, \"vBRight\", 1);
lights = encode_lights(1, 1, 1, 1);
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, \"vBLeft\", 0);
}else{
KillTimer(BlinkTime[playerid]);
new panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
switch(GetPVarInt(playerid, \"vMainOn\")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, \"vBRight\", 0);
}
}
}
return 1;
}
forward vBlinker(playerid);
public vBlinker(playerid)
{
if(IsPlayerInAnyVehicle(playerid) && GetPVarInt(playerid, \"CopFlash\") != 1)
{
new Keys, ud, lr, panels, doors, lights, tires;
new carid = GetPlayerVehicleID(playerid);
GetPlayerKeys(playerid, Keys, ud, lr);
GetVehicleDamageStatus(carid, panels, doors, lights, tires);
if(lr > 0)
{
if(GetPVarInt(playerid, \"vBLeft\") == 1)
{
KillTimer(BlinkTime[playerid]);
switch(GetPVarInt(playerid, \"vMainOn\")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, \"vBLeft\", 0);
return 1;
}
}
else if(lr < 0)
{
if(GetPVarInt(playerid, \"vBRight\") == 1)
{
KillTimer(BlinkTime[playerid]);
switch(GetPVarInt(playerid, \"vMainOn\")){
case 0:{
lights = encode_lights(1, 1, 1, 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
SetPVarInt(playerid, \"vBRight\", 0);
return 1;
}
}
if(GetPVarInt(playerid, \"vBRight\") == 1)
{
switch(GetPVarInt(playerid, \"vMainOn\")){
case 0:{
switch(GetPVarInt(playerid, \"vBlinkOn\")){
case 0:{
lights = encode_lights(1, 1, 0, 0);
SetPVarInt(playerid, \"vBlinkOn\", 1);
}
case 1:{
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, \"vBlinkOn\", 0);
}
}
}
case 1:{
switch(GetPVarInt(playerid, \"vBlinkOn\")){
case 0:{
lights = encode_lights(0, 0, 1, 1);
SetPVarInt(playerid, \"vBlinkOn\", 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, \"vBlinkOn\", 0);
}
}
}
}
}
if(GetPVarInt(playerid, \"vBLeft\") == 1)
{
switch(GetPVarInt(playerid, \"vMainOn\")){
case 0:{
switch(GetPVarInt(playerid, \"vBlinkOn\")){
case 0:{
lights = encode_lights(0, 0, 1, 1);
SetPVarInt(playerid, \"vBlinkOn\", 1);
}
case 1:{
lights = encode_lights(1, 1, 1, 1);
SetPVarInt(playerid, \"vBlinkOn\", 0);
}
}
}
case 1:{
switch(GetPVarInt(playerid, \"vBlinkOn\")){
case 0:{
lights = encode_lights(1, 1, 0, 0);
SetPVarInt(playerid, \"vBlinkOn\", 1);
}
case 1:{
lights = encode_lights(0, 0, 0, 0);
SetPVarInt(playerid, \"vBlinkOn\", 0);
}
}
}
}
}
UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
}
else if(GetPVarInt(playerid, \"CopFlash\") == 1)
{
new d[4];
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, d[0], d[1], d[2], d[3]);
switch(GetPVarInt(playerid, \"vBlinkOn\"))
{
case 0:{
d[2] = encode_lights(1, 1, 0, 0);
SetPVarInt(playerid, \"vBlinkOn\", 1);
}
case 1:{
d[2] = encode_lights(0, 0, 1, 1);
SetPVarInt(playerid, \"vBlinkOn\", 0);
}
}
UpdateVehicleDamageStatus(carid, d[0], d[1], d[2], d[3]);
return 1;
}
return 1;
}
encode_lights(light1, light2, light3, light4) {
return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
}
IsPublicService(carid)
{
new PS[11] = { 416, 427, 490, 528, 407, 544, 596, 598, 597, 599, 601 };
for(new i = 0; i < sizeof(PS); i++)
{
if(GetVehicleModel(carid) == PS) return 1;
}
return 0;
}
Strings without a length are deprecated, please add a destination size.
if(strcmp(cmdtext, \"/rob\", true) == 0
{
if(Lrabol[playerid]==false)
{
if(IsPlayerInRangeOfPoint(playerid,-270.0980,2716.1528,62.8077))
{
Lrabol[playerid]=true;
SetTimerEx(\"Lraboltimer\",90000,0,\"i\",playerid);
TogglePlayerControllable(playerid,0);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 1);
SendClientMessage(playerid, COLOR_LIGHTRED,\"Rabolod az egyes boltot!\");
format(string, sizeof(string), \"** RIADÓ: Los Santos-ban kirabolják az egyes boltot, siess! **\");
/*SendRadioMessage(1, COLOR_LIGHTRED, \"Rendõrségi rádió: Minden egységnek!! Las Payadasban a vegyesboltot kiraboljak!\");
SendRadioMessage(1, COLOR_LIGHTRED, \"Rendõrségi rádió: Az illetõnél fegyver van!Tûz parancs engedélyett 2.felszólítás után!\");
SendRadioMessage(1, COLOR_LIGHTRED, \"Rendõrségi rádió: Minden egységnek!! Las Payadasban a vegyesboltot kiraboljak!\");*/
}
else SendClientMessage(playerid,COLOR_RED,\"Itt nem tudsz mit kireabolni!\");
}
else SendClientMessage(playerid,COLOR_RED,\"Most nem rabolhatsz!\");
return 1;
}
[ }
}
D:\\Bence\\CaliforniaStateRPG\\gamemodes\\cstaterp.pwn(8648) : error 010: invalid function or declaration
D:\\Bence\\CaliforniaStateRPG\\gamemodes\\cstaterp.pwn(8649) : error 010: invalid function or declaration
D:\\Bence\\CaliforniaStateRPG\\gamemodes\\cstaterp.pwn(8651) : error 010: invalid function or declaration
D:\\Bence\\CaliforniaStateRPG\\gamemodes\\cstaterp.pwn(8653) : error 010: invalid function or declaration
D:\\Bence\\CaliforniaStateRPG\\gamemodes\\cstaterp.pwn(8657) : error 010: invalid function or declaration
D:\\Bence\\CaliforniaStateRPG\\gamemodes\\cstaterp.pwn(8662) : error 010: invalid function or declaration
D:\\Bence\\CaliforniaStateRPG\\gamemodes\\cstaterp.pwn(8667) : error 010: invalid function or declaration
CMD:oltozo
{
if(IsPlayerConnected(playerid))
{
if(pInfo[playerid][pFrakcio] == RFONOK || pInfo[playerid][pFrakcio] == RENDOR)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 271.8459,118.8441,1004.6172))
{
ShowPlayerDialog(playerid,DIALOG_STYLE_LIST,\"Szolgálati ruha - Rang szerint\",\"Commissioner\\nDeputy Commissioner\\nAssistant Commissioner\\nChief/A.Chief/Captain\\nLieutenant/Sergeant\\nOfficer\\nCadet\",\"Felveszem\",\"Mégse\");
}
else
{
SendClientMessage(playerid,PIROS,\"Nem vagy az öltözõben!\");
}
}
else
{
SendClientMessage(playerid,PIROS,\"Nem vagy a California State Police állományába tartozó személy!\");
}
}
return 1;
}
Talán a 22., és 23. sort kikellene törölni?
if(strcmp(cmdtext, \"/rob\", true) == 0
{
if(Lrabol[playerid]==false)
{
if(IsPlayerInRangeOfPoint(playerid,-270.0980,2716.1528,62.8077))
{
Lrabol[playerid]=true;
SetTimerEx(\"Lraboltimer\",90000,0,\"i\",playerid);
TogglePlayerControllable(playerid,0);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 1);
SendClientMessage(playerid, COLOR_LIGHTRED,\"Rabolod az egyes boltot!\");
format(string, sizeof(string), \"** RIADÓ: Los Santos-ban kirabolják az egyes boltot, siess! **\");
/*SendRadioMessage(1, COLOR_LIGHTRED, \"Rendõrségi rádió: Minden egységnek!! Las Payadasban a vegyesboltot kiraboljak!\");
SendRadioMessage(1, COLOR_LIGHTRED, \"Rendõrségi rádió: Az illetõnél fegyver van!Tûz parancs engedélyett 2.felszólítás után!\");
SendRadioMessage(1, COLOR_LIGHTRED, \"Rendõrségi rádió: Minden egységnek!! Las Payadasban a vegyesboltot kiraboljak!\");*/
}
else SendClientMessage(playerid,COLOR_RED,\"Itt nem tudsz mit kireabolni!\");
}
else SendClientMessage(playerid,COLOR_RED,\"Most nem rabolhatsz!\");
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 515)
if(uttisztito[playerid] == 1){
uttisztito[playerid] = 2;
SetPlayerCheckpoint(playerid,777.9092,-1357.1815,13.5328,10); // 1. cp
SendClientMessage(playerid,COLOR_YELLOW,\"* Kérlek menj bele minden piros körbe és megkapod a pénzed!\");
return 1;
}
if(uttisztito[playerid] == 1){
uttisztito[playerid] = 2;
SetPlayerCheckpoint(playerid,482.9012,-1531.6816,19.5598,10); // 2. cp
return 1;
}
if(uttisztito[playerid] == 2){
uttisztito[playerid] = 3;
SetPlayerCheckpoint(playerid,-87.7171,-1124.9846,1.0853,10);
return 1;
}
if(uttisztito[playerid] == 3){
uttisztito[playerid] = 4;
SetPlayerCheckpoint(playerid,-1054.4229,-1174.1942,128.5683,10);
return 1;
}
if(uttisztito[playerid] == 4){
uttisztito[playerid] = 5;
SetPlayerCheckpoint(playerid,-2018.7128,78.4218,27.4641,10);
return 1;
}
if(uttisztito[playerid] == 5){
uttisztito[playerid] = 6;
SetPlayerCheckpoint(playerid,-1909.2917,834.8624,35.0156,10);
return 1;
}
if(uttisztito[playerid] == 6){
uttisztito[playerid] = 0;
SetPlayerCheckpoint(playerid,-1646.8132,1216.4912,7.1797,10);
return 1;
}
{
if(uttisztito[playerid] == 11){
uttisztito[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_RED,\"Végeztél a munkával jutalom: {057CEA}Kaptál {33FF33}$3000\");
GivePlayerMoney(playerid,3000);
return 1;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574)
if(PetrolJob[playerid] == 1){
PetrolJob[playerid] = 2;
SetPlayerCheckpoint(playerid,777.9092,-1357.1815,13.5328,10); // 1. cp
SendClientMessage(playerid,COLOR_YELLOW,\"* Kérlek menj bele minden piros körbe és megkapod a pénzed!\");
return 1;
}
if(PetrolJob[playerid] == 1){
PetrolJob[playerid] = 2;
SetPlayerCheckpoint(playerid,482.9012,-1531.6816,19.5598,10); // 2. cp
return 1;
}
if(PetrolJob[playerid] == 2){
PetrolJob[playerid] = 3;
SetPlayerCheckpoint(playerid,-87.7171,-1124.9846,1.0853,10);
return 1;
}
if(PetrolJob[playerid] == 3){
PetrolJob[playerid] = 4;
SetPlayerCheckpoint(playerid,-1054.4229,-1174.1942,128.5683,10);
return 1;
}
if(PetrolJob[playerid] == 4){
PetrolJob[playerid] = 5;
SetPlayerCheckpoint(playerid,-2018.7128,78.4218,27.4641,10);
return 1;
}
if(PetrolJob[playerid] == 5){
PetrolJob[playerid] = 6;
SetPlayerCheckpoint(playerid,-1909.2917,834.8624,35.0156,10);
return 1;
}
if(PetrolJob[playerid] == 6){
PetrolJob[playerid] = 0;
SetPlayerCheckpoint(playerid,-1646.8132,1216.4912,7.1797,10);
return 1;
}
{
if(!IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))){ SendClientMessage(playerid,COLOR_RED,\"* Kapcsolodj hozza egy pótkocsihoz!\"); DisablePlayerCheckpoint(playerid); return 1; }
GivePlayerMoney(playerid,5000);
SendClientMessage(playerid,COLOR_YELLOW,\"*Végeztél a munkával jutalom: {057CEA}Kaptál{33FF33}$5000-t!\");
DisablePlayerCheckpoint(playerid);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
{
if(PizzaJob[playerid] == 1){
PizzaJob[playerid] = 2;
SetPlayerCheckpoint(playerid,2011.4304,-1656.3767,13.5547,10);
SendClientMessage(playerid,COLOR_YELLOW,\"* Kérlek menj bele minden piros körbe és megkapod a pénzed!\");
return 1;
}
if(PizzaJob[playerid] == 2){
PizzaJob[playerid] = 3;
SetPlayerCheckpoint(playerid,2069.8394,-1600.4298,13.5314,10);
return 1;
}
if(PizzaJob[playerid] == 3){
PizzaJob[playerid] = 4;
SetPlayerCheckpoint(playerid,2238.0610,-1645.1483,15.4856,10);
return 1;
}
if(PizzaJob[playerid] == 4){
PizzaJob[playerid] = 5;
SetPlayerCheckpoint(playerid,2280.4871,-1651.3339,15.1891,10);
return 1;
}
if(PizzaJob[playerid] == 5){
PizzaJob[playerid] = 6;
SetPlayerCheckpoint(playerid,2306.4131,-1668.9806,14.5715,10);
return 1;
}
if(PizzaJob[playerid] == 6){
PizzaJob[playerid] = 7;
SetPlayerCheckpoint(playerid,2333.0281,-1680.2412,13.5796,10);
return 1;
}
if(PizzaJob[playerid] == 7){
PizzaJob[playerid] = 8;
SetPlayerCheckpoint(playerid,2390.0537,-1724.9608,13.5724,10);
return 1;
}
if(PizzaJob[playerid] == 8){
PizzaJob[playerid] = 9;
SetPlayerCheckpoint(playerid,2421.2441,-1759.7205,13.5391,10);
return 1;
}
if(PizzaJob[playerid] == 9){
PizzaJob[playerid] = 10;
SetPlayerCheckpoint(playerid,2240.8374,-1886.9504,13.1486,10);
return 1;
}
if(PizzaJob[playerid] == 10){
PizzaJob[playerid] = 11;
SetPlayerCheckpoint(playerid,2095.5488,-1815.7517,12.9792,10);
return 1;
}
if(PizzaJob[playerid] == 11){
PizzaJob[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_RED,\"Végeztél a munkával jutalom: {057CEA}Kaptál {33FF33}$3000\");
GivePlayerMoney(playerid,3000);
}
}
return 1;
}
Ha nem zártam le valamit akkor hogy találhatom meg a hibát? Mert nem emlékszem már rá...Ahonnan az elsõ hiba kezdõdik.
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(605) : error 017: undefined symbol \"AntiDeAMX\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(619) : error 017: undefined symbol \"AntiDeAMX\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(621) : error 017: undefined symbol \"ExtiBetolt\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(622) : error 017: undefined symbol \"IntiBetolt\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(923) : error 017: undefined symbol \"HazBetolt\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(928) : error 004: function \"UpdateTime\" is not implemented
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(936) : error 017: undefined symbol \"MilyenUzemAnyag\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(964) : error 017: undefined symbol \"vehicleFile\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(966) : error 017: undefined symbol \"LoadVehicle\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(969) : error 017: undefined symbol \"UzemanyagBetolt\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(977) : error 017: undefined symbol \"KasszakBetolt\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(988) : error 017: undefined symbol \"split\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1023) : error 017: undefined symbol \"KasszaMent\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1024) : error 017: undefined symbol \"UzemanyagMent\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1035) : error 017: undefined symbol \"HazMent\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1049) : error 017: undefined symbol \"SaveVehicle\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1050) : error 017: undefined symbol \"ReloadVehicle\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1087) : error 004: function \"Nevekki\" is not implemented
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1088) : error 017: undefined symbol \"IsRolePlayName\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1090) : error 017: undefined symbol \"SimaNev\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1121) : error 017: undefined symbol \"Nev\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1122) : error 017: undefined symbol \"SendAdminMessage\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1243) : error 017: undefined symbol \"Nev\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1244) : error 017: undefined symbol \"SendAdminMessage\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1253) : error 017: undefined symbol \"SimaNev\"
C:\\Users\\Tedd\\Desktop\\SAMP\\WeeLife.pwn(1257) : error 017: undefined symbol \"Nulla\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
J:\\lout\\ShoutOut\\Ban\\light.pwn(436) : error 036: empty statement;
J:\\lout\\ShoutOut\\Ban\\light.pwn(565) : error 068: invalid rational number precision in #pragma;
J:\\lout\\ShoutOut\\Ban\\light.pwn(35510) :warning 216: nested comment;
6 Errors.
E:\\HRP\\Hun Role Play\\filterscripts\\del.pwn(5) : error 017: undefined symbol \"BeHuman\"
E:\\HRP\\Hun Role Play\\filterscripts\\del.pwn(39) : warning 203: symbol is never used: \"Teszt\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
#include <a_samp>
public OnFilterScriptInit()
{
printf(\"%s - %s\",BeHuman(64503),BeHumanEdit(64503));
return 1;
}
Teszt()
{
BeHuman(ticks)
{
new HumanTime[10], minutes, seconds, secstring[2], msecstring[3];
minutes=ticks/60000;
ticks=ticks-(minutes*60000);
seconds=ticks/1000;
ticks=ticks-(seconds*1000);
if(seconds <10) format(secstring,sizeof(secstring),\"0%d\",seconds);
else format(secstring,sizeof(secstring),\"%d\",seconds);
format(HumanTime,sizeof(HumanTime),\"%d:%s\",minutes,secstring);
if(ticks < 10) format(msecstring,sizeof(msecstring),\"00%d\", ticks);
else if(ticks < 100) format(msecstring,sizeof(msecstring),\"0%d\",ticks);
else format(msecstring,sizeof(msecstring),\"%d\",ticks);
format(HumanTime,sizeof(HumanTime),\"%s.%s\",HumanTime,msecstring);
return HumanTime;
}
BeHumanEdit(ticks)
{
new HumanTime[10], minutes, seconds;
minutes = floatround((ticks/60000),floatround_floor);
ticks -= (minutes*60000);
seconds = floatround((ticks/1000),floatround_floor);
ticks -= (seconds*1000);
format(HumanTime,sizeof(HumanTime),\"%d:%02d.%03d\",minutes,seconds,ticks);
return HumanTime;
}
605 main () { AntiDeAMX(); }
619 AntiDeAMX();
[/quote]
a 606. sornál kezdeném a helyedben
main () { AntiDeAMX(); }
public OnGameModeInit()
{
format(AdminJelszo, 32, ADMINPASS);
skinlista = LoadModelSelectionMenu(\"fskin.txt\");
skinlista2 = LoadModelSelectionMenu(\"nskin.txt\");
akj = LoadModelSelectionMenu(\"akj.txt\");
kkj = LoadModelSelectionMenu(\"kkj.txt\");
UsePlayerPedAnims();
new S[128];
AntiDeAMX();
D:\\MOD\\hejj.pwn(1) : warning 235: public function lacks forward declaration (symbol \"OnPlayerText\")Írd be ezt az elejére:
D:\\MOD\\hejj.pwn(3) : error 017: undefined symbol \"SetPlayerChatBubble\"
D:\\MOD\\hejj.pwn(4) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
public OnPlayerText(playerid, text[])
{
SetPlayerChatBubble(playerid, text, 0x0dff00AA, 70.0, 10000);
return 1;
}
#include <a_samp>
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(61) : warning 217: loose indentation
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(70) : error 021: symbol already defined: \"OnFilterScriptInit\"
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(104) : error 021: symbol already defined: \"OnFilterScriptExit\"
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(133) : error 021: symbol already defined: \"Textdraw0\"
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(135) : error 021: symbol already defined: \"OnlinePlayers\"
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(138) : error 021: symbol already defined: \"OnFilterScriptInit\"
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(172) : error 021: symbol already defined: \"OnFilterScriptExit\"
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(181) : error 021: symbol already defined: \"OnPlayerConnect\"
D:\\mod1\\filterscripts\\WeatherAndTime.pwn(191) : error 021: symbol already defined: \"OnPlayerDisconnect\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
8 Errors.
// Automatic Weather and Time filterscript created by MetalScript
// ----------------------------------------------------------------------
// This filterscript changes weather and time randomly every five minutes.
// You can also change the Timer to whatever you want.
#include
#define FILTERSCRIPT
#if defined FILTERSCRIPT
forward WeatherAndTime();
// Time time ids.
new const RandomWorldTime[24][1] =
{
{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12},{13},{14},{15},{16},{17},{18},{19},{20},{21},{22},{23}
};
// Weather ids.
new const RandomWeather[11][1] =
{
{1},{2},{3},{4},{5},{7},{8},{9},{10},{15},{16}
};
public OnFilterScriptInit()
{
print(\"\\n---------------------------------------------------------------\");
print(\" Ryox178\'s Automatic Weather and Time filterscript loaded.\");
print(\"---------------------------------------------------------------\\n\");
//Timer
SetTimer(\"WeatherAndTime\", 240000, true); //You can change the timer >>
//60000 - 1 minute
//120000 - 2 minutes
//180000 - 3 minutes
//240000 - 4 minutes
//300000 - 5 minutes
//500000 - 10 minutes
return 1;
}
public OnFilterScriptExit()
{
print(\" Ryox178\'s Automatic Weather and Time unloaded.\");
return 1;
}
public WeatherAndTime()
{
new rwt = random(sizeof RandomWorldTime);
SetWorldTime(RandomWorldTime[rwt][0]);
new rw = random(sizeof RandomWeather);
SetWeather(RandomWeather[rw][0]);
SendClientMessageToAll(0xFFFFFF, \"{0x0000BBAA}Servername: {FFFFFF}Weather and time updated.\");// Sends a message every ten minutes to all players.
}
public OnPlayerText(playerid, text[])
{
SetPlayerChatBubble(playerid, text, 0x0dff00AA, 70.0, 10000);
return 1;
}
new Text:Textdraw0,
Text:Textdraw1,
OnlinePlayers;
public OnFilterScriptInit()
{
print(\"Fs By Cappy\'s Role Play\");
print(\"Számláló készítette Bence\");
Textdraw0 = TextDrawCreate(500.000000, 100.000000, \"népeség:\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(584.000000, 99.000000, \"x\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
OnlinePlayers++;
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
return 1;
}
public OnPlayerConnect(playerid)
{
OnlinePlayers++;
new newtext[41];
format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraw1, newtext);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
OnlinePlayers--;
new newtext[41];
format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraw1, newtext);
TextDrawHideForPlayer(playerid, Textdraw1);
return 1;
}
new Text:Textdraw0,
Text:Textdraw1,
OnlinePlayers;
public OnFilterScriptInit()
{
print(\"Fs By Cappy\'s Role Play\");
print(\"Számláló készítette Bence\");
Textdraw0 = TextDrawCreate(500.000000, 100.000000, \"népeség:\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(584.000000, 99.000000, \"x\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
OnlinePlayers++;
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
return 1;
}
public OnPlayerConnect(playerid)
{
OnlinePlayers++;
new newtext[41];
format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraw1, newtext);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
OnlinePlayers--;
new newtext[41];
format(newtext, sizeof(newtext), \"%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraw1, newtext);
TextDrawHideForPlayer(playerid, Textdraw1);
return 1;
}
#endif
#include a_samp
stock
Text:Textdraws[2],
RandomWeather[11][1] = { {1},{2},{3},{4},{5},{7},{8},{9},{10},{15},{16} },
OnlinePlayers = 0
;
public OnFilterScriptInit()
{
Textdraws[0] = TextDrawCreate(500.000000, 100.000000, \"népeség:\");
TextDrawBackgroundColor(Textdraws[0], 255);
TextDrawFont(Textdraws[0], 1);
TextDrawLetterSize(Textdraws[0], 0.500000, 1.000000);
TextDrawColor(Textdraws[0], -1);
TextDrawSetOutline(Textdraws[0], 1);
TextDrawSetProportional(Textdraws[0], 1);
Textdraws[1] = TextDrawCreate(584.000000, 99.000000, \"x\");
TextDrawBackgroundColor(Textdraws[1], 255);
TextDrawFont(Textdraws[1], 2);
TextDrawLetterSize(Textdraws[1], 0.500000, 1.000000);
TextDrawColor(Textdraws[1], -1);
TextDrawSetOutline(Textdraws[1], 0);
TextDrawSetProportional(Textdraws[1], 1);
TextDrawSetShadow(Textdraws[1], 1);
SetTimer(\"WeatherAndTime\", 240000, true);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraws[0]);
TextDrawShowForPlayer(i, Textdraws[1]);
OnlinePlayers++;
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraws[0]);
TextDrawDestroy(Textdraws[0]);
TextDrawHideForAll(Textdraws[1]);
TextDrawDestroy(Textdraws[1]);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraws[0]);
TextDrawShowForPlayer(playerid, Textdraws[1]);
new newtext[10];
format(newtext, sizeof(newtext), \"%d/%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraws[1], newtext);
OnlinePlayers++;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawHideForPlayer(playerid, Textdraws[0]);
TextDrawHideForPlayer(playerid, Textdraws[1]);
new newtext[10];
format(newtext, sizeof(newtext), \"%d/%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraws[1], newtext);
OnlinePlayers--;
return 1;
}
public OnPlayerText(playerid, text[])
{
SetPlayerChatBubble(playerid, text, 0x0dff00AA, 70.0, 10000);
return 1;
}
forward WeatherAndTime();
public WeatherAndTime()
{
SetWorldTime(random(24));
SetWeather(random(sizeof(RandomWeather)));
SendClientMessageToAll(0xFFFFFF, \"{0x0000BBAA}Servername: {FFFFFF}Weather and time updated.\");
return 1;
}
#include a_samp
#include fixchars
stock
Text:Textdraws[2],
RandomWeather[11][1] = { {1},{2},{3},{4},{5},{7},{8},{9},{10},{15},{16} },
OnlinePlayers
;
public OnFilterScriptInit()
{
Textdraws[0] = TextDrawCreate(500.000000, 100.000000, \"népeség:\");
TextDrawBackgroundColor(Textdraws[0], 255);
TextDrawFont(Textdraws[0], 1);
TextDrawLetterSize(Textdraws[0], 0.500000, 1.000000);
TextDrawColor(Textdraws[0], -1);
TextDrawSetOutline(Textdraws[0], 1);
TextDrawSetProportional(Textdraws[0], 1);
Textdraws[1] = TextDrawCreate(584.000000, 99.000000, \"x\");
TextDrawBackgroundColor(Textdraws[1], 255);
TextDrawFont(Textdraws[1], 2);
TextDrawLetterSize(Textdraws[1], 0.500000, 1.000000);
TextDrawColor(Textdraws[1], -1);
TextDrawSetOutline(Textdraws[1], 0);
TextDrawSetProportional(Textdraws[1], 1);
TextDrawSetShadow(Textdraws[1], 1);
SetTimer(\"WeatherAndTime\", 240000, true);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraws[0]);
TextDrawShowForPlayer(i, Textdraws[1]);
OnlinePlayers++;
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraws[0]);
TextDrawDestroy(Textdraws[0]);
TextDrawHideForAll(Textdraws[1]);
TextDrawDestroy(Textdraws[1]);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraws[0]);
TextDrawShowForPlayer(playerid, Textdraws[1]);
new newtext[10];
format(newtext, sizeof(newtext), \"%d/%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraws[1], newtext);
OnlinePlayers++;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawHideForPlayer(playerid, Textdraws[0]);
TextDrawHideForPlayer(playerid, Textdraws[1]);
new newtext[10];
format(newtext, sizeof(newtext), \"%d/%d\", OnlinePlayers, GetMaxPlayers());
TextDrawSetString(Textdraws[1], newtext);
OnlinePlayers--;
return 1;
}
public OnPlayerText(playerid, text[])
{
SetPlayerChatBubble(playerid, text, 0x0dff00AA, 70.0, 10000);
return 1;
}
forward WeatherAndTime();
public WeatherAndTime()
{
SetWorldTime(random(24));
SetWeather(random(sizeof(RandomWeather)));
SendClientMessageToAll(0xFFFFFF, \"{0x0000BBAA}Servername: {FFFFFF}Weather and time updated.\");
return 1;
}
#pragma tabsize 0
// ********************************************************************************************************************
#define GameModeName \"[HUN]Kamionozz es Szorakozz$$\"
// ********************************************************************************************************************
// Limit the amount of cops with a value greater than 0
// Setting this to \"3\" would mean:
// - having 3 normal players (non-cop players) before the first cop can join the server
// - having 6 normal players before 2 cops can be active
// - having 9 normal players before the third cop can join and so on
// Leaving this at 0 disables the police-limitation, so anyone can choose the police class anytime
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
new PlayersBeforePolice = 0;
// ********************************************************************************************************************
// ********************************************************************************************************************
// Include default files
#include <a_samp>
#include <zcmd>
#include <dutils>
#include <sscanf2>
#include <streamer>
#include <fixchars>
// Include all define-statements and custom-type declarations and the arrays which use them
// These files need to be included before the functions get included, because the functions use the defines, custom types and the arrays
// Also include the defined loads (for truckers, military, mafia, ...) and locations arrays
#include <PPC_DefTexts>
#include <PPC_ServerSettings>
#include <PPC_Defines>
#include <PPC_DefLocations>
#include <PPC_DefLoads>
#include <PPC_DefCars>
#include <PPC_DefPlanes>
#include <PPC_DefTrailers>
#include <PPC_DefBuyableVehicles>
// Include functions for this gamemode
#include <PPC_GlobalTimer>
#include <PPC_Common>
#include <PPC_Housing>
#include <PPC_Business>
#include <PPC_GameModeInit>
#include <PPC_FileOperations>
#include <PPC_Speedometer>
#include <PPC_MissionsTrucking>
#include <PPC_MissionsBus>
#include <PPC_MissionsPilot>
#include <PPC_MissionsPolice>
#include <PPC_MissionsMafia>
#include <PPC_MissionsAssistance>
#include <PPC_MissionsCourier>
#include <PPC_MissionsRoadworker>
#include <PPC_Convoys>
#include <PPC_Dialogs>
#include <PPC_PlayerCommands>
#include <PPC_Toll>
// The main function (used only once when the server loads)
main()
{
// Print some standard lines to the server\'s console
print(\"\\n----------------------------------\");
print(GameModeName);
print(\"----------------------------------\\n\");
}
// This callback gets called when the server initializes the gamemode
public OnGameModeInit()
{
new HostCommand[128];
// Change the hostname
format(HostCommand, 128, \"hostname %s\", GameModeName);
SendRconCommand(HostCommand);
SetGameModeText(GameModeName); // Set the Mode of the gamemode, which appears in the list of servers
GameModeInit_VehiclesPickups(); // Add all static vehicles and pickups when the server starts that are required (also load the houses)
GameModeInit_Classes(); // Add character models to the class-selection (without weapons)
Convoys_Init(); // Setup textdraws and default data for convoys
ShowPlayerMarkers(1); // Show players on the entire map (and on the radar)
ShowNameTags(1); // Show player names (and health) above their head
ManualVehicleEngineAndLights(); // Let the server control the vehicle\'s engine and lights
EnableStuntBonusForAll(0); // Disable stunt bonus for all players
DisableInteriorEnterExits(); // Removes all building-entrances in the game
UsePlayerPedAnims(); // Use CJ\'s walking animation
// Start the timer that will show timed messages every 2 minutes
SetTimer(\"Timer_TimedMessages\", 1000 * 60 * 2, true);
// Start the timer that will show a random bonus mission for truckers every 5 minutes
SetTimer(\"ShowRandomBonusMission\", 1000 * 60 * 5, true);
// Start the timer that checks the toll-gates
SetTimer(\"Toll\", 1000, true);
// Fix the bugged houses (after fixing the houses, you can remove this line, as it\'s not needed anymore)
FixHouses();
// While the gamemode starts, start the global timer, and run it every second
SetTimer(\"GlobalTimer\", 1000, true);
return 1;
}
// This callback gets called when a player connects to the server
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~w~HUN Kamionos Szerver\",3000,4);
SendClientMessage(playerid, 0xFFFFFFFF, \"{FFFF00}Üdvözlünk a szerveren!\");
SendClientMessage(playerid, 0xFFFFFFFF, \"{FFFF00}Szerver tulajdonosok: Szily88 es Csabee\");
SendClientMessage(playerid, 0xFFFFFFFF, \"{FFFF00}ADMIN:[RC]Zsolti!\");
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Skype:szilixdd \");
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}A szabályokért{FFFF00}/rules{FF0000}A parancsokért {FFFF00}/cmds\");
// Always allow NPC\'s to login without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[MAX_PLAYER_NAME], NewPlayerMsg[128], HouseID;
// Setup a PVar to allow cross-script money-transfers (only from filterscript to this mainscript) and scorepoints
SetPVarInt(playerid, \"PVarMoney\", 0);
SetPVarInt(playerid, \"PVarScore\", 0);
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Also store this name for the player
GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
// Send a message to all players to let them know somebody else joined the server
format(NewPlayerMsg, 128, TXT_PlayerJoinedServer, Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg);
// Try to load the player\'s datafile (\"PlayerFile_Load\" returns \"1\" is the file has been read, \"0\" when the file cannot be read)
if (PlayerFile_Load(playerid) == 1)
{
// Check if the player is still banned
if (APlayerData[playerid][banTime] < gettime()) // Player ban-time is passed
ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_INPUT, TXT_DialogLoginTitle, TXT_DialogLoginMsg, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
else // Player is still banned
{
ShowRemainingBanTime(playerid); // Show the remaining ban-time to the player is days, hours, minutes, seconds
Kick(playerid); // Kick the player
}
}
else
ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, TXT_DialogRegisterTitle, TXT_DialogRegisterMsg, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);
// The houses have been loaded but not the cars, so load all vehicles assigned to the player\'s houses
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Get the HouseID from this slot
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Check if there is a house in this slot
if (HouseID != 0)
HouseFile_Load(HouseID, true); // Load the cars of the house
}
// Speedometer setup
Speedometer_Setup(playerid);
// MissionText TextDraw setup
APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, \" \"); // Setup the missiontext at the bottom of the screen
TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Align the missiontext to the center
TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Set the missiontext to display inside a box
TextDrawBoxColor(APlayerData[playerid][MissionText], 0x00000066); // Set the box color of the missiontext
// Display a message if the player hasn\'t accepted the rules yet
if (APlayerData[playerid][RulesRead] == false)
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}A szabályokért{FFFF00}/rules{FF0000}A parancsokért {FFFF00}/cmds\");
return 1;
}
// This function shows the player how long his ban still is when he tries to login (in days, hours, minutes, seconds)
ShowRemainingBanTime(playerid)
{
// Setup local variables
new TotalBanTime, Days, Hours, Minutes, Seconds, Msg[128];
// Get the total ban-time
TotalBanTime = APlayerData[playerid][banTime] - gettime();
// Calculate days
if (TotalBanTime >= 86400)
{
Days = TotalBanTime / 86400;
TotalBanTime = TotalBanTime - (Days * 86400);
}
// Calculate hours
if (TotalBanTime >= 3600)
{
Hours = TotalBanTime / 3600;
TotalBanTime = TotalBanTime - (Hours * 3600);
}
// Calculate minutes
if (TotalBanTime >= 60)
{
Minutes = TotalBanTime / 60;
TotalBanTime = TotalBanTime - (Minutes * 60);
}
// Calculate seconds
Seconds = TotalBanTime;
// Display the remaining ban-time for this player
SendClientMessage(playerid, 0xFFFFFFFF, TXT_StillBanned);
format(Msg, 128, TXT_BannedDuration, Days, Hours, Minutes, Seconds);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
// This callback gets called when a player disconnects from the server
public OnPlayerDisconnect(playerid, reason)
{
// Always allow NPC\'s to logout without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[24], Msg[128], HouseID;
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Stop spectate mode for all players who are spectating this player
for (new i; i < MAX_PLAYERS; i++)
if (IsPlayerConnected(i)) // Check if the player is connected
if (GetPlayerState(i) == PLAYER_STATE_SPECTATING) // Check if this player is spectating somebody
if (APlayerData[spectateID] == playerid) // Check if this player is spectating me
{
TogglePlayerSpectating(i, 0); // Turn off spectate-mode
APlayerData[spectateID] = INVALID_PLAYER_ID;
APlayerData[spectateType] = ADMIN_SPEC_TYPE_NONE;
SendClientMessage(i, 0xFFFFFFFF, \"{FF0000}Ki lépett a megfigyelt játékos ezért vége a spec modnak.\");
}
// Send a message to all players to let them know somebody left the server
format(Msg, 128, TXT_PlayerLeftServer, Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// If the player entered a proper password (the player has an account)
if (strlen(APlayerData[playerid][PlayerPassword]) != 0)
{
// Save the player data and his houses
PlayerFile_Save(playerid);
}
// Stop any job that may have started (this also clears all mission data)
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid); // Stop any trucker job
case ClassBusDriver: BusDriver_EndJob(playerid); // Stop any busdriver job
case ClassPilot: Pilot_EndJob(playerid); // Stop any pilot job
case ClassPolice: Police_EndJob(playerid); // Stop any police job
case ClassMafia: Mafia_EndJob(playerid); // Stop any mafia job
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// Unload all the player\'s house-vehicles to make room for other player\'s vehicles
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Get the HouseID from this slot
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Check if there is a house in this slot
if (HouseID != 0)
{
// Unload the cars of the house
House_RemoveVehicles(HouseID);
// Set the house so it cannot be entered by anyone (close the house)
AHouseData[HouseID][HouseOpened] = false;
}
}
// Clear the data in the APlayerData array to make sure the next player with the same id doesn\'t hold wrong data
APlayerData[playerid][spectateID] = -1;
APlayerData[playerid][spectateVehicle] = -1;
APlayerData[playerid][spectateType] = ADMIN_SPEC_TYPE_NONE;
APlayerData[playerid][LoggedIn] = false;
APlayerData[playerid][AssistanceNeeded] = false;
APlayerData[playerid][PlayerPassword] = 0;
APlayerData[playerid][PlayerLevel] = 0;
APlayerData[playerid][PlayerJailed] = 0;
APlayerData[playerid][PlayerFrozen] = 0; // Clearing this variable automatically kills the frozentimer
APlayerData[playerid][bans] = 0;
APlayerData[playerid][banTime] = 0;
APlayerData[playerid][Muted] = false;
APlayerData[playerid][RulesRead] = false;
APlayerData[playerid][AutoReportTime] = 0;
APlayerData[playerid][TruckerLicense] = 0;
APlayerData[playerid][busLicense] = 0;
APlayerData[playerid][PlayerClass] = 0;
APlayerData[playerid][Warnings] = 0;
APlayerData[playerid][PlayerMoney] = 0;
APlayerData[playerid][PlayerScore] = 0;
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
APlayerData[playerid][Houses][HouseSlot] = 0;
for (new BusSlot; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++)
APlayerData[playerid][business][busSlot] = 0;
APlayerData[playerid][CurrentHouse] = 0;
// Clear bank account info
APlayerData[playerid][bankPassword] = 0;
APlayerData[playerid][bankLoggedIn] = false;
APlayerData[playerid][bankMoney] = 0;
// Clear stats
APlayerData[playerid][statsTruckerJobs] = 0;
APlayerData[playerid][statsConvoyJobs] = 0;
APlayerData[playerid][statsBusDriverJobs] = 0;
APlayerData[playerid][statsPilotJobs] = 0;
APlayerData[playerid][statsMafiaJobs] = 0;
APlayerData[playerid][statsMafiaStolen] = 0;
APlayerData[playerid][statsPoliceFined] = 0;
APlayerData[playerid][statsPoliceJailed] = 0;
APlayerData[playerid][statsCourierJobs] = 0;
APlayerData[playerid][statsRoadworkerJobs] = 0;
APlayerData[playerid][statsAssistance] = 0;
APlayerData[playerid][statsMetersDriven] = 0.0;
// Clear police warnings
APlayerData[playerid][PoliceCanJailMe] = false;
APlayerData[playerid][PoliceWarnedMe] = false;
APlayerData[playerid][Value_PoliceCanJailMe] = 0;
// Make sure the jailtimer has been destroyed
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
// Destroy the speedometer TextDraw for this player and the timer, also set the speed to 0
Speedometer_Cleanup(playerid);
// Also destroy the missiontext TextDraw for this player
TextDrawDestroy(APlayerData[playerid][MissionText]);
// Destroy a rented vehicle is the player had any
if (APlayerData[playerid][RentedVehicleID] != 0)
{
// Clear the data for the already rented vehicle
AVehicleData[APlayerData[playerid][RentedVehicleID]][Model] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Fuel] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owned] = false;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owner] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][PaintJob] = 0;
for (new j; j < 14; j++)
{
AVehicleData[APlayerData[playerid][RentedVehicleID]][Components][j] = 0;
}
// Destroy the vehicle
DestroyVehicle(APlayerData[playerid][RentedVehicleID]);
// Clear the RentedVehicleID
APlayerData[playerid][RentedVehicleID] = 0;
}
return 1;
}
// This callback gets called whenever a player uses the chat-box
public OnPlayerText(playerid, text[])
{
// Block the player\'s text if he has been muted
if (APlayerData[playerid][Muted] == true)
{
// Let the player know he\'s still muted
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Te még mindig némítva vagy.\");
// Don\'t allow his text to be sent to the chatbox
return 0;
}
return 1;
}
// This callback gets called when a player interacts with a dialog
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
// Select the proper dialog to process
switch (dialogid)
{
case DialogRegister: Dialog_Register(playerid, response, inputtext); // The \"Register\"-dialog
case DialogLogin: Dialog_Login(playerid, response, inputtext); // The \"Login\"-dialog
case DialogStatsOtherPlayer: Dialog_StatsOtherPlayer(playerid, response, listitem);
case DialogStatsHouse: Dialog_StatsHouse(playerid, response, listitem);
case DialogStatsGoHouse: Dialog_StatsGoHouse(playerid, response, listitem);
case DialogStatsGoBusiness: Dialog_StatsGoBusiness(playerid, response, listitem);
case DialogRescue: Dialog_Rescue(playerid, response, listitem); // The rescue-dialog
case DialogBuyLicenses: Dialog_BuyLicenses(playerid, response, listitem); // The license-dialog (allows the player to buy trucker/busdriver licenses)
case DialogRules: Dialog_Rules(playerid, response);
case DialogTruckerJobMethod: Dialog_TruckerSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load)
case DialogTruckerSelectLoad: Dialog_TruckerSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation)
case DialogTruckerStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation)
case DialogTruckerEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job)
case DialogBusJobMethod: Dialog_BusSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
case DialogBusSelectRoute: Dialog_BusSelectRoute(playerid, response, listitem); // Choose the busroute and start the job
case DialogCourierSelectQuant: Dialog_CourierSelectQuant(playerid, response, listitem);
case DialogBike: Dialog_Bike(playerid, response, listitem); // The bike-dialog
case DialogCar: Dialog_Car(playerid, response, listitem); // The car-dialog (which uses a split dialog structure)
case DialogPlane: Dialog_Plane(playerid, response, listitem); // The plane-dialog (which uses a split dialog structure)
case DialogTrailer: Dialog_Trailer(playerid, response, listitem); // The trailer-dialog (which uses a split dialog structure)
case DialogBoat: Dialog_Boat(playerid, response, listitem); // The boat-dialog
case DialogRentCarClass: Dialog_RentProcessClass(playerid, response, listitem); // The player chose a vehicleclass from where he can rent a vehicle
case DialogRentCar: Dialog_RentCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogPlayerCommands: Dialog_PlayerCommands(playerid, response, listitem); // Displays all commands in a split-dialog structure
case DialogPrimaryCarColor: Dialog_PrimaryCarColor(playerid, response, listitem);
case DialogSedundaryCarColor: Dialog_SedundaryCarColor(playerid, response, listitem);
case DialogWeather: Dialog_Weather(playerid, response, listitem); // The weather dialog
case DialogCarOption: Dialog_CarOption(playerid, response, listitem); // The caroption dialog
case DialogSelectConvoy: Dialog_SelectConvoy(playerid, response, listitem);
case DialogHouseMenu: Dialog_HouseMenu(playerid, response, listitem); // Process the main housemenu
case DialogUpgradeHouse: Dialog_UpgradeHouse(playerid, response, listitem); // Process the house-upgrade menu
case DialogGoHome: Dialog_GoHome(playerid, response, listitem); // Port to one of your houses
case DialogHouseNameChange: Dialog_ChangeHouseName(playerid, response, inputtext); // Change the name of your house
case DialogSellHouse: Dialog_SellHouse(playerid, response); // Sell the house
case DialogBuyCarClass: Dialog_BuyCarClass(playerid, response, listitem); // The player chose a vehicleclass from where he can buy a vehicle
case DialogBuyCar: Dialog_BuyCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogSellCar: Dialog_SellCar(playerid, response, listitem);
case DialogBuyInsurance: Dialog_BuyInsurance(playerid, response);
case DialogGetCarSelectHouse: Dialog_GetCarSelectHouse(playerid, response, listitem);
case DialogGetCarSelectCar: Dialog_GetCarSelectCar(playerid, response, listitem);
case DialogUnclampVehicles: Dialog_UnclampVehicles(playerid, response);
case DialogCreateBusSelType: Dialog_CreateBusSelType(playerid, response, listitem);
case DialogBusinessMenu: Dialog_BusinessMenu(playerid, response, listitem);
case DialogGoBusiness: Dialog_GoBusiness(playerid, response, listitem);
case DialogBusinessNameChange: Dialog_ChangeBusinessName(playerid, response, inputtext); // Change the name of your business
case DialogSellBusiness: Dialog_SellBusiness(playerid, response); // Sell the business
case DialogBankPasswordRegister: Dialog_BankPasswordRegister(playerid, response, inputtext);
case DialogBankPasswordLogin: Dialog_BankPasswordLogin(playerid, response, inputtext);
case DialogBankOptions: Dialog_BankOptions(playerid, response, listitem);
case DialogBankDeposit: Dialog_BankDeposit(playerid, response, inputtext);
case DialogBankWithdraw: Dialog_BankWithdraw(playerid, response, inputtext);
case DialogBankTransferMoney: Dialog_BankTransferMoney(playerid, response, inputtext);
case DialogBankTransferName: Dialog_BankTransferName(playerid, response, inputtext);
case DialogBankCancel: Dialog_BankCancel(playerid, response);
case DialogHelpItemChosen: Dialog_HelpItemChosen(playerid, response, listitem);
case DialogHelpItem: Dialog_HelpItem(playerid, response);
case DialogOldPassword: Dialog_OldPassword(playerid, response, inputtext);
case DialogNewPassword: Dialog_NewPassword(playerid, response, inputtext);
case DialogConfirmPassword: Dialog_ConfirmPassword(playerid, response);
}
return 1;
}
// this callback gets called when a player clicks on another player on the scoreboard
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
// Check if the player is an admin of at least level 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
// Setup local variables
new Name[24], DialogTitle[128], PlayerStatList[3000], PlayerIP[16], NumHouses, NumBusinesses;
// Construct the dialog-title
GetPlayerName(clickedplayerid, Name, sizeof(Name));
format(DialogTitle, 128, \"Statisztika: %s\", Name);
// Add the IP of the player to the list
GetPlayerIp(clickedplayerid, PlayerIP, sizeof(PlayerIP));
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Játékos-IP: {00FF00}%s\\n\", PlayerStatList, PlayerIP);
// Add the level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Admin-level: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerLevel]);
// Add the class of the player to the list
switch(APlayerData[clickedplayerid][PlayerClass])
{
case ClassTruckDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Munka: {00FF00}Kamionos\\n\", PlayerStatList);
case ClassBusDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Munka: {00FF00}Buszos\\n\", PlayerStatList);
case ClassPilot: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Munka: {00FF00}Pilóta\\n\", PlayerStatList);
case ClassPolice: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Munka: {00FF00}Rendör\\n\", PlayerStatList);
case ClassMafia: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Munka: {00FF00}Mafia\\n\", PlayerStatList);
case ClassCourier: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Munka: {00FF00}Pizzafutár\\n\", PlayerStatList);
case ClassAssistance: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Munka: {00FF00}Szerelo\\n\", PlayerStatList);
}
// Add money and score of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Pénz: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerMoney]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}POntok: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerScore]);
// Add wanted-level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Körözés: {00FF00}%i\\n\", PlayerStatList, GetPlayerWantedLevel(clickedplayerid));
// Add truckerlicense and busdriver license of the player to the list
if (APlayerData[clickedplayerid][TruckerLicense] == 1)
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Kamionos jogsi: {00FF00}Yes\\n\", PlayerStatList);
else
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Kamionos jogsi: {00FF00}No\\n\", PlayerStatList);
if (APlayerData[clickedplayerid][busLicense] == 1)
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Busz jogis: {00FF00}Yes\\n\", PlayerStatList);
else
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Busz jogis: {00FF00}No\\n\", PlayerStatList);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeresen Befejezted a Kamionos munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsTruckerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeresen Befejezted a convoy munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsConvoyJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeresen Befejezted a buszos munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsBusDriverJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeresen Befejezted a pilota munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPilotJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeresen Befejezted a maffia melot: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Stolen mafia-loads: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaStolen]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Fined players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceFined]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Jailed players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceJailed]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeresen Befejezted a csomagszálitást: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsCourierJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Sikeresen Befejezted a Ut karbantartoi munkát: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsRoadworkerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Assistolt játékos: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsAssistance]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Megtett méter!: {00FF00}%f\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMetersDriven]);
// Count the number of houses/businesses that the player has and add them to the list
for (new i; i < MAX_HOUSESPERPLAYER; i++)
if (APlayerData[clickedplayerid][Houses] != 0)
NumHouses++;
for (new i; i < MAX_BUSINESSPERPLAYER; i++)
if (APlayerData[clickedplayerid][business] != 0)
NumBusinesses++;
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Házak: {00FF00}%i (Dupla kattintás)\\n\", PlayerStatList, NumHouses);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Boltok: {00FF00}%i (upla kattintás)\\n\", PlayerStatList, NumBusinesses);
// Store the player-id of the other player so the other dialogs can display his statistics further (houses, businesses, cars)
APlayerData[playerid][DialogOtherPlayer] = clickedplayerid;
// Show the statistics of the other player
ShowPlayerDialog(playerid, DialogStatsOtherPlayer, DIALOG_STYLE_LIST, DialogTitle, PlayerStatList, TXT_DialogButtonSelect, TXT_DialogButtonCancel); // Let the player buy a license
}
return 1;
}
// This callback gets called when a player picks up any pickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
// If the player picks up the Buy_License pickup at the driving school in Doherty
if (pickupid == Pickup_License)
// Ask the player which license he wants to buy
ShowPlayerDialog(playerid, DialogBuyLicenses, DIALOG_STYLE_LIST, TXT_DialogLicenseTitle, TXT_DialogLicenseList, TXT_DialogButtonBuy, TXT_DialogButtonCancel); // Let the player buy a license
return 1;
}
// This callback gets called when a player spawns somewhere
public OnPlayerSpawn(playerid)
{
// Always allow NPC\'s to spawn without logging in
if (IsPlayerNPC(playerid))
return 1;
// Check if the player properly logged in by typing his password
if (APlayerData[playerid][LoggedIn] == false)
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_FailedLoginProperly);
Kick(playerid); // Kick the player if he didn\'t log in properly
}
// Setup local variables
new missiontext[200];
// Spawn the player in the global world (where everybody plays the game)
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
// Also set a variable that tracks in which house the player currently is
APlayerData[playerid][CurrentHouse] = 0;
// Disable the clock
TogglePlayerClock(playerid, 0);
// Delete all weapons from the player
ResetPlayerWeapons(playerid);
// Set the missiontext based on the chosen class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truck-driver class
{
format(missiontext, sizeof(missiontext), Trucker_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassTruckDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassBusDriver: // Bus-driver class
{
format(missiontext, sizeof(missiontext), BusDriver_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassBusDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPilot: // Pilot class
{
format(missiontext, sizeof(missiontext), Pilot_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPilot); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPolice: // Police class
{
format(missiontext, sizeof(missiontext), Police_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPolice); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for wanted players (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Police_CheckWantedPlayers\", 1000, true, \"i\", playerid);
// Check if the police player can get weapons
if (PoliceGetsWeapons == true)
{
// Give up to 12 weapons to the player
for (new i; i < 12; i++)
GivePlayerWeapon(playerid, APoliceWeapons, PoliceWeaponsAmmo);
}
}
case ClassMafia: // Mafia class
{
format(missiontext, sizeof(missiontext), Mafia_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassMafia); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Mafia_CheckMafiaLoads\", 1000, true, \"i\", playerid);
}
case ClassCourier: // Courier class
{
format(missiontext, sizeof(missiontext), Courier_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassCourier); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassAssistance: // Assistance class
{
format(missiontext, sizeof(missiontext), Assistance_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassAssistance); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players who need assistance (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Assistance_CheckPlayers\", 1000, true, \"i\", playerid);
}
case ClassRoadWorker: // Roadworker class
{
format(missiontext, sizeof(missiontext), RoadWorker_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassRoadWorker); // Set the playercolor (chatcolor for the player and color on the map)
}
}
// Set the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], missiontext);
// Show the missiontext for this player
TextDrawShowForPlayer(playerid, APlayerData[playerid][MissionText]);
// If the player spawns and his jailtime hasn\'t passed yet, put him back in jail
if (APlayerData[playerid][PlayerJailed] != 0)
Police_JailPlayer(playerid, APlayerData[playerid][PlayerJailed]);
return 1;
}
// This callback gets called whenever a player enters a checkpoint
public OnPlayerEnterCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truckdriver class
Trucker_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload goods)
case ClassBusDriver: // BusDriver class
{
GameTextForPlayer(playerid, TXT_BusDriverMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
BusDriver_EndJob(playerid); // End the current mission
}
case ClassPilot: // Pilot class
Pilot_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload)
case ClassMafia: // Mafia class
Mafia_OnPlayerEnterCheckpoint(playerid);
case ClassCourier: // Courier class
Courier_OnPlayerEnterCheckpoint(playerid);
case ClassRoadWorker: // Roadworker class
{
// Only end the mission when doing \"repair-speedcamera\" jobtype (checkpoint is the base of the roadworker)
if (APlayerData[playerid][JobID] == 1) // Repairing speedcamera\'s
{
GameTextForPlayer(playerid, TXT_RoadworkerMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
Roadworker_EndJob(playerid); // End the current mission
}
if (APlayerData[playerid][JobID] == 2) // Towing broken vehicle to shredder
Roadworker_EnterCheckpoint(playerid);
}
}
return 1;
}
// This callback gets called when a player enters a race-checkpoint
public OnPlayerEnterRaceCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassBusDriver: // BusDriver class
Bus_EnterRaceCheckpoint(playerid); // Process the checkpoint
case ClassRoadWorker: // Roadworker class
Roadworker_EnterRaceCheckpoint(playerid);
}
return 1;
}
// This callback gets called whenever a player dies
public OnPlayerDeath(playerid, killerid, reason)
{
// Setup local variables
new VictimName[24], KillerName[24], Msg[128];
// Clear the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], \" \");
// Hide the missiontext for this player (when the player is choosing a class, it\'s not required to show any mission-text)
TextDrawHideForPlayer(playerid, APlayerData[playerid][MissionText]);
// Stop any job that may have started
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid);
case ClassBusDriver: BusDriver_EndJob(playerid);
case ClassPilot: Pilot_EndJob(playerid);
case ClassPolice: Police_EndJob(playerid);
case ClassMafia: Mafia_EndJob(playerid);
case ClassCourier: Courier_EndJob(playerid);
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// If another player kills you, he\'ll get an extra star of his wanted level
if (killerid != INVALID_PLAYER_ID)
{
// Increase the wanted level of the killer by one star
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
// Get the name of the killed player and the killer
GetPlayerName(playerid, VictimName, sizeof(VictimName));
GetPlayerName(killerid, KillerName, sizeof(KillerName));
// Let the killed know the police are informed about the kill
format(Msg, 128, \"{FF0000}Megöltél {FFFF00}%s{FF0000}, egy jatékost ezér köröz a rendörség\", VictimName);
SendClientMessage(killerid, 0xFFFFFFFF, Msg);
// Inform all police players about the kill
format(Msg, 128, \"{00FF00}Játékos {FFFF00}%s {00FF00}megölted {FFFF00}%s {00FF00}játékost,ezért most keres a rendorség.\", KillerName, VictimName);
Police_SendMessage(Msg);
}
return 1;
}
// This callback gets called when the player is selecting a class (but hasn\'t clicked \"Spawn\" yet)
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
// Display a short message to inform the player about the class he\'s about to choose
switch (classid)
{
case 0, 1, 2, 3, 4, 5, 6, 7: // Classes that will be truckdrivers
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassTrucker, 3000, 4);
// Store the class for the player (truckdriver)
APlayerData[playerid][PlayerClass] = ClassTruckDriver;
}
case 8, 9: // Classes that will be bus-drivers
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassBusDriver, 3000, 4);
// Store the class for the player (busdriver)
APlayerData[playerid][PlayerClass] = ClassBusDriver;
}
case 10: // Classes that will be Pilot
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassPilot, 3000, 4);
// Store the class for the player (pilot)
APlayerData[playerid][PlayerClass] = ClassPilot;
}
case 11, 12, 13: // Classes that will be police
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassPolice, 3000, 4);
// Store the class for the player (police)
APlayerData[playerid][PlayerClass] = ClassPolice;
}
case 14, 15, 16: // Classes that will be mafia
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassMafia, 3000, 4);
// Store the class for the player (mafia)
APlayerData[playerid][PlayerClass] = ClassMafia;
}
case 17, 18: // Classes that will be courier
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassCourier, 3000, 4);
// Store the class for the player (courier)
APlayerData[playerid][PlayerClass] = ClassCourier;
}
case 19: // Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassAssistance, 3000, 4);
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassAssistance;
}
case 20, 21, 22: // Classes that will be roadworker
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassRoadWorker, 3000, 4);
// Store the class for the player (roadworker)
APlayerData[playerid][PlayerClass] = ClassRoadWorker;
}
}
return 1;
}
// This callback is called when the player attempts to spawn via class-selection
public OnPlayerRequestSpawn(playerid)
{
new Index, Float:x, Float:y, Float:z, Float:Angle, Name[24], Msg[128];
// Get the player\'s name
GetPlayerName(playerid, Name, sizeof(Name));
// Choose a random spawnlocation based on the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver:
{
Index = random(sizeof(ASpawnLocationsTrucker)); // Get a random array-index to chose a random spawnlocation
x = ASpawnLocationsTrucker[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsTrucker[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsTrucker[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsTrucker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{00FF00}Játékos {FFFF00}%s{00FF00} Belépet {FFFF00}A kamionos csoportba\", Name);
}
case ClassBusDriver:
{
Index = random(sizeof(ASpawnLocationsBusDriver));
x = ASpawnLocationsBusDriver[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsBusDriver[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsBusDriver[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsBusDriver[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{00FF00}Játékos {FFFF00}%s{00FF00} Belépet {FFFF00}A Buszos csoportba\", Name);
}
case ClassPilot:
{
Index = random(sizeof(ASpawnLocationsPilot));
x = ASpawnLocationsPilot[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPilot[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPilot[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPilot[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{00FF00}Játékos {FFFF00}%s{00FF00} Belépet {FFFF00}A pilota csoportba\", Name);
}
case ClassPolice:
{
// Count the number of normal players (all classes except police) and count the amount of police players
new NormalPlayers, PolicePlayers, bool:CanSpawnAsCop = false;
// Block this check if PlayersBeforePolice is set to 0 (this allows anyone to join as police)
if (PlayersBeforePolice > 0)
{
// Loop through all players
for (new pid; pid < MAX_PLAYERS; pid++)
{
// Exclude this player, as he doesn\'t have a class yet, he\'s still choosing here
if (pid != playerid)
{
// Also exclude all players who are still in the class-selection screen, as they don\'t have a class selected yet
if (GetPlayerInterior(pid) != 14)
{
// Check if this player is logged in
if (APlayerData[pid][LoggedIn] == true)
{
// Count the amount of normal players and police players
switch (APlayerData[pid][PlayerClass])
{
case ClassPolice:
PolicePlayers++;
case ClassTruckDriver, ClassBusDriver, ClassPilot, ClassMafia, ClassCourier, ClassAssistance, ClassRoadWorker:
NormalPlayers++;
}
}
}
}
}
// Check if there are less police players than allowed
if (PolicePlayers < (NormalPlayers / PlayersBeforePolice))
CanSpawnAsCop = true; // There are less police players than allowed, so the player can choose this class
else
CanSpawnAsCop = false; // The maximum amount of police players has been reached, the player can\'t choose to be a cop
// Check if the player isn\'t allowed to spawn as police
if (CanSpawnAsCop == false)
{
// Let the player know the maximum amount of cops has been reached
GameTextForPlayer(playerid, \"Maximális összege a zsaruk már elérte.\", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}A maximális összege zsaruk már elérte, válasszon egy másik munka csoportot.\");
return 0; // Don\'t allow the player to spawn as police player
}
}
// If the player has less than 100 scorepoints
if (APlayerData[playerid][PlayerScore] < 80)
{
// Let the player know he needs 100 scorepoints
GameTextForPlayer(playerid, \"100 pont kell hogy rend&#245;r lehes\", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}100 pont kell hogy rend&#245;r lehes\");
return 0; // Don\'t allow the player to spawn as police player
}
// If the player has a wanted level
if (GetPlayerWantedLevel(playerid) > 0)
{
// Let the player know he can
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\zona.pwn(393) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\zona.pwn(401) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\zona.pwn(410) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\zona.pwn(414) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\zona.pwn(419) : warning 217: loose indentation
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\zona.pwn(440) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Warnings.
for(new j=0; j {
if(IsPlayerInZone(i,j) && player_zone == -1)
{
if(player_zone_before == -1)
{
new string[128];
format(string,sizeof(string),\"%s\",zones[j][zone_name]);
GameTextForPlayer(i, string, 2000, 1);
}
else
{
if(strcmp(zones[j][zone_name],zones[player_zone_before][zone_name],true) != 0)
{
new string[128];
format(string,sizeof(string),\"%s\",zones[j][zone_name]);
GameTextForPlayer(i, string, 2000, 1);
}
}
player_zone = j;
format(line1,10,\"p%dzone\",i);
format(line2,10,\"%d\",j);
PropertySet(line1,line2);
}
}
if(player_zone == -1) player_zone = player_zone_before;
}
}
}
}
IsPlayerInZone(playerid, zoneid)
{
if(zoneid == -1) return 0;
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
if(x >= zones[zoneid][zone_minx] && x < zones[zoneid][zone_maxx]
&& y >= zones[zoneid][zone_miny] && y < zones[zoneid][zone_maxy]
&& z >= zones[zoneid][zone_minz] && z < zones[zoneid][zone_maxz]
&& z < 1200.0000) return 1;
return 0;
}
if(1 == 1)
{
if(3 == 3)
{
if(4 > 2)
{
if(9 < 11)
{
// ...
if(1 == 1)
{
if(3 == 3)
{
if(4 > 2)
{
if(9 < 11)
{
// ...
#pragma tabsize 0
// ********************************************************************************************************************
// Set default gamemode name
// ********************************************************************************************************************
#define GameModeName \"[HUN]×<>×Hungary Working Kft.[0.3x]×<>×\"
// ********************************************************************************************************************
// ********************************************************************************************************************
// Include default files
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
// Include functions for this gamemode
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
// Include all define-statements and custom-type declarations and the arrays which use them
// These files need to be included before the functions get included, because the functions use the defines, custom types and the arrays
// Also include the defined loads (for truckers, military, mafia, ...) and locations arrays
// The main function (used only once when the server loads)
main()
{
// Print some standard lines to the server\'s console
print(\"\\n------------------\");
print(GameModeName);
print(\"-----------------\\n\");
}
// This callback gets called when the server initializes the gamemode
public OnGameModeInit()
{
//3D Táblák
Create3DTextLabel(\"Kamionosoknak csak\", 0xFFFFFFAA, 3466.0850,881.6282,18.2148, 60.0, 0);
Create3DTextLabel(\"a kijelölt helyen\", 0xFF9933AA, 3466.0850,881.6282,17.9, 60.0, 0);
Create3DTextLabel(\"Mély víz csak\", 0xFFFFFFAA,3450.2595,945.1111,6.7964, 60.0, 0);
Create3DTextLabel(\"Saját felelõsségre\", 0xFF9933AA,3450.2595,945.1111,6.4964, 60.0, 0);
Create3DTextLabel(\"Kamionosoknak\", 0xFFFFFFAA,3400.8997,898.8578,7.3018, 60.0, 0);
Create3DTextLabel(\"Kijelölt hely\", 0xFF9933AA,3400.8997,898.8578,7.0018, 60.0, 0);
Create3DTextLabel(\"Rádióért használd a /radio parancsot\", 0xFF9933AA,1271.9248,845.8589,29.2429, 70.0, 0);
Create3DTextLabel(\"Túlrakodásért használd a /overload parancsot\", 0xFF9933AA,1271.9248,845.8589,26.2429, 70.0, 0);
Create3DTextLabel(\"Jó játékot kiván nektek a szerver tulaj\", 0xFF9933AA, 1623.4753,821.0429,27.4113, 70.0, 0);
Create3DTextLabel(\"K.A.C.C egyenesen 20 km\", 0xFF9933AA,1716.0542,831.7856,16.0315, 70.0, 0);
new HostCommand[128];
// Change the hostname
format(HostCommand, 128, \"[HUN]×<>×Hungary Working Kft.[0.3x]×<>×%s\", GameModeName);
SetGameModeText(\"[J]-[M] v5.6\");
SendRconCommand(\"mapname Ohio-New Mexiko\");
GameModeInit_VehiclesPickups(); // Add all static vehicles and pickups when the server starts that are required (also load the houses)
GameModeInit_Classes(); // Add character models to the class-selection (without weapons)
Convoys_Init(); // Setup textdraws and default data for convoys
ShowPlayerMarkers(1); // Show players on the entire map (and on the radar)
ShowNameTags(1); // Show player names (and health) above their head
ManualVehicleEngineAndLights(); // Let the server control the vehicle\'s engine and lights
EnableStuntBonusForAll(0); // Disable stunt bonus for all players
DisableInteriorEnterExits(); // Removes all building-entrances in the game
UsePlayerPedAnims(); // Use CJ\'s walking animation
// Start the timer that will show timed messages every 2 minutes
SetTimer(\"Timer_TimedMessages\", 1000 * 60 * 2, true);
// Start the timer that will show a random bonus mission for truckers every 5 minutes
SetTimer(\"ShowRandomBonusMission\", 1000 * 60 * 5, true);
// Start the timer that checks the toll-gates
SetTimer(\"Toll\", 1000, true);
// Fix the bugged houses (after fixing the houses, you can remove this line, as it\'s not needed anymore)
FixHouses();
return 1;
}
// This callback gets called when a player connects to the server
public OnPlayerConnect(playerid)
{
// Display a message if the player hasn\'t accepted the rules yet
if (APlayerData[playerid][RulesRead] == false)
SendClientMessage(playerid, 0xFFFFFFFF, \"{FFD700}Olvasd el a szabályokat {00FF00}/rules!\");
SendClientMessage(playerid, 0xFFFFFFFF, \"{FFD700}Tulajdonos:{00FF00} Lacky, BoboCica, [L]uckyoy\");
// Always allow NPC\'s to login without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[MAX_PLAYER_NAME], NewPlayerMsg[128], HouseID;
// Setup a PVar to allow cross-script money-transfers (only from filterscript to this mainscript) and scorepoints
SetPVarInt(playerid, \"PVarMoney\", 0);
SetPVarInt(playerid, \"PVarScore\", 0);
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Also store this name for the player
GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
// Send a message to all players to let them know somebody else joined the server
format(NewPlayerMsg, 128, \"{FF8C00}%s{1E90FF} [iD: {FF8C00}%i{1E90FF}] Csatlakozott köreinkbe.\", Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg);
// Try to load the player\'s datafile (\"PlayerFile_Load\" returns \"1\" is the file has been read, \"0\" when the file cannot be read)
if (PlayerFile_Load(playerid) == 1)
{
// Check if the player is still banned
if (APlayerData[playerid][banTime] < gettime()) // Player ban-time is passed
ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_INPUT,\"Üdvözöllek\", \"Írd be a jelszavad\", \"Belépés\", \"vissza\");
else // Player is still banned
{
ShowRemainingBanTime(playerid); // Show the remaining ban-time to the player is days, hours, minutes, seconds
Kick(playerid); // Kick the player
}
}
else
ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, \"Üdvözöllek\", \"Kérem regisztrálj és add meg a jelszavad\",\"Regisztráció\", \"vissza\");
// The houses have been loaded but not the cars, so load all vehicles assigned to the player\'s houses
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Get the HouseID from this slot
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Check if there is a house in this slot
if (HouseID != 0)
HouseFile_Load(HouseID, true); // Load the cars of the house
}
// Speedometer setup
Speedometer_Setup(playerid);
// MissionText TextDraw setup
APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, \" \"); // Setup the missiontext at the bottom of the screen
TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Align the missiontext to the center
TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Set the missiontext to display inside a box
TextDrawBoxColor(APlayerData[playerid][MissionText], 0x00000066); // Set the box color of the missiontext
// Display a message if the player hasn\'t accepted the rules yet
if (APlayerData[playerid][RulesRead] == false)
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Olvasd el a szabályokat {FFFF00}/rules{FF0000}\");
return 1;
}
// This function shows the player how long his ban still is when he tries to login (in days, hours, minutes, seconds)
ShowRemainingBanTime(playerid)
{
// Setup local variables
new TotalBanTime, Days, Hours, Minutes, Msg[128];
// Get the total ban-time
TotalBanTime = APlayerData[playerid][banTime] - gettime();
// Calculate days
if (TotalBanTime >= 86400)
{
Days = TotalBanTime / 86400;
TotalBanTime = TotalBanTime - (Days * 86400);
}
// Calculate hours
if (TotalBanTime >= 3600)
{
Hours = TotalBanTime / 3600;
TotalBanTime = TotalBanTime - (Hours * 3600);
}
// Calculate minutes
if (TotalBanTime >= 60)
{
Minutes = TotalBanTime / 60;
TotalBanTime = TotalBanTime - (Minutes * 60);
}
// Display the remaining ban-time for this player
SendClientMessage(playerid, 0xFFFFFFFF, \"Bannolva Lettél\");
format(Msg, 128, \"Ennyi idõre:, Nap:, Óra:, Perc:\");
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
// This callback gets called when a player disconnects from the server
public OnPlayerDisconnect(playerid, reason)
{
// Always allow NPC\'s to logout without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[24], Msg[128], HouseID;
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Stop spectate mode for all players who are spectating this player
for (new i; i < MAX_PLAYERS; i++)
if (IsPlayerConnected(i)) // Check if the player is connected
if (GetPlayerState(i) == PLAYER_STATE_SPECTATING) // Check if this player is spectating somebody
if (APlayerData[spectateID] == playerid) // Check if this player is spectating me
{
TogglePlayerSpectating(i, 0); // Turn off spectate-mode
APlayerData[spectateID] = INVALID_PLAYER_ID;
APlayerData[spectateType] = ADMIN_SPEC_TYPE_NONE;
SendClientMessage(i, 0xFFFFFFFF, \"{FF0000}A spec befejezõdött\");
}
// Send a message to all players to let them know somebody else joined the server
format(Msg, 128, \"{FF8C00}%s{1E90FF} [iD: {FF8C00}%i{1E90FF}] Kilépett a szerverrõl\", Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// If the player entered a proper password (the player has an account)
if (strlen(APlayerData[playerid][PlayerPassword]) != 0)
{
// Save the player data and his houses
PlayerFile_Save(playerid);
}
// Stop any job that may have started (this also clears all mission data)
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid); // Stop any trucker job
case ClassBusDriver: BusDriver_EndJob(playerid); // Stop any busdriver job
case ClassKukasDriver: KukasDriver_EndJob(playerid); // Stop any busdriver job
case ClassVonatDriver: VonatDriver_EndJob(playerid); // Stop any busdriver job
case ClassPilot: Pilot_EndJob(playerid); // Stop any pilot job
case ClassPolice: Police_EndJob(playerid); // Stop any police job
case ClassMafia: Mafia_EndJob(playerid); // Stop any mafia job
case ClassDumper: Dumper_EndJob(playerid); // Stop any mafia job
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// Unload all the player\'s house-vehicles to make room for other player\'s vehicles
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Get the HouseID from this slot
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Check if there is a house in this slot
if (HouseID != 0)
{
// Unload the cars of the house
House_RemoveVehicles(HouseID);
// Set the house so it cannot be entered by anyone (close the house)
AHouseData[HouseID][HouseOpened] = false;
}
}
// Clear the data in the APlayerData array to make sure the next player with the same id doesn\'t hold wrong data
APlayerData[playerid][spectateID] = -1;
APlayerData[playerid][spectateVehicle] = -1;
APlayerData[playerid][spectateType] = ADMIN_SPEC_TYPE_NONE;
APlayerData[playerid][LoggedIn] = false;
APlayerData[playerid][AssistanceNeeded] = false;
APlayerData[playerid][PlayerPassword] = 0;
APlayerData[playerid][PlayerLevel] = 0;
APlayerData[playerid][PlayerJailed] = 0;
APlayerData[playerid][PlayerFrozen] = 0; // Clearing this variable automatically kills the frozentimer
APlayerData[playerid][bans] = 0;
APlayerData[playerid][banTime] = 0;
APlayerData[playerid][Muted] = false;
APlayerData[playerid][RulesRead] = false;
APlayerData[playerid][AutoReportTime] = 0;
APlayerData[playerid][TruckerLicense] = 0;
APlayerData[playerid][busLicense] = 0;
APlayerData[playerid][KukasLicense] = 0;
APlayerData[playerid][PlayerClass] = 0;
APlayerData[playerid][Warnings] = 0;
APlayerData[playerid][PlayerMoney] = 0;
APlayerData[playerid][PlayerScore] = 0;
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
APlayerData[playerid][Houses][HouseSlot] = 0;
for (new BusSlot; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++)
APlayerData[playerid][business][busSlot] = 0;
APlayerData[playerid][CurrentHouse] = 0;
// Clear bank account info
APlayerData[playerid][bankPassword] = 0;
APlayerData[playerid][bankLoggedIn] = false;
APlayerData[playerid][bankMoney] = 0;
// Clear stats
APlayerData[playerid][statsTruckerJobs] = 0;
APlayerData[playerid][statsConvoyJobs] = 0;
APlayerData[playerid][statsBusDriverJobs] = 0;
APlayerData[playerid][statsKukasDriverJobs] = 0;
APlayerData[playerid][statsVonatDriverJobs] = 0;
APlayerData[playerid][statsPilotJobs] = 0;
APlayerData[playerid][statsMafiaJobs] = 0;
APlayerData[playerid][statsDumperJobs] = 0;
APlayerData[playerid][statsMafiaStolen] = 0;
APlayerData[playerid][statsPoliceFined] = 0;
APlayerData[playerid][statsPoliceJailed] = 0;
APlayerData[playerid][statsCourierJobs] = 0;
APlayerData[playerid][statsRoadworkerJobs] = 0;
APlayerData[playerid][statsAssistance] = 0;
APlayerData[playerid][statsMetersDriven] = 0.0;
// Clear police warnings
APlayerData[playerid][PoliceCanJailMe] = false;
APlayerData[playerid][PoliceWarnedMe] = false;
APlayerData[playerid][Value_PoliceCanJailMe] = 0;
// Make sure the jailtimer has been destroyed
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
// Destroy the speedometer TextDraw for this player and the timer, also set the speed to 0
Speedometer_Cleanup(playerid);
// Also destroy the missiontext TextDraw for this player
TextDrawDestroy(APlayerData[playerid][MissionText]);
// Destroy a rented vehicle is the player had any
if (APlayerData[playerid][RentedVehicleID] != 0)
{
// Clear the data for the already rented vehicle
AVehicleData[APlayerData[playerid][RentedVehicleID]][Model] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Fuel] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owned] = false;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owner] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][PaintJob] = 0;
for (new j; j < 14; j++)
{
AVehicleData[APlayerData[playerid][RentedVehicleID]][Components][j] = 0;
}
// Destroy the vehicle
DestroyVehicle(APlayerData[playerid][RentedVehicleID]);
// Clear the RentedVehicleID
APlayerData[playerid][RentedVehicleID] = 0;
}
return 1;
}
// This callback gets called whenever a player uses the chat-box
public OnPlayerText(playerid, text[])
{
// Block the player\'s text if he has been muted
if (APlayerData[playerid][Muted] == true)
{
// Let the player know he\'s still muted
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Levagy némítva\");
// Don\'t allow his text to be sent to the chatbox
return 0;
}
return 1;
}
// This callback gets called when a player interacts with a dialog
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
// Select the proper dialog to process
switch (dialogid)
{
case DialogRegister: Dialog_Register(playerid, response, inputtext); // The \"Register\"-dialog
case DialogLogin: Dialog_Login(playerid, response, inputtext); // The \"Login\"-dialog
case DialogStatsOtherPlayer: Dialog_StatsOtherPlayer(playerid, response, listitem);
case DialogStatsHouse: Dialog_StatsHouse(playerid, response, listitem);
case DialogStatsGoHouse: Dialog_StatsGoHouse(playerid, response, listitem);
case DialogStatsGoBusiness: Dialog_StatsGoBusiness(playerid, response, listitem);
case DialogRescue: Dialog_Rescue(playerid, response, listitem); // The rescue-dialog
case DialogBuyLicenses: Dialog_BuyLicenses(playerid, response, listitem); // The license-dialog (allows the player to buy trucker/busdriver licenses)
case DialogRules: Dialog_Rules(playerid, response);
case DialogTruckerJobMethod: Dialog_TruckerSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load)
case DialogTruckerSelectLoad: Dialog_TruckerSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation)
case DialogTruckerStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation)
case DialogTruckerEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job)
case DialogBusJobMethod: Dialog_BusSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
case DialogBusSelectRoute: Dialog_BusSelectRoute(playerid, response, listitem); // Choose the busroute and start the job
case DialogKukasJobMethod: Dialog_KukasSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
case DialogKukasSelectRoute: Dialog_KukasSelectRoute(playerid, response, listitem); // Choose the busroute and start the job
case DialogVonatJobMethod: Dialog_VonatSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
case DialogVonatSelectRoute: Dialog_VonatSelectRoute(playerid, response, listitem); // Choose the busroute and start the job
case DialogCourierSelectQuant: Dialog_CourierSelectQuant(playerid, response, listitem);
case DialogBike: Dialog_Bike(playerid, response, listitem); // The bike-dialog
case DialogCar: Dialog_Car(playerid, response, listitem); // The car-dialog (which uses a split dialog structure)
case DialogPlane: Dialog_Plane(playerid, response, listitem); // The plane-dialog (which uses a split dialog structure)
case DialogTrailer: Dialog_Trailer(playerid, response, listitem); // The trailer-dialog (which uses a split dialog structure)
case DialogBoat: Dialog_Boat(playerid, response, listitem); // The boat-dialog
case DialogRentCarClass: Dialog_RentProcessClass(playerid, response, listitem); // The player chose a vehicleclass from where he can rent a vehicle
case DialogRentCar: Dialog_RentCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogPlayerCommands: Dialog_PlayerCommands(playerid, response, listitem); // Displays all commands in a split-dialog structure
case DialogPrimaryCarColor: Dialog_PrimaryCarColor(playerid, response, listitem);
case DialogSedundaryCarColor: Dialog_SedundaryCarColor(playerid, response, listitem);
case DialogWeather: Dialog_Weather(playerid, response, listitem); // The weather dialog
case DialogCarOption: Dialog_CarOption(playerid, response, listitem); // The caroption dialog
case DialogSelectConvoy: Dialog_SelectConvoy(playerid, response, listitem);
case DialogHouseMenu: Dialog_HouseMenu(playerid, response, listitem); // Process the main housemenu
case DialogUpgradeHouse: Dialog_UpgradeHouse(playerid, response, listitem); // Process the house-upgrade menu
case DialogGoHome: Dialog_GoHome(playerid, response, listitem); // Port to one of your houses
case DialogHouseNameChange: Dialog_ChangeHouseName(playerid, response, inputtext); // Change the name of your house
case DialogSellHouse: Dialog_SellHouse(playerid, response); // Sell the house
case DialogBuyCarClass: Dialog_BuyCarClass(playerid, response, listitem); // The player chose a vehicleclass from where he can buy a vehicle
case DialogBuyCar: Dialog_BuyCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogSellCar: Dialog_SellCar(playerid, response, listitem);
case DialogBuyInsurance: Dialog_BuyInsurance(playerid, response);
case DialogGetCarSelectHouse: Dialog_GetCarSelectHouse(playerid, response, listitem);
case DialogGetCarSelectCar: Dialog_GetCarSelectCar(playerid, response, listitem);
case DialogUnclampVehicles: Dialog_UnclampVehicles(playerid, response);
case DialogCreateBusSelType: Dialog_CreateBusSelType(playerid, response, listitem);
case DialogBusinessMenu: Dialog_BusinessMenu(playerid, response, listitem);
case DialogGoBusiness: Dialog_GoBusiness(playerid, response, listitem);
case DialogBusinessNameChange: Dialog_ChangeBusinessName(playerid, response, inputtext); // Change the name of your business
case DialogSellBusiness: Dialog_SellBusiness(playerid, response); // Sell the business
case DialogBankPasswordRegister: Dialog_BankPasswordRegister(playerid, response, inputtext);
case DialogBankPasswordLogin: Dialog_BankPasswordLogin(playerid, response, inputtext);
case DialogBankOptions: Dialog_BankOptions(playerid, response, listitem);
case DialogBankDeposit: Dialog_BankDeposit(playerid, response, inputtext);
case DialogBankWithdraw: Dialog_BankWithdraw(playerid, response, inputtext);
case DialogBankTransferMoney: Dialog_BankTransferMoney(playerid, response, inputtext);
case DialogBankTransferName: Dialog_BankTransferName(playerid, response, inputtext);
case DialogBankCancel: Dialog_BankCancel(playerid, response);
case DialogHelpItemChosen: Dialog_HelpItemChosen(playerid, response, listitem);
case DialogHelpItem: Dialog_HelpItem(playerid, response);
case DialogOldPassword: Dialog_OldPassword(playerid, response, inputtext);
case DialogNewPassword: Dialog_NewPassword(playerid, response, inputtext);
case DialogConfirmPassword: Dialog_ConfirmPassword(playerid, response);
}
return 1;
}
// this callback gets called when a player clicks on another player on the scoreboard
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
// Check if the player is an admin of at least level 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
// Setup local variables
new Name[24], DialogTitle[128], PlayerStatList[3000], PlayerIP[16], NumHouses, NumBusinesses;
// Construct the dialog-title
GetPlayerName(clickedplayerid, Name, sizeof(Name));
format(DialogTitle, 128, \"Statistics of player: %s\", Name);
// Add the IP of the player to the list
GetPlayerIp(clickedplayerid, PlayerIP, sizeof(PlayerIP));
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Player-IP: {00FF00}%s\\n\", PlayerStatList, PlayerIP);
// Add the level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Admin-level: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerLevel]);
// Add the class of the player to the list
switch(APlayerData[clickedplayerid][PlayerClass])
{
case ClassTruckDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Trucker\\n\", PlayerStatList);
case ClassBusDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Bus driver\\n\", PlayerStatList);
case ClassKukasDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Kukas driver\\n\", PlayerStatList);
case ClassVonatDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Vonat driver\\n\", PlayerStatList);
case ClassPilot: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Pilot\\n\", PlayerStatList);
case ClassPolice: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Police\\n\", PlayerStatList);
case ClassMafia: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Mafia\\n\", PlayerStatList);
case ClassDumper: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Dumper\\n\", PlayerStatList);
case ClassCourier: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Courier\\n\", PlayerStatList);
case ClassAssistance: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Assistance\\n\", PlayerStatList);
}
// Add money and score of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Pénz: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerMoney]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Pont: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerScore]);
// Add wanted-level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Körözési-szint: {00FF00}%i\\n\", PlayerStatList, GetPlayerWantedLevel(clickedplayerid));
// Add truckerlicense and busdriver license of the player to the list
if (APlayerData[clickedplayerid][TruckerLicense] == 1)
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Trucker License: {00FF00}Yes\\n\", PlayerStatList);
else
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Trucker License: {00FF00}No\\n\", PlayerStatList);
if (APlayerData[clickedplayerid][busLicense] == 1)
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Bus License: {00FF00}Yes\\n\", PlayerStatList);
else
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Bus License: {00FF00}No\\n\", PlayerStatList);
if (APlayerData[clickedplayerid][KukasLicense] == 1)
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Kukas License: {00FF00}Yes\\n\", PlayerStatList);
else
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Kukas License: {00FF00}No\\n\", PlayerStatList);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett Kamionos munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsTruckerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett convoyos munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsConvoyJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett buszos munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsBusDriverJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett kukás munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsKukasDriverJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett Kalauz munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsVonatDriverJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett Pilota munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPilotJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett maffia munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett dömperes munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsDumperJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Becserkészett ellopott maffia hadmûveletek: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaStolen]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Megbüntetett játékosok: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceFined]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Bebörtönzött játékosok: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceJailed]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett Futár munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsCourierJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Befejezett karbantartó munkák: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsRoadworkerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Megjavitott autok: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsAssistance]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Ennyi kilómétert vezettél: {00FF00}%f\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMetersDriven]);
// Count the number of houses/businesses that the player has and add them to the list
for (new i; i < MAX_HOUSESPERPLAYER; i++)
if (APlayerData[clickedplayerid][Houses] != 0)
NumHouses++;
for (new i; i < MAX_BUSINESSPERPLAYER; i++)
if (APlayerData[clickedplayerid][business] != 0)
NumBusinesses++;
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Houses: {00FF00}%i (double-click for stats)\\n\", PlayerStatList, NumHouses);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Businesses: {00FF00}%i (double-click for stats)\\n\", PlayerStatList, NumBusinesses);
// Store the player-id of the other player so the other dialogs can display his statistics further (houses, businesses, cars)
APlayerData[playerid][DialogOtherPlayer] = clickedplayerid;
// Show the statistics of the other player
ShowPlayerDialog(playerid, DialogStatsOtherPlayer, DIALOG_STYLE_LIST, DialogTitle, PlayerStatList, TXT_DialogButtonSelect, \"vissza\"); // Let the player buy a license
}
return 1;
}
// This callback gets called when a player picks up any pickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
// If the player picks up the Buy_License pickup at the driving school in Doherty
if (pickupid == Pickup_License)
// Ask the player which license he wants to buy
ShowPlayerDialog(playerid, DialogBuyLicenses, DIALOG_STYLE_LIST, \"Választd ki mire szeretnél jogosítvány! \", \"Kamionos jogosítvány ($100.000, 100 pont)\\r\\nBuszos jogosítvány ($50.000, 50 pont)\", \"megvesz\", \"vissza\"); // Let the player buy a license
return 1;
}
// This callback gets called when a player spawns somewhere
public OnPlayerSpawn(playerid)
{
// Always allow NPC\'s to spawn without logging in
if (IsPlayerNPC(playerid))
return 1;
// Check if the player properly logged in by typing his password
if (APlayerData[playerid][LoggedIn] == false)
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_FailedLoginProperly);
Kick(playerid); // Kick the player if he didn\'t log in properly
}
// Setup local variables
new missiontext[200];
// Spawn the player in the global world (where everybody plays the game)
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
// Also set a variable that tracks in which house the player currently is
APlayerData[playerid][CurrentHouse] = 0;
// Disable the clock
TogglePlayerClock(playerid, 0);
// Delete all weapons from the player
ResetPlayerWeapons(playerid);
// Set the missiontext based on the chosen class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truck-driver class
{
format(missiontext, sizeof(missiontext), \"Vállalj munkát a \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassTruckDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassBusDriver: // Bus-driver class
{
format(missiontext, sizeof(missiontext), \"Vállalj munkát a \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassBusDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassKukasDriver: // kukás class
{
format(missiontext, sizeof(missiontext), \"Vállalj munkát \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassKukasDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassVonatDriver: // kukás class
{
format(missiontext, sizeof(missiontext), \"Vállalj munkát \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassVonatDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPilot: // Pilot class
{
format(missiontext, sizeof(missiontext), \"Vállalj munkát a \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPilot); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPolice: // Police class
{
format(missiontext, sizeof(missiontext), \"\'RMB\' megbünteted a játékost (gyalogosan), \'LCTRL\' jelzed neki hogy áljon meg\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPolice); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for wanted players (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Police_CheckWantedPlayers\", 1000, true, \"i\", playerid);
//fegyver rendõrnek
if (PoliceGetsWeapons == true)
{
// Give up to 12 weapons to the player
for (new i; i < 12; i++)
GivePlayerWeapon(playerid, APoliceWeapons, PoliceWeaponsAmmo);
}
}
case ClassMafia: // Mafia class
{
format(missiontext, sizeof(missiontext), \"Lopd el a megjelölt jármûvet vagy vállalj munkát a \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassMafia); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Mafia_CheckMafiaLoads\", 1000, true, \"i\", playerid);
}
case ClassDumper: // Mafia class
{
format(missiontext, sizeof(missiontext), \"Vállalj munkát a \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassDumper); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Dumper_CheckDumperLoads\", 1000, true, \"i\", playerid);
}
case ClassCourier: // Courier class
{
format(missiontext, sizeof(missiontext), \"Vállalj munkát a \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassCourier); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassAssistance: // Assistance class
{
format(missiontext, sizeof(missiontext), \"\'RMB\' megjavitás/megtankolás más kocsiját (gyalog), \'LCTRL\' saját jármûvedet megjavitod\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassAssistance); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players who need assistance (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Assistance_CheckPlayers\", 1000, true, \"i\", playerid);
}
case ClassRoadWorker: // Roadworker class
{
format(missiontext, sizeof(missiontext),\"Vállalj munkát a \\\"/work \\\" parancsal.\"); // Preset the missiontext
SetPlayerColor(playerid, ColorClassRoadWorker); // Set the playercolor (chatcolor for the player and color on the map)
}
}
// Set the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], missiontext);
// Show the missiontext for this player
TextDrawShowForPlayer(playerid, APlayerData[playerid][MissionText]);
// If the player spawns and his jailtime hasn\'t passed yet, put him back in jail
if (APlayerData[playerid][PlayerJailed] != 0)
Police_JailPlayer(playerid, APlayerData[playerid][PlayerJailed]);
return 1;
}
// This callback gets called whenever a player enters a checkpoint
public OnPlayerEnterCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truckdriver class
Trucker_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload goods)
case ClassBusDriver: // BusDriver class
{
GameTextForPlayer(playerid, TXT_BusDriverMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
BusDriver_EndJob(playerid); // End the current mission
}
case ClassKukasDriver: // BusDriver class
{
GameTextForPlayer(playerid, TXT_BusDriverMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
KukasDriver_EndJob(playerid); // End the current mission
}
case ClassVonatDriver: // BusDriver class
{
GameTextForPlayer(playerid, TXT_BusDriverMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
VonatDriver_EndJob(playerid); // End the current mission
}
case ClassPilot: // Pilot class
Pilot_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload)
case ClassMafia: // Mafia class
Mafia_OnPlayerEnterCheckpoint(playerid);
case ClassDumper: // Mafia class
Dumper_OnPlayerEnterCheckpoint(playerid);
case ClassCourier: // Courier class
Courier_OnPlayerEnterCheckpoint(playerid);
case ClassRoadWorker: // Roadworker class
{
// Only end the mission when doing \"repair-speedcamera\" jobtype (checkpoint is the base of the roadworker)
if (APlayerData[playerid][JobID] == 1) // Repairing speedcamera\'s
{
GameTextForPlayer(playerid, \"Munka vége\", 3000, 4); // Show a message to let the player know he finished his job
Roadworker_EndJob(playerid); // End the current mission
}
if (APlayerData[playerid][JobID] == 2) // Towing broken vehicle to shredder
Roadworker_EnterCheckpoint(playerid);
}
}
return 1;
}
// This callback gets called when a player enters a race-checkpoint
public OnPlayerEnterRaceCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassBusDriver: // BusDriver class
Bus_EnterRaceCheckpoint(playerid); // Process the checkpoint
case ClassKukasDriver: // BusDriver class
Kukas_EnterRaceCheckpoint(playerid); // Process the checkpoint
case ClassVonatDriver: // BusDriver class
Vonat_EnterRaceCheckpoint(playerid); // Process the checkpoint
case ClassRoadWorker: // Roadworker class
Roadworker_EnterRaceCheckpoint(playerid);
}
return 1;
}
// This callback gets called whenever a player dies
public OnPlayerDeath(playerid, killerid, reason)
{
// Setup local variables
new VictimName[24], KillerName[24], Msg[128];
// Clear the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], \" \");
// Hide the missiontext for this player (when the player is choosing a class, it\'s not required to show any mission-text)
TextDrawHideForPlayer(playerid, APlayerData[playerid][MissionText]);
// Stop any job that may have started
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid);
case ClassBusDriver: BusDriver_EndJob(playerid);
case ClassKukasDriver: KukasDriver_EndJob(playerid);
case ClassVonatDriver: VonatDriver_EndJob(playerid);
case ClassPilot: Pilot_EndJob(playerid);
case ClassPolice: Police_EndJob(playerid);
case ClassMafia: Mafia_EndJob(playerid);
case ClassDumper: Dumper_EndJob(playerid);
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// If another player kills you, he\'ll get an extra star of his wanted level
if (killerid != INVALID_PLAYER_ID)
{
// Increase the wanted level of the killer by one star
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
// Get the name of the killed player and the killer
GetPlayerName(playerid, VictimName, sizeof(VictimName));
GetPlayerName(killerid, KillerName, sizeof(KillerName));
// Let the killed know the police are informed about the kill
format(Msg, 128, \"{FF0000}Megölted {FFFF00}%s{FF0000}, ezért köröz a rendõrség\", VictimName);
SendClientMessage(killerid, 0xFFFFFFFF, Msg);
// Inform all police players about the kill
format(Msg, 128, \"{00FF00}Játékos {FFFF00}%s{00FF00} megölted {FFFF00}%s{00FF00} játékost,ezért most keres a rendõrség\", KillerName, VictimName);
Police_SendMessage(Msg);
}
return 1;
}
// This callback gets called when the player is selecting a class (but hasn\'t clicked \"Spawn\" yet)
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2165.6738,-261.0344,36.5156);
SetPlayerFacingAngle(playerid, 240.0);
SetPlayerCameraPos(playerid,-2156.5859,-260.9896,36.5156);
SetPlayerCameraLookAt(playerid,-2168.1768,-261.1254,36.5156);
// Display a short message to inform the player about the class he\'s about to choose
switch (classid)
{
case 0, 1, 2, 3, 4, 5, 6: // Classes that will be truckdrivers
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Kamion sofõr\", 3000, 4); //sárga
// Store the class for the player (truckdriver)
APlayerData[playerid][PlayerClass] = ClassTruckDriver;
}
case 7, 8: // Classes that will be police
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Busz sofõr\", 3000, 4);
// Store the class for the player (police)
APlayerData[playerid][PlayerClass] = ClassBusDriver;
}
case 9, 10, 11, 12, 13, 14:// Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Rendfenntartó\", 3000, 4); //kék
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassPolice;
}
case 15, 16, 17, 18, 19, 20: // Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Maffia\", 3000, 4);
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassMafia;
}
case 21, 22, 23: // Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Don Pepe Csomagkihordó\", 3000, 4); //rozsaszin
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassCourier;
}
case 24, 25: // Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Autómentõ\", 3000, 4); //zöld
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassAssistance;
}
case 26, 27: // Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Útkarbantartó\", 3000, 4);
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassRoadWorker;
}
case 28, 29: // Classes that will be police
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Szemétszállító\", 3000, 4);
// Store the class for the player (police)
APlayerData[playerid][PlayerClass] = ClassKukasDriver;
}
case 30, 31: // Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Dömper vezetõ\", 3000, 4);
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassDumper;
}
case 32, 33: // Classes that will be police
{
// Display the name of the class
GameTextForPlayer(playerid, \"~b~Mozdonyvezetõ\", 3000, 4);
// Store the class for the player (police)
APlayerData[playerid][PlayerClass] = ClassVonatDriver;
}
}
return 1;
}
// This callback is called when the player attempts to spawn via class-selection
public OnPlayerRequestSpawn(playerid)
{
new Index, Float:x, Float:y, Float:z, Float:Angle, Name[24], Msg[128];
// Get the player\'s name
GetPlayerName(playerid, Name, sizeof(Name));
// Choose a random spawnlocation based on the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver:
{
Index = random(sizeof(ASpawnLocationsTrucker)); // Get a random array-index to chose a random spawnlocation
x = ASpawnLocationsTrucker[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsTrucker[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsTrucker[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsTrucker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott a Kamionsofõrnek.\", Name);
}
case ClassBusDriver:
{
Index = random(sizeof(ASpawnLocationsBusDriver));
x = ASpawnLocationsBusDriver[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsBusDriver[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsBusDriver[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsBusDriver[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Buszsofõrnek .\", Name);
}
case ClassPilot:
{
Index = random(sizeof(ASpawnLocationsPilot));
x = ASpawnLocationsPilot[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPilot[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPilot[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPilot[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Pilótának.\", Name);
}
case ClassPolice:
{
// If the player has less than 100 scorepoints
if (APlayerData[playerid][PlayerScore] < 100)
{
// Let the player know he needs 100 scorepoints
GameTextForPlayer(playerid, \"100 pontra van szükséged hogy rendõr lehess\", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}100 pont kell hogy rendõr lehess\");
return 0; // Don\'t allow the player to spawn as police player
}
// If the player has a wanted level
if (GetPlayerWantedLevel(playerid) > 0)
{
// Let the player know he cannot have a wanted level to join police
GameTextForPlayer(playerid, \"körözésed van nem lehetsz rendõr\", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}körözésed van nem lehetsz rendõr\");
return 0; // Don\'t allow the player to spawn as police player
}
Index = random(sizeof(ASpawnLocationsPolice));
x = ASpawnLocationsPolice[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPolice[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPolice[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPolice[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Rendfenntartónak.\", Name);
}
case ClassMafia:
{
Index = random(sizeof(ASpawnLocationsMafia));
x = ASpawnLocationsMafia[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsMafia[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsMafia[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsMafia[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Maffiózónak.\", Name);
}
case ClassCourier:
{
Index = random(sizeof(ASpawnLocationsCourier));
x = ASpawnLocationsCourier[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsCourier[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsCourier[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsCourier[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Pizzafutárnak.\", Name);
}
case ClassAssistance:
{
Index = random(sizeof(ASpawnLocationsAssistance));
x = ASpawnLocationsAssistance[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsAssistance[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsAssistance[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsAssistance[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott az autómentõkhöz.\", Name);
}
case ClassRoadWorker:
{
Index = random(sizeof(ASpawnLocationsRoadWorker));
x = ASpawnLocationsRoadWorker[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsRoadWorker[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsRoadWorker[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsRoadWorker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Útkarbantartónak.\", Name);
}
case ClassKukasDriver:
{
Index = random(sizeof(ASpawnLocationsKukasDriver));
x = ASpawnLocationsKukasDriver[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsKukasDriver[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsKukasDriver[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsKukasDriver[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Szemételszállíónak.\", Name);
}
case ClassDumper:
{
Index = random(sizeof(ASpawnLocationsDumper));
x = ASpawnLocationsDumper[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsDumper[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsDumper[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsDumper[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{1E90FF}%s Csatlakozott Dömper sofõrnek.\", Name);
}
case ClassVonatDriver:
{
Index = random(sizeof(ASpawnLocationsVonatDriver));
x = ASpawnLocationsVonatDriver[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsVonatDriver[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsVonatDriver[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsVonatDriver[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
switch (APlayerData[playerid][PlayerClass])
{
// This callback gets called whenever a player enters a checkpoint
public OnPlayerEnterCheckpoint(playerid)
{
// Check the player\'s clas
switch (APlayerData[playerid][PlayerClass])
{
// This callback gets called whenever a player enters a checkpoint
public OnPlayerEnterCheckpoint(playerid)
{
// Check the player\'s clas
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(8184) : warning 204: symbol is assigned a value that is never used: \"string\"
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(8183) : warning 204: symbol is assigned a value that is never used: \"pName\"
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(24382) : error 021: symbol already defined: \"strtok\"
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(24397) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(25414) : warning 235: public function lacks forward declaration (symbol \"OnPropUpdate\")
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(25886) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(25945) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27203) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27231) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27242) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27334) : warning 217: loose indentation
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27339) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27523) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27550) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27580) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27588) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27622) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27630) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27663) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27708) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27764) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27822) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27830) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27865) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(27873) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(28100) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(28154) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(28466) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(28520) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(28575) : error 047: array sizes do not match, or destination array is too small
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
strtok(const string[], &index)
{ //((EZ A 24382. SOR MOST IRTAM IDE))
new length = strlen(string);
while ((index < length) && (string[index] <= \' \'))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
C:\\Users\\Bebi\\Desktop\\Syber RPG 0.3 X (RAVENS by DENZEL)\\gamemodes\\SyberRPG.pwn(24382) : error 021: symbol already defined: \"strtok\"[/quote]
Már van strtok függvényed azt jelenti, szóval lehet 2x írtad a módba.
de ez a 26 erroros dolog általában akkor jön ki amikor nem jól zársz 1 blokkot...
például ha nyitsz 1 új függvényt és nem zárod le }-el a végén vagy egy feltételnél felejted ki...
error 004: function \"SafeGivePlayerMoney\" is not implemented
: error 004: function \"SafeGivePlayerMoney\" is not implemented
: error 004: function \"SafeResetPlayerWeapons\" is not implemented
: error 004: function \"SafeGivePlayerWeapon\" is not implemented
: error 004: function \"SafeResetPlayerWeapons\" is not implemented
: error 004: function \"PlayerToPoint\" is not implemented
: warning 217: loose indentation
: error 004: function \"SafeGivePlayerMoney\" is not implemented
: error 017: undefined symbol \"Nevekki\"
: error 004: function \"SafeGivePlayerMoney\" is not implemented
: error 017: undefined symbol \"Nevekki\"
: error 004: function \"UpdatePlayerPosition2\" is not implemented
: error 017: undefined symbol \"Nevekbe\"
: error 017: undefined symbol \"Nevekki\"
: error 004: function \"ClearChatbox\" is not implemented
: error 004: function \"ClearChatbox\" is not implemented
: error 017: undefined symbol \"Nevekki\"
: error 004: function \"SafeResetPlayerWeapons\" is not implemented
(638) : error 010: invalid function or declaration
[638.] public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(!(oldkeys&KEY_SUBMISSION)&&(newkeys &KEY_SUBMISSION))
{
if(IsPlayerInAnyVehicle(playerid))
{
RepairVehicle(GetPlayerVehicleID(playerid));
}
}
return 1;
}
if(!fexist(szFile))
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,\"Register\",\"Regisztrálj be!\",\"Reg\",\"Kick\");
}
else
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,\"Register\",\"Regisztrálj be!\",\"Reg\",\"Kick\");
}
C:\\Documents and Settings\\x.X-8AB00352F6CF4\\Dokumentumok\\samp03x_svr_R1-2_win32\\gamemodes\\DM.pwn(112) : warning 213: tag mismatch
C:\\Documents and Settings\\x.X-8AB00352F6CF4\\Dokumentumok\\samp03x_svr_R1-2_win32\\gamemodes\\DM.pwn(116) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Warnings.
[/quote]
Valaki segiteni?
D:\\server1\\gamemodes\\PPFS.pwn(7921) : error 025: function heading differs from prototype
itt a 7921ik sor
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext, params)
[/quote]
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
D:\\pawno\\include\\dutils.inc(28) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\pawno\\include\\dutils.inc(132) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\pawno\\include\\dutils.inc(172) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\pawno\\include\\dutils.inc(280) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\pawno\\include\\dutils.inc(337) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\pawno\\include\\dutils.inc(379) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\pawno\\include\\dini.inc(239) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\2script.pwn(16) : error 001: expected token: \"}\", but found \";\"
D:\\2script.pwn(17) : error 010: invalid function or declaration
D:\\2script.pwn(48) : warning 219: local variable \"file\" shadows a variable at a preceding level
D:\\2script.pwn(51) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\2script.pwn(274) : error 021: symbol already defined: \"OnDialogResponse\"
D:\\2script.pwn(276) : error 010: invalid function or declaration
D:\\2script.pwn(278) : error 010: invalid function or declaration
D:\\2script.pwn(281) : error 001: expected token: \";\", but found \"new\"
D:\\2script.pwn(283) : error 021: symbol already defined: \"GetPlayerName\"
D:\\2script.pwn(284) : error 010: invalid function or declaration
D:\\2script.pwn(288) : error 010: invalid function or declaration
D:\\2script.pwn(291) : error 010: invalid function or declaration
D:\\2script.pwn(293) : error 021: symbol already defined: \"dini_Create\"
D:\\2script.pwn(294) : error 021: symbol already defined: \"dini_IntSet\"
D:\\2script.pwn(295) : error 021: symbol already defined: \"dini_IntSet\"
D:\\2script.pwn(295) : error 010: invalid function or declaration
D:\\2script.pwn(295 -- 296) : error 021: symbol already defined: \"dini_IntSet\"
D:\\2script.pwn(295 -- 296) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
16 Errors.
#include
#define FEHER -1
#include
#include
#include
#include
#define regisztracio 0
#define bejelentkezes 1
#define HIBA 0xFF0000FF
new nev[MAX_PLAYER_NAME];
new Belepve[MAX_PLAYERS];
enum JatekosAdatok
{
Szint;
Penz;
}
new JatekosInfo[MAX_PLAYERS][JatekosAdatok];
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(8, 1958.3783, 1343.1572, 15.3746, 269.1425, 4, 1, 16, 8, 22, 30);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
new file[256];
GetPlayerName(playerid,nev,sizeof(nev));
format(file,sizeof(file),\"/Karakterek/%s.ini\",nev);
new string[256];
if(!fexist(file))
{
format(string,sizeof string, \"Üdv %s! \\nKérjük regisztrálj! \\n\\nAdd meg a kivánt jelszavadat!\", nev);
ShowPlayerDialog(playerid, regisztracio, DIALOG_STYLE_INPUT, \"Regisztració\", string, \"Regisztració\", \"Kilépés\");
}
if(fexist(file))
{
format(string,sizeof string, \"Üdv %s! \\nKérjük jelentkezz be! \\n\\nIrd be a jelszavadat!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \"Bejelentkezés\", string, \"Bejelentkezés\", \"Kilépés\");
}
return 1;
}
public OnPlayerConnect(playerid)
{
new udvozlouzenet[128];
GetPlayerName(playerid,nev,sizeof(nev));
format(udvozlouzenet,128,\"%s csatlakozott a szerverre!\",nev);
SendClientMessageToAll(FEHER,udvozlouzenet);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new elkoszono[128];
GetPlayerName(playerid,nev,sizeof(nev));
format(elkoszono,128,\"%s lecsatlakozott a szerverrõl!\",nev);
SendClientMessageToAll(FEHER,elkoszono);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
CMS:skinvaltas(playerid,params[])
{
if(IsPlayerConnected(playerid))
{
new skinid
if(sscanf(params,\"i\",skinid)) return SendClientMessage(playerid,FEHER,\"Használat: /skinvaltas [skinID]\");
{
if(skinid <= 299 && skinid >= 0);
{
SetPlayerSkin(playerid,skinid);
GetPlayerName(playerid,nev,sizeof(nev));
printf(\"%s megvátoztatta a skinjét %d-re/ra!\",nev,skinid);
SendClientMessage(playerid,FEHER,\"Sikeresen megváltoztattad a skinedet!\");
}
else SendClientMessage(playerid,FEHER,\"A skin ID-nek 0 és 299 között kell lennie!\");
}
}
else SendClientMessage(playerid,FEHER,\"Nem vagy bejelentkezve!\");
return 1;
}
public OnDialogResponse)plazerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == regisztracio)
{
if (response)
}
new file[128]
new string[128];
GetPlayerName(playerid, nev, sizeof(nev));
if(strlen(inputtext) == 0)
{
format(string,sizeof string, \"Üdv %s! \\nKérjük regisztrálj! \\n\\nAdd meg a kivánt jelszavadat!\", nev);
ShowPlayerDialog(playerid, regisztracio, DIALOG_STYLE_INPUT, \"Regisztració\", string, \"Regisztració\", \"Kilépés\");
return 0;
}
format(file,sizeof(file),\"/Karakterek/%s.ini\",nev);
if(!fexist(file))
{
dini_Create(file);
dini_IntSet(file, \"Antibug\",0);
dini_IntSet(file, \"Jelszo\",udb_hash(inputtext));
dini_IntSet(file, \"Szint\", 0);
dini_IntSet(file, \"Penz\", 0);
format(string,sizeof string, \"Üdv %s! \\nKérjük jelentkezz be! \\n\\nIrd be a jelszavadat!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \"Bejelentkezés\", string, \"Bejelentkezés\", \"Kilépés\");
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
printf(\"%s regisztrált a szerverre!\",nev);
AddStaticVehicleEx(540,-243.4906,2609.2402,62.5375,179.4584,0,0,1); // Polgi Washington1
AddStaticVehicleEx(540,-240.3817,2609.1118,62.5428,179.7601,0,0,1); // Polgi Washington2
AddStaticVehicleEx(540,-237.3338,2608.9856,62.5095,179.8150,0,0,1); // Polgi Washington3
AddStaticVehicleEx(540,-234.4967,2609.2642,62.3830,179.7594,0,0,1); // Polgi Sultan
AddStaticVehicleEx(540,-231.4573,2609.0164,62.4795,179.2986,0,0,1); // Polgi Hustler
AddStaticVehicleEx(409,-239.4336,2592.9573,62.4719,268.7462,1,1);
//=====================================Rendõr autók====================================================
AddStaticVehicleEx(597,-564.5366,2568.7378,54.0071,267.8329,1,0); // pd1
AddStaticVehicleEx(597,-565.0109,2563.7727,54.0335,269.2222,1,0); // pd2
AddStaticVehicleEx(597,-576.5452,2566.2737,54.1212,358.5956,1,0); // pd3
AddStaticVehicleEx(597,-544.2249,2565.1116,53.6695,358.2619,1,0); // pdr1
AddStaticVehicleEx(597,-548.0728,2565.3679,53.6717,358.1931,1,0); // pdr2
AddStaticVehicleEx(516,-570.5831,2565.2568,54.0274,357.4427,9,1); // kém
AddStaticVehicleEx(527,-573.5195,2565.2131,54.2225,358.6174,8,4); // kém
AddStaticVehicleEx(497,-576.1321,2565.6506,60.0779,272.9229,0,0); // repcsi
AddStaticVehicleEx(523,-572.9235,2590.7754,53.9673,272.4125,0,0); // pdmotor1
AddStaticVehicleEx(523,-570.5533,2590.7642,53.9709,269.8167,0,0); // pdmotor2
AddStaticVehicleEx(523,-567.8349,2590.7622,53.9675,273.1950,0,0); // pdmotor3
//=====================================T.E.K autók====================================================
AddStaticVehicleEx(609,-3321.9797,-3273.9683,3.6188,70.0129,169,0,0); // T.E.K MÉG SZABAD
AddStaticVehicleEx(609,-674.1849,961.5801,12.2125,90.3675,0,169,0); // T.E.K vízágyú
AddStaticVehicleEx(609,-674.0251,970.2729,12.2118,89.8662,0,169,0); // T.E.K vízágyú2
AddStaticVehicleEx(430,-649.4097,860.6166,-0.3557,226.1315,0,169,0); // T.E.K hajó
AddStaticVehicleEx(609,-690.1259,970.4315,11.8862,269.5675,169,0,0); // T.E.K tûzszerész
AddStaticVehicleEx(609,-690.1004,961.2789,11.8784,270.0818,169,0,0); // T.E.K tûzszerész2
AddStaticVehicleEx(609,-682.7822,961.3726,11.8283,270.5161,169,0,0); // T.E.K LSPD1
AddStaticVehicleEx(609,-682.9345,970.3773,11.7876,269.2458,169,0,0); // T.E.K LSPD2
AddStaticVehicleEx(490,-672.4710,957.8707,11.8487,90.6681,0,169,0); // T.E.K Enforcer
AddStaticVehicleEx(490,-682.2416,957.8444,11.8487,90.1557,0,169,0); // T.E.K Enforcer2
AddStaticVehicleEx(490,-690.6384,957.8957,12.3321,90.1749,0,169,0); // T.E.K Rancher2
AddStaticVehicleEx(490,-702.8608,944.3329,12.5199,89.9397,0,169,0); // T.E.K Rancher2
AddStaticVehicleEx(497,-622.5262,863.5181,2.1727,197.1205,0,169,0); // T.E.K Helikopter
//=====================================FanniVolán autók====================================================
AddStaticVehicleEx(431,-790.5325,2759.1396,45.6950,182.8477,4,1); // busz1
AddStaticVehicleEx(431,-780.0198,2764.3464,45.7416,181.6120,4,1); // busz2
//=====================================Varrios Los Azetecas autók====================================================
AddStaticVehicleEx(439,-803.6335,2426.9175,156.9053,343.9963,0,1); // 39
AddStaticVehicleEx(415,-801.1265,2422.2009,156.7681,339.7868,0,0); // 40
AddStaticVehicleEx(559,-796.2005,2420.2053,156.6116,158.0904,1,1); // 36///saját
AddStaticVehicleEx(527,-774.3929,2419.1526,156.8041,159.1288,0,1); // 37
AddStaticVehicleEx(418,-772.0170,2425.1521,157.1781,157.2718,0,4); // 38
AddStaticVehicleEx(587,-776.5142,2413.0994,156.8014,161.9944,0,2); // 35
AddStaticVehicleEx(468,-793.4610,2440.7915,156.7166,252.2657,0,2); // sanchez
AddStaticVehicleEx(602,-799.5509,2439.6848,156.8505,161.0745,0,2); // 34
//=====================================Tûzoltó autók====================================================
AddStaticVehicleEx(544,-795.6700,1523.1136,27.1940,0.6889,3,6); // létrás1
AddStaticVehicleEx(544,-799.8242,1522.9214,27.2586,359.0791,3,6); // létrás2
AddStaticVehicleEx(544,-791.6073,1522.9203,27.1947,0.1046,3,6); // létrás3
AddStaticVehicleEx(407,-787.7595,1522.3281,27.1954,358.0561,3,6); // simatuzoltó
AddStaticVehicleEx(407,-783.5551,1522.5728,27.2832,1.0640,3,6); // simatuzoltó2
AddStaticVehicleEx(407,-780.2437,1522.5021,27.3190,0.3127,3,6); // simatuzoltó3
AddStaticVehicleEx(490,-776.5485,1522.2344,27.1898,357.4711,1,3); // tüzltóKISkocsi
AddStaticVehicleEx(544,-156.6932,2719.6482,62.8424,359.2241,3,6); // helihelyett
AddStaticVehicleEx(490,-785.2136,1543.1796,27.0776,89.8436,1,3); // +tüzoltó
//=====================================Mentõ autók====================================================
AddStaticVehicleEx(416,-304.6782,1036.3860,19.7056,271.0471,3,0,0); // mentõ doboz 1
AddStaticVehicleEx(416,-304.6960,1032.1367,19.7037,271.2624,3,0,0); // mentõ doboz 2
AddStaticVehicleEx(416,-304.2271,1028.1055,19.7054,270.2177,3,0,0); // mentõ doboz 3
AddStaticVehicleEx(599,-305.4071,1015.9741,19.7310,269.0680,3,0,0); // mento ranger 1
AddStaticVehicleEx(563,-332.9250,1050.2109,26.6907,179.9187,3,0,0); // mentõ heli javítva
AddStaticVehicleEx(596,-305.5168,1023.8495,19.4898,269.0162,3,0,0); // mento kocsi1
AddStaticVehicleEx(596,-304.5353,1019.7434,19.2930,270.3778,3,0,0); // mento kocsi2
//=====================================Szerelõ autók======================================================
AddStaticVehicleEx(525,-273.5321,2653.6917,62.5231,90.6262,1,3); // szerelõ1
AddStaticVehicleEx(525,-273.6693,2648.5325,62.6455,90.7751,1,3); // szerelõ2
AddStaticVehicleEx(525,-318.5575,2651.8591,63.4850,351.2729,1,3); // szerelõ3
AddStaticVehicleEx(525,-312.9250,2651.3735,63.3542,356.7942,1,3); // szerelõ4
//=====================================Házaló autók========================================================
AddStaticVehicleEx(498,-282.7787,2688.4321,62.7534,359.8336,12,12,0); // házaló1
AddStaticVehicleEx(498,-278.3766,2688.4299,62.7568,0.9788,12,12,0); // házaló2
AddStaticVehicleEx(498,-280.0130,2671.8911,62.6881,268.7703,12,12,0); // házaló3
AddStaticVehicleEx(498,-270.2428,2672.0581,62.7431,269.8739,12,12,0); // házaló4
AddStaticVehicleEx(498,-270.0401,2676.9077,62.7418,272.8138,12,12,0); // házaló5
//=====================================Kukás autók=======================================================
AddStaticVehicleEx(408,-947.7541,2764.9087,46.9109,182.1377,0,0,0); // kukás1
AddStaticVehicleEx(408,-942.3067,2765.0779,46.9113,181.3347,0,0,0); // kukás2
AddStaticVehicleEx(408,-936.8805,2765.0728,46.9114,181.0903,0,0,0); // kukás3
AddStaticVehicleEx(408,-931.6014,2765.2480,46.9109,180.6641,0,0,0); // kukás4
AddStaticVehicleEx(408,-956.4761,2744.6929,46.9107,276.7916,1,0,0); // kukás5
AddStaticVehicleEx(408,-955.8984,2738.9900,46.9104,275.9543,1,0,0); // kukás6
AddStaticVehicleEx(408,-955.4542,2734.4050,46.9102,274.6342,1,0,0); // kukás7
AddStaticVehicleEx(408,-955.0643,2729.8521,46.9102,274.7665,1,0,0); // kukás8
//=====================================Postásmocik===========================================================
AddStaticVehicleEx(428,-236.5621,2724.9932,62.7738,268.3276,86,0); // posta1//saját
AddStaticVehicleEx(428,-236.3508,2729.2498,62.7752,269.9632,86,0); // posta2
AddStaticVehicleEx(428,-236.1538,2734.4224,62.7743,269.1776,86,0); // posta3
AddStaticVehicleEx(428,-239.0997,2739.1873,62.7738,87.8683,86,0); // posta4
//=====================================Butórszállító autók====================================================
AddStaticVehicleEx(498,-907.1915,1517.3333,25.8819,265.2415,0,95); // bszállító1
AddStaticVehicleEx(498,-906.7473,1521.1649,25.8414,264.4775,0,95); // bszállító2
AddStaticVehicleEx(498,-906.6491,1525.1514,25.8776,265.2520,0,95); // bszállító3
AddStaticVehicleEx(498,-906.7473,1529.7618,25.9013,265.3693,0,95); // bszállító4
//=====================================Úttiszító autók========================================================
AddStaticVehicleEx(574,-1525.0778,2588.0525,55.5439,180.2394,103,2,0); // úttisztító 1
AddStaticVehicleEx(574,-1519.8810,2588.1362,55.5398,179.2307,103,2,0); // úttisztító 2
AddStaticVehicleEx(574,-1519.9711,2583.8164,55.5439,179.1788,103,2,0); // úttisztító 3
AddStaticVehicleEx(574,-1525.0770,2583.1331,55.5439,180.5378,103,2,0); // úttisztító 4
AddStaticVehicleEx(574,-1525.1594,2577.7437,55.5439,180.8580,103,2,0); // úttisztító 5
AddStaticVehicleEx(574,-1515.5878,2568.2268,55.5438,89.4860,103,2,0); // úttisztító 6
AddStaticVehicleEx(574,-1515.6742,2574.3010,55.5439,89.2462,103,2,0); // úttisztító 7
//=====================================Bone County Grove autók====================================================
AddStaticVehicleEx(475,-2916.0088,-3280.1453,3.5382,91.7949,86,0,0); // szar
AddStaticVehicleEx(413,-2916.0088,-3280.1453,3.5382,185.4984,86,0,0); // szar
AddStaticVehicleEx(475,-377.0080,2253.2769,42.2392,91.7949,86,0,0); // Bone County Grove sabre
AddStaticVehicleEx(534,-386.3351,2229.1538,42.0360,349.6157,86,0,0); // Bone County Grove remington
AddStaticVehicleEx(566,-398.3009,2238.0557,42.1322,264.7736,86,0,0); // Bone County Grove tahoma
AddStaticVehicleEx(468,-374.2430,2234.2529,42.1307,74.1885,86,0,0); // Bone County Grove sanchez
AddStaticVehicleEx(493,-484.0987,2189.7778,40.3084,176.5312,0,86,0); // Bone County Grove hajó
AddStaticVehicleEx(475,-2916.0088,-3280.1453,3.5382,185.4984,86,0,0); // szar
AddStaticVehicleEx(413,-401.8904,2225.2910,42.3802,185.4984,86,0,0); // Bone County Grove Furgon
//=====================================Pizzás motor====================================================
AddStaticVehicleEx(448,-221.3839,2681.1687,62.3188,4.7597,3,3); // pizzas1
AddStaticVehicleEx(448,-219.2849,2681.0796,62.3176,1.2664,3,3); // pizzas2
AddStaticVehicleEx(448,-217.6029,2681.1855,62.3185,357.7964,3,3); // pizzas3
AddStaticVehicleEx(426,-219.5036,2689.3467,62.4665,359.9585,3,6); // pizzas4
AddStaticVehicleEx(426,-215.9915,2689.2781,62.4621,0.1367,3,6); // pizzas5
AddStaticVehicleEx(426,-212.1816,2689.2581,62.4631,359.5494,3,6); // pizzas6
//=====================================Katona autók====================================================
AddStaticVehicleEx(470,220.6356,1919.9413,17.6512,179.6492,93,93,0); // Katona hummer1
AddStaticVehicleEx(470,211.7010,1919.9197,17.6058,178.8734,93,93,0); // Katona hummer2
AddStaticVehicleEx(470,202.3671,1920.0258,17.6104,177.7515,93,93,0); // Katona hummer3
AddStaticVehicleEx(470,193.4536,1920.0962,17.6052,179.4461,93,93,0); // Katona hummer4
AddStaticVehicleEx(433,197.6681,1877.7953,18.0494,0.1769,93,93,0); // Katona csapatszállító 1
AddStaticVehicleEx(433,203.1577,1877.6080,18.0511,0.5933,93,93,0); // Katona csapatszállító 2
AddStaticVehicleEx(425,308.2540,2027.3779,19.2521,84.3761,93,93,0); // Katona Hunter helikopter
AddStaticVehicleEx(432,276.4604,1948.4863,17.3495,89.6374,61,61,0); // katona tank
AddStaticVehicleEx(432,277.0099,1963.8823,17.3495,85.0700,61,61,0); // katona tank2
AddStaticVehicleEx(548,309.0859,1978.7572,19.2152,100.3510,0,0,0); // katona Csapatszállitó helikopter
//=====================================Kéményseprõ motor====================================================
AddStaticVehicleEx(462,-1467.8009,2578.3142,55.4818,179.9874,61,0,0); // kéményseprõ1
AddStaticVehicleEx(462,-1468.8713,2578.2874,55.4815,174.2568,61,0,0); // kéményseprõ2
AddStaticVehicleEx(462,-1470.3600,2578.3887,55.4806,174.6552,61,0,0); // kéményseprõ3
AddStaticVehicleEx(462,-1471.5105,2578.4324,55.4800,176.6046,61,0,0); // kéményseprõ4
AddStaticVehicleEx(462,-1472.6656,2578.4937,55.4802,177.6708,61,0,0); // kéményseprõ5
//=====================================Rádió autók====================================================
AddStaticVehicleEx(582,-2270.4639,2285.4399,4.8464,269.9095,1,1,0); // san 1 (rádió)
AddStaticVehicleEx(582,-2270.6987,2288.5308,4.8539,269.3867,1,1,0); // san 2 (rádió)
AddStaticVehicleEx(582,-2271.1133,2291.6626,4.8483,269.6639,1,1,0); // san 3 (rádió)
AddStaticVehicleEx(488,-2229.1914,2327.1584,7.6813,321.1600,1,1,0); // Sanhelikopter (rádió)
//=====================================Taxi autók====================================================
AddStaticVehicleEx(487,-1527.8184,2652.9224,56.4803,83.7050,6,6,0); // Taxihelikopter
AddStaticVehicleEx(438,-1509.5648,2633.1555,55.6394,88.3071,6,6,0); // Taxi1
AddStaticVehicleEx(438,-1509.2510,2638.7634,55.6267,90.7749,6,66,0); // Taxi2
AddStaticVehicleEx(438,-1533.9185,2626.4221,55.6187,0.3782,6,6,0); // Taxi3
AddStaticVehicleEx(438,-1529.8711,2626.5134,55.6240,358.9342,6,6,0); // Taxi4
AddStaticVehicleEx(438,-1515.0244,2628.3035,55.6266,89.4942,6,6,0); // Taxi5
AddStaticVehicleEx(438,-1522.1591,2628.3611,55.6271,89.4038,6,6,0); // Taxi6
//=====================================Villanyszerelõ autók====================================================
AddStaticVehicleEx(552,-279.0902,2667.1116,62.2780,89.9419,9,9,0); // Villanyszerelõ1
AddStaticVehicleEx(552,-291.1199,2667.1262,62.2953,89.9408,9,9,0); // Villanyszerelõ2
AddStaticVehicleEx(552,-300.2416,2686.9746,62.3471,358.6648,9,9,0); // Villanyszerelõ3
AddStaticVehicleEx(552,-300.3011,2675.4041,62.2857,359.8895,9,9,0); // Villanyszerelõ4
//=====================================Tanuló autók====================================================
AddStaticVehicleEx(410,-1258.7485,2715.3748,49.6923,207.2071,6,6); // vzsiga//saját
AddStaticVehicleEx(410,-1264.3934,2712.0935,49.6961,208.7765,6,6); // vzsiga
//=====================================Navos kocsik====================================================
AddStaticVehicleEx(482,-923.2587,2035.6349,61.0100,216.0365,86,0,0); // nav burito1
AddStaticVehicleEx(482,-926.1027,2033.9552,61.0027,214.8075,86,0,0); // nav burito2
AddStaticVehicleEx(598,-913.7242,2025.3693,60.6288,133.2437,86,1,0); // nav lvpd
AddStaticVehicleEx(598,-915.8981,2028.0759,60.6292,133.3143,86,1,0); // nav lvpd2
AddStaticVehicleEx(598,-918.0049,2030.7188,60.6289,133.7135,86,1,0); // nav lvpd3
AddStaticVehicleEx(497,-869.1913,1970.3046,60.3735,272.9041,86,1,0); // nav heli
AddStaticVehicleEx(472,-796.4904,1823.0016,-0.0062,355.7189,86,1,0); // nav hajó
AddStaticVehicleEx(472,-797.0596,1812.8899,0.0044,177.8949,86,1,0); // nav hajó2
AddStaticVehicleEx(490,-929.5657,2015.5785,60.9930,307.3329,1,86,0); // nav ranger1
AddStaticVehicleEx(490,-927.0649,2013.2808,60.9942,308.4182,1,86,0); // nav ranger2
Nekem is volt már ilyen, menj fel, és nézd meg... Ott lesznek
[/quote]
hát õõ szerinted?
Vagy lehet sok volt a friss levegõ számomra :/
Szerintem sz*r a streamer
[/quote]megpróbáltam pár streamert :// egyik se volt jó! elküldenéd a tiédet?:D
A kód egy hiba miatt törl?dött! /hpeter94/[code]
http://forum.sa-mp.com/showthread.php?t=102865
[/quote]na frissítettem és most ezek az errorok jöttek ki.C:\\Documents and Settings\\Rendszergazda\\Asztal\\scriptelés\\ujj 0,3x\\0,3x\\pawno\\include\\mSelection.inc(192) : error 017: undefined symbol \"TEXT_DRAW_FONT_MODEL_PREVIEW\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\scriptelés\\ujj 0,3x\\0,3x\\pawno\\include\\mSelection.inc(196) : error 017: undefined symbol \"PlayerTextDrawSetPreviewModel\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\scriptelés\\ujj 0,3x\\0,3x\\pawno\\include\\mSelection.inc(197) : error 017: undefined symbol \"PlayerTextDrawSetPreviewRot\"
warning(s007): exception in 0xC0000005 at 0x44a503
http://forum.sa-mp.com/showthread.php?t=102865
[/quote]na frissítettem és most ezek az errorok jöttek ki.C:\\Documents and Settings\\Rendszergazda\\Asztal\\scriptelés\\ujj 0,3x\\0,3x\\pawno\\include\\mSelection.inc(192) : error 017: undefined symbol \"TEXT_DRAW_FONT_MODEL_PREVIEW\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\scriptelés\\ujj 0,3x\\0,3x\\pawno\\include\\mSelection.inc(196) : error 017: undefined symbol \"PlayerTextDrawSetPreviewModel\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\scriptelés\\ujj 0,3x\\0,3x\\pawno\\include\\mSelection.inc(197) : error 017: undefined symbol \"PlayerTextDrawSetPreviewRot\"
[/quote]
Frissítsd az alap függvénykönyvtárakat. (include ---> .../pawno/include)
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\kamion\\gamemodes\\PPC_Trucking.pwn(18) : fatal error 100: cannot read from file: \"fixchars.h\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
itt a probléma mi segitség help!! nagyon koszonom aki megmondjah :)
[/quote]
Hiányzik a fixchars függvénykönyvtár. ( Letöltés: http://sampforum.hu/index.php?topic=24568.0 )
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57589) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57589) : error 033: array must be indexed (variable \"cmd\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57601) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57601) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57649) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57649) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57656) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57656) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57684) : warning 217: loose indentation
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57685) : warning 217: loose indentation
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57762) : warning 217: loose indentation
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(57821) : warning 217: loose indentation
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58219) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58219) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58388) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58388) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58419) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58419) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58453) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58453) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58488) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58488) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58523) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58523) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58558) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58558) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58592) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58592) : error 033: array must be indexed (variable \"tmp\")
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58627) : error 017: undefined symbol \"strtok\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\ycyx\\ujmappolásos.pwn(58627) : error 033: array must be indexed (variable \"tmp\")
if(strcmp(cmd, \"/tec9ad\", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE,\"SuckLife//: RPG: /tec9ad [iD]\");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (Admin(playerid, 6))
{
if(IsPlayerConnected(giveplayerid))
{
SendClientMessage(giveplayerid, COLOR_LIGHTRED,\"Kaptál egy Tech-9-et\");
GivePlayerWeapon(giveplayerid, 32, 1600 );
GetPlayerName(giveplayerid, playername, 24 );
format(string, sizeof(string), \"Adtál %s egy Tech-9-et\",rag(playername,2));
SendClientMessage(playerid, COLOR_LIGHTRED, string);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), \"<< Tulajdonos %s adott %s nek egy Tech-9-et. >>\", sendername, rag(playername,2));
SendTAdminMessage(COLOR_TULAJ,string);
}
}
else
{
format(string, sizeof(string), \"A játékos offline!\");
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3x, (C)2005-2013 SA-MP Team
[20:22:09]
[20:22:09] Server Plugins
[20:22:09] --------------
[20:22:09] Loading plugin: streamer
[20:22:09] Failed (plugins/streamer: cannot open shared object file: No such file or directory)
[20:22:09] Loading plugin: sscanf
[20:22:09] Failed (plugins/sscanf: cannot read file data: Is a directory)
[20:22:09] Loaded 0 plugins.
[20:22:09] I couldn\'t load any gamemode scripts. Please verify your server.cfg
[20:22:09] It needs a gamemode0 line at the very least.
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3x, ©2005-2013 SA-MP Team
[20:22:09]
[20:22:09] Server Plugins
[20:22:09] --------------
[20:22:09] Loading plugin: streamer
[20:22:09] Failed (plugins/streamer: cannot open shared object file: No such file or directory)
[20:22:09] Loading plugin: sscanf
[20:22:09] Failed (plugins/sscanf: cannot read file data: Is a directory)
[20:22:09] Loaded 0 plugins.
[20:22:09] I couldn\'t load any gamemode scripts. Please verify your server.cfg
[20:22:09] It needs a gamemode0 line at the very least.
[/quote]
ez azért van mert linux van a szervergépeken és te a pluginokat ugy állitottad be a server.cfg-be \"streamer\"-t, \"sscanf\"-t írtál a \"streaner.so\" , \"sscanf.so\" helyett
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3x, ©2005-2013 SA-MP Team
[20:22:09]
[20:22:09] Server Plugins
[20:22:09] --------------
[20:22:09] Loading plugin: streamer
[20:22:09] Failed (plugins/streamer: cannot open shared object file: No such file or directory)
[20:22:09] Loading plugin: sscanf
[20:22:09] Failed (plugins/sscanf: cannot read file data: Is a directory)
[20:22:09] Loaded 0 plugins.
[20:22:09] I couldn\'t load any gamemode scripts. Please verify your server.cfg
[20:22:09] It needs a gamemode0 line at the very least.
[/quote]
ez azért van mert linux van a szervergépeken és te a pluginokat ugy állitottad be a server.cfg-be \"streamer\"-t, \"sscanf\"-t írtál a \"streaner.so\" , \"sscanf.so\" helyett
[/quote]Köszönöm a válaszod már rájöttem!De azért ment a + !
D:\\Vip (1)\\Vip.pwn(20) : error 017: undefined symbol \"COLOR_GREEN\"
D:\\Vip (1)\\Vip.pwn(23) : error 017: undefined symbol \"GetPVarInt\"
D:\\Vip (1)\\Vip.pwn(26) : error 017: undefined symbol \"GetPVarInt\"
D:\\Vip (1)\\Vip.pwn(27) : error 017: undefined symbol \"COLOR_GREEN\"
D:\\Vip (1)\\Vip.pwn(40) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(41) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(42) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(43) : error 017: undefined symbol \"SetPVarInt\"
D:\\Vip (1)\\Vip.pwn(44) : error 017: undefined symbol \"GetPVarInt\"
D:\\Vip (1)\\Vip.pwn(45) : error 017: undefined symbol \"COLOR_GREEN\"
D:\\Vip (1)\\Vip.pwn(46) : error 017: undefined symbol \"GetPVarInt\"
D:\\Vip (1)\\Vip.pwn(46) : error 017: undefined symbol \"COLOR_GREEN\"
D:\\Vip (1)\\Vip.pwn(47) : error 017: undefined symbol \"GetPVarInt\"
D:\\Vip (1)\\Vip.pwn(47) : error 017: undefined symbol \"COLOR_GREEN\"
D:\\Vip (1)\\Vip.pwn(49) : error 017: undefined symbol \"COLOR_YELLOW\"
D:\\Vip (1)\\Vip.pwn(53) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(58) : error 017: undefined symbol \"GetPVarInt\"
D:\\Vip (1)\\Vip.pwn(61) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(62) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(63) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(65) : error 017: undefined symbol \"COLOR_BLUE\"
D:\\Vip (1)\\Vip.pwn(69) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(73) : error 017: undefined symbol \"GetPVarInt\"
D:\\Vip (1)\\Vip.pwn(76) : error 017: undefined symbol \"COLOR_RED\"
D:\\Vip (1)\\Vip.pwn(78) : error 017: undefined symbol \"IsPlayerNPC\"
D:\\Vip (1)\\Vip.pwn(78) : error 017: undefined symbol \"COLOR_RED\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
#include a_samp
#include sscanf2
#include zcmd
#include dini
#include dudb
#include dutils
#include colors
#pragma unused ret_memcpy
enum pInfo
{
VIP
};
new PlayerInfo[MAX_PLAYERS][pInfo];
new file[128],str[128];
new player1;
CMD:vips(playerid,params[])
{
new string[250];
SendClientMessage(playerid,COLOR_GREEN,\"____]Online V.I.P Tagok [_____\");
for(new v;v{
if(GetPVarInt(v,\"VIP\") > 0)
{
format(string,250,\"%s V.I.P Szint:%d\",pName(v),GetPVarInt(v,\"VIP\"));
SendClientMessage(playerid,COLOR_GREEN,string);
}
}
return 1;
}
CMD:setvip(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new
string[350],
vlevel;
if(sscanf(params,\"ui\",playerid, vlevel)) return SendClientMessage(playerid,COLOR_RED,\"Használat : /setvip id level (1-3)!\");
if(vlevel <0 || vlevel > 3) return SendClientMessage(playerid,COLOR_RED,\"Csak 1 - 3 VIP SZINT Közt van!\");
if( playerid == INVALID_PLAYER_ID ) return SendClientMessage( playerid, COLOR_RED, \"HIBA: Nem létezo azonosító!\" );
SetPVarInt(playerid,\"VIP\",vlevel);
format(string,350,\"***%s(%d) {00f7ff}nevu admin kinevezett téged {ff0000}%d V.I.P-nak!\",pName(playerid),playerid,GetPVarInt(playerid,\"VIP\"));
SendClientMessage( playerid,COLOR_GREEN,string);
if(vlevel > GetPVarInt(playerid,\"VIP\")) return SendClientMessage( playerid,COLOR_GREEN,\"VIP Szinted növekedett!\");
if(vlevel < GetPVarInt(playerid,\"VIP\")) return SendClientMessage( playerid,COLOR_GREEN,\"VIP Szintedet elvonták!\");
PlayerPlaySound(playerid, 1056, 0, 0, 0);
SetPlayerColor(player1,COLOR_YELLOW);
format(file,sizeof(file),\"%s.ini\",pName(playerid));
dini_IntSet(file,\"VIP\",vlevel);
}
else SendClientMessage( playerid, COLOR_RED, \"Nem vagy RCON Admin!\" );
return 1;
}
CMD:vkick(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 3)
{
new target,reason[50];
if(sscanf(params,\"us[50]\",target,reason)) return SendClientMessage(playerid,COLOR_RED,\"Használat : /kick < Indok>\");
if(target == INVALID_PLAYER_ID)return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(target == playerid) return SendClientMessage(playerid,COLOR_RED,\"Magadat nem rughatod ki balfácán!\");
format(str,sizeof(str),\"V.I.P :%s kickelte %s játékost! Indoka : %s\",pName(playerid),pName(target),reason);
SendClientMessageToAll(COLOR_BLUE,str);
Kick(target);
return 1;
} else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3 as szintü VIP-nak szükséges!\");
}
CMD:vjail(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 2 || IsPlayerAdmin(playerid))
{
new reason[50];
if(sscanf(params, \"us[50]\", player1, reason)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /jail [Játékos ID/Név] [indok]\");
if(IsPlayerNPC(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Botokat nem zárhatsz börtönbe!\");
if(!IsPlayerConnected(player1) && (GetPVarInt(player1, \"Level\") > GetPVarInt(playerid, \"Level\")) ) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva, vagy magasabb szintu admin, mint te!\");
if(GetPVarInt(player1, \"JailTime\") > 1) return SendClientMessage(playerid, COLOR_RED, \"HIBA: A játékos már börtönbe van!\");
if(playerid == player1) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Magadat nem zárhatod börönbe!\");
TogglePlayerControllable(player1, 1);
SetPlayerPos(player1, 197.6661, 173.8179, 1003.0234);
SetPlayerInterior(player1,3);
format(str,sizeof(str), \"*** VIP: %s börtönbe zárta %s nevu játékost [indok: %s]\", pName(playerid), pName(player1),reason);
SendClientMessageToAll(COLOR_GREEN,str);
return 1;
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 2-es szintu VIP-nak kéne lenned!\");
}
CMD:vunjail(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 2 || IsPlayerAdmin(playerid))
{
if(sscanf(params, \"u\", player1)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /unjail [Játékos ID/Név]\");
if(!IsPlayerConnected(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(!GetPVarInt(player1, \"JailTime\")) return SendClientMessage(playerid, COLOR_RED, \"HIBA: A játékos nincs börtönben!\");
format(str,sizeof(str), \"***VIP: %s kiengedett téged a börtönbol.\", pName(playerid));
SendClientMessage(player1, COLOR_BLUE,str);
SpawnPlayer(player1);
format(str,sizeof(str), \"*** Admin: %s kiengedte a börtönbol %s nevu játékost.\", pName(playerid), pName(player1));
SendClientMessageToAll(COLOR_BLUE,str);
return 1;
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 2-es szintu VIP-nak kéne lenned!\");
}
CMD:vfreeze(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 1 || IsPlayerAdmin(playerid))
{
if(sscanf(params, \"u\", player1)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /freeze [Játékos ID/Név] \");
if(IsPlayerNPC(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Botokat nem fagyaszthatsz le!\");
if(!IsPlayerConnected(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(playerid == player1) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Magadat nem fagyaszthatod le!\");
TogglePlayerControllable(player1, 0);
format(str,sizeof(str), \"*** VIP: %s lefagyasztott téged!.\",pName(playerid));
SendClientMessage(player1, COLOR_BLUE,str);
return 1;
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vunfreeze(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 1 || IsPlayerAdmin(playerid))
{
if(sscanf(params, \"u\", player1)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /unfreeze [Játékos ID/Név]\");
if(!IsPlayerConnected(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(!GetPVarInt(player1, \"FreezeTime\")) return SendClientMessage(playerid, COLOR_RED, \"HIBA: A játékos nincs lefagyasztva!\");
SetPVarInt(player1, \"FreezeTime\", 0);
format(str,sizeof(str), \"*** VIP: %s levette a fagyasztást rólad.\",pName(playerid));
SendClientMessage(player1, COLOR_BLUE,str);
TogglePlayerControllable(player1,1);
format(str,sizeof(str),\"*** VIP: %s levette a fagyasztást %s nevu játékosról.\", pName(playerid), pName(player1));
return SendClientMessageToAll(COLOR_BLUE, str);
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vgod( playerid )
{
if(GetPVarInt(playerid,\"VIP\") >= 2)
{
if(!GetPVarInt(playerid, \"God\"))
{
SetPVarInt(playerid, \"God\", 1);
SetPlayerHealth(playerid,100000);
return SendClientMessage(playerid, COLOR_GREEN, \"Örökélet be!\");
}
else
{
SetPVarInt(playerid, \"God\", 0);
SetPlayerHealth(playerid, 100);
return SendClientMessage(playerid, COLOR_RED, \"Örökélet ki!\");
}
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz 2-es szintu VIP-nak kéne lenned!\");
}
CMD:vskin(playerid,params[])
{
if(GetPVarInt(playerid,\"VIP\") >= 1)
{
new skin;
new string2[175];
if(sscanf(params,\"d\",skin)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat : /vskin [skinid] \");
if(skin < 0 || skin > 299) return SendClientMessage(playerid,COLOR_RED,\"Csak 0tól és 299ig vannak skinek!\");
SetPlayerSkin(playerid,skin);
format(string2,175,\"Sikeresen átváltoztattad a skinedet!Új Skined ID-je :%d !\",skin);
SendClientMessage(playerid,COLOR_GREEN,string2);
return 1;
} else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vcarrespawn(playerid,params[])
{
new string[250];
if(GetPVarInt(playerid,\"VIP\") >= 3)
{
for(new cars; cars {
SetVehicleToRespawn(cars);
}
format(string,250,\"-VIP-%s respawnolta a jármüveket!\",pName(playerid));
SendClientMessageToAll(COLOR_GREEN,string);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vcar(playerid,params[])
{
if(GetPVarInt(playerid,\"VIP\") >= 1)
{
new id, color1, color2;
new Float:Rot,Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Rot);
if(sscanf(params,\"ddd\",id,color1,color2)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat /vcar [Jármuid][szin1][szin2]\");
if(id < 400 || id > 611) return SendClientMessage(playerid,COLOR_RED,\"Csak 400tól 611ig vannak a jármuid!\");
CreateVehicle(id,X+2,Y+2,Z+2,Rot,color1,color2,0);
SendClientMessage(playerid,COLOR_GREEN,\"Sikeresen lekérted a jármuvet!\");
DestroyVehicle(id);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vgoto(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 2) return SendClientMessage(playerid, 0xE60000FF, \"Ezt a parancsot max 2.es szintu V.I.P tagok használhatják!\");
{
new id;
new Float:x,Float:y,Float:z;
if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_GREEN,\"Helytelen PlayerID!\");
if(sscanf(params,\"u\",id))return SendClientMessage(playerid,COLOR_YELLOW,\"Használat: /goto [Játékosnév/id]\");
GetPlayerPos(id,x,y,z);
SetPlayerPos(playerid,x,y,z);
SendClientMessage(id,COLOR_GREEN,\"Egy Vip tag hozzád teleportált!\");
}
return 1;
}
CMD:veject(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 3)
{
new Float:x,Float:y,Float:z;
new target;
if(sscanf(params,\"d\",target)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat /veject [iD]\");
SetPlayerPos(target,x,y,z+3);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vsay(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >=3)
{
new uzenet[1000],string[200];
if(sscanf(params,\"s[1000]\",uzenet)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat /vsay [Üzenet]\");
format(string,sizeof(string),\"-VIP-{ff0000}%s : {ffffff}%s\",pName(playerid),uzenet);
SendClientMessageToAll(COLOR_GREEN,string);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vjetpack(playerid,params[])
{
if(GetPVarInt(playerid,\"VIP\") >=1)
{
SendClientMessage(playerid,COLOR_RED,\"Nincs jogosultságod-e parancs használatához!\");
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK);
SendClientMessage(playerid, COLOR_YELLOW, \"Sikeresen adtál magadnak JetPacket!\");
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vhelp(playerid)
{
if(GetPVarInt(playerid,\"VIP\") >= 1)
{
SendClientMessage(playerid,COLOR_RED,\"____]VIP HELP[____\");
SendClientMessage(playerid,COLOR_GREEN,\"Level1:/vcar /vskin /vjetpack /vfreeze /vunfreeze\");
SendClientMessage(playerid,COLOR_GREEN,\"Level2:/vgoto /vgod /vgodoff /vjail /vunjail\");
SendClientMessage(playerid,COLOR_GREEN,\"Level3:/vsay /veject /vcarrespawn /vkick\");
SendClientMessage(playerid,COLOR_RED,\"____]VIP HELP[____\");
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz minimum 1 es szintu vipnak kéne lenned!\");
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][VIP] = 0;
format(file,sizeof(file),\"%s.ini\",pName(playerid));
if(!fexist(file))
{
dini_Create(file);
dini_IntSet(file,\"VIP\",GetPVarInt(playerid,\"VIP\"));
}
if(fexist(file))
{
SetPVarInt(playerid,\"VIP\",dini_Int(file,\"VIP\"));
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
format(file,sizeof(file),\"%s.ini\",pName(playerid));
if(fexist(file))
{
SetPVarInt(playerid,\"VIP\",GetPVarInt(playerid,\"VIP\"));
}
return 1;
}
stock pName( playerid )
{
new
s_szPlayerName[ MAX_PLAYER_NAME ];
GetPlayerName( playerid, s_szPlayerName, MAX_PLAYER_NAME );
return s_szPlayerName;
}
#define COLOR_GREEN 0x7bff00AA
#define COLOR_RED 0x7bff00AA
#define COLOR_YELLOW 0xffff00AA
#define COLOR_BLUE 0x0009ffAA
#include sscanf2
#include colors
#include a_samp
#include sscanf2
#include zcmd
#include dini
#include dudb
#include dutils
#pragma unused ret_memcpy
#define COLOR_GREEN 0x7bff00AA
#define COLOR_RED 0x7bff00AA
#define COLOR_YELLOW 0xffff00AA
#define COLOR_BLUE 0x0009ffAA
enum pInfo
{
VIP
};
new PlayerInfo[MAX_PLAYERS][pInfo];
new file[128],str[128];
new player1;
CMD:vips(playerid,params[])
{
new string[250];
SendClientMessage(playerid,COLOR_GREEN,\"____]Online V.I.P Tagok [_____\");
for(new v;v<GetMaxPlayers();v++)
{
if(GetPVarInt(v,\"VIP\") > 0)
{
format(string,250,\"%s V.I.P Szint:%d\",pName(v),GetPVarInt(v,\"VIP\"));
SendClientMessage(playerid,COLOR_GREEN,string);
}
}
return 1;
}
CMD:setvip(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new
string[350],
vlevel;
if(sscanf(params,\"ui\",playerid, vlevel)) return SendClientMessage(playerid,COLOR_RED,\"Használat : /setvip id level (1-3)!\");
if(vlevel <0 || vlevel > 3) return SendClientMessage(playerid,COLOR_RED,\"Csak 1 - 3 VIP SZINT Közt van!\");
if( playerid == INVALID_PLAYER_ID ) return SendClientMessage( playerid, COLOR_RED, \"HIBA: Nem létezo azonosító!\" );
SetPVarInt(playerid,\"VIP\",vlevel);
format(string,350,\"***%s(%d) {00f7ff}nevu admin kinevezett téged {ff0000}%d V.I.P-nak!\",pName(playerid),playerid,GetPVarInt(playerid,\"VIP\"));
SendClientMessage( playerid,COLOR_GREEN,string);
if(vlevel > GetPVarInt(playerid,\"VIP\")) return SendClientMessage( playerid,COLOR_GREEN,\"VIP Szinted növekedett!\");
if(vlevel < GetPVarInt(playerid,\"VIP\")) return SendClientMessage( playerid,COLOR_GREEN,\"VIP Szintedet elvonták!\");
PlayerPlaySound(playerid, 1056, 0, 0, 0);
SetPlayerColor(player1,COLOR_YELLOW);
format(file,sizeof(file),\"%s.ini\",pName(playerid));
dini_IntSet(file,\"VIP\",vlevel);
}
else SendClientMessage( playerid, COLOR_RED, \"Nem vagy RCON Admin!\" );
return 1;
}
CMD:vkick(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 3)
{
new target,reason[50];
if(sscanf(params,\"us[50]\",target,reason)) return SendClientMessage(playerid,COLOR_RED,\"Használat : /kick <Játékos> < Indok>\");
if(target == INVALID_PLAYER_ID)return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(target == playerid) return SendClientMessage(playerid,COLOR_RED,\"Magadat nem rughatod ki balfácán!\");
format(str,sizeof(str),\"V.I.P :%s kickelte %s játékost! Indoka : %s\",pName(playerid),pName(target),reason);
SendClientMessageToAll(COLOR_BLUE,str);
Kick(target);
return 1;
} else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3 as szintü VIP-nak szükséges!\");
}
CMD:vjail(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 2 || IsPlayerAdmin(playerid))
{
new reason[50];
if(sscanf(params, \"us[50]\", player1, reason)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /jail [Játékos ID/Név] [indok]\");
if(IsPlayerNPC(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Botokat nem zárhatsz börtönbe!\");
if(!IsPlayerConnected(player1) && (GetPVarInt(player1, \"Level\") > GetPVarInt(playerid, \"Level\")) ) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva, vagy magasabb szintu admin, mint te!\");
if(GetPVarInt(player1, \"JailTime\") > 1) return SendClientMessage(playerid, COLOR_RED, \"HIBA: A játékos már börtönbe van!\");
if(playerid == player1) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Magadat nem zárhatod börönbe!\");
TogglePlayerControllable(player1, 1);
SetPlayerPos(player1, 197.6661, 173.8179, 1003.0234);
SetPlayerInterior(player1,3);
format(str,sizeof(str), \"*** VIP: %s börtönbe zárta %s nevu játékost [indok: %s]\", pName(playerid), pName(player1),reason);
SendClientMessageToAll(COLOR_GREEN,str);
return 1;
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 2-es szintu VIP-nak kéne lenned!\");
}
CMD:vunjail(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 2 || IsPlayerAdmin(playerid))
{
if(sscanf(params, \"u\", player1)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /unjail [Játékos ID/Név]\");
if(!IsPlayerConnected(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(!GetPVarInt(player1, \"JailTime\")) return SendClientMessage(playerid, COLOR_RED, \"HIBA: A játékos nincs börtönben!\");
format(str,sizeof(str), \"***VIP: %s kiengedett téged a börtönbol.\", pName(playerid));
SendClientMessage(player1, COLOR_BLUE,str);
SpawnPlayer(player1);
format(str,sizeof(str), \"*** Admin: %s kiengedte a börtönbol %s nevu játékost.\", pName(playerid), pName(player1));
SendClientMessageToAll(COLOR_BLUE,str);
return 1;
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 2-es szintu VIP-nak kéne lenned!\");
}
CMD:vfreeze(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 1 || IsPlayerAdmin(playerid))
{
if(sscanf(params, \"u\", player1)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /freeze [Játékos ID/Név] \");
if(IsPlayerNPC(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Botokat nem fagyaszthatsz le!\");
if(!IsPlayerConnected(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(playerid == player1) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Magadat nem fagyaszthatod le!\");
TogglePlayerControllable(player1, 0);
format(str,sizeof(str), \"*** VIP: %s lefagyasztott téged!.\",pName(playerid));
SendClientMessage(player1, COLOR_BLUE,str);
return 1;
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vunfreeze(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 1 || IsPlayerAdmin(playerid))
{
if(sscanf(params, \"u\", player1)) return SendClientMessage(playerid, COLOR_RED, \"HASZNÁLAT: /unfreeze [Játékos ID/Név]\");
if(!IsPlayerConnected(player1)) return SendClientMessage(playerid, COLOR_RED, \"HIBA: Játékos nincs csatlakozva!\");
if(!GetPVarInt(player1, \"FreezeTime\")) return SendClientMessage(playerid, COLOR_RED, \"HIBA: A játékos nincs lefagyasztva!\");
SetPVarInt(player1, \"FreezeTime\", 0);
format(str,sizeof(str), \"*** VIP: %s levette a fagyasztást rólad.\",pName(playerid));
SendClientMessage(player1, COLOR_BLUE,str);
TogglePlayerControllable(player1,1);
format(str,sizeof(str),\"*** VIP: %s levette a fagyasztást %s nevu játékosról.\", pName(playerid), pName(player1));
return SendClientMessageToAll(COLOR_BLUE, str);
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz legalább 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vgod( playerid )
{
if(GetPVarInt(playerid,\"VIP\") >= 2)
{
if(!GetPVarInt(playerid, \"God\"))
{
SetPVarInt(playerid, \"God\", 1);
SetPlayerHealth(playerid,100000);
return SendClientMessage(playerid, COLOR_GREEN, \"Örökélet be!\");
}
else
{
SetPVarInt(playerid, \"God\", 0);
SetPlayerHealth(playerid, 100);
return SendClientMessage(playerid, COLOR_RED, \"Örökélet ki!\");
}
} else return SendClientMessage(playerid, COLOR_RED, \"HIBA: Ehez a parancshoz 2-es szintu VIP-nak kéne lenned!\");
}
CMD:vskin(playerid,params[])
{
if(GetPVarInt(playerid,\"VIP\") >= 1)
{
new skin;
new string2[175];
if(sscanf(params,\"d\",skin)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat : /vskin [skinid] \");
if(skin < 0 || skin > 299) return SendClientMessage(playerid,COLOR_RED,\"Csak 0tól és 299ig vannak skinek!\");
SetPlayerSkin(playerid,skin);
format(string2,175,\"Sikeresen átváltoztattad a skinedet!Új Skined ID-je :%d !\",skin);
SendClientMessage(playerid,COLOR_GREEN,string2);
return 1;
} else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vcarrespawn(playerid,params[])
{
new string[250];
if(GetPVarInt(playerid,\"VIP\") >= 3)
{
for(new cars; cars <MAX_VEHICLES; cars++)
{
SetVehicleToRespawn(cars);
}
format(string,250,\"-VIP-%s respawnolta a jármüveket!\",pName(playerid));
SendClientMessageToAll(COLOR_GREEN,string);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vcar(playerid,params[])
{
if(GetPVarInt(playerid,\"VIP\") >= 1)
{
new id, color1, color2;
new Float:Rot,Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Rot);
if(sscanf(params,\"ddd\",id,color1,color2)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat /vcar [Jármuid][szin1][szin2]\");
if(id < 400 || id > 611) return SendClientMessage(playerid,COLOR_RED,\"Csak 400tól 611ig vannak a jármuid!\");
CreateVehicle(id,X+2,Y+2,Z+2,Rot,color1,color2,0);
SendClientMessage(playerid,COLOR_GREEN,\"Sikeresen lekérted a jármuvet!\");
DestroyVehicle(id);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 1-es szintu VIP-nak kéne lenned!\");
}
CMD:vgoto(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 2) return SendClientMessage(playerid, 0xE60000FF, \"Ezt a parancsot max 2.es szintu V.I.P tagok használhatják!\");
{
new id;
new Float:x,Float:y,Float:z;
if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_GREEN,\"Helytelen PlayerID!\");
if(sscanf(params,\"u\",id))return SendClientMessage(playerid,COLOR_YELLOW,\"Használat: /goto [Játékosnév/id]\");
GetPlayerPos(id,x,y,z);
SetPlayerPos(playerid,x,y,z);
SendClientMessage(id,COLOR_GREEN,\"Egy Vip tag hozzád teleportált!\");
}
return 1;
}
CMD:veject(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >= 3)
{
new Float:x,Float:y,Float:z;
new target;
if(sscanf(params,\"d\",target)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat /veject [iD]\");
SetPlayerPos(target,x,y,z+3);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vsay(playerid,params[])
{
if(GetPVarInt(playerid, \"VIP\") >=3)
{
new uzenet[1000],string[200];
if(sscanf(params,\"s[1000]\",uzenet)) return SendClientMessage(playerid,COLOR_YELLOW,\"Használat /vsay [Üzenet]\");
format(string,sizeof(string),\"-VIP-{ff0000}%s : {ffffff}%s\",pName(playerid),uzenet);
SendClientMessageToAll(COLOR_GREEN,string);
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vjetpack(playerid,params[])
{
if(GetPVarInt(playerid,\"VIP\") >=1)
{
SendClientMessage(playerid,COLOR_RED,\"Nincs jogosultságod-e parancs használatához!\");
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK);
SendClientMessage(playerid, COLOR_YELLOW, \"Sikeresen adtál magadnak JetPacket!\");
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz 3-as szintu VIP-nak kéne lenned!\");
}
CMD:vhelp(playerid)
{
if(GetPVarInt(playerid,\"VIP\") >= 1)
{
SendClientMessage(playerid,COLOR_RED,\"____]VIP HELP[____\");
SendClientMessage(playerid,COLOR_GREEN,\"Level1:/vcar /vskin /vjetpack /vfreeze /vunfreeze\");
SendClientMessage(playerid,COLOR_GREEN,\"Level2:/vgoto /vgod /vgodoff /vjail /vunjail\");
SendClientMessage(playerid,COLOR_GREEN,\"Level3:/vsay /veject /vcarrespawn /vkick\");
SendClientMessage(playerid,COLOR_RED,\"____]VIP HELP[____\");
return 1;
}else return SendClientMessage(playerid,COLOR_RED,\"HIBA: Ehez a parancshoz minimum 1 es szintu vipnak kéne lenned!\");
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][VIP] = 0;
format(file,sizeof(file),\"%s.ini\",pName(playerid));
if(!fexist(file))
{
dini_Create(file);
dini_IntSet(file,\"VIP\",GetPVarInt(playerid,\"VIP\"));
}
if(fexist(file))
{
SetPVarInt(playerid,\"VIP\",dini_Int(file,\"VIP\"));
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
format(file,sizeof(file),\"%s.ini\",pName(playerid));
if(fexist(file))
{
SetPVarInt(playerid,\"VIP\",GetPVarInt(playerid,\"VIP\"));
}
return 1;
}
stock pName( playerid )
{
new
s_szPlayerName[ MAX_PLAYER_NAME ];
GetPlayerName( playerid, s_szPlayerName, MAX_PLAYER_NAME );
return s_szPlayerName;
}
warning 213: tag mismatch
if(FegyverAdat[g][ObjData][0] > 0 && FegyverAdat[g][ObjPos][1] != 0)
{
DestroyObject(FegyverAdat[g][ObjID]);
Delete3DTextLabel(Fegyvet[g][Text]); // Ez az a sor..
printf(\"* %s saved: %f,%f,%f\", GunNames[FegyverAdat[g][ObjData][0]], FegyverAdat[g][ObjPos][0], FegyverAdat[g][ObjPos][1],FegyverAdat[g][ObjPos][2]-1);
}
new Text3D:Fegyvet
Sziasztok! Valaki pls segitsen.
Ha SetObjectMaterialText-el irok,hosszu objectre,akkor ismétlödik a szöveg. Nem lehet ezt javitani vlhogy?
[/quote]
Próbáld meg más anyaggal. (Material)
Valamint tedd láthatatlanná a hátteret, és úgy jó is.
SetPlayerHealth (playerid, 100000000.0);
SetPlayerArmour (playerid, 100000000.0);
SendClientMessageToAll(0x33CCFFAA, \"%s Admin szolgálatba állt, ha segítség kell, hívd!\");
#define COL_LIGHTBLUE \"{33CCFF}\"
SendClientMessageToAll(-1, \"\"COL_LIGHTBLUE\"%s Admin szolgálatba állt, ha segítség kell, hívd!\");
Lebegõ pontos értéket kell írni, és nem karakterláncot. (\"text\")
SetPlayerHealth (playerid, 100000000.0);
SetPlayerArmour (playerid, 100000000.0);
Szín értéknek meg hexadecimális számot szokás írni:
SendClientMessageToAll(0x33CCFFAA, \"%s Admin szolgálatba állt, ha segítség kell, hívd!\");
nem a szövegben használatos színezési eljárást kell a funkcióban lévõ színezéshez használni. {ffffff}
Azt magába a karakterláncba kell illeszteni:
#define COL_LIGHTBLUE \"{33CCFF}\"
SendClientMessageToAll(-1, \"\"COL_LIGHTBLUE\"%s Admin szolgálatba állt, ha segítség kell, hívd!\");
[/quote]
Köszi szépen :)
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\PPC_Trucking.pwn(68) : error 010: invalid function or declaration
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\20.pwn(70) : error 010: invalid function or declaration
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\20.pwn(73) : error 010: invalid function or declaration
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\20.pwn(74) : error 010: invalid function or declaration
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
new strin[128];
format(strin, sizeof(strin), \"{ff9900}SZERVER HIBA: {FFFF00}%s {f00e0e}parancs nem létezik! {FFFF00}/cmds\", cmdtext);
SendClientMessage(playerid,hiba, strin);
}
return 1;
}
if (strcmp(\"/exit\", cmdtext, true) == 0)
{
if(dmid[playerid] == -1) return SendClientMessage(playerid,0xfa0d0dAA, \"A parancs használatához elobb lépj be egy DM zónába!\");
dmid[playerid] = -1;
SpawnPlayer(playerid);
return SendClientMessage(playerid,0xfa0d0dAA,\"Kiléptél a DeathMatch zónából.\");
}else if(dmid[playerid] != -1) return SendClientMessage(playerid,0xfa0d0dAA,\"Elöbb lépj ki a dmbol\");
}
}
Hali. Tudnátok segíteni nekem valamért errort írt ki
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\PPC_Trucking.pwn(68) : error 010: invalid function or declaration
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\20.pwn(70) : error 010: invalid function or declaration
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\20.pwn(73) : error 010: invalid function or declaration
D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\gamemodes\\20.pwn(74) : error 010: invalid function or declaration
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
new strin[128];
format(strin, sizeof(strin), \"{ff9900}SZERVER HIBA: {FFFF00}%s {f00e0e}parancs nem létezik! {FFFF00}/cmds\", cmdtext);
SendClientMessage(playerid,hiba, strin);
}
return 1;
}
if (strcmp(\"/exit\", cmdtext, true) == 0)
{
if(dmid[playerid] == -1) return SendClientMessage(playerid,0xfa0d0dAA, \"A parancs használatához elobb lépj be egy DM zónába!\");
dmid[playerid] = -1;
SpawnPlayer(playerid);
return SendClientMessage(playerid,0xfa0d0dAA,\"Kiléptél a DeathMatch zónából.\");
}else if(dmid[playerid] != -1) return SendClientMessage(playerid,0xfa0d0dAA,\"Elöbb lépj ki a dmbol\");
}
}
nem tudom egyberakni és errort ír ki valaki tudna segíteni annak hálás lennék
[/quote]
hát nem tudom honnan van ez a kód de eléggé fura :D
9-10. sor: ez hova is akart kerülni?
return 1;
}
if(dmid[playerid] == -1) return SendClientMessage(playerid,0xfa0d0dAA, \"A parancs használatához elobb lépj be egy DM zónába!\");
dmid[playerid] = -1;
SpawnPlayer(playerid);
return SendClientMessage(playerid,0xfa0d0dAA,\"Kiléptél a DeathMatch zónából.\");
}else if(dmid[playerid] != -1) return SendClientMessage(playerid,0xfa0d0dAA,\"Elöbb lépj ki a dmbol\");
itt a végén az else if-et nem értem hova akart jönni...
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
new strin[128];
format(strin, sizeof(strin), \"{ff9900}SZERVER HIBA: {FFFF00}%s {f00e0e}parancs nem létezik! {FFFF00}/cmds\", cmdtext);
return SendClientMessage(playerid,hiba, strin);
}
if (strcmp(\"/exit\", cmdtext, true) == 0)
{
if(dmid[playerid] == -1) return SendClientMessage(playerid,0xfa0d0dAA, \"A parancs használatához elobb lépj be egy DM zónába!\");
dmid[playerid] = -1;
SpawnPlayer(playerid);
return SendClientMessage(playerid,0xfa0d0dAA,\"Kiléptél a DeathMatch zónából.\");
}
}
így gondoltad?
Egy Tuning Scriptet szeretnék betenni, de ez a hiba fogad ! próbáltam többféle GetVehicleColor.inc-et de mindegyiknél error warning..tele van :/ de gondolom hiányzik az include mappából a GetVehicleColor
C:\\Users\\Torma2015\\Desktop\\GTA SZERVER\\filterscripts\\tuning.pwn(4) : fatal error 100: cannot read from file: \"GetVehicleColor\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
[/quote]
jólgondolod
#include
#include
#include
new gAreaFortCarson
public OnScriptInit()
{
gAreaFortCarson = Area_AddCuboid(-1.5551, 2369.0076, -3, -53.2185, 2332.3062, 200.00);
return 1;
}
public OnPlayerEnterArea(playerid, areaid)
{
if (areaid == gAreaFortCarson) SendClientMessage(playerid, 0x0066FF, \"Üdv a piacon!\");
}
Nem tudod rá jönni a hibára!
Valaki pls segítsen.
#include
#include
#include
new gAreaFortCarson;
public OnScriptInit()
{
gAreaFortCarson = Area_AddCuboid(-1.5551, 2369.0076, -3, -53.2185, 2332.3062, 200.00);
return 1;
}
public OnPlayerEnterArea(playerid, areaid)
{
if (areaid == gAreaFortCarson) SendClientMessage(playerid, 0x0066FF, \"Üdv a piacon!\");
}
ez a script
és ez a hiba: C:\\Users\\user\\Desktop\\peti szero uj\\ujszeronk\\regiujra\\filterscripts\\piac.pwn ( 8 ) : error 001: expected token: \";\", but found \"public\"
[/quote]
változót nem zártad le.
warning 213: tag mismatch
if(!JatekosInfo[playerid][AdminSzint] >= 4) return SendClientMessage(playerid,-1,\"{\"piros\"}Nem vagy admin vagy nincs meg a kellõ szinted!\");
if(!JatekosInfo[playerid][AdminSzint] >= 4) return SendClientMessage(playerid,-1,\"Nem vagy admin vagy nincs meg a kellõ szinted!\");
Sziasztok!
Erre a sorra miért kapom ezt a hibát?
Warning:
warning 213: tag mismatch
Sor:
if(!JatekosInfo[playerid][AdminSzint] >= 4) return SendClientMessage(playerid,-1,\"{\"piros\"}Nem vagy admin vagy nincs meg a kellõ szinted!\");
[/quote]
if(JatekosInfo[playerid][AdminSzint] < 5) return SendClientMessage(playerid,-1,\"{\"piros\"}Nem vagy admin vagy nincs meg a kellõ szinted!\");- Cím: Itt kérdezz warningot/error -t!
Írta: levente198626 - 2013. november 30. - 22:33:37- Hello. Van egy rpg modom de ha bizonyos hejekre megyek LS be akkor ezt írja ki[ Warning (opcode 0x6E7):Exception 0xC0000005 at 0x7F0BF7] segitsetek mi lehet a gond!
- Cím: Itt kérdezz warningot/error -t!
Írta: Roger1027 - 2013. december 01. - 16:43:50- Ha van valami módod a San Andreasra rakva, vagy kocsik lecserélve akkor töröld le mind, ha nincs akkor valami nagyobb bug lehet a modban, nekem volt olyan hogy ha mentem pl. 1 helyen és ránéztem egy mappolásra vagy valami hasonlóra ami rosszul volt beleírva a modba akkor dobta ki ezt és crasheltem
- Cím: Itt kérdezz warningot/error -t!
Írta: pela - 2013. december 03. - 19:14:37- Hali, a problémám a következõ:
Elkezdtem 1 gamemode-ot írni a 0-ról, kiszedtem belõle az elsõ FS / GM elágazást, + raktam bele 3 parancsot. A fordító tökéletesen le is fordítja .amx-nek, ez a gamemodes mappában meg is jelenik,de a samp-server nem találja. Mikor futtatni akarnám,kiírja,hogy nem találja az amx fájlt. Valami ötlet?- Cím: Itt kérdezz warningot/error -t!
Írta: Elen - 2013. december 03. - 19:26:02- szerintem mutass egy logot is vagy valamit
- Cím: Itt kérdezz warningot/error -t!
Írta: pela - 2013. december 03. - 19:31:04- [19:21:53]
[19:21:53] Server Plugins
[19:21:53] --------------
[19:21:53] Loaded 0 plugins.
[19:21:53]
[19:21:53] Filterscripts
[19:21:53] ---------------
[19:21:53] Loading filterscript \'gl_realtime.amx\'...
[19:21:53] Loaded 1 filterscripts.
[19:21:53] Script[gamemodes/test.amx]: Run time error 19: \"File or function is not found\"
[19:21:53] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: Fatal - 2013. december 03. - 19:57:11- Szép estét.
Szerintem ez a kettõ lehet a hibája:
1. Hiányzik valamelyik plugin
2. Nincs a módban main- Cím: Itt kérdezz warningot/error -t!
Írta: pela - 2013. december 03. - 21:42:09- a_samp
zcmd
sscanf2 -t használok
includok megvannak,
server.cfg:
lanmode 0 átállítottam 1-re is akkor sem volt jó
rcon_password jelszo
maxplayers 50
port 7777
hostname SA-MP 0.3 Server
gamemode0 test
filterscripts gl_realtime
announce 0
query 1
chatlogging 0
weburl www.sa-mp.com
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
maxnpc 0
logtimeformat [%H:%M:%S]
plugin sscanf - plugins és sscanf2-vel sem mûködött...- Cím: Itt kérdezz warningot/error -t!
Írta: Elen - 2013. december 03. - 22:26:08- ha linux akkor .so
amúgy sscanf mappa is megvan?- Cím: Itt kérdezz warningot/error -t!
Írta: pela - 2013. december 03. - 22:37:03- Hiányzott a .dll fájl. Köszi, ha nem írod a mappát el is felejtem megnézni.. :wall:
- Cím: Itt kérdezz warningot/error -t!
Írta: Taury - 2013. december 09. - 19:11:23 C:\\Users\\User\\Desktop\\Civilization Klán\\gamemodes\\Los Santos RPG.pwn(541) : error 029: invalid expression, assumed zero
C:\\Users\\User\\Desktop\\Civilization Klán\\gamemodes\\Los Santos RPG.pwn(541) : error 017: undefined symbol \"cmd_help\"
C:\\Users\\User\\Desktop\\Civilization Klán\\gamemodes\\Los Santos RPG.pwn(541) : error 029: invalid expression, assumed zero
C:\\Users\\User\\Desktop\\Civilization Klán\\gamemodes\\Los Santos RPG.pwn(541) : fatal error 107: too many error messages on one line
NE értem hogy miért hibádzik a ZCMD mikor jól csináltam meg meg az az assumed zero is miért van?PLS segítsetek mert egy jó RP szerver van készülõben- Cím: Itt kérdezz warningot/error -t!
Írta: siklosikrisz - 2013. december 11. - 20:13:47- Teljesen ugyanaz a hiba(válasz is van rá)
http://sampforum.hu/index.php?topic=31250.0- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2013. december 16. - 21:13:17 D:\\GTA modok\\modom\\pawno\\include\\PPC_PlayerCommands.inc(4980) : warning 202: number of arguments does not match definition
D:\\GTA modok\\modom\\pawno\\include\\PPC_PlayerCommands.inc(5003) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
forward IpBanTimer(playerid);
// Bans a player by his ip
COMMAND:ipban(playerid, params[])
{
// Setup local variables
new PlayerToBan, Reason[128], Msg[128], Name[24], AdminName[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, \"/ipban\", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player\'s admin-level is at least 3
if (APlayerData[playerid][PlayerLevel] >= 3)
{
if (sscanf(params, \"us[128]\", PlayerToBan, Reason))
SendClientMessage(playerid, 0xFF0000AA, \"Használd: \\\"/ipban else
{
if (IsPlayerConnected(PlayerToBan))
{
// Get the names of the player and the admin who executed the ban
GetPlayerName(playerid, AdminName, sizeof(AdminName));
GetPlayerName(PlayerToBan, Name, sizeof(Name));
// Inform the player about his ban
format(Msg, 128, \"{FF0000}Bannolva lettél {FFFFff}%s {ffff00}által\", AdminName);
SendClientMessage(PlayerToBan, 0xFFFFFFFF, Msg);
format(Msg, 128, \"{FF0000}Indok: {FFFF00}%s\", Reason);
SendClientMessage(PlayerToBan, 0xFFFFFFFF, Msg);
UjBanEx(PlayerToBan, Reason); //ez itt // Ban the player with a reason
// Inform everybody else which player was ip-banned
format(Msg, 128, \"{808080}%s %s adott ip-banned {FFFF00}%s\", AdminLevelName[APlayerData[playerid][PlayerLevel]], AdminName, Name);
SendClientMessageToAll(0xFFFFFFFF, Msg);
}
}
}
else
return 0;
}
else
return 0;
return 1;
}
stock UjBanEx(PlayerToBan)
{
SetTimerEx(\"IpBanTimer\",1000,false,\"u\",PlayerToBan);
}
public IpBanTimer(playerid)
{
BanEx(playerid);//ez itt
return 1;
}
Ki tud ebben segíteni?- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2013. december 16. - 21:25:39- Másold be azokat a bannolgatós függvényeket. De valószínûleg így lesz:
BanEx(playerid, \"Bu*i hacker xD\");- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2013. december 16. - 21:30:14- Ezzel már próbálkoztam....AZ a bajom ezzel ha ezt így beírom amit írtál akkor nem fogja írni a ban logban azt amit adtam neki indoknak pl indok: csá ezt a kis szöveget nem írja már próbáltam és nem jövök rá mi a gond
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2013. december 16. - 21:41:55- Akkor a függvényen belül nem simán sendrconcommand ban legsen, hanem írd mellé az okot is, amit a parancsnál begépelsz, és úgy azt is eltárolja.
- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2013. december 21. - 20:22:43- Hali.Leakartamvolna teszteli a a módban valamit és mikor indítanám ezt írja ki nézegettem neten de úgy nem találtam le is szedtem a Virtual C++ is NetKarakter 4 is és semmi..Tudnátok segíteni? (Gép most lett újrarakva )
http://kepfeltoltes.hu/view/131221/786920509n_vtelen_www.kepfeltoltes.hu_.jpg- Cím: Itt kérdezz warningot/error -t!
Írta: Elen - 2013. december 21. - 20:47:08- én ezt úgy szoktam megoldani, hogy letöltöm googléról a .dll fájlt és berakom abab a mappába ahonnan indítom a szerót és láss csodát mûködik :)
Én spec innen szoktam:
http://www.dll-files.com/dllindex/dll-files.shtml?msvcr100
és download zip file- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2013. december 30. - 22:22:45- köszi a segítséget már 2 hete megy csak nem tudtam fórumra feljönni valamért nem hozta be az oldalt :D de már sikerült kösz azért
- Cím: Itt kérdezz warningot/error -t!
Írta: Grtay - 2014. január 01. - 23:11:24- Segítség! Az a problémám hogy leszedetem egy Defensive modot és ezt dobja ki mikor compilezem:
\"array sizes do not match, or destination array is too small
\"- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. január 01. - 23:29:34- ziasztok!
A stack/heap túl sokat használ,így ki kellett szednem a bejeltnekezést,és a diagoghoz rakni.Csak az a baj,hogy ezután egybõl megjelenik egy csomó error és warning.HA minden igaz a zárójelek jól vannak.
: warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5081) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5110) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5145) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5221) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5275) : error 021: symbol already defined: \"string\"
D:\\SAMP\\gamemodes\\loginommysql.pwn(5329) : error 021: symbol already defined: \"string\"
D:\\SAMP\\gamemodes\\loginommysql.pwn(5394) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5424) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5463) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5492) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5530) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5560) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5599) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(5628) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6519) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6541) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6564) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6586) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6612) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6644) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6680) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6701) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6731) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6752) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6783) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6804) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6835) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6856) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6887) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6908) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6939) : warning 219: local variable \"string\" shadows a variable at a preceding level
D:\\SAMP\\gamemodes\\loginommysql.pwn(6960) : warning 219: local variable \"string\" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
Például itt:
Az elsõ diagog a bejelentkezés,és a harmadik (kor dialog)-ban már warningot ír ki.Ha kiveszem a bejelentkezõs részt minden hiba megszûnik.
http://pastebin.com/7K1FhB6h
Elõre is köszönöm a segítséget.- Cím: Itt kérdezz warningot/error -t!
Írta: Episode - 2014. január 12. - 01:16:18- Ez mitõl lehet?
D:\\Szerver Mappa_\\pawno\\include\\OPVD.inc(87) : error 017: undefined symbol \"SetVehicleHealth\"
D:\\Szerver Mappa_\\pawno\\include\\OPVD.inc(87) : error 010: invalid function or declaration
D:\\Users\\Irhás\\Desktop\\Server2\\gamemodes\\TraleRPG.pwn(21073) : warning 203: symbol is never used: \"strtok\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. január 12. - 18:41:10- Nyugodtan vissz*rakhatod tudvari a bejelentkezést az eredeti helyére (vagy tudom is én mit pakoltál el), szóval visszaalakíthatod úgy, hogy beteljen a stack/heap, ugyanis tudsz neki több helyet adni (több memóriát lefoglalni). Nem tudom, hogy pontosan milyen értéket kell megadni (tehát azt sem tudom, mégis minek a nagysága az a 20000-es az alábbi kódban [régebben tudtam]), de azt tudom, hogy egy nagyobb számot, ami elégnek bizonyul, nem írva a hibát.
#pragma dynamic 20000
Ez a 20000 bõven elég, de bármikor növelhetõ.
Azt hiszem memóriaterületet foglal le, de ez nem biztos.- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. január 25. - 11:40:57- C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(436) : warning 215: expression has no effect
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
és itt Help??- Cím: Itt kérdezz warningot/error -t!
Írta: JBauer - 2014. január 25. - 12:09:25- Mondjuk, ha bemásolnád a sort..
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. január 25. - 13:47:24 }
// Calculate minutes
if (TotalBanTime >= 60)
{- Cím: Itt kérdezz warningot/error -t!
Írta: Atom05 - 2014. január 25. - 19:41:28- Üdv mindenkinek!
Ez az elsõ alkalom, hogy itt kell segítséget kérnem, kb. félórája keresgélem a problémára a megoldást, de nem tudom mi lehet.
Ezt a hibaüzenetet kapom: : error 017: undefined symbol \"Nev\"
CMD:me(playerid, params[])
{
new S[100], S2[128];
if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, piros, \"Használat: /me < Cselekvés >\");
format(S2, sizeof(S2), \"* %s %s\", Nev(playerid), S);
print(S2);
ProxDetector(8.0, playerid, S2, lila, lila, lila, lila, lila);
SetPlayerChatBubble(playerid, S2, lila, 15.0, 1500);
return 1;
}
Ez a /me parancs lenne, de sajnos nem mûködik. Elõre is köszönöm a segítséget!- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. január 26. - 12:10:28- Nincs létrehozva a Nev változó.
new Nev;
De mivel string kell neked:
new Nev[32];
De mivel nevet akarsz lekérdezni vele:
new Nev[MAX_PLAYER_NAME];
De mivel a bemásolt kódodban Nev függvényt használsz, valószínûleg nem változó, hanem függvény kell neked: http://sampforum.hu/index.php?topic=43311.0- Cím: Itt kérdezz warningot/error -t!
Írta: akosd127 - 2014. január 29. - 07:25:39- Hali
Szeretnék egy include-t csak nem tudom hogy.
D:\\Pawno\\include\\Gameplusz.inc(1) : error 010: invalid function or declaration
/**********************************
* *
* @Author: aSa. *
* @Version: 0.0.1 *
* @Released: 28/01/2014 *
* *
**********************************
* Funkciók: *
* ChatClear(playerid); *
* ChatClearAll(); *
*********************************/
stock ChatClear(playerid)
{
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\"),SendClientMessage(playerid, -1, \"\");
return 1;
}
stock ChatClearAll()
{
for(new i; i < MAX_PLAYERS; i ++)
{
ChatClear(i);
}
}- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 01. - 13:52:08- C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\Tapós a Gázba\\Street RPG\\gamemodes\\TrueLifeRPG.pwn(8) : fatal error 100: cannot read from file: \"OPVD\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
és itt? benne van az include meg minden!!! Help!- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 01. - 14:02:21- Ha ezt írja, akkor bizony nincs meg a megfelelõ könyvtárban a megfelelõ include fájl :) Ha tényleg ott van, akkor viszont van egy másik pawnocc a gépeden, amelynél nincs meg a kellõ inc, és nyilván azzal próbálod fordítani a forráskódodat. Nyisd meg a megfelelõ pawno-val a forráskódot, majd fordítsd a megfelelõ pawnocc-vel azt, és jó lesz.
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 01. - 15:00:40- [14:58:09] Script[gamemodes/TrueLifeRPG.amx]: Run time error 19: \"File or function is not found\"
Kõszi a válaszod jo megy minden lefutod de ezz meg? LOL segits!- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 01. - 15:38:51- Mivel angolul gondolom nem tudsz, legalább google fordítót használhatnál...
File or function is not found
->
Fájl vagy funkció nem található
Nem találja a módot, vagy egy funkcióját. De mivel a mód nyilván megvan a helyén, ezért más probléma lesz. Elavult/nem megfelelõ függvénykönyvtárakkal fordítottál, és/vagy a pluginok verziója sem a megfelelõ, és/vagy hiányzik/hiányzanak plugin(ok).- Cím: Itt kérdezz warningot/error -t!
Írta: [PRO]AcErBiS_V8 - 2014. február 01. - 22:44:05 Sziasztok az letöltöttem a SAS admin rendszert innen a sampforumról és átirtam egy kicsi, de errort ír és ha eredetibe hagyom úgy is ugyan azaz error ami ez: C:\\Users\\x\\Desktop\\SA-MP szerver\\filterscripts\\SAS.pwn(7) : fatal error 100: cannot read from file: \"foreach\" , de nekem a pawno/includes mappába ott van ez a fájl és már próbáltam letöltöttel is de semmi ugyan ezaz error, ha szeretnétek a pwn. fájlt is fel tudom tenni, ha szükséges lenne. Válaszotokat várom, elõre is köszi!
:unsure:- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 02. - 00:44:25- Pár órával ezelõtt írtam le ugyanerre a megoldást egy másik gyereknek... Csak meg kellett volna nézni az utolsó oldalt, és tádám! Na de sebaj, beidézem neked, íme:
Idézetet írta: Dfoglalo date=1391259741\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHa ezt írja, akkor bizony nincs meg a megfelelõ könyvtárban a megfelelõ include fájl :) Ha tényleg ott van, akkor viszont van egy másik pawnocc a gépeden, amelynél nincs meg a kellõ inc, és nyilván azzal próbálod fordítani a forráskódodat. Nyisd meg a megfelelõ pawno-val a forráskódot, majd fordítsd a megfelelõ pawnocc-vel azt, és jó lesz.
- Cím: Itt kérdezz warningot/error -t!
Írta: Zsolt13 - 2014. február 03. - 19:44:20- Sziasztok.Nekem ez lenne a problémám amikor beraktam a Surenyost akkor ezeket az ERRORokat adta be amit már lecsökentettem 26-rõl 4-re
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(826) : warning 219: local variable \"S\" shadows a variable at a preceding level
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(828) : warning 217: loose indentation
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(828) : warning 219: local variable \"AntiDeAMX\" shadows a variable at a preceding level
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(831) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(831) : warning 219: local variable \"ExtiBetolt\" shadows a variable at a preceding level
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(831) : error 001: expected token: \";\", but found \"(\"
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(831) : error 029: invalid expression, assumed zero
C:\\Users\\Zsolt\\Desktop\\Szerver\\gamemodes\\Szerver.pwn(831) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: akosd127 - 2014. február 03. - 22:48:54- Mert valahol nem zártad le. }
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 03. - 23:55:29 Idézetet írta: akos127 date=1391464134\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMert valahol nem zártad le. }Az a gáz, hoy ez el lett mondva neki 10x (nyitott ennek témát is, ahol többször is le lett írva neki ez), mégsem keresi meg a hibát. Elvárja tõlünk, hogy elmondjuk rá a megokdást, melyhez neki semmit sem kell csinálnia, mindezt úgy, hogy még egy forráskódot sem másol be (habár nézze át saját maga azt a több ezer sort, ne nézesse át velünk), de nem jut el a tudatáig, hogy mi a teendõ. :( Egyébként hogy ne legyen big off: lehet, hogy nem lezárni delejtette el, hanem túl sokszor zárt :P E mellett persze más is okozhatja a problémát (tapasztalatból mondom), habár a hibás tömbzárás a legvalószínûbb.
- Cím: Itt kérdezz warningot/error -t!
Írta: akosd127 - 2014. február 04. - 00:58:24- Nekem ha több lezárást raktam akkor mindig kiírta a hibás sort.
Máskor nem szokott nekem elõjönni. én úgy szoktam hogy elõször
ott keresem ahol dolgoztam benn utánna szakaszonként ha nem tudom hogy mikor csináltam.
10-15 perc elmegy vele de szerintem nem vészes. :)
Ha nem fogja fel akkor le kell jó nagy ívbe sz**ni majd felfogja
a kis agyacskája hogy jaj de hülye vagyok...
Meg egyébként is minek kér segítséget ha nem fogja el...- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 04. - 01:03:58- Mindegy, az õ baja... Amúgy én is mindig ott keresgélek elõször, te is jól teszed. Viszont nálam beszart az egész mód\' minden sorra írt par hibát, csak mert egy timer callbackjének, és egy timer változójának ugyanaz volt a neve :D Mondjuk érthetõ is volt a dolog, mert ha egy callback hibás, akkor mindenre hibát ír... Elõször én is lezáratlan blokkokat kerestem, de az nej volt, hanem ez volt a hiba. :P 10-15 néha még sok is rá, hamarabb megvan általában rá a megoldás, habár ilyen hiba évente ha egyszer elõfordult nálam :D
- Cím: Itt kérdezz warningot/error -t!
Írta: Zsolt13 - 2014. február 04. - 15:50:40- Már rájöttem a hibára.
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 09. - 18:06:42- Ûdvözlök mindekit! aza bajom hogy van egy jo Kamionos gamemode-m és nem tudok rá jöni hogy mi lehet a problémam ert beraktam a includet és nem fogadja be!! Help!!:
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\kamion\\gamemodes\\PPC_Trucking.pwn(18) : fatal error 100: cannot read from file: \"UTF8\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 09. - 19:43:24- Azzal a compilerrel fordíts, ahová raktad az inckude fájlt is.
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 09. - 20:14:31- Szia! meg probáltam be menni apawno ba mindenhova és leforditani a modot de még mindig az az error!! HELP!!
Dupla hozzászólás automatikusan összefûzve. ( 2014. február 09. - 20:27:50 )
error:C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\LibertyLife International 0.3b\\pawno\\include\\zcmd.inc(79) : error 017: undefined symbol \"PlayerCMDMuted\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\LibertyLife International 0.3b\\pawno\\include\\zcmd.inc(79) : warning 215: expression has no effect
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\LibertyLife International 0.3b\\pawno\\include\\zcmd.inc(79) : error 001: expected token: \";\", but found \"]\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\LibertyLife International 0.3b\\pawno\\include\\zcmd.inc(79) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\LibertyLife International 0.3b\\pawno\\include\\zcmd.inc(79) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
és a sor:/* Fix the bugged houses (after fixing the houses, you can remove this line, as it\'s not needed anymore) */
FixHouses();
HEEELP:?!- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 10. - 00:03:35- A zcmd inc fájljára írja a hibát, te pedig rossz sort illesztettél be, ráadásul a módból. Valamint nem kell mindig odaírni, hogy \'HEEEEEEELP!!4!négy\', látjuk a nélkülis is. Frissítsd a zcmd includeját egy helyes verziórá, és remélhetõleg jó lesz.
:facepalm:- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 10. - 06:23:06 C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\kamion\\gamemodes\\PPC_Trucking.pwn(536) : error 017: undefined symbol \"MafiaGetsWeapons\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\kamion\\gamemodes\\PPC_Trucking.pwn(540) : error 017: undefined symbol \"AMafiaWeapons\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\kamion\\gamemodes\\PPC_Trucking.pwn(540) : warning 217: loose indentation
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\kamion\\gamemodes\\PPC_Trucking.pwn(540) : error 017: undefined symbol \"i\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\kamion\\gamemodes\\PPC_Trucking.pwn(540) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\kamion\\gamemodes\\PPC_Trucking.pwn(540) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
/code]
És itt ? mi a baj:?- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2014. február 10. - 17:18:08- Nincs definialva a cuccos
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 10. - 17:31:54- Magyarul? (ha lehet!!?) :D
- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2014. február 10. - 19:47:05- Csináld meg úgy mint a rendõrért pl lemásolod a rendõrnek a fegyveres részét és akkor nem lesz errort pl átírod Maffia
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 10. - 20:54:22- Ezz nekem Magas!! .... LoL nem tudom mond el érthetöen mit csináljak (bocs!!) :\'(
Dupla hozzászólás automatikusan összefûzve. ( 2014. február 12. - 15:35:15 )
Szia azért ha tudsz segiteni vagy valaki más itt sor!! :case ClassMafia: /* Mafia class */
{
format( missiontext, sizeof(missiontext), Mafia_NoJobText ); /* Preset the missiontext */
SetPlayerColor( playerid, ColorClassMafia ); /*
* Set the playercolor (chatcolor for the player and color on the map)
* Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
*/
KillTimer( APlayerData[playerid][PlayerCheckTimer] );
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx( \"Mafia_CheckMafiaLoads\", 1000, true, \"i\", playerid );
/* Check if the police player can get weapons */
if ( MafiaGetsWeapons == false )
{
/* Give up to 12 weapons to the player */
for ( new i; i < 12; i++ )
GivePlayerWeapon( playerid, APoliceWeapons, PoliceWeaponsAmmo );
}- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 13. - 06:39:56- Sziazstok Há tén nem is tudom elmondani hogy it mi az error segitség! :
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(438) : warning 215: expression has no effect
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(804) : error 002: only a single statement (or expression) can follow each \"case\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(804) : warning 215: expression has no effect
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(809) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(811) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(814) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(816) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(818) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(821) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(823) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(825) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(828) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(830) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(832) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(835) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(837) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(839) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(842) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(844) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(846) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(849) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(851) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(853) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(856) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(858) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(860) : error 010: invalid function or declaration
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(863) : error 021: symbol already defined: \"GameTextForPlayer\"
C:\\Documents and Settings\\Rendszergazda\\Dokumentumok\\ \\Tapós a Gázba\\gamemodes\\PPC_Trucking.pwn(865) : error 010: invalid function or declaration
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Zsolt13 - 2014. február 15. - 15:39:34- Sziasztok.Nekem ez a problémám lenne.Aki tud segíteni az segítsen
[15:33:17] Script[gamemodes/szerver.amx]: Run time error 19: \"File or function is not found\"- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. február 16. - 10:02:46- C:\\Documents and Settings\\Rendszergazda\\Asztal\\music.pwn(12) : error 017: undefined symbol \"OK\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\music.pwn(12) : warning 215: expression has no effect
C:\\Documents and Settings\\Rendszergazda\\Asztal\\music.pwn(12) : error 001: expected token: \";\", but found \")\"
C:\\Documents and Settings\\Rendszergazda\\Asztal\\music.pwn(12) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Rendszergazda\\Asztal\\music.pwn(12) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Ezz a problem!!:?- Cím: Itt kérdezz warningot/error -t!
Írta: HackFlux - 2014. február 18. - 19:59:00- Másold be azt a sort amelyikre kiadja....
(Talán az a gond,hogy nem így írtad az OK-t \"OK\"...)- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 18. - 20:07:55- Szerintem a 12. Sorban lemaradt egy pontosvesszõ.
- Cím: Itt kérdezz warningot/error -t!
Írta: RaySurenos - 2014. február 24. - 19:38:50- Az lenne a hibám, hogy amikor compileznem le a módot, ezt írja:
error 025: function heading differs from prototype
Ez a sor az:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 24. - 19:53:25- Melyik verziót használod? Csak mert bodypart egyedül Z-tõl van.
- Cím: Itt kérdezz warningot/error -t!
Írta: RaySurenos - 2014. február 24. - 21:05:16 Idézetet írta: Dfoglalo date=1393268005\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMelyik verziót használod? Csak mert bodypart egyedül Z-tõl van.0.3z
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. február 25. - 07:30:35- Mindent lefrissítettél? Írd le, hogy miket!
- Cím: Itt kérdezz warningot/error -t!
Írta: IceBlood - 2014. március 10. - 17:35:40 \\pawno\\include\\streamer.inc(38) : error 001: expected token: \";\", but found \"enum\"
Már probáltam lecserélni a streamert és csak ezt az error írja ki
/*
SA-MP Streamer Plugin v2.5.2
Copyright ˆ 2010 Incognito
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined _streamer_included
#endinput
#endif
#define _streamer_included
#include <a_samp>
// Definitions
#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)
// Enumerator
enum
{
E_STREAMER_ATTACHED_PLAYER,
E_STREAMER_ATTACHED_VEHICLE,
E_STREAMER_COLOR,
E_STREAMER_DISTANCE,
E_STREAMER_DRAW_DISTANCE,
E_STREAMER_EXTRA_ID,
E_STREAMER_INTERIOR_ID,
E_STREAMER_MAX_X,
E_STREAMER_MAX_Y,
E_STREAMER_MAX_Z,
E_STREAMER_MIN_X,
E_STREAMER_MIN_Y,
E_STREAMER_MIN_Z,
E_STREAMER_MODEL_ID,
E_STREAMER_MOVE_SPEED,
E_STREAMER_MOVE_X,
E_STREAMER_MOVE_Y,
E_STREAMER_MOVE_Z,
E_STREAMER_NEXT_X,
E_STREAMER_NEXT_Y,
E_STREAMER_NEXT_Z,
E_STREAMER_PLAYER_ID,
E_STREAMER_R_X,
E_STREAMER_R_Y,
E_STREAMER_R_Z,
E_STREAMER_SIZE,
E_STREAMER_STYLE,
E_STREAMER_TEST_LOS,
E_STREAMER_TYPE,
E_STREAMER_WORLD_ID,
E_STREAMER_X,
E_STREAMER_Y,
E_STREAMER_Z
}
// Natives (Settings)
native Streamer_TickRate(rate);
native Streamer_MaxItems(type, items);
native Streamer_VisibleItems(type, items);
native Streamer_CellDistance(Float:distance);
native Streamer_CellSize(Float:size);
// Natives (Updates)
native Streamer_Update(playerid);
native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);
// Natives (Data Manipulation)
native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
native Streamer_GetIntData(type, {Text3D,_}:id, data);
native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
native Streamer_GetUpperBound(type);
// Natives (Miscellaneous)
native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
native Streamer_DestroyAllVisibleItems(playerid, type);
native Streamer_CountVisibleItems(playerid, type);
// Natives (Objects)
native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0);
native DestroyDynamicObject(objectid);
native IsValidDynamicObject(objectid);
native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);
native StopDynamicObject(objectid);
native DestroyAllDynamicObjects();
native CountDynamicObjects();
// Natives (Pickups)
native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicPickup(pickupid);
native IsValidDynamicPickup(pickupid);
native DestroyAllDynamicPickups();
native CountDynamicPickups();
// Natives (Checkpoints)
native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicCP(checkpointid);
native IsValidDynamicCP(checkpointid);
native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicCPs(playerid, toggle);
native IsPlayerInDynamicCP(playerid, checkpointid);
native DestroyAllDynamicCPs();
native CountDynamicCPs();
// Natives (Race Checkpoints)
native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicRaceCP(checkpointid);
native IsValidDynamicRaceCP(checkpointid);
native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
native IsPlayerInDynamicRaceCP(playerid, checkpointid);
native DestroyAllDynamicRaceCPs();
native CountDynamicRaceCPs();
// Natives (Map Icons)
native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicMapIcon(iconid);
native IsValidDynamicMapIcon(iconid);
native DestroyAllDynamicMapIcons();
native CountDynamicMapIcons();
// Natives (3D Text Labels)
native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamic3DTextLabel(Text3D:id);
native IsValidDynamic3DTextLabel(Text3D:id);
native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
native DestroyAllDynamic3DTextLabels();
native CountDynamic3DTextLabels();
// Natives (Areas)
native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
native DestroyDynamicArea(areaid);
native IsValidDynamicArea(areaid);
native TogglePlayerDynamicArea(playerid, areaid, toggle);
native TogglePlayerAllDynamicAreas(playerid, toggle);
native IsPlayerInDynamicArea(playerid, areaid);
native AttachDynamicAreaToPlayer(areaid, playerid);
native AttachDynamicAreaToVehicle(areaid, vehicleid);
native DestroyAllDynamicAreas();
native CountDynamicAreas();
// Natives (Internals)
native Streamer_AddPlayer(playerid);
native Streamer_RemovePlayer(playerid);
native Streamer_VerifyPickup(playerid, pickupid);
native Streamer_VerifyCheckpoint(playerid, type, status);
native Streamer_RegisterInterface();
// Callbacks
forward OnDynamicObjectMoved(objectid);
forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
forward OnPlayerEnterDynamicCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
forward OnPlayerEnterDynamicArea(playerid, areaid);
forward OnPlayerLeaveDynamicArea(playerid, areaid);
// Callback Hook Section
static bool:Streamer_g_OPC = false;
static bool:Streamer_g_OPDC = false;
static bool:Streamer_g_OPPP = false;
static bool:Streamer_g_OPEC = false;
static bool:Streamer_g_OPLC = false;
static bool:Streamer_g_OPERC = false;
static bool:Streamer_g_OPLRC = false;
static bool:Streamer_g_RI = false;
public OnFilterScriptInit()
{
if (!Streamer_g_RI)
{
Streamer_g_OPC = funcidx(\"Streamer_OnPlayerConnect\") != -1;
Streamer_g_OPDC = funcidx(\"Streamer_OnPlayerDisconnect\") != -1;
Streamer_g_OPPP = funcidx(\"Streamer_OnPlayerPickUpPickup\") != -1;
Streamer_g_OPEC = funcidx(\"Streamer_OnPlayerEnterCP\") != -1;
Streamer_g_OPLC = funcidx(\"Streamer_OnPlayerLeaveCP\") != -1;
Streamer_g_OPERC = funcidx(\"Streamer_OnPlayerEnterRaceCP\") != -1;
Streamer_g_OPLRC = funcidx(\"Streamer_OnPlayerLeaveRaceCP\") != -1;
Streamer_g_RI = true;
Streamer_RegisterInterface();
}
if (funcidx(\"Streamer_OnFilterScriptInit\") != -1)
{
return CallLocalFunction(\"Streamer_OnFilterScriptInit\", \"\");
}
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Streamer_OnFilterScriptInit
forward Streamer_OnFilterScriptInit();
public OnGameModeInit()
{
if (!Streamer_g_RI)
{
Streamer_g_OPC = funcidx(\"Streamer_OnPlayerConnect\") != -1;
Streamer_g_OPDC = funcidx(\"Streamer_OnPlayerDisconnect\") != -1;
Streamer_g_OPPP = funcidx(\"Streamer_OnPlayerPickUpPickup\") != -1;
Streamer_g_OPEC = funcidx(\"Streamer_OnPlayerEnterCP\") != -1;
Streamer_g_OPLC = funcidx(\"Streamer_OnPlayerLeaveCP\") != -1;
Streamer_g_OPERC = funcidx(\"Streamer_OnPlayerEnterRaceCP\") != -1;
Streamer_g_OPLRC = funcidx(\"Streamer_OnPlayerLeaveRaceCP\") != -1;
Streamer_g_RI = true;
Streamer_RegisterInterface();
}
if (funcidx(\"Streamer_OnGameModeInit\") != -1)
{
return CallLocalFunction(\"Streamer_OnGameModeInit\", \"\");
}
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Streamer_OnGameModeInit
forward Streamer_OnGameModeInit();
public OnPlayerConnect(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_AddPlayer(playerid);
}
if (Streamer_g_OPC)
{
return CallLocalFunction(\"Streamer_OnPlayerConnect\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Streamer_OnPlayerConnect
forward Streamer_OnPlayerConnect(playerid);
public OnPlayerDisconnect(playerid, reason)
{
if (!IsPlayerNPC(playerid))
{
Streamer_RemovePlayer(playerid);
}
if (Streamer_g_OPDC)
{
return CallLocalFunction(\"Streamer_OnPlayerDisconnect\", \"dd\", playerid, reason);
}
return 1;
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect Streamer_OnPlayerDisconnect
forward Streamer_OnPlayerDisconnect(playerid, reason);
public OnPlayerPickUpPickup(playerid, pickupid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_VerifyPickup(playerid, pickupid);
}
if (Streamer_g_OPPP)
{
return CallLocalFunction(\"Streamer_OnPlayerPickUpPickup\", \"dd\", playerid, pickupid);
}
return 1;
}
#if defined _ALS_OnPlayerPickUpPickup
#undef OnPlayerPickUpPickup
#else
#define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup Streamer_OnPlayerPickUpPickup
forward Streamer_OnPlayerPickUpPickup(playerid, pickupid);
public OnPlayerEnterCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_CP, 0);
}
if (Streamer_g_OPEC)
{
return CallLocalFunction(\"Streamer_OnPlayerEnterCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerEnterCheckpoint
#undef OnPlayerEnterCheckpoint
#else
#define _ALS_OnPlayerEnterCheckpoint
#endif
#define OnPlayerEnterCheckpoint Streamer_OnPlayerEnterCP
forward Streamer_OnPlayerEnterCP(playerid);
public OnPlayerLeaveCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_CP, 1);
}
if (Streamer_g_OPLC)
{
return CallLocalFunction(\"Streamer_OnPlayerLeaveCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerLeaveCheckpoint
#undef OnPlayerLeaveCheckpoint
#else
#define _ALS_OnPlayerLeaveCheckpoint
#endif
#define OnPlayerLeaveCheckpoint Streamer_OnPlayerLeaveCP
forward Streamer_OnPlayerLeaveCP(playerid);
public OnPlayerEnterRaceCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_RACE_CP, 0);
}
if (Streamer_g_OPERC)
{
return CallLocalFunction(\"Streamer_OnPlayerEnterRaceCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerEnterRaceCP
#undef OnPlayerEnterRaceCheckpoint
#else
#define _ALS_OnPlayerEnterRaceCP
#endif
#define OnPlayerEnterRaceCheckpoint Streamer_OnPlayerEnterRaceCP
forward Streamer_OnPlayerEnterRaceCP(playerid);
public OnPlayerLeaveRaceCheckpoint(playerid)
{
if (!IsPlayerNPC(playerid))
{
Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_RACE_CP, 1);
}
if (Streamer_g_OPLRC)
{
return CallLocalFunction(\"Streamer_OnPlayerLeaveRaceCP\", \"d\", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerLeaveRaceCP
#undef OnPlayerLeaveRaceCheckpoint
#else
#define _ALS_OnPlayerLeaveRaceCP
#endif
#define OnPlayerLeaveRaceCheckpoint Streamer_OnPlayerLeaveRaceCP
forward Streamer_OnPlayerLeaveRaceCP(playerid);
// PAWN Invoke Section
forward Streamer_PublicFunction();
public Streamer_PublicFunction()
{
new Float:value;
CreatePickup(0, 0, 0.0, 0.0, 0.0, 0);
CreatePlayer3DTextLabel(0, \"\", 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0);
CreatePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
DeletePlayer3DTextLabel(0, PlayerText3D:0);
DestroyPickup(0);
DestroyPlayerObject(0, 0);
DisablePlayerCheckpoint(0);
DisablePlayerRaceCheckpoint(0);
GetPlayerInterior(0);
GetPlayerPos(0, value, value, value);
GetPlayerState(0);
GetPlayerVirtualWorld(0);
GetVehiclePos(0, value, value, value);
MovePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0);
RemovePlayerMapIcon(0, 0);
SetPlayerCheckpoint(0, 0.0, 0.0, 0.0, 0.0);
SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0, 0);
SetPlayerObjectPos(0, 0, 0.0, 0.0, 0.0);
SetPlayerObjectRot(0, 0, 0.0, 0.0, 0.0);
SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
StopPlayerObject(0, 0);
UpdatePlayer3DTextLabelText(0, PlayerText3D:0, 0, \"\");
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: TheDon - 2014. március 10. - 17:39:01- Nincs neve az enumnak.
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 10. - 17:42:30 Idézetet írta: TheDon date=1394469541\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNincs neve az enumnak.-->
Pl.
enum Valami;
{
}
Ezt pedig valahová a módba, a callbackokon kívülre, pl. az OnGameModInIt fölé, a többi globális változóhoz:
new ValamiValtozoja[MAX_PLAYERS][Valami]; // A MAX_PALYERS-es rész nem fontos, de gondolom ilyen kell neked. Na meg bármilyen tömböket rápakolhatsz még amúgy is.- Cím: Itt kérdezz warningot/error -t!
Írta: ]PETI[ - 2014. március 13. - 21:01:05- Sziasztok!
Régóta nézegetem a fórumot, most úgy éreztem regisztrálok és meglátjuk, milyen segítõkész emberkék vannak itt. :D
Lenne egy kérésem:
Kellene egy Vehicle Respawn FS, régóta próbálgatom de, ez valahogyan mindig hibás lett. (Error) :/
Tehát, én úgy gondolkoztam, hogy pl.: így nézne ki: (Ez erõs piros)[ ADMIN ]: (erõs zöld)XY, (ez pedig sárga)helyére rakta az összes nem használt jármûvet!
Gondolom, most linkelni fogtok témákat errõl. :O De, nekem pontosan ilyen kellene. ;)
Válaszotokat, megoldásokat elõre köszönöm. :)- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 13. - 22:25:50- Másold be azt a forráskódot, amelyre a hibát kaptad!
Mi volt a kapott error (hiba)?
Az a szöveg chatre kéne? Ha igen, és ha most csak a színeket szeretnéd tudni:
\"{FF0000}[ADMIN]{00FF00}%s {FFFF00}helyére rakta az össze jármûvet!\"- Cím: Itt kérdezz warningot/error -t!
Írta: ]PETI[ - 2014. március 14. - 14:01:17- Most a tiéddel, így próbáltam: De, így még több hibát ír. Ismétlem, kezdõ vagyok még csak videózgatok, stb. :)
#include <a_samp>
forward CarRespawn();
public OnFilterScriptInit()
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(\"/rr\", cmdtext, true) == 0)
{
if(!IsPlayerAdmin(playerid)) return 0;
{
for ( new vid = 0; vid < MAX_VEHICLES; vid ++ )
{
if ( !IsVehicleOccupied ( vid ) )
{
SetVehicleToRespawn ( vid );
}
}
SendClientMessageToAll \"{FF0000}[ADMIN]:{00FF00}%s {FFFF00}helyére rakta az összes nem használt jármûvet!\";
}
}
return 0;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 14. - 14:53:46- A videózás hogy jön ide? De még mindig nem másoltad be, hogy milyen hibákat íe. Viszont a bemásolt kódban javítottam a dolgokat:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(\"/rr\", cmdtext, true) == 0)
{
if(!IsPlayerAdmin(playerid)) return 0;
{
for(new vid = 0; vid < MAX_VEHICLES; vid ++)
{
if(!IsVehicleOccupied(vid))
{
SetVehicleToRespawn(vid);
}
}
new name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), \"{FF0000}[ADMIN]:{00FF00}%s {FFFF00}helyére rakta az összes nem használt jármûvet!\", name);
SendClientMessageToAll(0xFFFFFFFF, string);
}
return 1;
}
return 0;
}
Egyébként azt hittem, hogy csak a színek kellettek. Nagyon remélem, hogy nem írtam el semmit sem. :)- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. március 14. - 19:10:35- Sziasztok:
Tag mismatch-et ír pár sorra:
TartalyText[playerid] = 0; //hiba
TartalyText2[playerid] = 0; //hiba
---------------
if(TartalyText[playerid] != 0) //hiba
{
DeletePlayer3DTextLabel(playerid,TartalyText[playerid]);
DeletePlayer3DTextLabel(playerid,TartalyText2[playerid]);
}
------------------
Itt nincs hiba
else SendClientMessage(playerid, HIBA, \"Nem vagy egy benzinkútnál!\"); TartalyText[playerid] = CreatePlayer3DTextLabel(playerid,\"/tartalyleadas\",0xFF0000FF,1378.9713,456.7700,20.4966,40.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,0); TartalyText2[playerid] = CreatePlayer3DTextLabel(playerid,\"/tartalyleadas\",0xFF0000FF,652.8015,-562.0030,16.9195,40.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,0);- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 14. - 19:40:12- Írtad még PM-ben, hogy a TartalyTextre írja. Azt a változót rendben hozod létre? Amúgy nyugodtan tehetnéd blokkba a különben ágat. Sokkal átláthatóbb lenne, és a hibáról is pontosabb képet kaphatnál a compilertõl, mivel elég sok minden van abban a sorban.
Edit: Arra gondoltam, hogy a változó létrehozásánál lemaradt a játékos id-k tömbje. De az nyilván a helyén van. Ráadásul a hibát akkor szokta írni változóra, ha pl. valós számnál hiányzik elõle az, hogy Float:. Tehát neked így kell a dolog:
new PlayerText3D:TartalyText[MAX_PLAYERS], PlayerText3D:TartalyText2[MAX_PLAYERS];- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. március 14. - 20:03:28- Így volt eddig is.
new PlayerText3D:TartalyText[MAX_PLAYERS];
new PlayerText3D:TartalyText2[MAX_PLAYERS];- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 14. - 20:10:23- Ja hogy az = 0-sokra írja a hibát. Elnéztm, bocsi. :/ Egyébként az is e miatt van. A PlayerText3D:-vel létrehozott változókat nehezen fogod rudni számként kezelni... Magyarul sehogy. Tehát oda kelleni fog, egy-egy külön, új, integer típusú változó.
- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. március 14. - 20:25:21- Köszi.Megcsináltam.
Akkor már csak egy kérdés: Hogyan \"nullázzam\" le a textlabeles változókat?Amiben a Textlabelt tárolom.Mert még arra ad tag mismatch-et.- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 14. - 23:20:17- Szerintem sehogy, de ez persze nem biztos. Viszont szerintem leveheted róla a textet azzal, ha a textet törlöd.
- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. március 15. - 08:57:32- rendben,köszi.
- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. március 16. - 09:15:00- C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(7) : fatal error 100: cannot read from file: \"sscanf2\"
Itt mi a hiba?
#include <sscanf2>
így van bennt. És az includeknél is bennvan a pawno nál.- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. március 16. - 09:55:35- mindenhol sscanf 2 a neve,és nem simán ssscanf?
- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. március 16. - 10:08:54- De sikerült...
De most egy rakás errort ír.
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(242) : error 010: invalid function or declaration
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(245) : error 010: invalid function or declaration
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(246) : error 010: invalid function or declaration
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(248) : error 010: invalid function or declaration
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(253) : error 010: invalid function or declaration
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(253 -- 255) : error 010: invalid function or declaration
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(253 -- 258) : error 010: invalid function or declaration
C:\\Users\\win7\\Desktop\\Alap\\gamemodes\\Kezdés.pwn(253 -- 258) : fatal error 107: too many error messages on one line- Cím: Itt kérdezz warningot/error -t!
Írta: ZoleBB - 2014. március 16. - 12:50:33
Dupla hozzászólás automatikusan összefûzve. ( 2014. március 16. - 13:05:35 )
Javítottam pár dolgot.
strtok(const string[], &index) {
new length = strlen(string);
while ((index < length) && (string[index] <= \'\')) index++;
new offset = index;
new result[20];
while ((index < length) && (string[index] > (\'\') && ((index - offset) < (sizeof(result) - 1))) {
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
Már csak 3 problémám maradt.
error 027: invalid character constant
error 027: invalid character constant
error 029: invalid expression, assumed zero- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. március 16. - 17:57:37- format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges);
Mi a hiba benne?
expected token: \";\", but found \"-identifier-\"
Ezt írja- Cím: Itt kérdezz warningot/error -t!
Írta: martinokok02 - 2014. március 16. - 18:16:33- Szia.
Betudnád másolni az egész parancsot?:)- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. március 16. - 18:18:35- Itt a fórumon találtam.. Fegyverlekéréses cucc
if(dialogid == bolt)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) >= 1500) // megnézzük mennyi pénze van a játékosnak.
{
GivePlayerWeapon(playerid,31,150); // megadja a fegyvert hogyha van elegendõ pénze a játékosnak.
SendClientMessage(playerid, vzöld, \"Megvetted 1500$-ért az alábbi fegyvert: M4! | TölténySzám: +150db\"); // ha megvette a fegyvert akkor a szöveg.
GivePlayerMoney(playerid, GetPlayerMoney(playerid)-1500); // levonja a pénzt.
}
else
{
new formatpenz[128];
new szukseges = GetPlayerMoney(playerid)-1500 // Megnézi mennyi szükséges még hogy megvegye a fegyvert. Kivonja a játékosnak a pénzébõl a fegyver árát. (Pl. a játékosnak van 500$-ja, abból kivonva a fegyver árát 1000$-t kapunk.
format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges); // formázzuk a formatpenzt
SendClientMessage(playerid, vpiros, formatpenz); // elküldjük a játékosnak a msgt
}
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) >= 1000)
{
GivePlayerWeapon(playerid,30,150);
SendClientMessage(playerid, vzöld, \"Megvetted 1000$-ért az alábbi fegyvert: Ak47! | TölténySzám: +150db\");
GivePlayerMoney(playerid, GetPlayerMoney(playerid)-1000);
}
else
{
new formatpenz[128];
new szukseges = GetPlayerMoney(playerid)-1500
format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges);
SendClientMessage(playerid, vpiros, formatpenz);
return 1;
}
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) >= 800)
{
GivePlayerWeapon(playerid,29,150);
SendClientMessage(playerid, vzöld, \"Megvetted 800$-ért az alábbi fegyvert: Mp5! | TölténySzám: +150db\");
GivePlayerMoney(playerid, GetPlayerMoney(playerid)-800);
}
else
{
new formatpenz[128];
new szukseges = GetPlayerMoney(playerid)-1500
format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges);
SendClientMessage(playerid, vpiros, formatpenz);
}
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) >= 800)
{
GivePlayerWeapon(playerid,33,30);
SendClientMessage(playerid, vzöld, \"Megvetted 800$-ért az alábbi fegyvert: Rifle! | TölténySzám: +30db\");
GivePlayerMoney(playerid, GetPlayerMoney(playerid)-800);
}
else
{
new formatpenz[128];
new szukseges = GetPlayerMoney(playerid)-1500
format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges);
SendClientMessage(playerid, vpiros, formatpenz);
}
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) >= 1200)
{
GivePlayerWeapon(playerid,34,30);
SendClientMessage(playerid, vzöld, \"Megvetted 1200$-ért az alábbi fegyvert: Sniper! | TölténySzám: +30db\");
GivePlayerMoney(playerid, GetPlayerMoney(playerid)-1200);
}
else
{
new formatpenz[128];
new szukseges = GetPlayerMoney(playerid)-1500
format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges);
SendClientMessage(playerid, vpiros, formatpenz);
}
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) >= 1000)
{
GivePlayerWeapon(playerid,27,50);
SendClientMessage(playerid, vzöld, \"Megvetted 1000$-ért az alábbi fegyvert: Combat! | TölténySzám: +50db\");
GivePlayerMoney(playerid, GetPlayerMoney(playerid)-1000);
}
else
{
new formatpenz[128];
new szukseges = GetPlayerMoney(playerid)-1500
format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges);
SendClientMessage(playerid, vpiros, formatpenz);
}
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) >= 750)
{
GivePlayerWeapon(playerid,25,60);
SendClientMessage(playerid, vzöld, \"Megvetted 750$-ért az alábbi fegyvert: Shotgun! | TölténySzám: +60db\");
GivePlayerMoney(playerid, GetPlayerMoney(playerid)-750);
}
else
{
new formatpenz[128];
new szukseges = GetPlayerMoney(playerid)-1500
format(formatpenz, sizeof(formatpenz), \"Nincs elég pénzed! Szükséges még: %d$!\", szukseges);
SendClientMessage(playerid, vpiros, formatpenz);
}
}
}
}
return 1;
}
Valamiért a spoiler kicsit furán jeleníti meg...
[mod]Azért jeleníti meg furcsán, mert nem használtál pawn code taget. Kiraktam helyetted, de ez legközelebb már a te feladatod lesz![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: martinokok02 - 2014. március 16. - 18:26:07- Próbáld meg így:
new szukseges = GetPlayerMoney(playerid)-1500;- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. március 16. - 18:30:39- Tökéletes. köszönöm.
- Cím: Itt kérdezz warningot/error -t!
Írta: martinokok02 - 2014. március 16. - 18:32:31- Szívesen.:)
- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 17. - 19:55:59- Üdv. Van itt az oldalon egy teleport rendszer.
Beillesztettem a mód végére, de sajnos a következõ hibát írja:
error 021: symbol already defined: \"OnDialogResponse\"[/quote]
Ez a sor a public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) alatti kapcsos zárójel.
Mi okozza a hibát?
Itt az egész kód:CMD:t(playerid, params[])
{
new DialogString[1024], rC;
rC = random(2);
format( DialogString, 1024 , \"\" );
switch(rC)
{
case 0:
{
for( new i; i < sizeof( Teleportok ); i ++ ) {
format( DialogString, sizeof( DialogString ), \"%s\\n{F70431}%s\" ,DialogString, Teleportok[ i ][ SCMTA ] ); }
ShowPlayerDialog( playerid , DIALOG_TELE , DIALOG_STYLE_LIST , \"Teleportok listája\", DialogString , \"Teleport!\" , \"Maradok!\" );
} case 1: {
for( new i; i < sizeof( Teleportok ); i ++ ) {
format( DialogString, sizeof( DialogString ), \"%s\\n{39F704}%s\" ,DialogString, Teleportok[ i ][ SCMTA ] ); }
ShowPlayerDialog( playerid , DIALOG_TELE , DIALOG_STYLE_LIST , \"Teleportok listája\", DialogString , \"Teleport!\" , \"Maradok!\" );
}
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if( dialogid == DIALOG_TELE ) {
if( response ) {
new JN[MAX_PLAYER_NAME],
FSTRING[128];
GetPlayerName(playerid,JN,sizeof(JN));
if( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {
new idxveh = GetPlayerVehicleID( playerid );
SetVehiclePos( idxveh, Teleportok[listitem][tX], Teleportok[listitem][tY], Teleportok[listitem][tZ]);
SetVehicleZAngle( idxveh, Teleportok[listitem][tZA]);
}
else
{
SetPlayerPos( playerid,Teleportok[listitem][tX], Teleportok[listitem][tY], Teleportok[listitem][tZ]);
SetPlayerFacingAngle( playerid, Teleportok[listitem][tZA]);
}
format(FSTRING,sizeof(FSTRING), \"[Teleport]: %s elment ide: %s\", JN, Teleportok[listitem][sCMTA]);
SendClientMessageToAll( COLOR_PURPLE, FSTRING );
}
}
return 0;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 17. - 19:58:27- Az OnDialogResponse callback már egyszer szerepel a módban. Tedd be a kód OnDialogResponse alatti tartalmát a módban szereplõ, eredeti/alap OnDialogResponse alá. (CTR+F -> OnDialogResponse)
- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 17. - 20:04:39- Ezer köszönet, kezd derengeni a dolog :)
- Cím: Itt kérdezz warningot/error -t!
Írta: ZoleBB - 2014. március 18. - 16:03:07 Idézetet írta: citrom.so date=1394970633\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEre még nem kaptam választ. Tudja valaki a megoldást?
Dupla hozzászólás automatikusan összefûzve. ( 2014. március 16. - 13:05:35 )
Javítottam pár dolgot.
strtok(const string[], &index) {
new length = strlen(string);
while ((index < length) && (string[index] <= \'\')) index++;
new offset = index;
new result[20];
while ((index < length) && (string[index] > (\'\') && ((index - offset) < (sizeof(result) - 1))) {
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
Már csak 3 problémám maradt.
error 027: invalid character constant
error 027: invalid character constant
error 029: invalid expression, assumed zero
- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. március 18. - 16:14:26- Alapból így nézne ki:
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= \' \'))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ZoleBB - 2014. március 18. - 19:20:51 {
index++;
}
[/quote]
Ezt köszönöm!- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 20. - 19:47:10- Üdv.
Az alábbi hibát kapom egy compile során :(
...\\pawno\\include\\YSI\\y_debug.inc(395) : error 036: empty statement
...\\pawno\\include\\YSI\\y_debug.inc(395) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(623) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(623) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(644) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(644) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(677) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(677) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(778) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(778) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(803) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(803) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(867) : error 036: empty statement
...\\include\\YSI\\y_iterate.inc(867) : error 036: empty statement
Mi okozza? :-[- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 20. - 21:04:28- Másolj forráskódot a kérdéses sorokról és környékükrõl, megjegyzéssel jelölve a hibában is szereplõ sorokat, pawn code tagbe téve.
- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 20. - 22:05:41 Idézetet írta: Dfoglalo date=1395345868\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMásolj forráskódot a kérdéses sorokról és környékükrõl, megjegyzéssel jelölve a hibában is szereplõ sorokat, pawn code tagbe téve.Ahogy nézem szinte mindig ugyan az a gond és minden hiba 2x szerepel. (minden hibával jelzett sor 2x van ott az error listában.)
ui.: itt szerintem egyszerûbb: http://pastebin.com/NrVCyVZP
P:F(\"YSI_FILTERSCRIPT == 0\"); // y_debug.inc(395) : error 036: empty statement
while (s != 10000000) ++s;
#emit CONST.pri 0
#emit SCTRL 6
return 1;
#if !defined BOTSYNC_IS_BOT
public OnPlayerConnect(playerid)
{
P:2(\"Iter_OnPlayerConnect: %d\", playerid); // y_iterate.inc(623) : error 036: empty statement
#if defined _FOREACH_BOT
if (!IsPlayerNPC(playerid))
{
Itter_Add(Player, playerid);
}
#if !defined FOREACH_NO_BOTS
else
{
Itter_Add(Bot, playerid);
}
#pragma tabsize 4
Itter_Add(Character, playerid);
#endif
#else
Itter_Add(Player, playerid);
#endif
P:2(\"Iter_OnPlayerConnect end\"); // y_iterate.inc(644) : error 036: empty statement
#if defined Itter_OnPlayerConnect
return Itter_OnPlayerConnect(playerid);
#else
return 1;
#endif
}
#if !defined BOTSYNC_IS_BOT
public OnFilterScriptInit()
{
P:1(\"Iter_OnFilterScriptInit start: %d\", MAX_PLAYERS); // y_iterate.inc(677) : error 036: empty statement
//if (funcidx(YSI_gsOnPlayerDisconnect) != -1)
//{
// YSI_g_sCallbacks |= 1;
//}
//if (funcidx(YSI_gsOnPlayerConnect) != -1)
//{
// YSI_g_sCallbacks |= 2;
//}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Cg = _Y_ITER_C3:0;
Character@YSII_Cg = _Y_ITER_C3:0;
new
lastBot = MAX_PLAYERS,
lastCharacter = MAX_PLAYERS;
#endif
#if !defined BOTSYNC_IS_BOT
public OnGameModeInit()
{
P:1(\"Iter_OnGameModeInit start: %d\", MAX_PLAYERS); // y_iterate.inc(778) : error 036: empty statement
#if defined _YSI_SPECIAL_DEBUG
for (new i = 0; i != MAX_PLAYERS; ++i)
{
Player@YSII_Ag = i + 1;
}
Player@YSII_Ag[MAX_PLAYERS] = 0;
Player@YSII_Cg = _Y_ITER_C3:MAX_PLAYERS;
#endif
P:1(\"Iter_OnGameModeInit: first\"); // y_iterate.inc(803) : error 036: empty statement
return 1;
}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS;
Character@YSII_Ag[lastPlayer] = MAX_PLAYERS;
#endif
Player@YSII_Ag[lastPlayer] = MAX_PLAYERS;
P:1(\"Iter_OnGameModeInit: lastplayer = %d\", lastPlayer); // y_iterate.inc(867) : error 036: empty statement
CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@);- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 20. - 22:23:53- Bocsi, de mivel hpeti nem javította még a pawn kód tagban a szövegszínt az új fórum kinézeten, amelyet én is használok, nem láttam, hogy inc-rõl van szó. (Szinte teljesem beleolvad a szöveg a háttérbe. :/) Próbáld frissíteni az inc-t, habár szerintem attól nem fog megjavulni. Sosem használtam ezt az inc-t, így amúgy sem tudok nagyon segíteni a dologgal kapcsolatban. Na meg ezt az error üzenetet sem láttam soha. Amúgy az ilyen error üzeneteket érdemes sima code tagba tenni, a pawn code tag a pawn nyelven íródott forráskódoknak van. Egyébként ha jól látom, akkor a callbackekkel lesz valami baj, talán többször szerepelnek, vagy tudom is én.
Tehát bocsi, de ezzel kapcsolatban nem nagyon tudok segíteni. :confused: Majd valaki más, én megpróbáltam...- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 20. - 22:28:00- Frissítettem, legújabbat amit találtam azt tettem fel.
Egyébként a vicces az, hogy megy a mód, viszont ugye ha írnék hozzá vagy valami, akkor nem tudom már compile-zni ...
Tehát nem értem, mi a kínja.
Nem probléma, azért köszönöm, rendes vagy Dfoglalo.- Cím: Itt kérdezz warningot/error -t!
Írta: id100 - 2014. március 21. - 18:54:28- ; hiánya vagy }/{hiba lesz
- Cím: Itt kérdezz warningot/error -t!
Írta: JDHGamers - 2014. március 30. - 16:44:36- Helló!
Készítgetem a hFrakcio FS-t, és találkoztam az elsõ errorral, és nem is tudom, hogy mitõl van.
CMD:frakciohelp(playerid,params[])
{
if(IsPlayerConnected(playerid) && Belepve[playerid] == 1)
{
switch(JatekosInfo[playerid][Frakcio])
{
case 1:
{
SendClientMessage(playerid,KEK, \"Rendõrparancsok:\");
SendClientMessage(playerid,KEK, \"/szolgalat,/nyomoz,/szonda\");
SendClientMessage(playerid,KEK, \"/gov, /bilincsel, /birsag\");
}
case 2:
{
SendClientMessage(playerid,-1, \"Mentõparancsok:\");
SendClientMessage(playerid,-1, \"/felsegit, /meggyogyit\");
SendClientMessage(playerid,-1, \"/szolgalat, /gov\");
}
case 3:
{
SendClientMessage(playerid,PIROS, \"Autószerelõparancsok:\");
SendClientMessage(playerid,PIROS, \"/tuning, /neonfelrak, /neonleszed\");
SendClientMessage(playerid,PIROS, \"/megjavit, /atfest, /szolgalat, /gov\");
}
}
else SendClientMessage(playerid,PIROS, \"Nem vagy egy frakció tagja sem!\");//601-es sor, ahol a hibát találja.
}
else SendClientMessage(playerid,PIROS,\"Nem vagy bejelentkezve!\");
return 1;
}
Hiba:
hFrakcio.pwn(601) : error 029: invalid expression, assumed zero- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 30. - 17:05:50- Próbálj meg keresni, néha hasznos tud lenni ;)
http://bit.ly/1pEnCnX- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 19:50:37- Error:
error 035: argument type mismatch (argument 3)
Sor:
GetPlayerObjectPos(playerid,objectid, X, Y, Z);- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 21:01:34- Az X, az Y és a Z változó valós szám? Vagyis ez pawn nyelv, tehát float?
new Float:X, Float:Y, Float:Z;- Cím: Itt kérdezz warningot/error -t!
Írta: BVZS - 2014. március 31. - 21:05:59- Error:
error 047: array sizes do not match, or destination array is too small
Sor:
INI_ParseFile(file, \"LoadVehicleData\", .bExtra = true, .extra = vehicleID);
VehicleCreate(CarInfo[vehicleID][cModel], CarInfo[vehicleID][cLoc], CarInfo[vehicleID][cSzin1], CarInfo[vehicleID][cSzin2],
CarInfo[vehicleID][cMegveve], CarInfo[vehicleID][cTulaj], CarInfo[vehicleID][cInt], CarInfo[vehicleID][cWorld], CarInfo[vehicleID][cZar],
CarInfo[vehicleID][cAra], CarInfo[vehicleID][cSerules], CarInfo[vehicleID][cPaintjob], CarInfo[vehicleID][cTuning],
CarInfo[vehicleID][cLehetosegek], CarInfo[vehicleID][cAllapot], CarInfo[vehicleID][cLeteve]);- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 21:22:02- [samp][/samp]
Idézetet írta: Dfoglalo date=1396292494\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAz X, az Y és a Z változó valós szám? Vagyis ez pawn nyelv, tehát float?Igen
new Float:X, Float:Y, Float:Z;
Megoldva.
Átírtam a változót D,E,F -re
Biztos össze voltak kuszálódva a változó nevek a módban
De most egy olyan kérdésem lenne, hogy
if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
Error: Undefined symbol
Nem nagyon vágom ezeket a billentyûre rakásokat azért kérdem- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 21:27:47- Tuti playerobjectrõl van szó? Ha igen, az objectid egy playerobject id-je? Hol található ez a sor?
(Kevés infót írtál, sokat vársz tõlünk.)- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 21:42:32- Azzal már megvagyok bocsi, most egy másik error lépett életbe. Nem sokkal elõtted szerkesztettem
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 21:47:30- Az a 25 másodperc :D Egyébként arra most nem jut semmi sem az eszembe. Az IsKeyJustDown-re írja, hogy ismeretlen \'szmbólum\'?
- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 22:01:03 undefined symbol \"IsKeyJustDown\"- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 22:15:24- Nem vagyok járatos a keyekben. Az nem egy custom cucc véletlenül? Mert ha az, definiálni kéne.
- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2014. március 31. - 22:23:43 Idézetet írta: Rexii date=1396296063\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicundefined symbol \"IsKeyJustDown\"
stock IsKeyJustDown( key, newkeys, oldkeys ) {
if( ( newkeys & key ) && !( oldkeys & key ) )
return 1;
return 0;
}
nézd meg ezt..- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 22:27:12 Idézetet írta: ZyZu. date=1396297423\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic
undefined symbol \"IsKeyJustDown\"
stock IsKeyJustDown( key, newkeys, oldkeys ) {
if( ( newkeys & key ) && !( oldkeys & key ) )
return 1;
return 0;
}
nézd meg ezt..
[/quote]
Ezek szerint tényleg custom cucc :D Nos, akkor ezért ismeretlen a fordító szamára az a függveny, mert nincs létrehozva/definiálva.- Cím: Itt kérdezz warningot/error -t!
Írta: DarkRobe - 2014. április 02. - 16:57:31- Sziasztok nekem az lenne a problémám hogy van egy mód és amikor pawnoba lefuttatom akkor 2 errort dob ki az egyik
\"C:\\Users\\GamerPC\\Desktop\\samp\\pawno\\include\\YSI\\y_ini.inc(695) : warning 208: function with tag result used before definition, forcing reparse\"
A másik pedig
\"C:\\Users\\GamerPC\\Desktop\\samp\\pawno\\include\\YSI\\y_svar.inc(68) : fatal error 111: user error: Please define \"MODE_NAME\" before including y_svar.\"
Ezek lennének
A segítséget elõre is köszi
[mod]Kitettem helyetted a code taget.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Jaason - 2014. április 04. - 18:13:07- Nekem ezt írja (RCB mód)
fatal error 100: cannot read from file: \"IsPlayerLAdmin\" Mit tegyek?
[mod]Kitettem helyetted is a kód taget.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: ZoleBB - 2014. április 04. - 18:29:03- Nem találja azt a függvénykönyvtárt.
- Cím: Itt kérdezz warningot/error -t!
Írta: Jaason - 2014. április 04. - 19:33:48- Most meg
\"error 017: undefined symbol \"IsPlayerLAdmin\"
[mod]Kitettem helyetted ismét a code taget. De eddig bírtam, megy a figyelmeztetés.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: havasi2001 - 2014. április 04. - 19:36:00 Idézetet írta: Jaason date=1396632828\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMost meg \"error 017: undefined symbol \"IsPlayerLAdmin\"
#include <IsPlayerLAdmin>
Te is használj code taget! Kitettem helyetted.
Letöltése:
http://www.solidfiles.com/d/d44ced8a5f/IsPlayerLAdmin.inc
https://www.mediafire.com/?n9dp4tat5s61bxp- Cím: Itt kérdezz warningot/error -t!
Írta: DarkRobe - 2014. április 05. - 13:27:09- Sziasztok a Defensive moddal lenne problémám még pedig ez
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6745) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6750) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6755) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6760) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7144) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7153) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7162) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7171) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7180) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7189) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7198) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7207) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7216) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7225) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7234) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7243) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(8449) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(8516) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(8830) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(9032) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(9086) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(9111) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10012) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10029) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10055) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10061) : error 017: undefined symbol \"pAdmin\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Elõre is köszi
[mod]Javítottam a code taget. Örülök, hogy megpróbáltad kirakni. Helyes használat: [ code] [ / code] (természetesen szóközök nélkül).[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 05. - 14:00:56- Nincs létrehozva/definiálva, stb. a pAdmin , pl. változó. Nem tudni pontosan. Viszont valószínûleg egy enum tagja lesz, ahol nincs létrehozva a pAdmin, szóval keresd ki és abba írd bele.
enum Valami
{
pValami,
Float:pElet,
pValamiAsd2Megint,
pAdmin // Ide írd be szépen
}
(Magyarázat level 999)- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2014. április 10. - 18:53:30- Mért ír errort?
// Lets the player choose a motorcycle to spawn
COMMAND:bike(playerid, params[])
{
// Send the command to all admins so they can see it
SendAdminText(playerid, \"/bike\", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player\'s admin-level is at least 1
if (APlayerData[playerid][PlayerLevel] >= 1) && (APlayerData[playerid][VIPLevel] >= 2)
{
// Make sure the player isn\'t inside a vehicle
if (GetPlayerVehicleID(playerid) == 0)
{
// Ask which motorcycle the player wants to have
ShowPlayerDialog(playerid, DialogBike, DIALOG_STYLE_LIST, \"Válassz motorokat:\", \"Bike\\r\\nBMX\\r\\nMountain Bike\\r\\nFaggio\\r\\nPizzaboy\\r\\nBF-400\\r\\nNRG-500\\r\\nPCJ-600\\r\\nFCR-900\\r\\nFreeway\\r\\nWayfarer\\r\\nSanchez\\r\\nQuad\", \"Spawn\", \"Cancel\");
// Let the server know that this was a valid command
return 1;
}
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1503) : error 029: invalid expression, assumed zero
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1503 -- 1506) : error 029: invalid expression, assumed zero
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1506) : warning 217: loose indentation
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1506 -- 1507) : error 029: invalid expression, assumed zero
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1506 -- 1507) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
futtatnám a módot és errort ír rá raknék egy vip rendszert és errort ír
[mod]Kitettem helyetted a megfelelõ kód tageket![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: doboka98 - 2014. április 10. - 18:58:36- Sziasztok! Most írom a jármû rendszerem üzemanyag részét és nem értem miért ír ki errort egy bizonyos részre. Innen az elsõ sorra ír errorokat.
Kód:
if ( (jInfo[veh][fuel] > ((jInfo[veh][maxfuel] / 20) * 0)) && (jInfo[veh][fuel] =< ((jInfo[veh][maxfuel] / 20) * 1)) )
format(str, sizeof(str), \"l\");
Errorok:
Kód:
error 029: invalid expression, assumed zero
warning 215: expression has no effect
error 001: expected token: \";\", but found \")\"
error 029: invalid expression, assumed zero
Ötletem sincs miért nem mûködik, alaposan átnéztem, de semmi. Ötlet?- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 10. - 19:40:30- doboka98
Amiket leírtam, azokat megpróbáltad?
http://sampforum.hu/index.php?topic=52160.msg493877#msg493877- Cím: Itt kérdezz warningot/error -t!
Írta: doboka98 - 2014. április 10. - 21:12:50- Igen, azért írtam ide is. Gondoltam én is arra, de + errorokat is ír.
- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 10. - 21:59:13
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Esetleg ez? :)- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 10. - 22:01:54 Idézetet írta: KovaNovik date=1397159953\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic[mod]Mire javítanám a textet pawnra, megtetted helyettem :D[/mod]
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Esetleg ez? :)
Amúgy szerintem az ott mindegy, bár ki tudja. Lehet, hogy bejön, próbáld ki, de szerintem jó anélkül is.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 10. - 22:22:56 Idézetet írta: Dfoglalo date=1397160114\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMire javítanám a textet pawnra, megtetted helyettem :D
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Esetleg ez? :)
Amúgy szerintem az ott mindegy, bár ki tudja. Lehet, hogy bejön, próbáld ki, de szerintem jó anélkül is.
[/quote]http://drive.google.com/uc?export=view&id=0B_LTZvOAlbU6bUZWYVZBS1VHSHM[/img]
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 10. - 22:49:24 Idézetet írta: KovaNovik date=1397161376\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEz most hogy jön ide? Ez csupán leírja az operátorokat, de nem dönti el, hogy kell e zárójel ilyennél:http://drive.google.com/uc?export=view&id=0B_LTZvOAlbU6bUZWYVZBS1VHSHM[/img]
if(Szam1 > (Szam2 * Szam3))
avagy elég ennyi is:
if(Szam1 > Szam2 * Szam3)
Ugyanis te ezt írtad:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Én meg elõtted ezt:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= (jInfo[veh][maxfuel] / 20) * 1))
És ez a kód, amit én írtam kódot még jóval elõtted, az pontosan az, amit te is írtál, csak egy darab nyitó és egy darab záró zárójelet hozzátéve, amelyre nem biztos, hogy szükség van. Én pedig errõl beszéltem, hogy szerintem mûködik anélkül is, szóval nem tudom, hogy egy táblázat az elágazásban használandó operátorokról hogy kerül ide. Hiszen nem azzal kapcsolatos a hiba.
A kérdezõt pedig kérdezem, hogy kipróbálta e a kódot?- Cím: Itt kérdezz warningot/error -t!
Írta: doboka98 - 2014. április 11. - 10:05:56- Nem mûködik.
Szerk: Megoldva! =< helyett <=.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 11. - 11:16:23 Idézetet írta: Dfoglalo date=1397162964\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEz most hogy jön ide? Ez csupán leírja az operátorokat, de nem dönti el, hogy kell e zárójel ilyennél:http://drive.google.com/uc?export=view&id=0B_LTZvOAlbU6bUZWYVZBS1VHSHM[/img]
if(Szam1 > (Szam2 * Szam3))
avagy elég ennyi is:
if(Szam1 > Szam2 * Szam3)
Ugyanis te ezt írtad:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Én meg elõtted ezt:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= (jInfo[veh][maxfuel] / 20) * 1))
És ez a kód, amit én írtam kódot még jóval elõtted, az pontosan az, amit te is írtál, csak egy darab nyitó és egy darab záró zárójelet hozzátéve, amelyre nem biztos, hogy szükség van. Én pedig errõl beszéltem, hogy szerintem mûködik anélkül is, szóval nem tudom, hogy egy táblázat az elágazásban használandó operátorokról hogy kerül ide. Hiszen nem azzal kapcsolatos a hiba.
A kérdezõt pedig kérdezem, hogy kipróbálta e a kódot?
[/quote]
Amit én küldtem táblázat, leírja az összes használható változatát a hasonlításnak. Amit te írtál, olyan jel nincs, ezért írta neki, hogy \"invalid expression\", és mivel a fordító nem érzékelte a rossz jelet, ezért csak a két számot látta. A zárójelek a mûveleti sorrendet jelentik, néhol feleslegesek, néhol kellenek, viszont a feleslegeset néha rossznak/egyátalán nem érzékeli a pawno. Nekem már volt ilyen hiba is, meh olyan is, amit a kérdezõ írt. Segíteni próbáltam. Bocsi! :confused:- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 11. - 15:03:36 Idézetet írta: KovaNovik date=1397207783\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAmit én küldtem táblázat, leírja az összes használható változatát a hasonlításnak. Amit te írtál, olyan jel nincs, ezért írta neki, hogy \"invalid expression\", és mivel a fordító nem érzékelte a rossz jelet, ezért csak a két számot látta. A zárójelek a mûveleti sorrendet jelentik, néhol feleslegesek, néhol kellenek, viszont a feleslegeset néha rossznak/egyátalán nem érzékeli a pawno. Nekem már volt ilyen hiba is, meh olyan is, amit a kérdezõ írt.Azt nem vettem észre, ez igaz, és az volt a baj. Viszont én csak a zárójelekrõl beszéltem, amelyek nem biztos, hogy kellenek. És én leírtam, hogy szerintem azok nélkül is mennie kell a dolognak. Feleslegesen minek írja ki.
Segíteni próbáltam. Bocsi! :confused:
[/quote]
Ezek szerint beszólásnak, vagy valami ilyesminek vetted, pedig nem az volt. :confused:
Csupán leírtam a zárójelek e helyzetben való szükségességérõl a szavaimat. Na meg leegyszerûsítettem az elágazás feltételét, ahogyan te is csináltad/felhasználtad a próbálkozásomat. Segíts nyugodtan, hisz általában jól segítesz, most is észrevetted azt az apró kis hibát.- Cím: Itt kérdezz warningot/error -t!
Írta: Davidus - 2014. április 14. - 19:48:27- Hello, ez lenne a gondom: Felhasználta Mr.Rich által publikált gm-ét, és kivettem belõle a fegyver részét, és ez fogadott pár javítás után:
http://kepfeltoltes.hu/view/140405/200796258K_p1_www.kepfeltoltes.hu_.png
Viszont ha adok hozzá egy új változót akkor pedig ez:
http://kepfeltoltes.hu/view/140405/1369148997K_p2_www.kepfeltoltes.hu_.png
Mi lehet a probléma? valaki tudna segíteni? Elõre is köszönöm.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 14. - 20:20:10- Szia! Az a gond, hogy a fegyver eldobásához kellene a játékos X, Y, és Z koordinátája. Amikor létrehozod hozzá a változót, akkor érzékeli, hogy már van ilyen a mododban. Az X, Y, és Z változók helyett más nevût használj, a fegyver eldobásánál is. Elõtte persze kérd le bele a játékos pozícióját.
- Cím: Itt kérdezz warningot/error -t!
Írta: Davidus - 2014. április 14. - 20:37:11- Már azt is próbáltam utólag, de nem jó
- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 14. - 20:58:40- Mi nem jó benne?
new Float:pozx, Float:pozy, Float:pozz;
GetPlayerPos(playerid, pozx, pozy, pozz);- Cím: Itt kérdezz warningot/error -t!
Írta: Davidus - 2014. április 15. - 08:47:31- Áhh jó bocsi xD Elírtam a GetPlayerPos-nál a változót. :)
- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. április 19. - 21:56:13- Valaki tud tippet adni,hogy mi okozhatja ezt:
[21:52:26] [debug] #0 0003f5ec in public Streamer_OnGameModeInit () from mod.amx
[21:52:26] [debug] #1 native CallLocalFunction () [080dbf60] from samp03svr
[21:52:26] [debug] #2 0000d8c8 in public zcmd_OnGameModeInit () from mod.amx
[21:52:26] [debug] #3 native CallLocalFunction () [080dbf60] from samp03svr
[21:52:26] [debug] #4 0000ce5c in public SSCANF_OnGameModeInit () from mod.amx
[21:52:26] [debug] #5 000022ec in public OnGameModeInit () from mod.amx- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 24. - 20:17:28- Tudvari! Ott van elõtte, hogy debug, vahyis hibakeresés, megmutstja, melyik memóriacímen melyik mod mit hív meg. Ez akkor lehet hasznos, ha a profik kérdezik a hibát. Nem én :D
- Cím: Itt kérdezz warningot/error -t!
Írta: TylerDaSilva - 2014. április 28. - 21:42:46- Mindent próbáltam, de nem tudok rájönni mi lehet a baj :/
Ezt írja ki:
C:\\Documents and Settings\\Kazuya\\Asztal\\NiceRPG\\gamemodes\\NiceRPG.pwn(19874) : error 001: expected token: \"-identifier-\", but found \"if\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Erre a sorra adja:
if(IsPlayerInRangeOfPoint(playerid, 10.0, -2244.2505,-2561.1172,31.9219));
Itt az egész:
CMD:fegyvervesz(playerid, params[])
{
new Loszer, Fegyver, S[128],
if(IsPlayerInRangeOfPoint(playerid, 10.0, -2244.2505,-2561.1172,31.9219));
if(sscanf(params, \"dd\", Fegyver, Loszer)) return SendClientMessage(playerid, PIROS, \"Használat: /fegyvervesz < Colt-45(30Ft/lõszer) - 1 | Silenced Colt-45(20Ft/lõszer) - 2 > < Mennyit >\");
if(Fegyver < 1 || Fegyver > 2) return SendClientMessage(playerid, PIROS, \"Eladó: Nem árulunk itt ilyen fegyvert.\");
if(Loszer <= 0) return SendClientMessage(playerid, PIROS, \"Nem vehetsz 0 lõszert!\");
switch(Fegyver)
{
case 1:
{
pInfo[playerid][pMoney] -= 30*Loszer;
format(S, sizeof(S), \"Vettél egy Colt-45-öt %d lõszerrel %dFt-ért.\", Loszer, 30*Loszer);
SendClientMessage(playerid, PIROS, S);
}
case 2:
{
pInfo[playerid][pMoney] -= 30*Loszer;
format(S, sizeof(S), \"Vettél egy Silenced Colt-45-öt %d lõszerrel %dFt-ért.\", Loszer, 30*Loszer);
SendClientMessage(playerid, PIROS, S);
}
}
return 0;
}
[mod]Kitettem helyetted az összes (pawn) code taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 28. - 21:49:14- Azért arra a sorra adja, mert mindaddig kereste a legutolsó változót, és a pntosvesszõt, mivel te vesszõt tettél utánuk, erre azt hitte, még fogsz oda írni. A változó létrehozás végére \",\" helyett \";\". :D
- Cím: Itt kérdezz warningot/error -t!
Írta: TylerDaSilva - 2014. április 28. - 22:00:21 Idézetet írta: KovaNovik date=1398714554\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAzért arra a sorra adja, mert mindaddig kereste a legutolsó változót, és a pntosvesszõt, mivel te vesszõt tettél utánuk, erre azt hitte, még fogsz oda írni. A változó létrehozás végére \",\" helyett \";\". :DÁ köszi :D Az idegrendszerem már nem bírta volna sokáig xD Adnék pluszt, de sajnos nincs elég hozzászólásom :/
Köszönöm szépen mégegyszer!- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2014. május 20. - 20:06:57- Sziasztok akadta egy kis problémám de nem látom a hibát errort ír ki erre a sorra
public Convoy_Timer(Convoy)
{
// Setup local variables
new LeaderID, MemberID;
// Update the textdraws for all convoy members
Convoy_UpdateTextDraws(Convoy);
// Get the leader-id
LeaderID = AConvoys[Convoy][Members][0];
// Check the jobstep for the entire convoy
switch (AConvoys[Convoy][ConvoyStep])
{
case 0: // Convoy has just been created, but a job hasn\'t started yet by the leader
{
new bool:AllSameTrailer = true;
// Keep checking if the leader has started a job already
if (APlayerData[LeaderID][JobStarted] == true)
{
// Copy the job-data from the leader to the convoy
AConvoys[Convoy][LoadID] = APlayerData[LeaderID][LoadID];
AConvoys[Convoy][Location1] = APlayerData[LeaderID][JobLoc1];
AConvoys[Convoy][Location2] = APlayerData[LeaderID][JobLoc2];
// Set the trailer-model required by all members to the convoy
AConvoys[Convoy][TrailerModel] = GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(LeaderID)));
// First check if all players have the correct trailer (except for the leader)
for (new i = 1; i < CONVOY_MAX_MEMBERS; i++)
{
MemberID = AConvoys[Convoy][Members]; // Get the member-id from this member-spot
if (MemberID != -1) // Check if the member-id is a valid playerid
{
// Check if the player has the same trailer-model attached to his vehicle as the convoy requires
if (GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(MemberID))) != AConvoys[Convoy][TrailerModel])
{
// Inform the player that he hasn\'t got the correct trailer
switch (AConvoys[Convoy][TrailerModel])
{
case VehicleTrailerCargo, VehicleTrailerCargo2: TextDrawSetString(APlayerData[MemberID][MissionText], \"{0059ff}Szükséged van Cargo pótkocsira.\");
case VehicleTrailerOre: TextDrawSetString(APlayerData[MemberID][MissionText], \"{0059ff}Szükséged van Ore pótkocsira.\");
case VehicleTrailerFluids: TextDrawSetString(APlayerData[MemberID][MissionText], \"{0059ff}Szükséged van Tartályos poótkocsira.\");
}
// Not everyone has the same trailer
AllSameTrailer = false;
}
}
}
else // Leader has no trailer attached, so check for the vehiclemodel //erre ír errort de nem találom benne a hibát
{
// First check if all players have the correct trailer (except for the leader)
for (new i = 1; i < CONVOY_MAX_MEMBERS; i++)
{
MemberID = AConvoys[Convoy][Members]; // Get the member-id from this member-spot
if (MemberID != -1) // Check if the member-id is a valid playerid
{
// Get the vehiclemodel of the member
new vModel = GetVehicleModel(GetPlayerVehicleID(MemberID));
// Check if the member has a valid trucking vehicle (flatbed or DFT30)
switch (vModel)
{
case VehicleFlatbed, VehicleDFT30, VehicleCementTruck, VehicleBenson, VehicleYankee: AllSameTrailer = true;
default:
{
TextDrawSetString(APlayerData[MemberID][MissionText], \"~w~Neked nincs megfelelõ ~r~jármûved így nem indúlhat a convoy\");
AllSameTrailer = false;
}
}
}
}
}
D:\\modom\\pawno\\include\\PPC_Convoys.inc(352) : error 029: invalid expression, assumed zero
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. május 20. - 22:09:32- Az else elõtti sorban zárd le a statementet. A forra írtad az elset tulajdonképpen, nem az ifre. Egyeztesd csak a kapcsoszárójeleket ;)
- Cím: Itt kérdezz warningot/error -t!
Írta: GameKinger - 2014. június 01. - 19:10:42- Hello!
A pont rendszerbe amit RaySurenos irt megpróbáltam le compilézni és ezeket a hibákat irta: :\'(
modom.pwn(276) : error 017: undefined symbol \"PlayerInfo\"
modom.pwn(276) : warning 215: expression has no effect
modom.pwn(276) : error 001: expected token: \";\", but found \"]\"
modom.pwn(276) : error 029: invalid expression, assumed zero
modom.pwn(276) : fatal error 107: too many error messages on one line
Kérlek segitsetek!
[mod]Kitettem helyetted a
taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2014. június 01. - 20:14:42- Csõõ Nemtudom mi lehet ezzel a hiba ! texdraw akar lenni de nem mutatja a szerveremben ..
new String[50];
format(String, sizeof String, \"Russian Kills: %d\\r\\nAmerica 0 Kills: %d\", RussiaKills, AmericaKills);
TextDrawDestroy(TextDrawScore);
TextDrawScore = TextDrawCreate(640.0, 437.0, String);
TextDrawUseBox(TextDrawScore, 1);
TextDrawFont(TextDrawScore, 3);
TextDrawSetShadow(TextDrawScore, 0);
TextDrawSetOutline(TextDrawScore, 1);
TextDrawBackgroundColor(TextDrawScore, 0x000000FF);
TextDrawColor(TextDrawScore, 0xFFFFFFFF);
TextDrawAlignment(TextDrawScore, 3);
TextDrawShowForAll(TextDrawScore);
return 1;
[mod]Kitettem helyetted a
taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. június 01. - 20:17:36- Amikor lespawnol, akkor mutasd meg a playernek.
Remélem segitettem. :)- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2014. június 01. - 20:26:34- Azaz
public OnPlayerSpawn() {
//Ide a textdrawot.
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: mooph - 2014. június 06. - 19:39:06- Sziasztok!Nekem ezt írja a pawno mikor mentem a módot
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(632) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(633) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(634) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(635) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(636) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(637) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(638) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(639) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(640) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(641) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(642) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(643) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(644) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(645) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(646) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(647) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(648) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(649) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(650) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(651) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(652) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(653) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(654) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(655) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(656) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(657) : error 017: undefined symbol \"CreateDynamicObjectEx\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (coffee) 1997-2006, ITB CompuPhase
26 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Diego_Enrique - 2014. június 06. - 19:42:52 Idézetet írta: mooph date=1402076346\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok!Nekem ezt írja a pawno mikor mentem a módotTöltsd le az a_samp, s a streamer INC-eket, s utána rakd be a pawno (Vagy amit használsz) INC mappájába majd írd ezt a módodba:
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(632) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(633) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(634) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(635) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(636) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(637) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(638) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(639) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(640) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(641) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(642) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(643) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(644) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(645) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(646) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(647) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(648) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(649) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(650) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(651) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(652) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(653) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(654) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(655) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(656) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(657) : error 017: undefined symbol \"CreateDynamicObjectEx\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (coffee) 1997-2006, ITB CompuPhase
26 Errors.
# include <streamer>
# include <a_samp>
Remélem segítettem.- Cím: Itt kérdezz warningot/error -t!
Írta: mooph - 2014. június 06. - 19:47:04- Azok megvannak
- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. június 06. - 23:27:41- Akkor próbáld meg frissíteni, vagy ha több pawno van a gépeden akkor tedd be a streamer.inc-et mindegyiknek a pawno\\include mappájába.
- Cím: Itt kérdezz warningot/error -t!
Írta: MdCrp - 2014. június 09. - 10:16:37- Lenne egy problémám. Amit szeretnék: Ha belép a Spawn zónára akkor legyen örök élete. Ezt így oldottam meg:
public OnPlayerUpdate(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
if(1282.9401 <= y <= 1442.9170 || 1941.3424 <= x <= 2031.9501)
{
SendClientMessage(playerid,0x00FF00FF,\"Beléptél a Spawn területre!\");
SetPlayerHealth(playerid,98713);
SendClientMessage(playerid,0x00FFB8FF,\"Mostmár örök életed van!\");
return 0;
}
else if
{
SendClientMessage(playerid,0x0000FFFF,\"Kiléptél a Spawn területrõl!\");
SetPlayerHealth(playerid,100);
SendClientMessage(playerid,0x0000FFFF,\"Mostmár nincs örök életed!\");
return 0;
}
return 1;
}
A hiba: (351) : error 008: must be a constant expression; assumed zero
(356) : error 010: invalid function or declaration
351. sor: SendClientMessage(playerid,0x0000FFFF,\"Kiléptél a Spawn területrõl!\");
356. sor: return 1;- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. június 09. - 10:46:04- A hibádat az okozta, hogy ez else if-nek nem volt megadva semmi. Nem kell oda az az if, csak simán az else. Amúgy ilyenkor mindig gondold végig a kódodat, mert így pl. floodolni fogja, ha a területen belül vagy. Ja, és OnPlayerUpdate-nél SOHA ne térj vissza 0-val. Ja, és, mrgakadályoztam most, hogy valaki, a ki-be lépegetéssel hp-t tölthessen. Mindig annyira állítja vossza, amennyi volt neki.
new SpawnZonaban[MAX_PLAYERS], Float:KintElet[MAX_PLAYERS];
public OnPlayerUpdate(playerid) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
if(1282.9401 <= y <= 1442.9170 || 1941.3424 <= x <= 2031.9501) { //Ha a spawn zónán belül van
if(SpawnZonaban[playerid] == 0) { //... de a változója 0, akkor most lépett be.
SendClientMessage(playerid,0x00FF00FF,\"Beléptél a Spawn területre!\");
SendClientMessage(playerid,0x00FFB8FF,\"Mostmár örök életed van!\"); //Kiírjuk neki és
GetPlayerHealth(playerid, KintElet[playerid]); //Lekérjük az életét.
}
SetPlayerHealth(playerid,98713); //Akár most lépett be, akár nem, a zómán belül van, szóval a hpja max legyen.
SpawnZonaban[playerid] = 1; //Ezt átállítjzk, hogy a fenti részt ne floodolhassa be.
}
else if(SpawnZonaban[playerid] == 1) { //Ha nincs a spawn zónában (else = a fenti ifre vonatkozó \"egyébként\"), de a változó szerint bent van.. még, azaz most lépett be.
SendClientMessage(playerid,0x0000FFFF,\"Kiléptél a Spawn területrõl!\");
SendClientMessage(playerid,0x0000FFFF,\"Mostmár nincs örök életed!\"); //Elküldjük az üzeneteket..
SetPlayerHealth(playerid,KintElet[playerid]); //Az életét beállítjuk valamint
SpawnZonaban[playerid] = 0; //A változót is, hogy ne fusson le többször.
}
return 1;
}
Sok szerencsét, további jó scriptelést! :thumbsup:- Cím: Itt kérdezz warningot/error -t!
Írta: GameKinger - 2014. június 09. - 15:44:25- Hello!
A pawno-val amikor dolgoztam ezt az error üzenetet kaptam de azt se tudom mi ez! :wall:
D:\\Letöltések\\Untitled.pwn(34) : error 052: multi-dimensional arrays must be fully initialized
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Valaki tudna segiteni ? Ugyanis még kezdõ scripter vagyok! ;D
UI:Code tagba rakva!
[mod]máskor így ágyazd be: [*code=pawn][*/code] * jel nélkül![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 17. - 19:55:59- Üdv. Van itt az oldalon egy teleport rendszer.
Beillesztettem a mód végére, de sajnos a következõ hibát írja:
error 021: symbol already defined: \"OnDialogResponse\"[/quote]
Ez a sor a public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) alatti kapcsos zárójel.
Mi okozza a hibát?
Itt az egész kód:CMD:t(playerid, params[])
{
new DialogString[1024], rC;
rC = random(2);
format( DialogString, 1024 , \"\" );
switch(rC)
{
case 0:
{
for( new i; i < sizeof( Teleportok ); i ++ ) {
format( DialogString, sizeof( DialogString ), \"%s\\n{F70431}%s\" ,DialogString, Teleportok[ i ][ SCMTA ] ); }
ShowPlayerDialog( playerid , DIALOG_TELE , DIALOG_STYLE_LIST , \"Teleportok listája\", DialogString , \"Teleport!\" , \"Maradok!\" );
} case 1: {
for( new i; i < sizeof( Teleportok ); i ++ ) {
format( DialogString, sizeof( DialogString ), \"%s\\n{39F704}%s\" ,DialogString, Teleportok[ i ][ SCMTA ] ); }
ShowPlayerDialog( playerid , DIALOG_TELE , DIALOG_STYLE_LIST , \"Teleportok listája\", DialogString , \"Teleport!\" , \"Maradok!\" );
}
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if( dialogid == DIALOG_TELE ) {
if( response ) {
new JN[MAX_PLAYER_NAME],
FSTRING[128];
GetPlayerName(playerid,JN,sizeof(JN));
if( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {
new idxveh = GetPlayerVehicleID( playerid );
SetVehiclePos( idxveh, Teleportok[listitem][tX], Teleportok[listitem][tY], Teleportok[listitem][tZ]);
SetVehicleZAngle( idxveh, Teleportok[listitem][tZA]);
}
else
{
SetPlayerPos( playerid,Teleportok[listitem][tX], Teleportok[listitem][tY], Teleportok[listitem][tZ]);
SetPlayerFacingAngle( playerid, Teleportok[listitem][tZA]);
}
format(FSTRING,sizeof(FSTRING), \"[Teleport]: %s elment ide: %s\", JN, Teleportok[listitem][sCMTA]);
SendClientMessageToAll( COLOR_PURPLE, FSTRING );
}
}
return 0;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 17. - 19:58:27- Az OnDialogResponse callback már egyszer szerepel a módban. Tedd be a kód OnDialogResponse alatti tartalmát a módban szereplõ, eredeti/alap OnDialogResponse alá. (CTR+F -> OnDialogResponse)
- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 17. - 20:04:39- Ezer köszönet, kezd derengeni a dolog :)
- Cím: Itt kérdezz warningot/error -t!
Írta: ZoleBB - 2014. március 18. - 16:03:07 Idézetet írta: citrom.so date=1394970633\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEre még nem kaptam választ. Tudja valaki a megoldást?
Dupla hozzászólás automatikusan összefûzve. ( 2014. március 16. - 13:05:35 )
Javítottam pár dolgot.
strtok(const string[], &index) {
new length = strlen(string);
while ((index < length) && (string[index] <= \'\')) index++;
new offset = index;
new result[20];
while ((index < length) && (string[index] > (\'\') && ((index - offset) < (sizeof(result) - 1))) {
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
Már csak 3 problémám maradt.
error 027: invalid character constant
error 027: invalid character constant
error 029: invalid expression, assumed zero
- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. március 18. - 16:14:26- Alapból így nézne ki:
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= \' \'))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ZoleBB - 2014. március 18. - 19:20:51 {
index++;
}
[/quote]
Ezt köszönöm!- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 20. - 19:47:10- Üdv.
Az alábbi hibát kapom egy compile során :(
...\\pawno\\include\\YSI\\y_debug.inc(395) : error 036: empty statement
...\\pawno\\include\\YSI\\y_debug.inc(395) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(623) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(623) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(644) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(644) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(677) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(677) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(778) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(778) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(803) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(803) : error 036: empty statement
...\\pawno\\include\\YSI\\y_iterate.inc(867) : error 036: empty statement
...\\include\\YSI\\y_iterate.inc(867) : error 036: empty statement
Mi okozza? :-[- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 20. - 21:04:28- Másolj forráskódot a kérdéses sorokról és környékükrõl, megjegyzéssel jelölve a hibában is szereplõ sorokat, pawn code tagbe téve.
- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 20. - 22:05:41 Idézetet írta: Dfoglalo date=1395345868\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMásolj forráskódot a kérdéses sorokról és környékükrõl, megjegyzéssel jelölve a hibában is szereplõ sorokat, pawn code tagbe téve.Ahogy nézem szinte mindig ugyan az a gond és minden hiba 2x szerepel. (minden hibával jelzett sor 2x van ott az error listában.)
ui.: itt szerintem egyszerûbb: http://pastebin.com/NrVCyVZP
P:F(\"YSI_FILTERSCRIPT == 0\"); // y_debug.inc(395) : error 036: empty statement
while (s != 10000000) ++s;
#emit CONST.pri 0
#emit SCTRL 6
return 1;
#if !defined BOTSYNC_IS_BOT
public OnPlayerConnect(playerid)
{
P:2(\"Iter_OnPlayerConnect: %d\", playerid); // y_iterate.inc(623) : error 036: empty statement
#if defined _FOREACH_BOT
if (!IsPlayerNPC(playerid))
{
Itter_Add(Player, playerid);
}
#if !defined FOREACH_NO_BOTS
else
{
Itter_Add(Bot, playerid);
}
#pragma tabsize 4
Itter_Add(Character, playerid);
#endif
#else
Itter_Add(Player, playerid);
#endif
P:2(\"Iter_OnPlayerConnect end\"); // y_iterate.inc(644) : error 036: empty statement
#if defined Itter_OnPlayerConnect
return Itter_OnPlayerConnect(playerid);
#else
return 1;
#endif
}
#if !defined BOTSYNC_IS_BOT
public OnFilterScriptInit()
{
P:1(\"Iter_OnFilterScriptInit start: %d\", MAX_PLAYERS); // y_iterate.inc(677) : error 036: empty statement
//if (funcidx(YSI_gsOnPlayerDisconnect) != -1)
//{
// YSI_g_sCallbacks |= 1;
//}
//if (funcidx(YSI_gsOnPlayerConnect) != -1)
//{
// YSI_g_sCallbacks |= 2;
//}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Cg = _Y_ITER_C3:0;
Character@YSII_Cg = _Y_ITER_C3:0;
new
lastBot = MAX_PLAYERS,
lastCharacter = MAX_PLAYERS;
#endif
#if !defined BOTSYNC_IS_BOT
public OnGameModeInit()
{
P:1(\"Iter_OnGameModeInit start: %d\", MAX_PLAYERS); // y_iterate.inc(778) : error 036: empty statement
#if defined _YSI_SPECIAL_DEBUG
for (new i = 0; i != MAX_PLAYERS; ++i)
{
Player@YSII_Ag = i + 1;
}
Player@YSII_Ag[MAX_PLAYERS] = 0;
Player@YSII_Cg = _Y_ITER_C3:MAX_PLAYERS;
#endif
P:1(\"Iter_OnGameModeInit: first\"); // y_iterate.inc(803) : error 036: empty statement
return 1;
}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS;
Character@YSII_Ag[lastPlayer] = MAX_PLAYERS;
#endif
Player@YSII_Ag[lastPlayer] = MAX_PLAYERS;
P:1(\"Iter_OnGameModeInit: lastplayer = %d\", lastPlayer); // y_iterate.inc(867) : error 036: empty statement
CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@);- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 20. - 22:23:53- Bocsi, de mivel hpeti nem javította még a pawn kód tagban a szövegszínt az új fórum kinézeten, amelyet én is használok, nem láttam, hogy inc-rõl van szó. (Szinte teljesem beleolvad a szöveg a háttérbe. :/) Próbáld frissíteni az inc-t, habár szerintem attól nem fog megjavulni. Sosem használtam ezt az inc-t, így amúgy sem tudok nagyon segíteni a dologgal kapcsolatban. Na meg ezt az error üzenetet sem láttam soha. Amúgy az ilyen error üzeneteket érdemes sima code tagba tenni, a pawn code tag a pawn nyelven íródott forráskódoknak van. Egyébként ha jól látom, akkor a callbackekkel lesz valami baj, talán többször szerepelnek, vagy tudom is én.
Tehát bocsi, de ezzel kapcsolatban nem nagyon tudok segíteni. :confused: Majd valaki más, én megpróbáltam...- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 20. - 22:28:00- Frissítettem, legújabbat amit találtam azt tettem fel.
Egyébként a vicces az, hogy megy a mód, viszont ugye ha írnék hozzá vagy valami, akkor nem tudom már compile-zni ...
Tehát nem értem, mi a kínja.
Nem probléma, azért köszönöm, rendes vagy Dfoglalo.- Cím: Itt kérdezz warningot/error -t!
Írta: id100 - 2014. március 21. - 18:54:28- ; hiánya vagy }/{hiba lesz
- Cím: Itt kérdezz warningot/error -t!
Írta: JDHGamers - 2014. március 30. - 16:44:36- Helló!
Készítgetem a hFrakcio FS-t, és találkoztam az elsõ errorral, és nem is tudom, hogy mitõl van.
CMD:frakciohelp(playerid,params[])
{
if(IsPlayerConnected(playerid) && Belepve[playerid] == 1)
{
switch(JatekosInfo[playerid][Frakcio])
{
case 1:
{
SendClientMessage(playerid,KEK, \"Rendõrparancsok:\");
SendClientMessage(playerid,KEK, \"/szolgalat,/nyomoz,/szonda\");
SendClientMessage(playerid,KEK, \"/gov, /bilincsel, /birsag\");
}
case 2:
{
SendClientMessage(playerid,-1, \"Mentõparancsok:\");
SendClientMessage(playerid,-1, \"/felsegit, /meggyogyit\");
SendClientMessage(playerid,-1, \"/szolgalat, /gov\");
}
case 3:
{
SendClientMessage(playerid,PIROS, \"Autószerelõparancsok:\");
SendClientMessage(playerid,PIROS, \"/tuning, /neonfelrak, /neonleszed\");
SendClientMessage(playerid,PIROS, \"/megjavit, /atfest, /szolgalat, /gov\");
}
}
else SendClientMessage(playerid,PIROS, \"Nem vagy egy frakció tagja sem!\");//601-es sor, ahol a hibát találja.
}
else SendClientMessage(playerid,PIROS,\"Nem vagy bejelentkezve!\");
return 1;
}
Hiba:
hFrakcio.pwn(601) : error 029: invalid expression, assumed zero- Cím: Itt kérdezz warningot/error -t!
Írta: mefi88 - 2014. március 30. - 17:05:50- Próbálj meg keresni, néha hasznos tud lenni ;)
http://bit.ly/1pEnCnX- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 19:50:37- Error:
error 035: argument type mismatch (argument 3)
Sor:
GetPlayerObjectPos(playerid,objectid, X, Y, Z);- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 21:01:34- Az X, az Y és a Z változó valós szám? Vagyis ez pawn nyelv, tehát float?
new Float:X, Float:Y, Float:Z;- Cím: Itt kérdezz warningot/error -t!
Írta: BVZS - 2014. március 31. - 21:05:59- Error:
error 047: array sizes do not match, or destination array is too small
Sor:
INI_ParseFile(file, \"LoadVehicleData\", .bExtra = true, .extra = vehicleID);
VehicleCreate(CarInfo[vehicleID][cModel], CarInfo[vehicleID][cLoc], CarInfo[vehicleID][cSzin1], CarInfo[vehicleID][cSzin2],
CarInfo[vehicleID][cMegveve], CarInfo[vehicleID][cTulaj], CarInfo[vehicleID][cInt], CarInfo[vehicleID][cWorld], CarInfo[vehicleID][cZar],
CarInfo[vehicleID][cAra], CarInfo[vehicleID][cSerules], CarInfo[vehicleID][cPaintjob], CarInfo[vehicleID][cTuning],
CarInfo[vehicleID][cLehetosegek], CarInfo[vehicleID][cAllapot], CarInfo[vehicleID][cLeteve]);- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 21:22:02- [samp][/samp]
Idézetet írta: Dfoglalo date=1396292494\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAz X, az Y és a Z változó valós szám? Vagyis ez pawn nyelv, tehát float?Igen
new Float:X, Float:Y, Float:Z;
Megoldva.
Átírtam a változót D,E,F -re
Biztos össze voltak kuszálódva a változó nevek a módban
De most egy olyan kérdésem lenne, hogy
if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
Error: Undefined symbol
Nem nagyon vágom ezeket a billentyûre rakásokat azért kérdem- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 21:27:47- Tuti playerobjectrõl van szó? Ha igen, az objectid egy playerobject id-je? Hol található ez a sor?
(Kevés infót írtál, sokat vársz tõlünk.)- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 21:42:32- Azzal már megvagyok bocsi, most egy másik error lépett életbe. Nem sokkal elõtted szerkesztettem
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 21:47:30- Az a 25 másodperc :D Egyébként arra most nem jut semmi sem az eszembe. Az IsKeyJustDown-re írja, hogy ismeretlen \'szmbólum\'?
- Cím: Itt kérdezz warningot/error -t!
Írta: Rexii - 2014. március 31. - 22:01:03 undefined symbol \"IsKeyJustDown\"- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 22:15:24- Nem vagyok járatos a keyekben. Az nem egy custom cucc véletlenül? Mert ha az, definiálni kéne.
- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2014. március 31. - 22:23:43 Idézetet írta: Rexii date=1396296063\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicundefined symbol \"IsKeyJustDown\"
stock IsKeyJustDown( key, newkeys, oldkeys ) {
if( ( newkeys & key ) && !( oldkeys & key ) )
return 1;
return 0;
}
nézd meg ezt..- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. március 31. - 22:27:12 Idézetet írta: ZyZu. date=1396297423\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic
undefined symbol \"IsKeyJustDown\"
stock IsKeyJustDown( key, newkeys, oldkeys ) {
if( ( newkeys & key ) && !( oldkeys & key ) )
return 1;
return 0;
}
nézd meg ezt..
[/quote]
Ezek szerint tényleg custom cucc :D Nos, akkor ezért ismeretlen a fordító szamára az a függveny, mert nincs létrehozva/definiálva.- Cím: Itt kérdezz warningot/error -t!
Írta: DarkRobe - 2014. április 02. - 16:57:31- Sziasztok nekem az lenne a problémám hogy van egy mód és amikor pawnoba lefuttatom akkor 2 errort dob ki az egyik
\"C:\\Users\\GamerPC\\Desktop\\samp\\pawno\\include\\YSI\\y_ini.inc(695) : warning 208: function with tag result used before definition, forcing reparse\"
A másik pedig
\"C:\\Users\\GamerPC\\Desktop\\samp\\pawno\\include\\YSI\\y_svar.inc(68) : fatal error 111: user error: Please define \"MODE_NAME\" before including y_svar.\"
Ezek lennének
A segítséget elõre is köszi
[mod]Kitettem helyetted a code taget.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Jaason - 2014. április 04. - 18:13:07- Nekem ezt írja (RCB mód)
fatal error 100: cannot read from file: \"IsPlayerLAdmin\" Mit tegyek?
[mod]Kitettem helyetted is a kód taget.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: ZoleBB - 2014. április 04. - 18:29:03- Nem találja azt a függvénykönyvtárt.
- Cím: Itt kérdezz warningot/error -t!
Írta: Jaason - 2014. április 04. - 19:33:48- Most meg
\"error 017: undefined symbol \"IsPlayerLAdmin\"
[mod]Kitettem helyetted ismét a code taget. De eddig bírtam, megy a figyelmeztetés.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: havasi2001 - 2014. április 04. - 19:36:00 Idézetet írta: Jaason date=1396632828\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMost meg \"error 017: undefined symbol \"IsPlayerLAdmin\"
#include <IsPlayerLAdmin>
Te is használj code taget! Kitettem helyetted.
Letöltése:
http://www.solidfiles.com/d/d44ced8a5f/IsPlayerLAdmin.inc
https://www.mediafire.com/?n9dp4tat5s61bxp- Cím: Itt kérdezz warningot/error -t!
Írta: DarkRobe - 2014. április 05. - 13:27:09- Sziasztok a Defensive moddal lenne problémám még pedig ez
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6745) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6750) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6755) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(6760) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7144) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7153) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7162) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7171) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7180) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7189) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7198) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7207) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7216) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7225) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7234) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(7243) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(8449) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(8516) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(8830) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(9032) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(9086) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(9111) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10012) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10029) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10055) : error 017: undefined symbol \"pAdmin\"
C:\\Users\\GamerPC\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(10061) : error 017: undefined symbol \"pAdmin\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Elõre is köszi
[mod]Javítottam a code taget. Örülök, hogy megpróbáltad kirakni. Helyes használat: [ code] [ / code] (természetesen szóközök nélkül).[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 05. - 14:00:56- Nincs létrehozva/definiálva, stb. a pAdmin , pl. változó. Nem tudni pontosan. Viszont valószínûleg egy enum tagja lesz, ahol nincs létrehozva a pAdmin, szóval keresd ki és abba írd bele.
enum Valami
{
pValami,
Float:pElet,
pValamiAsd2Megint,
pAdmin // Ide írd be szépen
}
(Magyarázat level 999)- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2014. április 10. - 18:53:30- Mért ír errort?
// Lets the player choose a motorcycle to spawn
COMMAND:bike(playerid, params[])
{
// Send the command to all admins so they can see it
SendAdminText(playerid, \"/bike\", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player\'s admin-level is at least 1
if (APlayerData[playerid][PlayerLevel] >= 1) && (APlayerData[playerid][VIPLevel] >= 2)
{
// Make sure the player isn\'t inside a vehicle
if (GetPlayerVehicleID(playerid) == 0)
{
// Ask which motorcycle the player wants to have
ShowPlayerDialog(playerid, DialogBike, DIALOG_STYLE_LIST, \"Válassz motorokat:\", \"Bike\\r\\nBMX\\r\\nMountain Bike\\r\\nFaggio\\r\\nPizzaboy\\r\\nBF-400\\r\\nNRG-500\\r\\nPCJ-600\\r\\nFCR-900\\r\\nFreeway\\r\\nWayfarer\\r\\nSanchez\\r\\nQuad\", \"Spawn\", \"Cancel\");
// Let the server know that this was a valid command
return 1;
}
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1503) : error 029: invalid expression, assumed zero
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1503 -- 1506) : error 029: invalid expression, assumed zero
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1506) : warning 217: loose indentation
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1506 -- 1507) : error 029: invalid expression, assumed zero
D:\\modom\\pawno\\include\\PPC_PlayerCommands.inc(1506 -- 1507) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
futtatnám a módot és errort ír rá raknék egy vip rendszert és errort ír
[mod]Kitettem helyetted a megfelelõ kód tageket![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: doboka98 - 2014. április 10. - 18:58:36- Sziasztok! Most írom a jármû rendszerem üzemanyag részét és nem értem miért ír ki errort egy bizonyos részre. Innen az elsõ sorra ír errorokat.
Kód:
if ( (jInfo[veh][fuel] > ((jInfo[veh][maxfuel] / 20) * 0)) && (jInfo[veh][fuel] =< ((jInfo[veh][maxfuel] / 20) * 1)) )
format(str, sizeof(str), \"l\");
Errorok:
Kód:
error 029: invalid expression, assumed zero
warning 215: expression has no effect
error 001: expected token: \";\", but found \")\"
error 029: invalid expression, assumed zero
Ötletem sincs miért nem mûködik, alaposan átnéztem, de semmi. Ötlet?- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 10. - 19:40:30- doboka98
Amiket leírtam, azokat megpróbáltad?
http://sampforum.hu/index.php?topic=52160.msg493877#msg493877- Cím: Itt kérdezz warningot/error -t!
Írta: doboka98 - 2014. április 10. - 21:12:50- Igen, azért írtam ide is. Gondoltam én is arra, de + errorokat is ír.
- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 10. - 21:59:13
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Esetleg ez? :)- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 10. - 22:01:54 Idézetet írta: KovaNovik date=1397159953\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic[mod]Mire javítanám a textet pawnra, megtetted helyettem :D[/mod]
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Esetleg ez? :)
Amúgy szerintem az ott mindegy, bár ki tudja. Lehet, hogy bejön, próbáld ki, de szerintem jó anélkül is.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 10. - 22:22:56 Idézetet írta: Dfoglalo date=1397160114\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMire javítanám a textet pawnra, megtetted helyettem :D
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Esetleg ez? :)
Amúgy szerintem az ott mindegy, bár ki tudja. Lehet, hogy bejön, próbáld ki, de szerintem jó anélkül is.
[/quote]http://drive.google.com/uc?export=view&id=0B_LTZvOAlbU6bUZWYVZBS1VHSHM[/img]
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 10. - 22:49:24 Idézetet írta: KovaNovik date=1397161376\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEz most hogy jön ide? Ez csupán leírja az operátorokat, de nem dönti el, hogy kell e zárójel ilyennél:http://drive.google.com/uc?export=view&id=0B_LTZvOAlbU6bUZWYVZBS1VHSHM[/img]
if(Szam1 > (Szam2 * Szam3))
avagy elég ennyi is:
if(Szam1 > Szam2 * Szam3)
Ugyanis te ezt írtad:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Én meg elõtted ezt:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= (jInfo[veh][maxfuel] / 20) * 1))
És ez a kód, amit én írtam kódot még jóval elõtted, az pontosan az, amit te is írtál, csak egy darab nyitó és egy darab záró zárójelet hozzátéve, amelyre nem biztos, hogy szükség van. Én pedig errõl beszéltem, hogy szerintem mûködik anélkül is, szóval nem tudom, hogy egy táblázat az elágazásban használandó operátorokról hogy kerül ide. Hiszen nem azzal kapcsolatos a hiba.
A kérdezõt pedig kérdezem, hogy kipróbálta e a kódot?- Cím: Itt kérdezz warningot/error -t!
Írta: doboka98 - 2014. április 11. - 10:05:56- Nem mûködik.
Szerk: Megoldva! =< helyett <=.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 11. - 11:16:23 Idézetet írta: Dfoglalo date=1397162964\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEz most hogy jön ide? Ez csupán leírja az operátorokat, de nem dönti el, hogy kell e zárójel ilyennél:http://drive.google.com/uc?export=view&id=0B_LTZvOAlbU6bUZWYVZBS1VHSHM[/img]
if(Szam1 > (Szam2 * Szam3))
avagy elég ennyi is:
if(Szam1 > Szam2 * Szam3)
Ugyanis te ezt írtad:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= ((jInfo[veh][maxfuel] / 20) * 1)))
Én meg elõtted ezt:
if(jInfo[veh][fuel] > 0 && jInfo[veh][fuel] <= (jInfo[veh][maxfuel] / 20) * 1))
És ez a kód, amit én írtam kódot még jóval elõtted, az pontosan az, amit te is írtál, csak egy darab nyitó és egy darab záró zárójelet hozzátéve, amelyre nem biztos, hogy szükség van. Én pedig errõl beszéltem, hogy szerintem mûködik anélkül is, szóval nem tudom, hogy egy táblázat az elágazásban használandó operátorokról hogy kerül ide. Hiszen nem azzal kapcsolatos a hiba.
A kérdezõt pedig kérdezem, hogy kipróbálta e a kódot?
[/quote]
Amit én küldtem táblázat, leírja az összes használható változatát a hasonlításnak. Amit te írtál, olyan jel nincs, ezért írta neki, hogy \"invalid expression\", és mivel a fordító nem érzékelte a rossz jelet, ezért csak a két számot látta. A zárójelek a mûveleti sorrendet jelentik, néhol feleslegesek, néhol kellenek, viszont a feleslegeset néha rossznak/egyátalán nem érzékeli a pawno. Nekem már volt ilyen hiba is, meh olyan is, amit a kérdezõ írt. Segíteni próbáltam. Bocsi! :confused:- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. április 11. - 15:03:36 Idézetet írta: KovaNovik date=1397207783\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAmit én küldtem táblázat, leírja az összes használható változatát a hasonlításnak. Amit te írtál, olyan jel nincs, ezért írta neki, hogy \"invalid expression\", és mivel a fordító nem érzékelte a rossz jelet, ezért csak a két számot látta. A zárójelek a mûveleti sorrendet jelentik, néhol feleslegesek, néhol kellenek, viszont a feleslegeset néha rossznak/egyátalán nem érzékeli a pawno. Nekem már volt ilyen hiba is, meh olyan is, amit a kérdezõ írt.Azt nem vettem észre, ez igaz, és az volt a baj. Viszont én csak a zárójelekrõl beszéltem, amelyek nem biztos, hogy kellenek. És én leírtam, hogy szerintem azok nélkül is mennie kell a dolognak. Feleslegesen minek írja ki.
Segíteni próbáltam. Bocsi! :confused:
[/quote]
Ezek szerint beszólásnak, vagy valami ilyesminek vetted, pedig nem az volt. :confused:
Csupán leírtam a zárójelek e helyzetben való szükségességérõl a szavaimat. Na meg leegyszerûsítettem az elágazás feltételét, ahogyan te is csináltad/felhasználtad a próbálkozásomat. Segíts nyugodtan, hisz általában jól segítesz, most is észrevetted azt az apró kis hibát.- Cím: Itt kérdezz warningot/error -t!
Írta: Davidus - 2014. április 14. - 19:48:27- Hello, ez lenne a gondom: Felhasználta Mr.Rich által publikált gm-ét, és kivettem belõle a fegyver részét, és ez fogadott pár javítás után:
http://kepfeltoltes.hu/view/140405/200796258K_p1_www.kepfeltoltes.hu_.png
Viszont ha adok hozzá egy új változót akkor pedig ez:
http://kepfeltoltes.hu/view/140405/1369148997K_p2_www.kepfeltoltes.hu_.png
Mi lehet a probléma? valaki tudna segíteni? Elõre is köszönöm.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 14. - 20:20:10- Szia! Az a gond, hogy a fegyver eldobásához kellene a játékos X, Y, és Z koordinátája. Amikor létrehozod hozzá a változót, akkor érzékeli, hogy már van ilyen a mododban. Az X, Y, és Z változók helyett más nevût használj, a fegyver eldobásánál is. Elõtte persze kérd le bele a játékos pozícióját.
- Cím: Itt kérdezz warningot/error -t!
Írta: Davidus - 2014. április 14. - 20:37:11- Már azt is próbáltam utólag, de nem jó
- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 14. - 20:58:40- Mi nem jó benne?
new Float:pozx, Float:pozy, Float:pozz;
GetPlayerPos(playerid, pozx, pozy, pozz);- Cím: Itt kérdezz warningot/error -t!
Írta: Davidus - 2014. április 15. - 08:47:31- Áhh jó bocsi xD Elírtam a GetPlayerPos-nál a változót. :)
- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. április 19. - 21:56:13- Valaki tud tippet adni,hogy mi okozhatja ezt:
[21:52:26] [debug] #0 0003f5ec in public Streamer_OnGameModeInit () from mod.amx
[21:52:26] [debug] #1 native CallLocalFunction () [080dbf60] from samp03svr
[21:52:26] [debug] #2 0000d8c8 in public zcmd_OnGameModeInit () from mod.amx
[21:52:26] [debug] #3 native CallLocalFunction () [080dbf60] from samp03svr
[21:52:26] [debug] #4 0000ce5c in public SSCANF_OnGameModeInit () from mod.amx
[21:52:26] [debug] #5 000022ec in public OnGameModeInit () from mod.amx- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 24. - 20:17:28- Tudvari! Ott van elõtte, hogy debug, vahyis hibakeresés, megmutstja, melyik memóriacímen melyik mod mit hív meg. Ez akkor lehet hasznos, ha a profik kérdezik a hibát. Nem én :D
- Cím: Itt kérdezz warningot/error -t!
Írta: TylerDaSilva - 2014. április 28. - 21:42:46- Mindent próbáltam, de nem tudok rájönni mi lehet a baj :/
Ezt írja ki:
C:\\Documents and Settings\\Kazuya\\Asztal\\NiceRPG\\gamemodes\\NiceRPG.pwn(19874) : error 001: expected token: \"-identifier-\", but found \"if\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Erre a sorra adja:
if(IsPlayerInRangeOfPoint(playerid, 10.0, -2244.2505,-2561.1172,31.9219));
Itt az egész:
CMD:fegyvervesz(playerid, params[])
{
new Loszer, Fegyver, S[128],
if(IsPlayerInRangeOfPoint(playerid, 10.0, -2244.2505,-2561.1172,31.9219));
if(sscanf(params, \"dd\", Fegyver, Loszer)) return SendClientMessage(playerid, PIROS, \"Használat: /fegyvervesz < Colt-45(30Ft/lõszer) - 1 | Silenced Colt-45(20Ft/lõszer) - 2 > < Mennyit >\");
if(Fegyver < 1 || Fegyver > 2) return SendClientMessage(playerid, PIROS, \"Eladó: Nem árulunk itt ilyen fegyvert.\");
if(Loszer <= 0) return SendClientMessage(playerid, PIROS, \"Nem vehetsz 0 lõszert!\");
switch(Fegyver)
{
case 1:
{
pInfo[playerid][pMoney] -= 30*Loszer;
format(S, sizeof(S), \"Vettél egy Colt-45-öt %d lõszerrel %dFt-ért.\", Loszer, 30*Loszer);
SendClientMessage(playerid, PIROS, S);
}
case 2:
{
pInfo[playerid][pMoney] -= 30*Loszer;
format(S, sizeof(S), \"Vettél egy Silenced Colt-45-öt %d lõszerrel %dFt-ért.\", Loszer, 30*Loszer);
SendClientMessage(playerid, PIROS, S);
}
}
return 0;
}
[mod]Kitettem helyetted az összes (pawn) code taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. április 28. - 21:49:14- Azért arra a sorra adja, mert mindaddig kereste a legutolsó változót, és a pntosvesszõt, mivel te vesszõt tettél utánuk, erre azt hitte, még fogsz oda írni. A változó létrehozás végére \",\" helyett \";\". :D
- Cím: Itt kérdezz warningot/error -t!
Írta: TylerDaSilva - 2014. április 28. - 22:00:21 Idézetet írta: KovaNovik date=1398714554\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAzért arra a sorra adja, mert mindaddig kereste a legutolsó változót, és a pntosvesszõt, mivel te vesszõt tettél utánuk, erre azt hitte, még fogsz oda írni. A változó létrehozás végére \",\" helyett \";\". :DÁ köszi :D Az idegrendszerem már nem bírta volna sokáig xD Adnék pluszt, de sajnos nincs elég hozzászólásom :/
Köszönöm szépen mégegyszer!- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2014. május 20. - 20:06:57- Sziasztok akadta egy kis problémám de nem látom a hibát errort ír ki erre a sorra
public Convoy_Timer(Convoy)
{
// Setup local variables
new LeaderID, MemberID;
// Update the textdraws for all convoy members
Convoy_UpdateTextDraws(Convoy);
// Get the leader-id
LeaderID = AConvoys[Convoy][Members][0];
// Check the jobstep for the entire convoy
switch (AConvoys[Convoy][ConvoyStep])
{
case 0: // Convoy has just been created, but a job hasn\'t started yet by the leader
{
new bool:AllSameTrailer = true;
// Keep checking if the leader has started a job already
if (APlayerData[LeaderID][JobStarted] == true)
{
// Copy the job-data from the leader to the convoy
AConvoys[Convoy][LoadID] = APlayerData[LeaderID][LoadID];
AConvoys[Convoy][Location1] = APlayerData[LeaderID][JobLoc1];
AConvoys[Convoy][Location2] = APlayerData[LeaderID][JobLoc2];
// Set the trailer-model required by all members to the convoy
AConvoys[Convoy][TrailerModel] = GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(LeaderID)));
// First check if all players have the correct trailer (except for the leader)
for (new i = 1; i < CONVOY_MAX_MEMBERS; i++)
{
MemberID = AConvoys[Convoy][Members]; // Get the member-id from this member-spot
if (MemberID != -1) // Check if the member-id is a valid playerid
{
// Check if the player has the same trailer-model attached to his vehicle as the convoy requires
if (GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(MemberID))) != AConvoys[Convoy][TrailerModel])
{
// Inform the player that he hasn\'t got the correct trailer
switch (AConvoys[Convoy][TrailerModel])
{
case VehicleTrailerCargo, VehicleTrailerCargo2: TextDrawSetString(APlayerData[MemberID][MissionText], \"{0059ff}Szükséged van Cargo pótkocsira.\");
case VehicleTrailerOre: TextDrawSetString(APlayerData[MemberID][MissionText], \"{0059ff}Szükséged van Ore pótkocsira.\");
case VehicleTrailerFluids: TextDrawSetString(APlayerData[MemberID][MissionText], \"{0059ff}Szükséged van Tartályos poótkocsira.\");
}
// Not everyone has the same trailer
AllSameTrailer = false;
}
}
}
else // Leader has no trailer attached, so check for the vehiclemodel //erre ír errort de nem találom benne a hibát
{
// First check if all players have the correct trailer (except for the leader)
for (new i = 1; i < CONVOY_MAX_MEMBERS; i++)
{
MemberID = AConvoys[Convoy][Members]; // Get the member-id from this member-spot
if (MemberID != -1) // Check if the member-id is a valid playerid
{
// Get the vehiclemodel of the member
new vModel = GetVehicleModel(GetPlayerVehicleID(MemberID));
// Check if the member has a valid trucking vehicle (flatbed or DFT30)
switch (vModel)
{
case VehicleFlatbed, VehicleDFT30, VehicleCementTruck, VehicleBenson, VehicleYankee: AllSameTrailer = true;
default:
{
TextDrawSetString(APlayerData[MemberID][MissionText], \"~w~Neked nincs megfelelõ ~r~jármûved így nem indúlhat a convoy\");
AllSameTrailer = false;
}
}
}
}
}
D:\\modom\\pawno\\include\\PPC_Convoys.inc(352) : error 029: invalid expression, assumed zero
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. május 20. - 22:09:32- Az else elõtti sorban zárd le a statementet. A forra írtad az elset tulajdonképpen, nem az ifre. Egyeztesd csak a kapcsoszárójeleket ;)
- Cím: Itt kérdezz warningot/error -t!
Írta: GameKinger - 2014. június 01. - 19:10:42- Hello!
A pont rendszerbe amit RaySurenos irt megpróbáltam le compilézni és ezeket a hibákat irta: :\'(
modom.pwn(276) : error 017: undefined symbol \"PlayerInfo\"
modom.pwn(276) : warning 215: expression has no effect
modom.pwn(276) : error 001: expected token: \";\", but found \"]\"
modom.pwn(276) : error 029: invalid expression, assumed zero
modom.pwn(276) : fatal error 107: too many error messages on one line
Kérlek segitsetek!
[mod]Kitettem helyetted a
taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2014. június 01. - 20:14:42- Csõõ Nemtudom mi lehet ezzel a hiba ! texdraw akar lenni de nem mutatja a szerveremben ..
new String[50];
format(String, sizeof String, \"Russian Kills: %d\\r\\nAmerica 0 Kills: %d\", RussiaKills, AmericaKills);
TextDrawDestroy(TextDrawScore);
TextDrawScore = TextDrawCreate(640.0, 437.0, String);
TextDrawUseBox(TextDrawScore, 1);
TextDrawFont(TextDrawScore, 3);
TextDrawSetShadow(TextDrawScore, 0);
TextDrawSetOutline(TextDrawScore, 1);
TextDrawBackgroundColor(TextDrawScore, 0x000000FF);
TextDrawColor(TextDrawScore, 0xFFFFFFFF);
TextDrawAlignment(TextDrawScore, 3);
TextDrawShowForAll(TextDrawScore);
return 1;
[mod]Kitettem helyetted a
taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. június 01. - 20:17:36- Amikor lespawnol, akkor mutasd meg a playernek.
Remélem segitettem. :)- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2014. június 01. - 20:26:34- Azaz
public OnPlayerSpawn() {
//Ide a textdrawot.
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: mooph - 2014. június 06. - 19:39:06- Sziasztok!Nekem ezt írja a pawno mikor mentem a módot
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(632) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(633) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(634) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(635) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(636) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(637) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(638) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(639) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(640) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(641) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(642) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(643) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(644) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(645) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(646) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(647) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(648) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(649) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(650) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(651) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(652) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(653) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(654) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(655) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(656) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(657) : error 017: undefined symbol \"CreateDynamicObjectEx\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (coffee) 1997-2006, ITB CompuPhase
26 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Diego_Enrique - 2014. június 06. - 19:42:52 Idézetet írta: mooph date=1402076346\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok!Nekem ezt írja a pawno mikor mentem a módotTöltsd le az a_samp, s a streamer INC-eket, s utána rakd be a pawno (Vagy amit használsz) INC mappájába majd írd ezt a módodba:
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(632) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(633) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(634) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(635) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(636) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(637) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(638) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(639) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(640) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(641) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(642) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(643) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(644) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(645) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(646) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(647) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(648) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(649) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(650) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(651) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(652) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(653) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(654) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(655) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(656) : error 017: undefined symbol \"CreateDynamicObjectEx\"
D:\\kicsomagolás\\server1\\gamemodes\\PPFS.pwn(657) : error 017: undefined symbol \"CreateDynamicObjectEx\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (coffee) 1997-2006, ITB CompuPhase
26 Errors.
# include <streamer>
# include <a_samp>
Remélem segítettem.- Cím: Itt kérdezz warningot/error -t!
Írta: mooph - 2014. június 06. - 19:47:04- Azok megvannak
- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. június 06. - 23:27:41- Akkor próbáld meg frissíteni, vagy ha több pawno van a gépeden akkor tedd be a streamer.inc-et mindegyiknek a pawno\\include mappájába.
- Cím: Itt kérdezz warningot/error -t!
Írta: MdCrp - 2014. június 09. - 10:16:37- Lenne egy problémám. Amit szeretnék: Ha belép a Spawn zónára akkor legyen örök élete. Ezt így oldottam meg:
public OnPlayerUpdate(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
if(1282.9401 <= y <= 1442.9170 || 1941.3424 <= x <= 2031.9501)
{
SendClientMessage(playerid,0x00FF00FF,\"Beléptél a Spawn területre!\");
SetPlayerHealth(playerid,98713);
SendClientMessage(playerid,0x00FFB8FF,\"Mostmár örök életed van!\");
return 0;
}
else if
{
SendClientMessage(playerid,0x0000FFFF,\"Kiléptél a Spawn területrõl!\");
SetPlayerHealth(playerid,100);
SendClientMessage(playerid,0x0000FFFF,\"Mostmár nincs örök életed!\");
return 0;
}
return 1;
}
A hiba: (351) : error 008: must be a constant expression; assumed zero
(356) : error 010: invalid function or declaration
351. sor: SendClientMessage(playerid,0x0000FFFF,\"Kiléptél a Spawn területrõl!\");
356. sor: return 1;- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. június 09. - 10:46:04- A hibádat az okozta, hogy ez else if-nek nem volt megadva semmi. Nem kell oda az az if, csak simán az else. Amúgy ilyenkor mindig gondold végig a kódodat, mert így pl. floodolni fogja, ha a területen belül vagy. Ja, és OnPlayerUpdate-nél SOHA ne térj vissza 0-val. Ja, és, mrgakadályoztam most, hogy valaki, a ki-be lépegetéssel hp-t tölthessen. Mindig annyira állítja vossza, amennyi volt neki.
new SpawnZonaban[MAX_PLAYERS], Float:KintElet[MAX_PLAYERS];
public OnPlayerUpdate(playerid) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
if(1282.9401 <= y <= 1442.9170 || 1941.3424 <= x <= 2031.9501) { //Ha a spawn zónán belül van
if(SpawnZonaban[playerid] == 0) { //... de a változója 0, akkor most lépett be.
SendClientMessage(playerid,0x00FF00FF,\"Beléptél a Spawn területre!\");
SendClientMessage(playerid,0x00FFB8FF,\"Mostmár örök életed van!\"); //Kiírjuk neki és
GetPlayerHealth(playerid, KintElet[playerid]); //Lekérjük az életét.
}
SetPlayerHealth(playerid,98713); //Akár most lépett be, akár nem, a zómán belül van, szóval a hpja max legyen.
SpawnZonaban[playerid] = 1; //Ezt átállítjzk, hogy a fenti részt ne floodolhassa be.
}
else if(SpawnZonaban[playerid] == 1) { //Ha nincs a spawn zónában (else = a fenti ifre vonatkozó \"egyébként\"), de a változó szerint bent van.. még, azaz most lépett be.
SendClientMessage(playerid,0x0000FFFF,\"Kiléptél a Spawn területrõl!\");
SendClientMessage(playerid,0x0000FFFF,\"Mostmár nincs örök életed!\"); //Elküldjük az üzeneteket..
SetPlayerHealth(playerid,KintElet[playerid]); //Az életét beállítjuk valamint
SpawnZonaban[playerid] = 0; //A változót is, hogy ne fusson le többször.
}
return 1;
}
Sok szerencsét, további jó scriptelést! :thumbsup:- Cím: Itt kérdezz warningot/error -t!
Írta: GameKinger - 2014. június 09. - 15:44:25- Hello!
A pawno-val amikor dolgoztam ezt az error üzenetet kaptam de azt se tudom mi ez! :wall:
D:\\Letöltések\\Untitled.pwn(34) : error 052: multi-dimensional arrays must be fully initialized
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Valaki tudna segiteni ? Ugyanis még kezdõ scripter vagyok! ;D
UI:Code tagba rakva!
[mod]máskor így ágyazd be: [*code=pawn][*/code] * jel nélkül![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. június 10. - 23:01:15- Másold be a pwn fájlból a 34. sort
- Cím: Itt kérdezz warningot/error -t!
Írta: Milan999 - 2014. június 13. - 09:28:42- Mi lehet a hiba Defensive mod ban?
D:\\Szerverem\\pawno\\include\\fixchars.inc(142) : warning 213: tag mismatch
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1520) : warning 213: tag mismatch
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(6570) : error 017: undefined symbol \"KEY_YES\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(6601) : error 017: undefined symbol \"KEY_NO\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(7807) : error 017: undefined symbol \"FixGameString\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(7808) : error 017: undefined symbol \"FixGameString\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(7812) : error 017: undefined symbol \"FixGameString\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(7959) : warning 235: public function lacks forward declaration (symbol \"OnPlayerTakeDamage\")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Cseréltem INC fájlokat és most ezt adja ki...
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1215) : error 017: undefined symbol \"SetObjectMaterialText\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1218) : error 017: undefined symbol \"SetObjectMaterialText\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1217) : warning 204: symbol is assigned a value that is never used: \"bank\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1214) : warning 204: symbol is assigned a value that is never used: \"varoshaza\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1361) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1362) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1363) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1364) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1365) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1366) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1367) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1368) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1369) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1370) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1371) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1372) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1373) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1374) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1375) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1376) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1377) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1378) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1379) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1380) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1381) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1382) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1383) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1384) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. június 14. - 00:22:03- Az a_samp.inc-ed régi.
Még nem \"ismeri\" a RemoveBuildingForPlayer kifejezést.
Töltsd le ezt: http://www.solidfiles.com/d/b27106b8bb/a_samp.inc
Tedd be a pawno\\include mappába és úgy konvertáld amx-re.- Cím: Itt kérdezz warningot/error -t!
Írta: Milan999 - 2014. június 14. - 18:18:43 Idézetet írta: Nátha date=1402698123\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAz a_samp.inc-ed régi.Átok ül a számítógépemen Most sem jó:/
Még nem \"ismeri\" a RemoveBuildingForPlayer kifejezést.
Töltsd le ezt: http://www.solidfiles.com/d/b27106b8bb/a_samp.inc
Tedd be a pawno\\include mappába és úgy konvertáld amx-re.
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1215) : error 017: undefined symbol \"SetObjectMaterialText\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1218) : error 017: undefined symbol \"SetObjectMaterialText\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1217) : warning 204: symbol is assigned a value that is never used: \"bank\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1214) : warning 204: symbol is assigned a value that is never used: \"varoshaza\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1361) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1362) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1363) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1364) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1365) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1366) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1367) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1368) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1369) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1370) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1371) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1372) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1373) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1374) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1375) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1376) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1377) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1378) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1379) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1380) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1381) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1382) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1383) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
D:\\Letöltés\\Defensive(1)\\Defensive\\gamemodes\\Defensive.pwn(1384) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Jim Toretto - 2014. június 14. - 18:47:31- Sziasztok! Valaki tudna segíteni nekem ezeket az hibákat kijavítani ? Elõre is köszönöm!
warning 219: local variable \"object\" shadows a variable at a preceding level
error 035: argument type mismatch (argument 4)
warning 219: local variable \"object\" shadows a variable at a preceding level
error 025: function heading differs from prototype
error 021: symbol already defined: \"GetXYInFrontOfPlayer\"
warning 209: function \"GetXYInFrontOfPlayer\" should return a value
error 021: symbol already defined: \"strtok\"- Cím: Itt kérdezz warningot/error -t!
Írta: DeanGriffon - 2014. június 17. - 15:06:55- Sziasztok!
Amikor compilézném a szerverem, akkor ezt az errort írja ki:
pawno\\include\\YSI\\y_users.inc(152) : fatal error 111: user error: Default hash removed: See YSI topic for details.
Kerestem rá a megoldást de sehol sem találtam. A segítséget elõre is köszönöm!- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. június 17. - 15:20:49 Idézetet írta: Jim Toretto date=1402764451\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! Valaki tudna segíteni nekem ezeket az hibákat kijavítani ? Elõre is köszönöm!Az object változó háromszor is szerepel a modban. Nevezd át az egyiket object2-re (úgy is használd máshol), a mûsikat pedig object 3-ra.
warning 219: local variable \"object\" shadows a variable at a preceding level
error 035: argument type mismatch (argument 4)
warning 219: local variable \"object\" shadows a variable at a preceding level
error 025: function heading differs from prototype
error 021: symbol already defined: \"GetXYInFrontOfPlayer\"
warning 209: function \"GetXYInFrontOfPlayer\" should return a value
error 021: symbol already defined: \"strtok\"
A GetXY is kétszer szerepel, abból is szedd ki az egyiket, ahogy az strtokok közül is.
A GetXY lezárása elõtt kell egy return 1;- Cím: Itt kérdezz warningot/error -t!
Írta: madaradam - 2014. június 22. - 15:11:53- (Bocs hogy az elõbb rossz helyre írtam...)
Szóval ez lenne a probléma:
error 035: argument type mismatch (argument 1)
Itt a kódom:
(Szerk.: Elõzõ kódrészletet kicserélem erre a részre, mert ez rövidebb, átláthatóbb és dettó a hiba)
new str[128];
format(str, sizeof(str), \"SELECT * FROM Users WHERE Name = \'%s\'\", acc);
mysql_query(str); //Ide mutat a hiba
Valakinek valami ötlete?
Elõre is köszönöm!
Szerk.:
Rájöttem a hibára
new str[128];
format(str, sizeof(str), \"SELECT * FROM Users WHERE Name = \'%s\'\", acc);
mysql_query(1, str, true); //Így kellett volna írnom
http://wiki.sa-mp.com/wiki/MySQL/R33#mysql_query
Minden esetre aki vette a fáradtságot és elolvasta amit írtam, de nem tudta a válasz, annak köszönöm!- Cím: Itt kérdezz warningot/error -t!
Írta: tomyboy1998 - 2014. június 23. - 20:43:47
Erre valaki tudja a megoldást?
Meglõnek,vagy meglövök valakit és azonnal chras,vagy ha hp-mból vonódik le vagy másnak aki a közelembe van hp sebzés éri- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. június 23. - 23:51:55- Vedd ki a játékból az összes módot (Cleo stb.) és úgy próbáld.
Ha még akkor sem akkor érdemes újraraknod a GTA-t- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2014. június 25. - 12:32:03- Run time error 19: \"File or function is not found\"
Segitsetek pls- Cím: Itt kérdezz warningot/error -t!
Írta: tudvari - 2014. június 25. - 20:30:35- Sziasztok!
[20:03:56] [debug] Run time error 19: \"File or function is not found\"
[20:03:56] [debug] mysql_query
[20:03:56] [debug] mysql_store_result
[20:03:56] [debug] mysql_num_rows
[20:03:56] [debug] mysql_free_result
[20:03:56] [debug] mysql_debug
[20:03:56] [debug] mysql_fetch_row_format
[20:03:56] [debug] mysql_connect
[20:03:56] [debug] mysql_ping
[20:03:56] [debug] Run time error 19: \"File or function is not found\"
[20:03:56] [debug] mysql_query
[20:03:56] [debug] mysql_store_result
[20:03:56] [debug] mysql_num_rows
[20:03:56] [debug] mysql_free_result
[20:03:56] [debug] mysql_debug
[20:03:56] [debug] mysql_fetch_row_format
[20:03:56] [debug] mysql_connect
[20:03:56] [debug] mysql_ping
[20:03:56] Script[gamemodes/mod.amx]: Run time error 19: \"File or function is not found\"
Ez miért van? Egyik hostnál ment,itt pedig ezt írja ki. A Mysql pluginom nem a legújabb,mert nem szeretnék a cachekkel foglalkozni.
Ha minden igaz,akkor a hostnak kell még felraknia valamit a mysql szolgáltatásához.
libmysqlclient.so.15: cannot open shared object file: No such file or directory- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. június 26. - 22:58:14 Idézetet írta: Nooname date=1403692323\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicRun time error 19: \"File or function is not found\"A pluginok nincsenek berakva vagy nem töltenek be rendesen.
Segitsetek pls
Egyszerûbb ha bemásolsz egy szerver logot.
Sziasztok!
[20:03:56] [debug] Run time error 19: \"File or function is not found\"
[20:03:56] [debug] mysql_query
[20:03:56] [debug] mysql_store_result
[20:03:56] [debug] mysql_num_rows
[20:03:56] [debug] mysql_free_result
[20:03:56] [debug] mysql_debug
[20:03:56] [debug] mysql_fetch_row_format
[20:03:56] [debug] mysql_connect
[20:03:56] [debug] mysql_ping
[20:03:56] [debug] Run time error 19: \"File or function is not found\"
[20:03:56] [debug] mysql_query
[20:03:56] [debug] mysql_store_result
[20:03:56] [debug] mysql_num_rows
[20:03:56] [debug] mysql_free_result
[20:03:56] [debug] mysql_debug
[20:03:56] [debug] mysql_fetch_row_format
[20:03:56] [debug] mysql_connect
[20:03:56] [debug] mysql_ping
[20:03:56] Script[gamemodes/mod.amx]: Run time error 19: \"File or function is not found\"
Ez miért van? Egyik hostnál ment,itt pedig ezt írja ki. A Mysql pluginom nem a legújabb,mert nem szeretnék a cachekkel foglalkozni.
Ha minden igaz,akkor a hostnak kell még felraknia valamit a mysql szolgáltatásához.
libmysqlclient.so.15: cannot open shared object file: No such file or directory
[/quote]
Valószínûleg a hostnál lesz gond.
Keresd fel az ügyfélszolgálatukat és másold be nekik ezt és beállítják neked.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. június 26. - 23:30:03- A mysql es meg lett oldva amúgy. R39 static :P
- Cím: Itt kérdezz warningot/error -t!
Írta: folnoraa - 2014. július 01. - 23:31:09- Sziasztok. Nekem egy Error lenne a problémám. Elõre is köszönöm a segítségeteket! :)
D:\\szerverem\\pawno\\pisti.pwn(19) : error 001: expected token: \"-string end-\", but found \"-identifier-\"
D:\\szerverem\\pawno\\pisti.pwn(19) : error 017: undefined symbol \"Xnarancs2\"
D:\\szerverem\\pawno\\pisti.pwn(19) : warning 215: expression has no effect
D:\\szerverem\\pawno\\pisti.pwn(19) : error 001: expected token: \";\", but found \")\"
D:\\szerverem\\pawno\\pisti.pwn(19) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. július 01. - 23:34:57- Lehet, hogy nem tettél vesszõt a string vége után.
- Cím: Itt kérdezz warningot/error -t!
Írta: folnoraa - 2014. július 01. - 23:37:38- Pedig van ott vesszõ :S
Dupla hozzászólás automatikusan összefûzve. ( 2014. július 01. - 23:56:06 )
Valami más ötlet? :confused:- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. július 02. - 00:06:59- Nekem van! Másold be a kódot, hogy segíthessünk és ne csak a levegõben kapálódzunk. Onnantól pedig valószínûleg ránézésre ki lesz javítva a hiba.
- Cím: Itt kérdezz warningot/error -t!
Írta: folnoraa - 2014. július 02. - 00:18:19 #include <a_samp>
#include <zcmd>
new Dialogszveg[ 2000 ];
#define Xsszurke BDBDBD
#define Xszold 13941A
#define XSKEK 00A2E8
#define Xnarancs2 FD4D08
#define DIALOG_HELP
CMD:help( playerid ) {
Dialogszveg[0] = EOS;
strcat(Dialogszveg,\"{\"#Xsszurke\"}ALAP SA:MP PARANCSOK\\n\\n\");
strcat(Dialogszveg,\"{\"#Xsszurke\"}/q[uit] --> Kilpés\\n\");
strcat(Dialogszveg,\"{\"#Xsszurke\"}/timestamp --> Kijelzi mikor írtad a szöveget\\n\");
strcat(Dialogszveg,\"{\"#Xsszurke\"}/fpslimit [szám] --> fps limit. Ez csak akkor mûködik ha a beállítások-ba be van kapcsolva\\n\");
strcat(Dialogszveg,\"{\"#Xsszurke\"}/pagasize [szám] --> Beállítja, hogy mekkora legyen a chated\\n\");
strcat(Dialogszveg,\"{\"#Xsszurke\"}/headmove --> Forogjon e a fejed, amikor elfordítod a kamerát\\n\\n\");
strcat(Dialogszveg,\"{\"Xnarancs2\"}New Life Party $zerver parancsai\\n\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/help --> Segítség a szerverrel kapcsolatban.\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/rules --> Szerver szabályzata\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/call [eredmény] --> Matek teszt megoldása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/v --> Kocsit tudsz lekérni\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/uptime --> Szerver újraindítás után történtek\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/kill --> Megölöd magad\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/iq --> MEgnézheted az iq-dat\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/admins --> Megnézed az adminokat\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/afks --> Megnézed az AFK-ban lévõ játékosokat\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/speedboost --> Ki/be lehet vele kapcsolni az ,,extra gyorsaságot\'\'\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/carjump Ki/be lehet vele kapcsolni az autó ugrást\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/afk --> AFK modba lépsz\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/back --> Kilépsz AFK modból\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/skin --> Választhatsz skin-t magadnak\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/credits --> Szerver készítõi\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/nrg --> NRG-500-at spawnolsz le\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/inf --> Lespawnolsz egy infernust\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/geoip --> Lekérdezi az ip címét a játékosnak\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/ramp --> Eléd tesz egy rampot\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/resetstats --> Statisztikád lenullázása\\)n\");
strcat(Dialogszveg,\"{\"Xzold\"}/pc --> Kapsz egy ejtõernyõt\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/m4 --> M4 robbanás be/ki kapcsolása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/fmessage --> Írd be\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/kecske --> Kecske lovaglás\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/heal -->Élet töltés\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/idea --> Ötlet adás(Ha tetszik a tulajdonosnak lehet meg is valósítsa)\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/ideas --> Ötletek megnézése\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/report --> Ha van valami játékossal gondod akkor írj ide\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/reports --> Bejelentések megnézése\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/count --> visszaszámlálás\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/pm --> Privát üzenet küldés\\\")n;
strcat(Dialogszveg,\"{\"Xzold\"}/ucp --> Játékos beállítása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/top --> TOP játékosok\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/weaponid --> Lekérdezi mi a fegyvernek az ID-je\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/color --> Színed megváltoztatása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/savecolor --> Színed elmentése\\n;\")
strcat(Dialogszveg,\"{\"Xzold\"}/radio --> Rádió hullámok\\n;\")
strcat(Dialogszveg,\"{\"Xzold\"}/stop --> Zene megállítása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/bonuscar --> Bónuszautó helyének megtakintése\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/aranytojas --> Aranytojás helyének megtekintése\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/ltc --> Tuning Sultan spawnoló ( PaintjobID : 0 )\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/ltc2 --> Tuning Sultan spawnoló ( PaintjobID : 1 )\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/ltc3 --> Tuning Sultan spawnoló ( PaintjobID : 2 )\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/goto --> Játékoshoz teleportálás\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/allowgoto --> Játékos teleportálás engedélyezés/letiltás\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/votekick --> Ha nincs admin, és csalót látsz, használd ezt a parancsot\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/showfps --> Összes játékosnak látod az FPS-ét\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/pings --> Összes játékosnak látod a pingjét\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/jetpack --> Jetpack lekérése\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/fly --> C gombal repülés be/ki kapcsolása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/tow --> Legközelebbi kocsi rácsatlakozik a te kocsidra\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/detach --> Legközelebbi kocsit lekapcsolja\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/carcolor --> Autó színének megváltoztatása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/s --> Pozíció mentése\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/l --> Mentett pozícióhoz odateleportálás\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/fightstyle --> Harcstílus megváltoztatása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/fstyle --> Harcstílus megváltoztatása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/wheels --> Kedvenc kerék beállítása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/anims --> Animációk listája\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/myxp --> Xp statisztikád\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/mysig --> Titulosod megváltoztatása (min:3 és maxximum 26 karakternek kell lennie)\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/mysigoff --> Kikapcsolja a titulosodat\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/chatcolor --> Chat szín megváltoztatása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/www --> Weboldal megtekintése\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/handshup --> ???\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/beer --> ???\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/cigi --> Cigit kapsz. (Bal egér gomb, hogy szívni tudd)\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/dance 1-13 --> Táncolsz\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/me -->Cselekvés kiírása\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/try --> ???\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/mez\\n\");
strcat(Dialogszveg,\"{\"Xzold\"}/teles\\n\");
ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_MSGBOX,\"{\"#XSKEK\"}Szerver Parancsok\",Dialogszveg,\"Rendben\",\"\");
return 1; }- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. július 02. - 00:33:17- Azt hittem, hogy 1 sorról lesz szó, de itt nem ez a helyzet, szóval itt nincs annyira ránézõs módszer. Amúgy ezt a string alkotási módot sosem használom, viszont szerintem az elsõ néhány sorban nem szükségesek azok a # jelek. Bár az is lehet, hogy épp ellenkezõleg: mindenhová kéne. Az viszont biztos, hogy az 52. sorban az új sort adó \\n jelbõl az n betû kicsúszott az \") mögé, s egyben a ; elé, amelyet jó lenne a helyére tuszkolni, mert most ugyan még nem, de késõbb hibát fog adni - amint javítottuk a mostanit és a fordító eljut addig a sorig hibát jelezve.
- Cím: Itt kérdezz warningot/error -t!
Írta: folnoraa - 2014. július 02. - 00:39:11 Idézetet írta: Dfoglalo date=1404253997\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAzt hittem, hogy 1 sorról lesz szó, de itt nem ez a helyzet, szóval itt nincs annyira ránézõs módszer. Amúgy ezt a string alkotási módot sosem használom, viszont szerintem az elsõ néhány sorban nem szükségesek azok a # jelek. Bár az is lehet, hogy épp ellenkezõleg: mindenhová kéne. Az viszont biztos, hogy az 52. sorban az új sort adó \\n jelbõl az n betû kicsúszott az \") mögé, s egyben a ; elé, amelyet jó lenne a helyére tuszkolni, mert most ugyan még nem, de késõbb hibát fog adni - amint javítottuk a mostanit és a fordító eljut addig a sorig hibát jelezve.Mindig az a helyzet. De azért köszönöm a gyors választ.:) Kellemes éjszakát :)
- Cím: Itt kérdezz warningot/error -t!
Írta: kriszrap - 2014. július 02. - 13:36:49- hello! Elkezdtem egy buszos npc-t
és egyszerûen nem tom megálítani amikor egy játékos a közelében van.
public timer(playerid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!IsPlayerNPC(i))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(i, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 11.0, X, Y, Z))
{
PauseRecordingPlayback();
}
}
}
}
return 1;
}
nem a npcmodes scriptbe van ez !
a hiba: error 017: undefined symbol \"PauseRecordingPlayback\"
miért ?:)- Cím: Itt kérdezz warningot/error -t!
Írta: siklosikrisz - 2014. július 05. - 22:05:32 Idézetet írta: kriszrap date=1404301009\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topichello! Elkezdtem egy buszos npc-tMód elején ott van?:) #include <a_npc>
és egyszerûen nem tom megálítani amikor egy játékos a közelében van.
public timer(playerid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!IsPlayerNPC(i))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(i, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 11.0, X, Y, Z))
{
PauseRecordingPlayback();
}
}
}
}
return 1;
}
nem a npcmodes scriptbe van ez !
a hiba: error 017: undefined symbol \"PauseRecordingPlayback\"
miért ?:)
- Cím: Itt kérdezz warningot/error -t!
Írta: kriszrap - 2014. július 07. - 22:08:07- igen:((((
- Cím: Itt kérdezz warningot/error -t!
Írta: draco_blue - 2014. július 07. - 22:22:48 Idézetet írta: kriszrap date=1404763687\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicigen:((((nekem nincs bent npc, nem tudom kipróbálni, de így jónak kellene lennie...
public timer()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!IsPlayerNPC(i))
{
new Float:X, Float:Y, Float:Z;
GetMyPos(X, Y, Z);
if(IsPlayerInRangeOfPoint(i, 11.0, X, Y, Z))
{
PauseRecordingPlayback();
}
}
}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Marci19975 - 2014. július 07. - 23:52:36- Üdv!
Az lenne a problémám hogy erre a scriptre
#include <a_samp>
#include <zcmd>
#include <streamer>
new kapum;
public OnFilterScriptInit()
{
kapum = CreateDynamicObject(2990, 2105.3999, 1861.5, 13.6, 0, 0, 76);
}
CMD:nyit(playerid, params[])
{
MoveObject(kapum, 2103, 1851, 13.6, 0, 0, 76, 2,5);
return 1;
}
CMD:zar(playerid, params[])
{
MoveObject(kapum,2105.3999, 1861.5, 13.6, 0, 0, 76, 2,5);
return 1;
}
ezt a hibát írja:
C:\\Users\\Dovahkiin\\Desktop\\Szerver\\filterscripts\\kapuk.pwn(13) : warning 202: number of arguments does not match definition
C:\\Users\\Dovahkiin\\Desktop\\Szerver\\filterscripts\\kapuk.pwn(19) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Warnings.- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. július 07. - 23:59:37 Idézetet írta: Marci19975 date=1404769956\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicÜdv!A MoveObject egy teljes katasztrófa :)
Az lenne a problémám hogy erre a scriptre
#include <a_samp>
#include <zcmd>
#include <streamer>
new kapum;
public OnFilterScriptInit()
{
kapum = CreateDynamicObject(2990, 2105.3999, 1861.5, 13.6, 0, 0, 76);
}
CMD:nyit(playerid, params[])
{
MoveObject(kapum, 2103, 1851, 13.6, 0, 0, 76, 2,5);
return 1;
}
CMD:zar(playerid, params[])
{
MoveObject(kapum,2105.3999, 1861.5, 13.6, 0, 0, 76, 2,5);
return 1;
}
ezt a hibát írja:
C:\\Users\\Dovahkiin\\Desktop\\Szerver\\filterscripts\\kapuk.pwn(13) : warning 202: number of arguments does not match definition
C:\\Users\\Dovahkiin\\Desktop\\Szerver\\filterscripts\\kapuk.pwn(19) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Warnings.
Nagyon nem jól vannak a koordináták.
Ez alapján próbáld meg a MoveObject sort megcsinálni: http://wiki.sa-mp.com/wiki/MoveObject- Cím: Itt kérdezz warningot/error -t!
Írta: Marci19975 - 2014. július 08. - 00:04:02- Húúú bocsi de nem igazán értem
- Cím: Itt kérdezz warningot/error -t!
Írta: draco_blue - 2014. július 08. - 00:09:14 Idézetet írta: Marci19975 date=1404770642\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHúúú bocsi de nem igazán értem
#include <a_samp>
#include <zcmd>
#include <streamer>
new kapum;
public OnFilterScriptInit()
{
kapum = CreateDynamicObject(2990, 2105.3999, 1861.5, 13.6, 0, 0, 76);
}
CMD:nyit(playerid, params[])
{
MoveDynamicObject(kapum, 2103.000, 1851.0000, 13.6, 5);
return 1;
}
CMD:zar(playerid, params[])
{
MoveDynamicObject(kapum, 2105.3999, 1861.500, 13.6000, 5);
return 1;
}
de egy változó sem árt bele, hogy leellenõrizd, mikor van nyitva, vagy épp zárva a kapu :)- Cím: Itt kérdezz warningot/error -t!
Írta: Marci19975 - 2014. július 08. - 00:12:29- Köszi jó lett :)
- Cím: Itt kérdezz warningot/error -t!
Írta: Milan999 - 2014. július 08. - 17:07:57- Sziasztok! ööö ilyenkor mi a teendõ??
D:\\rp.pwn(28162) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28163) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28164) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28165) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28166) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28167) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28168) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28169) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28170) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28171) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28172) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28173) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28174) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28175) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28176) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28177) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28178) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28179) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28180) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28181) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28182) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28183) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28184) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28185) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28186) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28187) : error 017: undefined symbol \"playerid\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: draco_blue - 2014. július 08. - 17:14:09 Idézetet írta: Milan999 date=1404832077\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! ööö ilyenkor mi a teendõ??a callbach-be írd be a playerid-t, ha hiányzik. ha alapból nics benne, akkor
D:\\rp.pwn(28162) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28163) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28164) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28165) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28166) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28167) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28168) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28169) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28170) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28171) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28172) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28173) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28174) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28175) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28176) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28177) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28178) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28179) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28180) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28181) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28182) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28183) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28184) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28185) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28186) : error 017: undefined symbol \"playerid\"
D:\\rp.pwn(28187) : error 017: undefined symbol \"playerid\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
for(new playerid=0;playerid<MAX_PLAYERS;playerid++)
{
//kód
}- Cím: Itt kérdezz warningot/error -t!
Írta: Schlaffinghton™ - 2014. július 11. - 16:32:35- Heló! :)
Nekem a pawnómmal lenne a probléma.
Mióta újbóltettem a gépem azóta a konvertálásnál ezt a hibaüzenetet irja ki \"Unable to execute compiler...\".
Eddig frissítettem a .net farmnetwork-ot is meg a vcredist is, amint ajánlották Cannonak, de nekem sem müködött.
Elõre is köszönöm. Helo. ^-^- Cím: Itt kérdezz warningot/error -t!
Írta: draco_blue - 2014. július 11. - 23:09:56 Idézetet írta: Schlaffinghton™ date=1405089155\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHeló! :)van a pawno mappádban egy pawncc.exe és egy pawno.exe.
Nekem a pawnómmal lenne a probléma.
Mióta újbóltettem a gépem azóta a konvertálásnál ezt a hibaüzenetet irja ki \"Unable to execute compiler...\".
Eddig frissítettem a .net farmnetwork-ot is meg a vcredist is, amint ajánlották Cannonak, de nekem sem müködött.
Elõre is köszönöm. Helo. ^-^
ezeknek a fájloknak kell átállítanod a tulajdonságaiknál a kompatibilitási módot egy korábbi windows verzióra.- Cím: Itt kérdezz warningot/error -t!
Írta: Schlaffinghton™ - 2014. július 12. - 06:41:18- Heló, próbáltam.
Ugyan az a hiba. :cry3:
Dupla hozzászólás automatikusan összefûzve. ( 2014. július 12. - 11:28:01 )
Letöltöttem az MSN-t mert az új windows ajánlotta és Megy. De köszönöm szépen hogy vetted a fáradságot dark_blue, köszi :)- Cím: Itt kérdezz warningot/error -t!
Írta: Blowy - 2014. július 12. - 17:14:28- Heló!
Kód:
new tunings =
{
1025,
1073,
1074,
1075,
1076,
1077,
1078,
1079,
1080,
1081,
1082,
1083,
1084,
1085,
1096,
1097,
1098
};
ERROR:
(423 -- 442) : error 008: must be a constant expression; assumed zero
Segítségeket elõre is köszönöm :)- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. július 12. - 17:34:54 new tunings [17][] =
{
1025,
1073,
1074,
1075,
1076,
1077,
1078,
1079,
1080,
1081,
1082,
1083,
1084,
1085,
1096,
1097,
1098
};
Így próbáld meg.- Cím: Itt kérdezz warningot/error -t!
Írta: Blowy - 2014. július 12. - 17:51:08- Mûködik thx :)
- Cím: Itt kérdezz warningot/error -t!
Írta: bazsina - 2014. július 13. - 11:25:29- Sziasztok Lenne egy kérdésem!Mit csináljak ilyenkor ha az adminsegéd elõtagot használom és csak egy error-t ír!
if(PlayerInfo[playerid][Level] == 1)
{
new PlayerName[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid,PlayerName,sizeof(PlayerName));
format(string, sizeof(string),\"[Adminsegéd]%s:%s\",PlayerName,string,text[1]);
SendClientMessageToAll(PlayerName,0x8F698FFF,string);
return 0;
}
HIBA[]:error 035: argument type mismatch (argument 1)- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. július 13. - 11:42:26- A SendClientMessageToAll-nál nincs playerid, fõleg nem stringként.
- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. július 15. - 11:21:50- [11:19:44] Script[gamemodes/sajatszero.amx]: Run time error 20: \"Invalid index parameter (bad entry point)\"
Mi a hiba? ples- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2014. július 15. - 11:44:18- Nincs main(){} a modban.
- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2014. július 15. - 12:28:36- Köszönöm szépen, jó is lett.
- Cím: Itt kérdezz warningot/error -t!
Írta: Notya - 2014. július 17. - 16:09:55- [mod]Újra meg lett nyitva a téma[/mod]
- Cím: Itt kérdezz warningot/error -t!
Írta: seriousking - 2014. július 18. - 17:06:42- Sziasztok.Elkezdtem írni egy kisebb módot és ezekkel a hibákkal találkoztam
[pawn] C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(608) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(894) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(899) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(904) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(909) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(914) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(919) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(924) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(929) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(934) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(939) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(944) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(949) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(954) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(959) : error 017: undefined symbol \"cmd_me\"
C:\\Users\\KicsiAnyuka\\Desktop\\SAMP\\gamemodes\\szabi-rp.pwn(964) : error 017: undefined symbol \"cmd_me\"[/pawn]
894 es sor:
[pawn] public OnPlayerText(playerid, text[])
{
if(Egyezik(text, \"xd\"))
{
cmd_me(playerid, \"hangosan röhög.\");
return 0;
}[/pawn]
és az összesnél ezt a hibát adja ahol így használom hogy cmd_me(playerid, \"valami.\"); -t
A /me parancs pedig így néz ki:
[pawn] CMD:me(playerid, params[])
{
new S[100], S2[128];
if(sscanf(params, \"s[100]\", S)) return SendClientMessage(playerid, COLOR_GRAD1, \"Használat: /me Cselekvés \");
format(S2, sizeof(S2), \"* %s %s\", Nev(playerid), S);
ProxDetector(15.0, playerid, S2, LILA, LILA, LILA, LILA, LILA);
SetPlayerChatBubble(playerid, S2, LILA, 15.0, 1500);
return 1;
}[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. július 24. - 18:06:03- Sziasztok! Rendeltem egy szervert, feltöltöttem és elindítottam a szervert, de a \"Mode\" -nál \"Unknown\" -t ír..
Fogalmam sincs, hogy mi lehet a baja... :-[
Server_log.txt
SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
[17:16:26]
[17:16:26] Server Plugins
[17:16:26] --------------
[17:16:26] Loading plugin: streamer.so
[17:16:26]
*** Streamer Plugin v2.6.1 by Incognito loaded ***
[17:16:26] Loaded.
[17:16:26] Loading plugin: sscanf.so
[17:16:26]
[17:16:26] ===============================
[17:16:26] sscanf plugin loaded.
[17:16:26] (c) 2009 Alex \"Y_Less\" Cole
[17:16:26] ===============================
[17:16:26] Loaded.
[17:16:26] Loaded 2 plugins.
[17:16:26]
[17:16:26] Filterscripts
[17:16:26] ---------------
[17:16:26] Loading filterscript \'WeaponsOnThePlayer.amx\'...
[17:16:26] Loading filterscript \'Radio.amx\'...
[17:16:26] Loaded 2 filterscripts.
[17:16:26] Script[gamemodes/SADMA.amx]: Run time error 19: \"File or function is not found\"
[17:16:26] Number of vehicle models: 0
Látszik, hogy a Plugint betölti, az FilterScripteket szintén.. main {} van, de nincs ötletem, hogy mi baj lehet..
Ui.: A mód neve a gamemodes mappában SADMA úgyhogy az is jó. SADMA.amx file pedig nem 0 kb-os és amikor
\"Házi szerveren\" futtatom, a módot akkor szépen elindul :)
Elõre is köszönöm a segítséget ;)- Cím: Itt kérdezz warningot/error -t!
Írta: draco_blue - 2014. július 24. - 22:36:13 Idézetet írta: .RäNÐoM. date=1406217963\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! Rendeltem egy szervert, feltöltöttem és elindítottam a szervert, de a \"Mode\" -nál \"Unknown\" -t ír..elsõ lépésben nézd át a pluginokat, hogy minden megvan-e a mód futtatásához, ha nem jutsz dûlõre a hiba megoldásában, tedd be melléjük a nativechecker.so-t, persze feltöltve a szerverre, az majd konkrétabban megmondja, mi is a baj :)
Fogalmam sincs, hogy mi lehet a baja... :-[
Server_log.txt
SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
[17:16:26]
[17:16:26] Server Plugins
[17:16:26] --------------
[17:16:26] Loading plugin: streamer.so
[17:16:26]
*** Streamer Plugin v2.6.1 by Incognito loaded ***
[17:16:26] Loaded.
[17:16:26] Loading plugin: sscanf.so
[17:16:26]
[17:16:26] ===============================
[17:16:26] sscanf plugin loaded.
[17:16:26] (c) 2009 Alex \"Y_Less\" Cole
[17:16:26] ===============================
[17:16:26] Loaded.
[17:16:26] Loaded 2 plugins.
[17:16:26]
[17:16:26] Filterscripts
[17:16:26] ---------------
[17:16:26] Loading filterscript \'WeaponsOnThePlayer.amx\'...
[17:16:26] Loading filterscript \'Radio.amx\'...
[17:16:26] Loaded 2 filterscripts.
[17:16:26] Script[gamemodes/SADMA.amx]: Run time error 19: \"File or function is not found\"
[17:16:26] Number of vehicle models: 0
Látszik, hogy a Plugint betölti, az FilterScripteket szintén.. main {} van, de nincs ötletem, hogy mi baj lehet..
Ui.: A mód neve a gamemodes mappában SADMA úgyhogy az is jó. SADMA.amx file pedig nem 0 kb-os és amikor
\"Házi szerveren\" futtatom, a módot akkor szépen elindul :)
Elõre is köszönöm a segítséget ;)
- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. július 24. - 22:53:32- Köszi a választ! Szerencsére sikerült megoldani. Csak frissíteni kellett a pluginokat.. :laugh:
- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. július 30. - 16:15:52- Hello.
error:
[pawn]C:\\Documents and Settings\\Crawnel Alan\\Asztal\\gta sa hardline\\filterscripts\\CVR.pwn(77) : error 004: function \"SetPlayerToTeamColour\" is not implemented
C:\\Documents and Settings\\Crawnel Alan\\Asztal\\gta sa hardline\\filterscripts\\CVR.pwn(87) : error 004: function \"SetPlayerToTeamColour\" is not implemented
C:\\Documents and Settings\\Crawnel Alan\\Asztal\\gta sa hardline\\filterscripts\\CVR.pwn(92) : error 055: start of function body without function header
C:\\Documents and Settings\\Crawnel Alan\\Asztal\\gta sa hardline\\filterscripts\\CVR.pwn(93) : error 010: invalid function or declaration
C:\\Documents and Settings\\Crawnel Alan\\Asztal\\gta sa hardline\\filterscripts\\CVR.pwn(97) : error 010: invalid function or declaration[/pawn]
Script:[pawn]public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
gTeam[playerid] = TEAM_LAPD;
GameTextForPlayer(playerid, \"~b~LAPD\", 0, 1);
SetPlayerPos(playerid, 911.2766,-1221.6821,16.9766);
SetPlayerFacingAngle(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerToTeamColour(playerid);
}
case 1:
{
gTeam[playerid] = TEAM_ROBBERS;
GameTextForPlayer(playerid, \"~g~ROBBERS\", 0, 1);
SetPlayerPos(playerid, 1528.1530,-1470.2490,9.5000);
SetPlayerFacingAngle(playerid,0);
SetCameraBehindPlayer(playerid);
SetPlayerToTeamColour(playerid);
}
}
}
public SetPlayerToTeamColour(playerid);
{
if(gTeam[playerid] == TEAM_LAPD)
{
SetPlayerColor(playerid,COLOR_BLUE);
}
else if(gTeam[playerid] == TEAM_ROBBERS)
{
SetPlayerColor(playerid,COLOR_RED);
}
}[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. július 30. - 16:23:17 [pawn]public SetPlayerToTeamColour(playerid);
{
if(gTeam[playerid] == TEAM_LAPD)
{
SetPlayerColor(playerid,COLOR_BLUE);
}
else if(gTeam[playerid] == TEAM_ROBBERS)
{
SetPlayerColor(playerid,COLOR_RED);
}
}[/pawn]
[/quote]
Helyett:
[pawn]public SetPlayerToTeamColour(playerid)
{
if(gTeam[playerid] == TEAM_LAPD) SetPlayerColor(playerid,COLOR_BLUE);
else if(gTeam[playerid] == TEAM_ROBBERS) SetPlayerColor(playerid,COLOR_RED);
}[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. július 30. - 17:41:54- KÖSZÖNÖM NAGYON SZÉPEN KÖSZÖNÖM!!!!!
Van Isten :angel: !
MEGJAVULT!! :thumbsup:
Ha tudnád mióta szenvedek ezzel a gondal!(nem akartam felrakni ide mert azt hittem, hogy megtudom oldani)- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. július 30. - 19:51:43- Hozzátenném, hogy nyugodtan programozhatsz az eddig elkezdett módon, tehát így:
public SetPlayerToTeamColour(playerid)
{
if(gTeam[playerid] == TEAM_LAPD)
{
SetPlayerColor(playerid,COLOR_BLUE);
}
else if(gTeam[playerid] == TEAM_ROBBERS)
{
SetPlayerColor(playerid,COLOR_RED);
}
}
Csak annyi volt a hiba, hogy a SetPlayerToTeamColour(playerid) végére ;-t tettél, miközben nem kell, ahogyan egyetlen egy callback végére sem kell. Persze jelen esetben eléggé optimális megoldás az, ha úgy rendezel, mint Flash, de amint több dolgot is szeretnél bepakolni, már egyszerûbb az általad eredetileg használt elrendezés, ugyanis ha zsúfoltabban csinálod, akkor a program egyáltalán nem lesz gyorsabb.- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. július 31. - 17:05:22- Hello!
Hiba:
error 076: syntax error in the expression, or invalid function call
Sorok:
public OnPlayerLeaveCheckpoint(playerid)
{
if(CP == pickupCP)
{
SetPlayerCheckpoint(playerid,392.6649,-2058.4846,10.7205);
DisablePlayerCheckpoint(playerid);
}
return 1;
}
amire az errort irja:
if(CP == pickupCP)- Cím: Itt kérdezz warningot/error -t!
Írta: wby8n - 2014. augusztus 03. - 18:21:37- Az alap SA-MP eljárás (OnPlayerLeaveCheckpoint) sajnálatos módon nem jelzi ki neked az éppen elhagyott ellenõrzõpont ID-jét.
Használj streamer plugint, ott a CreateDynamicCheckpoint függvénnyel készített ellenõrzõpontok elhagyásakor meghívódik az OnPlayerLeaveDynamicCP eljárás, aminél már használatba veheted a checkpoint ID-jét.
Például:
OnPlayerLeaveDynamicCP(playerid, checkpointid) {
if(checkpointid == pickupCP) {
SetPlayerCheckpoint(playerid,392.6649,-2058.4846,10.7205);
DisablePlayerCheckpoint(playerid);
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ProPeti - 2014. augusztus 07. - 14:06:35- Sziasztok!
Nos van egy parancsom amit meg szeretnék hívni más helyen is, viszont mindig azt írja hogy Undefined symbol params.
Így hívom meg:
cmd_szemelyi(playerid, params[]);
és ezt írja ki:
error 017: undefined symbol \"params\"- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2014. augusztus 07. - 14:16:22- Vedd le a szögletes zárójelet a paramsnál ha egy funkciót akarsz lehívni és bizonyosodj meg abban hogy \'params\' paraméter vagy változó létezik-e.
- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. augusztus 07. - 14:18:34 CMD:szemelyi(playerid, params[]) {
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ProPeti - 2014. augusztus 07. - 14:27:52- Próbáltam már szögletes zárójel nélkül is és ugyanazt az errort dobja ki.
Eddig mûködött mivel eddig csak egy sima parancs volt, de most írtam bele sscanfot és ezért kéne a params is.- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. augusztus 07. - 14:39:11 Idézetet írta: ProPeti date=1407413195\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok![pawn]
Nos van egy parancsom amit meg szeretnék hívni más helyen is, viszont mindig azt írja hogy Undefined symbol params.
Így hívom meg:
cmd_szemelyi(playerid, params[]);
CMD:parancs(playerid,params[])
{
return cmd_szemelyi(playerid, params);
}[/pawn]
Így mennie kéne..- Cím: Itt kérdezz warningot/error -t!
Írta: ProPeti - 2014. augusztus 07. - 14:50:26- nem parancsnál akarom meghívni hanem dialogos résznél :/
- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. augusztus 07. - 15:08:25 Idézetet írta: ProPeti date=1407415826\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicnem parancsnál akarom meghívni hanem dialogos résznél :/Akkor azért nem megy mert az OnDialogResponse -nél nincs params[] funkció.
[pawn]OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])// Itt nincs ,params[]
{
return 1;
}[/pawn]
Itt nem hiszem, hogy menni fog... :confused:- Cím: Itt kérdezz warningot/error -t!
Írta: ProPeti - 2014. augusztus 07. - 15:20:11- Akkor megoldom máshogy. :) köszönöm
- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. augusztus 07. - 15:36:21 Idézetet írta: ProPeti date=1407417611\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAkkor megoldom máshogy. :) köszönömNincs mit :)
Sziasztok :D
Azt szeretném megoldani, hogy csak az tudjon rCon -ba belépni, akinek fent van a neve a listán :)
Ezzel csak annyi a baj, hogy akárhogyan alakítom a scriptet vagy az van, hogy senkit se enged belépni.. vagy az, hogy mindenkit.. (Aki tudja a jelszót..)
public OnRconLoginAttempt(ip[], password[], success)
{
new name[MAX_PLAYER_NAME];
for(new i=0; i<MAX_PLAYERS; i++)
{
GetPlayerName(i,name,sizeof(name));
if(strcmp(name,\"RaNDoM\"))
{
SendClientMessage(i, -1, \"Sikeresen beléptél az rCon kezelõfelületbe!\");
}
else
{
SendClientMessage(i, -1, \"Te nem léphetsz be rCon -ba!!\");
Kick(i);
} }
return 1;
}
Hogy kéne ezt átalakítani?? :hmmm:
Ui.: Igen rájöttem.. \"Itt kérdezz Error -t!\" :D Ebbe nincs error.. csak nem megy.. :)- Cím: Itt kérdezz warningot/error -t!
Írta: PeterBlue - 2014. augusztus 07. - 19:21:51- Van egy parancsom, amivel lerakok egy 3dtextet, és van egy másik amivel felveszenm azt. a new Text3D:csapdale; a 2 parancs elõtt van, de ammikor az eltûntetéshez érne akkor azt az errort kapja a pawno, hogy
error 021: symbol already defined: \"Update3DTextLabelText\"
Próbáltam Delete3dtextlabellal is, de nem jó.
Elküldöm az egész filterszkriptet, hátha valami blokkolja.
[pawn]
#include <a_samp>
#include <zcmd>
new Text3D:csapdale;//Eltûntethetõ 3dtext miatt kell, ha nem ittvan örökre ottmarad a 3dtext
new varositas[1];//az objecteknek adunk nevet, és összeszámoljuk
// pénz eltûntetése
CMD:felveszpenz(playerid, params[])
{
CreateExplosion( varositas[0], 4, 50);//robbanás
DestroyObject(varositas[0]); }
Update3DTextLabelText(csapdale, 0xFFFFFFFF, \" \");
}
//pénz lerakása
CMD:robbanopenz(playerid, params[])
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
csapdale = Create3DTextLabel(\"Eldobott pénz, felvételéhez /felveszpenz\",0xFFFFFFFF,x+0.5 ,y ,z ,20.0,0);
varositas[0] = CreateObject(1212, x, y, z, 90, 0, 0);
}[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 07. - 19:24:24- Hello.
Error:
[pawn]fatal error 100: cannot read from file: \"streamer\"[/pawn]
U.i.:megvan a streamer.inc és a streamer plugin is megvan.- Cím: Itt kérdezz warningot/error -t!
Írta: PeterBlue - 2014. augusztus 07. - 19:28:48- Próbáld meg frissíteni, nézd meg bennevan-e pawnoban is vagy csak a szerverben.
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. augusztus 07. - 19:32:52- Ha az inc a helyén van, nem írná, így nincs helyén az inc... A használt pawno program include mappájába tedd, ne máséba.
- Cím: Itt kérdezz warningot/error -t!
Írta: Castle - 2014. augusztus 11. - 00:36:07- Üdv.
Valaki megtudná mondani hogy ez a script miért ír ilyen hibát?
Hiba:
C:\\Users\\User\\Desktop\\SAMP Server\\gamemodes\\szerver.pwn(1058) : error 001: expected token: \"-string end-\", but found \"-identifier-\"
C:\\Users\\User\\Desktop\\SAMP Server\\gamemodes\\szerver.pwn(1059) : error 033: array must be indexed (variable \"levelname\")
C:\\Users\\User\\Desktop\\SAMP Server\\gamemodes\\szerver.pwn(1063) : error 033: array must be indexed (variable \"levelname\")
Script:
[pawn]if(levelname != \"tulaj\" && levelname != \"admin\") return Msg(playerid,\"{\"piros\"}Nincs ilyen szint!\");
if(levelname == \"admin\")
{
Level[id] = 1;
}
if(levelname == \"tulaj\")
{
Level[id] = 2;
}[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2014. augusztus 11. - 00:38:42 if(strcmp(levelname, \"tulaj\", true) == -1 && strcmp(levelname, \"admin\", true) == -1) return Msg(playerid,\"{\"piros\"}Nincs ilyen szint!\");
if(!strcmp(levelname, \"admin\", true))
{
Level[id] = 1;
}
if(!strcmp(levelname, \"tulaj\", true))
{
Level[id] = 2;
}- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 14. - 18:31:50- Hello.
error:
[pawn]error 017: undefined symbol \"wpshop\"
error 017: undefined symbol \"playerid\"
error 017: undefined symbol \"pickupCP\"
error 017: undefined symbol \"playerid\"
error 017: undefined symbol \"object\"
error 017: undefined symbol \"playerid\"
error 017: undefined symbol \"gTeam\"
error 001: expected token: \";\", but found \"]\"
error 029: invalid expression, assumed zero[/pawn]
kód:
wpshop = CreateDynamicCP(playerid,-576.2874,-505.6099,25.5234,1.0,-1,-1,10.0);
pickupCP = CreateDynamicCP(playerid, 49.6032,-1523.8682,5.0787, 1.0,-1,-1,100.0);
object = CreateObject(playerid, 1550, 49.6032,-1523.8682,5.0787,0,0,96,300);
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
gTeam[playerid] = TEAM_LAPD;
GameTextForPlayer(playerid, \"~0xAA3333AA~LAPD\", 5000, 5);
}
case 1;
{
gTeam[playerid] = TEAM_LAPD;
GameTextForPlayer(playerid, \"~0xAA3333AA~LAPD\", 5000, 5);
}
case 2:
{
gTeam[playerid] = TEAM_ROBBERS;
GameTextForPlayer(playerid, \"~0xAA3333AA~Robber\", 5000, 5);
}
case 3;
{
gTeam[playerid] = TEAM_ROBBERS;
GameTextForPlayer(playerid, \"~0xAA3333AA~Robber\", 5000, 5);
}
}
}
A hibát ebben a sorban találja:
[pawn]
case 0:
{
gTeam[playerid] = TEAM_LAPD;
GameTextForPlayer(playerid, \"~0xAA3333AA~LAPD\", 5000, 5);
}
[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: Cube. - 2014. augusztus 14. - 19:02:58- vagy az a hiba, hogy a case 1 és a case 3 után pontos vesszõ van kettõspont helyett, vagy
valószínûleg még elõtte valahol nyitva maradt egy zárójel. azért írja így.másold be, ami elõtte van, vagy nézd át. keress hiányzó zárójelet.
feltéve ha van
new wpshop;
new pickupCP;
new object;- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 14. - 19:22:56- Átnéztem és nem találtam hiányzó zárójelet, pontos vesszõt se semmit.
A case-k utáni kettõspontot észre vettem és kijavítottam.
A hibák ugyan azok maradtak.
Elõtte ez van:
#include <a_samp>
#include <streamer>
#define COLOR_BLUE \"0x0000FFAA\"
#define COLOR_RED \"0xAA3333AA\"
#define COLOR_ORANGE \"0xFF9933AA\"
#define COLOR_SYSTEM \"0xEFEFF7AA\"
#define TEAM_LAPD 0
#define TEAM_ROBBERS 1
#if defined FILTERSCRIPT
new gTeam[MAX_PLAYERS];
new pickupCP;
new wpshop;
new object;
forward SetPlayerTeamFromClass(playerid, classid);
forward SetPlayerToTeamColour(playerid);
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" \");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\"\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
wpshop = CreateDynamicCP(playerid,-576.2874,-505.6099,25.5234,1.0,-1,-1,10.0);
pickupCP = CreateDynamicCP(playerid, 49.6032,-1523.8682,5.0787, 1.0,-1,-1,100.0);
object = CreateObject(playerid, 1550, 49.6032,-1523.8682,5.0787,0,0,96,300);
AddPlayerClassEx(TEAM_LAPD,285,-571.7858,-505.7367,25.5234,6.1010,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_LAPD,280,-571.7858,-505.7367,25.5234,6.1010,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_ROBBERS,111,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_ROBBERS,108,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
Ez után jön a requestclass.- Cím: Itt kérdezz warningot/error -t!
Írta: Cube. - 2014. augusztus 15. - 00:32:24 Idézetet írta: AlanCrawnel date=1408036976\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicÁtnéztem és nem találtam hiányzó zárójelet, pontos vesszõt se semmit.parancsolj, kisebb-nagyobb hibákat kijavítottam benne.
A case-k utáni kettõspontot észre vettem és kijavítottam.
A hibák ugyan azok maradtak.
Elõtte ez van:
#include <a_samp>
#include <streamer>
#define COLOR_BLUE \"0x0000FFAA\"
#define COLOR_RED \"0xAA3333AA\"
#define COLOR_ORANGE \"0xFF9933AA\"
#define COLOR_SYSTEM \"0xEFEFF7AA\"
#define TEAM_LAPD 0
#define TEAM_ROBBERS 1
#if defined FILTERSCRIPT
new gTeam[MAX_PLAYERS];
new pickupCP;
new wpshop;
new object;
forward SetPlayerTeamFromClass(playerid, classid);
forward SetPlayerToTeamColour(playerid);
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" \");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\"\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
wpshop = CreateDynamicCP(playerid,-576.2874,-505.6099,25.5234,1.0,-1,-1,10.0);
pickupCP = CreateDynamicCP(playerid, 49.6032,-1523.8682,5.0787, 1.0,-1,-1,100.0);
object = CreateObject(playerid, 1550, 49.6032,-1523.8682,5.0787,0,0,96,300);
AddPlayerClassEx(TEAM_LAPD,285,-571.7858,-505.7367,25.5234,6.1010,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_LAPD,280,-571.7858,-505.7367,25.5234,6.1010,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_ROBBERS,111,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_ROBBERS,108,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
Ez után jön a requestclass.
#include <a_samp>
#include <streamer>
#define COLOR_BLUE \"0x0000FFAA\"
#define COLOR_RED \"0xAA3333AA\"
#define COLOR_ORANGE \"0xFF9933AA\"
#define COLOR_SYSTEM \"0xEFEFF7AA\"
#define TEAM_LAPD 0
#define TEAM_ROBBERS 1
new gTeam[MAX_PLAYERS];
new pickupCP;
new wpshop;
new object;
forward SetPlayerTeamFromClass(playerid, classid);
forward SetPlayerToTeamColour(playerid);
main()
{
print(\"\\n----------------------------------\");
print(\"\");
print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
wpshop = CreateDynamicCP(-576.2874, -505.6099, 25.5234, 1.0, -1,-1, -1, 100.0);
pickupCP = CreateDynamicCP(49.6032,-1523.8682,5.0787, 1.0,-1,-1,-1,100.0);
object = CreateObject(1550, 49.6032,-1523.8682,5.0787,0,0,96,300);
AddPlayerClassEx(TEAM_LAPD,285,-571.7858,-505.7367,25.5234,6.1010,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_LAPD,280,-571.7858,-505.7367,25.5234,6.1010,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_ROBBERS,111,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
AddPlayerClassEx(TEAM_ROBBERS,108,1958.3783,1343.1572,15.3746,269.1425,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
gTeam[playerid] = TEAM_LAPD;
GameTextForPlayer(playerid, \"~0xAA3333AA~LAPD\", 5000, 5);
}
case 1:
{
gTeam[playerid] = TEAM_LAPD;
GameTextForPlayer(playerid, \"~0xAA3333AA~LAPD\", 5000, 5);
}
case 2:
{
gTeam[playerid] = TEAM_ROBBERS;
GameTextForPlayer(playerid, \"~0xAA3333AA~Robber\", 5000, 5);
}
case 3:
{
gTeam[playerid] = TEAM_ROBBERS;
GameTextForPlayer(playerid, \"~0xAA3333AA~Robber\", 5000, 5);
}
}
}
-a változók létrehozása a feltétel (if defined filterscript) alatt voltak, és nem volt definiálva a filterscript, amit így figyelmen kívûl hagyott a pawno.
-a CreateDynamicCP-kbõl kimaradt egy adat, még pedig az interiorid, ami szintén -1 lett, hogy mindenhol látszódjon.
-és persze a case-ek utáni pontos vesszõ.- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 06:52:54- Most képzeld azt, hgy egy hatalmas + adtam.
Látszij, hogy szkriptelés terén amatõr és haladó között vagyok.- Cím: Itt kérdezz warningot/error -t!
Írta: ROOCK - 2014. augusztus 15. - 14:19:04- üdv probléma hogy ez a warning jelenik meg:
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(30) : warning 213: tag mismatch
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(31) : warning 213: tag mismatch
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(32) : warning 213: tag mismatch
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(33) : warning 213: tag mismatch
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(34) : warning 213: tag mismatch
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(35) : warning 213: tag mismatch
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(36) : warning 213: tag mismatch
F:\\Games\\GTA San Andreas\\SA MP CUCCOK\\Neon\\filterscripts\\szemelyi.pwn(37) : warning 213: tag mismatch
ezekre a sorokra:
[pawn]//erre nem
new ptd[MAX_PLAYERS];
//ezekre már igen
ptd[playerid] = TextDrawCreate(589.000000, 96.000000, \"1210\");
TextDrawBackgroundColor(ptd[playerid], 0x00ffaa00);
TextDrawFont(ptd[playerid], 5);
TextDrawUseBox(ptd[playerid], 1);
TextDrawTextSize(ptd[playerid], 50.000000, 48.000000);
TextDrawSetPreviewModel(ptd[playerid], 1210);
TextDrawSetPreviewRot(ptd[playerid], 2.000000, 0.000000, -1.000000, 0.699999);
TextDrawSetSelectable(ptd[playerid], 1);[/pawn]
mi lehet a probléma? egyszerüen nem értem
Dupla hozzászólás automatikusan összefûzve. ( 2014. augusztus 15. - 14:22:48 )
jólvan hülye vagyok xD lemaradt egy text a new után :P
[pawn]new Texzt:ptd[MAX_PLAYERS];[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 14:25:21- Ezzel nem kell törödni. Ez csak annyit tesz, hogy valamik a scriptben ugyan azt a számot használják
- Cím: Itt kérdezz warningot/error -t!
Írta: ROOCK - 2014. augusztus 15. - 14:42:06- [pawn]public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(playertextid == ptd[playerid])
{
SendClientMessage(playerid, 0xFFFFFFAA, \"You clicked on a textdraw.\");
CancelSelectTextDraw(playerid);
}
return 1;
}[/pawn]
ezt meg warningolja vagy is konkrétan csak ezt a z egy sort
[pawn]if(playertextid == ptd[playerid])[/pawn]
.pwn(230) : warning 213: tag mismatch
és nem mûködik tõle a textdrawra való kattintás- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 14:45:41- A tag mismatch az azt jelenti, hogy valami(k) valamivel(kel).
- Cím: Itt kérdezz warningot/error -t!
Írta: ROOCK - 2014. augusztus 15. - 14:47:14 A tag mismatch az azt jelenti, hogy valami(k) valamivel(kel).[/quote]
és akkor ezzel mit kezgyek? smmit? vagy mitöl nem mehet?- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 14:50:31- Azért nem megy mert amikor lenyomja a ttext-t akkor amit csinálnia kell azt nem tudja bazonositani mert többet is érzékel
- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2014. augusztus 15. - 15:31:26- A ptd változót hogy hoztad létre?
Globálisan kell, így:new PlayerText:ptd[MAX_PLAYERS];- Cím: Itt kérdezz warningot/error -t!
Írta: ROOCK - 2014. augusztus 15. - 15:42:38 A ptd változót hogy hoztad létre?[/quote]
már megoldodott de azért köszi :)- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 16:15:56- Neki megoldódott nekem elkezdõdött. :D
Error:
error 017: undefined symbol \"checkpointid\"
error 017: undefined symbol \"SendClientMessageToPlayer\"
error 017: undefined symbol \"SendClientMessageToPlayer\"
error 017: undefined symbol \"checkpointid\"
A kód:
public OnPlayerEnterDynamicCP(playerid)
{
if(checkpointid == pickupCP)
{
AttachObjectToPlayer(object,playerid, -0.0, -0.2, 0.4, 0.0, 0.0, 0);
DestroyDynamicCP(pickupCP);
if(gTeam[playerid] == TEAM_ROBBERS)
{
GameTextForAll(\"A Vagos ellopta a p¾nzt\", 5000, 5);
SendClientMessageToPlayer(playerid,0xEFEFF7AA,\"Vidd el a pénzt a fõnõkhöz\");
}
else if(gTeam[playerid] == TEAM_LAPD)
{
GameTextForAll(\"LAPD elvitte a p¾nzt a b~zisukra\", 5000, 5);
SendClientMessageToPlayer(playerid,0xEFEFF7AA,\"Vidd el a pénzt a bázisra\");
}
}
if(checkpointid == END)
{
if(gTeam[playerid] == TEAM_LAPD)
{
GameTextForAll(\"LAPD elvitte a p¾nzt a b~zisukra\", 5000, 5);
}
else if(gTeam[playerid] ==TEAM_ROBBERS)
{
GameTextForAll(\"A Vagos ellopta a p¾nzt\", 5000, 5);
}
}
}
erre irja az errort:
if(checkpointid == pickupCP)
SendClientMessageToPlayer(playerid,0xEFEFF7AA,\"Vidd el a pénzt a fõnõkhöz\");
SendClientMessageToPlayer(playerid,0xEFEFF7AA,\"Vidd el a pénzt a bázisra\");
if(checkpointid == END)
(sorrendben van minden)
És a CP neveknek csináltam new ...; t
[mod]Legközelebb kérlek ne a hibákat rakd pawn code tagbe és a pawn nyelvû forráskódot si,a code tagbe, hanem fordítva! Ez alkalommal javítottam helyetted.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2014. augusztus 15. - 16:26:50
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == pickupCP)
{
AttachObjectToPlayer(object,playerid, -0.0, -0.2, 0.4, 0.0, 0.0, 0);
DestroyDynamicCP(pickupCP);
if(gTeam[playerid] == TEAM_ROBBERS)
{
GameTextForAll(\"A Vagos ellopta a p¾nzt\", 5000, 5);
SendClientMessage(playerid,0xEFEFF7AA,\"Vidd el a pénzt a fõnõkhöz\");
}
else if(gTeam[playerid] == TEAM_LAPD)
{
GameTextForAll(\"LAPD elvitte a p¾nzt a b~zisukra\", 5000, 5);
SendClientMessage(playerid,0xEFEFF7AA,\"Vidd el a pénzt a bázisra\");
}
}
if(checkpointid == END)
{
if(gTeam[playerid] == TEAM_LAPD)
{
GameTextForAll(\"LAPD elvitte a p¾nzt a b~zisukra\", 5000, 5);
}
else if(gTeam[playerid] ==TEAM_ROBBERS)
{
GameTextForAll(\"A Vagos ellopta a p¾nzt\", 5000, 5);
}
}
}- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 16:30:13- És ebben mi volt a segítség?
Csak átirtad pawn code-ra- Cím: Itt kérdezz warningot/error -t!
Írta: ►ѕтa - 2014. augusztus 15. - 17:33:19- Nem. A te kódodból hiányzott a checkpointid az callback public-jában, illetve nincs olyan hogy SendClientMessageToPlayer, csak olyan hogy SendClientMessage (kivéve ha csinálsz persze).
- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 18:39:39- És a DynamicCP-nél hogy lehet megcsinálni azt, hogy és new-wel csináltam egy DynamicCP-t
erre gondolok(nem teljes):
[pawn]new XYZ;
public OnGameModeInit
XYZ = CreateDynamicCP(stb.stb.);
public OnPlayerEnterCheckpoint(stb.)
ide azt, hogy csinálja meg az XYZ-t[/pawn]
Szóval ezt hogy lehetne megcsinálni?- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2014. augusztus 15. - 19:19:04- Mit szeretnél pontosan?
Leellenõrizni, hogy mikor lép be az adott checkpointba?
new XYZ;
public OnGameModeInit()
{
XYZ = CreateDynamicCP(stb.stb.);
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == XYZ)
{
SendClientMessage(playerid, -1, \"Beléptél a checkpointba!\");
// többi funkció
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: AlanCrawnel - 2014. augusztus 15. - 19:47:14- Nem hanem arra, hogy bemegybaz egyik dynamicCP-be azt törli és az xyz-t pedig megcsinálja
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. augusztus 15. - 22:25:00 Idézetet írta: AlanCrawnel date=1408124834\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNem hanem arra, hogy bemegybaz egyik dynamicCP-be azt törli és az xyz-t pedig megcsináljaaz a SetPlayerCheckpoint lesz, amire te gondolsz.
példa:
new Jatekos[MAX_PLAYERS];
CMD:jatekos(playerid)
{
Jatekos[playerid] = 1;
SetPlayerCheckpoint(playerid, X, Y, Z, 5/*méret*/Méret);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(Jatekos[playerid] == 1)
{
SetPlayerCheckpoint(playerid, X, Y, Z, /*méret*/);
Jatekos[playerid] = 2;
}else
if(Jatekos[playerid] == 2)
{
SendClientMessage(playerid, -1, \"Nincs több CP\");
Jatekos[playerid] = 0;
}
return 1;
}
nem a cp-t kell elnevezni, hanem a játékosnak kell adni egy változót, ami alapján leellenõrzöd, hogy az-e a játékos, akinek a cp-t szeretnéd mutatni.- Cím: Itt kérdezz warningot/error -t!
Írta: Zalakaka45 - 2014. augusztus 20. - 20:17:02- Helló! Írtam egy Dialogos Bejelentkezési Rendszert. Mikor fellépek a szeróra, nem tölti be. Fogalmam sincs, hogy miért.
#include <a_samp>
#include <Dini>
#define REGISZTRACIO 0
#define BELEPES 1
#define Szurke 0x9F9F9FFF
enum Adat
{
Neve,
Jelszo,
Szint,
Penz,
Pozicio
}
new Info[MAX_PLAYERS][Adat];
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
new jl[128];
format(jl, sizeof(jl),\"/Karakterek/%s.ini\", Nev(playerid));
new string[128];
if(GetPVarInt(playerid, \"Belepve\") == 1)
{
if(!dini_Exists(jl))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
format(string, sizeof(string),\"Üdvözöllek a szerveren! Kérlek írj be egy kívánt jelszót a regisztrációhoz!\");
ShowPlayerDialog(playerid, REGISZTRACIO, DIALOG_STYLE_INPUT, \"Regisztráció\", string, \"Regisztrálás\", \"Vissza\");
}
else if(dini_Exists(jl))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
format(string, sizeof(string),\"Üdvözöllek a szerveren! Kérlek írd be a jelszavad!\");
ShowPlayerDialog(playerid, BELEPES, DIALOG_STYLE_INPUT, \"Belépés\", string, \"Belépés\", \"Vissza\");
}
}
return 1;
}
public OnPlayerRequestClass(playerid,classid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KarakterMentes(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 0,0,5);
SetPlayerFacingAngle(playerid, 250);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new reg[128], string[128];
format(reg, sizeof(reg),\"/Karakterek/%s.ini\", Nev(playerid));
switch(dialogid)
{
case REGISZTRACIO: {
if(response) {
if(strlen(inputtext) == 0) {
new str[128];
SendClientMessage(playerid, Szurke, \"Te még nem regisztráltál! Kérlek adj meg egy kívánt jelszót!\");
format(str, sizeof(str),\"Üdvözöllek a szerveren! Kérlek írj be egy kívánt jelszót a regisztrációhoz!\");
ShowPlayerDialog(playerid, REGISZTRACIO, DIALOG_STYLE_INPUT, \"Regisztráció\", string, \"Regisztrálás\", \"Vissza\");
}
else{
dini_Create(reg);
dini_Set(reg,\"Jelszo\", inputtext);
SpawnPlayer(playerid);
SetCameraBehindPlayer(playerid);
}
} else {
SendClientMessage(playerid, Szurke, \"A visszalépés miatt ki lettél rúgva a szerverröl!\");
Kick(playerid);
}
}
case BELEPES:
{
if(response){
if(strlen(inputtext) == 0) {
SendClientMessage(playerid, Szurke,\"Te még nem jelentkeztél be! Kérlek írd be a jelszavad!\");
format(string, sizeof(string),\"Üdvözöllek a szerveren! Kérlek írd be a jelszvad!\");
ShowPlayerDialog(playerid, BELEPES, DIALOG_STYLE_INPUT, \"Belépés\", string, \"Belépés\", \"Vissza\");
} else {
if(!strcmp(inputtext, dini_Get(reg,\"Jelszo\"), true)) {
SetPVarInt(playerid,\"Belepve\",1);
SpawnPlayer(playerid);
SetCameraBehindPlayer(playerid);
}
}
return 1;
}
}
}
return 0;
}
stock KarakterMentes(playerid)
{
new ment[128];
format(ment, sizeof(ment),\"/Karakterek/%s.ini\", Nev(playerid));
if(!dini_Exists(ment))
{
dini_Create(ment);
}
else if(dini_Exists(ment))
{
dini_IntSet(ment,\"Szint\", GetPlayerScore(playerid));
dini_IntSet(ment,\"Penz\", GetPlayerScore(playerid));
}
return 1;
}
stock KarakterBetoltes(playerid)
{
new tolt[128];
format(tolt, sizeof(tolt),\"/Karakterek/%s.ini\", Neve(playerid));
if(dini_Exists(tolt))
{
SetPlayerScore(playerid, dini_Int(tolt,\"Szint\"));
SetPlayerMoney(playerid, dini_Int(tolt,\"Penz\"));
}
return 1;
}
stock SetPlayerMoney(playerid, cash)
{
ResetPlayerMoney(playerid);
return GivePlayerMoney(playerid, cash);
}
stock Nev(playerid)
{
new neve[MAX_PLAYER_NAME];
GetPlayerName(playerid, neve, sizeof(neve));
return neve;
}
És még egy warningot ír ki:
(166) : warning 203: symbol is never used: \"Info\"
Kérlek segítsetek!- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. augusztus 20. - 20:31:20- Hogyha ezt kitörlöd az OnPlayerConnect() -alól?
[pawn]
if(GetPVarInt(playerid, \"Belepve\") == 1)
{
} //Aljáról is...
[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2014. augusztus 20. - 20:31:40- Nagyon nehéz. :D Egyébként nem használod new Info[MAX_PLAYERS][Adat]; nevû változót sehol sem.. Nem kell törölni mert gondolom fogod valamikor használni a betöltéseknél vagy mentéseknél.
- Cím: Itt kérdezz warningot/error -t!
Írta: Zalakaka45 - 2014. augusztus 21. - 00:25:19 Idézetet írta: ZyZu. date=1408559500\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNagyon nehéz. :D Egyébként nem használod new Info[MAX_PLAYERS][Adat]; nevû változót sehol sem.. Nem kell törölni mert gondolom fogod valamikor használni a betöltéseknél vagy mentéseknél.És akkor az miért van, hogy eggyáltalán nem tölti be?
- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2014. augusztus 21. - 00:37:23- Azért mert minden össze vissza van az egész módodban.. az egész pazarlás és hülyeség. :D
Itt van egy több éves munkám, nézd meg: http://sampforum.hu/index.php?topic=29094#top- Cím: Itt kérdezz warningot/error -t!
Írta: slre14 - 2014. augusztus 23. - 17:52:44 //---------------------------<[ OnDialogResponse ]>---------------------------
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 9951)
{
if(listitem == 0)
{
PlayerInfo[playerid][pSex] = 1;
SendClientMessage(playerid, 0xFFFFFFAA, \"Oké,fiú vagy.\");
new maleskin;
maleskin = random(sizeof(CivMalePeds));
SetPlayerSkin(playerid, maleskin);
PlayerInfo[playerid][Civilruha1] = maleskin;
ShowPlayerDialog(playerid,1111,DIALOG_INPUT,\"Írd be a korodat!\",\"Írd be a korodat (18-80)\",\"Tovább\",\"Mégsem\");
}
if(listitem == 1)
{
PlayerInfo[playerid][pSex] = 2;
SendClientMessage(playerid, 0xFFFFFFAA, \"Oké,lány vagy.\");
new femaleskin;
femaleskin = random(sizeof(CivFemalePeds));
SetPlayerSkin(playerid, femaleskin);
PlayerInfo[playerid][Civilruha1] = femaleskin;
ShowPlayerDialog(playerid,1111,DIALOG_INPUT,\"Írd be a korodat!\",\"Írd be a korodat (18-80)\",\"Tovább\",\"Mégsem\");
}
}
}
}
return 1;
}
if(dialogid == 1111)
{
if(strval(inputtext) < 18 ||strval(inputtext) > 80)
{
ShowPlayerDialog(playerid,1111,DIALOG_INPUT,\"Írd be a korodat!\",\"Írd be a korodat (18-80)\",\"Tovább\",\"Mégsem\");
return 0;
}
PlayerInfo[playerid][pAge] = strval(inputtext);
format(string, sizeof(string), \"Rendben, te %d éves vagy.\",PlayerInfo[playerid][pAge]);
SendClientMessage(playerid, COLOR_RED, string);
ShowPlayerDialog(playerid, 2222, DIALOG_STYLE_LIST, \"Hol Szertnél Lakni?\",\"ElQuebradosba\\nLaspaydasba\", \"Elkezd\", \"Mégse\");
return 1;
}
if(dialogid == 2222)
{
if(listitem == 0)
{
PlayerInfo[playerid][pOrigin] = 1;
SendClientMessage(playerid, COLOR_BLUE, \"Rendben, szóval El Quebradosban szeretnél lakni.\");
SendClientMessage(playerid, COLOR_RED, \"Köszönjük hogy megadtad az adataidat.\");
TutTime[playerid] = 1;
RegistrationQuestion[playerid] = 1;
//TutTime[playerid] = 1;
//TutTime[playerid] = 118;
}
if(listitem == 1)
{
PlayerInfo[playerid][pOrigin] = 2;
SendClientMessage(playerid, COLOR_BLUE, \"Rendben, szóval Las Payasadasban szeretnél lakni.\");
SendClientMessage(playerid, COLOR_RED, \"Köszönjük hogy megadtad az adataidat.\");
TutTime[playerid] = 1;
RegistrationQuestion[playerid] = 1;
//TutTime[playerid] = 1;
//TutTime[playerid] = 118;
}
}
}
}
return 1;
}
if(dialogid == DIALOG_HARC)
{
if(listitem == 0) return SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL), SendClientMessage(playerid, 0x38FF06FF, \"Új harcstílusod: Normál!\");
if(listitem == 1) return SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING), SendClientMessage(playerid, 0x38FF06FF, \"Új harcstílusod: Box!\");
if(listitem == 2) return SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU), SendClientMessage(playerid, 0x38FF06FF, \"Új harcstílusod: Kung Fu!\");
if(listitem == 3) return SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW), SendClientMessage(playerid, 0x38FF06FF, \"Új harcstílusod: Elbow!\");
if(listitem == 4) return SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD), SendClientMessage(playerid, 0x38FF06FF, \"Új harcstílusod: Kneehead!\");
return 1;
}
return 0;
}
helló! Ebbe van egy hibba nem forditsa át a módót valamilyen memoria cimre hivatkozik valaki segitsen kõszönöm
[mod]Kitettem helyetted a
taget! Mivel ez már az 5. téma, ahol akár a fõposztban, akár hozzászólásban, akár mindkettõben nem vagy képes kirakni az után sem, hogy szóltam róla minden egye esetben, jár a figyelmeztetés.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Jim Toretto - 2014. augusztus 27. - 16:45:53- Sziasztok!
A legfrissebb sscanf plugint és inc-t használom a szerveremen a mód simán le is fut vele de viszont a szerverem lefuttatása közben kiad pár figyelmeztetést ami miatt nem is mûködik rendessen az sscanf.
Ezt írja ki elég sokszor egymás alá:
16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[16:46:45] sscanf warning: Unenclosed specifier parameters are deprecated, consider using something like p<,>.
[mod]Javítottam helyetted a
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. augusztus 27. - 20:33:40- Egy vagy több sscanf paraméterrel lesz gond.
Indítsd el a módot scriptek nélkül és ha továbbra is ezt írja akkor a módban keresd a hibát, ha pedig nem írja akkor valamelyik scriptbe.- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. augusztus 28. - 02:30:50- Ezzel anno találkoztam én is még a régi tipusú mysql-nál. Nálam egy megfelelõ mysql és sscanf verzió letöltés megoldotta a problémát. De szerintem hanyagold ezt a fajta adat kinyerést és azt a régi verziót és használj inkább R39-2-t.
- Cím: Itt kérdezz warningot/error -t!
Írta: LeonR - 2014. augusztus 31. - 18:59:30- Valamiért buggolnak a 3DTextLabel-ek... Nem látszódnak és ráadásul warningolnak is, aminek köszönhentõen nem engedi futtatni a szervert.
(Ez csak egy warning a sok közül)
#include <a_samp>
#include <streamer>
public OnGameModeInit()
{
Create3DTextLabel(\"<<Rendõrség>>\",0x00A3C0AA, 2362.5845,235.6662,26.4082,273.7071);
return 1;
}
[mod]Javítottam helyetted a
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. augusztus 31. - 19:08:40- Ha nem tudtad miatta elindítani a szervert, hogy gyõzõdtél meg róla hogy nem látszódnak?
Am: http://wiki.sa-mp.com/wiki/Create3DTextLabel- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2014. augusztus 31. - 19:08:55- http://wiki.sa-mp.com/wiki/Create3DTextLabel
Hiányzik az utolsó két paraméter. Így kéne kinéznie:
Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS)
Egyébként ha csak warningot ír ki attól még átkonvertálja amx re és eltudod indítani a szervert.- Cím: Itt kérdezz warningot/error -t!
Írta: BackUP - 2014. szeptember 01. - 17:56:07- Nem csak a kettõ paraméter hiányzik.
Csak XYZ koordináták kellenek, a fordulási szög nem. Utána jöhet a hiányzó két paraméter. :)- Cím: Itt kérdezz warningot/error -t!
Írta: slre14 - 2014. szeptember 06. - 15:01:38- [mod]C:\\Documents and Settings\\Rendszergazda\\Asztal\\gamemodes\\xd.pwn(4874) : error 017: undefined symbol \"RemoveBuildingForPlayer\"[/mod]
Emiatt Nem fordul átt a mód Valaki segít?
[mod]Kitettem helyetted a
taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: - 2014. szeptember 06. - 15:18:26- Már a témádba is írtam amit Flash lezárt, hogy tedd a RemoveBuildingForPlayer sorokat az OnPlayerConnect alá.
Ha ott van és mindig errort ír rá akkor frissítened kell az a_samp.inc fájlt.
Ha letöltöd a 0.3z szerver csomagot abban benne van a pawno és az összes friss alap include beleértve az a_samp.inc-et is.- Cím: Itt kérdezz warningot/error -t!
Írta: GameKinger - 2014. szeptember 06. - 19:32:27- Sziasztok az lenne a problémám hogy ha regelni akarok a szerómra(mysql) akkor a következõ hibát dobja ki:
[17:04:54] errorid: 1136 | error: Column count doesn\'t match value count at row 1 | resultid: -1 | extraid: -1 | callback: NULL | query: INSERT INTO `users` VALUES(1, \'Jack449\', \'127.0.0.1\', \'FCA4E535B1421AA9B4673C15FEDBD7F761684E22EA43F8ACF184991E073E26D9552B6ABE8306BA28B8E5F7F4897BBAFC68F1A07D06961F9500227BF88717F0DC\', \'2014-9-6\', \'1\', \'0\', \'0\', \'0\', \'2014-9-6\', \'500\', \'0\', \'0\', \'0\', \'00:00:00\', \'0\', \'0\', \'0\', \'0\', \'1\', \'0\', \'0\', \'0\', \'0\', \'empty\', \'empty\', \'empty\', \'0\', \'0\', \'0\', \'None\', \'0\', \' \', 0, \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'00:00\', \'0\', \'00:00\', \'0\', \'0xFFFFFFFF\', 0, 0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0)
Query:[17:04:54] errorid: 1136 | error: Column count doesn\'t match value count at row 1 | resultid: -1 | extraid: -1 | callback: NULL | query: INSERT INTO `users` VALUES(1, \'Jack449\', \'127.0.0.1\', \'FCA4E535B1421AA9B4673C15FEDBD7F761684E22EA43F8ACF184991E073E26D9552B6ABE8306BA28B8E5F7F4897BBAFC68F1A07D06961F9500227BF88717F0DC\', \'2014-9-6\', \'1\', \'0\', \'0\', \'0\', \'2014-9-6\', \'500\', \'0\', \'0\', \'0\', \'00:00:00\', \'0\', \'0\', \'0\', \'0\', \'1\', \'0\', \'0\', \'0\', \'0\', \'empty\', \'empty\', \'empty\', \'0\', \'0\', \'0\', \'None\', \'0\', \' \', 0, \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'0\', \'00:00\', \'0\', \'00:00\', \'0\', \'0xFFFFFFFF\', 0, 0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0)
[mod]Javítottam a hibásan használt BB kódokat![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Team - 2014. szeptember 07. - 10:31:02- Sziasztok! Az lenne a gondom ,hogy egy változót berakok és 2 warningot ad ki amitõl el sem indul a szerver.
if(AdminSzoliban[playerid] == 1)
{
if(pInfo[playerid][pAdmin]== 7)
SetPlayerChatBubble(playerid, \"Scripter %s\", pInfo[playerid][pANev], VILAGOSKEK, 50.0, 2000);
}
C:\\Defensive\\gamemodes\\Defensive.pwn(5974) : warning 213: tag mismatch
C:\\Defensive\\gamemodes\\Defensive.pwn(5974) : warning 202: number of arguments does not match definition
[mod]Javítottam helyetted a
taget
tagre és a
[/quote]
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. szeptember 07. - 11:18:46
new string[128];
if(AdminSzoliban[playerid] == 1)
{
if(pInfo[playerid][pAdmin]== 7)
format(string,sizeof(string),\"Scripter %s\", pInfo[playerid][pANev]);
SetPlayerChatBubble(playerid, string, VILAGOSKEK, 50.0, 2000);
}- Cím: Itt kérdezz warningot/error -t!
Írta: Team - 2014. szeptember 07. - 11:22:10- Köszönöm szépen. :)
- Cím: Itt kérdezz warningot/error -t!
Írta: Team - 2014. szeptember 09. - 17:39:49- Sziasztok, elkezdtem a Defensive módban az rtc parancsot javítani és valamilyen módnál fogva hibát dobott ki. Ebben kérném a segítségeteket.
Hiba: (14147) : error 001: expected token: \";\", but found \"-identifier-\"
CMD:rtc(playerid,params[])
{
new kocsiid = GetPlayerVehicleID(playerid);
new VehID = GetClosestCar(playerid);
new Float: vX, Float: vY, Float: vZ;
new i_Vehicle
GetVehiclePos(VehID, vX, vY, vZ);
if(!IsPlayerInRangeOfPoint(playerid, 5.5, vX, vY, vZ)) return SendClientMessage(playerid, PIROS, \"Nincs a közeledben jármû!\");
if (dini_Int(vehicleFile( i_Vehicle ), \"Hidraulika\") == 1)
{
AddVehicleComponent( i_Vehicle , 1087);
}
if(dini_Int(vehicleFile( i_Vehicle ), \"Kerék\") != 0)
{
AddVehicleComponent( i_Vehicle , dini_Int(vehicleFile( i_Vehicle ), \"Kerék\"));
}
SetVehicleToRespawn(kocsiid);
SendClientMessage(playerid, SZURKE, \"* Kocsi respawnolva!\");
if(GetVehicleModel(kocsiid) == 578)
{
DestroyObject(fa[ kocsiid ][ 0 ]);
DestroyObject(fa[ kocsiid ][ 1 ]);
DestroyObject(fa[ kocsiid ][ 2 ]);
DestroyObject(fa[ kocsiid ][ 3 ]);
DestroyObject(fa[ kocsiid ][ 4 ]);
}
return 1;
}
[mod]Kitettem helyetted a
taget, illetve javítottam a
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. szeptember 09. - 17:46:37 new i_Vehicle
lemaradt egy ; szal:
new i_Vehicle;
[mod]Javítottam a
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Team - 2014. szeptember 09. - 17:47:54- Köszi, nem tud ,hogy nem vettem észre! :wall:
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. szeptember 13. - 11:49:19
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3z-R3, (C)2005-2014 SA-MP Team
[15:16:59]
[15:16:59] Server Plugins
[15:16:59] --------------
[15:16:59] Loading plugin: streamer.so
[15:16:59]
*** Streamer Plugin v2.7 by Incognito loaded ***
[15:16:59] Loaded.
[15:16:59] Loading plugin: sscnaf.so
[15:16:59] Failed (plugins/sscnaf.so: cannot open shared object file: No such file or directory)
[15:16:59] Loaded 1 plugins.
[15:16:59]
[15:16:59] Filterscripts
[15:16:59] ---------------
[15:16:59] Loading filterscript \'adminspec.amx\'...
[15:16:59] Loading filterscript \'vactions.amx\'...
[15:16:59] Loaded 2 filterscripts.
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RegisterInterface\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_AddPlayer\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RemovePlayer\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyPickup\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyCheckpoint\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x27002) (script might need to be recompiled with the latest include file)
[15:16:59] Szerver indítása, Licensz Ellenõrzése...
[15:16:59] Kritikus Hiba!! Licenszfájl nem található, a mod leáll!
[mod]Javítottam a
taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2014. szeptember 13. - 12:00:46
[15:16:59] Loading plugin: sscnaf.so
[15:16:59] Failed (plugins/sscnaf.so: cannot open shared object file: No such file or directory)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RegisterInterface\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_AddPlayer\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RemovePlayer\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyPickup\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyCheckpoint\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x27002) (script might need to be recompiled with the latest include file
Streamer plugint frissíteni kell, itt tudod letölteni: http://forum.sa-mp.com/showthread.php?t=102865
sscanf plugint pedig rosszul írtad be a server.cfg -be, sscnaf.so helyett sscanf.so t kell beírni.
[mod]Javítottam helyetted a
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2014. szeptember 13. - 22:27:31 Idézetet írta: rayle date=1410602446\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topiclinuxon. so
[15:16:59] Loading plugin: sscnaf.so
[15:16:59] Failed (plugins/sscnaf.so: cannot open shared object file: No such file or directory)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RegisterInterface\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_AddPlayer\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RemovePlayer\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyPickup\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyCheckpoint\" found (script might need to be recompiled with the latest include file)
[15:16:59] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x27002) (script might need to be recompiled with the latest include file
Streamer plugint frissíteni kell, itt tudod letölteni: http://forum.sa-mp.com/showthread.php?t=102865
sscanf plugint pedig rosszul írtad be a server.cfg -be, sscnaf.so helyett sscanf.so t kell beírni.
windowson. dll kell lenni- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. szeptember 14. - 13:48:17- jó fájlkiterjesztést adott meg...csak elírta az sscanf-ot...
sscnaf.so-t írt sscanf.so helyett.....
ezt javítsd ki.- Cím: Itt kérdezz warningot/error -t!
Írta: TupaK.# - 2014. szeptember 17. - 16:32:25- Sziasztok!
Nekem lenne egy errorom amit nem tudok javitani.
Error:
C:\\Documents and Settings\\Tupak PC\\Asztal\\Defensive\\gamemodes\\fivelife.pwn(66622) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
A parancs ami erroros:
[if(strcmp(cmd, \"/musicfm\", true) == 0 || strcmp(cmd, \"/mf\", true) == 0)
Elöre is kõszi a segitséget :)- Cím: Itt kérdezz warningot/error -t!
Írta: - 2014. szeptember 17. - 16:37:56- Szerintem azzal a sorral nincs baj.
Másold be az egész parancsot.- Cím: Itt kérdezz warningot/error -t!
Írta: TupaK.# - 2014. szeptember 17. - 16:40:21 if(strcmp(cmd, \"/musicfm\", true) == 0 || strcmp(cmd, \"/mf\", true) == 0)
{
PlayAudioStreamForPlayer(playerid, \"http://stream.musicfm.hu:8000/musicfm.mp3\");
}
Tessék itt van Nátha.- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. szeptember 17. - 16:42:33
if(strcmp(cmdtext, \"/musicfm\", true) == 0 || strcmp(cmdtext, \"/mf\", true) == 0)
{
PlayAudioStreamForPlayer(playerid, \"http://stream.musicfm.hu:8000/musicfm.mp3\");
}
ebebn tuti nincs hiba....- Cím: Itt kérdezz warningot/error -t!
Írta: TupaK.# - 2014. szeptember 17. - 16:43:41 Idézetet írta: JustaCube date=1410964953\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNekem pont
if(strcmp(cmdtext, \"/musicfm\", true) == 0 || strcmp(cmdtext, \"/mf\", true) == 0)
{
PlayAudioStreamForPlayer(playerid, \"http://stream.musicfm.hu:8000/musicfm.mp3\");
}
ebebn tuti nincs hiba....
if(strcmp(cmdtext, \"/musicfm\", true) == 0 || strcmp(cmdtext, \"/mf\", true) == 0)
ezt erroroza.- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. szeptember 17. - 16:43:57- Szerintem meg így:
if(strcmp(cmd, \"/musicfm\", true) == 0 || strcmp(cmd, \"/mf\", true) == 0)
{
PlayAudioStreamForPlayer(playerid, \"http://stream.musicfm.hu:8000/musicfm.mp3\");
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: TupaK.# - 2014. szeptember 17. - 16:44:38 Idézetet írta: Nátha date=1410965037\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSzerintem meg így:Megpróbálom
if(strcmp(cmd, \"/musicfm\", true) == 0 || strcmp(cmd, \"/mf\", true) == 0)
{
PlayAudioStreamForPlayer(playerid, \"http://stream.musicfm.hu:8000/musicfm.mp3\");
return 1;
}
Dupla hozzászólás automatikusan összefûzve. ( [time]2014. szeptember 17. 16:52:23[/time] )
Szerintem meg így:
if(strcmp(cmd, \"/musicfm\", true) == 0 || strcmp(cmd, \"/mf\", true) == 0)
{
PlayAudioStreamForPlayer(playerid, \"http://stream.musicfm.hu:8000/musicfm.mp3\");
return 1;
}
[/quote]
C:\\Documents and Settings\\Tupak PC\\Asztal\\Defensive\\gamemodes\\fivelife.pwn(66622) : error 010: invalid function or declaration
C:\\Documents and Settings\\Tupak PC\\Asztal\\Defensive\\gamemodes\\fivelife.pwn(66625) : error 010: invalid function or declaration
Igy most két errorom van :/
66622|if(strcmp(cmd, \"/musicfm\", true) == 0 || strcmp(cmd, \"/mf\', true) == 0)
66623| {
66624| PlayAudioStreamForPlayer(playerid, \"http://stream.musicfm.hu:8000/musicfm.mp3\");
66625| return 1;
66626| }
66622|66623|66624|66624|66625|66626| ezek a sor szám!Nincs oda írva- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. szeptember 17. - 16:55:00- az elõzõ néhány sorban lesz egy rossz lezárás -.-
másold az elõtte lévõ néhány sort....- Cím: Itt kérdezz warningot/error -t!
Írta: TupaK.# - 2014. szeptember 17. - 16:57:49 Idézetet írta: JustaCube date=1410965700\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicaz elõzõ néhány sorban lesz egy rossz lezárás -.-
másold az elõtte lévõ néhány sort....
public SzerverNev()
{
new rand = random(7);
switch(rand)
{
case 0: SendRconCommand(\"hostname [HUN]Five Life RPG .:Éld itt a Virtuális életed:.\");
case 1: SendRconCommand(\"hostname [HUN]Five Life RPG .:The Virtual Worlds:.\");
case 2: SendRconCommand(\"hostname [HUN]Five Life RPG .:The RolePlay:.\");
case 3: SendRconCommand(\"hostname [HUN]Five Life RPG .:Egyedi mappolások:.\");
case 4: SendRconCommand(\"hostname [HUN]Five Life RPG .:Egyedi kidolgozás:.\");
}
return 1;
}
Tessék
[mod]Javítottam helyetted a
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. szeptember 17. - 16:59:30- a parancs elõtti néhány sort, nem az \"OnPlayerCommandText\" elõttit.
vagy ha pont ez van elõtte, akkor rossz helyen van, az a baja.......- Cím: Itt kérdezz warningot/error -t!
Írta: TupaK.# - 2014. szeptember 17. - 17:01:59 Idézetet írta: JustaCube date=1410965970\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topica parancs elõtti néhány sort, nem az \"OnPlayerCommandText\" elõttit.Oké.
vagy ha pont ez van elõtte, akkor rossz helyen van, az a baja.......
Akkor a parancsok közzé írjam?- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. szeptember 17. - 17:02:39- Ha eddig nem oda írtad akkor igen oda.
De a lezárásokra figyelj oda.- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. szeptember 17. - 17:03:03- :wall: :crybaby:
mivel parancs, igen.- Cím: Itt kérdezz warningot/error -t!
Írta: TupaK.# - 2014. szeptember 17. - 17:04:11 Idézetet írta: JustaCube date=1410966183\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic:wall: :crybaby:
mivel parancs, igen.
Ha eddig nem oda írtad akkor igen oda.
De a lezárásokra figyelj oda.
[/quote]
Akkor ode irom.
Mert a sol leg aljára írtam.
Dupla hozzászólás automatikusan összefûzve. ( 2014. szeptember 17. - 17:14:05 )
Sikerült köszönöm a segitséget!!!- Cím: Itt kérdezz warningot/error -t!
Írta: slre14 - 2014. szeptember 17. - 18:03:29 forward SzerverNev();
parancsolj mert errort vagy is warningot fog dobni de ezt tedd be és jó
[mod]Javítottam helyetted az - egyébként hibásan lerakott -
taget
tagre![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: BackUP - 2014. szeptember 17. - 18:15:27- Nem biztos, hogy errort fog dobini, maximum warningot. Azt sem tudhatjuk, hogy nem használta, mivel nem muszáj a függvény tetejére(én a mód tetejére szoktam) tenni.
Warning mellett is hibátlanul mûködik.- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. szeptember 17. - 18:29:46- A Goudlyne RPG módot használja, és abban a forward SzerverNev(); a mód elején van
- Cím: Itt kérdezz warningot/error -t!
Írta: slre14 - 2014. szeptember 17. - 21:01:26- jó nem tudtam segíteni akartam...
offkedves moderátot hányszor fogsz még bele kõtni amit irok? Ez már nem forumozás így- Cím: Itt kérdezz warningot/error -t!
Írta: Peterta12 - 2014. szeptember 20. - 08:40:57
D:\\Flórián cucckombói\\Flórián teszt szervere\\pawno\\include\\fixchars.inc(50) : error 029: invalid expression, assumed zero
D:\\Flórián cucckombói\\Flórián teszt szervere\\pawno\\include\\fixchars.inc(50) : error 017: undefined symbol \"fixchars_GameTextForPlayer\"
D:\\Flórián cucckombói\\Flórián teszt szervere\\pawno\\include\\fixchars.inc(50) : error 001: expected token: \";\", but found \"return\"
D:\\Flórián cucckombói\\Flórián teszt szervere\\pawno\\include\\fixchars.inc(50) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
És ez áll az 50.sorba
new Slot9Saved[MAX_PLAYERS];- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2014. szeptember 20. - 11:03:14- A fixchars.inc-ben van az 50. sorba hiba.
- Cím: Itt kérdezz warningot/error -t!
Írta: [email protected] - 2014. szeptember 27. - 07:41:02 Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
[19:29:09] filterscripts = \"\" (string)
[19:29:09]
[19:29:09] Server Plugins
[19:29:09] --------------
[19:29:09] Loading plugin: streamer.dll
[19:29:09]
*** Streamer Plugin v2.7.4 by Incognito loaded ***
[19:29:09] Loaded.
[19:29:09] Loaded 1 plugins.
[19:29:09]
[19:29:09] Ban list
[19:29:09] --------
[19:29:09] Loaded: samp.ban
[19:29:09]
[19:29:09]
[19:29:09] Filterscripts
[19:29:09] ---------------
[19:29:09] Loaded 0 filterscripts.
[19:29:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RegisterInterface\" found (script might need to be recompiled with the latest include file)
[19:29:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_AddPlayer\" found (script might need to be recompiled with the latest include file)
[19:29:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RemovePlayer\" found (script might need to be recompiled with the latest include file)
[19:29:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyPickup\" found (script might need to be recompiled with the latest include file)
[19:29:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyCheckpoint\" found (script might need to be recompiled with the latest include file)
[19:29:10] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x27401) (script might need to be recompiled with the latest include file)
[19:29:10] [sCRIPT]: Loaded Cars
[19:29:34] [sCRIPT]: Loaded Houses
[19:29:35] [sCRIPT]: Loaded Bizzes
[19:29:35] [sCRIPT]: Loaded S-Bizzes
[19:29:35] weburl = \"www.sa-mp.com\" (string)
[19:29:35] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:35] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[19:29:36] *** CreateDynamicObject: Expecting 12 parameter(s), but found 11
[mod]Kitettem helyetted a
taget![/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. szeptember 27. - 07:48:57- frissítsd a streamer plugint, includeot, és futtasd újra a scriptet.
- Cím: Itt kérdezz warningot/error -t!
Írta: scripter01 - 2014. szeptember 28. - 12:43:25- Sziasztok!
Lenne egy NPC problémám, remélem van rá megoldás.
Az npcmodes fileban lévõ script tökéletesen fut, de viszont ami a filterscriptbe van az-az ez.....
Hiba/Error:
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(4) : warning 235: public function lacks forward declaration (symbol \"OnRecordingPlaybackEnd\")
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(5) : error 017: undefined symbol \"StartRecordingPlayback\"
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(9) : warning 235: public function lacks forward declaration (symbol \"OnNPCEnterVehicle\")
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(10) : error 017: undefined symbol \"StartRecordingPlayback\"
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(14) : warning 235: public function lacks forward declaration (symbol \"OnNPCExitVehicle\")
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(15) : error 017: undefined symbol \"StopRecordingPlayback\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Hozzá tartozó script:
#define FILTERSCRIPT
#include a_samp
#define RECORDING \"FCtrain\"
#define RECORDING_TYPE 1
#include <a_npc>
#include zcmd
new veh;
new Text3D:label1[MAX_PLAYERS];
public OnFilterScriptInit() {
ConnectNPC(\"Fapados_Kolcson\", \"train_fc\");
veh = AddStaticVehicleEx(538, 202.5327, 1243.6831, 22.8516, 245.8032, 1, 1, -1);
return 1;
}
public OnFilterScriptExit() {
DestroyVehicle(veh);
return 1;
}
public OnPlayerConnect(playerid) {
if(IsPlayerNPC(playerid)) return 1;
return 1;
}
public OnPlayerDisconnect(playerid) {
Delete3DTextLabel(label1[playerid]);
return 1;
}
public OnNPCEnterVehicle ( vehicleid, seatid ) {
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
public OnPlayerSpawn(playerid) {
if(IsPlayerNPC(playerid)) {
new npcname[24];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, \"Fapados_Kolcson\", true)) {
SetPlayerSkin(playerid, 69);
SetPlayerColor(playerid, 0x32aaffff);
PutPlayerInVehicle(playerid, veh, 0);
label1[playerid] = Create3DTextLabel(\"Sofõr John\", 0xf20000AA, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label1[playerid], playerid, 0.0, 0.0, 0.7);
}
return 1;
}
return 1;
}
#if RECORDING_TYPE == 1
public OnPlayerText(playerid, text[]) {
if(!strcmp(text, \"asd\")) {
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
}
if(!strcmp(text, \"asd2\")) {
StopRecordingPlayback ( );
}
return 1;
}
/*public OnNPCEnterVehicle ( vehicleid, seatid ) {
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
public OnNPCExitVehicle() {
StopRecordingPlayback ( );
return 0;
}*/
#endif
Elõre is köszönöm.- Cím: Itt kérdezz warningot/error -t!
Írta: Kovacs_Richard - 2014. október 02. - 07:50:57 Idézetet írta: Archer date=1411901005\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok!vagy az a_samp vagy az a_npc inc-t hívd be...mert a kettõ együtt nem lehet...a 2 fájlból csak az elsõ töltõdik be emiatt:
Lenne egy NPC problémám, remélem van rá megoldás.
Az npcmodes fileban lévõ script tökéletesen fut, de viszont ami a filterscriptbe van az-az ez.....
Hiba/Error:
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(4) : warning 235: public function lacks forward declaration (symbol \"OnRecordingPlaybackEnd\")
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(5) : error 017: undefined symbol \"StartRecordingPlayback\"
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(9) : warning 235: public function lacks forward declaration (symbol \"OnNPCEnterVehicle\")
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(10) : error 017: undefined symbol \"StartRecordingPlayback\"
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(14) : warning 235: public function lacks forward declaration (symbol \"OnNPCExitVehicle\")
C:\\Users\\Kristóf\\Desktop\\few_0.3z\\npcmodes\\sftaxis.pwn(15) : error 017: undefined symbol \"StopRecordingPlayback\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Hozzá tartozó script:
#define FILTERSCRIPT
#include a_samp
#define RECORDING \"FCtrain\"
#define RECORDING_TYPE 1
#include <a_npc>
#include zcmd
new veh;
new Text3D:label1[MAX_PLAYERS];
public OnFilterScriptInit() {
ConnectNPC(\"Fapados_Kolcson\", \"train_fc\");
veh = AddStaticVehicleEx(538, 202.5327, 1243.6831, 22.8516, 245.8032, 1, 1, -1);
return 1;
}
public OnFilterScriptExit() {
DestroyVehicle(veh);
return 1;
}
public OnPlayerConnect(playerid) {
if(IsPlayerNPC(playerid)) return 1;
return 1;
}
public OnPlayerDisconnect(playerid) {
Delete3DTextLabel(label1[playerid]);
return 1;
}
public OnNPCEnterVehicle ( vehicleid, seatid ) {
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
public OnPlayerSpawn(playerid) {
if(IsPlayerNPC(playerid)) {
new npcname[24];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, \"Fapados_Kolcson\", true)) {
SetPlayerSkin(playerid, 69);
SetPlayerColor(playerid, 0x32aaffff);
PutPlayerInVehicle(playerid, veh, 0);
label1[playerid] = Create3DTextLabel(\"Sofõr John\", 0xf20000AA, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label1[playerid], playerid, 0.0, 0.0, 0.7);
}
return 1;
}
return 1;
}
#if RECORDING_TYPE == 1
public OnPlayerText(playerid, text[]) {
if(!strcmp(text, \"asd\")) {
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
}
if(!strcmp(text, \"asd2\")) {
StopRecordingPlayback ( );
}
return 1;
}
/*public OnNPCEnterVehicle ( vehicleid, seatid ) {
StartRecordingPlayback ( RECORDING_TYPE, RECORDING );
return 0;
}
public OnNPCExitVehicle() {
StopRecordingPlayback ( );
return 0;
}*/
#endif
Elõre is köszönöm.
#if defined _samp_included
#endinput
#endif
#define _samp_included- Cím: Itt kérdezz warningot/error -t!
Írta: scripter01 - 2014. október 02. - 07:56:05- Kedves Richard! Köszönöm a válaszdo, DE!
#if defined _samp_included
#endinput
#endif
#define _samp_included
Az elmondásod szerint, ha az a_samp inc veszem ki ezt kapom:
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(12) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptInit\")
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(14) : error 017: undefined symbol \"ConnectNPC\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(15) : error 017: undefined symbol \"AddStaticVehicleEx\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(19) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptExit\")
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(20) : error 017: undefined symbol \"DestroyVehicle\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(24) : warning 235: public function lacks forward declaration (symbol \"OnPlayerConnect\")
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(25) : error 017: undefined symbol \"IsPlayerNPC\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(29) : warning 235: public function lacks forward declaration (symbol \"OnPlayerDisconnect\")
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(30) : error 017: undefined symbol \"Delete3DTextLabel\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(35) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(35) : warning 215: expression has no effect
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(40) : warning 235: public function lacks forward declaration (symbol \"OnPlayerSpawn\")
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(41) : error 017: undefined symbol \"IsPlayerNPC\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(45) : error 017: undefined symbol \"SetPlayerSkin\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(46) : error 017: undefined symbol \"SetPlayerColor\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(47) : error 017: undefined symbol \"PutPlayerInVehicle\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(48) : error 017: undefined symbol \"Create3DTextLabel\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(48) : warning 213: tag mismatch
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(49) : error 017: undefined symbol \"Attach3DTextLabelToPlayer\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(60) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(60) : warning 215: expression has no effect
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(65) : warning 217: loose indentation
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(15) : warning 204: symbol is assigned a value that is never used: \"veh\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
13 Errors.
Ha az a_npc inc.t veszem ki akkor meg ezt kapom:
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(34) : warning 235: public function lacks forward declaration (symbol \"OnNPCEnterVehicle\")
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(35) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(35) : warning 215: expression has no effect
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(60) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(60) : warning 215: expression has no effect
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(63) : error 017: undefined symbol \"StopRecordingPlayback\"
C:\\Documents and Settings\\Archer\\Asztal\\Nem mûködõ NPC\\filterscripts\\npc.pwn(65) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Elõre is köszönöm!- Cím: Itt kérdezz warningot/error -t!
Írta: Kovacs_Richard - 2014. október 02. - 08:03:42- NPC script funkciók:
http://wiki.sa-mp.com/wiki/Category:NPC
igazából még nem foglalkoztam NPC-vel, de megpróbálhatod, hogy vegyítve a kettõt létrehozol egy include-ot amiben mind2 funkciót \"elérhetõvé teszed\"...csak nem biztos, hogy a szerver letudja kezelni...- Cím: Itt kérdezz warningot/error -t!
Írta: scripter01 - 2014. október 02. - 09:30:50- Sajnos így sem jött össze a mutatvány :(
- Cím: Itt kérdezz warningot/error -t!
Írta: [GA]MER - 2014. október 27. - 17:54:30- Sziasztok ezzel szerintetek mi a baj?
stock SendConnect(playerid)
{
if(strlen(TDString[0]) < 5)
{
format(TDString[0], 256*3, \"~r~~h~%s~y~~h~ has Joined the Server!\", PlayerName(playerid));
}
else
{
format(TDString[2], 256*3, \"%s\", TDString[1] );
format(TDString[1], 256*3, \"%s\", TDString[0]);
format(TDString[0], 256*3, \"~r~~h~%s~y~~h~ has Joined the Server!\", PlayerName(playerid));
}
new str[256*3];
//--------------------------------------------------------------------------
format(str, sizeof(str), \"%s~n~%s~n~%s\", TDString[0], TDString[1], TDString[2]);
//--------------------------------------------------------------------------
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerText[hide] == 1)
{
TextDrawSetString(TeleTD3, str);
TextDrawShowForPlayer(i, TeleTD3);
}
else if(PlayerText[hide] == 0 || PlayerText[hide] == 2)
{
TextDrawSetString(TeleTD3, str);
TextDrawHideForPlayer(i, TeleTD3);
}
}
}
return 1;
}
Eddig nem volt semmi baj de most ezek a hibák léptek fel
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14251) : error 001: expected token: \"-identifier-\", but found \"(\"
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14253) : error 010: invalid function or declaration
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14257) : error 010: invalid function or declaration
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14265) : error 021: symbol already defined: \"format\"
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14267) : error 010: invalid function or declaration
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14269) : error 010: invalid function or declaration
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14271) : error 010: invalid function or declaration
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14276) : error 010: invalid function or declaration
C:\\Users\\x\\Desktop\\Romania Stunt Evo v2\\gamemodes\\RomaniaGM.pwn(14283) : error 010: invalid function or declaration
Dupla hozzászólás automatikusan összefûzve. ( [time]2014. Október 27. 18:04:20[/time] )
MEGOLDVA!!!! :thumbsup: I\"m Happy :D
[gmod]Attól még, hogy megoldottad, javítottam helyetted a
taget
tagre, mert te nem voltál rá képes. Illetve legközelebb ne duplaposztolj, hanem használd a módosítás nevezetű gombot, amely nem dísznek van! U.i.: és még külön témát is nyitottál neki, ahogy látom, csak utána írtál ide, moderátori felszólításra. +20% több szabály megszegéséért. Ennek hatására talán elolvasod végre a szabályzatot.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: Dualcore31 - 2014. október 27. - 19:59:06- Sziasztok!
Nekem az lenne a problémám, hogy beraktam az sscanf.inc-et a \\pawno\\include mappába, és az elejére is beírtam, hogy, és mégis ezt a hibát kapom rá mikor lefuttatom:C:\\Users\\Dualcore31\\Desktop\\tesztszervert\\gamemodes\\mod.pwn(7) : fatal error 100: cannot read from file: \"sscanf\"
Szeretném ebben a segítségeteket kérni! Előre is köszönöm a segítséget! :) :) :)
[gmod]Mindenkinek le kell írnom? Olvasd el a szabályzatot, mielőtt hozzászólsz, vagy témát nyitsz! Nem dísznek van. Kitettem helyetted a
taget.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: BackUP - 2014. október 27. - 20:27:01- Jó mappába tetted be? Jó Pawno-t nyitsz meg? Ha biztos vagy benne, hogy igen, akkor sem! :D Legegyszerűbb, ha mindent bezársz, iszol egy pohár valamit, és újrapróbálod, nekem bevállt!
[GA]MER: PM-ben, és a Másik témádban is leírtam, hogy nem zártál le egy eljárást.- Cím: Itt kérdezz warningot/error -t!
Írta: PeterBlue - 2014. október 29. - 15:00:00- In medias res:
ZCMD-ről átírtam a modot, mert jobbnak láttam fejlesztés szempontból, könnyebb használni a játékban(szerintem.)
Amikor lekompilálnám sorra kapom a hibaüzeneteket: error 035: argument type mismatch (argument 1)
if(!strcmp(cmdtext, \"/asay\", true)) //Az a hibás sor
Vagy egy másik:
if(!strcmp(cmdtext, \"/adminmenü\", true)) //Ez ugye a hibás- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2014. október 29. - 15:26:39- OnPlayerCommandTextnél a cmdtext paraméternél ott van a kapcsos zárójel?
public OnPlayerCommandText(playerid, cmdtext[]) // ...- Cím: Itt kérdezz warningot/error -t!
Írta: [PRO]AcErBiS_V8 - 2014. október 29. - 15:52:19- Sziasztok van egy stats parancsom amit dialogba tettem de pár sor ahol nem érték, hanem szöveg lenne valamiért errort ír.
Error: argument type mismatch (argument 3)
new DIALOGstring[1024];
strcat(DIALOGstring, \"%s\", GetName(playerid));
strcat(DIALOGstring, \"{FF0000}Rang: {fbff7f}%i\\n\", AdminRang);
Error: warning 202: number of arguments does not match definition
strcat(DIALOGstring, \"{f7ff00}Játszott óra:{fbff7f} %d óra és %d perc\\n\",PlayerInfo[playerid][Hours],PlayerInfo[playerid][Minutes])
Köszi a segítséget!- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2014. október 29. - 16:02:34- strcat funkciónak nincs argumentumai. format funkcióval csináld meg.
new DIALOGstring[1024];
format(DIALOGstring,sizeof(DIALOGstring),\"%s {FF0000}Rang: {fbff7f}%i\", GetName(playerid), AdminRang);
format(DIALOGstring,sizeof(DIALOGstring),\"{f7ff00}Játszott óra:{fbff7f} %d óra és %d perc\\n\",PlayerInfo[playerid][Hours],PlayerInfo[playerid][Minutes]);- Cím: Itt kérdezz warningot/error -t!
Írta: [PRO]AcErBiS_V8 - 2014. október 29. - 17:41:14- Köszi divkn egy kis módosítással sikerült megoldanom mindent:)
- Cím: Itt kérdezz warningot/error -t!
Írta: PeterBlue - 2014. október 29. - 17:56:38 Idézetet írta: divkn date=1414592799\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicOnPlayerCommandTextnél a cmdtext paraméternél ott van a kapcsos zárójel?Ez megvolt végig.A probléma továbbra is fenntáll.
public OnPlayerCommandText(playerid, cmdtext[]) // ...
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. október 29. - 22:52:21 Idézetet írta: PeterBlue date=1414601798\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEz megvolt végig.A probléma továbbra is fenntáll.
OnPlayerCommandTextnél a cmdtext paraméternél ott van a kapcsos zárójel?
public OnPlayerCommandText(playerid, cmdtext[]) // ...
[/quote]
valahol máshol lesz a probléma....a paranccsal nincs gond, szóval vagy az a_samp inc-edbe van belenyúlva, vagy előtte van hiba..- Cím: Itt kérdezz warningot/error -t!
Írta: PeterBlue - 2014. október 30. - 19:28:10- Az a_samp.inc hibátlan, a probléma továbbra is fennáll.
Gondolom ezután nem tudjuk megoldani :S
Dupla hozzászólás automatikusan összefûzve. ( 2014. október 30. - 19:35:52 )
Sikerült megoldani!
Megoldás:
Néhány new-et ki kellett törölni(warning alatt látod majd hogy hol vannak)
És pár sscanf-os cucc zavart még be!- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2014. október 30. - 19:46:15- Milyen függvénykönyvtárakat használsz? Van a szkriptben strcmp-vel kapcsolatos javítás, kiegészítés vagy valami?
- Cím: Itt kérdezz warningot/error -t!
Írta: PeterBlue - 2014. október 30. - 21:39:44- Csak a szkript elejéről szedtem ki a zcmd include-ot, a public onplayercommandperformed részt+még 2-3 dolgot amit az előző kommentemben leírtam. A többit nem tudtam értelmezni, számomra káromkodás :D
- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2014. november 02. - 20:31:29- Sziasztok segítség kéne
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\..\\YSI_Storage\\y_amx.inc(77) : fatal error 100: cannot read from file: \"..\\amx\\asm\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
ezt az errort hogy tudom kiküszöbölni?
[gmod]Kitettem helyetted a
taget![/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: nyomo - 2014. november 03. - 19:59:52- Szerver elindítása utána ez fogad a konzolba mikor lefut az a timer amivel meghívom a problémás függvényt. A hiba onnantól van, hogy a megtettkm változóz tömbbe kezdtem el használni és nem jöttem még rá, hogy mi a hiba. Ha nincs csatlakozva játékos le sem kéne futni addig, hogy a változó befolyásolja, vagy nem jól gondolom? Még egy másik függvénynél is ugyan ez a hiba, ott is tömbként használom.
- Run time error 4: \"Array index out of bounds\"
A függvény:
stock FutottKm()
{
new CarRegId;
for(new i = 0;i < MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i) && !GetPlayerVehicleSeat(i))
{
CarRegId = GetRegId(GetPlayerVehicleID(i));
CarInfo[CarRegId][MegtettKm] += GetSpeed(i)*0.000278; //asdasdasd
}
}
}
}
konzol:http://kepfeltoltes.hu/141103/1403318034n_vtelen_www.kepfeltoltes.hu_.jpg[/img]
Megoldva! AddStaticVehicleEx függvénnyel lettek létrehozva a játékmód betöltésénél a kocsik, így nem lehetett id-hez rendelni létrehozott járműveket, így a CarRegId függvény sem működött.- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2014. november 03. - 21:30:54- Sziasztok!
Ebben valaki segítene?mi lehet ez az error?
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\..\\YSI_Storage\\phys_memory.inc(28) : fatal error 100: cannot read from file: \"amx_base\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: Thomas_Jonson - 2014. november 03. - 21:37:33 Idézetet írta: lanviier date=1415046654\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok!Talán ha egy függvényt tennél ki lehet könnyebb dolgunk lenne.
Ebben valaki segítene?mi lehet ez az error?
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\..\\YSI_Storage\\phys_memory.inc(28) : fatal error 100: cannot read from file: \"amx_base\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. november 03. - 21:47:06- Nem a codeban van a baj, hanem az YSI -vel van problem.
Frissítsd le ERRE
Talán jó lessz :D- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2014. november 04. - 21:24:48 Idézetet írta: Thomas -™ • ツ date=1415047053\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicTalán ha egy függvényt tennél ki lehet könnyebb dolgunk lenne.
Sziasztok!
Ebben valaki segítene?mi lehet ez az error?
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\..\\YSI_Storage\\phys_memory.inc(28) : fatal error 100: cannot read from file: \"amx_base\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
[/quote]
ja igen el is felejtettem bocsi, itt is a függvény
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) {
if(bodypart == 7 || bodypart == 8) {
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)) {
TogglePlayerControllable(damagedid, false);
ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
SetPlayerArmedWeapon(damagedid, 0);
SendClientMessage(damagedid, -1, \"Lábon lőttek, ezért a földre kerültél!\");
}
}
return 1;
}
[gmod]Javítottam helyetted a
taget
tagre![/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. november 04. - 21:38:09 Idézetet írta: lanviier date=1415046654\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicC:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\..\\YSI_Storage\\phys_memory.inc(28) : fatal error 100: cannot read from file: \"amx_base\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Nem a codeban van a baj, hanem az YSI -vel van problem.
Frissítsd le ERRE
[/quote]- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2014. november 06. - 19:00:09 Idézetet írta: .RäNÐoM. date=1415133489\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\..\\YSI_Storage\\phys_memory.inc(28) : fatal error 100: cannot read from file: \"amx_base\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Nem a codeban van a baj, hanem az YSI -vel van problem.
Frissítsd le ERRE
[/quote]
[/quote]
Frissitettem a YSI-t most ez a hiba. Próbáltam több helyre beirni a mód nevet #definevel de nem sikerült. tudnál segíteni?
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\y_svar.inc(68) : fatal error 111: user error: Please define \"MODE_NAME\" before including y_svar.
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: slre14 - 2014. november 06. - 19:07:27- Talán a mód-ba lehet a probléma lehet valami fügvény hiányzik
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. november 06. - 19:11:36- Ha nem tudsz angolul, legalább Google fordítót használj. Nem nagy varázslat.
fatal error 111: user error: Kérem definiálja a \"MODE_NAME\"-et, mielőtt tallózza a y_svar-t.
#define MODE_NAME // Nem tudom milyen értékkel
#include <y_svar> // Utána tallózod
/* Legalábbis valószínűleg. */
Valószínűleg egyébként egyszerűen az adja meg a módod nevét, azt a nevet, amelyet a SAMP kliensben is látsz. CTR+F-el egyszerűen kiderítheted, hogy hol kerül felhasználásra a definíció. Azonban csak te tudhatod, hogy mire kell az az .inc és azt is, hogy mire kell a MODE_NAME definíció. Ha nem tudod, akkor nem is értem, miért használod. Bár gondolom valami letöltött mód, amelyből próbálod kicsikarni az életet. Nem éri meg.- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2014. november 07. - 19:54:48- Nem letöltött mód. Saját és csak annyit akarok bele hogy legyen benne anim rendszer mert haverral akarunk gyakorolni lövéseket meg ilyesmi.
Berakom a MODE_NAME-t ahogy irtad de nem jó ugyanaz a hiba ,a függvényt meg fentebb bemásoltam- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. november 07. - 21:37:05 Idézetet írta: lanviier date=1415386488\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNem letöltött mód. Saját és csak annyit akarok bele hogy legyen benne anim rendszer mert haverral akarunk gyakorolni lövéseket meg ilyesmi.:google2:
Berakom a MODE_NAME-t ahogy irtad de nem jó ugyanaz a hiba ,a függvényt meg fentebb bemásoltam
Ezt a GameMode elejére
#define MODE_NAME \"Zm\"//Gondolom a \'Zm\' helyére azt írsz amit akarsz...
#include <YSI>
Ha kírna valamit, akkor
Langs_AddLanguage(\"EN\", \"English\");
// Többi nyelvet ide
Eredeti Téma: http://forum.sa-mp.com/showthread.php?t=335649- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2014. november 08. - 16:11:07- C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\y_users.inc(150) : fatal error 111: user error: Default hash removed: See YSI topic for details.
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
ezaz új hiba- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2014. november 08. - 17:12:04- Mire akarod használni az YSI -t? Feltétlen kell abba a módba?? :hmmm:
Talán itt találsz megoldást Katt- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2014. november 09. - 13:10:17 public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) {
if(bodypart == 7 || bodypart == 8) {
if(damagedid != INVALID_PLAYER_ID && IsPlayerConnected(damagedid)) {
TogglePlayerControllable(damagedid, false);
ApplyAnimation(damagedid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0);
SetPlayerArmedWeapon(damagedid, 0);
SendClientMessage(damagedid, -1, \"Lábon lőttek, ezért a földre kerültél!\");
}
}
return 1;
}
ehhez a függvényhez kéne de most megint visszatért az első hiba
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\Anim teszt\\pawno\\include\\phys_memory.inc(28) : fatal error 100: cannot read from file: \"amx_base\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Dupla hozzászólás automatikusan összefûzve. ( [time]2014. November 09. 13:20:30[/time] )
az is jó lenne ha valakinek müködik ez a függvény akkor elküldené nekem mappástul a szerver mappáját
Dupla hozzászólás automatikusan összefûzve. ( [time]2014. November 09. 13:48:13[/time] )
most újból ez lett a hiba:
C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\Anim teszt\\pawno\\include\\YSI\\y_users.inc(150) : fatal error 111: user error: Default hash removed: See YSI topic for details.
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
[gmod]Javítottam helyetted a
taget
tagre![/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2014. november 25. - 23:53:28- Sziasztok! Tudnatok segiteni mi lehet a baj?
Ezt a hiba uzenetet kapom:error 021: symbol already defined: \"npcname\"
public OnPlayerSpawn(playerid)
{
if ( IsPlayerNPC ( playerid ) ) // Ellenõrzi a szerver, hogy a játékos NPC játékos-e
{
new npcname [ MAX_PLAYER_NAME ]; // Létrehozunk egy változót, ami az NPC játékos nevét tárolja
GetPlayerName ( playerid, npcname, sizeof ( npcname ) ); // A szerver lekéri az NPC játékos nevét, eltárolja a változóba
if ( !strcmp ( npcname, \"John_Smith\", true ) ) // Összehasonlítja a játékos nevét a \"MyFirstNPC\" névvel
{
PutPlayerInVehicle ( playerid, johnVehicle, 431 ); // Beletesszük a játékost az NPC játékos jármûvébe
}
new npcname [ MAX_PLAYER_NAME ]; // Létrehozunk egy változót, ami az NPC játékos nevét tárolja
GetPlayerName ( playerid, npcname, sizeof ( npcname ) ); // A szerver lekéri az NPC játékos nevét, eltárolja a változóba
if ( !strcmp ( npcname, \"Joska_Pista\", true ) ) // Összehasonlítja a játékos nevét a \"MyFirstNPC\" névvel
{
PutPlayerInVehicle ( playerid, joskaVehicle, 431 ); // Beletesszük a játékost az NPC játékos jármûvébe
}
return 1;
}
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. november 26. - 00:03:03- A lezárt témában már megmondtam a választ. :D Azt hittem, csak akkor írsz ide, ha nem sikerült megoldanod a problémádat. Pedig ez alapján meg lehet. Mást nem is nagyon lehet írni a hibáról, mint amit leírtam.
Idézetet írta: Dfoglalo date=1416955345\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicTöbbször szeretnéd deklarálni az npcname string típusú változó.Maximum még azt, hogy szó szerint ezt jelenti: \"hiba 021: szimbólum már definiálva van: \"npcname\"\"
- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2014. november 26. - 00:08:13- Elegge ertetlen vagyok ne haragudj de meg is melyik sor a hibas? Igy biztosan nem fogok rajonni. Nem ertem ezt a deklaralni dolgot.
- Cím: Itt kérdezz warningot/error -t!
Írta: Dfoglalo - 2014. november 26. - 00:13:36- Akkor egyszerűen:
- Pawnoval megnyitod a módot
- CTR+F
- Begépeled, hogy \"new npcname\"
- ENTER
- F3-al és F4-el lépkedhetsz a találatok között
- A legelső találatot meghagyod, a többit törlöd
Bár valószínűleg az általad bemásold kót 5. és 11. sorát kell majd eltávolítanod, a
new npcname[MAX_PLAYER_NAME]
részt.- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2014. november 26. - 00:25:57- Kosz jo lett csak most meg az npc blueberrybe spawnol egy helybe all
Dupla hozzászólás automatikusan összefûzve. ( 2014. november 26. - 02:20:08 )
Van tehat ket NPC ami egymasra spawnolnak Blueberry-be. Valaki keresse mar meg mi a baj legyen szives koszonom.
public OnPlayerSpawn(playerid)
{
if ( IsPlayerNPC ( playerid ) ) // Ellenõrzi a szerver, hogy a játékos NPC játékos-e
{
new npcname [ MAX_PLAYER_NAME ]; // Létrehozunk egy változót, ami az NPC játékos nevét tárolja
GetPlayerName ( playerid, npcname, sizeof ( npcname ) ); // A szerver lekéri az NPC játékos nevét, eltárolja a változóba
if ( !strcmp ( npcname, \"John_Smith\", true ) ) // Összehasonlítja a játékos nevét a \"MyFirstNPC\" névvel
{
PutPlayerInVehicle ( playerid, johnVehicle, 431 ); // Beletesszük a játékost az NPC játékos jármûvébe
return 1; //visszateresi ertek
}
else if ( !strcmp ( npcname, \"Joska_Pista\", true ) ) // Összehasonlítja a játékos nevét a \"MyFirstNPC\" névvel
{
PutPlayerInVehicle ( playerid, joskaVehicle, 431 ); // Beletesszük a játékost az NPC játékos jármûvébe
return 1;
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2014. november 27. - 14:13:52- Ha jól emlékszem volt egy ilyen témád ahol blackdog próbált segíteni, és ha jól emlékszem oda jutottatok, hogy a járműnél lehet a probléma. Lehet egyező koordinátán van a két jármű. De inkább másold be azt a részt is, mert amit eddig be másoltál azzal nincs semmi probléma!
- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2014. november 27. - 14:57:14- Sikerult meg csinalom NPC mukodnek rendesen de lett egy problema. Inditom a jatekot es az emberem blueberrybe spawnol.
Uj regisztraciokor is ugyan ez a helyzet. Most mit ronthattam el?- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2014. november 27. - 15:00:34- OnPlayerSpawn alatt lévő koordinátát tekintsd meg. És ha egyezik azzal, hogy Blueberryben lévő koordinátával, akkor meg van a hiba.
- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2014. november 27. - 15:11:24- Az az igazsag hogy en abba bele se nyultam tehat nem ertem miert spawnol ott.
Esetleg megnezned mi lehet a baj. Koszonom
public OnPlayerSpawn(playerid)
{
if ( IsPlayerNPC ( playerid ) ) // Ellenõrzi a szerver, hogy a játékos NPC játékos-e
{
new npcname [ MAX_PLAYER_NAME ]; // Létrehozunk egy változót
GetPlayerName ( playerid, npcname, sizeof ( npcname ) ); // Megkeressük az NPC játékos nevét
if ( !strcmp ( npcname, \"John_Smith\", true ) ) // Összehasonlítsuk a játékos nevét a \"MyFirstNPC\" névvel
{
PutPlayerInVehicle ( playerid, johnVehicle, 0 ); // Beletesszük a játékost, a jármûbe
return 1; // Visszatérési érték
}
if ( !strcmp ( npcname, \"Thommas_Bud\", true ) ) // Ellenõrzik a következõ névvel
{
PutPlayerInVehicle(playerid, thommasVehicleID, 0); // Betesszük õt a jármûbe
return 1; // Visszatérési érték
}
Nevekki(playerid);
SetPVarInt(playerid, \"anims_loaded\", 1);
for(new a=0; a < 129; a++) ApplyAnimation(playerid,AnimLibraies[a],\"null\",0.0,0,0,0,0,0);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1);
TextDrawShowForPlayer(playerid, Box[playerid]);
TextDrawShowForPlayer(playerid, Ft[playerid]);
TextDrawShowForPlayer(playerid, NevMutat[playerid]);
TextDrawShowForPlayer(playerid, jOra[playerid]);
TextDrawShowForPlayer(playerid, NevMutat2[playerid]);
TextDrawShowForPlayer(playerid, jOra2[playerid]);
TextDrawShowForPlayer(playerid, BankPenz[playerid]);
TextDrawShowForPlayer(playerid, WebText[playerid]);
SetPlayerArmour(playerid, pInfo[ playerid ][ pArmor ]);
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
new S[128];
EhsegTimer[playerid] = SetTimerEx(\"EhsegFrissit\", 60*60000, true, \"d\", playerid);
if(Beloggolt[playerid] == 1)
{
gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);
format(S, sizeof(S), \"(( %s belépett ))\", Nev(playerid));
ProxDetector(10.0, playerid, S, FONTOS, FONTOS, FONTOS, FONTOS, FONTOS);
if(pInfo[playerid][pBorton] == 0 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
if(pInfo[playerid][pPerc] == 0 && pInfo[playerid][pMPerc] == 0 && pInfo[playerid][pOra] == 0 && Meghalt[playerid] == 0)
{
if(pInfo[playerid][pKor] < 1)
{
SetPlayerPos(playerid, -2383.4011,2436.8066,1001.1);
SetPlayerFacingAngle(playerid, 94.4580);
SendClientMessage(playerid, NARANCS, \"Isten hozta a községünkben!\");
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, \"Kérem adja meg a nemét!\", \"Férfi\\nNõ\", \"Rendben\", \"Mégsem\");
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
if(Egyezik(Nev(playerid), \"Corrado Cattani\"))
{
pInfo[playerid][pAdmin] = 3;
SendClientMessage(playerid, NARANCS, \"* Szia! Admin szintedet megkaptad! :)\");
}
if(Egyezik(Nev(playerid), \"Corrado Cattani\"))
{
pInfo[playerid][pAdmin] = 3;
SendClientMessage(playerid, NARANCS, \"* Szia! Admin szintedet megkaptad! :)\");
}
if(Egyezik(Nev(playerid), \"Corrado Cattani\"))
{
pInfo[playerid][pAdmin] = 3;
SendClientMessage(playerid, NARANCS, \"* Szia! Admin szintedet megkaptad! :)\");
}
if(Egyezik(Nev(playerid), \"Corrado Cattani\"))
{
pInfo[playerid][pAdmin] = 3;
SendClientMessage(playerid, NARANCS, \"* Szia! Admin szintedet megkaptad! :)\");
}
}
}
/*else if(pInfo[playerid][pHaz] == 1 && pInfo[playerid][pMPerc] > 1 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
for(new i; i < MAX_HAZ; i ++)
{
if(Egyezik(Nev(playerid), hInfo[Tulaj]))
{
SetPlayerPos(playerid, hInfo[intiX], hInfo[intiY], hInfo[intiZ]);
SetPlayerInterior(playerid, hInfo[interior]), SetPlayerVirtualWorld(playerid, hInfo[VWorld]);
Hazban[playerid] = i;
Betolt(playerid);
SendClientMessage(playerid, NARANCS, \"A házadban ébredtél!\");
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
}
}
}*/
else if(/*pInfo[playerid][pHaz] == 0 && */Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
Betolt(playerid);
KillTimer(HourTimer[playerid]);
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
if( pInfo[ playerid ][ spawnx ] != 0 && pInfo[ playerid ][ spawny ] != 0 && pInfo[ playerid ][ spawnz ] != 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
}
else
{
SetPlayerPos(playerid, -2383.4011,2436.8066,1001.1);
SetPlayerFacingAngle(playerid, 94.4580);
}
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
SendClientMessage(playerid, NARANCS, \"Ameddig nincs házad addig az utcán ébredsz!\");
}
}
else if(pInfo[playerid][pBorton] > 0 && Meghalt[playerid] == 0 && Speec[playerid] == 0)
{
KillTimer(HourTimer[playerid]);
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
gettime(gOra, gPerc);
SetPlayerTime(playerid,gOra,gPerc);
BortonTimer[playerid] = SetTimerEx(\"IsPlayerSzabad\", 1000, true, \"u\", playerid);
SendClientMessage(playerid, PIROS, \"Még nem töltötted le a büntetésedet! / Kezelés alól léptél ki!\");
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
SetPlayerInterior(playerid, 3), SetPlayerPos(playerid, 2985.0122,1535.7924,43.0559);
}
else if(Meghalt[playerid] == 1 && Speec[playerid] == 0)
{
KillTimer(HourTimer[playerid]);
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
KillTimer(BortonTimer[playerid]);
SetPlayerPos(playerid, 1697.8134,1187.3135,35.2759), SetPlayerInterior(playerid, 5);
SendClientMessage(playerid, PIROS, \"* Orvos mondja: Ezt épp, hogy túlélte! Most egy tizenöt napos kezelésen fog részt venni! (( 15 Perc ))\");
pInfo[id][pBorton] = 15 * 60;
BortonTimer[playerid] = SetTimerEx(\"IsPlayerSzabad\", 1000, true, \"u\", playerid);
}
else if(Speec[playerid] == 1)
{
KillTimer(HourTimer[playerid]);
HourTimer[playerid] = SetTimerEx(\"HourJump\", 1000, true, \"i\", playerid);
SetPlayerSkin(playerid, pInfo[playerid][pSkin]), AdminSzoliban[playerid] = 0;
if( pInfo[ playerid ][ spawnx ] != 0 && pInfo[ playerid ][ spawny ] != 0 && pInfo[ playerid ][ spawnz ] != 0)
{
SetPlayerPos(playerid, pInfo[ playerid ][ spawnx ] , pInfo[ playerid ][ spawny ] , pInfo[ playerid ][ spawnz ]);
}
else
{
SetPlayerPos(playerid, -2383.4011,2436.8066,1001.1);
SetPlayerFacingAngle(playerid, 94.4580);
}
Speec[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, PIROS, \"* Ki lettél rúgva... Elõbb be kell jelentkezned utána spawnolhatsz!\");
format(S, sizeof(S), \"< Kick > %s kirúgva a Rendszer által | Indok: Nem jelentkezett be spawnolás elõtt...\", Nev(playerid));
SendAdminMessage(PIROS, S);
Kick(playerid);
}
return 1;
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2014. november 27. - 15:16:06 SetPlayerPos(playerid, -2383.4011,2436.8066,1001.1);
SetPlayerFacingAngle(playerid, 94.4580);
A SetPlayerPos-t kell tetszőlegesen átírni egy másik koordinátára.- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2014. november 27. - 15:27:08- Nem jo sajnos
- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2014. november 28. - 18:55:36- Még mindig ugyan ott spawnol?
- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2014. november 28. - 21:10:05- Megcsinaltam
- Cím: Itt kérdezz warningot/error -t!
Írta: inf - 2014. december 09. - 16:40:05- ezzel mi a baj?
if(dialogid == 300)
{
if(response)
{
if(strlen(inputtext) == 0)
{
ShowPlayerDialog(playerid, 300, DIALOG_STYLE_INPUT,\"{ffffff}HEX Szín Beállítása\", \"{ffffff}HEX Szín Beállítása: írj be egy HEX színt\\na neved színének megváltoztatásához.{ff0000}(0xHEXAA / FF)\\n{00ffff}(PL: 0x00FFFFAA)\", \"Beállít\",\"Kilépés\");
}
SetPlayerColor(playerid, inputtext);
}
}
error 035: argument type mismatch (argument 2)
setplayercolorra jelez hibát
[gmod]Kitettem helyetted a pawn code taget.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. december 09. - 16:58:38 SetPlayerColor(playerid, strlen(inputtext));
Így?
[gmod]Kitettem helyetted a code taget.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: inf - 2014. december 09. - 19:17:43- Fekete színt ad mindenre.
- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. december 09. - 23:07:32- Mivel ezek hex kódok! Nézz utána kicsit, hogyan is kell ezekkel bánni ;)
http://wiki.sa-mp.com/wiki/Hex
http://sampforum.hu/index.php?topic=45721.0- Cím: Itt kérdezz warningot/error -t!
Írta: inf - 2014. december 10. - 10:23:02- Sscanfos megoldással működne?
- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2014. december 10. - 11:22:07- Működne ja, attól függ.
Jelölés: h, x | Megnevezés: Hexadecimális | Példaérték: 1A, 0x23- Cím: Itt kérdezz warningot/error -t!
Írta: Davidus - 2014. december 14. - 21:44:43- Szép estét!
Ötlet?! :-\\
format(rankt,561,\"Rank 1 - %s\\nRank 2 - %s\\nRank 3 - %s\\nRank 4 - %s\\nRank 5 - %s\\nRank 6 - %s\\nRank 7 - %s\\nRank 8 - %s\\nRank 9 - %s\\nRank 10 - %s\\nRank 11 - %s\\nRank 12 - %s\\n\",
dini_Get(GetFaction(fidx(playerid)), \"Rank1\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank2\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank3\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank4\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank5\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank6\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank7\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank8\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank9\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank10\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank11\"),
dini_Get(GetFaction(fidx(playerid)), \"Rank12\"));
FrakcioMuvelet[playerid] = 4;
ShowPlayerDialog(playerid,DIA_FRAKCIO,DIALOG_STYLE_LIST,\"Frakció\",rankt,\"Rendben\",\"Kilép\");
D:\\Project\\Sa-Mp\\gamemodes\\TisztaSor.pwn(3688 -- 3689) : error 012: invalid function call, not a valid address
D:\\Project\\Sa-Mp\\gamemodes\\TisztaSor.pwn(3689) : warning 215: expression has no effect
D:\\Project\\Sa-Mp\\gamemodes\\TisztaSor.pwn(3689) : error 001: expected token: \";\", but found \")\"
D:\\Project\\Sa-Mp\\gamemodes\\TisztaSor.pwn(3689) : error 029: invalid expression, assumed zero
D:\\Project\\Sa-Mp\\gamemodes\\TisztaSor.pwn(3689) : fatal error 107: too many error messages on one line- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2014. december 15. - 10:01:33- Gondolom a fidx nem egy funkció, hanem egy tömb.
- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2014. december 16. - 19:34:28- Nem Fut le! Nem tudom mi a baj,mert legujabb \"Plugin\" Van Benne ést ezt irja:
http://kepfeltoltes.hu/view/141216/ffff_www.kepfeltoltes.hu_.png
Léccíves segitsetek Kösszi :D- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2014. december 17. - 11:17:22- Nem hiszem hogy a legújabb streamert használnád, mert v2.7-ben lett a CreateDynamicObject funkció 12 paraméteres, a te pluginod szerint meg csak 11-et kér, de 12-t talált.
Töltsd le mégegyszer a streamert: https://github.com/samp-incognito/samp-streamer-plugin/releases/tag/v2.7.4
Cseréld le a .dll/.so-t és a streamer.inc-et is a pawno/includes mappádban, majd fordítsd le újra szkriptjeidet.- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2014. december 17. - 21:24:56- Kösszi, de nem megy a Mappot nem Tölti be Nem tudom mia baj kép:
http://kepfeltoltes.hu/view/141217/1131502775sa-mp-001_www.kepfeltoltes.hu_.png
* Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RegisterInterface\" found (script might need to be recompiled with the latest include file)
[22:19:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_AddPlayer\" found (script might need to be recompiled with the latest include file)
[22:19:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_RemovePlayer\" found (script might need to be recompiled with the latest include file)
[22:19:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyPickup\" found (script might need to be recompiled with the latest include file)
[22:19:10] *** Streamer Plugin: Warning: Obsolete or invalid native \"Streamer_VerifyCheckpoint\" found (script might need to be recompiled with the latest include file)
[22:19:10] *** Streamer Plugin: Warning: Include file version (unknown version) does not match plugin version (0x27401) (script might need to be recompiled with the latest include file)- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2014. december 23. - 18:50:53- Sziasztok!
Kezdőként tanulgatok scriptelni és rábukkantam egy modra amiből tanulgatok és ezt a 4db warningot találtam: \"warning 213: tag mismatch\" mindegyikre ezt írja.
Esetleg valaki tudja vagy sejti hol lehet a baj?Ha igen megosztaná velem?
Próbáltam utánanézni de nem találtam megoldásra.
A hibás sorok felkiáltójellel jelölve a végükön.
new text:rtext;
forward TextOn(playerid,szoveg[]);
public TextOn(playerid, szoveg[])
{
rtext = TextDrawCreate(320.0, 240.0, szoveg); <-----!!!
TextDrawUseBox(rtext, 1); <---------!!!
TextDrawShowForPlayer(playerid, rtext); <------!!!
TextdawMegjelenitve[playerid] = 1;
SetTimerEx(\"TextOff\", 1500, false, \"i\", playerid);
SCM(playerid,COLOR_FAINZOLD,\"Textdraw megjelenítve!\");
return 1;
}
forward TextOff(playerid);
public TextOff(playerid)
{
TextDrawHideForPlayer(playerid, rtext); <----!!!
TextdawMegjelenitve[playerid] = 0;
return 1;
}
Előre is köszönöm a segítséget.
[gmod]Kitettem helyetted a pawn taget.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. december 24. - 16:25:49- new text:rtext; helyett new Text:rtext;
- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2014. december 24. - 21:36:35- Fuhh ez fájt,de köszönöm szépen :)
- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2014. december 31. - 12:10:34- Sziasztok! Elkezdtem a lux adminrendszert átalakítani azonban amikor + parancsot szeretnék hozzáadni a következő hibával találkozok: (illetve a parancs nem is működik)
C:\\lux\\lux.pwn(11696) : warning 203: symbol is never used: \"dcmd_adcash\"
dcmd_adcash(playerid,params[])
{
if(AccInfo[playerid][Level] >= 8)
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
if(!strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp2)) return
SendClientMessage(playerid, red, \"Használat: /setcash [Játékos ID] [Érték]\") &&
SendClientMessage(playerid, orange, \"Funkció: Evvel Játékos Pénzt adhatsz!\");
new player1 = strval(tmp);
new cash = strval(tmp2);
new string[128];
if(AccInfo[player1][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel])
return SendClientMessage(playerid,red,\"Hiba: Nem Vagy Elég Magas Szintű Admin!\");
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID)
{
SendCommandToAdmins(playerid,\"SetCash\");
{
format(string,sizeof(string),\"{FF0000}:{00FF00} \'\'%s\'\' utalt \'\'%s\'\' nevű játékosnak \'%d\'$-t!\",pName(playerid),pName(player1), cash);
SendClientMessageToAll(COLOR_PURPLE,string);
}
SetPlayerMoney(player1);
return GivePlayerMoney(player1, cash);
}
else return ErrorMessages(playerid, 2);
}
else return ErrorMessages(playerid, 1);
}- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2014. december 31. - 13:11:04- az OnPlayerCommandText-nél a végén minden zcmd parancs felvan írva ismét másik formátumban....a te parancsodnál így fog kinézni, amit bekell illesztened..
dcmd(adcash, 6 cmdtext);- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2014. december 31. - 13:35:16- Köszönöm a segítséget neked és Flash-nek. <3
- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. január 15. - 19:46:19- Sziasztok. Elkezdtem mysqlt tanulgatni meg minden egy zene scriptet akarok beüzemelni és errort ír a mysql tábla inmportálva van MySQL plugin R39-2 használok
D:\\modom\\filterscripts\\KaPlaylist.pwn(14) : error 017: undefined symbol \"mysql_ping\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(22) : error 035: argument type mismatch (argument 1)
D:\\modom\\filterscripts\\KaPlaylist.pwn(23) : error 017: undefined symbol \"mysql_store_result\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(25) : error 017: undefined symbol \"mysql_fetch_row\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(30) : error 017: undefined symbol \"mysql_free_result\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(38) : error 035: argument type mismatch (argument 1)
D:\\modom\\filterscripts\\KaPlaylist.pwn(39) : error 017: undefined symbol \"mysql_store_result\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(41) : error 017: undefined symbol \"mysql_fetch_row\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(45) : error 017: undefined symbol \"mysql_num_rows\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(47) : error 017: undefined symbol \"mysql_free_result\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(59) : error 035: argument type mismatch (argument 1)
D:\\modom\\filterscripts\\KaPlaylist.pwn(60) : error 017: undefined symbol \"mysql_store_result\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(61) : error 017: undefined symbol \"mysql_fetch_row\"
D:\\modom\\filterscripts\\KaPlaylist.pwn(63) : error 017: undefined symbol \"mysql_free_result\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
14 Errors.
#include a_samp
#include zcmd
#include a_mysql
#include sscanf2
#define SQL_HOST \"localhost\"
#define SQL_USER \"asd\"
#define SQL_PASS \"teszt\"
#define SQL_DB \"orangesamp\"
public OnFilterScriptInit()
{
mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
if( mysql_ping() == 1 ) print(\"KaPlaylist(MySQL):Csatlakoztatva!\");
else print(\"KaPlaylist(MySQL):Nem sikerült_csatlakozni\");
return 1;
}
CMD:playlist(playerid,params[])
{
new query[1000],music[200];
format(query,sizeof(query),\"SELECT `music` FROM `playlist`\");
mysql_query(query);
mysql_store_result();
query[0] = EOS;
while(mysql_fetch_row(music))
{
format(query, sizeof(query), \"%s\\n%s\", query, music);
}
ShowPlayerDialog(playerid, 166, DIALOG_STYLE_LIST, \"{FFFF00}Lejátszási lista by kadaradam\", query, \"Kiválaszt\", \"-Stop-\");
mysql_free_result();
return 1;
}
CMD:searchsong(playerid,params[])
{
new query[1000],songname[200];
if(sscanf(params, \"s[200]\", songname)) return SendClientMessage(playerid, 0xFF0000FF, \"Használat: /searchsong [Kulcsszó zenecímre]\");
format(query,sizeof(query),\"SELECT `music` FROM `playlist` WHERE `music` LIKE \'%s%s%s\'\", \"%%\", songname, \"%%\");
mysql_query(query);
mysql_store_result();
query[0] = EOS;
while(mysql_fetch_row(songname))
{
format(query, sizeof(query), \"%s\\n%s\", query, songname);
}
if(mysql_num_rows() == 0) return SendClientMessage(playerid, 0xFF0000FF, \"Nincs találat!\");
ShowPlayerDialog(playerid, 166, DIALOG_STYLE_LIST, \"{FFFF00}Lejátszási lista by kadaradam\", query, \"Kiválaszt\", \"-Stop-\");
mysql_free_result();
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 166)
{
if(response)
{
new play[260],query[140];
format(query,sizeof(query),\"SELECT `url` FROM `playlist` WHERE `music` LIKE \'%s%s%s\'\", \"%%\", inputtext, \"%%\");
mysql_query(query);
mysql_store_result();
mysql_fetch_row(play);
PlayAudioStreamForPlayer(playerid,play);
mysql_free_result();
}else{StopAudioStreamForPlayer(playerid);}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Chrispapa - 2015. január 15. - 19:52:29- régi a mysql plugin
- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2015. január 15. - 20:13:40- Vagy a strickenkid-féle, vagy a blueg féle r6-os pluginhoz való a script.
- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. január 15. - 20:47:48- Ja így már értem köszi
- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2015. január 20. - 13:05:12- Hello!
Valakinek van ötlete miért van ez?
SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
[12:48:05]
[12:48:05] Server Plugins
[12:48:05] --------------
[12:48:05] Loading plugin: nativechecker
[12:48:05] Loaded.
[12:48:05] Loading plugin: sscanf
[12:48:05]
[12:48:05] ===============================
[12:48:05] sscanf plugin loaded.
[12:48:05] Version: 2.8.1
[12:48:05] (c) 2012 Alex \"Y_Less\" Cole
[12:48:05] ===============================
[12:48:05] Loaded.
[12:48:05] Loading plugin: MapAndreas
[12:48:05] Loaded.
[12:48:05] Loaded 3 plugins.
[12:48:05]
[12:48:05] Filterscripts
[12:48:05] ---------------
[12:48:05] Loaded 0 filterscripts.
[12:48:05] Error: Function not registered: \'SSCANF_Init\'
[12:48:05] Error: Function not registered: \'SSCANF_Join\'
[12:48:05] Error: Function not registered: \'SSCANF_Leave\'
[12:48:05] Error: Function not registered: \'sscanf\'
Verzió: sscanf 2.8.1
Mit kellene még megnéznem esetleg?
Minden mappában minden fájl a helyén megfelelően.Plugins,pawno include,és sscanf mappa is létrehozva.- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2015. január 20. - 15:31:37 Idézetet írta: florone date=1421755512\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHello!Azt, hogy a crashdetectet (ha van) majd a nativecheckert (ilyen sorrendben) a plugins sor végére írd, utolsóként töltsd be, mert különben azt hiszi nincs betöltve, jóhogy, hiszen amikor ő nézte még nem is volt.
Valakinek van ötlete miért van ez?
SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
[12:48:05]
[12:48:05] Server Plugins
[12:48:05] --------------
[12:48:05] Loading plugin: nativechecker
[12:48:05] Loaded.
[12:48:05] Loading plugin: sscanf
[12:48:05]
[12:48:05] ===============================
[12:48:05] sscanf plugin loaded.
[12:48:05] Version: 2.8.1
[12:48:05] (c) 2012 Alex \"Y_Less\" Cole
[12:48:05] ===============================
[12:48:05] Loaded.
[12:48:05] Loading plugin: MapAndreas
[12:48:05] Loaded.
[12:48:05] Loaded 3 plugins.
[12:48:05]
[12:48:05] Filterscripts
[12:48:05] ---------------
[12:48:05] Loaded 0 filterscripts.
[12:48:05] Error: Function not registered: \'SSCANF_Init\'
[12:48:05] Error: Function not registered: \'SSCANF_Join\'
[12:48:05] Error: Function not registered: \'SSCANF_Leave\'
[12:48:05] Error: Function not registered: \'sscanf\'
Verzió: sscanf 2.8.1
Mit kellene még megnéznem esetleg?
Minden mappában minden fájl a helyén megfelelően.Plugins,pawno include,és sscanf mappa is létrehozva.
- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2015. január 20. - 16:58:01- Ez az Tökéletes.Köszönöm szépen a segítségedet.
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. január 21. - 15:50:50- what...valamit benéztem. ha egy admin erre jár, törölje pls :D köszi :D
- Cím: Itt kérdezz warningot/error -t!
Írta: lanviier - 2015. január 21. - 21:31:44 C:\\Users\\Zsolti\\Desktop\\Cuccok\\GTA\\[HUN]Race Server\\pawno\\include\\YSI\\y_users.inc(150) : fatal error 111: user error: Default hash removed: See YSI topic for details.
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
ez mi lehet?
[pawn]public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && weaponid == 22 && bodypart == 7)
{
SetPlayerHealth(playerid, 50.0);
}
return 1;
}
[/pawn]
ezt raktam a módba- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2015. január 29. - 09:26:00- Jó lenne ha tudnánk ,hogy az ide másolt sorok közül melyikre adja a hibát.
Dupla hozzászólás automatikusan összefûzve. ( 2015. január 30. - 21:07:32 )
A következő warningokat kapom a következő sorokra:
case 2: // 2-es azonosítószámú dm zónához tartozó tevékenységek
{
new rand = random(sizeof(Randomm4Spawn));
SetPlayerPos(playerid, RandomshotgunSpawn[rand][0], RandomshotgunSpawn[rand][1], RandomshotgunSpawn[rand][2], RandomshotgunSpawn[rand][3], RandomshotgunSpawn[rand][4], RandomshotgunSpawn[rand][5]);
SetPlayerFacingAngle(playerid, RandomshotgunSpawn[rand][5]);
ResetPlayerWeapons(playerid); // fegyverek elvétele <- FONTOS
GivePlayerWeapon(playerid,25,500);
SetPlayerVirtualWorld(playerid,12);
SetPlayerHealth(playerid, 30);
}
C:\\freeroam\\gamemodes\\gamemode.pwn(595) : warning 202: number of arguments does not match definition
C:\\freeroam\\gamemodes\\gamemode.pwn(595) : warning 202: number of arguments does not match definition
C:\\freeroam\\gamemodes\\gamemode.pwn(595) : warning 202: number of arguments does not match definition
[/quote]
Pontosan erre adja:
SetPlayerPos(playerid, RandomshotgunSpawn[rand][0], RandomshotgunSpawn[rand][1], RandomshotgunSpawn[rand][2], RandomshotgunSpawn[rand][3], RandomshotgunSpawn[rand][4], RandomshotgunSpawn[rand][5]);- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2015. január 31. - 20:34:06- A SetPlayerPos Float típusú x, y, és z koordinátát kér paraméterként, ahogy az a wikin is látható. Te 6-ot adtál meg.
- Cím: Itt kérdezz warningot/error -t!
Írta: csont - 2015. február 04. - 11:46:05- Üdv, nekem lenne 3 errorom a gl_common.inc be
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(75) : error 021: symbol already defined: \"strtok\"
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(90) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(134) : error 021: symbol already defined: \"isNumeric\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Hogyan tudnám orvosolni ?- Cím: Itt kérdezz warningot/error -t!
Írta: MotI - 2015. február 04. - 13:34:38 Idézetet írta: csont date=1423046765\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicÜdv, nekem lenne 3 errorom a gl_common.inc beIncludet nem kell pawnoval lefordítani. :)
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(75) : error 021: symbol already defined: \"strtok\"
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(90) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(134) : error 021: symbol already defined: \"isNumeric\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Hogyan tudnám orvosolni ?
- Cím: Itt kérdezz warningot/error -t!
Írta: csont - 2015. február 04. - 23:59:24 Idézetet írta: MotI date=1423053278\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicIncludet nem kell pawnoval lefordítani. :)
Üdv, nekem lenne 3 errorom a gl_common.inc be
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(75) : error 021: symbol already defined: \"strtok\"
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(90) : error 047: array sizes do not match, or destination array is too small
C:\\Users\\CSONT\\Desktop\\Samp 2014\\pawno\\include\\gl_common.inc(134) : error 021: symbol already defined: \"isNumeric\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
Hogyan tudnám orvosolni ?
[/quote]
De ezeket az errorokat a Gm lefordításánál kapom.
EDIT:Már meg oldottam :D :D Köszönöm :)- Cím: Itt kérdezz warningot/error -t!
Írta: speti9603 - 2015. február 06. - 17:56:54- ebbe a hibába futottam de nem tom miért... vki lenne szíves és segítene?
if(strcmp(cmd, \"/elterelés\", true) == 0) {
if(felderito[playerid] = 1;
{
az errorok pedig:
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1447) : error 028: invalid subscript (not an array or too many subscripts): \"felderito\"
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1447) : warning 215: expression has no effect
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1447) : error 001: expected token: \";\", but found \"]\"
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1447) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1447) : fatal error 107: too many error messages on one line- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2015. február 06. - 17:59:31 if(strcmp(cmd, \"/elterelés\", true) == 0) {
if(felderito[playerid] == 1) // Ez a sor volt a hiba
{
Csak ennyi volt a hiba. :D- Cím: Itt kérdezz warningot/error -t!
Írta: speti9603 - 2015. február 06. - 18:18:14- jaj dik tényleg... köszi more :D most tértem vissza a scripteléshez és tudod... *bla bla magyarázkodás* tényleg köszi fel sem tűnt xD
Dupla hozzászólás automatikusan összefûzve. ( [time]2015. Február 06. 18:25:42[/time] )
basszus mégsem jó :S msot az egész error msg egy sorral lejjebb mutatja
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1448) : error 028: invalid subscript (not an array or too many subscripts): \"felderito\"
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1448) : warning 215: expression has no effect
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1448) : error 001: expected token: \";\", but found \"]\"
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1448) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Hazor\\Asztal\\Egyebek\\szeró\\gamemodes\\war.pwn(1448) : fatal error 107: too many error messages on one line
itt van az egész parancs:
if(strcmp(cmd, \"/elterelés\", true) == 0) {
if(felderito[playerid] == 1)
{
new Float:ex, Float:ey, Float:ez;
GetPlayerPos(playerid, ex, ey, ez);
SendClientMessage(playerid,COLOR_WHITE,\"Közelben lévő emberek megzavarása...\");
for(new i; i<MAX_PLAYERS; i++)
{
if(i == playerid) continue;
if(IsPlayerInRangeOfPoint(i, 20, ex, ey, ez))
{
SetPlayerDrunkLevel(i,5000);
}
}
if(felderito[playerid] == 0); SendClientMessage(playerid,COLOR_RED,\"Nem vagy Felderítő osztagban!\");
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2015. február 06. - 20:46:50 if(felderito[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, \"Nem vagy Felderítő osztagban!\");- Cím: Itt kérdezz warningot/error -t!
Írta: speti9603 - 2015. február 06. - 20:56:41- ugyanúgy erroros az is, de konkrétan erre is mondja itt:
if(felderito[playerid] == 1)
{- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2015. február 06. - 22:43:30
if(strcmp(cmd, \"/elterelés\", true) == 0)
{
if(felderito[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, \"Nem vagy Felderítő osztagban!\");
new Float:ex, Float:ey, Float:ez;
GetPlayerPos(playerid, ex, ey, ez);
SendClientMessage(playerid,COLOR_WHITE,\"Közelben lévő emberek megzavarása...\");
for(new i; i<MAX_PLAYERS; i++)
{
if(i == playerid) continue;
if(IsPlayerInRangeOfPoint(i, 20, ex, ey, ez)) { SetPlayerDrunkLevel(i, 5000); }
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: speti9603 - 2015. február 06. - 23:22:09- köszi most elméletileg jó itt a következő azzal is ugyanez a gond, megpróbáltam az előző módjára megcsinálni de csak azért is erroros...
if (strcmp(\"/bomba\", cmdtext, true, 10) == 0) {
if(robbanto[playerid]==0) return SendClientMessage(playerid,COLOR_RED,\"Nem vagy Robbantó osztagban!\");
if(GetPVarInt(playerid,\"Bombaido\")>GetTickCount())
{
SendClientMessage(playerid,COLOR_CRIMSON,\"Várnod kell mielőtt újra felrobbantanád a gátat!\");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 2.0, -715.3154,2045.7158,60.3906))
{
SendClientMessage(playerid,COLOR_WHITE,\"Élesítetted a bombákat, 10 másodperc múlva robbannak!\");
Bomba = SetTimerEx(\"BombaTimer\",10000,0,\"i\",playerid);
SetPVarInt(playerid,\"Bombaido\",GetTickCount()+180000);
}
} else {
SendClientMessage(playerid,COLOR_RED,\"Nem vagy a gáton!\");
KillTimer( Bomba );
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: .random. - 2015. február 06. - 23:54:29 if(strcmp(\"/bomba\", cmdtext, true, 10) == 0)
{
if(robbanto[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, \"Nem vagy Robbantó osztagban!\");
if(GetPVarInt(playerid,\"Bombaido\") > GetTickCount()) return SendClientMessage(playerid, COLOR_CRIMSON, \"Várnod kell mielőtt újra felrobbantanád a gátat!\");
if(!IsPlayerInRangeOfPoint(playerid, 2.0, -715.3154,2045.7158,60.3906)) return SendClientMessage(playerid, COLOR_RED, \"Nem vagy a gáton!\"), KillTimer(Bomba);
SendClientMessage(playerid, COLOR_WHITE, \"Élesítetted a bombákat, 10 másodperc múlva robbannak!\");
Bomba = SetTimerEx(\"BombaTimer\", 10000, false, \"u\", playerid);
SetPVarInt(playerid, \"Bombaido\", GetTickCount()+180000);
return 1;
}
Ha error-t ír akkor erre írja...
if(strcmp(\"/bomba\", cmdtext, true, 10) == 0)
Legalábbis asszem, nekem kicsit furcsa... De ha nem ír semmit, akkor jó..- Cím: Itt kérdezz warningot/error -t!
Írta: speti9603 - 2015. február 07. - 00:14:17- köszi! elméletileg jók mind még nem teszteltem mert még rengeteg dolgot kell javítgatnom a modomon, még egyszer köszi \\o/
Dupla hozzászólás automatikusan összefûzve. ( 2015. február 07. - 15:02:52 )
ezmiez? 26 error mi a hiba?
if(dialogid == DIALOG_OSZTAG)
{
if(!response)
{
ShowPlayerDialog(playerid, DIALOG_CSAPAT, DIALOG_STYLE_LIST, \"Válasz csapatot!\", \"{f2fc35}Európa\\n{314bf7}USA\\n{27a527}Közel-Kelet\\n{ff0a0a}Oroszország\\n{ac0dc4}Dél-Amerika\\n{ff7f00}India\\n\\n{ff4f9e}Távol-Kelet\\n{916500}Tálibok\", \"Választ\", \"\");
return 1;
}
if(listitem == 0)
{
katona[playerid] = 1;
if(gTeam[playerid] == TEAM_N || katona[playerid] == 1)
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerPos(playerid, -275.2928,2735.8794,62.7543);
ShowPlayerDialog(playerid, DIALOG_13, DIALOG_STYLE_LIST, \"Válaszd ki hogy melyik bázisban akarsz kezdeni! (Csak ott kezdhtesz ami a te csapatodé!)\", \"Sivatagi Reptér\\nArea 51\\nOlajfinomító\\nBig Ear\\nHajó\\nTeepee motel\", \"Választ\", \"Kilépés\");//én a DIALOG_STYLE_LIST-t használtam
}
katona[playerid] = 1;
if(gTeam[playerid] == TEAM_USA || katona[playerid] == 1)
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerPos(playerid, -142.4169,1163.7128,19.7422);
ShowPlayerDialog(playerid, DIALOG_13, DIALOG_STYLE_LIST, \"Válaszd ki hogy melyik bázisban akarsz kezdeni! (Csak ott kezdhtesz ami a te csapatodé!)\", \"Sivatagi Reptér\\nArea 51\\nOlajfinomító\\nBig Ear\\nHajó\\nTeepee motel\", \"Választ\", \"Kilépés\");//én a DIALOG_STYLE_LIST-t használtam
}
katona[playerid] = 1;
if(gTeam[playerid] == TEAM_P || katona[playerid] == 1)
SetPlayerColor(playerid,COLOR_GREEN);
SetPlayerPos(playerid, -817.6628,1560.7329,27.1172);
ShowPlayerDialog(playerid, DIALOG_13, DIALOG_STYLE_LIST, \"Válaszd ki hogy melyik bázisban akarsz kezdeni! (Csak ott kezdhtesz ami a te csapatodé!)\", \"Sivatagi Reptér\\nArea 51\\nOlajfinomító\\nBig Ear\\nHajó\\nTeepee motel\", \"Választ\", \"Kilépés\");//én a DIALOG_STYLE_LIST-t használtam
}
katona[playerid] = 1;
if(gTeam[playerid] == TEAM_OR || katona[playerid] == 1)
SetPlayerColor(playerid,COLOR_RED);
SetPlayerPos(playerid, -1479.2273,2629.2393,58.7813);
ShowPlayerDialog(playerid, DIALOG_13, DIALOG_STYLE_LIST, \"Válaszd ki hogy melyik bázisban akarsz kezdeni! (Csak ott kezdhtesz ami a te csapatodé!)\", \"Sivatagi Reptér\\nArea 51\\nOlajfinomító\\nBig Ear\\nHajó\\nTeepee motel\", \"Választ\", \"Kilépés\");//én a DIALOG_STYLE_LIST-t használtam
}
katona[playerid] = 1;
if(gTeam[playerid] == TEAM_SP || katona[playerid] == 1)
SetPlayerColor(playerid,COLOR_PURPLE);
SetPlayerPos(playerid, -684.4839,940.0677,13.6328);
ShowPlayerDialog(playerid, DIALOG_13, DIALOG_STYLE_LIST, \"Válaszd ki hogy melyik bázisban akarsz kezdeni! (Csak ott kezdhtesz ami a te csapatodé!)\", \"Sivatagi Reptér\\nArea 51\\nOlajfinomító\\nBig Ear\\nHajó\\nTeepee motel\", \"Választ\", \"Kilépés\");//én a DIALOG_STYLE_LIST-t használtam
}
//Orvos
if(listitem == 1)
{
orvos[playerid] = 1;
if(gTeam[playerid] == TEAM_USA || orvos[playerid] == 1)
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerPos(playerid, -142.4169,1163.7128,19.7422);
ShowPlayerDialog(playerid, DIALOG_13, DIALOG_STYLE_LIST, \"Válaszd ki hogy melyik bázisban akarsz kezdeni! (Csak ott kezdhtesz ami a te csapatodé!)\", \"Sivatagi Reptér\\nArea 51\\nOlajfinomító\\nBig Ear\\nHajó\\nTeepee motel\", \"Választ\", \"Kilépés\");//én a DIALOG_STYLE_LIST-t használtam
}
orvos[playerid] = 1;
if(gTeam[playerid] == TEAM_N || katona[playerid] == 1)
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerPos(playerid, -275.2928,2735.8794,62.7543);
ShowPlayerDialog(playerid, DIALOG_13, DIALOG_STYLE_LIST, \"Válaszd ki hogy melyik bázisban akarsz kezdeni! (Csak ott kezdhtesz ami a te csapatodé!)\", \"Sivatagi Reptér\\nArea 51\\nOlajfinomító\\nBig Ear\\nHajó\\nTeepee motel\", \"Választ\", \"Kilépés\");//én a DIALOG_STYLE_LIST-t használtam
}- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2015. február 08. - 09:59:27- Melyik sorokra?
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 08. - 10:33:12 SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
[10:31:05]
[10:31:05] Server Plugins
[10:31:05] --------------
[10:31:05] Loading plugin: sscanf
[10:31:05]
[10:31:05] ===============================
[10:31:05] sscanf plugin loaded.
[10:31:05] Version: 2.8.1
[10:31:05] (c) 2012 Alex \"Y_Less\" Cole
[10:31:05] ===============================
[10:31:05] Loaded.
[10:31:05] Loading plugin: whirlpool
[10:31:05]
[10:31:05] ==================
[10:31:05]
[10:31:05] Whirlpool loaded
[10:31:05]
[10:31:05] ==================
[10:31:05]
[10:31:05] Loaded.
[10:31:05] Loading plugin: streamer
[10:31:05]
*** Streamer Plugin v2.6.1 by Incognito loaded ***
[10:31:05] Loaded.
[10:31:05] Loaded 3 plugins.
[10:31:05]
[10:31:05] Filterscripts
[10:31:05] ---------------
[10:31:05] Loading filterscript \'feladat.amx\'...
[10:31:05] Loaded 1 filterscripts.
[10:31:05] *** Streamer Plugin: Include file version (0x26104) does not match plugin version (0x26105) (script needs to be recompiled with the latest include file)
[10:31:05]
[10:31:05]
[10:31:05]
[10:31:05] =======================================
[10:31:05] | |
[10:31:05] | YSI version 1.06.0002 |
[10:31:05] | By Alex \"Y_Less\" Cole |
[10:31:05] | |
[10:31:05] =======================================
[10:31:05]
[10:31:05]
[10:31:05]
[10:31:05] Duration GM: 51 ms
[10:31:05] Number of vehicle models: 152
[10:31:05]
[10:31:05] ==========================================
[10:31:05] | |
[10:31:05] | A new version (v3.09.0684) of YSI is |
[10:31:05] | available from: |
[10:31:05] | |
[10:31:05] | www.y-less.com/YSI/YSI_1.0.zip |
[10:31:05] | |
[10:31:05] | Changelog: |
[10:31:05] | |
[10:31:05] | 3.00.0000: |
[10:31:05] | |
[10:31:05] | YSI 3.0 released! Now includes the |
[10:31:05] | \"y_text\" library for better messages, |
[10:31:05] | and a reworked \"y_classes\" library. |
[10:31:05] | Largely documented here |
[10:31:05] | \"http://forum.sa-mp.com/showthread.php |
[10:31:05] | ?t=321092\". |
[10:31:05] | |
[10:31:05] | 3.01.0002: |
[10:31:05] | |
[10:31:05] | Small fixes to \"y_text\" and |
[10:31:05] | \"y_classes\". |
[10:31:05] | |
[10:31:05] | 3.09.0684: |
[10:31:05] | |
[10:31:05] | Reverted to old download location. |
[10:31:05] | Improved (and fixed) version checks; |
[10:31:05] | added y_bitmap, y_areas, y_races, |
[10:31:05] | y_zonenames, better documentation; |
[10:31:05] | MANY other bug fixes - see the github |
[10:31:05] | repository for more details: |
[10:31:05] | |
[10:31:05] ==========================================
[10:31:05]
[10:31:41] --- Server Shutting Down.
[10:31:41]
[10:31:41] ===============================
[10:31:41] sscanf plugin unloaded.
[10:31:41] ===============================
[10:31:41]
[10:31:41] ====================
[10:31:41]
[10:31:41] Whirlpool unloaded
[10:31:41]
[10:31:41] ====================
[10:31:41]
[10:31:41]
*** Streamer Plugin v2.6.1 by Incognito unloaded ***
[gmod]Máskor használj code tageket.[/gmod]
Ebbe mi a hiba ? megy a szerver , de ha felrakom hostra kiírja hogy Run time ..bllablalbla- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2015. február 08. - 10:37:53- Másik streamert rakj fel. Pl. az alábbi linken lévő streamer plugint: http://sampforum.hu/index.php?topic=18170.0
- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2015. február 08. - 15:11:37- A pontos hiba az, hogy a függvénykönyvtár verziója nem egyezik meg a plugin verziójával, így a plugin nem indul el.
Include file version (0x26104)
plugin version (0x26105)
Jót írtál Brand, csak le írtam mit is ír pontosan a hiba üzenet.- Cím: Itt kérdezz warningot/error -t!
Írta: WeAreHoW - 2015. február 08. - 16:21:52- Ez mitől van? Beleraktam minden includet, minden mappát scriptfilesba...Script[gamemodes/VirtualLife.amx]: Run time error 19: \"File or function is not found\"
- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2015. február 08. - 16:53:46- Esetleg nézd a streamer az.
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 08. - 19:09:08- Most meg ezt írja ki hogy lecseréltem !!
v0.3z, (C)2005-2014 SA-MP Team
[19:16:08]
[19:16:08] Server Plugins
[19:16:08] --------------
[19:16:08] Loading plugin: sscanf
[19:16:08]
[19:16:08] ===============================
[19:16:08] sscanf plugin loaded.
[19:16:08] Version: 2.8.1
[19:16:08] (c) 2012 Alex \"Y_Less\" Cole
[19:16:08] ===============================
[19:16:08] Loaded.
[19:16:08] Loading plugin: whirlpool
[19:16:08]
[19:16:08] ==================
[19:16:08]
[19:16:08] Whirlpool loaded
[19:16:08]
[19:16:08] ==================
[19:16:08]
[19:16:08] Loaded.
[19:16:08] Loading plugin: streamer
[19:16:08] Failed.
[19:16:08] Loaded 2 plugins.
[19:16:08]
[19:16:08] Filterscripts
[19:16:08] ---------------
[19:16:08] Loading filterscript \'feladat.amx\'...
[19:16:08] Loaded 1 filterscripts.
[19:16:08] Script[gamemodes/fgame.amx]: Run time error 19: \"File or function is not found\"
[19:16:08] Number of vehicle models: 0
[19:16:22] --- Server Shutting Down.
[19:16:22]- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2015. február 08. - 19:34:25 Idézetet írta: Nooname date=1423418948\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicA streamer plugint nem tudta betölteni.[19:16:08] Loading plugin: streamer
[19:16:08] Failed.
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 08. - 19:52:35- És megtudod mondani hogy miért?
- Cím: Itt kérdezz warningot/error -t!
Írta: rayle - 2015. február 08. - 20:00:12- plugins mappába bent van a streamer?
server.cfg -n belül a plugins sorban ha linuxos szervered van, úgy kell beírni hogy streamer.so, ha windowsos akkor simán csak streamer.- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 08. - 20:08:32- Ez mind megvan :D és még se jó
- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2015. február 09. - 15:21:45- Akkor frissítsd a plugint, függvénykönyvtárt! Ne felejtsd el újra konvertálni, és vissza rakni a módot ui. akkor nem lesz jó!
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 09. - 16:46:39- Valaki berakná nekem ezeket az objecteket Egy filterscriptbe ?!
CreateDynamicObject(17310,1463.3770000,1851.6550000,13.2340000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1475.2350000,1851.7520000,13.2920000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1463.3990000,1865.7390000,37.3860000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(17310,1475.1900000,1865.7730000,37.4680000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(16358,1295.2080000,1493.8980000,5472.2190000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2150000,1326.4480000,5301.4690000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2210000,1161.0670000,5132.7810000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2270000,993.9220000,4962.3950000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(17310,1294.8840000,925.6430000,4898.6850000,0.0000000,195.0930000,-90.0000000); //
CreateDynamicObject(17310,1294.9650000,900.0420000,4903.6080000,0.0000000,143.5260000,-90.0000000); //
CreateDynamicObject(16358,1294.6780000,886.6690000,4922.9900000,0.0000000,61.8790000,-270.0000000); //
CreateDynamicObject(17310,1294.8270000,823.1440000,5043.5480000,0.0000000,-28.3610000,-90.0000000); //
CreateDynamicObject(17310,1295.0700000,796.8920000,5044.6980000,0.0000000,23.2050000,-90.0000000); //
CreateDynamicObject(16358,1295.1730000,705.7310000,4945.0590000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1450000,539.3690000,4775.4500000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1230000,457.1310000,4694.7090000,0.0000000,42.1120000,-90.0000000); //
CreateDynamicObject(16358,1295.1180000,447.8040000,4688.4380000,0.0000000,39.5340000,-90.0000000); //
CreateDynamicObject(16358,1295.0810000,388.8680000,4645.5820000,0.0000000,36.9560000,-90.0000000); //
CreateDynamicObject(16358,1295.1410000,442.5720000,4689.1270000,0.0000000,34.3770000,-90.0000000); //
CreateDynamicObject(16358,1295.1580000,407.5040000,4670.4400000,0.0000000,30.9400000,-90.0000000); //
CreateDynamicObject(16358,1295.1560000,421.8230000,4682.7820000,0.0000000,26.6430000,-90.0000000); //
CreateDynamicObject(16358,1295.1390000,442.3640000,4694.2850000,0.0000000,20.6260000,-90.0000000); //
CreateDynamicObject(16358,1295.6230000,428.1590000,4689.9680000,0.0000000,17.1890000,-90.0000000); //
CreateDynamicObject(16358,1296.1070000,395.6060000,4681.8530000,0.0000000,14.6100000,-90.0000000); //
CreateDynamicObject(16358,1296.6620000,411.2990000,4687.7700000,0.0000000,8.5940000,-90.0000000); //
CreateDynamicObject(16358,1297.3100000,401.6280000,4686.9720000,0.0000000,6.0160000,-90.0000000); //
CreateDynamicObject(16358,1297.9100000,401.4290000,4687.2960000,0.0000000,0.8590000,-90.0000000); //
CreateDynamicObject(16358,1298.4860000,371.9100000,4688.9910000,0.0000000,-4.2970000,-90.0000000); //
CreateDynamicObject(16358,1299.1590000,373.7490000,4690.4660000,0.0000000,-12.0320000,-90.0000000); //
CreateDynamicObject(16358,1299.7290000,343.4930000,4700.5630000,0.0000000,-18.0480000,-90.0000000); //
CreateDynamicObject(16358,1300.1960000,352.8610000,4699.4060000,0.0000000,-24.9240000,-90.0000000); //
CreateDynamicObject(16358,1300.5780000,344.6020000,4705.5380000,0.0000000,-31.7990000,-90.0000000); //
CreateDynamicObject(16358,1301.3010000,334.9270000,4713.6700000,0.0000000,-36.9560000,-90.0000000); //
CreateDynamicObject(16358,1301.9040000,337.8220000,4712.8360000,0.0000000,-44.6910000,-90.0000000); //
CreateDynamicObject(16358,1302.4540000,318.8520000,4735.4250000,0.0000000,-49.8470000,-90.0000000); //
CreateDynamicObject(16358,1303.0010000,321.3330000,4738.1730000,0.0000000,-59.3010000,-90.0000000); //
CreateDynamicObject(16358,1303.5210000,326.1570000,4731.2530000,0.0000000,-67.8950000,-90.0000000); //
CreateDynamicObject(16358,1304.0570000,323.0210000,4741.6510000,0.0000000,-76.4900000,-90.0000000); //
CreateDynamicObject(16358,1304.5960000,320.9750000,4755.7070000,0.0000000,-82.5060000,-90.0000000); //
CreateDynamicObject(16358,1305.1290000,321.2230000,4759.4890000,0.0000000,-89.3810000,-90.0000000); //
CreateDynamicObject(16358,1305.7000000,321.0390000,4759.5960000,0.0000000,-96.2570000,-90.0000000); //
CreateDynamicObject(16358,1306.2500000,325.6210000,4782.7640000,0.0000000,-104.8510000,-90.0000000); //
CreateDynamicObject(16358,1306.8440000,325.7610000,4781.5390000,0.0000000,-111.7270000,-90.0000000); //
CreateDynamicObject(16358,1307.4130000,328.8620000,4788.5680000,0.0000000,-117.7430000,-90.0000000); //
CreateDynamicObject(16358,1307.9290000,331.3640000,4793.2710000,0.0000000,-124.6180000,-90.0000000); //
CreateDynamicObject(16358,1308.5710000,333.1440000,4796.8960000,0.0000000,-135.7910000,-90.0000000); //
CreateDynamicObject(16358,1309.2510000,344.5980000,4807.0660000,0.0000000,-146.1040000,-90.0000000); //
CreateDynamicObject(16358,1309.7800000,349.4160000,4810.2370000,0.0000000,-152.9800000,-90.0000000); //
CreateDynamicObject(16358,1310.3170000,346.7750000,4810.4440000,0.0000000,-161.5740000,-90.0000000); //
CreateDynamicObject(16358,1310.8610000,352.2750000,4813.4490000,0.0000000,-167.5900000,-90.0000000); //
CreateDynamicObject(16358,1311.3740000,355.9560000,4815.7230000,0.0000000,-173.6060000,-90.0000000); //
CreateDynamicObject(16358,1311.8970000,363.3410000,4817.8710000,0.0000000,-179.6230000,-90.0000000); //
CreateDynamicObject(16358,1312.3690000,371.0310000,4819.3540000,0.0000000,-187.3580000,-90.0000000); //
CreateDynamicObject(16358,1312.8400000,377.1650000,4820.0400000,0.0000000,-194.2330000,-90.0000000); //
CreateDynamicObject(16358,1313.3740000,382.1570000,4820.0000000,0.0000000,-199.3900000,-90.0000000); //
CreateDynamicObject(16358,1313.8620000,389.2700000,4819.1290000,0.0000000,-206.2650000,-90.0000000); //
CreateDynamicObject(16358,1314.4200000,394.6920000,4817.6480000,0.0000000,-210.5630000,-90.0000000); //
CreateDynamicObject(16358,1314.9500000,401.2050000,4815.3630000,0.0000000,-216.5790000,-90.0000000); //
CreateDynamicObject(16358,1315.4540000,407.5820000,4812.4530000,0.0000000,-222.5950000,-90.0000000); //
CreateDynamicObject(16358,1315.9740000,412.7090000,4809.5330000,0.0000000,-227.7510000,-90.0000000); //
CreateDynamicObject(16358,1316.4860000,418.0940000,4804.8400000,0.0000000,-231.1890000,-90.0000000); //
CreateDynamicObject(16358,1316.9250000,422.6520000,4800.4700000,0.0000000,-234.6270000,-90.0000000); //
CreateDynamicObject(16358,1317.3710000,427.0810000,4796.0330000,0.0000000,-238.9240000,-90.0000000); //
CreateDynamicObject(16358,1318.0130000,431.2190000,4791.7280000,0.0000000,-244.0810000,-90.0000000); //
CreateDynamicObject(16358,1318.5180000,435.3500000,4786.0830000,0.0000000,-248.3780000,-90.0000000); //
CreateDynamicObject(16358,1319.0380000,438.6450000,4780.4170000,0.0000000,-251.8150000,-90.0000000); //
CreateDynamicObject(16358,1319.0340000,442.6600000,4772.1010000,0.0000000,-256.9720000,-90.0000000); //
CreateDynamicObject(16358,1319.4080000,445.2630000,4766.2240000,0.0000000,-263.8470000,-90.0000000); //
CreateDynamicObject(16358,1319.2310000,447.2300000,4746.6110000,0.0000000,-269.8630000,-90.0000000); //
CreateDynamicObject(16358,1319.1650000,449.4030000,4752.6660000,0.0000000,-279.3170000,-90.0000000); //
CreateDynamicObject(16358,1319.2910000,448.4500000,4739.7270000,0.0000000,-285.3330000,-90.0000000); //
CreateDynamicObject(16358,1319.1010000,446.2600000,4728.7850000,0.0000000,-293.0680000,-90.0000000); //
CreateDynamicObject(16358,1319.3330000,443.8610000,4720.9550000,0.0000000,-300.8030000,-90.0000000); //
CreateDynamicObject(16358,1319.1670000,439.4830000,4712.4340000,0.0000000,-309.3970000,-90.0000000); //
CreateDynamicObject(16358,1319.0570000,436.6570000,4708.0960000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1380000,266.9280000,4540.7480000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1610000,96.5150000,4372.7890000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1313.8370000,383.6650000,4819.6090000,0.0000000,-201.1090000,-90.0000000); //
CreateDynamicObject(17310,1318.8880000,16.4600000,4298.8200000,0.0000000,195.9520000,-90.0000000); //
CreateDynamicObject(16358,1319.2260000,-249.0180000,4290.5900000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(8040,1295.3090000,1618.8660000,5560.2170000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(18450,-279.6799316,1449.3968506,76.3805160,0.0000000,328.0000000,8.0000000); //
CreateDynamicObject(1655,-287.1525269,1448.3961182,72.5581360,350.0246582,4.0614929,272.7045898); //
CreateDynamicObject(8040,-206.7292480,1459.1994629,98.6160431,0.0000000,0.0000000,188.0000000); //
CreateDynamicObject(978,-201.0993958,1461.0321045,98.6906357,0.0000000,0.0000000,8.0000000); //
CreateDynamicObject(978,-192.0156250,1462.3173828,98.6906357,0.0000000,0.0000000,7.9980469); //
CreateDynamicObject(978,-210.0303803,1459.7768555,98.6906357,0.0000000,0.0000000,7.9980469); //
CreateDynamicObject(978,-218.8983459,1458.5306397,98.6906357,0.0000000,0.0000000,7.9980469); //
CreateDynamicObject(979,-191.3697815,1459.9597168,98.6906357,0.0000000,0.0000000,188.0000000); //
CreateDynamicObject(979,-200.6539459,1458.6763916,98.6906357,0.0000000,0.0000000,187.9980469); //
CreateDynamicObject(979,-209.6792297,1457.4007568,98.6906357,0.0000000,0.0000000,187.9980469); //
CreateDynamicObject(979,-218.3881836,1456.1965332,98.6906357,0.0000000,0.0000000,187.9980469); //
CreateDynamicObject(3379,-286.5301819,1456.1773682,74.0823822,0.0000000,0.0000000,280.0000000); //
CreateDynamicObject(3379,-283.4127502,1441.0435791,74.6952972,0.0000000,0.0000000,279.9975586); //
CreateDynamicObject(9833,-225.4597931,1456.2143555,94.7248383,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9833,-209.0313263,1458.5565185,94.4748383,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9833,-186.6818848,1462.0017090,94.4748383,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(700,-187.2688446,1461.7341309,98.0222931,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(700,-209.7527466,1458.7027588,98.0222931,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(700,-226.5018616,1456.4519043,98.0222931,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(7392,-243.9514618,1441.0854492,111.1369171,0.0000000,0.0000000,6.0000000); //
CreateDynamicObject(16776,-237.8399353,1455.4948731,97.6004181,0.0000000,0.0000000,276.0000000); //
CreateDynamicObject(7073,-172.5754089,1479.7006836,116.1248016,0.0000000,0.0000000,232.0000000); //
CreateDynamicObject(7073,-169.5146484,1450.2929688,116.1171722,0.0000000,0.0000000,139.9987793); //
CreateDynamicObject(709,-313.0026550,1452.9699707,67.9897461,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-306.8200378,1464.4890137,79.6031799,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-304.4258423,1443.1674805,78.4511719,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-302.5045471,1412.9234619,77.3481750,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-320.4439087,1419.7073975,74.7535400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-331.5475464,1441.9150391,72.1335297,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-350.6855469,1469.3460693,69.2425690,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-375.3414002,1468.8541260,67.4529724,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-386.1255493,1439.7175293,66.2472076,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-373.4248047,1416.8728027,64.7225647,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-363.1262207,1397.8103027,63.4434471,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-349.2942810,1373.6223144,61.6634254,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-332.1938477,1343.6264648,59.5436859,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-330.0403748,1324.3507080,57.8459663,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-346.4272461,1338.8874512,55.6830788,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-362.6864929,1367.5792236,51.5910644,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-378.9365234,1397.7581787,47.2256813,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-389.1575317,1418.3713379,44.5176926,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-400.6522827,1442.5303955,41.7915993,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-424.9980469,1454.6992188,39.4927406,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-435.0577698,1452.0157471,38.9651985,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-429.4068909,1430.0666504,39.0663643,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-419.2698364,1439.0660400,40.4757881,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-407.2910156,1421.8106690,43.5402946,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-396.8638306,1401.7452393,46.0829048,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-382.7965698,1374.0888672,49.7170410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-367.5354919,1346.1973877,53.2828522,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-350.1908874,1317.0699463,56.4063454,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-317.9701843,1313.8244629,58.2523651,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-314.5808716,1340.4213867,59.5831642,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-330.4734192,1368.1402588,61.0890923,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-343.3097534,1390.8233643,62.6558380,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-357.5935974,1416.1105957,64.3876114,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-366.1236877,1434.1850586,65.6364746,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-371.0798035,1452.4958496,66.8532257,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-359.6194153,1453.7263184,69.7836456,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-338.0977478,1420.2512207,74.0872955,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-348.0528259,1439.0450440,71.9123077,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-325.3311157,1398.5488281,76.4589386,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-306.2007141,1387.6610107,77.4692841,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-286.6420898,1413.3417969,77.5678558,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-310.1657715,1402.7197266,77.0668793,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-287.1786804,1438.7354736,78.4910584,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-288.5374451,1458.6352539,79.5028229,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-284.6755371,1474.6409912,80.6316834,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-286.3401794,1484.2163086,81.0419617,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1259,-294.0874634,1432.9656982,77.5180588,0.0000000,0.0000000,274.0000000); //
CreateDynamicObject(10838,-428.5403137,1444.6374512,48.2723541,0.0000000,0.0000000,194.0000000); //
CreateDynamicObject(1634,-406.2497559,1449.3375244,36.4569321,359.8604736,271.9951172,24.0023804); //
CreateDynamicObject(1634,-413.0426941,1453.2193603,35.8335991,359.8571777,271.9940186,45.9996338); //
CreateDynamicObject(1634,-420.5592957,1453.9980469,35.4852524,359.8516846,271.9884033,69.9942017); //
CreateDynamicObject(1634,-428.9165955,1452.1464844,35.2352524,359.8516846,271.9830627,83.9938965); //
CreateDynamicObject(1634,-312.8924255,1325.6644287,53.2288704,359.7910156,84.0036011,199.9890747); //
CreateDynamicObject(1634,-315.6083374,1317.8713379,53.4788704,359.7857666,84.0014648,173.9841309); //
CreateDynamicObject(1634,-321.4124756,1311.7299805,53.4788704,359.7802734,83.9960022,151.9794922); //
CreateDynamicObject(1634,-328.6675415,1308.6821289,53.2894554,0.0000000,271.9999390,252.0000000); //
CreateDynamicObject(1634,-319.6031189,1392.6063232,72.3278351,0.0000000,271.9994507,207.9993897); //
CreateDynamicObject(1634,-342.7619324,1313.0555420,52.0394554,0.0000000,271.9940186,207.9947510); //
CreateDynamicObject(1634,-386.3433533,1453.4074707,62.4960136,0.0000000,90.0000000,18.0000000); //
CreateDynamicObject(1634,-383.0721130,1461.5284424,62.4960136,0.0000000,90.0000000,349.9953613); //
CreateDynamicObject(1634,-377.1257019,1467.1785889,62.4960136,0.0000000,90.0000000,327.9912109); //
CreateDynamicObject(1634,-369.6348572,1470.3787842,62.7460136,0.0000000,270.0000000,77.9852905); //
CreateDynamicObject(1634,-362.1234131,1471.3702393,62.7460136,0.0000000,270.0000000,65.9804382); //
CreateDynamicObject(1634,-354.4762878,1470.1855469,62.7460136,0.0000000,270.0000000,43.9779663); //
CreateDynamicObject(1634,-336.3847656,1309.5849609,52.7894554,0.0000000,271.9940186,223.9947510); //
CreateDynamicObject(1634,-312.9371338,1389.3804932,72.5881043,0.0000000,271.9940186,227.9986572); //
CreateDynamicObject(1634,-305.2261658,1388.9509277,72.4626694,0.8841248,84.0652466,125.0619812); //
CreateDynamicObject(1634,-297.3373108,1392.0413818,72.2126694,0.9788818,82.0597534,149.0799560); //
CreateDynamicObject(1634,-291.4869385,1398.4216309,71.4626694,1.0281067,80.0524902,179.1007080); //
CreateDynamicObject(7301,-295.9212036,1432.0753174,82.5912399,0.0000000,0.0000000,320.0000000); //
CreateDynamicObject(3336,-336.9747314,1454.9237060,64.8247681,0.0000000,0.0000000,296.0000000); //
CreateDynamicObject(736,-350.7942505,1427.7747803,75.5753174,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-316.0966797,1431.4580078,80.6952210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-332.6367188,1398.4064941,80.3035278,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-363.0393982,1386.5631103,67.7773666,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-420.4924316,1403.6767578,42.2283287,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-424.0777588,1433.8793945,44.7779160,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-387.1419678,1368.7717285,55.3261490,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-342.9419251,1352.8081055,62.9999771,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-346.5140991,1408.1221924,72.2231674,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-364.8001709,1444.2882080,72.3046265,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-332.0652771,1462.2789307,79.5046539,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-316.0044861,1488.5461426,86.1798172,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-274.0475769,1493.8176269,85.7625885,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-260.2993469,1472.2581787,85.7780304,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-288.9755249,1401.3397217,82.7181244,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-282.4629517,1401.9224853,82.8347778,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-282.1438599,1423.2335205,83.4570618,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-307.9662781,1418.4604492,82.4034195,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-300.5575561,1384.3397217,82.8494492,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-317.2319336,1386.2993164,82.7820129,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-339.0889893,1414.8964844,79.5143662,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-342.8175659,1430.4842529,78.1204224,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-341.3753052,1463.1818848,75.2241211,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-383.0863953,1431.7604981,71.0722580,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-405.5360718,1394.7465820,49.8865738,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-363.6310120,1328.3818359,60.1172791,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-374.2814941,1350.9632568,57.9986038,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-407.5508728,1381.6259766,42.9627533,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-417.5537720,1415.1004639,44.7235413,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-391.6301880,1464.6052246,71.5838623,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-398.1674194,1453.6534424,69.7282867,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-350.6983643,1479.2828369,77.7849579,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-334.5074463,1479.3861084,84.2341538,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-318.4774475,1438.9450684,80.3626404,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-349.2172546,1420.2500000,74.4242172,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-335.9950256,1390.5701904,74.4981461,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-314.8668518,1345.5487060,65.1896820,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-331.0242615,1333.6790772,64.2289658,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9833,-357.2152710,1446.4130859,65.9119568,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(6965,-303.4081726,1521.9722900,77.1618957,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(7073,-328.2511902,1494.9836426,86.6329651,0.0000000,0.0000000,40.0000000); //
CreateDynamicObject(7073,-340.8551941,1531.3088379,88.0792541,0.0000000,0.0000000,329.9957275); //
CreateDynamicObject(7073,-301.8939819,1578.3565674,89.1261291,0.0000000,0.0000000,257.9908447); //
CreateDynamicObject(7916,-373.9032288,1486.7055664,69.4700470,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8483,-379.7419128,1490.2072754,72.4018936,0.0000000,0.0000000,284.0000000); //
CreateDynamicObject(13562,-347.1346741,1467.6733398,64.5048599,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16776,-335.7430420,1487.1116943,72.7357941,0.0000000,0.0000000,332.0000000); //
CreateDynamicObject(7392,-364.1278686,1452.2282715,66.1264191,0.0000000,0.0000000,12.0000000); //
CreateDynamicObject(7388,-367.4366150,1473.2037353,59.6263123,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-352.8261414,1451.5921631,65.9675827,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-357.1104736,1457.3450928,64.9512558,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-365.2253418,1457.9711914,64.0027161,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-372.6711426,1452.3801269,62.3248672,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-371.2863769,1443.5173340,61.8268890,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-329.8137817,1338.7908935,54.9468307,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-348.6049805,1444.4779053,66.8828583,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-367.7382812,1435.7636719,61.4494896,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-327.1229553,1331.7514648,54.7550659,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-327.7337341,1323.7653809,53.8207779,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-336.8701477,1324.9788818,52.1612930,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-341.7798767,1330.5787353,51.6556778,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-345.4621582,1335.7675781,51.0405960,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-332.7586975,1344.6678467,55.2764473,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-409.3614502,1429.1632080,38.4373627,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-412.9327087,1436.1164551,37.5821762,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-419.3013001,1440.7580566,35.8880844,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-425.7758484,1438.3394775,35.2628860,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-429.1779480,1431.9880371,34.8161392,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-443.1820984,1424.8449707,33.7218704,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-443.8986816,1427.4753418,33.7937927,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-444.7360840,1430.4884033,33.8817978,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-445.3920898,1433.1833496,33.9586182,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-445.9891052,1435.9622803,34.0421486,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-446.7123413,1438.8193359,34.1434631,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-447.3866882,1441.8641357,34.2400207,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-448.0841980,1444.7475586,34.3373566,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-448.7490845,1447.0399170,34.4386139,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-449.3363037,1449.4692383,34.5520096,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-449.6449585,1452.3200684,34.6307221,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-435.0140991,1450.6051025,34.6301613,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-436.1652222,1455.1591797,34.6871071,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-437.2634888,1459.7609863,34.7696991,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-428.5498352,1424.2829590,33.9512100,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-426.4511719,1416.6110840,33.3074417,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-438.7849426,1468.0018310,34.7575531,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-317.0635376,1411.8886719,71.3056946,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-313.6862183,1406.3800049,71.9978943,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-309.2996521,1401.6284180,72.8266296,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-303.2193603,1404.2393799,72.9807968,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-301.7697144,1410.9530029,72.9636993,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-302.3963013,1420.6159668,73.1584854,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-320.3709106,1418.4095459,70.5260849,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-308.2680664,1497.1148682,76.3370972,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-295.1397705,1497.0970459,76.4393158,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(6865,-309.9461365,1453.3763428,79.8228760,0.0000000,0.0000000,178.0000000); //
CreateDynamicObject(16120,-333.2571411,1500.3850098,64.4707489,0.0000000,0.0000000,244.0000000); //
CreateDynamicObject(16120,-361.6192017,1527.6123047,70.8125000,0.0000000,0.0000000,331.9953613); //
CreateDynamicObject(16120,-388.9388733,1472.1059570,45.9035721,0.0000000,0.0000000,131.9943542); //
CreateDynamicObject(16120,-315.9147339,1438.4788818,56.6024322,0.0000000,0.0000000,157.9953613); //
CreateDynamicObject(16120,-376.5990906,1429.7596435,29.9035721,0.0000000,358.0000000,319.9897461); //
CreateDynamicObject(16120,-383.9948425,1450.1306152,29.9035721,0.0000000,357.9949951,319.9877930); //
CreateDynamicObject(16120,-390.7436829,1467.5438232,29.9035721,0.0000000,357.9949951,319.9877930); //
CreateDynamicObject(16120,-403.0591431,1395.9533691,24.1535721,0.0000000,357.9949951,163.9877930); //
CreateDynamicObject(7392,-371.9999085,1411.1179199,61.4931641,0.0000000,0.0000000,26.0000000); //
CreateDynamicObject(7073,-339.8924255,1407.9538574,77.1033173,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(7073,-356.4728394,1436.4161377,77.1033173,0.0000000,0.0000000,252.0000000); //
CreateDynamicObject(3528,-367.2382507,1472.5655518,69.6618424,0.0000000,0.0000000,304.0000000); //
CreateDynamicObject(3524,-343.1755981,1462.0114746,66.7347107,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3524,-350.0901184,1447.4907227,67.7261581,0.0000000,0.0000000,64.0000000); //
CreateDynamicObject(3524,-372.0496216,1447.1684570,63.3032837,0.0000000,0.0000000,247.9953613); //
CreateDynamicObject(3524,-385.7291870,1443.1964111,63.1381149,0.0000000,0.0000000,159.9943848); //
CreateDynamicObject(13594,-391.9165039,1484.5422363,79.7547378,0.0000000,0.0000000,30.0000000); //
CreateDynamicObject(7392,-293.4429932,1392.0283203,76.1203766,0.0000000,0.0000000,314.0000000); //
CreateDynamicObject(16776,-330.5937500,1449.8769531,64.4610596,0.0000000,0.0000000,293.9996338); //
CreateDynamicObject(5189,-297.8806763,1314.8624268,58.4981117,0.0000000,0.0000000,354.0000000); //
CreateDynamicObject(6283,-262.9846497,1454.7132568,77.8577270,0.0000000,0.0000000,280.0000000); //
CreateDynamicObject(736,-268.0390625,1421.9980469,83.6786804,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-310.5384522,1411.9278565,81.8030014,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-306.5387878,1403.6407471,82.6339798,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-327.5281982,1434.9575195,78.2316437,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-357.9064331,1379.4479981,67.1153412,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-322.7025452,1359.3437500,65.9090347,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-336.5583496,1338.8049316,63.5677185,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-356.0047913,1324.9948731,60.9487381,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-355.4753113,1357.4620361,58.7304306,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-372.5760803,1385.8050537,54.4365463,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-379.3793335,1361.9685059,56.6040420,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-401.5572205,1407.9500732,50.5498428,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-395.8746643,1432.4998779,47.9833069,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-413.1529846,1427.4907227,48.0807114,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-440.0731811,1410.6391602,42.7707863,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-453.5378723,1462.2849121,44.7008133,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(5715,-220.2845154,2620.5793457,71.0997238,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(16120,-317.3486328,1475.4062500,64.3524323,0.0000000,0.0000000,157.9943848); //
CreateDynamicObject(16120,-265.5458984,1507.7275391,70.3125000,0.0000000,0.0000000,105.9906311); //
CreateDynamicObject(16120,-243.3115234,1554.4453125,70.6255646,0.0000000,0.0000000,181.9940185); //
CreateDynamicObject(16120,-283.6152344,1594.9121094,70.5316620,0.0000000,0.0000000,201.9946289); //
CreateDynamicObject(16120,-319.3759766,1598.1650391,72.2606430,0.0000000,0.0000000,281.9915772); //
CreateDynamicObject(16120,-344.3571167,1563.1883545,67.3125000,0.0000000,0.0000000,297.9903564); //
CreateDynamicObject(7392,-320.9075317,1352.9208984,57.1736260,0.0000000,0.0000000,25.9991455); //
CreateDynamicObject(3877,-290.1073914,1536.6574707,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-293.4889221,1540.5095215,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-296.8292236,1543.9409180,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-297.0164490,1535.4165039,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-303.2662659,1535.4027100,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-310.3165283,1535.1038818,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-317.7760925,1535.1118164,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-325.5992127,1535.1015625,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-333.8624268,1535.0198975,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-304.1936340,1453.7850342,72.9232636,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-304.0847473,1452.0249023,72.8358002,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.9674377,1449.9875488,72.7352600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.8232422,1447.8884277,72.6235657,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.5904541,1445.9180908,72.5237732,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.4680786,1443.4632568,72.4098740,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.1318665,1441.2210693,72.2879028,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-302.9401245,1438.7155762,72.1663132,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(5627,-300.3355408,1478.1062012,79.1887436,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(711,-305.4797668,1451.4615478,78.8962402,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-260.2921753,1422.5313721,78.3720245,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-271.4736939,1398.1823731,76.7620544,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-280.3557739,1378.3684082,75.7487183,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-298.3301697,1369.8668213,74.8612366,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-281.8188477,1392.4248047,76.9247131,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-247.2033691,1470.9199219,103.8277130,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-242.2243958,1436.2763672,103.8277130,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9132,-285.1788635,1496.4536133,92.8687820,0.0000000,0.0000000,30.0000000); //
CreateDynamicObject(8406,-290.0639648,1450.9788818,77.4645233,0.0000000,0.0000000,280.0000000); //
CreateDynamicObject(7415,-278.6906738,1520.4738769,83.4055633,0.0000000,0.0000000,358.0000000); //
CreateDynamicObject(6986,-311.9663696,1507.2556152,87.3538666,0.0000000,0.0000000,268.0000000); //
CreateDynamicObject(6986,-292.2403870,1507.1791992,87.3541794,0.0000000,0.0000000,87.9949951); //
CreateDynamicObject(3110,-449.7400207,1438.9921875,31.3252411,0.0000000,358.0000000,123.9999695); //
CreateDynamicObject(7391,-338.6520386,1511.1589356,78.4300995,0.0000000,0.0000000,58.0000000); //
CreateDynamicObject(2775,-294.1574707,1506.4514160,87.1018524,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2775,-310.6177978,1506.7235107,86.9596863,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(17000,-256.3172302,1535.5321045,73.5625000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3092,-449.0687561,1435.0366211,40.3928909,0.0000000,0.0000000,290.0000000); //
CreateDynamicObject(3864,-360.7617493,1426.6352539,65.3596725,0.0000000,0.0000000,20.0000000); //
CreateDynamicObject(3528,-308.3421936,1506.9892578,87.0064697,0.0000000,0.0000000,352.0000000); //
CreateDynamicObject(3528,-295.8906860,1507.2834473,86.6865463,0.0000000,0.0000000,179.9964600); //
CreateDynamicObject(3534,-305.4148865,1468.2335205,74.9952774,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-306.4985352,1479.0021973,75.5967331,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-307.2003479,1490.2652588,75.9358826,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-307.9954224,1499.0974121,75.9170608,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-308.8286743,1506.1679688,75.8699112,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-295.5263061,1505.8684082,75.9022675,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-295.3224793,1498.1785889,76.0663300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-294.3335877,1488.1562500,76.0766220,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-293.5271912,1478.5654297,75.6287918,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-292.6203308,1466.2745361,74.9303436,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-290.6917725,1455.7995606,74.4688339,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-289.2348938,1440.2703857,73.7135773,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-304.3082886,1454.9578857,74.2860794,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-302.7536011,1437.5141602,73.4015274,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3524,-310.3675537,1486.6799316,82.6287689,0.0000000,0.0000000,186.0000000); //
CreateDynamicObject(3524,-290.5797424,1487.6754150,82.6287689,0.0000000,0.0000000,185.9985352); //
CreateDynamicObject(3524,-246.9095612,1461.9849853,100.7357559,0.0000000,0.0000000,281.9985352); //
CreateDynamicObject(3524,-244.5741730,1446.4390869,100.7433853,0.0000000,0.0000000,281.9970703); //
CreateDynamicObject(972,1531.4797360,-1359.2265630,328.4503480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(972,1550.9912110,-1359.2368160,328.4558110,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(972,1542.7086180,-1365.2862550,328.1538090,0.0000000,0.0000000,-89.3814160); //
CreateDynamicObject(974,1551.0570070,-1345.1020510,331.2362370,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(974,1538.1917720,-1345.0731200,331.2412110,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(978,1544.5068360,-1337.0280760,329.0475770,94.5380935,0.0000000,-88.5219793); //
CreateDynamicObject(978,1544.7089840,-1345.8870850,327.3465270,-245.7988368,256.9715138,14.6104238); //
CreateDynamicObject(978,1544.2374270,-1324.6140140,329.0477600,94.5380935,0.0000000,-88.5219793); //
CreateDynamicObject(974,1544.2946780,-1316.1751710,328.0178830,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1544.0888670,-1307.9543460,326.0746770,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1544.8612060,-1299.6843260,328.9242250,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1553.2598880,-1299.9008790,330.8077090,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1560.9429930,-1300.6954350,328.5448610,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1564.0394290,-1299.9224850,331.3226620,183.9195095,0.0000000,-89.3814160); //
CreateDynamicObject(974,1561.3298340,-1292.1364750,326.9522400,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1562.1833500,-1287.3046880,324.1541140,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(3258,1559.6967770,-1287.8344730,322.7366330,118.6023209,0.0000000,-88.5219793); //
CreateDynamicObject(3257,1555.8541260,-1255.2099610,276.3557130,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3287,1565.3041990,-1254.0991210,288.8939210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3287,1571.8582760,-1254.1746830,288.9353030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3502,1537.4625240,-1282.5633540,314.2812810,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3502,1538.0643310,-1274.2580570,313.8345030,-6.0160569,0.0000000,-7.7349302); //
CreateDynamicObject(3502,1539.6464840,-1267.3537600,312.5872800,-12.0321137,0.0000000,-16.3292972); //
CreateDynamicObject(3502,1541.5817870,-1256.7816160,307.0541380,-85.0842326,0.0000000,-16.3292972); //
CreateDynamicObject(974,1541.1547850,-1254.3846440,311.6583860,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1541.2364500,-1262.0153810,310.1498110,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1546.3331300,-1258.0347900,310.4131470,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1536.3911130,-1257.4553220,310.3058780,91.9597261,0.0000000,11.1726770); //
CreateDynamicObject(974,1540.4655760,-1255.2178960,298.4084470,91.9597261,0.0000000,3.4377468); //
CreateDynamicObject(974,1544.4476320,-1255.2996830,298.4299620,91.9597261,0.0000000,-4.2971835); //
CreateDynamicObject(3257,1585.7303470,-1253.0253910,272.1297610,0.0000000,0.0000000,-88.5219793); //
CreateDynamicObject(3257,1585.9868160,-1261.2940670,272.1331480,0.0000000,0.0000000,-268.1441908); //
CreateDynamicObject(3631,1594.1416020,-1257.0864260,286.8688350,0.0000000,0.0000000,1.7188734); //
CreateDynamicObject(3631,1604.5616460,-1256.7723390,286.8517460,0.0000000,0.0000000,1.7188734); //
CreateDynamicObject(3631,1615.5517580,-1256.5833740,286.8595890,0.0000000,0.0000000,1.7188734); //
CreateDynamicObject(3636,1633.9842530,-1255.8483890,276.3659970,82.5059225,0.0000000,-1.7188734); //
CreateDynamicObject(3636,1650.9996340,-1256.6353760,274.6045230,82.5059225,0.0000000,-1.7188734); //
CreateDynamicObject(3636,1666.3859860,-1255.2049560,272.6148680,82.5059225,0.0000000,17.1887338); //
CreateDynamicObject(3636,1681.0902100,-1248.7812500,273.7092900,82.5059225,0.0000000,27.5019742); //
CreateDynamicObject(3636,1694.7730710,-1239.3874510,274.8478090,82.5059225,0.0000000,39.5340879); //
CreateDynamicObject(6867,1714.9548340,-1178.6704100,297.1539920,0.0000000,0.0000000,-51.5662016); //
CreateDynamicObject(974,1706.9841310,-1211.4726560,277.0307620,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1701.0375980,-1204.8764650,276.8173830,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1693.7663570,-1197.6145020,276.8290100,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1702.9202880,-1178.1762700,279.1806030,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1697.3150630,-1182.8781740,279.6194760,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1690.9849850,-1185.7086180,280.6578370,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1707.2357180,-1118.8055420,273.8806150,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1711.8013920,-1115.3616940,276.6735530,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1716.7010500,-1121.0378420,278.0981140,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1722.6903080,-1124.6551510,279.0846250,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1727.6313480,-1129.9774170,280.6449280,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1732.6157230,-1125.5532230,282.7793270,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1740.9943850,-1120.9561770,280.2221370,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1744.0837400,-1121.6605220,281.8569340,183.0600728,0.0000000,39.5340879); //
CreateDynamicObject(974,1779.2250980,-1161.0411380,280.8306270,268.1441908,0.0000000,39.5340879); //
CreateDynamicObject(3330,1804.4113770,-1187.4750980,270.0340270,-31.7991576,0.0000000,37.8152145); //
CreateDynamicObject(3330,1820.6331790,-1210.1910400,233.5100100,-55.0039483,0.0000000,37.8152145); //
CreateDynamicObject(3411,1879.0327150,-1241.6793210,183.4462590,0.0000000,0.0000000,-53.2850177); //
CreateDynamicObject(4550,1957.4041750,-1183.4034420,126.3055040,124.6183204,0.0000000,126.3373084); //
CreateDynamicObject(3983,2581.9152830,-1432.6125490,233.0220340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3983,2536.6313480,-1432.7885740,233.1879880,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3989,2559.2109380,-1366.9978030,226.6288910,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(4010,2528.5166020,-1403.4907230,231.5551760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3776,2602.3527830,-1369.8781740,239.9502870,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(4002,2553.0273440,-1443.5244140,255.6084290,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(1684,2590.2836910,-1360.5084230,232.8184360,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1365.2634280,235.4350430,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1371.1163330,238.4713900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3998,2591.8222660,-1400.0584720,236.8341670,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1684,2601.7766110,-1386.4595950,241.2339780,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.6467290,-1387.7095950,242.7263340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.2900390,-1388.2095950,244.1396480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2593.5078130,-1387.2095950,242.5715180,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(4079,2519.5046390,-1401.1811520,244.6454160,0.0000000,0.0000000,22.5000000); //
CreateDynamicObject(1437,2590.1406250,-1388.4468990,243.7276920,0.0000000,0.0000000,168.7499000); //
CreateDynamicObject(1698,2587.3022460,-1390.6745610,245.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2582.3940430,-1391.4953610,246.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.9848630,-1394.9447020,246.9414980,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2580.2004390,-1398.3072510,248.6914980,0.0000000,0.0000000,45.0000000); //
CreateDynamicObject(1698,2583.5461430,-1400.5065920,249.6914980,0.0000000,0.0000000,78.7500000); //
CreateDynamicObject(1698,2587.1149900,-1402.2056880,250.2166140,0.0000000,0.0000000,71.9518000); //
CreateDynamicObject(851,2592.0288090,-1397.8884280,251.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2591.9958500,-1393.4774170,250.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2578.2863770,-1387.4410400,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2573.7734380,-1389.6972660,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3447,2589.2541500,-1403.9221190,253.0710140,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2591.6401370,-1394.7540280,250.1960750,0.0000000,0.0000000,236.2500000); //
CreateDynamicObject(1698,2587.3754880,-1393.3515630,249.6914980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2583.0830080,-1393.4747310,250.4357150,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.5529790,-1392.6347660,250.6799320,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(970,2573.5747070,-1392.7258300,251.3570400,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2570.4697270,-1393.0634770,252.8684230,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2567.0122070,-1392.1766360,253.2422940,115.1644000,0.0000000,0.0000000); //
CreateDynamicObject(970,2565.2556150,-1393.2458500,253.8024140,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(970,2560.4399410,-1393.0810550,254.3989720,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(991,2555.1003420,-1393.0671390,255.1601560,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2552.0649410,-1392.1768800,256.4703670,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2549.2136230,-1390.8709720,257.7490540,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2545.9450680,-1389.4989010,259.0293270,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2543.2949220,-1387.7166750,260.2720030,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2541.0825200,-1386.4179690,261.5417480,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2542.3330080,-1386.7736820,261.5479430,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(1407,2539.9841310,-1385.5303960,262.3109440,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2543.3591310,-1385.5264890,262.2863160,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2537.6984860,-1386.8442380,262.4408570,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1407,2540.0944820,-1385.6004640,263.7077030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2544.2189940,-1385.5006100,263.6004030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(991,2533.8569340,-1385.6929930,259.6905210,85.9436000,14.6104000,291.7179000); //
CreateDynamicObject(2400,2502.8081050,-1392.8441160,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(2400,2508.4763180,-1394.7351070,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(3359,2501.9416500,-1416.2524410,257.3816830,0.0000000,0.0000000,191.2500000); //
CreateDynamicObject(983,2499.4350590,-1415.7611080,257.0338750,28.3614000,84.2247000,351.4056000); //
CreateDynamicObject(983,2499.1582030,-1419.5089110,255.2850650,0.0000000,0.0000000,11.2500000); //
CreateDynamicObject(1698,2502.2558590,-1421.8111570,250.6794280,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2501.1584470,-1424.5051270,251.8879090,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2499.5629880,-1428.7917480,252.1321260,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2498.0026860,-1432.1839600,253.1263430,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(980,2497.0222170,-1441.3842770,252.9257510,94.5380000,0.0000000,303.7500000); //
CreateDynamicObject(980,2501.7373050,-1448.5130620,253.5102690,97.1163000,253.9758000,228.6125000); //
CreateDynamicObject(3286,2503.7065430,-1451.4293210,258.7202760,0.0000000,0.0000000,33.7500000); //
CreateDynamicObject(1698,2503.0859380,-1448.1734620,255.6129150,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2499.8461910,-1450.5860600,256.4957580,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2501.1904300,-1453.3789060,256.9741520,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2504.4384770,-1454.1236570,257.5435490,321.3253000,0.0000000,146.2500000); //
CreateDynamicObject(1387,2504.2258300,-1455.3941650,257.7607120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1387,2504.5761720,-1454.7978520,258.1702270,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2506.8627930,-1455.7753910,258.6033630,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2511.8078610,-1456.1467290,258.4699710,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2514.7409670,-1456.1467290,259.5791930,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(1698,2518.7304690,-1456.3886720,260.0734250,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(2649,2519.7353520,-1455.6467290,260.8993840,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(2649,2521.2238770,-1455.8967290,261.7497560,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(925,2514.8684080,-1454.0726320,263.0844120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2517.7788090,-1453.9781490,264.2723080,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2514.1464840,-1453.6641850,265.6942140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2511.9074710,-1454.4968260,267.2603760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2533.1877440,-1445.4082030,278.1448670,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1451.1740720,280.3903200,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6848140,-1445.6805420,282.1941220,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2531.3879390,-1441.0957030,283.0839840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1443.3930660,286.6943050,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1447.2972410,288.9179690,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6379390,-1443.4234620,292.5868840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1637,2533.1877440,-1440.4179690,291.8744810,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3406,2533.1877440,-1444.4429930,297.2054440,0.8594000,310.1527000,278.6717000); //
CreateDynamicObject(1498,2531.9318850,-1445.5455320,301.5438840,39.5341000,358.2811000,0.0000000); //
CreateDynamicObject(3167,2533.2446290,-1451.7087400,302.5960390,327.3414000,0.0000000,90.0000000); //
CreateDynamicObject(3361,2533.5087890,-1451.1867680,311.0156860,0.0000000,0.0000000,168.7500000); //
CreateDynamicObject(1684,2530.4743650,-1454.4749760,306.1797790,0.0000000,331.6386000,312.3443000); //
CreateDynamicObject(1698,2530.0878910,-1451.7562260,307.9605100,346.2490000,0.0000000,101.2500000); //
CreateDynamicObject(3361,2565.5412600,-1435.0875240,315.8710940,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2565.8205570,-1441.9931640,318.8157960,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.9045410,-1445.5996090,320.1456910,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.8020020,-1449.5157470,321.4901730,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1938480,324.2155760,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1232910,329.9634700,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(3399,2561.9138180,-1443.8833010,336.8919980,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2562.0144040,-1444.2541500,343.0023500,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2559.8964840,-1445.4350590,346.3406680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2557.8791500,-1443.0428470,349.1782840,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2555.9101560,-1442.4993900,351.5712890,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1442.0834960,353.6467290,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1443.7152100,354.5859680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2601.3312990,-1382.4093020,240.9843140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1372.6961670,240.3789220,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(11011,1172.4219970,-2043.3878170,435.2265310,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13607,1173.4276120,-1973.7214350,439.1203300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1928.5593260,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1922.5589590,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1916.5585930,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1910.5582270,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1904.5578610,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1898.9575190,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(899,1173.6699210,-1889.1756590,425.5440670,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1192.6898190,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1210.2908930,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1227.8919670,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1246.2930900,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1264.2941890,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1269.4945060,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1287.4956050,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1293.8959960,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1313.0971670,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(4726,1343.7270500,-1901.4421380,429.4138480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2774,1374.4951170,-1904.1801750,436.5791620,358.1282040,50.7294540,359.6928710); //
CreateDynamicObject(2774,1393.0289300,-1902.2036130,451.1474600,358.1282040,50.7294540,359.6928710); //
CreateDynamicObject(13638,1410.0957030,-1907.0837400,461.2553400,359.5883780,0.4201370,186.8071590); //
CreateDynamicObject(14596,1420.2299800,-1916.7290030,460.3544310,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13749,1429.1469720,-1908.7886960,443.4241330,356.8609000,359.6944270,148.7884210); //
CreateDynamicObject(11496,1438.0437010,-1896.2763670,436.7287290,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1885.0560300,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1879.8557120,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1874.6553950,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1869.4550780,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1863.4655760,436.1540830,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1854.6650390,436.1540830,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1863.4655760,439.7540280,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1854.6650390,439.7540280,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1442.0225830,-1845.5976560,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1442.0225830,-1837.1971430,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1451.2231440,-1828.3966060,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1444.0227050,-1821.9962150,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(11472,1436.8520500,-1817.1134030,429.1282340,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1425.9479980,-1812.9418940,427.2047420,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1415.0439450,-1808.7703850,425.2812500,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1404.5397940,-1804.5904540,423.3549490,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(13638,1391.4042960,-1795.6643060,426.9846800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13638,1379.4035640,-1783.6635740,434.9845580,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(18822,1348.7860100,-1778.2697750,442.7347410,3.5278210,276.0003050,0.2283100); //
CreateDynamicObject(18822,1300.7535400,-1778.5404050,450.5328670,3.5278210,91.2024230,0.2283100); //
CreateDynamicObject(19333,1277.0312500,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1274.6311030,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1272.2309570,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1269.8308100,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1267.4306640,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1265.0305170,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1256.3632810,-1778.6113280,439.7929990,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1241.5623770,-1778.6113280,436.5930480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1227.1614990,-1778.6113280,433.3930960,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8397,1214.2180170,-1778.1557610,427.1913750,86.1963500,71.5615840,195.1986540); //
CreateDynamicObject(18813,1124.2150870,-1772.5584710,404.8564140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1384,2003.9000244,1092.5999756,37.7999992,343.9999695,0.0000000,14.0000000); //
CreateDynamicObject(2934,1995.0999756,1150.9000244,23.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2932,1995.0999756,1158.0000000,25.8999996,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2934,1995.0999756,1165.0999756,28.7999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2932,1990.0999756,1167.1999512,31.7000008,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1681,1986.0000000,1177.0000000,29.2999992,334.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1683,2001.5000000,1193.0999756,36.2999992,18.0931702,323.9648438,14.7309875); //
CreateDynamicObject(2932,2032.6999512,1193.6999512,46.7999992,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(5816,2050.1999512,1194.5999756,56.0999985,33.9764404,2.4119873,162.6515503); //
CreateDynamicObject(16442,2053.8000488,1201.3000488,57.7000008,0.0000000,0.0000000,86.0000000); //
CreateDynamicObject(7073,2056.5000000,1218.4000244,54.9000015,80.0000000,0.0000000,356.0000000); //
CreateDynamicObject(16442,2055.1999512,1209.5999756,59.5000000,0.0000000,0.0000000,85.9954834); //
CreateDynamicObject(13562,2056.6999512,1240.6999512,45.9000015,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16776,2054.1999512,1257.9000244,38.2999992,0.0000000,274.0000000,176.0000000); //
CreateDynamicObject(3286,2069.8000488,1257.8000488,46.4000015,0.0000000,50.0000000,0.0000000); //
CreateDynamicObject(3402,2092.6999512,1257.8000488,48.2999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3375,2133.3000488,1259.0999756,52.9000015,0.0000000,340.0000000,358.0000000); //
CreateDynamicObject(14873,2152.8000488,1270.8000488,57.7999992,0.0000000,0.0000000,86.0000000); //
CreateDynamicObject(3256,2151.1999512,1277.8000488,57.9000015,0.0000000,0.0000000,86.0000000); //
CreateDynamicObject(3502,2156.1999512,1273.8000488,73.0000000,0.0000000,0.0000000,266.0000000); //
CreateDynamicObject(3502,2165.3000488,1273.3000488,72.8000031,0.0000000,0.0000000,265.9954834); //
CreateDynamicObject(3675,2171.1000977,1273.8000488,70.4000015,271.9999695,0.0000000,88.0000000); //
CreateDynamicObject(16072,2192.1000977,1272.9000244,73.1999969,0.0000000,0.0000000,207.9999847); //
CreateDynamicObject(1683,2218.3999023,1273.9000244,82.3000031,0.0000000,312.0000000,352.0000000); //
CreateDynamicObject(4113,2260.6000977,1259.6999512,112.3000031,322.0000000,0.0000000,272.0000000); //
CreateDynamicObject(10945,2361.3000488,1298.8000488,226.3999939,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1384,2282.3000488,1256.1999512,148.3000031,14.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1384,2341.8000488,1266.5999756,161.1000061,13.9965820,0.0000000,316.0000000); //
CreateDynamicObject(3564,2368.6000977,1303.6999512,176.1000061,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3564,2368.3999023,1313.0999756,179.6000061,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(5822,2371.8000488,1331.3000488,188.8000031,0.0000000,0.0000000,4.0000000); //
CreateDynamicObject(1384,2404.8999023,1298.4000244,214.8000031,329.9965820,0.0000000,39.9997559); //
CreateDynamicObject(10009,2384.8000488,1327.9000244,201.5000000,0.0000000
[mod] [ code=pawn][ /code] tageket tessenek használni[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2015. február 09. - 17:10:08- Tessék:
(Direkt kódként raktam be ,hogy kitudd jelölni.)
#include <a_samp>
#include <streamer>
public OnFilterScriptInit()
{
CreateDynamicObject(17310,1463.3770000,1851.6550000,13.2340000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1475.2350000,1851.7520000,13.2920000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1463.3990000,1865.7390000,37.3860000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(17310,1475.1900000,1865.7730000,37.4680000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(16358,1295.2080000,1493.8980000,5472.2190000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2150000,1326.4480000,5301.4690000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2210000,1161.0670000,5132.7810000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2270000,993.9220000,4962.3950000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(17310,1294.8840000,925.6430000,4898.6850000,0.0000000,195.0930000,-90.0000000); //
CreateDynamicObject(17310,1294.9650000,900.0420000,4903.6080000,0.0000000,143.5260000,-90.0000000); //
CreateDynamicObject(16358,1294.6780000,886.6690000,4922.9900000,0.0000000,61.8790000,-270.0000000); //
CreateDynamicObject(17310,1294.8270000,823.1440000,5043.5480000,0.0000000,-28.3610000,-90.0000000); //
CreateDynamicObject(17310,1295.0700000,796.8920000,5044.6980000,0.0000000,23.2050000,-90.0000000); //
CreateDynamicObject(16358,1295.1730000,705.7310000,4945.0590000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1450000,539.3690000,4775.4500000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1230000,457.1310000,4694.7090000,0.0000000,42.1120000,-90.0000000); //
CreateDynamicObject(16358,1295.1180000,447.8040000,4688.4380000,0.0000000,39.5340000,-90.0000000); //
CreateDynamicObject(16358,1295.0810000,388.8680000,4645.5820000,0.0000000,36.9560000,-90.0000000); //
CreateDynamicObject(16358,1295.1410000,442.5720000,4689.1270000,0.0000000,34.3770000,-90.0000000); //
CreateDynamicObject(16358,1295.1580000,407.5040000,4670.4400000,0.0000000,30.9400000,-90.0000000); //
CreateDynamicObject(16358,1295.1560000,421.8230000,4682.7820000,0.0000000,26.6430000,-90.0000000); //
CreateDynamicObject(16358,1295.1390000,442.3640000,4694.2850000,0.0000000,20.6260000,-90.0000000); //
CreateDynamicObject(16358,1295.6230000,428.1590000,4689.9680000,0.0000000,17.1890000,-90.0000000); //
CreateDynamicObject(16358,1296.1070000,395.6060000,4681.8530000,0.0000000,14.6100000,-90.0000000); //
CreateDynamicObject(16358,1296.6620000,411.2990000,4687.7700000,0.0000000,8.5940000,-90.0000000); //
CreateDynamicObject(16358,1297.3100000,401.6280000,4686.9720000,0.0000000,6.0160000,-90.0000000); //
CreateDynamicObject(16358,1297.9100000,401.4290000,4687.2960000,0.0000000,0.8590000,-90.0000000); //
CreateDynamicObject(16358,1298.4860000,371.9100000,4688.9910000,0.0000000,-4.2970000,-90.0000000); //
CreateDynamicObject(16358,1299.1590000,373.7490000,4690.4660000,0.0000000,-12.0320000,-90.0000000); //
CreateDynamicObject(16358,1299.7290000,343.4930000,4700.5630000,0.0000000,-18.0480000,-90.0000000); //
CreateDynamicObject(16358,1300.1960000,352.8610000,4699.4060000,0.0000000,-24.9240000,-90.0000000); //
CreateDynamicObject(16358,1300.5780000,344.6020000,4705.5380000,0.0000000,-31.7990000,-90.0000000); //
CreateDynamicObject(16358,1301.3010000,334.9270000,4713.6700000,0.0000000,-36.9560000,-90.0000000); //
CreateDynamicObject(16358,1301.9040000,337.8220000,4712.8360000,0.0000000,-44.6910000,-90.0000000); //
CreateDynamicObject(16358,1302.4540000,318.8520000,4735.4250000,0.0000000,-49.8470000,-90.0000000); //
CreateDynamicObject(16358,1303.0010000,321.3330000,4738.1730000,0.0000000,-59.3010000,-90.0000000); //
CreateDynamicObject(16358,1303.5210000,326.1570000,4731.2530000,0.0000000,-67.8950000,-90.0000000); //
CreateDynamicObject(16358,1304.0570000,323.0210000,4741.6510000,0.0000000,-76.4900000,-90.0000000); //
CreateDynamicObject(16358,1304.5960000,320.9750000,4755.7070000,0.0000000,-82.5060000,-90.0000000); //
CreateDynamicObject(16358,1305.1290000,321.2230000,4759.4890000,0.0000000,-89.3810000,-90.0000000); //
CreateDynamicObject(16358,1305.7000000,321.0390000,4759.5960000,0.0000000,-96.2570000,-90.0000000); //
CreateDynamicObject(16358,1306.2500000,325.6210000,4782.7640000,0.0000000,-104.8510000,-90.0000000); //
CreateDynamicObject(16358,1306.8440000,325.7610000,4781.5390000,0.0000000,-111.7270000,-90.0000000); //
CreateDynamicObject(16358,1307.4130000,328.8620000,4788.5680000,0.0000000,-117.7430000,-90.0000000); //
CreateDynamicObject(16358,1307.9290000,331.3640000,4793.2710000,0.0000000,-124.6180000,-90.0000000); //
CreateDynamicObject(16358,1308.5710000,333.1440000,4796.8960000,0.0000000,-135.7910000,-90.0000000); //
CreateDynamicObject(16358,1309.2510000,344.5980000,4807.0660000,0.0000000,-146.1040000,-90.0000000); //
CreateDynamicObject(16358,1309.7800000,349.4160000,4810.2370000,0.0000000,-152.9800000,-90.0000000); //
CreateDynamicObject(16358,1310.3170000,346.7750000,4810.4440000,0.0000000,-161.5740000,-90.0000000); //
CreateDynamicObject(16358,1310.8610000,352.2750000,4813.4490000,0.0000000,-167.5900000,-90.0000000); //
CreateDynamicObject(16358,1311.3740000,355.9560000,4815.7230000,0.0000000,-173.6060000,-90.0000000); //
CreateDynamicObject(16358,1311.8970000,363.3410000,4817.8710000,0.0000000,-179.6230000,-90.0000000); //
CreateDynamicObject(16358,1312.3690000,371.0310000,4819.3540000,0.0000000,-187.3580000,-90.0000000); //
CreateDynamicObject(16358,1312.8400000,377.1650000,4820.0400000,0.0000000,-194.2330000,-90.0000000); //
CreateDynamicObject(16358,1313.3740000,382.1570000,4820.0000000,0.0000000,-199.3900000,-90.0000000); //
CreateDynamicObject(16358,1313.8620000,389.2700000,4819.1290000,0.0000000,-206.2650000,-90.0000000); //
CreateDynamicObject(16358,1314.4200000,394.6920000,4817.6480000,0.0000000,-210.5630000,-90.0000000); //
CreateDynamicObject(16358,1314.9500000,401.2050000,4815.3630000,0.0000000,-216.5790000,-90.0000000); //
CreateDynamicObject(16358,1315.4540000,407.5820000,4812.4530000,0.0000000,-222.5950000,-90.0000000); //
CreateDynamicObject(16358,1315.9740000,412.7090000,4809.5330000,0.0000000,-227.7510000,-90.0000000); //
CreateDynamicObject(16358,1316.4860000,418.0940000,4804.8400000,0.0000000,-231.1890000,-90.0000000); //
CreateDynamicObject(16358,1316.9250000,422.6520000,4800.4700000,0.0000000,-234.6270000,-90.0000000); //
CreateDynamicObject(16358,1317.3710000,427.0810000,4796.0330000,0.0000000,-238.9240000,-90.0000000); //
CreateDynamicObject(16358,1318.0130000,431.2190000,4791.7280000,0.0000000,-244.0810000,-90.0000000); //
CreateDynamicObject(16358,1318.5180000,435.3500000,4786.0830000,0.0000000,-248.3780000,-90.0000000); //
CreateDynamicObject(16358,1319.0380000,438.6450000,4780.4170000,0.0000000,-251.8150000,-90.0000000); //
CreateDynamicObject(16358,1319.0340000,442.6600000,4772.1010000,0.0000000,-256.9720000,-90.0000000); //
CreateDynamicObject(16358,1319.4080000,445.2630000,4766.2240000,0.0000000,-263.8470000,-90.0000000); //
CreateDynamicObject(16358,1319.2310000,447.2300000,4746.6110000,0.0000000,-269.8630000,-90.0000000); //
CreateDynamicObject(16358,1319.1650000,449.4030000,4752.6660000,0.0000000,-279.3170000,-90.0000000); //
CreateDynamicObject(16358,1319.2910000,448.4500000,4739.7270000,0.0000000,-285.3330000,-90.0000000); //
CreateDynamicObject(16358,1319.1010000,446.2600000,4728.7850000,0.0000000,-293.0680000,-90.0000000); //
CreateDynamicObject(16358,1319.3330000,443.8610000,4720.9550000,0.0000000,-300.8030000,-90.0000000); //
CreateDynamicObject(16358,1319.1670000,439.4830000,4712.4340000,0.0000000,-309.3970000,-90.0000000); //
CreateDynamicObject(16358,1319.0570000,436.6570000,4708.0960000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1380000,266.9280000,4540.7480000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1610000,96.5150000,4372.7890000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1313.8370000,383.6650000,4819.6090000,0.0000000,-201.1090000,-90.0000000); //
CreateDynamicObject(17310,1318.8880000,16.4600000,4298.8200000,0.0000000,195.9520000,-90.0000000); //
CreateDynamicObject(16358,1319.2260000,-249.0180000,4290.5900000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(8040,1295.3090000,1618.8660000,5560.2170000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(18450,-279.6799316,1449.3968506,76.3805160,0.0000000,328.0000000,8.0000000); //
CreateDynamicObject(1655,-287.1525269,1448.3961182,72.5581360,350.0246582,4.0614929,272.7045898); //
CreateDynamicObject(8040,-206.7292480,1459.1994629,98.6160431,0.0000000,0.0000000,188.0000000); //
CreateDynamicObject(978,-201.0993958,1461.0321045,98.6906357,0.0000000,0.0000000,8.0000000); //
CreateDynamicObject(978,-192.0156250,1462.3173828,98.6906357,0.0000000,0.0000000,7.9980469); //
CreateDynamicObject(978,-210.0303803,1459.7768555,98.6906357,0.0000000,0.0000000,7.9980469); //
CreateDynamicObject(978,-218.8983459,1458.5306397,98.6906357,0.0000000,0.0000000,7.9980469); //
CreateDynamicObject(979,-191.3697815,1459.9597168,98.6906357,0.0000000,0.0000000,188.0000000); //
CreateDynamicObject(979,-200.6539459,1458.6763916,98.6906357,0.0000000,0.0000000,187.9980469); //
CreateDynamicObject(979,-209.6792297,1457.4007568,98.6906357,0.0000000,0.0000000,187.9980469); //
CreateDynamicObject(979,-218.3881836,1456.1965332,98.6906357,0.0000000,0.0000000,187.9980469); //
CreateDynamicObject(3379,-286.5301819,1456.1773682,74.0823822,0.0000000,0.0000000,280.0000000); //
CreateDynamicObject(3379,-283.4127502,1441.0435791,74.6952972,0.0000000,0.0000000,279.9975586); //
CreateDynamicObject(9833,-225.4597931,1456.2143555,94.7248383,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9833,-209.0313263,1458.5565185,94.4748383,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9833,-186.6818848,1462.0017090,94.4748383,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(700,-187.2688446,1461.7341309,98.0222931,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(700,-209.7527466,1458.7027588,98.0222931,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(700,-226.5018616,1456.4519043,98.0222931,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(7392,-243.9514618,1441.0854492,111.1369171,0.0000000,0.0000000,6.0000000); //
CreateDynamicObject(16776,-237.8399353,1455.4948731,97.6004181,0.0000000,0.0000000,276.0000000); //
CreateDynamicObject(7073,-172.5754089,1479.7006836,116.1248016,0.0000000,0.0000000,232.0000000); //
CreateDynamicObject(7073,-169.5146484,1450.2929688,116.1171722,0.0000000,0.0000000,139.9987793); //
CreateDynamicObject(709,-313.0026550,1452.9699707,67.9897461,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-306.8200378,1464.4890137,79.6031799,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-304.4258423,1443.1674805,78.4511719,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-302.5045471,1412.9234619,77.3481750,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-320.4439087,1419.7073975,74.7535400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-331.5475464,1441.9150391,72.1335297,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-350.6855469,1469.3460693,69.2425690,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-375.3414002,1468.8541260,67.4529724,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-386.1255493,1439.7175293,66.2472076,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-373.4248047,1416.8728027,64.7225647,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-363.1262207,1397.8103027,63.4434471,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-349.2942810,1373.6223144,61.6634254,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-332.1938477,1343.6264648,59.5436859,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-330.0403748,1324.3507080,57.8459663,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-346.4272461,1338.8874512,55.6830788,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-362.6864929,1367.5792236,51.5910644,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-378.9365234,1397.7581787,47.2256813,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-389.1575317,1418.3713379,44.5176926,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-400.6522827,1442.5303955,41.7915993,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-424.9980469,1454.6992188,39.4927406,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-435.0577698,1452.0157471,38.9651985,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-429.4068909,1430.0666504,39.0663643,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-419.2698364,1439.0660400,40.4757881,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-407.2910156,1421.8106690,43.5402946,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-396.8638306,1401.7452393,46.0829048,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-382.7965698,1374.0888672,49.7170410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-367.5354919,1346.1973877,53.2828522,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-350.1908874,1317.0699463,56.4063454,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-317.9701843,1313.8244629,58.2523651,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-314.5808716,1340.4213867,59.5831642,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-330.4734192,1368.1402588,61.0890923,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-343.3097534,1390.8233643,62.6558380,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-357.5935974,1416.1105957,64.3876114,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-366.1236877,1434.1850586,65.6364746,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-371.0798035,1452.4958496,66.8532257,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-359.6194153,1453.7263184,69.7836456,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-338.0977478,1420.2512207,74.0872955,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-348.0528259,1439.0450440,71.9123077,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-325.3311157,1398.5488281,76.4589386,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-306.2007141,1387.6610107,77.4692841,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-286.6420898,1413.3417969,77.5678558,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-310.1657715,1402.7197266,77.0668793,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-287.1786804,1438.7354736,78.4910584,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-288.5374451,1458.6352539,79.5028229,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-284.6755371,1474.6409912,80.6316834,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-286.3401794,1484.2163086,81.0419617,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1259,-294.0874634,1432.9656982,77.5180588,0.0000000,0.0000000,274.0000000); //
CreateDynamicObject(10838,-428.5403137,1444.6374512,48.2723541,0.0000000,0.0000000,194.0000000); //
CreateDynamicObject(1634,-406.2497559,1449.3375244,36.4569321,359.8604736,271.9951172,24.0023804); //
CreateDynamicObject(1634,-413.0426941,1453.2193603,35.8335991,359.8571777,271.9940186,45.9996338); //
CreateDynamicObject(1634,-420.5592957,1453.9980469,35.4852524,359.8516846,271.9884033,69.9942017); //
CreateDynamicObject(1634,-428.9165955,1452.1464844,35.2352524,359.8516846,271.9830627,83.9938965); //
CreateDynamicObject(1634,-312.8924255,1325.6644287,53.2288704,359.7910156,84.0036011,199.9890747); //
CreateDynamicObject(1634,-315.6083374,1317.8713379,53.4788704,359.7857666,84.0014648,173.9841309); //
CreateDynamicObject(1634,-321.4124756,1311.7299805,53.4788704,359.7802734,83.9960022,151.9794922); //
CreateDynamicObject(1634,-328.6675415,1308.6821289,53.2894554,0.0000000,271.9999390,252.0000000); //
CreateDynamicObject(1634,-319.6031189,1392.6063232,72.3278351,0.0000000,271.9994507,207.9993897); //
CreateDynamicObject(1634,-342.7619324,1313.0555420,52.0394554,0.0000000,271.9940186,207.9947510); //
CreateDynamicObject(1634,-386.3433533,1453.4074707,62.4960136,0.0000000,90.0000000,18.0000000); //
CreateDynamicObject(1634,-383.0721130,1461.5284424,62.4960136,0.0000000,90.0000000,349.9953613); //
CreateDynamicObject(1634,-377.1257019,1467.1785889,62.4960136,0.0000000,90.0000000,327.9912109); //
CreateDynamicObject(1634,-369.6348572,1470.3787842,62.7460136,0.0000000,270.0000000,77.9852905); //
CreateDynamicObject(1634,-362.1234131,1471.3702393,62.7460136,0.0000000,270.0000000,65.9804382); //
CreateDynamicObject(1634,-354.4762878,1470.1855469,62.7460136,0.0000000,270.0000000,43.9779663); //
CreateDynamicObject(1634,-336.3847656,1309.5849609,52.7894554,0.0000000,271.9940186,223.9947510); //
CreateDynamicObject(1634,-312.9371338,1389.3804932,72.5881043,0.0000000,271.9940186,227.9986572); //
CreateDynamicObject(1634,-305.2261658,1388.9509277,72.4626694,0.8841248,84.0652466,125.0619812); //
CreateDynamicObject(1634,-297.3373108,1392.0413818,72.2126694,0.9788818,82.0597534,149.0799560); //
CreateDynamicObject(1634,-291.4869385,1398.4216309,71.4626694,1.0281067,80.0524902,179.1007080); //
CreateDynamicObject(7301,-295.9212036,1432.0753174,82.5912399,0.0000000,0.0000000,320.0000000); //
CreateDynamicObject(3336,-336.9747314,1454.9237060,64.8247681,0.0000000,0.0000000,296.0000000); //
CreateDynamicObject(736,-350.7942505,1427.7747803,75.5753174,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-316.0966797,1431.4580078,80.6952210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-332.6367188,1398.4064941,80.3035278,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-363.0393982,1386.5631103,67.7773666,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-420.4924316,1403.6767578,42.2283287,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-424.0777588,1433.8793945,44.7779160,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-387.1419678,1368.7717285,55.3261490,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-342.9419251,1352.8081055,62.9999771,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-346.5140991,1408.1221924,72.2231674,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-364.8001709,1444.2882080,72.3046265,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-332.0652771,1462.2789307,79.5046539,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-316.0044861,1488.5461426,86.1798172,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-274.0475769,1493.8176269,85.7625885,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-260.2993469,1472.2581787,85.7780304,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-288.9755249,1401.3397217,82.7181244,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-282.4629517,1401.9224853,82.8347778,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-282.1438599,1423.2335205,83.4570618,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-307.9662781,1418.4604492,82.4034195,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-300.5575561,1384.3397217,82.8494492,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-317.2319336,1386.2993164,82.7820129,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-339.0889893,1414.8964844,79.5143662,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-342.8175659,1430.4842529,78.1204224,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-341.3753052,1463.1818848,75.2241211,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-383.0863953,1431.7604981,71.0722580,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-405.5360718,1394.7465820,49.8865738,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-363.6310120,1328.3818359,60.1172791,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-374.2814941,1350.9632568,57.9986038,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-407.5508728,1381.6259766,42.9627533,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-417.5537720,1415.1004639,44.7235413,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-391.6301880,1464.6052246,71.5838623,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-398.1674194,1453.6534424,69.7282867,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-350.6983643,1479.2828369,77.7849579,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-334.5074463,1479.3861084,84.2341538,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-318.4774475,1438.9450684,80.3626404,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-349.2172546,1420.2500000,74.4242172,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-335.9950256,1390.5701904,74.4981461,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-314.8668518,1345.5487060,65.1896820,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-331.0242615,1333.6790772,64.2289658,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9833,-357.2152710,1446.4130859,65.9119568,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(6965,-303.4081726,1521.9722900,77.1618957,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(7073,-328.2511902,1494.9836426,86.6329651,0.0000000,0.0000000,40.0000000); //
CreateDynamicObject(7073,-340.8551941,1531.3088379,88.0792541,0.0000000,0.0000000,329.9957275); //
CreateDynamicObject(7073,-301.8939819,1578.3565674,89.1261291,0.0000000,0.0000000,257.9908447); //
CreateDynamicObject(7916,-373.9032288,1486.7055664,69.4700470,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8483,-379.7419128,1490.2072754,72.4018936,0.0000000,0.0000000,284.0000000); //
CreateDynamicObject(13562,-347.1346741,1467.6733398,64.5048599,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16776,-335.7430420,1487.1116943,72.7357941,0.0000000,0.0000000,332.0000000); //
CreateDynamicObject(7392,-364.1278686,1452.2282715,66.1264191,0.0000000,0.0000000,12.0000000); //
CreateDynamicObject(7388,-367.4366150,1473.2037353,59.6263123,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-352.8261414,1451.5921631,65.9675827,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-357.1104736,1457.3450928,64.9512558,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-365.2253418,1457.9711914,64.0027161,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-372.6711426,1452.3801269,62.3248672,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-371.2863769,1443.5173340,61.8268890,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-329.8137817,1338.7908935,54.9468307,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-348.6049805,1444.4779053,66.8828583,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-367.7382812,1435.7636719,61.4494896,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-327.1229553,1331.7514648,54.7550659,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-327.7337341,1323.7653809,53.8207779,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-336.8701477,1324.9788818,52.1612930,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-341.7798767,1330.5787353,51.6556778,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-345.4621582,1335.7675781,51.0405960,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-332.7586975,1344.6678467,55.2764473,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-409.3614502,1429.1632080,38.4373627,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-412.9327087,1436.1164551,37.5821762,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-419.3013001,1440.7580566,35.8880844,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-425.7758484,1438.3394775,35.2628860,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-429.1779480,1431.9880371,34.8161392,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-443.1820984,1424.8449707,33.7218704,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-443.8986816,1427.4753418,33.7937927,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-444.7360840,1430.4884033,33.8817978,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-445.3920898,1433.1833496,33.9586182,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-445.9891052,1435.9622803,34.0421486,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-446.7123413,1438.8193359,34.1434631,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-447.3866882,1441.8641357,34.2400207,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-448.0841980,1444.7475586,34.3373566,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-448.7490845,1447.0399170,34.4386139,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-449.3363037,1449.4692383,34.5520096,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-449.6449585,1452.3200684,34.6307221,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-435.0140991,1450.6051025,34.6301613,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-436.1652222,1455.1591797,34.6871071,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-437.2634888,1459.7609863,34.7696991,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-428.5498352,1424.2829590,33.9512100,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-426.4511719,1416.6110840,33.3074417,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-438.7849426,1468.0018310,34.7575531,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-317.0635376,1411.8886719,71.3056946,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-313.6862183,1406.3800049,71.9978943,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-309.2996521,1401.6284180,72.8266296,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-303.2193603,1404.2393799,72.9807968,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-301.7697144,1410.9530029,72.9636993,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-302.3963013,1420.6159668,73.1584854,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-320.3709106,1418.4095459,70.5260849,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-308.2680664,1497.1148682,76.3370972,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-295.1397705,1497.0970459,76.4393158,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(6865,-309.9461365,1453.3763428,79.8228760,0.0000000,0.0000000,178.0000000); //
CreateDynamicObject(16120,-333.2571411,1500.3850098,64.4707489,0.0000000,0.0000000,244.0000000); //
CreateDynamicObject(16120,-361.6192017,1527.6123047,70.8125000,0.0000000,0.0000000,331.9953613); //
CreateDynamicObject(16120,-388.9388733,1472.1059570,45.9035721,0.0000000,0.0000000,131.9943542); //
CreateDynamicObject(16120,-315.9147339,1438.4788818,56.6024322,0.0000000,0.0000000,157.9953613); //
CreateDynamicObject(16120,-376.5990906,1429.7596435,29.9035721,0.0000000,358.0000000,319.9897461); //
CreateDynamicObject(16120,-383.9948425,1450.1306152,29.9035721,0.0000000,357.9949951,319.9877930); //
CreateDynamicObject(16120,-390.7436829,1467.5438232,29.9035721,0.0000000,357.9949951,319.9877930); //
CreateDynamicObject(16120,-403.0591431,1395.9533691,24.1535721,0.0000000,357.9949951,163.9877930); //
CreateDynamicObject(7392,-371.9999085,1411.1179199,61.4931641,0.0000000,0.0000000,26.0000000); //
CreateDynamicObject(7073,-339.8924255,1407.9538574,77.1033173,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(7073,-356.4728394,1436.4161377,77.1033173,0.0000000,0.0000000,252.0000000); //
CreateDynamicObject(3528,-367.2382507,1472.5655518,69.6618424,0.0000000,0.0000000,304.0000000); //
CreateDynamicObject(3524,-343.1755981,1462.0114746,66.7347107,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3524,-350.0901184,1447.4907227,67.7261581,0.0000000,0.0000000,64.0000000); //
CreateDynamicObject(3524,-372.0496216,1447.1684570,63.3032837,0.0000000,0.0000000,247.9953613); //
CreateDynamicObject(3524,-385.7291870,1443.1964111,63.1381149,0.0000000,0.0000000,159.9943848); //
CreateDynamicObject(13594,-391.9165039,1484.5422363,79.7547378,0.0000000,0.0000000,30.0000000); //
CreateDynamicObject(7392,-293.4429932,1392.0283203,76.1203766,0.0000000,0.0000000,314.0000000); //
CreateDynamicObject(16776,-330.5937500,1449.8769531,64.4610596,0.0000000,0.0000000,293.9996338); //
CreateDynamicObject(5189,-297.8806763,1314.8624268,58.4981117,0.0000000,0.0000000,354.0000000); //
CreateDynamicObject(6283,-262.9846497,1454.7132568,77.8577270,0.0000000,0.0000000,280.0000000); //
CreateDynamicObject(736,-268.0390625,1421.9980469,83.6786804,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-310.5384522,1411.9278565,81.8030014,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-306.5387878,1403.6407471,82.6339798,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-327.5281982,1434.9575195,78.2316437,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-357.9064331,1379.4479981,67.1153412,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-322.7025452,1359.3437500,65.9090347,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-336.5583496,1338.8049316,63.5677185,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-356.0047913,1324.9948731,60.9487381,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-355.4753113,1357.4620361,58.7304306,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-372.5760803,1385.8050537,54.4365463,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-379.3793335,1361.9685059,56.6040420,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-401.5572205,1407.9500732,50.5498428,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-395.8746643,1432.4998779,47.9833069,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-413.1529846,1427.4907227,48.0807114,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-440.0731811,1410.6391602,42.7707863,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(736,-453.5378723,1462.2849121,44.7008133,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(5715,-220.2845154,2620.5793457,71.0997238,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(16120,-317.3486328,1475.4062500,64.3524323,0.0000000,0.0000000,157.9943848); //
CreateDynamicObject(16120,-265.5458984,1507.7275391,70.3125000,0.0000000,0.0000000,105.9906311); //
CreateDynamicObject(16120,-243.3115234,1554.4453125,70.6255646,0.0000000,0.0000000,181.9940185); //
CreateDynamicObject(16120,-283.6152344,1594.9121094,70.5316620,0.0000000,0.0000000,201.9946289); //
CreateDynamicObject(16120,-319.3759766,1598.1650391,72.2606430,0.0000000,0.0000000,281.9915772); //
CreateDynamicObject(16120,-344.3571167,1563.1883545,67.3125000,0.0000000,0.0000000,297.9903564); //
CreateDynamicObject(7392,-320.9075317,1352.9208984,57.1736260,0.0000000,0.0000000,25.9991455); //
CreateDynamicObject(3877,-290.1073914,1536.6574707,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-293.4889221,1540.5095215,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-296.8292236,1543.9409180,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-297.0164490,1535.4165039,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-303.2662659,1535.4027100,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-310.3165283,1535.1038818,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-317.7760925,1535.1118164,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-325.5992127,1535.1015625,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3877,-333.8624268,1535.0198975,76.2282410,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-304.1936340,1453.7850342,72.9232636,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-304.0847473,1452.0249023,72.8358002,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.9674377,1449.9875488,72.7352600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.8232422,1447.8884277,72.6235657,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.5904541,1445.9180908,72.5237732,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.4680786,1443.4632568,72.4098740,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-303.1318665,1441.2210693,72.2879028,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1237,-302.9401245,1438.7155762,72.1663132,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(5627,-300.3355408,1478.1062012,79.1887436,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(711,-305.4797668,1451.4615478,78.8962402,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-260.2921753,1422.5313721,78.3720245,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-271.4736939,1398.1823731,76.7620544,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-280.3557739,1378.3684082,75.7487183,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-298.3301697,1369.8668213,74.8612366,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-281.8188477,1392.4248047,76.9247131,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-247.2033691,1470.9199219,103.8277130,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(711,-242.2243958,1436.2763672,103.8277130,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(9132,-285.1788635,1496.4536133,92.8687820,0.0000000,0.0000000,30.0000000); //
CreateDynamicObject(8406,-290.0639648,1450.9788818,77.4645233,0.0000000,0.0000000,280.0000000); //
CreateDynamicObject(7415,-278.6906738,1520.4738769,83.4055633,0.0000000,0.0000000,358.0000000); //
CreateDynamicObject(6986,-311.9663696,1507.2556152,87.3538666,0.0000000,0.0000000,268.0000000); //
CreateDynamicObject(6986,-292.2403870,1507.1791992,87.3541794,0.0000000,0.0000000,87.9949951); //
CreateDynamicObject(3110,-449.7400207,1438.9921875,31.3252411,0.0000000,358.0000000,123.9999695); //
CreateDynamicObject(7391,-338.6520386,1511.1589356,78.4300995,0.0000000,0.0000000,58.0000000); //
CreateDynamicObject(2775,-294.1574707,1506.4514160,87.1018524,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2775,-310.6177978,1506.7235107,86.9596863,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(17000,-256.3172302,1535.5321045,73.5625000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3092,-449.0687561,1435.0366211,40.3928909,0.0000000,0.0000000,290.0000000); //
CreateDynamicObject(3864,-360.7617493,1426.6352539,65.3596725,0.0000000,0.0000000,20.0000000); //
CreateDynamicObject(3528,-308.3421936,1506.9892578,87.0064697,0.0000000,0.0000000,352.0000000); //
CreateDynamicObject(3528,-295.8906860,1507.2834473,86.6865463,0.0000000,0.0000000,179.9964600); //
CreateDynamicObject(3534,-305.4148865,1468.2335205,74.9952774,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-306.4985352,1479.0021973,75.5967331,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-307.2003479,1490.2652588,75.9358826,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-307.9954224,1499.0974121,75.9170608,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-308.8286743,1506.1679688,75.8699112,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-295.5263061,1505.8684082,75.9022675,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-295.3224793,1498.1785889,76.0663300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-294.3335877,1488.1562500,76.0766220,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-293.5271912,1478.5654297,75.6287918,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-292.6203308,1466.2745361,74.9303436,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-290.6917725,1455.7995606,74.4688339,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-289.2348938,1440.2703857,73.7135773,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-304.3082886,1454.9578857,74.2860794,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3534,-302.7536011,1437.5141602,73.4015274,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3524,-310.3675537,1486.6799316,82.6287689,0.0000000,0.0000000,186.0000000); //
CreateDynamicObject(3524,-290.5797424,1487.6754150,82.6287689,0.0000000,0.0000000,185.9985352); //
CreateDynamicObject(3524,-246.9095612,1461.9849853,100.7357559,0.0000000,0.0000000,281.9985352); //
CreateDynamicObject(3524,-244.5741730,1446.4390869,100.7433853,0.0000000,0.0000000,281.9970703); //
CreateDynamicObject(972,1531.4797360,-1359.2265630,328.4503480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(972,1550.9912110,-1359.2368160,328.4558110,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(972,1542.7086180,-1365.2862550,328.1538090,0.0000000,0.0000000,-89.3814160); //
CreateDynamicObject(974,1551.0570070,-1345.1020510,331.2362370,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(974,1538.1917720,-1345.0731200,331.2412110,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(978,1544.5068360,-1337.0280760,329.0475770,94.5380935,0.0000000,-88.5219793); //
CreateDynamicObject(978,1544.7089840,-1345.8870850,327.3465270,-245.7988368,256.9715138,14.6104238); //
CreateDynamicObject(978,1544.2374270,-1324.6140140,329.0477600,94.5380935,0.0000000,-88.5219793); //
CreateDynamicObject(974,1544.2946780,-1316.1751710,328.0178830,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1544.0888670,-1307.9543460,326.0746770,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1544.8612060,-1299.6843260,328.9242250,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1553.2598880,-1299.9008790,330.8077090,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1560.9429930,-1300.6954350,328.5448610,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1564.0394290,-1299.9224850,331.3226620,183.9195095,0.0000000,-89.3814160); //
CreateDynamicObject(974,1561.3298340,-1292.1364750,326.9522400,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1562.1833500,-1287.3046880,324.1541140,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(3258,1559.6967770,-1287.8344730,322.7366330,118.6023209,0.0000000,-88.5219793); //
CreateDynamicObject(3257,1555.8541260,-1255.2099610,276.3557130,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3287,1565.3041990,-1254.0991210,288.8939210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3287,1571.8582760,-1254.1746830,288.9353030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3502,1537.4625240,-1282.5633540,314.2812810,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3502,1538.0643310,-1274.2580570,313.8345030,-6.0160569,0.0000000,-7.7349302); //
CreateDynamicObject(3502,1539.6464840,-1267.3537600,312.5872800,-12.0321137,0.0000000,-16.3292972); //
CreateDynamicObject(3502,1541.5817870,-1256.7816160,307.0541380,-85.0842326,0.0000000,-16.3292972); //
CreateDynamicObject(974,1541.1547850,-1254.3846440,311.6583860,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1541.2364500,-1262.0153810,310.1498110,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1546.3331300,-1258.0347900,310.4131470,91.9597261,0.0000000,0.0000000); //
CreateDynamicObject(974,1536.3911130,-1257.4553220,310.3058780,91.9597261,0.0000000,11.1726770); //
CreateDynamicObject(974,1540.4655760,-1255.2178960,298.4084470,91.9597261,0.0000000,3.4377468); //
CreateDynamicObject(974,1544.4476320,-1255.2996830,298.4299620,91.9597261,0.0000000,-4.2971835); //
CreateDynamicObject(3257,1585.7303470,-1253.0253910,272.1297610,0.0000000,0.0000000,-88.5219793); //
CreateDynamicObject(3257,1585.9868160,-1261.2940670,272.1331480,0.0000000,0.0000000,-268.1441908); //
CreateDynamicObject(3631,1594.1416020,-1257.0864260,286.8688350,0.0000000,0.0000000,1.7188734); //
CreateDynamicObject(3631,1604.5616460,-1256.7723390,286.8517460,0.0000000,0.0000000,1.7188734); //
CreateDynamicObject(3631,1615.5517580,-1256.5833740,286.8595890,0.0000000,0.0000000,1.7188734); //
CreateDynamicObject(3636,1633.9842530,-1255.8483890,276.3659970,82.5059225,0.0000000,-1.7188734); //
CreateDynamicObject(3636,1650.9996340,-1256.6353760,274.6045230,82.5059225,0.0000000,-1.7188734); //
CreateDynamicObject(3636,1666.3859860,-1255.2049560,272.6148680,82.5059225,0.0000000,17.1887338); //
CreateDynamicObject(3636,1681.0902100,-1248.7812500,273.7092900,82.5059225,0.0000000,27.5019742); //
CreateDynamicObject(3636,1694.7730710,-1239.3874510,274.8478090,82.5059225,0.0000000,39.5340879); //
CreateDynamicObject(6867,1714.9548340,-1178.6704100,297.1539920,0.0000000,0.0000000,-51.5662016); //
CreateDynamicObject(974,1706.9841310,-1211.4726560,277.0307620,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1701.0375980,-1204.8764650,276.8173830,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1693.7663570,-1197.6145020,276.8290100,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1702.9202880,-1178.1762700,279.1806030,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1697.3150630,-1182.8781740,279.6194760,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1690.9849850,-1185.7086180,280.6578370,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1707.2357180,-1118.8055420,273.8806150,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1711.8013920,-1115.3616940,276.6735530,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1716.7010500,-1121.0378420,278.0981140,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1722.6903080,-1124.6551510,279.0846250,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1727.6313480,-1129.9774170,280.6449280,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1732.6157230,-1125.5532230,282.7793270,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1740.9943850,-1120.9561770,280.2221370,90.2408527,0.0000000,-49.8473282); //
CreateDynamicObject(974,1744.0837400,-1121.6605220,281.8569340,183.0600728,0.0000000,39.5340879); //
CreateDynamicObject(974,1779.2250980,-1161.0411380,280.8306270,268.1441908,0.0000000,39.5340879); //
CreateDynamicObject(3330,1804.4113770,-1187.4750980,270.0340270,-31.7991576,0.0000000,37.8152145); //
CreateDynamicObject(3330,1820.6331790,-1210.1910400,233.5100100,-55.0039483,0.0000000,37.8152145); //
CreateDynamicObject(3411,1879.0327150,-1241.6793210,183.4462590,0.0000000,0.0000000,-53.2850177); //
CreateDynamicObject(4550,1957.4041750,-1183.4034420,126.3055040,124.6183204,0.0000000,126.3373084); //
CreateDynamicObject(3983,2581.9152830,-1432.6125490,233.0220340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3983,2536.6313480,-1432.7885740,233.1879880,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3989,2559.2109380,-1366.9978030,226.6288910,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(4010,2528.5166020,-1403.4907230,231.5551760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3776,2602.3527830,-1369.8781740,239.9502870,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(4002,2553.0273440,-1443.5244140,255.6084290,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(1684,2590.2836910,-1360.5084230,232.8184360,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1365.2634280,235.4350430,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1371.1163330,238.4713900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3998,2591.8222660,-1400.0584720,236.8341670,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1684,2601.7766110,-1386.4595950,241.2339780,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.6467290,-1387.7095950,242.7263340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.2900390,-1388.2095950,244.1396480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2593.5078130,-1387.2095950,242.5715180,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(4079,2519.5046390,-1401.1811520,244.6454160,0.0000000,0.0000000,22.5000000); //
CreateDynamicObject(1437,2590.1406250,-1388.4468990,243.7276920,0.0000000,0.0000000,168.7499000); //
CreateDynamicObject(1698,2587.3022460,-1390.6745610,245.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2582.3940430,-1391.4953610,246.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.9848630,-1394.9447020,246.9414980,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2580.2004390,-1398.3072510,248.6914980,0.0000000,0.0000000,45.0000000); //
CreateDynamicObject(1698,2583.5461430,-1400.5065920,249.6914980,0.0000000,0.0000000,78.7500000); //
CreateDynamicObject(1698,2587.1149900,-1402.2056880,250.2166140,0.0000000,0.0000000,71.9518000); //
CreateDynamicObject(851,2592.0288090,-1397.8884280,251.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2591.9958500,-1393.4774170,250.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2578.2863770,-1387.4410400,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2573.7734380,-1389.6972660,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3447,2589.2541500,-1403.9221190,253.0710140,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2591.6401370,-1394.7540280,250.1960750,0.0000000,0.0000000,236.2500000); //
CreateDynamicObject(1698,2587.3754880,-1393.3515630,249.6914980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2583.0830080,-1393.4747310,250.4357150,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.5529790,-1392.6347660,250.6799320,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(970,2573.5747070,-1392.7258300,251.3570400,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2570.4697270,-1393.0634770,252.8684230,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2567.0122070,-1392.1766360,253.2422940,115.1644000,0.0000000,0.0000000); //
CreateDynamicObject(970,2565.2556150,-1393.2458500,253.8024140,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(970,2560.4399410,-1393.0810550,254.3989720,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(991,2555.1003420,-1393.0671390,255.1601560,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2552.0649410,-1392.1768800,256.4703670,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2549.2136230,-1390.8709720,257.7490540,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2545.9450680,-1389.4989010,259.0293270,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2543.2949220,-1387.7166750,260.2720030,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2541.0825200,-1386.4179690,261.5417480,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2542.3330080,-1386.7736820,261.5479430,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(1407,2539.9841310,-1385.5303960,262.3109440,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2543.3591310,-1385.5264890,262.2863160,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2537.6984860,-1386.8442380,262.4408570,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1407,2540.0944820,-1385.6004640,263.7077030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2544.2189940,-1385.5006100,263.6004030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(991,2533.8569340,-1385.6929930,259.6905210,85.9436000,14.6104000,291.7179000); //
CreateDynamicObject(2400,2502.8081050,-1392.8441160,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(2400,2508.4763180,-1394.7351070,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(3359,2501.9416500,-1416.2524410,257.3816830,0.0000000,0.0000000,191.2500000); //
CreateDynamicObject(983,2499.4350590,-1415.7611080,257.0338750,28.3614000,84.2247000,351.4056000); //
CreateDynamicObject(983,2499.1582030,-1419.5089110,255.2850650,0.0000000,0.0000000,11.2500000); //
CreateDynamicObject(1698,2502.2558590,-1421.8111570,250.6794280,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2501.1584470,-1424.5051270,251.8879090,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2499.5629880,-1428.7917480,252.1321260,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2498.0026860,-1432.1839600,253.1263430,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(980,2497.0222170,-1441.3842770,252.9257510,94.5380000,0.0000000,303.7500000); //
CreateDynamicObject(980,2501.7373050,-1448.5130620,253.5102690,97.1163000,253.9758000,228.6125000); //
CreateDynamicObject(3286,2503.7065430,-1451.4293210,258.7202760,0.0000000,0.0000000,33.7500000); //
CreateDynamicObject(1698,2503.0859380,-1448.1734620,255.6129150,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2499.8461910,-1450.5860600,256.4957580,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2501.1904300,-1453.3789060,256.9741520,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2504.4384770,-1454.1236570,257.5435490,321.3253000,0.0000000,146.2500000); //
CreateDynamicObject(1387,2504.2258300,-1455.3941650,257.7607120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1387,2504.5761720,-1454.7978520,258.1702270,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2506.8627930,-1455.7753910,258.6033630,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2511.8078610,-1456.1467290,258.4699710,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2514.7409670,-1456.1467290,259.5791930,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(1698,2518.7304690,-1456.3886720,260.0734250,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(2649,2519.7353520,-1455.6467290,260.8993840,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(2649,2521.2238770,-1455.8967290,261.7497560,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(925,2514.8684080,-1454.0726320,263.0844120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2517.7788090,-1453.9781490,264.2723080,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2514.1464840,-1453.6641850,265.6942140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2511.9074710,-1454.4968260,267.2603760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2533.1877440,-1445.4082030,278.1448670,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1451.1740720,280.3903200,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6848140,-1445.6805420,282.1941220,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2531.3879390,-1441.0957030,283.0839840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1443.3930660,286.6943050,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1447.2972410,288.9179690,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6379390,-1443.4234620,292.5868840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1637,2533.1877440,-1440.4179690,291.8744810,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3406,2533.1877440,-1444.4429930,297.2054440,0.8594000,310.1527000,278.6717000); //
CreateDynamicObject(1498,2531.9318850,-1445.5455320,301.5438840,39.5341000,358.2811000,0.0000000); //
CreateDynamicObject(3167,2533.2446290,-1451.7087400,302.5960390,327.3414000,0.0000000,90.0000000); //
CreateDynamicObject(3361,2533.5087890,-1451.1867680,311.0156860,0.0000000,0.0000000,168.7500000); //
CreateDynamicObject(1684,2530.4743650,-1454.4749760,306.1797790,0.0000000,331.6386000,312.3443000); //
CreateDynamicObject(1698,2530.0878910,-1451.7562260,307.9605100,346.2490000,0.0000000,101.2500000); //
CreateDynamicObject(3361,2565.5412600,-1435.0875240,315.8710940,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2565.8205570,-1441.9931640,318.8157960,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.9045410,-1445.5996090,320.1456910,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.8020020,-1449.5157470,321.4901730,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1938480,324.2155760,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1232910,329.9634700,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(3399,2561.9138180,-1443.8833010,336.8919980,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2562.0144040,-1444.2541500,343.0023500,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2559.8964840,-1445.4350590,346.3406680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2557.8791500,-1443.0428470,349.1782840,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2555.9101560,-1442.4993900,351.5712890,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1442.0834960,353.6467290,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1443.7152100,354.5859680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2601.3312990,-1382.4093020,240.9843140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1372.6961670,240.3789220,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(11011,1172.4219970,-2043.3878170,435.2265310,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13607,1173.4276120,-1973.7214350,439.1203300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1928.5593260,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1922.5589590,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1916.5585930,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1910.5582270,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1904.5578610,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1898.9575190,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(899,1173.6699210,-1889.1756590,425.5440670,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1192.6898190,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1210.2908930,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1227.8919670,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1246.2930900,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1264.2941890,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1269.4945060,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1287.4956050,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1293.8959960,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1313.0971670,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(4726,1343.7270500,-1901.4421380,429.4138480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2774,1374.4951170,-1904.1801750,436.5791620,358.1282040,50.7294540,359.6928710); //
CreateDynamicObject(2774,1393.0289300,-1902.2036130,451.1474600,358.1282040,50.7294540,359.6928710); //
CreateDynamicObject(13638,1410.0957030,-1907.0837400,461.2553400,359.5883780,0.4201370,186.8071590); //
CreateDynamicObject(14596,1420.2299800,-1916.7290030,460.3544310,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13749,1429.1469720,-1908.7886960,443.4241330,356.8609000,359.6944270,148.7884210); //
CreateDynamicObject(11496,1438.0437010,-1896.2763670,436.7287290,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1885.0560300,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1879.8557120,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1874.6553950,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1869.4550780,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1863.4655760,436.1540830,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1854.6650390,436.1540830,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1863.4655760,439.7540280,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1854.6650390,439.7540280,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1442.0225830,-1845.5976560,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1442.0225830,-1837.1971430,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1451.2231440,-1828.3966060,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1444.0227050,-1821.9962150,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(11472,1436.8520500,-1817.1134030,429.1282340,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1425.9479980,-1812.9418940,427.2047420,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1415.0439450,-1808.7703850,425.2812500,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1404.5397940,-1804.5904540,423.3549490,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(13638,1391.4042960,-1795.6643060,426.9846800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13638,1379.4035640,-1783.6635740,434.9845580,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(18822,1348.7860100,-1778.2697750,442.7347410,3.5278210,276.0003050,0.2283100); //
CreateDynamicObject(18822,1300.7535400,-1778.5404050,450.5328670,3.5278210,91.2024230,0.2283100); //
CreateDynamicObject(19333,1277.0312500,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1274.6311030,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1272.2309570,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1269.8308100,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1267.4306640,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1265.0305170,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1256.3632810,-1778.6113280,439.7929990,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1241.5623770,-1778.6113280,436.5930480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1227.1614990,-1778.6113280,433.3930960,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8397,1214.2180170,-1778.1557610,427.1913750,86.1963500,71.5615840,195.1986540); //
CreateDynamicObject(18813,1124.2150870,-1772.5584710,404.8564140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1384,2003.9000244,1092.5999756,37.7999992,343.9999695,0.0000000,14.0000000); //
CreateDynamicObject(2934,1995.0999756,1150.9000244,23.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2932,1995.0999756,1158.0000000,25.8999996,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2934,1995.0999756,1165.0999756,28.7999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2932,1990.0999756,1167.1999512,31.7000008,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1681,1986.0000000,1177.0000000,29.2999992,334.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1683,2001.5000000,1193.0999756,36.2999992,18.0931702,323.9648438,14.7309875); //
CreateDynamicObject(2932,2032.6999512,1193.6999512,46.7999992,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(5816,2050.1999512,1194.5999756,56.0999985,33.9764404,2.4119873,162.6515503); //
CreateDynamicObject(16442,2053.8000488,1201.3000488,57.7000008,0.0000000,0.0000000,86.0000000); //
CreateDynamicObject(7073,2056.5000000,1218.4000244,54.9000015,80.0000000,0.0000000,356.0000000); //
CreateDynamicObject(16442,2055.1999512,1209.5999756,59.5000000,0.0000000,0.0000000,85.9954834); //
CreateDynamicObject(13562,2056.6999512,1240.6999512,45.9000015,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16776,2054.1999512,1257.9000244,38.2999992,0.0000000,274.0000000,176.0000000); //
CreateDynamicObject(3286,2069.8000488,1257.8000488,46.4000015,0.0000000,50.0000000,0.0000000); //
CreateDynamicObject(3402,2092.6999512,1257.8000488,48.2999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3375,2133.3000488,1259.0999756,52.9000015,0.0000000,340.0000000,358.0000000); //
CreateDynamicObject(14873,2152.8000488,1270.8000488,57.7999992,0.0000000,0.0000000,86.0000000); //
CreateDynamicObject(3256,2151.1999512,1277.8000488,57.9000015,0.0000000,0.0000000,86.0000000); //
CreateDynamicObject(3502,2156.1999512,1273.8000488,73.0000000,0.0000000,0.0000000,266.0000000); //
CreateDynamicObject(3502,2165.3000488,1273.3000488,72.8000031,0.0000000,0.0000000,265.9954834); //
CreateDynamicObject(3675,2171.1000977,1273.8000488,70.4000015,271.9999695,0.0000000,88.0000000); //
CreateDynamicObject(16072,2192.1000977,1272.9000244,73.1999969,0.0000000,0.0000000,207.9999847); //
CreateDynamicObject(1683,2218.3999023,1273.9000244,82.3000031,0.0000000,312.0000000,352.0000000); //
CreateDynamicObject(4113,2260.6000977,1259.6999512,112.3000031,322.0000000,0.0000000,272.0000000); //
CreateDynamicObject(10945,2361.3000488,1298.8000488,226.3999939,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1384,2282.3000488,1256.1999512,148.3000031,14.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1384,2341.8000488,1266.5999756,161.1000061,13.9965820,0.0000000,316.0000000); //
CreateDynamicObject(3564,2368.6000977,1303.6999512,176.1000061,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3564,2368.3999023,1313.0999756,179.6000061,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(5822,2371.8000488,1331.3000488,188.8000031,0.0000000,0.0000000,4.0000000); //
CreateDynamicObject(1384,2404.8999023,1298.4000244,214.8000031,329.9965820,0.0000000,39.9997559); //
CreateDynamicObject(10009,2384.8000488,1327.9000244,201.5000000,0.0000000); //
new
ob;
ob = CreateDynamicObject(980,0.0,0.0,0.0,0.0,0.0,0.0); printf(\" CreateDynamicObject = %d\", (ob-1)); DestroyObject(ob);
printf(\" CreateDynamicObject = %d\", CountDynamicObjects());
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 09. - 18:24:54- De a vége nem jó
- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2015. február 09. - 18:50:39- Nem értem, mit ad ki rá?
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 09. - 18:56:41- Figyu Megcsinálnád nekem ezt? scriptbe ! Csak hogy ebbe vannak kocsik is. Megköszönném:)
//Loop
CreateDynamicObject(17310,1463.3770000,1851.6550000,13.2340000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1475.2350000,1851.7520000,13.2920000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1463.3990000,1865.7390000,37.3860000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(17310,1475.1900000,1865.7730000,37.4680000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(16358,1295.2080000,1493.8980000,5472.2190000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2150000,1326.4480000,5301.4690000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2210000,1161.0670000,5132.7810000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2270000,993.9220000,4962.3950000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(17310,1294.8840000,925.6430000,4898.6850000,0.0000000,195.0930000,-90.0000000); //
CreateDynamicObject(17310,1294.9650000,900.0420000,4903.6080000,0.0000000,143.5260000,-90.0000000); //
CreateDynamicObject(16358,1294.6780000,886.6690000,4922.9900000,0.0000000,61.8790000,-270.0000000); //
CreateDynamicObject(17310,1294.8270000,823.1440000,5043.5480000,0.0000000,-28.3610000,-90.0000000); //
CreateDynamicObject(17310,1295.0700000,796.8920000,5044.6980000,0.0000000,23.2050000,-90.0000000); //
CreateDynamicObject(16358,1295.1730000,705.7310000,4945.0590000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1450000,539.3690000,4775.4500000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1230000,457.1310000,4694.7090000,0.0000000,42.1120000,-90.0000000); //
CreateDynamicObject(16358,1295.1180000,447.8040000,4688.4380000,0.0000000,39.5340000,-90.0000000); //
CreateDynamicObject(16358,1295.0810000,388.8680000,4645.5820000,0.0000000,36.9560000,-90.0000000); //
CreateDynamicObject(16358,1295.1410000,442.5720000,4689.1270000,0.0000000,34.3770000,-90.0000000); //
CreateDynamicObject(16358,1295.1580000,407.5040000,4670.4400000,0.0000000,30.9400000,-90.0000000); //
CreateDynamicObject(16358,1295.1560000,421.8230000,4682.7820000,0.0000000,26.6430000,-90.0000000); //
CreateDynamicObject(16358,1295.1390000,442.3640000,4694.2850000,0.0000000,20.6260000,-90.0000000); //
CreateDynamicObject(16358,1295.6230000,428.1590000,4689.9680000,0.0000000,17.1890000,-90.0000000); //
CreateDynamicObject(16358,1296.1070000,395.6060000,4681.8530000,0.0000000,14.6100000,-90.0000000); //
CreateDynamicObject(16358,1296.6620000,411.2990000,4687.7700000,0.0000000,8.5940000,-90.0000000); //
CreateDynamicObject(16358,1297.3100000,401.6280000,4686.9720000,0.0000000,6.0160000,-90.0000000); //
CreateDynamicObject(16358,1297.9100000,401.4290000,4687.2960000,0.0000000,0.8590000,-90.0000000); //
CreateDynamicObject(16358,1298.4860000,371.9100000,4688.9910000,0.0000000,-4.2970000,-90.0000000); //
CreateDynamicObject(16358,1299.1590000,373.7490000,4690.4660000,0.0000000,-12.0320000,-90.0000000); //
CreateDynamicObject(16358,1299.7290000,343.4930000,4700.5630000,0.0000000,-18.0480000,-90.0000000); //
CreateDynamicObject(16358,1300.1960000,352.8610000,4699.4060000,0.0000000,-24.9240000,-90.0000000); //
CreateDynamicObject(16358,1300.5780000,344.6020000,4705.5380000,0.0000000,-31.7990000,-90.0000000); //
CreateDynamicObject(16358,1301.3010000,334.9270000,4713.6700000,0.0000000,-36.9560000,-90.0000000); //
CreateDynamicObject(16358,1301.9040000,337.8220000,4712.8360000,0.0000000,-44.6910000,-90.0000000); //
CreateDynamicObject(16358,1302.4540000,318.8520000,4735.4250000,0.0000000,-49.8470000,-90.0000000); //
CreateDynamicObject(16358,1303.0010000,321.3330000,4738.1730000,0.0000000,-59.3010000,-90.0000000); //
CreateDynamicObject(16358,1303.5210000,326.1570000,4731.2530000,0.0000000,-67.8950000,-90.0000000); //
CreateDynamicObject(16358,1304.0570000,323.0210000,4741.6510000,0.0000000,-76.4900000,-90.0000000); //
CreateDynamicObject(16358,1304.5960000,320.9750000,4755.7070000,0.0000000,-82.5060000,-90.0000000); //
CreateDynamicObject(16358,1305.1290000,321.2230000,4759.4890000,0.0000000,-89.3810000,-90.0000000); //
CreateDynamicObject(16358,1305.7000000,321.0390000,4759.5960000,0.0000000,-96.2570000,-90.0000000); //
CreateDynamicObject(16358,1306.2500000,325.6210000,4782.7640000,0.0000000,-104.8510000,-90.0000000); //
CreateDynamicObject(16358,1306.8440000,325.7610000,4781.5390000,0.0000000,-111.7270000,-90.0000000); //
CreateDynamicObject(16358,1307.4130000,328.8620000,4788.5680000,0.0000000,-117.7430000,-90.0000000); //
CreateDynamicObject(16358,1307.9290000,331.3640000,4793.2710000,0.0000000,-124.6180000,-90.0000000); //
CreateDynamicObject(16358,1308.5710000,333.1440000,4796.8960000,0.0000000,-135.7910000,-90.0000000); //
CreateDynamicObject(16358,1309.2510000,344.5980000,4807.0660000,0.0000000,-146.1040000,-90.0000000); //
CreateDynamicObject(16358,1309.7800000,349.4160000,4810.2370000,0.0000000,-152.9800000,-90.0000000); //
CreateDynamicObject(16358,1310.3170000,346.7750000,4810.4440000,0.0000000,-161.5740000,-90.0000000); //
CreateDynamicObject(16358,1310.8610000,352.2750000,4813.4490000,0.0000000,-167.5900000,-90.0000000); //
CreateDynamicObject(16358,1311.3740000,355.9560000,4815.7230000,0.0000000,-173.6060000,-90.0000000); //
CreateDynamicObject(16358,1311.8970000,363.3410000,4817.8710000,0.0000000,-179.6230000,-90.0000000); //
CreateDynamicObject(16358,1312.3690000,371.0310000,4819.3540000,0.0000000,-187.3580000,-90.0000000); //
CreateDynamicObject(16358,1312.8400000,377.1650000,4820.0400000,0.0000000,-194.2330000,-90.0000000); //
CreateDynamicObject(16358,1313.3740000,382.1570000,4820.0000000,0.0000000,-199.3900000,-90.0000000); //
CreateDynamicObject(16358,1313.8620000,389.2700000,4819.1290000,0.0000000,-206.2650000,-90.0000000); //
CreateDynamicObject(16358,1314.4200000,394.6920000,4817.6480000,0.0000000,-210.5630000,-90.0000000); //
CreateDynamicObject(16358,1314.9500000,401.2050000,4815.3630000,0.0000000,-216.5790000,-90.0000000); //
CreateDynamicObject(16358,1315.4540000,407.5820000,4812.4530000,0.0000000,-222.5950000,-90.0000000); //
CreateDynamicObject(16358,1315.9740000,412.7090000,4809.5330000,0.0000000,-227.7510000,-90.0000000); //
CreateDynamicObject(16358,1316.4860000,418.0940000,4804.8400000,0.0000000,-231.1890000,-90.0000000); //
CreateDynamicObject(16358,1316.9250000,422.6520000,4800.4700000,0.0000000,-234.6270000,-90.0000000); //
CreateDynamicObject(16358,1317.3710000,427.0810000,4796.0330000,0.0000000,-238.9240000,-90.0000000); //
CreateDynamicObject(16358,1318.0130000,431.2190000,4791.7280000,0.0000000,-244.0810000,-90.0000000); //
CreateDynamicObject(16358,1318.5180000,435.3500000,4786.0830000,0.0000000,-248.3780000,-90.0000000); //
CreateDynamicObject(16358,1319.0380000,438.6450000,4780.4170000,0.0000000,-251.8150000,-90.0000000); //
CreateDynamicObject(16358,1319.0340000,442.6600000,4772.1010000,0.0000000,-256.9720000,-90.0000000); //
CreateDynamicObject(16358,1319.4080000,445.2630000,4766.2240000,0.0000000,-263.8470000,-90.0000000); //
CreateDynamicObject(16358,1319.2310000,447.2300000,4746.6110000,0.0000000,-269.8630000,-90.0000000); //
CreateDynamicObject(16358,1319.1650000,449.4030000,4752.6660000,0.0000000,-279.3170000,-90.0000000); //
CreateDynamicObject(16358,1319.2910000,448.4500000,4739.7270000,0.0000000,-285.3330000,-90.0000000); //
CreateDynamicObject(16358,1319.1010000,446.2600000,4728.7850000,0.0000000,-293.0680000,-90.0000000); //
CreateDynamicObject(16358,1319.3330000,443.8610000,4720.9550000,0.0000000,-300.8030000,-90.0000000); //
CreateDynamicObject(16358,1319.1670000,439.4830000,4712.4340000,0.0000000,-309.3970000,-90.0000000); //
CreateDynamicObject(16358,1319.0570000,436.6570000,4708.0960000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1380000,266.9280000,4540.7480000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1610000,96.5150000,4372.7890000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1313.8370000,383.6650000,4819.6090000,0.0000000,-201.1090000,-90.0000000); //
CreateDynamicObject(17310,1318.8880000,16.4600000,4298.8200000,0.0000000,195.9520000,-90.0000000); //
CreateDynamicObject(16358,1319.2260000,-249.0180000,4290.5900000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(8040,1295.3090000,1618.8660000,5560.2170000,0.0000000,0.0000000,-90.0000000); //
//Big Ear
CreateDynamicObject(18450,-279.67993164,1449.39685059,76.38051605,0.00000000,328.00000000,8.00000000); //
CreateDynamicObject(1655,-287.15252686,1448.39611816,72.55813599,350.02465820,4.06149292,272.70458984); //
CreateDynamicObject(8040,-206.72924805,1459.19946289,98.61604309,0.00000000,0.00000000,188.00000000); //
CreateDynamicObject(978,-201.09939575,1461.03210449,98.69063568,0.00000000,0.00000000,8.00000000); //
CreateDynamicObject(978,-192.01562500,1462.31738281,98.69063568,0.00000000,0.00000000,7.99804688); //
CreateDynamicObject(978,-210.03038025,1459.77685547,98.69063568,0.00000000,0.00000000,7.99804688); //
CreateDynamicObject(978,-218.89834595,1458.53063965,98.69063568,0.00000000,0.00000000,7.99804688); //
CreateDynamicObject(979,-191.36978149,1459.95971680,98.69063568,0.00000000,0.00000000,188.00000000); //
CreateDynamicObject(979,-200.65394592,1458.67639160,98.69063568,0.00000000,0.00000000,187.99804688); //
CreateDynamicObject(979,-209.67922974,1457.40075684,98.69063568,0.00000000,0.00000000,187.99804688); //
CreateDynamicObject(979,-218.38818359,1456.19653320,98.69063568,0.00000000,0.00000000,187.99804688); //
CreateDynamicObject(3379,-286.53018188,1456.17736816,74.08238220,0.00000000,0.00000000,280.00000000); //
CreateDynamicObject(3379,-283.41275024,1441.04357910,74.69529724,0.00000000,0.00000000,279.99755859); //
CreateDynamicObject(9833,-225.45979309,1456.21435547,94.72483826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9833,-209.03132629,1458.55651855,94.47483826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9833,-186.68188477,1462.00170898,94.47483826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(700,-187.26884460,1461.73413086,98.02229309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(700,-209.75274658,1458.70275879,98.02229309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(700,-226.50186157,1456.45190430,98.02229309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(7392,-243.95146179,1441.08544922,111.13691711,0.00000000,0.00000000,6.00000000); //
CreateDynamicObject(16776,-237.83993530,1455.49487305,97.60041809,0.00000000,0.00000000,276.00000000); //
CreateDynamicObject(7073,-172.57540894,1479.70068359,116.12480164,0.00000000,0.00000000,232.00000000); //
CreateDynamicObject(7073,-169.51464844,1450.29296875,116.11717224,0.00000000,0.00000000,139.99877930); //
CreateDynamicObject(709,-313.00265503,1452.96997070,67.98974609,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-306.82003784,1464.48901367,79.60317993,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-304.42584229,1443.16748047,78.45117188,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-302.50454712,1412.92346191,77.34817505,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-320.44390869,1419.70739746,74.75354004,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-331.54754639,1441.91503906,72.13352966,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-350.68554688,1469.34606934,69.24256897,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-375.34140015,1468.85412598,67.45297241,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-386.12554932,1439.71752930,66.24720764,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-373.42480469,1416.87280273,64.72256470,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-363.12622070,1397.81030273,63.44344711,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-349.29428101,1373.62231445,61.66342545,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-332.19384766,1343.62646484,59.54368591,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-330.04037476,1324.35070801,57.84596634,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-346.42724609,1338.88745117,55.68307877,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-362.68649292,1367.57922363,51.59106445,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-378.93652344,1397.75817871,47.22568130,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-389.15753174,1418.37133789,44.51769257,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-400.65228271,1442.53039551,41.79159927,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-424.99804688,1454.69921875,39.49274063,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-435.05776978,1452.01574707,38.96519852,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-429.40689087,1430.06665039,39.06636429,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-419.26983643,1439.06604004,40.47578812,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-407.29101562,1421.81066895,43.54029465,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-396.86383057,1401.74523926,46.08290482,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-382.79656982,1374.08886719,49.71704102,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-367.53549194,1346.19738770,53.28285217,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-350.19088745,1317.06994629,56.40634537,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-317.97018433,1313.82446289,58.25236511,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-314.58087158,1340.42138672,59.58316422,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-330.47341919,1368.14025879,61.08909225,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-343.30975342,1390.82336426,62.65583801,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-357.59359741,1416.11059570,64.38761139,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-366.12368774,1434.18505859,65.63647461,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-371.07980347,1452.49584961,66.85322571,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-359.61941528,1453.72631836,69.78364563,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-338.09774780,1420.25122070,74.08729553,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-348.05282593,1439.04504395,71.91230774,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-325.33111572,1398.54882812,76.45893860,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-306.20071411,1387.66101074,77.46928406,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-286.64208984,1413.34179688,77.56785583,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-310.16577148,1402.71972656,77.06687927,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-287.17868042,1438.73547363,78.49105835,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-288.53744507,1458.63525391,79.50282288,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-284.67553711,1474.64099121,80.63168335,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-286.34017944,1484.21630859,81.04196167,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1259,-294.08746338,1432.96569824,77.51805878,0.00000000,0.00000000,274.00000000); //
CreateDynamicObject(10838,-428.54031372,1444.63745117,48.27235413,0.00000000,0.00000000,194.00000000); //
CreateDynamicObject(1634,-406.24975586,1449.33752441,36.45693207,359.86047363,271.99511719,24.00238037); //
CreateDynamicObject(1634,-413.04269409,1453.21936035,35.83359909,359.85717773,271.99401855,45.99963379); //
CreateDynamicObject(1634,-420.55929565,1453.99804688,35.48525238,359.85168457,271.98840332,69.99420166); //
CreateDynamicObject(1634,-428.91659546,1452.14648438,35.23525238,359.85168457,271.98306274,83.99389648); //
CreateDynamicObject(1634,-312.89242554,1325.66442871,53.22887039,359.79101562,84.00360107,199.98907471); //
CreateDynamicObject(1634,-315.60833740,1317.87133789,53.47887039,359.78576660,84.00146484,173.98413086); //
CreateDynamicObject(1634,-321.41247559,1311.72998047,53.47887039,359.78027344,83.99600220,151.97949219); //
CreateDynamicObject(1634,-328.66754150,1308.68212891,53.28945541,0.00000000,271.99993896,252.00000000); //
CreateDynamicObject(1634,-319.60311890,1392.60632324,72.32783508,0.00000000,271.99945068,207.99938965); //
CreateDynamicObject(1634,-342.76193237,1313.05554199,52.03945541,0.00000000,271.99401855,207.99475098); //
CreateDynamicObject(1634,-386.34335327,1453.40747070,62.49601364,0.00000000,90.00000000,18.00000000); //
CreateDynamicObject(1634,-383.07211304,1461.52844238,62.49601364,0.00000000,90.00000000,349.99536133); //
CreateDynamicObject(1634,-377.12570190,1467.17858887,62.49601364,0.00000000,90.00000000,327.99121094); //
CreateDynamicObject(1634,-369.63485718,1470.37878418,62.74601364,0.00000000,270.00000000,77.98529053); //
CreateDynamicObject(1634,-362.12341309,1471.37023926,62.74601364,0.00000000,270.00000000,65.98043823); //
CreateDynamicObject(1634,-354.47628784,1470.18554688,62.74601364,0.00000000,270.00000000,43.97796631); //
CreateDynamicObject(1634,-336.38476562,1309.58496094,52.78945541,0.00000000,271.99401855,223.99475098); //
CreateDynamicObject(1634,-312.93713379,1389.38049316,72.58810425,0.00000000,271.99401855,227.99865723); //
CreateDynamicObject(1634,-305.22616577,1388.95092773,72.46266937,0.88412476,84.06524658,125.06198120); //
CreateDynamicObject(1634,-297.33731079,1392.04138184,72.21266937,0.97888184,82.05975342,149.07995605); //
CreateDynamicObject(1634,-291.48693848,1398.42163086,71.46266937,1.02810669,80.05249023,179.10070801); //
CreateDynamicObject(7301,-295.92120361,1432.07531738,82.59123993,0.00000000,0.00000000,320.00000000); //
CreateDynamicObject(3336,-336.97473145,1454.92370605,64.82476807,0.00000000,0.00000000,296.00000000); //
CreateDynamicObject(736,-350.79425049,1427.77478027,75.57531738,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-316.09667969,1431.45800781,80.69522095,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-332.63671875,1398.40649414,80.30352783,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-363.03939819,1386.56311035,67.77736664,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-420.49243164,1403.67675781,42.22832870,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-424.07775879,1433.87939453,44.77791595,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-387.14196777,1368.77172852,55.32614899,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-342.94192505,1352.80810547,62.99997711,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-346.51409912,1408.12219238,72.22316742,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-364.80017090,1444.28820801,72.30462646,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-332.06527710,1462.27893066,79.50465393,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-316.00448608,1488.54614258,86.17981720,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-274.04757690,1493.81762695,85.76258850,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-260.29934692,1472.25817871,85.77803040,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-288.97552490,1401.33972168,82.71812439,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-282.46295166,1401.92248535,82.83477783,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-282.14385986,1423.23352051,83.45706177,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-307.96627808,1418.46044922,82.40341949,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-300.55755615,1384.33972168,82.84944916,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-317.23193359,1386.29931641,82.78201294,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-339.08898926,1414.89648438,79.51436615,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-342.81756592,1430.48425293,78.12042236,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-341.37530518,1463.18188477,75.22412109,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-383.08639526,1431.76049805,71.07225800,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-405.53607178,1394.74658203,49.88657379,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-363.63101196,1328.38183594,60.11727905,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-374.28149414,1350.96325684,57.99860382,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-407.55087280,1381.62597656,42.96275330,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-417.55377197,1415.10046387,44.72354126,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-391.63018799,1464.60522461,71.58386230,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-398.16741943,1453.65344238,69.72828674,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-350.69836426,1479.28283691,77.78495789,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-334.50744629,1479.38610840,84.23415375,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-318.47744751,1438.94506836,80.36264038,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-349.21725464,1420.25000000,74.42421722,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-335.99502563,1390.57019043,74.49814606,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-314.86685181,1345.54870605,65.18968201,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-331.02426147,1333.67907715,64.22896576,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9833,-357.21527100,1446.41308594,65.91195679,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(6965,-303.40817261,1521.97229004,77.16189575,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(7073,-328.25119019,1494.98364258,86.63296509,0.00000000,0.00000000,40.00000000); //
CreateDynamicObject(7073,-340.85519409,1531.30883789,88.07925415,0.00000000,0.00000000,329.99572754); //
CreateDynamicObject(7073,-301.89398193,1578.35656738,89.12612915,0.00000000,0.00000000,257.99084473); //
CreateDynamicObject(7916,-373.90322876,1486.70556641,69.47004700,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(8483,-379.74191284,1490.20727539,72.40189362,0.00000000,0.00000000,284.00000000); //
CreateDynamicObject(13562,-347.13467407,1467.67333984,64.50485992,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(16776,-335.74304199,1487.11169434,72.73579407,0.00000000,0.00000000,332.00000000); //
CreateDynamicObject(7392,-364.12786865,1452.22827148,66.12641907,0.00000000,0.00000000,12.00000000); //
CreateDynamicObject(7388,-367.43661499,1473.20373535,59.62631226,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-352.82614136,1451.59216309,65.96758270,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-357.11047363,1457.34509277,64.95125580,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-365.22534180,1457.97119141,64.00271606,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-372.67114258,1452.38012695,62.32486725,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-371.28637695,1443.51733398,61.82688904,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-329.81378174,1338.79089355,54.94683075,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-348.60498047,1444.47790527,66.88285828,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-367.73828125,1435.76367188,61.44948959,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-327.12295532,1331.75146484,54.75506592,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-327.73373413,1323.76538086,53.82077789,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-336.87014771,1324.97888184,52.16129303,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-341.77987671,1330.57873535,51.65567780,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-345.46215820,1335.76757812,51.04059601,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-332.75869751,1344.66784668,55.27644730,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-409.36145020,1429.16320801,38.43736267,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-412.93270874,1436.11645508,37.58217621,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-419.30130005,1440.75805664,35.88808441,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-425.77584839,1438.33947754,35.26288605,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-429.17794800,1431.98803711,34.81613922,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-443.18209839,1424.84497070,33.72187042,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-443.89868164,1427.47534180,33.79379272,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-444.73608398,1430.48840332,33.88179779,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-445.39208984,1433.18334961,33.95861816,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-445.98910522,1435.96228027,34.04214859,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-446.71234131,1438.81933594,34.14346313,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-447.38668823,1441.86413574,34.24002075,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-448.08419800,1444.74755859,34.33735657,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-448.74908447,1447.03991699,34.43861389,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-449.33630371,1449.46923828,34.55200958,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-449.64495850,1452.32006836,34.63072205,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-435.01409912,1450.60510254,34.63016129,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-436.16522217,1455.15917969,34.68710709,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-437.26348877,1459.76098633,34.76969910,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-428.54983521,1424.28295898,33.95121002,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-426.45117188,1416.61108398,33.30744171,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-438.78494263,1468.00183105,34.75755310,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-317.06353760,1411.88867188,71.30569458,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-313.68621826,1406.38000488,71.99789429,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-309.29965210,1401.62841797,72.82662964,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-303.21936035,1404.23937988,72.98079681,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-301.76971436,1410.95300293,72.96369934,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-302.39630127,1420.61596680,73.15848541,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-320.37091064,1418.40954590,70.52608490,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-308.26806641,1497.11486816,76.33709717,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-295.13977051,1497.09704590,76.43931580,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(6865,-309.94613647,1453.37634277,79.82287598,0.00000000,0.00000000,178.00000000); //
CreateDynamicObject(16120,-333.25714111,1500.38500977,64.47074890,0.00000000,0.00000000,244.00000000); //
CreateDynamicObject(16120,-361.61920166,1527.61230469,70.81250000,0.00000000,0.00000000,331.99536133); //
CreateDynamicObject(16120,-388.93887329,1472.10595703,45.90357208,0.00000000,0.00000000,131.99435425); //
CreateDynamicObject(16120,-315.91473389,1438.47888184,56.60243225,0.00000000,0.00000000,157.99536133); //
CreateDynamicObject(16120,-376.59909058,1429.75964355,29.90357208,0.00000000,358.00000000,319.98974609); //
CreateDynamicObject(16120,-383.99484253,1450.13061523,29.90357208,0.00000000,357.99499512,319.98779297); //
CreateDynamicObject(16120,-390.74368286,1467.54382324,29.90357208,0.00000000,357.99499512,319.98779297); //
CreateDynamicObject(16120,-403.05914307,1395.95336914,24.15357208,0.00000000,357.99499512,163.98779297); //
CreateDynamicObject(7392,-371.99990845,1411.11791992,61.49316406,0.00000000,0.00000000,26.00000000); //
CreateDynamicObject(7073,-339.89242554,1407.95385742,77.10331726,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(7073,-356.47283936,1436.41613770,77.10331726,0.00000000,0.00000000,252.00000000); //
CreateDynamicObject(3528,-367.23825073,1472.56555176,69.66184235,0.00000000,0.00000000,304.00000000); //
CreateDynamicObject(3524,-343.17559814,1462.01147461,66.73471069,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3524,-350.09011841,1447.49072266,67.72615814,0.00000000,0.00000000,64.00000000); //
CreateDynamicObject(3524,-372.04962158,1447.16845703,63.30328369,0.00000000,0.00000000,247.99536133); //
CreateDynamicObject(3524,-385.72918701,1443.19641113,63.13811493,0.00000000,0.00000000,159.99438477); //
CreateDynamicObject(13594,-391.91650391,1484.54223633,79.75473785,0.00000000,0.00000000,30.00000000); //
CreateDynamicObject(7392,-293.44299316,1392.02832031,76.12037659,0.00000000,0.00000000,314.00000000); //
CreateDynamicObject(16776,-330.59375000,1449.87695312,64.46105957,0.00000000,0.00000000,293.99963379); //
CreateDynamicObject(5189,-297.88067627,1314.86242676,58.49811172,0.00000000,0.00000000,354.00000000); //
CreateDynamicObject(6283,-262.98464966,1454.71325684,77.85772705,0.00000000,0.00000000,280.00000000); //
CreateDynamicObject(736,-268.03906250,1421.99804688,83.67868042,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-310.53845215,1411.92785645,81.80300140,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-306.53878784,1403.64074707,82.63397980,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-327.52819824,1434.95751953,78.23164368,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-357.90643311,1379.44799805,67.11534119,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-322.70254517,1359.34375000,65.90903473,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-336.55834961,1338.80493164,63.56771851,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-356.00479126,1324.99487305,60.94873810,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-355.47531128,1357.46203613,58.73043060,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-372.57608032,1385.80505371,54.43654633,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-379.37933350,1361.96850586,56.60404205,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-401.55722046,1407.95007324,50.54984283,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-395.87466431,1432.49987793,47.98330688,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-413.15298462,1427.49072266,48.08071136,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-440.07318115,1410.63916016,42.77078629,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-453.53787231,1462.28491211,44.70081329,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(5715,-220.28451538,2620.57934570,71.09972382,0.00000000,0.00000000,180.00000000); //
CreateDynamicObject(16120,-317.34863281,1475.40625000,64.35243225,0.00000000,0.00000000,157.99438477); //
CreateDynamicObject(16120,-265.54589844,1507.72753906,70.31250000,0.00000000,0.00000000,105.99063110); //
CreateDynamicObject(16120,-243.31152344,1554.44531250,70.62556458,0.00000000,0.00000000,181.99401855); //
CreateDynamicObject(16120,-283.61523438,1594.91210938,70.53166199,0.00000000,0.00000000,201.99462891); //
CreateDynamicObject(16120,-319.37597656,1598.16503906,72.26064301,0.00000000,0.00000000,281.99157715); //
CreateDynamicObject(16120,-344.35711670,1563.18835449,67.31250000,0.00000000,0.00000000,297.99035645); //
CreateDynamicObject(7392,-320.90753174,1352.92089844,57.17362595,0.00000000,0.00000000,25.99914551); //
CreateDynamicObject(3877,-290.10739136,1536.65747070,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-293.48892212,1540.50952148,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-296.82922363,1543.94091797,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-297.01644897,1535.41650391,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-303.26626587,1535.40270996,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-310.31652832,1535.10388184,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-317.77609253,1535.11181641,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-325.59921265,1535.10156250,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-333.86242676,1535.01989746,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-304.19363403,1453.78503418,72.92326355,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-304.08474731,1452.02490234,72.83580017,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.96743774,1449.98754883,72.73526001,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.82324219,1447.88842773,72.62356567,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.59045410,1445.91809082,72.52377319,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.46807861,1443.46325684,72.40987396,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.13186646,1441.22106934,72.28790283,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-302.94012451,1438.71557617,72.16631317,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(5627,-300.33554077,1478.10620117,79.18874359,0.00000000,0.00000000,2.00000000); //
CreateDynamicObject(711,-305.47976685,1451.46154785,78.89624023,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-260.29217529,1422.53137207,78.37202454,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-271.47369385,1398.18237305,76.76205444,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-280.35577393,1378.36840820,75.74871826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-298.33016968,1369.86682129,74.86123657,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-281.81884766,1392.42480469,76.92471313,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-247.20336914,1470.91992188,103.82771301,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-242.22439575,1436.27636719,103.82771301,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9132,-285.17886353,1496.45361328,92.86878204,0.00000000,0.00000000,30.00000000); //
CreateDynamicObject(8406,-290.06396484,1450.97888184,77.46452332,0.00000000,0.00000000,280.00000000); //
CreateDynamicObject(7415,-278.69067383,1520.47387695,83.40556335,0.00000000,0.00000000,358.00000000); //
CreateDynamicObject(6986,-311.96636963,1507.25561523,87.35386658,0.00000000,0.00000000,268.00000000); //
CreateDynamicObject(6986,-292.24038696,1507.17919922,87.35417938,0.00000000,0.00000000,87.99499512); //
CreateDynamicObject(3110,-449.74002075,1438.99218750,31.32524109,0.00000000,358.00000000,123.99996948); //
CreateDynamicObject(7391,-338.65203857,1511.15893555,78.43009949,0.00000000,0.00000000,58.00000000); //
CreateDynamicObject(2775,-294.15747070,1506.45141602,87.10185242,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2775,-310.61779785,1506.72351074,86.95968628,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(17000,-256.31723022,1535.53210449,73.56250000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3092,-449.06875610,1435.03662109,40.39289093,0.00000000,0.00000000,290.00000000); //
CreateDynamicObject(3864,-360.76174927,1426.63525391,65.35967255,0.00000000,0.00000000,20.00000000); //
CreateDynamicObject(3528,-308.34219360,1506.98925781,87.00646973,0.00000000,0.00000000,352.00000000); //
CreateDynamicObject(3528,-295.89068604,1507.28344727,86.68654633,0.00000000,0.00000000,179.99645996); //
CreateDynamicObject(3534,-305.41488647,1468.23352051,74.99527740,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-306.49853516,1479.00219727,75.59673309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-307.20034790,1490.26525879,75.93588257,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-307.99542236,1499.09741211,75.91706085,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-308.82867432,1506.16796875,75.86991119,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-295.52630615,1505.86840820,75.90226746,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-295.32247925,1498.17858887,76.06632996,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-294.33358765,1488.15625000,76.07662201,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-293.52719116,1478.56542969,75.62879181,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-292.62033081,1466.27453613,74.93034363,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-290.69177246,1455.79956055,74.46883392,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-289.23489380,1440.27038574,73.71357727,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-304.30828857,1454.95788574,74.28607941,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-302.75360107,1437.51416016,73.40152740,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3524,-310.36755371,1486.67993164,82.62876892,0.00000000,0.00000000,186.00000000); //
CreateDynamicObject(3524,-290.57974243,1487.67541504,82.62876892,0.00000000,0.00000000,185.99853516); //
CreateDynamicObject(3524,-246.90956116,1461.98498535,100.73575592,0.00000000,0.00000000,281.99853516); //
CreateDynamicObject(3524,-244.57417297,1446.43908691,100.74338531,0.00000000,0.00000000,281.99707031); //
//Parkour Tower
CreateDynamicObject(972,1531.4797360,-1359.2265630,328.4503480,0.0000000,0.0000000,0.0000000); //object
CreateDynamicObject(972,1550.9912110,-1359.2368160,328.4558110,0.0000000,0.0000000,0.0000000); //object(1)
CreateDynamicObject(972,1542.7086180,-1365.2862550,328.1538090,0.0000000,0.0000000,-89.3814160); //object(2)
CreateDynamicObject(974,1551.0570070,-1345.1020510,331.2362370,0.0000000,0.0000000,0.0000000); //object(3)
CreateDynamicObject(974,1538.1917720,-1345.0731200,331.2412110,0.0000000,0.0000000,0.0000000); //object(4)
CreateDynamicObject(978,1544.5068360,-1337.0280760,329.0475770,94.5380935,0.0000000,-88.5219793); //object(5)
CreateDynamicObject(978,1544.7089840,-1345.8870850,327.3465270,-245.7988368,256.9715138,14.6104238); //object(6)
CreateDynamicObject(978,1544.2374270,-1324.6140140,329.0477600,94.5380935,0.0000000,-88.5219793); //object(7)
CreateDynamicObject(974,1544.2946780,-1316.1751710,328.0178830,91.9597261,0.0000000,0.0000000); //object(9)
CreateDynamicObject(974,1544.0888670,-1307.9543460,326.0746770,91.9597261,0.0000000,0.0000000); //object(10)
CreateDynamicObject(974,1544.8612060,-1299.6843260,328.9242250,91.9597261,0.0000000,0.0000000); //object(11)
CreateDynamicObject(974,1553.2598880,-1299.9008790,330.8077090,91.9597261,0.0000000,0.0000000); //object(12)
CreateDynamicObject(974,1560.9429930,-1300.6954350,328.5448610,91.9597261,0.0000000,0.0000000); //object(13)
CreateDynamicObject(974,1564.0394290,-1299.9224850,331.3226620,183.9195095,0.0000000,-89.3814160); //object(14)
CreateDynamicObject(974,1561.3298340,-1292.1364750,326.9522400,91.9597261,0.0000000,0.0000000); //object(15)
CreateDynamicObject(974,1562.1833500,-1287.3046880,324.1541140,91.9597261,0.0000000,0.0000000); //object(16)
CreateDynamicObject(3258,1559.6967770,-1287.8344730,322.7366330,118.6023209,0.0000000,-88.5219793); //object(17)
CreateDynamicObject(3257,1555.8541260,-1255.2099610,276.3557130,0.0000000,0.0000000,0.0000000); //object(18)
CreateDynamicObject(3287,1565.3041990,-1254.0991210,288.8939210,0.0000000,0.0000000,0.0000000); //object(19)
CreateDynamicObject(3287,1571.8582760,-1254.1746830,288.9353030,0.0000000,0.0000000,0.0000000); //object(20)
CreateDynamicObject(3502,1537.4625240,-1282.5633540,314.2812810,0.0000000,0.0000000,0.0000000); //object(22)
CreateDynamicObject(3502,1538.0643310,-1274.2580570,313.8345030,-6.0160569,0.0000000,-7.7349302); //object(23)
CreateDynamicObject(3502,1539.6464840,-1267.3537600,312.5872800,-12.0321137,0.0000000,-16.3292972); //object(24)
CreateDynamicObject(3502,1541.5817870,-1256.7816160,307.0541380,-85.0842326,0.0000000,-16.3292972); //object(25)
CreateDynamicObject(974,1541.1547850,-1254.3846440,311.6583860,91.9597261,0.0000000,0.0000000); //object(26)
CreateDynamicObject(974,1541.2364500,-1262.0153810,310.1498110,91.9597261,0.0000000,0.0000000); //object(28)
CreateDynamicObject(974,1546.3331300,-1258.0347900,310.4131470,91.9597261,0.0000000,0.0000000); //object(29)
CreateDynamicObject(974,1536.3911130,-1257.4553220,310.3058780,91.9597261,0.0000000,11.1726770); //object(30)
CreateDynamicObject(974,1540.4655760,-1255.2178960,298.4084470,91.9597261,0.0000000,3.4377468); //object(31)
CreateDynamicObject(974,1544.4476320,-1255.2996830,298.4299620,91.9597261,0.0000000,-4.2971835); //object(32)
CreateDynamicObject(3257,1585.7303470,-1253.0253910,272.1297610,0.0000000,0.0000000,-88.5219793); //object(33)
CreateDynamicObject(3257,1585.9868160,-1261.2940670,272.1331480,0.0000000,0.0000000,-268.1441908); //object(34)
CreateDynamicObject(3631,1594.1416020,-1257.0864260,286.8688350,0.0000000,0.0000000,1.7188734); //object(35)
CreateDynamicObject(3631,1604.5616460,-1256.7723390,286.8517460,0.0000000,0.0000000,1.7188734); //object(36)
CreateDynamicObject(3631,1615.5517580,-1256.5833740,286.8595890,0.0000000,0.0000000,1.7188734); //object(37)
CreateDynamicObject(3636,1633.9842530,-1255.8483890,276.3659970,82.5059225,0.0000000,-1.7188734); //object(38)
CreateDynamicObject(3636,1650.9996340,-1256.6353760,274.6045230,82.5059225,0.0000000,-1.7188734); //object(39)
CreateDynamicObject(3636,1666.3859860,-1255.2049560,272.6148680,82.5059225,0.0000000,17.1887338); //object(40)
CreateDynamicObject(3636,1681.0902100,-1248.7812500,273.7092900,82.5059225,0.0000000,27.5019742); //object(41)
CreateDynamicObject(3636,1694.7730710,-1239.3874510,274.8478090,82.5059225,0.0000000,39.5340879); //object(42)
CreateDynamicObject(6867,1714.9548340,-1178.6704100,297.1539920,0.0000000,0.0000000,-51.5662016); //object(43)
CreateDynamicObject(974,1706.9841310,-1211.4726560,277.0307620,90.2408527,0.0000000,-49.8473282); //object(44)
CreateDynamicObject(974,1701.0375980,-1204.8764650,276.8173830,90.2408527,0.0000000,-49.8473282); //object(45)
CreateDynamicObject(974,1693.7663570,-1197.6145020,276.8290100,90.2408527,0.0000000,-49.8473282); //object(46)
CreateDynamicObject(974,1702.9202880,-1178.1762700,279.1806030,90.2408527,0.0000000,-49.8473282); //object(47)
CreateDynamicObject(974,1697.3150630,-1182.8781740,279.6194760,90.2408527,0.0000000,-49.8473282); //object(48)
CreateDynamicObject(974,1690.9849850,-1185.7086180,280.6578370,90.2408527,0.0000000,-49.8473282); //object(49)
CreateDynamicObject(974,1707.2357180,-1118.8055420,273.8806150,90.2408527,0.0000000,-49.8473282); //object(50)
CreateDynamicObject(974,1711.8013920,-1115.3616940,276.6735530,90.2408527,0.0000000,-49.8473282); //object(51)
CreateDynamicObject(974,1716.7010500,-1121.0378420,278.0981140,90.2408527,0.0000000,-49.8473282); //object(52)
CreateDynamicObject(974,1722.6903080,-1124.6551510,279.0846250,90.2408527,0.0000000,-49.8473282); //object(53)
CreateDynamicObject(974,1727.6313480,-1129.9774170,280.6449280,90.2408527,0.0000000,-49.8473282); //object(54)
CreateDynamicObject(974,1732.6157230,-1125.5532230,282.7793270,90.2408527,0.0000000,-49.8473282); //object(55)
CreateDynamicObject(974,1740.9943850,-1120.9561770,280.2221370,90.2408527,0.0000000,-49.8473282); //object(56)
CreateDynamicObject(974,1744.0837400,-1121.6605220,281.8569340,183.0600728,0.0000000,39.5340879); //object(57)
CreateDynamicObject(974,1779.2250980,-1161.0411380,280.8306270,268.1441908,0.0000000,39.5340879); //object(58)
CreateDynamicObject(3330,1804.4113770,-1187.4750980,270.0340270,-31.7991576,0.0000000,37.8152145); //object(59)
CreateDynamicObject(3330,1820.6331790,-1210.1910400,233.5100100,-55.0039483,0.0000000,37.8152145); //object(60)
CreateDynamicObject(3411,1879.0327150,-1241.6793210,183.4462590,0.0000000,0.0000000,-53.2850177); //object(61)
CreateDynamicObject(4550,1957.4041750,-1183.4034420,126.3055040,124.6183204,0.0000000,126.3373084); //object(62)
//Parkour City
CreateDynamicObject(3983,2581.9152830,-1432.6125490,233.0220340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3983,2536.6313480,-1432.7885740,233.1879880,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3989,2559.2109380,-1366.9978030,226.6288910,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(4010,2528.5166020,-1403.4907230,231.5551760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3776,2602.3527830,-1369.8781740,239.9502870,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(4002,2553.0273440,-1443.5244140,255.6084290,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(1684,2590.2836910,-1360.5084230,232.8184360,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1365.2634280,235.4350430,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1371.1163330,238.4713900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3998,2591.8222660,-1400.0584720,236.8341670,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1684,2601.7766110,-1386.4595950,241.2339780,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.6467290,-1387.7095950,242.7263340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.2900390,-1388.2095950,244.1396480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2593.5078130,-1387.2095950,242.5715180,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(4079,2519.5046390,-1401.1811520,244.6454160,0.0000000,0.0000000,22.5000000); //
CreateDynamicObject(1437,2590.1406250,-1388.4468990,243.7276920,0.0000000,0.0000000,168.7499000); //
CreateDynamicObject(1698,2587.3022460,-1390.6745610,245.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2582.3940430,-1391.4953610,246.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.9848630,-1394.9447020,246.9414980,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2580.2004390,-1398.3072510,248.6914980,0.0000000,0.0000000,45.0000000); //
CreateDynamicObject(1698,2583.5461430,-1400.5065920,249.6914980,0.0000000,0.0000000,78.7500000); //
CreateDynamicObject(1698,2587.1149900,-1402.2056880,250.2166140,0.0000000,0.0000000,71.9518000); //
CreateDynamicObject(851,2592.0288090,-1397.8884280,251.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2591.9958500,-1393.4774170,250.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2578.2863770,-1387.4410400,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2573.7734380,-1389.6972660,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3447,2589.2541500,-1403.9221190,253.0710140,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2591.6401370,-1394.7540280,250.1960750,0.0000000,0.0000000,236.2500000); //
CreateDynamicObject(1698,2587.3754880,-1393.3515630,249.6914980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2583.0830080,-1393.4747310,250.4357150,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.5529790,-1392.6347660,250.6799320,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(970,2573.5747070,-1392.7258300,251.3570400,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2570.4697270,-1393.0634770,252.8684230,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2567.0122070,-1392.1766360,253.2422940,115.1644000,0.0000000,0.0000000); //
CreateDynamicObject(970,2565.2556150,-1393.2458500,253.8024140,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(970,2560.4399410,-1393.0810550,254.3989720,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(991,2555.1003420,-1393.0671390,255.1601560,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2552.0649410,-1392.1768800,256.4703670,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2549.2136230,-1390.8709720,257.7490540,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2545.9450680,-1389.4989010,259.0293270,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2543.2949220,-1387.7166750,260.2720030,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2541.0825200,-1386.4179690,261.5417480,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2542.3330080,-1386.7736820,261.5479430,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(1407,2539.9841310,-1385.5303960,262.3109440,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2543.3591310,-1385.5264890,262.2863160,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2537.6984860,-1386.8442380,262.4408570,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1407,2540.0944820,-1385.6004640,263.7077030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2544.2189940,-1385.5006100,263.6004030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(991,2533.8569340,-1385.6929930,259.6905210,85.9436000,14.6104000,291.7179000); //
CreateDynamicObject(2400,2502.8081050,-1392.8441160,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(2400,2508.4763180,-1394.7351070,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(3359,2501.9416500,-1416.2524410,257.3816830,0.0000000,0.0000000,191.2500000); //
CreateDynamicObject(983,2499.4350590,-1415.7611080,257.0338750,28.3614000,84.2247000,351.4056000); //
CreateDynamicObject(983,2499.1582030,-1419.5089110,255.2850650,0.0000000,0.0000000,11.2500000); //
CreateDynamicObject(1698,2502.2558590,-1421.8111570,250.6794280,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2501.1584470,-1424.5051270,251.8879090,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2499.5629880,-1428.7917480,252.1321260,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2498.0026860,-1432.1839600,253.1263430,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(980,2497.0222170,-1441.3842770,252.9257510,94.5380000,0.0000000,303.7500000); //
CreateDynamicObject(980,2501.7373050,-1448.5130620,253.5102690,97.1163000,253.9758000,228.6125000); //
CreateDynamicObject(3286,2503.7065430,-1451.4293210,258.7202760,0.0000000,0.0000000,33.7500000); //
CreateDynamicObject(1698,2503.0859380,-1448.1734620,255.6129150,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2499.8461910,-1450.5860600,256.4957580,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2501.1904300,-1453.3789060,256.9741520,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2504.4384770,-1454.1236570,257.5435490,321.3253000,0.0000000,146.2500000); //
CreateDynamicObject(1387,2504.2258300,-1455.3941650,257.7607120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1387,2504.5761720,-1454.7978520,258.1702270,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2506.8627930,-1455.7753910,258.6033630,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2511.8078610,-1456.1467290,258.4699710,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2514.7409670,-1456.1467290,259.5791930,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(1698,2518.7304690,-1456.3886720,260.0734250,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(2649,2519.7353520,-1455.6467290,260.8993840,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(2649,2521.2238770,-1455.8967290,261.7497560,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(925,2514.8684080,-1454.0726320,263.0844120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2517.7788090,-1453.9781490,264.2723080,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2514.1464840,-1453.6641850,265.6942140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2511.9074710,-1454.4968260,267.2603760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2533.1877440,-1445.4082030,278.1448670,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1451.1740720,280.3903200,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6848140,-1445.6805420,282.1941220,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2531.3879390,-1441.0957030,283.0839840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1443.3930660,286.6943050,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1447.2972410,288.9179690,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6379390,-1443.4234620,292.5868840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1637,2533.1877440,-1440.4179690,291.8744810,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3406,2533.1877440,-1444.4429930,297.2054440,0.8594000,310.1527000,278.6717000); //
CreateDynamicObject(1498,2531.9318850,-1445.5455320,301.5438840,39.5341000,358.2811000,0.0000000); //
CreateDynamicObject(3167,2533.2446290,-1451.7087400,302.5960390,327.3414000,0.0000000,90.0000000); //
CreateDynamicObject(3361,2533.5087890,-1451.1867680,311.0156860,0.0000000,0.0000000,168.7500000); //
CreateDynamicObject(1684,2530.4743650,-1454.4749760,306.1797790,0.0000000,331.6386000,312.3443000); //
CreateDynamicObject(1698,2530.0878910,-1451.7562260,307.9605100,346.2490000,0.0000000,101.2500000); //
CreateDynamicObject(3361,2565.5412600,-1435.0875240,315.8710940,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2565.8205570,-1441.9931640,318.8157960,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.9045410,-1445.5996090,320.1456910,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.8020020,-1449.5157470,321.4901730,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1938480,324.2155760,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1232910,329.9634700,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(3399,2561.9138180,-1443.8833010,336.8919980,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2562.0144040,-1444.2541500,343.0023500,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2559.8964840,-1445.4350590,346.3406680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2557.8791500,-1443.0428470,349.1782840,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2555.9101560,-1442.4993900,351.5712890,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1442.0834960,353.6467290,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1443.7152100,354.5859680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2601.3312990,-1382.4093020,240.9843140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1372.6961670,240.3789220,0.0000000,0.0000000,0.0000000); //
//Parkour
CreateDynamicObject(11011,1172.4219970,-2043.3878170,435.2265310,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13607,1173.4276120,-1973.7214350,439.1203300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1928.5593260,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1922.5589590,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1916.5585930,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1910.5582270,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1904.5578610,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1898.9575190,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(899,1173.6699210,-1889.1756590,425.5440670,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1192.6898190,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1210.2908930,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1227.8919670,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1246.2930900,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1264.2941890,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1269.4945060,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1287.4956050,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1293.8959960,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1313.0971670,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(4726,1343.7270500,-1901.4421380,429.4138480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2774,1374.4951170,-1904.1801750,436.5791620,358.1282040,50.7294540,359.6928710); //
CreateDynamicObject(2774,1393.0289300,-1902.2036130,451.1474600,358.1282040,50.7294540,359.6928710); //
CreateDynamicObject(13638,1410.0957030,-1907.0837400,461.2553400,359.5883780,0.4201370,186.8071590); //
CreateDynamicObject(14596,1420.2299800,-1916.7290030,460.3544310,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13749,1429.1469720,-1908.7886960,443.4241330,356.8609000,359.6944270,148.7884210); //
CreateDynamicObject(11496,1438.0437010,-1896.2763670,436.7287290,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1885.0560300,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1879.8557120,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1874.6553950,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3630,1440.3647460,-1869.4550780,435.5108640,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1863.4655760,436.1540830,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1854.6650390,436.1540830,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1863.4655760,439.7540280,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3865,1441.5800780,-1854.6650390,439.7540280,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1442.0225830,-1845.5976560,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1442.0225830,-1837.1971430,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1451.2231440,-1828.3966060,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13644,1444.0227050,-1821.9962150,433.5572500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(11472,1436.8520500,-1817.1134030,429.1282340,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1425.9479980,-1812.9418940,427.2047420,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1415.0439450,-1808.7703850,425.2812500,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(11472,1404.5397940,-1804.5904540,423.3549490,359.5970760,0.0084630,271.2013240); //
CreateDynamicObject(13638,1391.4042960,-1795.6643060,426.9846800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13638,1379.4035640,-1783.6635740,434.9845580,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(18822,1348.7860100,-1778.2697750,442.7347410,3.5278210,276.0003050,0.2283100); //
CreateDynamicObject(18822,1300.7535400,-1778.5404050,450.5328670,3.5278210,91.2024230,0.2283100); //
CreateDynamicObject(19333,1277.0312500,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1274.6311030,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1272.2309570,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1269.8308100,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1267.4306640,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19333,1265.0305170,-1778.7202140,442.9532770,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1256.3632810,-1778.6113280,439.7929990,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1241.5623770,-1778.6113280,436.5930480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16502,1227.1614990,-1778.6113280,433.3930960,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8397,1214.2180170,-1778.1557610,427.1913750,86.1963500,71.5615840,195.1986540); //
CreateDynamicObject(18813,1124.2150870,-1772.5584710,404.8564140,0.0000000,0.0000000,0.0000000); //
//Parkour 2
CreateDynamicObject(1384,2003.9000244,1092.5999756,37.7999992,343.9999695,0.0000000,14.0000000); //object(twrcrane_m_01) (1)
CreateDynamicObject(2934,1995.0999756,1150.9000244,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (1)
CreateDynamicObject(
[gmod]Máskor használj code tageket.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. február 09. - 19:04:48- fogsz egy pawno-t, nyitsz egy új lapot, és belerakod ezt...
#include <a_samp>
#include <streamer>
public OnFilterScriptInit()
{
//ide másolod be a dolgokat...
return 1;
}
és legközelebb ha ilyen hosszú valamit raksz ki, használj spoilert....nem biztos, hogy a modik jó szemmel nézik...- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2015. február 09. - 19:06:34- Ha jól értelmeztem akkor úgy akartad ,hogy rakjam neked 1 fsbe a te általad megadott objekteket + rakjak bele 1 kocsit. Hát tessék. :D
#include <a_samp>
#include <streamer>
public OnPlayerConnect(playerid)
{
//1 kocsi :D
CreateVehicle(599, -1499.1554, 2519.3774, 56.0957, 90.3116, 0, 1, 0);
}
public OnFilterScriptInit()
{
//Loop
CreateDynamicObject(17310,1463.3770000,1851.6550000,13.2340000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1475.2350000,1851.7520000,13.2920000,0.0000000,150.4020000,90.0000000); //
CreateDynamicObject(17310,1463.3990000,1865.7390000,37.3860000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(17310,1475.1900000,1865.7730000,37.4680000,0.0000000,89.3810000,90.0000000); //
CreateDynamicObject(16358,1295.2080000,1493.8980000,5472.2190000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2150000,1326.4480000,5301.4690000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2210000,1161.0670000,5132.7810000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.2270000,993.9220000,4962.3950000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(17310,1294.8840000,925.6430000,4898.6850000,0.0000000,195.0930000,-90.0000000); //
CreateDynamicObject(17310,1294.9650000,900.0420000,4903.6080000,0.0000000,143.5260000,-90.0000000); //
CreateDynamicObject(16358,1294.6780000,886.6690000,4922.9900000,0.0000000,61.8790000,-270.0000000); //
CreateDynamicObject(17310,1294.8270000,823.1440000,5043.5480000,0.0000000,-28.3610000,-90.0000000); //
CreateDynamicObject(17310,1295.0700000,796.8920000,5044.6980000,0.0000000,23.2050000,-90.0000000); //
CreateDynamicObject(16358,1295.1730000,705.7310000,4945.0590000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1450000,539.3690000,4775.4500000,0.0000000,45.5500000,-90.0000000); //
CreateDynamicObject(16358,1295.1230000,457.1310000,4694.7090000,0.0000000,42.1120000,-90.0000000); //
CreateDynamicObject(16358,1295.1180000,447.8040000,4688.4380000,0.0000000,39.5340000,-90.0000000); //
CreateDynamicObject(16358,1295.0810000,388.8680000,4645.5820000,0.0000000,36.9560000,-90.0000000); //
CreateDynamicObject(16358,1295.1410000,442.5720000,4689.1270000,0.0000000,34.3770000,-90.0000000); //
CreateDynamicObject(16358,1295.1580000,407.5040000,4670.4400000,0.0000000,30.9400000,-90.0000000); //
CreateDynamicObject(16358,1295.1560000,421.8230000,4682.7820000,0.0000000,26.6430000,-90.0000000); //
CreateDynamicObject(16358,1295.1390000,442.3640000,4694.2850000,0.0000000,20.6260000,-90.0000000); //
CreateDynamicObject(16358,1295.6230000,428.1590000,4689.9680000,0.0000000,17.1890000,-90.0000000); //
CreateDynamicObject(16358,1296.1070000,395.6060000,4681.8530000,0.0000000,14.6100000,-90.0000000); //
CreateDynamicObject(16358,1296.6620000,411.2990000,4687.7700000,0.0000000,8.5940000,-90.0000000); //
CreateDynamicObject(16358,1297.3100000,401.6280000,4686.9720000,0.0000000,6.0160000,-90.0000000); //
CreateDynamicObject(16358,1297.9100000,401.4290000,4687.2960000,0.0000000,0.8590000,-90.0000000); //
CreateDynamicObject(16358,1298.4860000,371.9100000,4688.9910000,0.0000000,-4.2970000,-90.0000000); //
CreateDynamicObject(16358,1299.1590000,373.7490000,4690.4660000,0.0000000,-12.0320000,-90.0000000); //
CreateDynamicObject(16358,1299.7290000,343.4930000,4700.5630000,0.0000000,-18.0480000,-90.0000000); //
CreateDynamicObject(16358,1300.1960000,352.8610000,4699.4060000,0.0000000,-24.9240000,-90.0000000); //
CreateDynamicObject(16358,1300.5780000,344.6020000,4705.5380000,0.0000000,-31.7990000,-90.0000000); //
CreateDynamicObject(16358,1301.3010000,334.9270000,4713.6700000,0.0000000,-36.9560000,-90.0000000); //
CreateDynamicObject(16358,1301.9040000,337.8220000,4712.8360000,0.0000000,-44.6910000,-90.0000000); //
CreateDynamicObject(16358,1302.4540000,318.8520000,4735.4250000,0.0000000,-49.8470000,-90.0000000); //
CreateDynamicObject(16358,1303.0010000,321.3330000,4738.1730000,0.0000000,-59.3010000,-90.0000000); //
CreateDynamicObject(16358,1303.5210000,326.1570000,4731.2530000,0.0000000,-67.8950000,-90.0000000); //
CreateDynamicObject(16358,1304.0570000,323.0210000,4741.6510000,0.0000000,-76.4900000,-90.0000000); //
CreateDynamicObject(16358,1304.5960000,320.9750000,4755.7070000,0.0000000,-82.5060000,-90.0000000); //
CreateDynamicObject(16358,1305.1290000,321.2230000,4759.4890000,0.0000000,-89.3810000,-90.0000000); //
CreateDynamicObject(16358,1305.7000000,321.0390000,4759.5960000,0.0000000,-96.2570000,-90.0000000); //
CreateDynamicObject(16358,1306.2500000,325.6210000,4782.7640000,0.0000000,-104.8510000,-90.0000000); //
CreateDynamicObject(16358,1306.8440000,325.7610000,4781.5390000,0.0000000,-111.7270000,-90.0000000); //
CreateDynamicObject(16358,1307.4130000,328.8620000,4788.5680000,0.0000000,-117.7430000,-90.0000000); //
CreateDynamicObject(16358,1307.9290000,331.3640000,4793.2710000,0.0000000,-124.6180000,-90.0000000); //
CreateDynamicObject(16358,1308.5710000,333.1440000,4796.8960000,0.0000000,-135.7910000,-90.0000000); //
CreateDynamicObject(16358,1309.2510000,344.5980000,4807.0660000,0.0000000,-146.1040000,-90.0000000); //
CreateDynamicObject(16358,1309.7800000,349.4160000,4810.2370000,0.0000000,-152.9800000,-90.0000000); //
CreateDynamicObject(16358,1310.3170000,346.7750000,4810.4440000,0.0000000,-161.5740000,-90.0000000); //
CreateDynamicObject(16358,1310.8610000,352.2750000,4813.4490000,0.0000000,-167.5900000,-90.0000000); //
CreateDynamicObject(16358,1311.3740000,355.9560000,4815.7230000,0.0000000,-173.6060000,-90.0000000); //
CreateDynamicObject(16358,1311.8970000,363.3410000,4817.8710000,0.0000000,-179.6230000,-90.0000000); //
CreateDynamicObject(16358,1312.3690000,371.0310000,4819.3540000,0.0000000,-187.3580000,-90.0000000); //
CreateDynamicObject(16358,1312.8400000,377.1650000,4820.0400000,0.0000000,-194.2330000,-90.0000000); //
CreateDynamicObject(16358,1313.3740000,382.1570000,4820.0000000,0.0000000,-199.3900000,-90.0000000); //
CreateDynamicObject(16358,1313.8620000,389.2700000,4819.1290000,0.0000000,-206.2650000,-90.0000000); //
CreateDynamicObject(16358,1314.4200000,394.6920000,4817.6480000,0.0000000,-210.5630000,-90.0000000); //
CreateDynamicObject(16358,1314.9500000,401.2050000,4815.3630000,0.0000000,-216.5790000,-90.0000000); //
CreateDynamicObject(16358,1315.4540000,407.5820000,4812.4530000,0.0000000,-222.5950000,-90.0000000); //
CreateDynamicObject(16358,1315.9740000,412.7090000,4809.5330000,0.0000000,-227.7510000,-90.0000000); //
CreateDynamicObject(16358,1316.4860000,418.0940000,4804.8400000,0.0000000,-231.1890000,-90.0000000); //
CreateDynamicObject(16358,1316.9250000,422.6520000,4800.4700000,0.0000000,-234.6270000,-90.0000000); //
CreateDynamicObject(16358,1317.3710000,427.0810000,4796.0330000,0.0000000,-238.9240000,-90.0000000); //
CreateDynamicObject(16358,1318.0130000,431.2190000,4791.7280000,0.0000000,-244.0810000,-90.0000000); //
CreateDynamicObject(16358,1318.5180000,435.3500000,4786.0830000,0.0000000,-248.3780000,-90.0000000); //
CreateDynamicObject(16358,1319.0380000,438.6450000,4780.4170000,0.0000000,-251.8150000,-90.0000000); //
CreateDynamicObject(16358,1319.0340000,442.6600000,4772.1010000,0.0000000,-256.9720000,-90.0000000); //
CreateDynamicObject(16358,1319.4080000,445.2630000,4766.2240000,0.0000000,-263.8470000,-90.0000000); //
CreateDynamicObject(16358,1319.2310000,447.2300000,4746.6110000,0.0000000,-269.8630000,-90.0000000); //
CreateDynamicObject(16358,1319.1650000,449.4030000,4752.6660000,0.0000000,-279.3170000,-90.0000000); //
CreateDynamicObject(16358,1319.2910000,448.4500000,4739.7270000,0.0000000,-285.3330000,-90.0000000); //
CreateDynamicObject(16358,1319.1010000,446.2600000,4728.7850000,0.0000000,-293.0680000,-90.0000000); //
CreateDynamicObject(16358,1319.3330000,443.8610000,4720.9550000,0.0000000,-300.8030000,-90.0000000); //
CreateDynamicObject(16358,1319.1670000,439.4830000,4712.4340000,0.0000000,-309.3970000,-90.0000000); //
CreateDynamicObject(16358,1319.0570000,436.6570000,4708.0960000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1380000,266.9280000,4540.7480000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1319.1610000,96.5150000,4372.7890000,0.0000000,-315.4130000,-90.0000000); //
CreateDynamicObject(16358,1313.8370000,383.6650000,4819.6090000,0.0000000,-201.1090000,-90.0000000); //
CreateDynamicObject(17310,1318.8880000,16.4600000,4298.8200000,0.0000000,195.9520000,-90.0000000); //
CreateDynamicObject(16358,1319.2260000,-249.0180000,4290.5900000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(8040,1295.3090000,1618.8660000,5560.2170000,0.0000000,0.0000000,-90.0000000); //
//Big Ear
CreateDynamicObject(18450,-279.67993164,1449.39685059,76.38051605,0.00000000,328.00000000,8.00000000); //
CreateDynamicObject(1655,-287.15252686,1448.39611816,72.55813599,350.02465820,4.06149292,272.70458984); //
CreateDynamicObject(8040,-206.72924805,1459.19946289,98.61604309,0.00000000,0.00000000,188.00000000); //
CreateDynamicObject(978,-201.09939575,1461.03210449,98.69063568,0.00000000,0.00000000,8.00000000); //
CreateDynamicObject(978,-192.01562500,1462.31738281,98.69063568,0.00000000,0.00000000,7.99804688); //
CreateDynamicObject(978,-210.03038025,1459.77685547,98.69063568,0.00000000,0.00000000,7.99804688); //
CreateDynamicObject(978,-218.89834595,1458.53063965,98.69063568,0.00000000,0.00000000,7.99804688); //
CreateDynamicObject(979,-191.36978149,1459.95971680,98.69063568,0.00000000,0.00000000,188.00000000); //
CreateDynamicObject(979,-200.65394592,1458.67639160,98.69063568,0.00000000,0.00000000,187.99804688); //
CreateDynamicObject(979,-209.67922974,1457.40075684,98.69063568,0.00000000,0.00000000,187.99804688); //
CreateDynamicObject(979,-218.38818359,1456.19653320,98.69063568,0.00000000,0.00000000,187.99804688); //
CreateDynamicObject(3379,-286.53018188,1456.17736816,74.08238220,0.00000000,0.00000000,280.00000000); //
CreateDynamicObject(3379,-283.41275024,1441.04357910,74.69529724,0.00000000,0.00000000,279.99755859); //
CreateDynamicObject(9833,-225.45979309,1456.21435547,94.72483826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9833,-209.03132629,1458.55651855,94.47483826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9833,-186.68188477,1462.00170898,94.47483826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(700,-187.26884460,1461.73413086,98.02229309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(700,-209.75274658,1458.70275879,98.02229309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(700,-226.50186157,1456.45190430,98.02229309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(7392,-243.95146179,1441.08544922,111.13691711,0.00000000,0.00000000,6.00000000); //
CreateDynamicObject(16776,-237.83993530,1455.49487305,97.60041809,0.00000000,0.00000000,276.00000000); //
CreateDynamicObject(7073,-172.57540894,1479.70068359,116.12480164,0.00000000,0.00000000,232.00000000); //
CreateDynamicObject(7073,-169.51464844,1450.29296875,116.11717224,0.00000000,0.00000000,139.99877930); //
CreateDynamicObject(709,-313.00265503,1452.96997070,67.98974609,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-306.82003784,1464.48901367,79.60317993,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-304.42584229,1443.16748047,78.45117188,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-302.50454712,1412.92346191,77.34817505,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-320.44390869,1419.70739746,74.75354004,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-331.54754639,1441.91503906,72.13352966,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-350.68554688,1469.34606934,69.24256897,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-375.34140015,1468.85412598,67.45297241,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-386.12554932,1439.71752930,66.24720764,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-373.42480469,1416.87280273,64.72256470,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-363.12622070,1397.81030273,63.44344711,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-349.29428101,1373.62231445,61.66342545,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-332.19384766,1343.62646484,59.54368591,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-330.04037476,1324.35070801,57.84596634,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-346.42724609,1338.88745117,55.68307877,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-362.68649292,1367.57922363,51.59106445,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-378.93652344,1397.75817871,47.22568130,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-389.15753174,1418.37133789,44.51769257,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-400.65228271,1442.53039551,41.79159927,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-424.99804688,1454.69921875,39.49274063,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-435.05776978,1452.01574707,38.96519852,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-429.40689087,1430.06665039,39.06636429,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-419.26983643,1439.06604004,40.47578812,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-407.29101562,1421.81066895,43.54029465,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-396.86383057,1401.74523926,46.08290482,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-382.79656982,1374.08886719,49.71704102,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-367.53549194,1346.19738770,53.28285217,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-350.19088745,1317.06994629,56.40634537,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-317.97018433,1313.82446289,58.25236511,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-314.58087158,1340.42138672,59.58316422,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-330.47341919,1368.14025879,61.08909225,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-343.30975342,1390.82336426,62.65583801,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-357.59359741,1416.11059570,64.38761139,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-366.12368774,1434.18505859,65.63647461,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-371.07980347,1452.49584961,66.85322571,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-359.61941528,1453.72631836,69.78364563,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-338.09774780,1420.25122070,74.08729553,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-348.05282593,1439.04504395,71.91230774,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-325.33111572,1398.54882812,76.45893860,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-306.20071411,1387.66101074,77.46928406,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-286.64208984,1413.34179688,77.56785583,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-310.16577148,1402.71972656,77.06687927,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-287.17868042,1438.73547363,78.49105835,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-288.53744507,1458.63525391,79.50282288,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-284.67553711,1474.64099121,80.63168335,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-286.34017944,1484.21630859,81.04196167,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1259,-294.08746338,1432.96569824,77.51805878,0.00000000,0.00000000,274.00000000); //
CreateDynamicObject(10838,-428.54031372,1444.63745117,48.27235413,0.00000000,0.00000000,194.00000000); //
CreateDynamicObject(1634,-406.24975586,1449.33752441,36.45693207,359.86047363,271.99511719,24.00238037); //
CreateDynamicObject(1634,-413.04269409,1453.21936035,35.83359909,359.85717773,271.99401855,45.99963379); //
CreateDynamicObject(1634,-420.55929565,1453.99804688,35.48525238,359.85168457,271.98840332,69.99420166); //
CreateDynamicObject(1634,-428.91659546,1452.14648438,35.23525238,359.85168457,271.98306274,83.99389648); //
CreateDynamicObject(1634,-312.89242554,1325.66442871,53.22887039,359.79101562,84.00360107,199.98907471); //
CreateDynamicObject(1634,-315.60833740,1317.87133789,53.47887039,359.78576660,84.00146484,173.98413086); //
CreateDynamicObject(1634,-321.41247559,1311.72998047,53.47887039,359.78027344,83.99600220,151.97949219); //
CreateDynamicObject(1634,-328.66754150,1308.68212891,53.28945541,0.00000000,271.99993896,252.00000000); //
CreateDynamicObject(1634,-319.60311890,1392.60632324,72.32783508,0.00000000,271.99945068,207.99938965); //
CreateDynamicObject(1634,-342.76193237,1313.05554199,52.03945541,0.00000000,271.99401855,207.99475098); //
CreateDynamicObject(1634,-386.34335327,1453.40747070,62.49601364,0.00000000,90.00000000,18.00000000); //
CreateDynamicObject(1634,-383.07211304,1461.52844238,62.49601364,0.00000000,90.00000000,349.99536133); //
CreateDynamicObject(1634,-377.12570190,1467.17858887,62.49601364,0.00000000,90.00000000,327.99121094); //
CreateDynamicObject(1634,-369.63485718,1470.37878418,62.74601364,0.00000000,270.00000000,77.98529053); //
CreateDynamicObject(1634,-362.12341309,1471.37023926,62.74601364,0.00000000,270.00000000,65.98043823); //
CreateDynamicObject(1634,-354.47628784,1470.18554688,62.74601364,0.00000000,270.00000000,43.97796631); //
CreateDynamicObject(1634,-336.38476562,1309.58496094,52.78945541,0.00000000,271.99401855,223.99475098); //
CreateDynamicObject(1634,-312.93713379,1389.38049316,72.58810425,0.00000000,271.99401855,227.99865723); //
CreateDynamicObject(1634,-305.22616577,1388.95092773,72.46266937,0.88412476,84.06524658,125.06198120); //
CreateDynamicObject(1634,-297.33731079,1392.04138184,72.21266937,0.97888184,82.05975342,149.07995605); //
CreateDynamicObject(1634,-291.48693848,1398.42163086,71.46266937,1.02810669,80.05249023,179.10070801); //
CreateDynamicObject(7301,-295.92120361,1432.07531738,82.59123993,0.00000000,0.00000000,320.00000000); //
CreateDynamicObject(3336,-336.97473145,1454.92370605,64.82476807,0.00000000,0.00000000,296.00000000); //
CreateDynamicObject(736,-350.79425049,1427.77478027,75.57531738,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-316.09667969,1431.45800781,80.69522095,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-332.63671875,1398.40649414,80.30352783,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-363.03939819,1386.56311035,67.77736664,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-420.49243164,1403.67675781,42.22832870,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-424.07775879,1433.87939453,44.77791595,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-387.14196777,1368.77172852,55.32614899,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-342.94192505,1352.80810547,62.99997711,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-346.51409912,1408.12219238,72.22316742,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-364.80017090,1444.28820801,72.30462646,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-332.06527710,1462.27893066,79.50465393,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-316.00448608,1488.54614258,86.17981720,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-274.04757690,1493.81762695,85.76258850,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-260.29934692,1472.25817871,85.77803040,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-288.97552490,1401.33972168,82.71812439,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-282.46295166,1401.92248535,82.83477783,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-282.14385986,1423.23352051,83.45706177,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-307.96627808,1418.46044922,82.40341949,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-300.55755615,1384.33972168,82.84944916,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-317.23193359,1386.29931641,82.78201294,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-339.08898926,1414.89648438,79.51436615,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-342.81756592,1430.48425293,78.12042236,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-341.37530518,1463.18188477,75.22412109,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-383.08639526,1431.76049805,71.07225800,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-405.53607178,1394.74658203,49.88657379,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-363.63101196,1328.38183594,60.11727905,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-374.28149414,1350.96325684,57.99860382,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-407.55087280,1381.62597656,42.96275330,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-417.55377197,1415.10046387,44.72354126,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-391.63018799,1464.60522461,71.58386230,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-398.16741943,1453.65344238,69.72828674,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-350.69836426,1479.28283691,77.78495789,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-334.50744629,1479.38610840,84.23415375,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-318.47744751,1438.94506836,80.36264038,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-349.21725464,1420.25000000,74.42421722,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-335.99502563,1390.57019043,74.49814606,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-314.86685181,1345.54870605,65.18968201,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-331.02426147,1333.67907715,64.22896576,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9833,-357.21527100,1446.41308594,65.91195679,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(6965,-303.40817261,1521.97229004,77.16189575,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(7073,-328.25119019,1494.98364258,86.63296509,0.00000000,0.00000000,40.00000000); //
CreateDynamicObject(7073,-340.85519409,1531.30883789,88.07925415,0.00000000,0.00000000,329.99572754); //
CreateDynamicObject(7073,-301.89398193,1578.35656738,89.12612915,0.00000000,0.00000000,257.99084473); //
CreateDynamicObject(7916,-373.90322876,1486.70556641,69.47004700,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(8483,-379.74191284,1490.20727539,72.40189362,0.00000000,0.00000000,284.00000000); //
CreateDynamicObject(13562,-347.13467407,1467.67333984,64.50485992,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(16776,-335.74304199,1487.11169434,72.73579407,0.00000000,0.00000000,332.00000000); //
CreateDynamicObject(7392,-364.12786865,1452.22827148,66.12641907,0.00000000,0.00000000,12.00000000); //
CreateDynamicObject(7388,-367.43661499,1473.20373535,59.62631226,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-352.82614136,1451.59216309,65.96758270,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-357.11047363,1457.34509277,64.95125580,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-365.22534180,1457.97119141,64.00271606,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-372.67114258,1452.38012695,62.32486725,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-371.28637695,1443.51733398,61.82688904,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-329.81378174,1338.79089355,54.94683075,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-348.60498047,1444.47790527,66.88285828,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-367.73828125,1435.76367188,61.44948959,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-327.12295532,1331.75146484,54.75506592,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-327.73373413,1323.76538086,53.82077789,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-336.87014771,1324.97888184,52.16129303,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-341.77987671,1330.57873535,51.65567780,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-345.46215820,1335.76757812,51.04059601,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-332.75869751,1344.66784668,55.27644730,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-409.36145020,1429.16320801,38.43736267,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-412.93270874,1436.11645508,37.58217621,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-419.30130005,1440.75805664,35.88808441,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-425.77584839,1438.33947754,35.26288605,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-429.17794800,1431.98803711,34.81613922,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-443.18209839,1424.84497070,33.72187042,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-443.89868164,1427.47534180,33.79379272,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-444.73608398,1430.48840332,33.88179779,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-445.39208984,1433.18334961,33.95861816,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-445.98910522,1435.96228027,34.04214859,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-446.71234131,1438.81933594,34.14346313,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-447.38668823,1441.86413574,34.24002075,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-448.08419800,1444.74755859,34.33735657,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-448.74908447,1447.03991699,34.43861389,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-449.33630371,1449.46923828,34.55200958,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-449.64495850,1452.32006836,34.63072205,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-435.01409912,1450.60510254,34.63016129,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-436.16522217,1455.15917969,34.68710709,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-437.26348877,1459.76098633,34.76969910,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-428.54983521,1424.28295898,33.95121002,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-426.45117188,1416.61108398,33.30744171,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-438.78494263,1468.00183105,34.75755310,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-317.06353760,1411.88867188,71.30569458,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-313.68621826,1406.38000488,71.99789429,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-309.29965210,1401.62841797,72.82662964,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-303.21936035,1404.23937988,72.98079681,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-301.76971436,1410.95300293,72.96369934,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-302.39630127,1420.61596680,73.15848541,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-320.37091064,1418.40954590,70.52608490,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-308.26806641,1497.11486816,76.33709717,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-295.13977051,1497.09704590,76.43931580,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(6865,-309.94613647,1453.37634277,79.82287598,0.00000000,0.00000000,178.00000000); //
CreateDynamicObject(16120,-333.25714111,1500.38500977,64.47074890,0.00000000,0.00000000,244.00000000); //
CreateDynamicObject(16120,-361.61920166,1527.61230469,70.81250000,0.00000000,0.00000000,331.99536133); //
CreateDynamicObject(16120,-388.93887329,1472.10595703,45.90357208,0.00000000,0.00000000,131.99435425); //
CreateDynamicObject(16120,-315.91473389,1438.47888184,56.60243225,0.00000000,0.00000000,157.99536133); //
CreateDynamicObject(16120,-376.59909058,1429.75964355,29.90357208,0.00000000,358.00000000,319.98974609); //
CreateDynamicObject(16120,-383.99484253,1450.13061523,29.90357208,0.00000000,357.99499512,319.98779297); //
CreateDynamicObject(16120,-390.74368286,1467.54382324,29.90357208,0.00000000,357.99499512,319.98779297); //
CreateDynamicObject(16120,-403.05914307,1395.95336914,24.15357208,0.00000000,357.99499512,163.98779297); //
CreateDynamicObject(7392,-371.99990845,1411.11791992,61.49316406,0.00000000,0.00000000,26.00000000); //
CreateDynamicObject(7073,-339.89242554,1407.95385742,77.10331726,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(7073,-356.47283936,1436.41613770,77.10331726,0.00000000,0.00000000,252.00000000); //
CreateDynamicObject(3528,-367.23825073,1472.56555176,69.66184235,0.00000000,0.00000000,304.00000000); //
CreateDynamicObject(3524,-343.17559814,1462.01147461,66.73471069,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3524,-350.09011841,1447.49072266,67.72615814,0.00000000,0.00000000,64.00000000); //
CreateDynamicObject(3524,-372.04962158,1447.16845703,63.30328369,0.00000000,0.00000000,247.99536133); //
CreateDynamicObject(3524,-385.72918701,1443.19641113,63.13811493,0.00000000,0.00000000,159.99438477); //
CreateDynamicObject(13594,-391.91650391,1484.54223633,79.75473785,0.00000000,0.00000000,30.00000000); //
CreateDynamicObject(7392,-293.44299316,1392.02832031,76.12037659,0.00000000,0.00000000,314.00000000); //
CreateDynamicObject(16776,-330.59375000,1449.87695312,64.46105957,0.00000000,0.00000000,293.99963379); //
CreateDynamicObject(5189,-297.88067627,1314.86242676,58.49811172,0.00000000,0.00000000,354.00000000); //
CreateDynamicObject(6283,-262.98464966,1454.71325684,77.85772705,0.00000000,0.00000000,280.00000000); //
CreateDynamicObject(736,-268.03906250,1421.99804688,83.67868042,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-310.53845215,1411.92785645,81.80300140,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-306.53878784,1403.64074707,82.63397980,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-327.52819824,1434.95751953,78.23164368,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-357.90643311,1379.44799805,67.11534119,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-322.70254517,1359.34375000,65.90903473,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-336.55834961,1338.80493164,63.56771851,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-356.00479126,1324.99487305,60.94873810,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-355.47531128,1357.46203613,58.73043060,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-372.57608032,1385.80505371,54.43654633,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-379.37933350,1361.96850586,56.60404205,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-401.55722046,1407.95007324,50.54984283,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-395.87466431,1432.49987793,47.98330688,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-413.15298462,1427.49072266,48.08071136,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-440.07318115,1410.63916016,42.77078629,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(736,-453.53787231,1462.28491211,44.70081329,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(5715,-220.28451538,2620.57934570,71.09972382,0.00000000,0.00000000,180.00000000); //
CreateDynamicObject(16120,-317.34863281,1475.40625000,64.35243225,0.00000000,0.00000000,157.99438477); //
CreateDynamicObject(16120,-265.54589844,1507.72753906,70.31250000,0.00000000,0.00000000,105.99063110); //
CreateDynamicObject(16120,-243.31152344,1554.44531250,70.62556458,0.00000000,0.00000000,181.99401855); //
CreateDynamicObject(16120,-283.61523438,1594.91210938,70.53166199,0.00000000,0.00000000,201.99462891); //
CreateDynamicObject(16120,-319.37597656,1598.16503906,72.26064301,0.00000000,0.00000000,281.99157715); //
CreateDynamicObject(16120,-344.35711670,1563.18835449,67.31250000,0.00000000,0.00000000,297.99035645); //
CreateDynamicObject(7392,-320.90753174,1352.92089844,57.17362595,0.00000000,0.00000000,25.99914551); //
CreateDynamicObject(3877,-290.10739136,1536.65747070,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-293.48892212,1540.50952148,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-296.82922363,1543.94091797,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-297.01644897,1535.41650391,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-303.26626587,1535.40270996,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-310.31652832,1535.10388184,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-317.77609253,1535.11181641,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-325.59921265,1535.10156250,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3877,-333.86242676,1535.01989746,76.22824097,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-304.19363403,1453.78503418,72.92326355,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-304.08474731,1452.02490234,72.83580017,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.96743774,1449.98754883,72.73526001,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.82324219,1447.88842773,72.62356567,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.59045410,1445.91809082,72.52377319,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.46807861,1443.46325684,72.40987396,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-303.13186646,1441.22106934,72.28790283,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(1237,-302.94012451,1438.71557617,72.16631317,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(5627,-300.33554077,1478.10620117,79.18874359,0.00000000,0.00000000,2.00000000); //
CreateDynamicObject(711,-305.47976685,1451.46154785,78.89624023,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-260.29217529,1422.53137207,78.37202454,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-271.47369385,1398.18237305,76.76205444,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-280.35577393,1378.36840820,75.74871826,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-298.33016968,1369.86682129,74.86123657,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-281.81884766,1392.42480469,76.92471313,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-247.20336914,1470.91992188,103.82771301,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(711,-242.22439575,1436.27636719,103.82771301,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(9132,-285.17886353,1496.45361328,92.86878204,0.00000000,0.00000000,30.00000000); //
CreateDynamicObject(8406,-290.06396484,1450.97888184,77.46452332,0.00000000,0.00000000,280.00000000); //
CreateDynamicObject(7415,-278.69067383,1520.47387695,83.40556335,0.00000000,0.00000000,358.00000000); //
CreateDynamicObject(6986,-311.96636963,1507.25561523,87.35386658,0.00000000,0.00000000,268.00000000); //
CreateDynamicObject(6986,-292.24038696,1507.17919922,87.35417938,0.00000000,0.00000000,87.99499512); //
CreateDynamicObject(3110,-449.74002075,1438.99218750,31.32524109,0.00000000,358.00000000,123.99996948); //
CreateDynamicObject(7391,-338.65203857,1511.15893555,78.43009949,0.00000000,0.00000000,58.00000000); //
CreateDynamicObject(2775,-294.15747070,1506.45141602,87.10185242,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(2775,-310.61779785,1506.72351074,86.95968628,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(17000,-256.31723022,1535.53210449,73.56250000,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3092,-449.06875610,1435.03662109,40.39289093,0.00000000,0.00000000,290.00000000); //
CreateDynamicObject(3864,-360.76174927,1426.63525391,65.35967255,0.00000000,0.00000000,20.00000000); //
CreateDynamicObject(3528,-308.34219360,1506.98925781,87.00646973,0.00000000,0.00000000,352.00000000); //
CreateDynamicObject(3528,-295.89068604,1507.28344727,86.68654633,0.00000000,0.00000000,179.99645996); //
CreateDynamicObject(3534,-305.41488647,1468.23352051,74.99527740,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-306.49853516,1479.00219727,75.59673309,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-307.20034790,1490.26525879,75.93588257,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-307.99542236,1499.09741211,75.91706085,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-308.82867432,1506.16796875,75.86991119,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-295.52630615,1505.86840820,75.90226746,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-295.32247925,1498.17858887,76.06632996,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-294.33358765,1488.15625000,76.07662201,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-293.52719116,1478.56542969,75.62879181,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-292.62033081,1466.27453613,74.93034363,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-290.69177246,1455.79956055,74.46883392,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-289.23489380,1440.27038574,73.71357727,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-304.30828857,1454.95788574,74.28607941,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3534,-302.75360107,1437.51416016,73.40152740,0.00000000,0.00000000,0.00000000); //
CreateDynamicObject(3524,-310.36755371,1486.67993164,82.62876892,0.00000000,0.00000000,186.00000000); //
CreateDynamicObject(3524,-290.57974243,1487.67541504,82.62876892,0.00000000,0.00000000,185.99853516); //
CreateDynamicObject(3524,-246.90956116,1461.98498535,100.73575592,0.00000000,0.00000000,281.99853516); //
CreateDynamicObject(3524,-244.57417297,1446.43908691,100.74338531,0.00000000,0.00000000,281.99707031); //
//Parkour Tower
CreateDynamicObject(972,1531.4797360,-1359.2265630,328.4503480,0.0000000,0.0000000,0.0000000); //object
CreateDynamicObject(972,1550.9912110,-1359.2368160,328.4558110,0.0000000,0.0000000,0.0000000); //object(1)
CreateDynamicObject(972,1542.7086180,-1365.2862550,328.1538090,0.0000000,0.0000000,-89.3814160); //object(2)
CreateDynamicObject(974,1551.0570070,-1345.1020510,331.2362370,0.0000000,0.0000000,0.0000000); //object(3)
CreateDynamicObject(974,1538.1917720,-1345.0731200,331.2412110,0.0000000,0.0000000,0.0000000); //object(4)
CreateDynamicObject(978,1544.5068360,-1337.0280760,329.0475770,94.5380935,0.0000000,-88.5219793); //object(5)
CreateDynamicObject(978,1544.7089840,-1345.8870850,327.3465270,-245.7988368,256.9715138,14.6104238); //object(6)
CreateDynamicObject(978,1544.2374270,-1324.6140140,329.0477600,94.5380935,0.0000000,-88.5219793); //object(7)
CreateDynamicObject(974,1544.2946780,-1316.1751710,328.0178830,91.9597261,0.0000000,0.0000000); //object(9)
CreateDynamicObject(974,1544.0888670,-1307.9543460,326.0746770,91.9597261,0.0000000,0.0000000); //object(10)
CreateDynamicObject(974,1544.8612060,-1299.6843260,328.9242250,91.9597261,0.0000000,0.0000000); //object(11)
CreateDynamicObject(974,1553.2598880,-1299.9008790,330.8077090,91.9597261,0.0000000,0.0000000); //object(12)
CreateDynamicObject(974,1560.9429930,-1300.6954350,328.5448610,91.9597261,0.0000000,0.0000000); //object(13)
CreateDynamicObject(974,1564.0394290,-1299.9224850,331.3226620,183.9195095,0.0000000,-89.3814160); //object(14)
CreateDynamicObject(974,1561.3298340,-1292.1364750,326.9522400,91.9597261,0.0000000,0.0000000); //object(15)
CreateDynamicObject(974,1562.1833500,-1287.3046880,324.1541140,91.9597261,0.0000000,0.0000000); //object(16)
CreateDynamicObject(3258,1559.6967770,-1287.8344730,322.7366330,118.6023209,0.0000000,-88.5219793); //object(17)
CreateDynamicObject(3257,1555.8541260,-1255.2099610,276.3557130,0.0000000,0.0000000,0.0000000); //object(18)
CreateDynamicObject(3287,1565.3041990,-1254.0991210,288.8939210,0.0000000,0.0000000,0.0000000); //object(19)
CreateDynamicObject(3287,1571.8582760,-1254.1746830,288.9353030,0.0000000,0.0000000,0.0000000); //object(20)
CreateDynamicObject(3502,1537.4625240,-1282.5633540,314.2812810,0.0000000,0.0000000,0.0000000); //object(22)
CreateDynamicObject(3502,1538.0643310,-1274.2580570,313.8345030,-6.0160569,0.0000000,-7.7349302); //object(23)
CreateDynamicObject(3502,1539.6464840,-1267.3537600,312.5872800,-12.0321137,0.0000000,-16.3292972); //object(24)
CreateDynamicObject(3502,1541.5817870,-1256.7816160,307.0541380,-85.0842326,0.0000000,-16.3292972); //object(25)
CreateDynamicObject(974,1541.1547850,-1254.3846440,311.6583860,91.9597261,0.0000000,0.0000000); //object(26)
CreateDynamicObject(974,1541.2364500,-1262.0153810,310.1498110,91.9597261,0.0000000,0.0000000); //object(28)
CreateDynamicObject(974,1546.3331300,-1258.0347900,310.4131470,91.9597261,0.0000000,0.0000000); //object(29)
CreateDynamicObject(974,1536.3911130,-1257.4553220,310.3058780,91.9597261,0.0000000,11.1726770); //object(30)
CreateDynamicObject(974,1540.4655760,-1255.2178960,298.4084470,91.9597261,0.0000000,3.4377468); //object(31)
CreateDynamicObject(974,1544.4476320,-1255.2996830,298.4299620,91.9597261,0.0000000,-4.2971835); //object(32)
CreateDynamicObject(3257,1585.7303470,-1253.0253910,272.1297610,0.0000000,0.0000000,-88.5219793); //object(33)
CreateDynamicObject(3257,1585.9868160,-1261.2940670,272.1331480,0.0000000,0.0000000,-268.1441908); //object(34)
CreateDynamicObject(3631,1594.1416020,-1257.0864260,286.8688350,0.0000000,0.0000000,1.7188734); //object(35)
CreateDynamicObject(3631,1604.5616460,-1256.7723390,286.8517460,0.0000000,0.0000000,1.7188734); //object(36)
CreateDynamicObject(3631,1615.5517580,-1256.5833740,286.8595890,0.0000000,0.0000000,1.7188734); //object(37)
CreateDynamicObject(3636,1633.9842530,-1255.8483890,276.3659970,82.5059225,0.0000000,-1.7188734); //object(38)
CreateDynamicObject(3636,1650.9996340,-1256.6353760,274.6045230,82.5059225,0.0000000,-1.7188734); //object(39)
CreateDynamicObject(3636,1666.3859860,-1255.2049560,272.6148680,82.5059225,0.0000000,17.1887338); //object(40)
CreateDynamicObject(3636,1681.0902100,-1248.7812500,273.7092900,82.5059225,0.0000000,27.5019742); //object(41)
CreateDynamicObject(3636,1694.7730710,-1239.3874510,274.8478090,82.5059225,0.0000000,39.5340879); //object(42)
CreateDynamicObject(6867,1714.9548340,-1178.6704100,297.1539920,0.0000000,0.0000000,-51.5662016); //object(43)
CreateDynamicObject(974,1706.9841310,-1211.4726560,277.0307620,90.2408527,0.0000000,-49.8473282); //object(44)
CreateDynamicObject(974,1701.0375980,-1204.8764650,276.8173830,90.2408527,0.0000000,-49.8473282); //object(45)
CreateDynamicObject(974,1693.7663570,-1197.6145020,276.8290100,90.2408527,0.0000000,-49.8473282); //object(46)
CreateDynamicObject(974,1702.9202880,-1178.1762700,279.1806030,90.2408527,0.0000000,-49.8473282); //object(47)
CreateDynamicObject(974,1697.3150630,-1182.8781740,279.6194760,90.2408527,0.0000000,-49.8473282); //object(48)
CreateDynamicObject(974,1690.9849850,-1185.7086180,280.6578370,90.2408527,0.0000000,-49.8473282); //object(49)
CreateDynamicObject(974,1707.2357180,-1118.8055420,273.8806150,90.2408527,0.0000000,-49.8473282); //object(50)
CreateDynamicObject(974,1711.8013920,-1115.3616940,276.6735530,90.2408527,0.0000000,-49.8473282); //object(51)
CreateDynamicObject(974,1716.7010500,-1121.0378420,278.0981140,90.2408527,0.0000000,-49.8473282); //object(52)
CreateDynamicObject(974,1722.6903080,-1124.6551510,279.0846250,90.2408527,0.0000000,-49.8473282); //object(53)
CreateDynamicObject(974,1727.6313480,-1129.9774170,280.6449280,90.2408527,0.0000000,-49.8473282); //object(54)
CreateDynamicObject(974,1732.6157230,-1125.5532230,282.7793270,90.2408527,0.0000000,-49.8473282); //object(55)
CreateDynamicObject(974,1740.9943850,-1120.9561770,280.2221370,90.2408527,0.0000000,-49.8473282); //object(56)
CreateDynamicObject(974,1744.0837400,-1121.6605220,281.8569340,183.0600728,0.0000000,39.5340879); //object(57)
CreateDynamicObject(974,1779.2250980,-1161.0411380,280.8306270,268.1441908,0.0000000,39.5340879); //object(58)
CreateDynamicObject(3330,1804.4113770,-1187.4750980,270.0340270,-31.7991576,0.0000000,37.8152145); //object(59)
CreateDynamicObject(3330,1820.6331790,-1210.1910400,233.5100100,-55.0039483,0.0000000,37.8152145); //object(60)
CreateDynamicObject(3411,1879.0327150,-1241.6793210,183.4462590,0.0000000,0.0000000,-53.2850177); //object(61)
CreateDynamicObject(4550,1957.4041750,-1183.4034420,126.3055040,124.6183204,0.0000000,126.3373084); //object(62)
//Parkour City
CreateDynamicObject(3983,2581.9152830,-1432.6125490,233.0220340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3983,2536.6313480,-1432.7885740,233.1879880,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3989,2559.2109380,-1366.9978030,226.6288910,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(4010,2528.5166020,-1403.4907230,231.5551760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3776,2602.3527830,-1369.8781740,239.9502870,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(4002,2553.0273440,-1443.5244140,255.6084290,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(1684,2590.2836910,-1360.5084230,232.8184360,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1365.2634280,235.4350430,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1371.1163330,238.4713900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3998,2591.8222660,-1400.0584720,236.8341670,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1684,2601.7766110,-1386.4595950,241.2339780,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.6467290,-1387.7095950,242.7263340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2601.2900390,-1388.2095950,244.1396480,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2593.5078130,-1387.2095950,242.5715180,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(4079,2519.5046390,-1401.1811520,244.6454160,0.0000000,0.0000000,22.5000000); //
CreateDynamicObject(1437,2590.1406250,-1388.4468990,243.7276920,0.0000000,0.0000000,168.7499000); //
CreateDynamicObject(1698,2587.3022460,-1390.6745610,245.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2582.3940430,-1391.4953610,246.4414980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.9848630,-1394.9447020,246.9414980,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2580.2004390,-1398.3072510,248.6914980,0.0000000,0.0000000,45.0000000); //
CreateDynamicObject(1698,2583.5461430,-1400.5065920,249.6914980,0.0000000,0.0000000,78.7500000); //
CreateDynamicObject(1698,2587.1149900,-1402.2056880,250.2166140,0.0000000,0.0000000,71.9518000); //
CreateDynamicObject(851,2592.0288090,-1397.8884280,251.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2591.9958500,-1393.4774170,250.6403500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2578.2863770,-1387.4410400,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(851,2573.7734380,-1389.6972660,245.1357730,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3447,2589.2541500,-1403.9221190,253.0710140,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2591.6401370,-1394.7540280,250.1960750,0.0000000,0.0000000,236.2500000); //
CreateDynamicObject(1698,2587.3754880,-1393.3515630,249.6914980,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2583.0830080,-1393.4747310,250.4357150,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2578.5529790,-1392.6347660,250.6799320,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(970,2573.5747070,-1392.7258300,251.3570400,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2570.4697270,-1393.0634770,252.8684230,49.8473000,0.0000000,0.0000000); //
CreateDynamicObject(970,2567.0122070,-1392.1766360,253.2422940,115.1644000,0.0000000,0.0000000); //
CreateDynamicObject(970,2565.2556150,-1393.2458500,253.8024140,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(970,2560.4399410,-1393.0810550,254.3989720,48.1284000,0.0000000,0.0000000); //
CreateDynamicObject(991,2555.1003420,-1393.0671390,255.1601560,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2552.0649410,-1392.1768800,256.4703670,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2549.2136230,-1390.8709720,257.7490540,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2545.9450680,-1389.4989010,259.0293270,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2543.2949220,-1387.7166750,260.2720030,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2541.0825200,-1386.4179690,261.5417480,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(991,2542.3330080,-1386.7736820,261.5479430,85.9436000,14.6104000,347.9679000); //
CreateDynamicObject(1407,2539.9841310,-1385.5303960,262.3109440,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2543.3591310,-1385.5264890,262.2863160,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2537.6984860,-1386.8442380,262.4408570,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1407,2540.0944820,-1385.6004640,263.7077030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1407,2544.2189940,-1385.5006100,263.6004030,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(991,2533.8569340,-1385.6929930,259.6905210,85.9436000,14.6104000,291.7179000); //
CreateDynamicObject(2400,2502.8081050,-1392.8441160,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(2400,2508.4763180,-1394.7351070,257.3641660,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(3359,2501.9416500,-1416.2524410,257.3816830,0.0000000,0.0000000,191.2500000); //
CreateDynamicObject(983,2499.4350590,-1415.7611080,257.0338750,28.3614000,84.2247000,351.4056000); //
CreateDynamicObject(983,2499.1582030,-1419.5089110,255.2850650,0.0000000,0.0000000,11.2500000); //
CreateDynamicObject(1698,2502.2558590,-1421.8111570,250.6794280,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2501.1584470,-1424.5051270,251.8879090,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2499.5629880,-1428.7917480,252.1321260,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(1698,2498.0026860,-1432.1839600,253.1263430,0.0000000,0.0000000,337.5000000); //
CreateDynamicObject(980,2497.0222170,-1441.3842770,252.9257510,94.5380000,0.0000000,303.7500000); //
CreateDynamicObject(980,2501.7373050,-1448.5130620,253.5102690,97.1163000,253.9758000,228.6125000); //
CreateDynamicObject(3286,2503.7065430,-1451.4293210,258.7202760,0.0000000,0.0000000,33.7500000); //
CreateDynamicObject(1698,2503.0859380,-1448.1734620,255.6129150,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2499.8461910,-1450.5860600,256.4957580,0.0000000,0.0000000,303.7500000); //
CreateDynamicObject(1698,2501.1904300,-1453.3789060,256.9741520,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2504.4384770,-1454.1236570,257.5435490,321.3253000,0.0000000,146.2500000); //
CreateDynamicObject(1387,2504.2258300,-1455.3941650,257.7607120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1387,2504.5761720,-1454.7978520,258.1702270,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2506.8627930,-1455.7753910,258.6033630,0.0000000,0.0000000,56.2500000); //
CreateDynamicObject(1698,2511.8078610,-1456.1467290,258.4699710,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2514.7409670,-1456.1467290,259.5791930,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(1698,2518.7304690,-1456.3886720,260.0734250,0.0000000,0.0000000,271.7189000); //
CreateDynamicObject(2649,2519.7353520,-1455.6467290,260.8993840,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(2649,2521.2238770,-1455.8967290,261.7497560,0.0000000,0.0000000,258.7500000); //
CreateDynamicObject(925,2514.8684080,-1454.0726320,263.0844120,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2517.7788090,-1453.9781490,264.2723080,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2514.1464840,-1453.6641850,265.6942140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(925,2511.9074710,-1454.4968260,267.2603760,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2533.1877440,-1445.4082030,278.1448670,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1451.1740720,280.3903200,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6848140,-1445.6805420,282.1941220,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2531.3879390,-1441.0957030,283.0839840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1443.3930660,286.6943050,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.1877440,-1447.2972410,288.9179690,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1684,2533.6379390,-1443.4234620,292.5868840,0.0000000,331.6386000,8.5944000); //
CreateDynamicObject(1637,2533.1877440,-1440.4179690,291.8744810,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3406,2533.1877440,-1444.4429930,297.2054440,0.8594000,310.1527000,278.6717000); //
CreateDynamicObject(1498,2531.9318850,-1445.5455320,301.5438840,39.5341000,358.2811000,0.0000000); //
CreateDynamicObject(3167,2533.2446290,-1451.7087400,302.5960390,327.3414000,0.0000000,90.0000000); //
CreateDynamicObject(3361,2533.5087890,-1451.1867680,311.0156860,0.0000000,0.0000000,168.7500000); //
CreateDynamicObject(1684,2530.4743650,-1454.4749760,306.1797790,0.0000000,331.6386000,312.3443000); //
CreateDynamicObject(1698,2530.0878910,-1451.7562260,307.9605100,346.2490000,0.0000000,101.2500000); //
CreateDynamicObject(3361,2565.5412600,-1435.0875240,315.8710940,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1698,2565.8205570,-1441.9931640,318.8157960,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.9045410,-1445.5996090,320.1456910,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2565.8020020,-1449.5157470,321.4901730,346.2490000,0.0000000,0.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1938480,324.2155760,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2564.1589360,-1446.1232910,329.9634700,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(3399,2561.9138180,-1443.8833010,336.8919980,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3399,2562.0144040,-1444.2541500,343.0023500,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1698,2559.8964840,-1445.4350590,346.3406680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2557.8791500,-1443.0428470,349.1782840,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2555.9101560,-1442.4993900,351.5712890,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1442.0834960,353.6467290,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2553.8945310,-1443.7152100,354.5859680,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1698,2601.3312990,-1382.4093020,240.9843140,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1684,2591.2263180,-1372.6961670,240.3789220,0.0000000,0.0000000,0.0000000); //
//Parkour
CreateDynamicObject(11011,1172.4219970,-2043.3878170,435.2265310,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13607,1173.4276120,-1973.7214350,439.1203300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1928.5593260,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1922.5589590,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1916.5585930,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1910.5582270,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1904.5578610,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(13562,1167.4274900,-1898.9575190,427.5639340,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(899,1173.6699210,-1889.1756590,425.5440670,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1192.6898190,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1210.2908930,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1227.8919670,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1246.2930900,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1264.2941890,-1890.9543450,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1269.4945060,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1287.4956050,-1874.9533690,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1293.8959960,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(896,1313.0971670,-1894.5545650,429.3509210,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(4726,1343.7270500,-1901.4421380,429.4138480,0.0000000,0.0000000,0.0000000); //
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 09. - 19:38:47- Hiába rakom be ,az objectek nincsenek a szeroba.és a scriptbe nincs hiba .. Az mért van ?
Dupla hozzászólás automatikusan összefûzve. ( 2015. február 09. - 20:45:34 )
hmm- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2015. február 09. - 20:54:43- Streamer plugint rendesen beraktad?
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 10. - 16:21:12- igen
- Cím: Itt kérdezz warningot/error -t!
Írta: WeAreHoW - 2015. február 10. - 16:30:46- Sehogy sem fogadja el a modot :( Most ezt írja ki? Ez mitől van? (Nincs benne a streamer, nem is kell hozzá egyelőre)
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3z-R4-1000p, (C)2005-2014 SA-MP Team
[16:29:14] filterscripts = \"\" (string)
[16:29:14] plugins = \"\" (string)
[16:29:14]
[16:29:14] Server Plugins
[16:29:14] --------------
[16:29:14] Loaded 0 plugins.
[16:29:14]
[16:29:14] Filterscripts
[16:29:14] ---------------
[16:29:14] Loaded 0 filterscripts.
[16:29:14] Script[gamemodes/vlrp.amx]: Run time error 19: \"File or function is not found\"
[16:29:14] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2015. február 10. - 16:36:09- sscanf?
Nem kellene?- Cím: Itt kérdezz warningot/error -t!
Írta: WeAreHoW - 2015. február 10. - 16:47:07- Most meg ez van: (már minden létező errort kiírt)
[16:51:22] filterscripts = \"\" (string)
[16:51:22]
[16:51:22] Server Plugins
[16:51:22] --------------
[16:51:22] Loading plugin: sscanf.so
[16:51:22]
[16:51:22] ===============================
[16:51:22] sscanf plugin loaded.
[16:51:22] (c) 2009 Alex \"Y_Less\" Cole
[16:51:22] 0.3d-R2 500 Players \"dnee\"
[16:51:22] ===============================
[16:51:22] Loaded.
[16:51:22] Loaded 1 plugins.
[16:51:22]
[16:51:22] Filterscripts
[16:51:22] ---------------
[16:51:22] Loaded 0 filterscripts.
[16:51:22] Script[gamemodes/vlrp.amx]: Run time error 20: \"Invalid index parameter (bad entry point)\"
[16:51:22] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: gbr333 - 2015. február 10. - 16:56:22 Idézetet írta: WeAreHoW date=1423583227\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMost meg ez van: (már minden létező errort kiírt)
[16:51:22] filterscripts = \"\" (string)
[16:51:22]
[16:51:22] Server Plugins
[16:51:22] --------------
[16:51:22] Loading plugin: sscanf.so
[16:51:22]
[16:51:22] ===============================
[16:51:22] sscanf plugin loaded.
[16:51:22] (c) 2009 Alex \"Y_Less\" Cole
[16:51:22] 0.3d-R2 500 Players \"dnee\"
[16:51:22] ===============================
[16:51:22] Loaded.
[16:51:22] Loaded 1 plugins.
[16:51:22]
[16:51:22] Filterscripts
[16:51:22] ---------------
[16:51:22] Loaded 0 filterscripts.
[16:51:22] Script[gamemodes/vlrp.amx]: Run time error 20: \"Invalid index parameter (bad entry point)\"
[16:51:22] Number of vehicle models: 0
main() {}
Van a modban?- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2015. február 10. - 17:41:58 main();
Ha így használjuk elviekben az sem hibás...
Legalábbis nálam simán megy a mod így is :D- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 10. - 19:12:57- Hali, van egy szerverem amit ha simán futtatok látszodik az összes object ! ha felrakom hostra Sehol semmi !
Tudna valaki segiteni ? Probáltam már Scriptbe rakni is ugy se jó !- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. február 10. - 19:26:53- a hostokon linuxos gépek vannak, amihez a server.cfg-ben átkell írnod a pluginok fájlkiterjesztését .dll-ről .so-ra.
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 10. - 19:28:32- Tudom,ez mind megvan ! De még sincs Object :o :confused:
- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. február 10. - 19:35:56- Szerintem próbáld meg frissíteni a streamer plugint!
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 10. - 19:41:48- Már vagy 5x frissitettem és semmi pedig nincs hiba semmibe
- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2015. február 10. - 19:43:53- <a href=\"http://forum.sa-mp.com/showthread.php?t=503893\">Katt</a> (Milyen hostingnál vagy?)
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 10. - 20:05:34- sunwell
- Cím: Itt kérdezz warningot/error -t!
Írta: Nooname - 2015. február 14. - 20:47:11- :\\Documents and Settings\\core\\Asztal\\serveer\\RCBc\\pawno\\pawno\\include\\YSI\\y_hooks/impl.inc(2336) : error 025: function heading differs from prototype
C:\\Documents and Settings\\core\\Asztal\\serveer\\RCBc\\pawno\\pawno\\include\\YSI\\y_hooks/impl.inc(2383) : error 025: function heading differs from prototype
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(126) : warning 235: public function lacks forward declaration (symbol \"OnRNPCDeath\")
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(175) : error 017: undefined symbol \"SetRNPCHealth\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(184) : error 017: undefined symbol \"SetRNPCHealth\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(190) : error 017: undefined symbol \"GetRNPCHealth\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(205) : error 017: undefined symbol \"RNPC_SetShootable\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(206) : warning 200: symbol \"RNPC_ToggleVehicleCollisionChec\" is truncated to 31 characters
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(206) : error 017: undefined symbol \"RNPC_ToggleVehicleCollisionChec\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(380) : error 017: undefined symbol \"RespawnRNPC\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(451) : error 017: undefined symbol \"GetRNPCHealth\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(472) : warning 202: number of arguments does not match definition
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(476) : warning 202: number of arguments does not match definition
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(483) : warning 202: number of arguments does not match definition
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(487) : warning 202: number of arguments does not match definition
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(542) : error 017: undefined symbol \"GetRNPCHealth\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(572) : error 017: undefined symbol \"RespawnRNPC\"
C:\\DOCUME~1\\core\\DOKUME~1\\DOWNLO~1\\HALLOW~1.PWN(650) : warning 203: symbol is never used: \"ZombieID\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
11 Errors.
Segit valaki ?- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 22. - 19:47:08- Nekem ezt irja? :crybaby:
v0.3z, ©2005-2014 SA-MP Team
[19:35:17]
[19:35:17] Server Plugins
[19:35:17] --------------
[19:35:17] Loading plugin: streamer.so
[19:35:17] Failed (plugins/streamer.so: cannot open shared object file: No such file or directory)
[19:35:17] Loading plugin: sscanf.so
[19:35:17] Failed (plugins/sscanf.so: cannot open shared object file: No such file or directory)
[19:35:17] Loading plugin: audio.so
[19:35:17] Failed (plugins/audio.so: cannot open shared object file: No such file or directory)
[19:35:17] Loading plugin: Whirlpool.so
[19:35:17] Failed (plugins/Whirlpool.so: cannot open shared object file: No such file or directory)
[19:35:17] Loaded 0 plugins.
[19:35:17]
[19:35:17] Filterscripts
[19:35:17] ---------------
[19:35:17] Loading filterscript \'LuxAdmin.amx\'...
[19:35:17] Loading filterscript \'spawn.amx\'...
[19:35:17] Loading filterscript \'mfr_config.amx\'...
[19:35:17] Loading filterscript \'text.amx\'...
[19:35:17] Loaded 4 filterscripts.
[19:35:17] Script[gamemodes/MaXXiRoM.amx]: Run time error 19: \"File or function is not found\"
[19:35:17] Number of vehicle models: 0
valaki segit? :Cry2:- Cím: Itt kérdezz warningot/error -t!
Írta: MotI - 2015. február 22. - 19:55:23- Nem jók a pluginok vagy rosszúl írtad be.
Itt ara gondolok hogy .so végződést csak linux alapú szerveren kell a server.cfgbe beírni.
Vagy lehet hogy elavultak vagy rosszak a pluginok.- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 22. - 19:56:29- clans töl rendelem..
.so ott vannak a server cfg be.!
Tudnál küldeni egy jo plugint?
ui: stunt mode!- Cím: Itt kérdezz warningot/error -t!
Írta: MotI - 2015. február 22. - 20:01:47- Nézd meg mien pluginokat használ a szerver és keress rá neten.
clans.hu-nál megesik hogy nem töltbe pluginok filterscripteket.- Cím: Itt kérdezz warningot/error -t!
Írta: Andriis - 2015. február 22. - 21:03:18- Egyáltalán a Plugins mappát létrehoztad? És a fájlok benne vannak?
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 23. - 23:01:49- Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3z-R4-1000p, ©2005-2014 SA-MP Team
[23:30:38]
[23:30:38] Server Plugins
[23:30:38] --------------
[23:30:38] Loading plugin: streamer.so
[23:30:38]
*** Streamer Plugin v2.6.1 by Incognito loaded ***
[23:30:38] Loaded.
[23:30:38] Loading plugin: sscanf.so
[23:30:38]
[23:30:38] ===============================
[23:30:38] sscanf plugin loaded.
[23:30:38] © 2009 Alex \"Y_Less\" Cole
[23:30:38] 0.3d-R2 500 Players \"dnee\"
[23:30:38] ===============================
[23:30:38] Loaded.
[23:30:38] Loading plugin: audio.so
[23:30:38]
*** Audio Plugin v0.5 R2 by Incognito loaded ***
[23:30:38] Loaded.
[23:30:38] Loading plugin: whirlpool.so
[23:30:38]
[23:30:38] ==================
[23:30:38]
[23:30:38] Whirlpool loaded
[23:30:38]
[23:30:38] ==================
[23:30:38]
[23:30:38] Loaded.
[23:30:38] Loaded 4 plugins.
[23:30:38]
[23:30:38] Filterscripts
[23:30:38] ---------------
[23:30:38] Loading filterscript \'Forint.amx\'...
[23:30:38] Loaded 1 filterscripts.
És nem inditja el :wall:
Ilyenkor mi van? ???- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. február 24. - 01:19:39- a filterscript nélkül elindul?
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 24. - 07:16:07 Idézetet írta: JustaCube date=1424737179\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topica filterscript nélkül elindul?Nem :(
- Cím: Itt kérdezz warningot/error -t!
Írta: MotI - 2015. február 24. - 09:35:58 Idézetet írta: Adfocus date=1424758567\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNem :(
a filterscript nélkül elindul?
[/quote]
Frissítsd a pluginokat. :)- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 24. - 13:43:05 Idézetet írta: MotI date=1424766958\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic
Nem :(
a filterscript nélkül elindul?
[/quote]
Frissítsd a pluginokat. :)
[/quote]
Tudnál linkelni a friss pluginokat? ;D Mert bettetem azt ami a mássik szeromon van de az se jo hozzá :(- Cím: Itt kérdezz warningot/error -t!
Írta: MotI - 2015. február 24. - 13:52:41- Tessék. :)
http://www.solidfiles.com/d/9122728144/plugins.rar- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 24. - 14:17:03 Idézetet írta: MotI date=1424782361\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicTessék. :)Loaded log file: \"server_log.txt\".
http://www.solidfiles.com/d/9122728144/plugins.rar
----------
SA-MP Dedicated Server
----------------------
v0.3z-R4-1000p, ©2005-2014 SA-MP Team
[14:31:57]
[14:31:57] Server Plugins
[14:31:57] --------------
[14:31:57] Loading plugin: streamer.so
[14:31:57] Failed (plugins/streamer.so: cannot open shared object file: No such file or directory)
[14:31:57] Loading plugin: sscanf.so
[14:31:57] Failed (plugins/sscanf.so: cannot open shared object file: No such file or directory)
[14:31:57] Loading plugin: audio.so
[14:31:57] Failed (plugins/audio.so: cannot open shared object file: No such file or directory)
[14:31:57] Loading plugin: whirlpool.so
[14:31:57] Failed (plugins/whirlpool.so: cannot open shared object file: No such file or directory)
[14:31:57] Loaded 0 plugins.
[14:31:57] I couldn\'t load any gamemode scripts. Please verify your server.cfg
[14:31:57] It needs a gamemode0 line at the very least.
megint \"-.- :wall:- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. február 24. - 17:20:02- valószínűleg nincsenek a plugins mappában közvetlenül a pluginok.
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 24. - 17:24:31- Benne van..
Van 3szerom..Abbol 1tökéletesen müködik...És ott teszteltem a modokat/pluginokat..És ott müködtek..
De itt nem :grrrrr:- Cím: Itt kérdezz warningot/error -t!
Írta: BackUP - 2015. február 24. - 17:57:48- Igyál valamit, pihenj egyet. Ha megvagy, nézd át a pluginok neveit, és hasonlítsd össze a cfg-vel, kis-nagy betűkre ügyelve. <- nekem bevált, de mindenképp tiszta lappal kezd, mert káros lehet :D
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 24. - 18:03:28 Idézetet írta: BackUP date=1424797068\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicIgyál valamit, pihenj egyet. Ha megvagy, nézd át a pluginok neveit, és hasonlítsd össze a cfg-vel, kis-nagy betűkre ügyelve. <- nekem bevált, de mindenképp tiszta lappal kezd, mert káros lehet :D
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3z-R4-1000p, (C)2005-2014 SA-MP Team
[16:40:22] filterscripts = \"\" (string)
[16:40:22]
[16:40:22] Server Plugins
[16:40:22] --------------
[16:40:22] Loading plugin: streamer.so
[16:40:22]
*** Streamer Plugin v2.5.2 by Incognito loaded ***
[16:40:22] Loaded.
[16:40:22] Loading plugin: sscanf.so
[16:40:22]
[16:40:22] ===============================
[16:40:22] sscanf plugin loaded.
[16:40:22] (c) 2009 Alex \"Y_Less\" Cole
[16:40:22] ===============================
[16:40:22] Loaded.
[16:40:22] Loading plugin: audio.so
[16:40:22]
*** Audio Plugin v0.4 by Incognito loaded ***
[16:40:22] Loaded.
[16:40:22] Loading plugin: whirlpool.so
[16:40:22]
[16:40:22] ==================
[16:40:22]
[16:40:22] Whirlpool loaded
[16:40:22]
[16:40:22] ==================
[16:40:22]
[16:40:22] Loaded.
[16:40:22] Loaded 4 plugins.
[16:40:22]
[16:40:22] Filterscripts
[16:40:22] ---------------
[16:40:22] Loaded 0 filterscripts.
[16:40:22] Script[gamemodes/gmkonfing.amx]: Run time error 19: \"File or function is not found\"
[16:40:22] Number of vehicle models: 0
hmm...Itt már a mod se jo ? X\"DDDD- Cím: Itt kérdezz warningot/error -t!
Írta: BackUP - 2015. február 24. - 18:08:38- a mód ellindult már valamikor? Nem hiányzik pl. a main() eljárás? (sokszor ezzel szívom meg én is :) )
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 24. - 18:11:16 Idézetet írta: BackUP date=1424797718\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topica mód ellindult már valamikor? Nem hiányzik pl. a main() eljárás? (sokszor ezzel szívom meg én is :) )Elindul..Most is azt tesztellem hátha azzal van baj..De nem...Tökéletesen müködik...
Dupla hozzászólás automatikusan összefûzve. ( 2015. február 24. - 20:27:38 )
Na ezzen jot röhögtem... :laugh:
Stunt mod-al elindul a szero..
De rp vel nem :laugh:
De hogy mitöl...- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2015. február 24. - 22:32:28- Talán azért, mert nem talál valamit. Esetleg hiányoznak a \'scriptfiles\' mappában lévő fájlok. Tehát nem ugyan azok a fájlok kellenek az RP-hez, mint a Stunthoz.
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. február 25. - 07:13:30 Idézetet írta: Gregor date=1424813548\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicTalán azért, mert nem talál valamit. Esetleg hiányoznak a \'scriptfiles\' mappában lévő fájlok. Tehát nem ugyan azok a fájlok kellenek az RP-hez, mint a Stunthoz.Mindent bele tetttem a \"scriptflies \" mappába..Fáljok meg nem hiányozhatnak..Mivel a mássik szeromon is ezzeket a cuccokat használom és ott jo...
- Cím: Itt kérdezz warningot/error -t!
Írta: xXCsucsuXx - 2015. március 13. - 18:09:13
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2241) : error 048: array dimensions do not match
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2242) : error 048: array dimensions do not match
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2269) : error 048: array dimensions do not match
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2270) : error 048: array dimensions do not match
ez mitől van?- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2015. március 13. - 18:09:54 Idézetet írta: xXCsucsuXx date=1426266553\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2241) : error 048: array dimensions do not match
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2242) : error 048: array dimensions do not match
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2269) : error 048: array dimensions do not match
C:\\Users\\home\\Desktop\\Second Generation\\Átalakított Defensive\\gamemodes\\Seans.pwn(2270) : error 048: array dimensions do not match
ez mitől van?
Másolj kódot.- Cím: Itt kérdezz warningot/error -t!
Írta: xXCsucsuXx - 2015. március 13. - 18:17:47 format(S2, sizeof(S2), \"[AC] %s betett egy nagyobb összeget a bankba! | %d$ |\", Nev(playerid), strval(inputtext));- Cím: Itt kérdezz warningot/error -t!
Írta: cember - 2015. március 13. - 19:23:24 Idézetet írta: Adfocus date=1424797408\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic
Igyál valamit, pihenj egyet. Ha megvagy, nézd át a pluginok neveit, és hasonlítsd össze a cfg-vel, kis-nagy betűkre ügyelve. <- nekem bevált, de mindenképp tiszta lappal kezd, mert káros lehet :D
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3z-R4-1000p, (C)2005-2014 SA-MP Team
[16:40:22] filterscripts = \"\" (string)
[16:40:22]
[16:40:22] Server Plugins
[16:40:22] --------------
[16:40:22] Loading plugin: streamer.so
[16:40:22]
*** Streamer Plugin v2.5.2 by Incognito loaded ***
[16:40:22] Loaded.
[16:40:22] Loading plugin: sscanf.so
[16:40:22]
[16:40:22] ===============================
[16:40:22] sscanf plugin loaded.
[16:40:22] (c) 2009 Alex \"Y_Less\" Cole
[16:40:22] ===============================
[16:40:22] Loaded.
[16:40:22] Loading plugin: audio.so
[16:40:22]
*** Audio Plugin v0.4 by Incognito loaded ***
[16:40:22] Loaded.
[16:40:22] Loading plugin: whirlpool.so
[16:40:22]
[16:40:22] ==================
[16:40:22]
[16:40:22] Whirlpool loaded
[16:40:22]
[16:40:22] ==================
[16:40:22]
[16:40:22] Loaded.
[16:40:22] Loaded 4 plugins.
[16:40:22]
[16:40:22] Filterscripts
[16:40:22] ---------------
[16:40:22] Loaded 0 filterscripts.
[16:40:22] Script[gamemodes/gmkonfing.amx]: Run time error 19: \"File or function is not found\"
[16:40:22] Number of vehicle models: 0
hmm...Itt már a mod se jo ? X\"DDDD
[/quote]
*XDDDD*? Szerintem nem valami nagy vicc. Na mindegy. A pluginokkal van a gond, frissitsd őket.- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. március 17. - 07:22:16- ez mitől van?
C:\\Documents and Settings\\Plizzzzzzzz\\Asztal\\játékmód\\TrueLifeRPG.pwn(4892) : error 017: undefined symbol \"FixGameString\"
C:\\Documents and Settings\\Plizzzzzzzz\\Asztal\\játékmód\\TrueLifeRPG.pwn(4893) : error 017: undefined symbol \"FixGameString\"
C:\\Documents and Settings\\Plizzzzzzzz\\Asztal\\játékmód\\TrueLifeRPG.pwn(4897) : error 017: undefined symbol \"FixGameString\"
C:\\Documents and Settings\\Plizzzzzzzz\\Asztal\\játékmód\\TrueLifeRPG.pwn(9137) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase- Cím: Itt kérdezz warningot/error -t!
Írta: citromhun - 2015. március 17. - 13:12:07- Nincs definiálva, illetve sor eltolódás.
- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2015. március 17. - 13:22:48- Az nem sor eltolódás probléma.
Másold be a 9137. sort!- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. március 17. - 15:16:17 Idézetet írta: ƒlaﻛh date=1426594968\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAz nem sor eltolódás probléma.
Másold be a 9137. sort!
hInfo[id][pHaz] = hazid;- Cím: Itt kérdezz warningot/error -t!
Írta: xXCsucsuXx - 2015. március 21. - 16:51:31- ez mitöl van mit tegyek emiatt nem fut a mód :S
[16:36:48] [debug] Run time error 19: \"File or function is not found\"
[16:36:48] [debug] mysql_fetch_row_format
[16:36:48] [debug] Run time error 19: \"File or function is not found\"
[16:36:48] [debug] mysql_fetch_row_format
[16:36:48] Script[gamemodes/frissmalibu.amx]: Run time error 19: \"File or function is not found\"
[16:36:48] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: Nátha - 2015. március 21. - 22:45:15- Nem megfelelő MySQL plugint használsz vagy a szervergépen nincs jól beállítva a libmysql
- Cím: Itt kérdezz warningot/error -t!
Írta: yakuza - 2015. március 25. - 21:33:25- Helló
Szeretném kérdezni hogy itt mi a hiba lehetőség?
Minden plugins jól csatlakozik. És a scriptfiles mappa is jó hozzá. De egyszerűen nem tudja beindítani a módot. SQL-el elérése is megvan adva.
Én az SQL csatlakozásra tippelek hogy azért nem tudja betölteni de pedig minden elérhetőség megvan adva.
Előre is megköszönném a tippjeiteket.
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
[20:30:13] password = \"\" (string)
[20:30:13]
[20:30:13] Server Plugins
[20:30:13] --------------
[20:30:13] Loading plugin: mysql
[20:30:14] SA:MP MySQL Plugin v2.1.1 Loaded.
[20:30:14] Loaded.
[20:30:14] Loading plugin: streamer
[20:30:14] [MySQL] Thread running. Threadsafe: Yes.
[20:30:14]
*** Streamer Plugin v2.7.5.2 by Incognito loaded ***
[20:30:14] Loaded.
[20:30:14] Loading plugin: sscanf
[20:30:14]
[20:30:14] ===============================
[20:30:14] sscanf plugin loaded.
[20:30:14] Version: 2.8.1
[20:30:14] (c) 2012 Alex \"Y_Less\" Cole
[20:30:14] ===============================
[20:30:14] Loaded.
[20:30:14] Loaded 3 plugins.
[20:30:14]
[20:30:14] Filterscripts
[20:30:14] ---------------
[20:30:14] Loading filterscript \'new.amx\'...
[20:30:14] *** Streamer Plugin: Include file version (0x27201) does not match plugin version (0x275201) (script might need to be recompiled with the latest include file)
[20:30:14] Loading filterscript \'object.amx\'...
[20:30:14] *** Streamer Plugin: Include file version (0x26105) does not match plugin version (0x275201) (script might need to be recompiled with the latest include file)
[20:30:14] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[20:30:14] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[20:30:14] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[20:30:14] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[20:30:14] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[20:30:14] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[20:30:14] *** Streamer Plugin: CreateDynamicObject: Expecting 12 parameter(s), but found 11
[20:30:14] SzerverObjektek Betöltve... - Objektek Száma: 0
[20:30:14] Loaded 2 filterscripts.
[20:30:14] *** Streamer Plugin: Include file version (0x27201) does not match plugin version (0x275201) (script might need to be recompiled with the latest include file)
[20:30:14] Script[gamemodes/ujmod.amx]: Run time error 19: \"File or function is not found\"
[20:30:14] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. március 25. - 21:42:22- a streamered pluginja és includja nem egyforma verziójú.
- Cím: Itt kérdezz warningot/error -t!
Írta: yakuza - 2015. március 25. - 21:54:26- Pedig egyforma. Direkt megint letöltöttem a legújabbat és beraktam le konvertáltam elindítottam és ugyanazt írja ki.
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. március 25. - 22:03:44- http://www.solidfiles.com/d/ffd58c4244/streamer.rar
tessék. cseréld ki ezekre.- Cím: Itt kérdezz warningot/error -t!
Írta: CMike - 2015. március 25. - 22:04:57- Nekem az volt a bibi, hogy voltak FS-be mapok és azt nem konvertáltam őjra az új inc-kkel és pawnoval... miután újradordítottam, már jó is lett!
- Cím: Itt kérdezz warningot/error -t!
Írta: yakuza - 2015. március 25. - 22:21:38- Megnéztem átkonvertáltam és most a hiba lehetőséget eltűntek de még mindig sajnos unknow a mód.
[22:19:24] Loaded.
[22:19:24] Loading plugin: sscanf
[22:19:24]
[22:19:24] ===============================
[22:19:24] sscanf plugin loaded.
[22:19:24] Version: 2.8.1
[22:19:24] (c) 2012 Alex \"Y_Less\" Cole
[22:19:24] ===============================
[22:19:24] Loaded.
[22:19:24] Loaded 3 plugins.
[22:19:24]
[22:19:24] Filterscripts
[22:19:24] ---------------
[22:19:24] Loading filterscript \'object.amx\'...
[22:19:24] SzerverObjektek Betöltve... - Objektek Száma: 1653
[22:19:24] Loading filterscript \'ELC_AC.amx\'...
[22:19:24] Loaded 2 filterscripts.
[22:19:24] Script[gamemodes/ujmod.amx]: Run time error 19: \"File or function is not found\"
[22:19:24] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. március 25. - 22:26:42- minden plugin megvan, ami kell a modhoz?
van main () {} a módban?- Cím: Itt kérdezz warningot/error -t!
Írta: yakuza - 2015. március 25. - 22:31:36- Igen megvan minden plugins.
Ha erre gondolsz akkor van.
SQL-es a mód. De a logba nézzem nem csatlakozik pedig minden adat jól van beírva.
main()
{
print(\"\\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\");
print( \"GameMode\" );
print( \" loaded...\" );
print( \" Minden jog fenntartva 2014 © \");
print(\"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\n\");
}- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. március 25. - 22:37:46- az sql-es hibát másold be.
- Cím: Itt kérdezz warningot/error -t!
Írta: yakuza - 2015. március 25. - 22:43:53- Az a szép hogy semmilyen hibát nem ír csak ennyit
[Wed Mar 25 22:43:11 2015] -------------------------
[Wed Mar 25 22:43:11 2015] Logging Started
[Wed Mar 25 22:43:11 2015] -------------------------- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. március 26. - 16:52:52 error 017: undefined symbol \"playerid
\"
és itt?
Mappot tennék bele a modba.De mikor bele mássolom ezt a hibát adja ki :(- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2015. március 26. - 17:10:53 Idézetet írta: Adfocus date=1427385172\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicGondolom itt objectet törölsz az OnGameModeInit() alatt.. annyi hogy az OnPlayerConnect(playerid) alá kell helyezni a törölendő objecteket.error 017: undefined symbol \"playerid
\"
és itt?
Mappot tennék bele a modba.De mikor bele mássolom ezt a hibát adja ki :(
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. március 28. - 12:10:17 C:\\Documents and Settings\\PC\\Asztal\\jo pawno\\pawno\\include\\streamer.inc(487) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
C:\\Documents and Settings\\PC\\Asztal\\jo pawno\\pawno\\include\\streamer.inc(489) : error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER_OBJECT\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.\"
és itt?- Cím: Itt kérdezz warningot/error -t!
Írta: [Hun]Sanyko - 2015. március 28. - 16:52:37- Helló nekem lenne egy hibám! 12Warningot ír ki!
Itt is van: http://pastebin.com/GuLARN4J
A válaszokat előre is köszönöm! :)- Cím: Itt kérdezz warningot/error -t!
Írta: GoldTec - 2015. április 02. - 14:54:51- .pwn(1255) : warning 203: symbol is never used: \"ret_memcpy\"
Ezt írja a pawno. a gond ezzel az, hogy csak 1254 sorból áll a script és már bent van a pargma unused ret_memcpy- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. április 03. - 19:30:35- Hello! Itt mi lehet a hiba?! - Mert már k. , ideges vagyok!! :@
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:21] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:21] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:21] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:21] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:21] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:21] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL
[18:50:22] [MySQL] Error (0): Function: mysql_free_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_free_result called when not connected to any database. Can\'t connect to MyS
[18:50:22] [MySQL] Error (0): Function: mysql_query called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_query called when not connected to any database. Can\'t connect to MySQL ser
[18:50:22] [MySQL] Error (0): Function: mysql_store_result called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4. Hiba:
[18:50:22] Function: mysql_store_result called when not connected to any database. Can\'t connect to My
[18:50:22] [MySQL] Error (0): Function: mysql_num_rows called when not connected to any database. Can\'t connect to MySQL server on \' \' (10049).
[18:50:22] MySQL Hiba történt. ErrorID: 4.- Cím: Itt kérdezz warningot/error -t!
Írta: AnthonyGates - 2015. április 03. - 20:15:44- Nem helyesen töltötted ki a MySQL adatokat. \\ nem elérhető a MySQL szerver.
- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. április 04. - 08:33:42- Kössz!
- Cím: Itt kérdezz warningot/error -t!
Írta: DeanGriffon - 2015. április 04. - 08:44:06 Idézetet írta: blint34 date=1428129222\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAzt sikeresen megoldottam de most ez jőtt ki!Nem tud csatlakozni a MySQL szerverre.
[08:31:42] Szerver indul...
[08:31:42] MySQL kapcsolódás...
[08:31:43] [MySQL] Error (0): Failed to connect. Can\'t connect to MySQL server on \'127.0.0.1\' (10061).
[08:31:43] MySQL Hiba történt. ErrorID: 2003. Hiba:
[08:31:43] Failed to connect. Can\'t connect to MySQL server on \'127.0.0.1\' (10061).
Localhostra csatlakozol, hogyha valahonnan bérled a MySQL szervert, akkor annak az IP-jére írd át.Szóljatok, ha hülyeséget írok, nem értek a MySQL-hez.
E: See szagot érzek...- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. április 04. - 09:03:23- És ez?
[09:01:25] Loaded.
[09:01:25] Loaded 2 plugins.
[09:01:25]
[09:01:25] Filterscripts
[09:01:25] ---------------
[09:01:25] Loaded 0 filterscripts.
[09:01:25] Script[gamemodes/------.amx]: Run time error 19: \"File or function is not found\"
[09:01:25] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: DeanGriffon - 2015. április 04. - 09:10:14- Frissítsd a pluginokat és készíts egy friss amx-et.
- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. április 04. - 18:23:02 SA-MP Dedicated Server
----------------------
v0.3z-R4, (C)2005-2014 SA-MP Team
[18:22:23] hostname = \"SA-MP Server\" (string)
[18:22:23] filterscripts = \"\" (string)
[18:22:23]
[18:22:23] Server Plugins
[18:22:23] --------------
[18:22:23] Loading plugin: streamer.dll
[18:22:23]
*** Streamer Plugin v2.7.4 by Incognito loaded ***
[18:22:23] Loaded.
[18:22:23] Loading plugin: sscanf.dll
[18:22:23]
[18:22:23] ===============================
[18:22:23] sscanf plugin loaded.
[18:22:23] Version: 2.8.1
[18:22:23] (c) 2012 Alex \"Y_Less\" Cole
[18:22:23] ===============================
[18:22:23] Loaded.
[18:22:23] Loading plugin: Whirlpool.dll
[18:22:23]
[18:22:23] ==================
[18:22:23]
[18:22:23] Whirlpool loaded
[18:22:23]
[18:22:23] ==================
[18:22:23]
[18:22:23] Loaded.
[18:22:23] Loaded 3 plugins.
[18:22:23]
[18:22:23] Filterscripts
[18:22:23] ---------------
[18:22:23] Loaded 0 filterscripts.
És utána leál. segitsetek Kösszi!- Cím: Itt kérdezz warningot/error -t!
Írta: Tomasz - 2015. április 04. - 21:00:22 Idézetet írta: blint34 date=1428164582\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNem hiányzik a server.cfg?SA-MP Dedicated Server
----------------------
v0.3z-R4, (C)2005-2014 SA-MP Team
[18:22:23] hostname = \"SA-MP Server\" (string)
[18:22:23] filterscripts = \"\" (string)
[18:22:23]
[18:22:23] Server Plugins
[18:22:23] --------------
[18:22:23] Loading plugin: streamer.dll
[18:22:23]
*** Streamer Plugin v2.7.4 by Incognito loaded ***
[18:22:23] Loaded.
[18:22:23] Loading plugin: sscanf.dll
[18:22:23]
[18:22:23] ===============================
[18:22:23] sscanf plugin loaded.
[18:22:23] Version: 2.8.1
[18:22:23] (c) 2012 Alex \"Y_Less\" Cole
[18:22:23] ===============================
[18:22:23] Loaded.
[18:22:23] Loading plugin: Whirlpool.dll
[18:22:23]
[18:22:23] ==================
[18:22:23]
[18:22:23] Whirlpool loaded
[18:22:23]
[18:22:23] ==================
[18:22:23]
[18:22:23] Loaded.
[18:22:23] Loaded 3 plugins.
[18:22:23]
[18:22:23] Filterscripts
[18:22:23] ---------------
[18:22:23] Loaded 0 filterscripts.
És utána leál. segitsetek Kösszi!
- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. április 04. - 22:59:40- Nem nem hiányzik!
Dupla hozzászólás automatikusan összefûzve. ( [time]2015. Április 06. 16:08:29[/time] )
sziasztok! Ez a hibám van!
C:\\Users\\Balint\\Downloads\\samp03z_svr_R4_win32\\gamemodes\\Fun.pwn(979) : error 001: expected token: \"*/\", but found \"-end of file-\"
C:\\Users\\Balint\\Downloads\\samp03z_svr_R4_win32\\gamemodes\\Fun.pwn(979) : error 013: no entry point (no public functions)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
És itt a PAWNO:
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
SendClientMessage(playerid, 0xFF0000AA, \"Megszegted!! by Rendszer\");
SendClientMessage(playerid, 0xFF0000AA, \"Bannolnak! for: JETPACK\");
Ban(playerid);
return 0; }
- Cím: Itt kérdezz warningot/error -t!
Írta: M1A1 - 2015. április 07. - 17:19:38 Idézetet írta: blint34 date=1428181180\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicA hiba az, amit ír:C:\\Users\\Balint\\Downloads\\samp03z_svr_R4_win32\\gamemodes\\Fun.pwn(979) : error 001: expected token: \"*/\", but found \"-end of file-\"
C:\\Users\\Balint\\Downloads\\samp03z_svr_R4_win32\\gamemodes\\Fun.pwn(979) : error 013: no entry point (no public functions)
[...]
És itt a PAWNO:
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
SendClientMessage(playerid, 0xFF0000AA, \"Megszegted!! by Rendszer\");
SendClientMessage(playerid, 0xFF0000AA, \"Bannolnak! for: JETPACK\");
Ban(playerid);
return 0; }
\"expected token: \"*/\", but found \"-end of file-\"\"
Várt jel: \"*/\", de helyette \"-fájl vége-\" található.
Magyarul elkezdtél egy kommentet \"/*\"-al, de nem zártad le \"*/\"-el.
\"no entry point (no public functions)\"
Nincs belépési pont (nincsenek publikus eljárások)
Tehát nem írtál semmilyen belépési pontot. (pl. OnGameModeInit, stb...)
Ennyi az egész kód, amit bemásoltál? Az úgy nem fog működni...
Keress tutorialokat és tanulj még.
Amúgy az nem PAWNO, hanem PAWN. A Pawno az alap szerkesztő program neve, és PAWN a programnyelvé. Csak sokan keverik.- Cím: Itt kérdezz warningot/error -t!
Írta: jakab49 - 2015. április 26. - 09:14:11- Amikor szeretném átfordítani a módomat amit én írtam akkor ez fogad:
fatal error 100: cannot read from file: \"zcmd\"
Nem tudom mitől lehet mert most találkozok először ezzel a sorral. Tegnap este még sikeresen át tudtam fordítani a módot.
Nézd meg hogy a mód elején szerepel -e ez:
Kód: Pawn
#include <zcmd>
Ha igen, akkor valószínűleg az lesz a baj hogy a pawno/include mappába vagy régebbi verziós zcmd van, vagy nincs benne.
[/quote]
Ez mind bent van mivel nekem a modom zcmd-vel írodott 0-ról, csak az a gond hogy nem tudom most ez mire alapúl mármint ez a sor. Mert most találkozol először vele, ismétlem tegnap még sikeresen lefordítottam a modot.- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. április 26. - 09:35:05- ez azért van mert nem találja a zcmd .. töröld le a gépedről az összes szerver csomagot és csak az maradjon amit most használd vagy csomagold be egy rarba és utána töröld.
- Cím: Itt kérdezz warningot/error -t!
Írta: Scripter,mapper [Aldo] - 2015. május 07. - 09:36:47- Hi,tegnap csináltam egy ilyen map goto cuccot,de van benne egy warning(sor eltolódás).
Végén felhúzott és egy sorba megcsináltam,de így is warning van.xd nem vágom már.
Itt a kód:
public OnPlayerClickPlayer(playerid, clickedplayerid, source) { if(pInfo[playerid][Admin] >= 3 || IsPlayerAdmin(playerid)) {new Float:xx, Float:yy, Float:zz; GetPlayerPos(clickedplayerid, xx, yy, zz); SetPlayerPos(playerid, xx +3, yy +3 , zz +3);format(szFormat,sizeof(szFormat),\"{0e9e9e}Admin {FFFFFF}%s {0e9e9e}elteleportált {FFFFFF}%s{0e9e9e}-hoz/hez{FFFFFF}!\",Nev(playerid),Nev(clickedplayerid)); SendAdminMsg(-1,szFormat); } return 1; }
Előre is köszönöm a segítséget :)- Cím: Itt kérdezz warningot/error -t!
Írta: Pedró - 2015. május 07. - 09:55:42 public OnPlayerClickPlayer(playerid, clickedplayerid, source) {
if(pInfo[playerid][Admin] >= 3 || IsPlayerAdmin(playerid)) {
new Float:xx, Float:yy, Float:zz;
GetPlayerPos(clickedplayerid, xx, yy, zz);
SetPlayerPos(playerid, xx +3, yy +3 , zz +3);
format(szFormat,sizeof(szFormat),\"{0e9e9e}Admin {FFFFFF}%s {0e9e9e}elteleportált {FFFFFF}%s{0e9e9e}-hoz/hez{FFFFFF}!\",Nev(playerid),Nev(clickedplayerid));
SendAdminMsg(-1,szFormat);
}
return 1;
}
melyik sorra írja?- Cím: Itt kérdezz warningot/error -t!
Írta: Scripter,mapper [Aldo] - 2015. május 07. - 09:59:10- a return 1;-re.
- Cím: Itt kérdezz warningot/error -t!
Írta: anGeL - 2015. május 07. - 11:08:31- [gmod]Figyeljetek oda a pawn tagekre.
[ /code ][/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: Iceaac - 2015. május 07. - 13:29:20 Idézetet írta: Pedró date=1430985342\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic...Dupla tab van, így jónak kéne lennie:
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
if(pInfo[playerid][Admin] >= 3 || IsPlayerAdmin(playerid))
{
new Float:xx, Float:yy, Float:zz;
GetPlayerPos(clickedplayerid, xx, yy, zz);
SetPlayerPos(playerid, xx +3, yy +3 , zz +3);
format(szFormat,sizeof(szFormat),\"{0e9e9e}Admin {FFFFFF}%s {0e9e9e}elteleportált {FFFFFF}%s{0e9e9e}-hoz/hez{FFFFFF}!\",Nev(playerid),Nev(clickedplayerid));
SendAdminMsg(-1,szFormat);
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Scripter,mapper [Aldo] - 2015. május 07. - 13:59:00- Működik köszi :)
Repül a plusz. :D- Cím: Itt kérdezz warningot/error -t!
Írta: SkillzR - 2015. május 17. - 21:29:48- Sziasztok, már lassan 4 hete készítgetem a szervert azelőtt kezdtem el hogy kijött az új kliens ma letöltöttem a 0.3.7 samp037_svr_R1_win32 szerverfájlokat.Csak mikor bemásoltam a gm-et, a fs-eket.Meg átírtam a server.cfg fájlt.samp-server.exe-t elindítom és ez jelenik meg: Script[gamemodes/bdk.amx]: Run time error 19:File or function is not found
Includeok:
ZCMD,A_SAMP,SSCANF
U.I:MEGOLDOTTAM! :)- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. május 26. - 18:31:01- Hali!
Remélem tudtod segíteni..
Két errort ír nekem..
error 029: invalid expression, assumed zero
error 008: must be a constant expression; assumed zero- Cím: Itt kérdezz warningot/error -t!
Írta: AnthonyGates - 2015. május 26. - 18:33:05- Melyik sorokra?
- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. május 26. - 18:35:54 (3308) : error 029: invalid expression, assumed zero
(3308) : error 008: must be a constant expression; assumed zero
new RandomMSG[][] =
{
\"teszt szöveg\",
};
Nem értem hogy mit rontottam el.- Cím: Itt kérdezz warningot/error -t!
Írta: almightymartin - 2015. május 26. - 18:42:10 Idézetet írta: anGeL date=1430989711\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic[gmod]Figyeljetek oda a pawn tagekre.[ /code ][/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. május 26. - 18:43:15 Idézetet írta: Illuminati date=1432658154\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAz utolsóhoz nem kell vessző úgy próbáld meg.(3308) : error 029: invalid expression, assumed zero
(3308) : error 008: must be a constant expression; assumed zero
new RandomMSG[][] =
{
\"teszt szöveg\",
};
Nem értem hogy mit rontottam el.
pl így
new RandomMSG[][] =
{
\"teszt szöveg\",
\"teszt szöveg1\"
};- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. május 26. - 18:46:34- Áhh, köszi :D
Mindig emiatt kezdtem újra, de nem értettem mi a hiba.
Kösz :D- Cím: Itt kérdezz warningot/error -t!
Írta: Bánk - 2015. május 27. - 10:42:18- Hali
Abban szeretném mondani, hogy ha a MalibuRPG-ét akarom elindítani hoston akkor ezt írja a server logba. Tudom hogy a pluginokkal van gond de már a legújabbakat raktam bele konvertáltam át a módot mindennel próbálkoztam. Azt szeretném kérni aki dolgozott a MalibuRPG-vel elküldené nekem a pluginok meg a hozzá tartozó inceket? Előre is köszönöm.
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3.7-RC6-3, (C)2005-2015 SA-MP Team
[10:06:35]
[10:06:35] Server Plugins
[10:06:35] --------------
[10:06:35] Loading plugin: sscanf.so
[10:06:35]
[10:06:35] ===============================
[10:06:35] sscanf plugin loaded.
[10:06:35] Version: 2.8.1
[10:06:35] (c) 2012 Alex \"Y_Less\" Cole
[10:06:35] ===============================
[10:06:35] Loaded.
[10:06:35] Loading plugin: mysql.so
[10:06:35] Failed (plugins/mysql.so: symbol __cxa_pure_virtual, version libmysqlclient_16 not defined in file libmysqlclient_r.so.16 with link time reference)
[10:06:35] Loading plugin: streamer.so
[10:06:35]
*** Streamer Plugin v2.7 by Incognito loaded ***
[10:06:35] Loaded.
[10:06:35] Loaded 2 plugins.
[10:06:35]
[10:06:35] Filterscripts
[10:06:35] ---------------
[10:06:35] Loading filterscript \'armedbody.amx\'...
[10:06:35] =====================================================================
[10:06:35] This is a part of a OpenGTA subject, visit opengta.org for more info.
[10:06:35] FilterScript Name: Armed body
[10:06:35] Description:Attatch weapond to player\'s body
[10:06:35] Author:yezizhu
[10:06:35] Special thanks:Double-O-Seven, Brian.
[10:06:35] Contact author: [email protected]
[10:06:35] =====================================================================
[10:06:35] Loading filterscript \'DOC.amx\'...
[10:06:35] Loading filterscript \'tolls.amx\'...
[10:06:35] Loading filterscript \'banims.amx\'...
[10:06:35] Loaded 4 filterscripts.
[10:06:35] Script[gamemodes/frissmalibu.amx]: Run time error 19: \"File or function is not found\"
[10:06:35] Number of vehicle models: 0- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. május 27. - 14:11:28- Van a malibu mappájába egy libmysqlclient.so.15 azt próbáld meg felmásolni ftp a gyökér mappába ahol van a cfg.
- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. május 27. - 14:38:54- Hali!
Újra egy error, és nem értem hogy mi a nem jó benne.
undefined symbol \"(34498) : error 017: undefined symbol \"SendFormatMessageToAll\"
SendFormatMessageToAll(COLOR_LIGHTBLUE, \"‹‹ %s Szolgálatba Lépett! Probléma vagy kérdés esetén: /pm %d ›› \",AdminName(playerid), playerid);- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. május 27. - 15:34:07- nincs definiálva a sendformatemessagetoall...illeszd ezt bele a kódodba:
#define SendFormatMessageToAll(%1,%2,%3) do{new sendfstring[128];format(sendfstring,128,(%2),%3);SendClientMessageToAll((%1),sendfstring);}while(FALSE)- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. május 27. - 15:50:03- Megcsináltam pár definet ami kell de hiba..
(34502) : error 029: invalid expression, assumed zero
(34502) : error 001: expected token: \")\", but found \";\"
Erre a sorra írja a hibát:
SendFormatMessageToAll(COLOR_LIGHTBLUE, \"‹‹ %s Szolgálatba Lépett! Probléma vagy kérdés esetén: /pm %d ›› \",AdminName(playerid), playerid);
( Azért jelezte dupla postnak mert rossz gombot nyomtam és kirakta a választ)- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. május 27. - 16:01:34- az előtte lévő sort másold már be, vagy csak ellenőrizd le, hogy minden helyesen van lezárva.
- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. május 27. - 16:38:57 SendClientMessageToAll(COLOR_LIGHTBLUE, \"{00FFEE}================== {C8FF00}[ AdminSzolgálat ]{00FFEE}================== \");- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. május 27. - 17:14:39- now. lefuttattam, kicseréltem, nekem nem írt errort ezzel:
#define SendFormatMessageToAll(%1,%2,%3) \\
new sendfstring[128]; \\
format(sendfstring, 128, %2, %3); \\
SendClientMessageToAll(%1, sendfstring)- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. május 29. - 21:34:41- Köszi már jó, de még nem teljesen,majd később ki írom miért ;)
-----------------------------------------------------
Szóval akkor a hiba:
(56352) : error 076: syntax error in the expression, or invalid function call
A sor:
format(string, sizeof(string), \"* Admin/Tulaj/AdminSegéd %s: %s\",PlayerName,result);
------------------------------------------------------------
Azt szeretném megoldani hogy az Admin/Tulaj/AdminSegéd után legyen az admin neve, majd a kettős pont után amit ír.- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. május 29. - 22:35:47- a PlayerName után nem maradt le a playerid? ::|
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. június 02. - 10:29:21- Sziasztok!
Itt mi lehet a hiba?
D:\\Documents and Settings\\Pc\\Asztal\\asztalrol\\uj pawno\\pawno\\include\\YSI\\y_iterate.inc(191) : warning 201: redefinition of constant/macro (symbol \"_FOREACH_CUR_VERSION\")
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3187) : warning 235: public function lacks forward declaration (symbol \"IsAPDMember\")
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : error 017: undefined symbol \"KezdesInfo\"
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : warning 215: expression has no effect
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : error 001: expected token: \";\", but found \"]\"
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : error 029: invalid expression, assumed zero
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
itt a kod ami a hibás:
KezdesInfo[playerid][LoadBar] = CreateProgressBar(10.00, 433.00, 620.50, 11.19, -83885825, 100.0); //Csík létrehozása- Cím: Itt kérdezz warningot/error -t!
Írta: Kovacs_Richard - 2015. június 02. - 11:33:03 Idézetet írta: Adfocus date=1433233761\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok!nincs \"KezdesInfo\" tömböd létrehozva...
Itt mi lehet a hiba?
D:\\Documents and Settings\\Pc\\Asztal\\asztalrol\\uj pawno\\pawno\\include\\YSI\\y_iterate.inc(191) : warning 201: redefinition of constant/macro (symbol \"_FOREACH_CUR_VERSION\")
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3187) : warning 235: public function lacks forward declaration (symbol \"IsAPDMember\")
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : error 017: undefined symbol \"KezdesInfo\"
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : warning 215: expression has no effect
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : error 001: expected token: \";\", but found \"]\"
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : error 029: invalid expression, assumed zero
D:\\Documents and Settings\\Pc\\Asztal\\goudlyne.pwn(3377) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
itt a kod ami a hibás:
KezdesInfo[playerid][LoadBar] = CreateProgressBar(10.00, 433.00, 620.50, 11.19, -83885825, 100.0); //Csík létrehozása
- Cím: Itt kérdezz warningot/error -t!
Írta: shadee - 2015. június 22. - 21:48:14- Probléma:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
Error:
error 025: function heading differs from prototype
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
if(g_ObjectetEditel[playerid] != objectid)
{
g_ObjectetEditel[playerid] = NINCS;
return false;
}
if(GetPVarInt(playerid, \"vObjEdit\") == VOBJ_EDIT_RENDORVILLOGO)
{
if(response == EDIT_RESPONSE_FINAL)
{
new kocsi = GetPlayerVehicleID(playerid),
jarmuidje = JarmuID(kocsi, playerid);
new Float:ofx, Float:ofy, Float:ofz, Float:ofaz;
new Float:finalx, Float:finaly;
new Float:px, Float:py, Float:pz, Float:roz;
GetVehiclePos(vInfo[jarmuidje][vID], px, py, pz);
GetVehicleZAngle(vInfo[jarmuidje][vID], roz);
ofx = fX-px;
ofy = fY-py;
ofz = fZ-pz;
ofaz = fRotZ-roz;
finalx = ofx*floatcos(roz, degrees)+ofy*floatsin(roz, degrees);
finaly = -ofx*floatsin(roz, degrees)+ofy*floatcos(roz, degrees);
AttachDynamicObjectToVehicle(vInfo[jarmuidje][vVillogo], vInfo[jarmuidje][vID], finalx, finaly, ofz, fRotX, fRotY, ofaz);
SetPVarInt(playerid, \"vObjEdit\", 0);
UnFreeze(playerid);
return 1;
}
else if(response == EDIT_RESPONSE_CANCEL)
{
new kocsi = GetPlayerVehicleID(playerid),
jarmuidje = JarmuID(kocsi, playerid);
DestroyDynamicObject(vInfo[jarmuidje][vVillogo]);
SetPVarInt(playerid, \"vObjEdit\", 0);
UnFreeze(playerid);
return 1;
}
}
else if(GetPVarInt(playerid, \"vObjEdit\") == VOBJ_EDIT_TAXI)
{
if(response == EDIT_RESPONSE_FINAL)
{
new kocsi = GetPlayerVehicleID(playerid),
jarmuidje = JarmuID(kocsi, playerid);
new Float:ofx, Float:ofy, Float:ofz, Float:ofaz;
new Float:finalx, Float:finaly;
new Float:px, Float:py, Float:pz, Float:roz;
GetVehiclePos(vInfo[jarmuidje][vID], px, py, pz);
GetVehicleZAngle(vInfo[jarmuidje][vID], roz);
ofx = fX-px;
ofy = fY-py;
ofz = fZ-pz;
ofaz = fRotZ-roz;
finalx = ofx*floatcos(roz, degrees)+ofy*floatsin(roz, degrees);
finaly = -ofx*floatsin(roz, degrees)+ofy*floatcos(roz, degrees);
AttachDynamicObjectToVehicle(vInfo[jarmuidje][vTaxi], vInfo[jarmuidje][vID], finalx, finaly, ofz, fRotX, fRotY, ofaz);
SetPVarInt(playerid, \"vObjEdit\", 0);
UnFreeze(playerid);
return 1;
}
else if(response == EDIT_RESPONSE_CANCEL)
{
new kocsi = GetPlayerVehicleID(playerid),
jarmuidje = JarmuID(kocsi, playerid);
DestroyDynamicObject(vInfo[jarmuidje][vTaxi]);
SetPVarInt(playerid, \"vObjEdit\", 0);
UnFreeze(playerid);
return 1;
}
}
else
{
if(response == EDIT_RESPONSE_FINAL)
{
new fid = FrakcioID(PlayerInfo[playerid][pFrakcioKezeles]);
if(fid != NINCS)
{
if(FInfo[fid][fObjectID] == objectid)
{
PlayerInfo[playerid][pFrakcioKezeles] = -1;
FInfo[fid][fSzefPos][0] = fX;
FInfo[fid][fSzefPos][1] = fY;
FInfo[fid][fSzefPos][2] = fZ;
FInfo[fid][fSzefPosR][0] = fRotX;
FInfo[fid][fSzefPosR][1] = fRotY;
FInfo[fid][fSzefPosR][2] = fRotZ;
FkUpdate(fid, fuSzefObject);
SFM(playerid, COL_MKEK, \"%s frakció széf pozíciója sikeresen elmentve!\", FInfo[fid][fNev]);
return true;
}
}
if(objectid == GraffitiObjectLerakas[playerid])
{
AddTag(fX,fY,fZ,fRotX,fRotY,fRotZ);
DestroyDynamicObject(GraffitiObjectLerakas[playerid]);
GraffitiObjectLerakas[playerid] = 0;
SCM(playerid,COL_LRED, \"Grafiti Lerakva!\");
return 1;
}
if(objectid == HifiObjectLerakas[playerid])
{
DestroyDynamicObject(HifiObjectLerakas[playerid]);
HifiObjectLerakas[playerid] = 0;
HifiLerak(playerid,fX,fY,fZ,fRotX,fRotY,fRotZ);
return true;
}
if(AutomataID[playerid] > NINCS)
{
new auid = AutomataID[playerid];
AutomataInfo[auid][aupos][0] = fX;
AutomataInfo[auid][aupos][1] = fY;
AutomataInfo[auid][aupos][2] = fZ;
AutomataInfo[auid][aupos][3] = fRotX;
AutomataInfo[auid][aupos][4] = fRotY;
AutomataInfo[auid][aupos][5] = fRotZ;
//if(AutomataInfo[auid][autipus] == 2)
//{
// if(IsValidDynamic3DTextLabel(AutomataInfo[auid][autext])) DestroyDynamic3DTextLabel(AutomataInfo[auid][autext]);
// AutomataInfo[auid][autext] = CreateDynamic3DTextLabel(\"(( /menü ))\", COLOR_MKEK, fX, fY, fZ, 40.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0);
//}
SetDynamicObjectPos(AutomataInfo[auid][auobject], fX, fY, fZ);
SetDynamicObjectRot(AutomataInfo[auid][auobject], fRotX, fRotY, fRotZ);
//DestroyDynamicObject(AutomataInfo[auid][auobject]);
//AutomataInfo[auid][auobject] = CreateDynamicObject(AutomataModel(AutomataInfo[auid][autipus]), fX, fY, fZ, fRotX, fRotY, fRotZ, AutomataInfo[auid][auVW], AutomataInfo[auid][auInt]);
Streamer_Update(playerid);
AutomataInfo[auid][auszerkeszti] = false;
AutomataInfo[auid][auhasznalva] = true;
SCM(playerid, COL_VZOLD, \"Automata pozíciója sikeresen elmentve!\");
AutomataID[playerid] = NINCS;
new qry[1024];
format(qry, 1024, \"UPDATE `\"#LSQL_AUTOMATA_TABLA\"` SET aupenz=\'%d\', auposx=\'%f\', auposy=\'%f\', auposz=\'%f\', aurotx=\'%f\', auroty=\'%f\', aurotz=\'%f\', vw=\'%d\', int=\'%d\' WHERE id=\'%d\'\", AutomataInfo[auid][aupenz], fX, fY, fZ, fRotX, fRotY, fRotZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), auid);
new DB:db = db_open(LSQL_ADATBAZIS);
db_free_result(db_query(db, qry));
db_close(db);
return true;
}
if(KapuID[playerid] != NINCS)
{
switch(SzerkesztesAllas[playerid])
{
case 1:
{
Kapu[KapuID[playerid]][kZPos][0] = fX;
Kapu[KapuID[playerid]][kZPos][1] = fY;
Kapu[KapuID[playerid]][kZPos][2] = fZ;
Kapu[KapuID[playerid]][kZRPos][0] = fRotX;
Kapu[KapuID[playerid]][kZRPos][1] = fRotY;
Kapu[KapuID[playerid]][kZRPos][2] = fRotZ;
SzerkesztesAllas[playerid] = 2;
EditDynamicObject(playerid, Kapu[KapuID[playerid]][kOID]);
SCM(playerid, COL_MKEK, \"Zárt pozíció sikeresen elmentve!\");
SCM(playerid, COL_MKEK, \"Most kérlek állítsd be és mentsd el a kapu nyitott állapotát!\");
return true;
}
case 2:
{
Kapu[KapuID[playerid]][kNPos][0] = fX;
Kapu[KapuID[playerid]][kNPos][1] = fY;
Kapu[KapuID[playerid]][kNPos][2] = fZ;
Kapu[KapuID[playerid]][kNRPos][0] = fRotX;
Kapu[KapuID[playerid]][kNRPos][1] = fRotY;
Kapu[KapuID[playerid]][kNRPos][2] = fRotZ;
Kapu[KapuID[playerid]][kMozgo] = true;
Kapu[KapuID[playerid]][kSzerkeszt] = false;
new querycske[2048], hasznalocska[128], i = NINCS, numero = GetHasznaloNum(KapuID[playerid]);
for(;++i < MAX_KAPU_HASZNALO;)
{
if(Kapu[KapuID[playerid]][kHasznalo] > 0)
{
format(hasznalocska, sizeof(hasznalocska), \"%s%d%s\", hasznalocska, Kapu[KapuID[playerid]][kHasznalo], (numero > i + 1 ? (\",\") : (\"\")));
}
}
format(querycske, sizeof(querycske), \"INSERT INTO `\"#MYSQL_KAPU_TABLA\"` (ID, Nev, Model, Tav, Speed, Pos, NPos, NRPos, ZPos, ZRPos, Hasznalo, nyit, Vw, Kod)\");
format(querycske, sizeof(querycske), \"%s VALUES(\'%d\',\", querycske, KapuID[playerid]);
format(querycske, sizeof(querycske), \"%s\'%s\',\'%d\',\", querycske, Kapu[KapuID[playerid]][kNev], Kapu[KapuID[playerid]][kModel]);
format(querycske, sizeof(querycske), \"%s\'%f\',\'3\',\", querycske, Kapu[KapuID[playerid]][kTav]);
format(querycske, sizeof(querycske), \"%s\'%f,%f,%f\',\", querycske, PosExt(Kapu[KapuID[playerid]][kZPos]));
format(querycske, sizeof(querycske), \"%s\'%f,%f,%f\',\", querycske, PosExt(Kapu[KapuID[playerid]][kNPos]));
format(querycske, sizeof(querycske), \"%s\'%f,%f,%f\',\", querycske, PosExt(Kapu[KapuID[playerid]][kNRPos]));
format(querycske, sizeof(querycske), \"%s\'%f,%f,%f\',\", querycske, PosExt(Kapu[KapuID[playerid]][kZPos]));
format(querycske, sizeof(querycske), \"%s\'%f,%f,%f\',\", querycske, PosExt(Kapu[KapuID[playerid]][kZRPos]));
format(querycske, sizeof(querycske), \"%s\'%s\',\'0\',\'%d\',\", querycske, (strlen(hasznalocska) > 0 ? hasznalocska : (\"0\")), GetPlayerVirtualWorld(playerid));
format(querycske, sizeof(querycske), \"%s\'%d\')\", querycske, Kapu[KapuID[playerid]][kKod]);
//mysql_function_query(sql_ID, querycske, false, \"\", \"\");
mysql_tquery(sql_ID, querycske, \"\", \"\");
if(Kapu[KapuID[playerid]][kKod] > NINCS)
AdminUzenet(COLOR_LIGHTRED, 1, \"%s létrehozott egy kaput! Obj: %d | Kód: %d | Folyamat: EDO\", JatekosNev(playerid), Kapu[KapuID[playerid]][kModel], Kapu[KapuID[playerid]][kKod]);
else
AdminUzenet(COLOR_LIGHTRED, 1, \"%s létrehozott egy kaput! Obj: %d | Fk: %s | Folyamat: EDO\", JatekosNev(playerid), Kapu[KapuID[playerid]][kModel], hasznalocska);
SCM(playerid, COL_MKEK, \"Kapu zárt és nyitott állapota sikeresen elmentve!\");
SetDynamicObjectPos(Kapu[KapuID[playerid]][kOID], PosExt(Kapu[KapuID[playerid]][kZPos]));
SetDynamicObjectRot(Kapu[KapuID[playerid]][kOID], PosExt(Kapu[KapuID[playerid]][kZRPos]));
SzerkesztesAllas[playerid] = NINCS;
KapuID[playerid] = NINCS;
return true;
}
case 3:
{
Kapu[KapuID[playerid]][kZPos][0] = fX;
Kapu[KapuID[playerid]][kZPos][1] = fY;
Kapu[KapuID[playerid]][kZPos][2] = fZ;
Kapu[KapuID[playerid]][kZRPos][0] = fRotX;
Kapu[KapuID[playerid]][kZRPos][1] = fRotY;
Kapu[KapuID[playerid]][kZRPos][2] = fRotZ;
Kapu[KapuID[playerid]][kSzerkeszt] = false;
new querycske[256];
format(querycske, sizeof(querycske), \"UPDATE `\"#MYSQL_KAPU_TABLA\"` SET ZPos = \'%f,%f,%f\', ZRPos = \'%f,%f,%f\' WHERE ID = \'%d\'\", PosExt(Kapu[KapuID[playerid]][kZPos]), PosExt(Kapu[KapuID[playerid]][kZRPos]), KapuID[playerid]);
//mysql_function_query(sql_ID, querycske, false, \"\", \"\");
mysql_tquery(sql_ID, querycske, \"\", \"\");
KapuID[playerid] = NINCS;
SCM(playerid, COL_MKEK, \"Kapu zárt állapota sikeresen frissítve!\");
return true;
}
case 4:
{
Kapu[KapuID[playerid]][kNPos][0] = fX;
Kapu[KapuID[playerid]][kNPos][1] = fY;
Kapu[KapuID[playerid]][kNPos][2] = fZ;
Kapu[KapuID[playerid]][kNRPos][0] = fRotX;
Kapu[KapuID[playerid]][kNRPos][1] = fRotY;
Kapu[KapuID[playerid]][kNRPos][2] = fRotZ;
Kapu[KapuID[playerid]][kSzerkeszt] = false;
new querycske[256];
format(querycske, sizeof(querycske), \"UPDATE `\"#MYSQL_KAPU_TABLA\"` SET NPos = \'%f,%f,%f\', NRPos = \'%f,%f,%f\' WHERE ID = \'%d\'\", PosExt(Kapu[KapuID[playerid]][kNPos]), PosExt(Kapu[KapuID[playerid]][kNRPos]), KapuID[playerid]);
//mysql_function_query(sql_ID, querycske, false, \"\", \"\");
mysql_tquery(sql_ID, querycske, \"\", \"\");
SetDynamicObjectPos(Kapu[KapuID[playerid]][kOID], PosExt(Kapu[KapuID[playerid]][kZPos]));
SetDynamicObjectRot(Kapu[KapuID[playerid]][kOID], PosExt(Kapu[KapuID[playerid]][kZRPos]));
KapuID[playerid] = NINCS;
SCM(playerid, COL_MKEK, \"Kapu nyitott állapota sikeresen frissítve!\");
return true;
}
}
}
new querycske[1024],formatalunk[512],
kategoria[48],penz,nev[48],
butorszam = ButorObjectID(objectid);
if(!ButorInfo[butorszam][butorMegveve])
{
switch(ButorInfo[butorszam][butorTipus])
{
case 1:
{
kategoria = \"Asztal\";
penz = Butor_Asztal[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Asztal[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 2:
{
kategoria = \"Ülőgarnitúra\";
penz = Butor_Ulogarnitura[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Ulogarnitura[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 3:
{
kategoria = \"Festmények, képek\";
penz = Butor_Kepek[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Kepek[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 4:
{
kategoria = \"Lámpák\";
penz = Butor_Lampak[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Lampak[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 5:
{
kategoria = \"TV-k\";
penz = Butor_TV[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_TV[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 6:
{
kategoria = \"DVD-k, HiFi-k\";
penz = Butor_DVDHiFi[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_DVDHiFi[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 7:
{
kategoria = \"Hangfal\";
penz = Butor_Hangfal[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Hangfal[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 8:
{
kategoria = \"Szekrény\";
penz = Butor_Szekreny[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Szekreny[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 9:
{
kategoria = \"Fotel\";
penz = Butor_Fotel[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Fotel[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 10:
{
kategoria = \"Konyhabútor\";
penz = Butor_Konyhabutor[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Konyhabutor[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 11:
{
kategoria = \"Hűtő\";
penz = Butor_Huto[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Huto[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 12:
{
kategoria = \"Számítógép\";
penz = Butor_Szamitogep[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Szamitogep[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 13:
{
kategoria = \"Ajtó\";
penz = Butor_Ajto[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Ajto[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 14:
{
kategoria = \"Mosógép\";
penz = Butor_Mosogep[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Mosogep[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 15:
{
kategoria = \"Nyomtató\";
penz = Butor_Nyomtato[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Nyomtato[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 16:
{
kategoria = \"Ágy\";
penz = Butor_Agy[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Agy[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 17:
{
kategoria = \"WC\";
penz = Butor_WC[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_WC[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 18:
{
kategoria = \"Zuhanyzó\";
penz = Butor_Zuhanyzo[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Zuhanyzo[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 19:
{
kategoria = \"Mosdó\";
penz = Butor_Mosdo[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Mosdo[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 20:
{
kategoria = \"Szőnyeg\";
penz = Butor_Szonyeg[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Szonyeg[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 21:
{
kategoria = \"Szék\";
penz = Butor_Szek[butorInfo[butorszam][butorListitem]][butorNEV];
format(nev, sizeof(nev), Butor_Szek[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 22:
{
kategoria = \"Íróasztal\";
penz = Butor_Iroasztal[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Iroasztal[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 23:
{
kategoria = \"Fal\";
penz = Butor_Fal[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Fal[butorInfo[butorszam][butorListitem]][butorNEV]);
}
case 24:
{
kategoria = \"Széf\";
penz = Butor_Szef[butorInfo[butorszam][butorListitem]][butorAR];
format(nev, sizeof(nev), Butor_Szef[butorInfo[butorszam][butorListitem]][butorNEV]);
}
}
ButorInfo[butorszam][butorPosX] = fX;
ButorInfo[butorszam][butorPosY] = fY;
ButorInfo[butorszam][butorPosZ] = fZ;
ButorInfo[butorszam][butorPosRX] = fRotX;
ButorInfo[butorszam][butorPosRY] = fRotY;
ButorInfo[butorszam][butorPosRZ] = fRotZ;
PlayerInfo[playerid][pSzButor] = butorszam;
format(formatalunk, sizeof(formatalunk), #COL_FEHER\"Biztos, hogy meg akarod venni a következő bútort?\\n\\n\\n\"#COL_VKEK\"Bútor kategóriája: \"#COL_FEHER\"%s\\n\"#COL_VKEK\"Bútor neve: \"#COL_FEHER\"%s\\n\"#COL_VKEK\"Bútor ára: \"#COL_FEHER\"%d$\", kategoria, nev, penz);
ShowPlayerDialog(playerid, DIALOG_BUTOR_MEGVETEL, DIALOG_STYLE_MSGBOX, #COL_FEHER\"Bútor \"#COL_VKEK\"megvétele\", formatalunk, \"Biztos!\", \"Mégse!\");
return true;
}
format(querycske, sizeof(querycske), \"UPDATE `butorok` SET butorPosX = \'%.2f\', butorPosY = \'%.2f\', butorPosZ = \'%.2f\', butorPosRX = \'%.2f\', butorPosRY = \'%.2f\', butorPosRZ = \'%.2f\' WHERE id = \'%d\'\", fX, fY, fZ, fRotX, fRotY, fRotZ, butorszam);
//mysql_function_query(sql_ID, querycske, false, \"\", \"\");
mysql_tquery(sql_ID, querycske, \"\", \"\");
SCM(playerid, COL_MKEK, \"Sikeresen elmentetted a bútort!\");
}
if(response == EDIT_RESPONSE_CANCEL)
{
if(objectid == HifiObjectLerakas[playerid])
{
PlayerInfo[playerid][pCuccok][bL_HIFI]++;
DestroyDynamicObject(HifiObjectLerakas[playerid]);
SCM(playerid,COL_LRED,\"Akkor mégse rakj le..\");
return true;
}
if(objectid == GraffitiObjectLerakas[playerid])
{
DestroyDynamicObject(GraffitiObjectLerakas[playerid]);
GraffitiObjectLerakas[playerid] = 0;
SCM(playerid,COL_LRED, \"Grafiti lerakási kísérlet törölve!\");
return 1;
}
if(KapuID[playerid] != NINCS)
{
if((SzerkesztesAllas[playerid] == 1 || SzerkesztesAllas[playerid] == 2))
{
Kapu[KapuID[playerid]][kVan] = false;
Kapu[KapuID[playerid]][kSzerkeszt] = false;
Kapu[KapuID[playerid]][kModel] = 0;
Kapu[KapuID[playerid]][kTav] = 0.0;
Kapu[KapuID[playerid]][kSpeed] = 0.0;
Kapu[KapuID[playerid]][kPos][0] = 0.0;
Kapu[KapuID[playerid]][kPos][1] = 0.0;
Kapu[KapuID[playerid]][kPos][2] = 0.0;
Kapu[KapuID[playerid]][kNPos][0] = 0.0;
Kapu[KapuID[playerid]][kNPos][1] = 0.0;
Kapu[KapuID[playerid]][kNPos][2] = 0.0;
Kapu[KapuID[playerid]][kNRPos][0] = 0.0;
Kapu[KapuID[playerid]][kNRPos][1] = 0.0;
Kapu[KapuID[playerid]][kNRPos][2] = 0.0;
Kapu[KapuID[playerid]][kZPos][0] = 0.0;
Kapu[KapuID[playerid]][kZPos][1] = 0.0;
Kapu[KapuID[playerid]][kZPos][2] = 0.0;
Kapu[KapuID[playerid]][kZRPos][0] = 0.0;
Kapu[KapuID[playerid]][kZRPos][1] = 0.0;
Kapu[KapuID[playerid]][kZRPos][2] = 0.0;
Kapu[KapuID[playerid]][kMozgo] = false;
Kapu[KapuID[playerid]][kNyit] = false;
Kapu[KapuID[playerid]][kVW] = NINCS;
DestroyDynamicObject(Kapu[KapuID[playerid]][kOID]);
SzerkesztesAllas[playerid] = 0;
KapuID[playerid] = NINCS;
SCM(playerid, COL_MKEK, \"Kiléptél a szerkesztési folyamatból, kapu sikeresen törölve!\");
return true;
}
if(SzerkesztesAllas[playerid] == 4)
{
SetDynamicObjectPos(Kapu[KapuID[playerid]][kOID], PosExt(Kapu[KapuID[playerid]][kZPos]));
SetDynamicObjectRot(Kapu[KapuID[playerid]][kOID], PosExt(Kapu[KapuID[playerid]][kZRPos]));
Kapu[KapuID[playerid]][kSzerkeszt] = false;
SzerkesztesAllas[playerid] = 0;
KapuID[playerid] = NINCS;
SCM(playerid, COL_MKEK, \"Kapu szerkesztése befejezve és visszaállítva az eredeti zárt állapotára!\");
return false;
}
}
if(AutomataID[playerid] > -1)
{
new
Float:objectpos[6],
automataid = AutomataID[playerid];
GetDynamicObjectPos(AutomataInfo[automataid][auobject], objectpos[0], objectpos[1], objectpos[2]);
GetDynamicObjectRot(AutomataInfo[automataid][auobject], objectpos[3], objectpos[4], objectpos[5]);
SetDynamicObjectPos(AutomataInfo[automataid][auobject], objectpos[0], objectpos[1], objectpos[2]);
SetDynamicObjectPos(AutomataInfo[automataid][auobject], objectpos[3], objectpos[4], objectpos[5]);
AutomataID[playerid] = NINCS;
return true;
}
new butorszam = ButorObjectID(objectid);
if(ButorInfo[butorszam][butorMegveve])
{
SetDynamicObjectPos(ButorInfo[butorszam][butorObject], ButorInfo[butorszam][butorPosX], ButorInfo[butorszam][butorPosY], ButorInfo[butorszam][butorPosZ]);
SetDynamicObjectRot(ButorInfo[butorszam][butorObject], ButorInfo[butorszam][butorPosRX], ButorInfo[butorszam][butorPosRY], ButorInfo[butorszam][butorPosRZ]);
} else {
ButorInfo[butorszam][butorPosX] = 0.0;
ButorInfo[butorszam][butorPosY] = 0.0;
ButorInfo[butorszam][butorPosZ] = 0.0;
ButorInfo[butorszam][butorPosRX] = 0.0;
ButorInfo[butorszam][butorPosRY] = 0.0;
ButorInfo[butorszam][butorPosRZ] = 0.0;
ButorInfo[butorszam][butorVW] = 0;
ButorInfo[butorszam][butorInterior] = 0;
ButorInfo[butorszam][butorHasznalva] = false;
ButorInfo[butorszam][butorMegveve] = false;
ButorInfo[butorszam][butorTipus] = NINCS;
ButorInfo[butorszam][butorListitem] = NINCS;
ButorInfo[butorszam][butorModel] = 0;
ButorInfo[butorszam][butorPosRX] = 0.0;
ButorInfo[butorszam][butorPosRY] = 0.0;
ButorInfo[butorszam][butorPosRZ] = 0.0;
DestroyDynamicObject(ButorInfo[butorszam][butorObject]);
}
/*new
Float:objectpos[6],
automataid = ObjectID(objectid);
GetDynamicObjectPos(AutomataInfo[automataid][auobject], objectpos[0], objectpos[1], objectpos[2]);
GetDynamicObjectRot(AutomataInfo[automataid][auobject], objectpos[3], objectpos[4], objectpos[5]);
SetDynamicObjectPos(AutomataInfo[automataid][auobject], objectpos[0], objectpos[1], objectpos[2]);
SetDynamicObjectPos(AutomataInfo[automataid][auobject], objectpos[3], objectpos[4], objectpos[5]);*/
}
}
if(response == EDIT_RESPONSE_FINAL || response == EDIT_RESPONSE_CANCEL)
{
g_ObjectetEditel[playerid] = NINCS;
}
MoveDynamicObject(objectid, fX, fY, fZ, 20.0, fRotX, fRotY, fRotZ);
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. június 22. - 22:17:21
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
//helyett
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)- Cím: Itt kérdezz warningot/error -t!
Írta: Carlos Brown - 2015. július 06. - 12:15:56- Heló! Van 26 RemoveBuildingForPlayer errorom..
A mod elején van egy ilyen:
#include < a_players >
Utána a RemoveBuildingForPlayer-ek:
RemoveBuildingForPlayer(playerid, 16762, -327.6094, 2678.5469, 61.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16401, -271.9688, 2662.1953, 61.5859, 0.25);
RemoveBuildingForPlayer(playerid, 16400, -327.6094, 2678.5469, 61.6328, 0.25);
RemoveBuildingForPlayer(playerid, 11548, -1299.7344, 2709.1094, 49.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3365, -1425.2344, 2581.2656, 54.8359, 0.25);
RemoveBuildingForPlayer(playerid, 3292, -1425.2344, 2581.2656, 54.8359, 0.25);
RemoveBuildingForPlayer(playerid, 3293, -1420.5469, 2583.9453, 58.0313, 0.25);
RemoveBuildingForPlayer(playerid, 3294, -1420.5469, 2591.1563, 57.7422, 0.25);
RemoveBuildingForPlayer(playerid, 16607, -733.1953, 2751.1953, 46.2188, 0.25);
RemoveBuildingForPlayer(playerid, 652, -883.3125, 2738.9219, 45.1328, 0.25);
RemoveBuildingForPlayer(playerid, 652, -861.9063, 2740.7422, 44.6797, 0.25);
RemoveBuildingForPlayer(playerid, 652, -830.2891, 2742.8750, 44.7188, 0.25);
RemoveBuildingForPlayer(playerid, 652, -810.9219, 2743.5625, 44.9531, 0.25);
RemoveBuildingForPlayer(playerid, 16004, -843.8359, 2746.0078, 47.7109, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -864.7656, 2747.5547, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -878.2344, 2746.2656, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -815.8672, 2751.4141, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -827.1328, 2750.7422, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -865.9219, 2763.5469, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -878.8594, 2762.5156, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -828.8672, 2766.4609, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -817.5625, 2767.2656, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -840.3516, 2763.8359, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -850.4375, 2763.0313, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -809.2344, 2772.5469, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -806.4922, 2769.9688, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -814.5156, 2772.4219, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -825.1016, 2772.1563, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -830.3984, 2771.9766, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 16107, -733.1953, 2751.1953, 46.2188, 0.25);
RemoveBuildingForPlayer(playerid, 16776, -237.0234, 2662.8359, 62.6094, 0.25);
RemoveBuildingForPlayer(playerid, 1340, -197.4922, 2659.9141, 62.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16062, -222.6641, 2663.3047, 66.2344, 0.25);
RemoveBuildingForPlayer(playerid, 16063, -222.3438, 2663.4531, 71.0156, 0.25);
RemoveBuildingForPlayer(playerid, 669, -206.6328, 2672.2422, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 672, -243.0313, 2688.3047, 62.4844, 0.25);
RemoveBuildingForPlayer(playerid, 669, -232.1641, 2685.2734, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 669, -202.5703, 2687.9688, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3297, -147.7891, 2684.8125, 63.2188, 0.25);
RemoveBuildingForPlayer(playerid, 669, -156.0234, 2675.2031, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3242, -147.7891, 2684.8125, 63.2188, 0.25);
RemoveBuildingForPlayer(playerid, 700, -1375.3594, 2630.2734, 53.1719, 0.25);
RemoveBuildingForPlayer(playerid, 669, -1368.5938, 2635.2422, 51.7344, 0.25);
RemoveBuildingForPlayer(playerid, 11455, -1505.4609, 2539.4922, 56.7891, 0.25);
RemoveBuildingForPlayer(playerid, 11611, -1383.5547, 2616.5234, 56.6797, 0.25);
RemoveBuildingForPlayer(playerid, 11453, -1414.5078, 2650.4844, 57.5625, 0.25);
RemoveBuildingForPlayer(playerid, 16077, 594.9297, 926.4141, -41.1953, 0.25);
RemoveBuildingForPlayer(playerid, 672, -240.8359, 2737.1484, 62.4844, 0.25);
RemoveBuildingForPlayer(playerid, 14872, 280.1406, 304.4219, 998.6016, 0.25);
RemoveBuildingForPlayer(playerid, 14875, 280.5313, 308.1563, 1003.2188, 0.25);
RemoveBuildingForPlayer(playerid, 14873, 281.2813, 310.6406, 998.9688, 0.25);
RemoveBuildingForPlayer(playerid, 700, -1441.7891, 2647.3281, 55.2266, 0.25);
RemoveBuildingForPlayer(playerid, 3342, -1447.2344, 2653.3047, 54.8203, 0.25);
RemoveBuildingForPlayer(playerid, 669, -1457.8672, 2648.9922, 55.2422, 0.25);
RemoveBuildingForPlayer(playerid, 700, -1441.7891, 2647.3281, 55.2266, 0.25);
RemoveBuildingForPlayer(playerid, 3173, -1447.2344, 2653.3047, 54.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3343, -640.4766, 2717.1953, 71.2656, 0.25);
RemoveBuildingForPlayer(playerid, 3961, -791.3203, 501.1563, 1368.3438, 0.25);
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
Így néz ki az egész OnPlayerConnect:
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 16762, -327.6094, 2678.5469, 61.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16401, -271.9688, 2662.1953, 61.5859, 0.25);
RemoveBuildingForPlayer(playerid, 16400, -327.6094, 2678.5469, 61.6328, 0.25);
RemoveBuildingForPlayer(playerid, 11548, -1299.7344, 2709.1094, 49.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3365, -1425.2344, 2581.2656, 54.8359, 0.25);
RemoveBuildingForPlayer(playerid, 3292, -1425.2344, 2581.2656, 54.8359, 0.25);
RemoveBuildingForPlayer(playerid, 3293, -1420.5469, 2583.9453, 58.0313, 0.25);
RemoveBuildingForPlayer(playerid, 3294, -1420.5469, 2591.1563, 57.7422, 0.25);
RemoveBuildingForPlayer(playerid, 16607, -733.1953, 2751.1953, 46.2188, 0.25);
RemoveBuildingForPlayer(playerid, 652, -883.3125, 2738.9219, 45.1328, 0.25);
RemoveBuildingForPlayer(playerid, 652, -861.9063, 2740.7422, 44.6797, 0.25);
RemoveBuildingForPlayer(playerid, 652, -830.2891, 2742.8750, 44.7188, 0.25);
RemoveBuildingForPlayer(playerid, 652, -810.9219, 2743.5625, 44.9531, 0.25);
RemoveBuildingForPlayer(playerid, 16004, -843.8359, 2746.0078, 47.7109, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -864.7656, 2747.5547, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -878.2344, 2746.2656, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -815.8672, 2751.4141, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -827.1328, 2750.7422, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -865.9219, 2763.5469, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -878.8594, 2762.5156, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -828.8672, 2766.4609, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -817.5625, 2767.2656, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -840.3516, 2763.8359, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3243, -850.4375, 2763.0313, 45.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -809.2344, 2772.5469, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -806.4922, 2769.9688, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -814.5156, 2772.4219, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -825.1016, 2772.1563, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1468, -830.3984, 2771.9766, 46.2344, 0.25);
RemoveBuildingForPlayer(playerid, 16107, -733.1953, 2751.1953, 46.2188, 0.25);
RemoveBuildingForPlayer(playerid, 16776, -237.0234, 2662.8359, 62.6094, 0.25);
RemoveBuildingForPlayer(playerid, 1340, -197.4922, 2659.9141, 62.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16062, -222.6641, 2663.3047, 66.2344, 0.25);
RemoveBuildingForPlayer(playerid, 16063, -222.3438, 2663.4531, 71.0156, 0.25);
RemoveBuildingForPlayer(playerid, 669, -206.6328, 2672.2422, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 672, -243.0313, 2688.3047, 62.4844, 0.25);
RemoveBuildingForPlayer(playerid, 669, -232.1641, 2685.2734, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 669, -202.5703, 2687.9688, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3297, -147.7891, 2684.8125, 63.2188, 0.25);
RemoveBuildingForPlayer(playerid, 669, -156.0234, 2675.2031, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3242, -147.7891, 2684.8125, 63.2188, 0.25);
RemoveBuildingForPlayer(playerid, 700, -1375.3594, 2630.2734, 53.1719, 0.25);
RemoveBuildingForPlayer(playerid, 669, -1368.5938, 2635.2422, 51.7344, 0.25);
RemoveBuildingForPlayer(playerid, 11455, -1505.4609, 2539.4922, 56.7891, 0.25);
RemoveBuildingForPlayer(playerid, 11611, -1383.5547, 2616.5234, 56.6797, 0.25);
RemoveBuildingForPlayer(playerid, 11453, -1414.5078, 2650.4844, 57.5625, 0.25);
RemoveBuildingForPlayer(playerid, 16077, 594.9297, 926.4141, -41.1953, 0.25);
RemoveBuildingForPlayer(playerid, 672, -240.8359, 2737.1484, 62.4844, 0.25);
RemoveBuildingForPlayer(playerid, 14872, 280.1406, 304.4219, 998.6016, 0.25);
RemoveBuildingForPlayer(playerid, 14875, 280.5313, 308.1563, 1003.2188, 0.25);
RemoveBuildingForPlayer(playerid, 14873, 281.2813, 310.6406, 998.9688, 0.25);
RemoveBuildingForPlayer(playerid, 700, -1441.7891, 2647.3281, 55.2266, 0.25);
RemoveBuildingForPlayer(playerid, 3342, -1447.2344, 2653.3047, 54.8203, 0.25);
RemoveBuildingForPlayer(playerid, 669, -1457.8672, 2648.9922, 55.2422, 0.25);
RemoveBuildingForPlayer(playerid, 700, -1441.7891, 2647.3281, 55.2266, 0.25);
RemoveBuildingForPlayer(playerid, 3173, -1447.2344, 2653.3047, 54.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3343, -640.4766, 2717.1953, 71.2656, 0.25);
RemoveBuildingForPlayer(playerid, 3961, -791.3203, 501.1563, 1368.3438, 0.25);
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
new RPName[MAX_PLAYER_NAME];
GetPlayerName(playerid, RPName, sizeof(RPName));
Nevekki(playerid);
if(IsRolePlayName(RPName))
{
format(File, sizeof(File), \"Jatekos/%s.ini\", SimaNev(playerid));
if(dini_Exists(File)) { pInfo[playerid][pBanned] = dini_Int(File, \"Bann\"); }
if(pInfo[playerid][pBanned] == 0)
{
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1);
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, NARANCS, \" \"), SendClientMessage(playerid, NARANCS, \" \");
SendClientMessage(playerid, FONTOS, \"Szerver tölt!Kérlek várj!\");
SendClientMessage(playerid, FONTOS, \"A szerver betöltött!Jó játékot kivánunk!\");
Tutorial[playerid] = 0;
AntiCheatTimer[playerid] = SetTimerEx(\"AntiCheat\", 1000, true, \"d\", playerid);
}
else
{
new S[128];
format(S, sizeof(S), \"[AC] %s tiltott karakterrel akart belépni \", Nev(playerid));
SendAdminMessage(FONTOS, S);
SendClientMessage(playerid, PIROS, \"A karaktered zárolva van! Írhatsz kérelmet a fórumra!\");
Kick(playerid);
}
}
else
{
SendClientMessage(playerid, PIROS, \"Sajnos, nem megfelelő a neved! ( Példa: Randal_Brook )\");
Kick(playerid);
}
SetTimerEx(\"CheckMoney\", 2000, true, \"i\", playerid);
drogotszed[playerid] = 0;
drogotgyart[playerid] = 0;
matitgyart[playerid] = 0;
fegyvertgyart[playerid] = 0;
zsakjavan[playerid] = 0;
zsakvisel[playerid] = -1;
vizvisel[playerid] = -1;
pajzsvisel[playerid] = -1;
mellenyvisel[playerid] = -1;
sokkolovisel[playerid] = -1;
lampavisel[playerid] = -1;
csavarhuzovisel[playerid] = -1;
kalapacsvisel[playerid] = -1;
sisakvisel[playerid] = -1;
pecavisel[playerid] = -1;
beszorult[playerid] = 0;
uzi1[playerid] = 0;
Serult[playerid] = false;
animotkapot1[playerid] = 0;
animotkapot2[playerid] = 0;
Pecazik[playerid] = 0;
Pecabot[playerid] = 1;
Csali[playerid] = 1;
Kifoghatja[playerid] = 0;
Sokkoloeloveve[playerid] = 0;
pInfo[playerid][pAs] = 0;
Reportotirhat[playerid] = 1;
return 1;
}
Amikor lecompolom ez az error kód:
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1355) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1356) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1357) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1358) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1359) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1360) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1361) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1362) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1363) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1364) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1365) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1366) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1367) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1368) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1369) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1370) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1371) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1372) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1373) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1374) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1375) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1376) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1377) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1378) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1379) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
C:\\Users\\Martinka\\Desktop\\Defensive\\gamemodes\\Defensive.pwn(1380) : error 017: undefined symbol \"RemoveBuildingForPlayer\"
Remélem valaki tud segíteni.. Volt egy előző modom, azzal nem volt baja a removebuilding-eknek aztán ennek meg baja van. Egyébként a pawno a legfrissebb verzió, mivel 5 perce töltöttem le a legfrissebbet. SA:MP Map Construction-t használok!
A segítségeket előre is köszönöm!- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. július 06. - 12:43:06- próbáld meg kicserélni az a_players inc-et
itt egy link: http://www.2shared.com/complete/jEy-il4X/a_players.html- Cím: Itt kérdezz warningot/error -t!
Írta: h.milan - 2015. július 08. - 12:54:56- Sziasztok!
Amikor rácsatlakoznék egy szerverre akkor rögtön crash-el...mit csináljak?- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. július 08. - 17:14:30- Próbálj meg másik cracket használni.
- Cím: Itt kérdezz warningot/error -t!
Írta: regun - 2015. július 11. - 10:30:47- Megpróbáltam átkonvertálni ezt a módot és 6 errort dobot valaki tudná javitani.
\\pawno\\include\\PPC_Common.inc(137) : warning 203: symbol is never used: \"text\"
\\pawno\\include\\PPC_Common.inc(137) : warning 203: symbol is never used: \"command\"
\\pawno\\include\\PPC_Dialogs.inc(113) : warning 202: number of arguments does not match definition
\\pawno\\include\\PPC_PlayerCommands.inc(410) : warning 217: loose indentation
\\pawno\\include\\PPC_PlayerCommands.inc(1252) : error 027: invalid character constant
// Make sure you don\'t get warnings about tabsize
#pragma tabsize 0
// ********************************************************************************************************************
// Set default gamemode name
// ********************************************************************************************************************
#define GameModeName \"[HUN]Fuvar 1000-rel:)\"
// ********************************************************************************************************************
// ********************************************************************************************************************
// Include default files
#include <a_samp>
#include <zcmd>
#include <dutils>
#include <sscanf2>
#include <streamer>
// Include all define-statements and custom-type declarations and the arrays which use them
// These files need to be included before the functions get included, because the functions use the defines, custom types and the arrays
// Also include the defined loads (for truckers, military, mafia, ...) and locations arrays
#include <PPC_DefTexts>
#include <PPC_ServerSettings>
#include <PPC_Defines>
#include <PPC_DefLocations>
#include <PPC_DefLoads>
#include <PPC_DefCars>
#include <PPC_DefPlanes>
#include <PPC_DefTrailers>
#include <PPC_DefBuyableVehicles>
// Include functions for this gamemode
#include <PPC_Common>
#include <PPC_Housing>
#include <PPC_Business>
#include <PPC_GameModeInit>
#include <PPC_FileOperations>
#include <PPC_Speedometer>
#include <PPC_MissionsTrucking>
#include <PPC_MissionsBus>
#include <PPC_MissionsPilot>
#include <PPC_MissionsPolice>
#include <PPC_MissionsMafia>
#include <PPC_MissionsAssistance>
#include <PPC_MissionsCourier>
#include <PPC_MissionsRoadworker>
#include <PPC_Convoys>
#include <PPC_Dialogs>
#include <PPC_PlayerCommands>
#include <PPC_Toll>
// The main function (used only once when the server loads)
main()
{
// Print some standard lines to the server\'s console
print(\"\\n----------------------------------\");
print(GameModeName);
print(\"----------------------------------\\n\");
}
// This callback gets called when the server initializes the gamemode
public OnGameModeInit()
{
new HostCommand[128];
// Change the hostname
format(HostCommand, 128, \"[HUN]-->*Kamionosok és Rendőrök*<--\", GameModeName);
SendRconCommand(HostCommand);
SetGameModeText(GameModeName); // Set the Mode of the gamemode, which appears in the list of servers
GameModeInit_VehiclesPickups(); // Add all static vehicles and pickups when the server starts that are required (also load the houses)
GameModeInit_Classes(); // Add character models to the class-selection (without weapons)
Convoys_Init(); // Setup textdraws and default data for convoys
ShowPlayerMarkers(1); // Show players on the entire map (and on the radar)
ShowNameTags(1); // Show player names (and health) above their head
ManualVehicleEngineAndLights(); // Let the server control the vehicle\'s engine and lights
EnableStuntBonusForAll(0); // Disable stunt bonus for all players
DisableInteriorEnterExits(); // Removes all building-entrances in the game
UsePlayerPedAnims(); // Use CJ\'s walking animation
// Start the timer that will show timed messages every 2 minutes
SetTimer(\"Timer_TimedMessages\", 1000 * 60 * 2, true);
// Start the timer that will show a random bonus mission for truckers every 5 minutes
SetTimer(\"ShowRandomBonusMission\", 1000 * 60 * 5, true);
// Start the timer that checks the toll-gates
SetTimer(\"Toll\", 1000, true);
// Fix the bugged houses (after fixing the houses, you can remove this line, as it\'s not needed anymore)
FixHouses();
return 1;
}
// This callback gets called when a player connects to the server
public OnPlayerConnect(playerid)
{
// Always allow NPC\'s to login without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[MAX_PLAYER_NAME], NewPlayerMsg[128], HouseID;
// Setup a PVar to allow cross-script money-transfers (only from filterscript to this mainscript) and scorepoints
SetPVarInt(playerid, \"PVarMoney\", 0);
SetPVarInt(playerid, \"PVarScore\", 0);
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Also store this name for the player
GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
// Send a message to all players to let them know somebody else joined the server
format(NewPlayerMsg, 128, TXT_PlayerJoinedServer, Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg);
// Try to load the player\'s datafile (\"PlayerFile_Load\" returns \"1\" is the file has been read, \"0\" when the file cannot be read)
if (PlayerFile_Load(playerid) == 1)
{
// Check if the player is still banned
if (APlayerData[playerid][banTime] < gettime()) // Player ban-time is passed
ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_INPUT, TXT_DialogLoginTitle, TXT_DialogLoginMsg, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
else // Player is still banned
{
ShowRemainingBanTime(playerid); // Show the remaining ban-time to the player is days, hours, minutes, seconds
Kick(playerid); // Kick the player
}
}
else
ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, TXT_DialogRegisterTitle, TXT_DialogRegisterMsg, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);
// The houses have been loaded but not the cars, so load all vehicles assigned to the player\'s houses
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Get the HouseID from this slot
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Check if there is a house in this slot
if (HouseID != 0)
HouseFile_Load(HouseID, true); // Load the cars of the house
}
// Speedometer setup
Speedometer_Setup(playerid);
// MissionText TextDraw setup
APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, \" \"); // Setup the missiontext at the bottom of the screen
TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Align the missiontext to the center
TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Set the missiontext to display inside a box
TextDrawBoxColor(APlayerData[playerid][MissionText], 0x00000066); // Set the box color of the missiontext
// Display a message if the player hasn\'t accepted the rules yet
if (APlayerData[playerid][RulesRead] == false)
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Szerver szabályzat {FFFF00}/rules{FF0000}Parancs\");
return 1;
}
// This function shows the player how long his ban still is when he tries to login (in days, hours, minutes, seconds)
ShowRemainingBanTime(playerid)
{
// Setup local variables
new TotalBanTime, Days, Hours, Minutes, Seconds, Msg[128];
// Get the total ban-time
TotalBanTime = APlayerData[playerid][banTime] - gettime();
// Calculate days
if (TotalBanTime >= 86400)
{
Days = TotalBanTime / 86400;
TotalBanTime = TotalBanTime - (Days * 86400);
}
// Calculate hours
if (TotalBanTime >= 3600)
{
Hours = TotalBanTime / 3600;
TotalBanTime = TotalBanTime - (Hours * 3600);
}
// Calculate minutes
if (TotalBanTime >= 60)
{
Minutes = TotalBanTime / 60;
TotalBanTime = TotalBanTime - (Minutes * 60);
}
// Calculate seconds
Seconds = TotalBanTime;
// Display the remaining ban-time for this player
SendClientMessage(playerid, 0xFFFFFFFF, TXT_StillBanned);
format(Msg, 128, TXT_BannedDuration, Days, Hours, Minutes, Seconds);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
// This callback gets called when a player disconnects from the server
public OnPlayerDisconnect(playerid, reason)
{
// Always allow NPC\'s to logout without password or account
if (IsPlayerNPC(playerid))
return 1;
// Setup local variables
new Name[24], Msg[128], HouseID;
// Get the playername
GetPlayerName(playerid, Name, sizeof(Name));
// Stop spectate mode for all players who are spectating this player
for (new i; i < MAX_PLAYERS; i++)
if (IsPlayerConnected(i)) // Check if the player is connected
if (GetPlayerState(i) == PLAYER_STATE_SPECTATING) // Check if this player is spectating somebody
if (APlayerData[spectateID] == playerid) // Check if this player is spectating me
{
TogglePlayerSpectating(i, 0); // Turn off spectate-mode
APlayerData[spectateID] = INVALID_PLAYER_ID;
APlayerData[spectateType] = ADMIN_SPEC_TYPE_NONE;
SendClientMessage(i, 0xFFFFFFFF, \"{FF0000}A játékos kilépet a spec befejezödöt\");
}
// Send a message to all players to let them know somebody else joined the server
format(Msg, 128, TXT_PlayerLeftServer, Name, playerid);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// If the player entered a proper password (the player has an account)
if (strlen(APlayerData[playerid][PlayerPassword]) != 0)
{
// Save the player data and his houses
PlayerFile_Save(playerid);
}
// Stop any job that may have started (this also clears all mission data)
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid); // Stop any trucker job
case ClassBusDriver: BusDriver_EndJob(playerid); // Stop any busdriver job
case ClassPilot: Pilot_EndJob(playerid); // Stop any pilot job
case ClassPolice: Police_EndJob(playerid); // Stop any police job
case ClassMafia: Mafia_EndJob(playerid); // Stop any mafia job
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// Unload all the player\'s house-vehicles to make room for other player\'s vehicles
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Get the HouseID from this slot
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Check if there is a house in this slot
if (HouseID != 0)
{
// Unload the cars of the house
House_RemoveVehicles(HouseID);
// Set the house so it cannot be entered by anyone (close the house)
AHouseData[HouseID][HouseOpened] = false;
}
}
// Clear the data in the APlayerData array to make sure the next player with the same id doesn\'t hold wrong data
APlayerData[playerid][spectateID] = -1;
APlayerData[playerid][spectateVehicle] = -1;
APlayerData[playerid][spectateType] = ADMIN_SPEC_TYPE_NONE;
APlayerData[playerid][LoggedIn] = false;
APlayerData[playerid][AssistanceNeeded] = false;
APlayerData[playerid][PlayerPassword] = 0;
APlayerData[playerid][PlayerLevel] = 0;
APlayerData[playerid][PlayerJailed] = 0;
APlayerData[playerid][PlayerFrozen] = 0; // Clearing this variable automatically kills the frozentimer
APlayerData[playerid][bans] = 0;
APlayerData[playerid][banTime] = 0;
APlayerData[playerid][Muted] = false;
APlayerData[playerid][RulesRead] = false;
APlayerData[playerid][AutoReportTime] = 0;
APlayerData[playerid][TruckerLicense] = 0;
APlayerData[playerid][busLicense] = 0;
APlayerData[playerid][PlayerClass] = 0;
APlayerData[playerid][Warnings] = 0;
APlayerData[playerid][PlayerMoney] = 0;
APlayerData[playerid][PlayerScore] = 0;
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
APlayerData[playerid][Houses][HouseSlot] = 0;
for (new BusSlot; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++)
APlayerData[playerid][business][busSlot] = 0;
APlayerData[playerid][CurrentHouse] = 0;
// Clear bank account info
APlayerData[playerid][bankPassword] = 0;
APlayerData[playerid][bankLoggedIn] = false;
APlayerData[playerid][bankMoney] = 0;
// Clear stats
APlayerData[playerid][statsTruckerJobs] = 0;
APlayerData[playerid][statsConvoyJobs] = 0;
APlayerData[playerid][statsBusDriverJobs] = 0;
APlayerData[playerid][statsPilotJobs] = 0;
APlayerData[playerid][statsMafiaJobs] = 0;
APlayerData[playerid][statsMafiaStolen] = 0;
APlayerData[playerid][statsPoliceFined] = 0;
APlayerData[playerid][statsPoliceJailed] = 0;
APlayerData[playerid][statsCourierJobs] = 0;
APlayerData[playerid][statsRoadworkerJobs] = 0;
APlayerData[playerid][statsAssistance] = 0;
APlayerData[playerid][statsMetersDriven] = 0.0;
// Clear police warnings
APlayerData[playerid][PoliceCanJailMe] = false;
APlayerData[playerid][PoliceWarnedMe] = false;
APlayerData[playerid][Value_PoliceCanJailMe] = 0;
// Make sure the jailtimer has been destroyed
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
// Destroy the speedometer TextDraw for this player and the timer, also set the speed to 0
Speedometer_Cleanup(playerid);
// Also destroy the missiontext TextDraw for this player
TextDrawDestroy(APlayerData[playerid][MissionText]);
// Destroy a rented vehicle is the player had any
if (APlayerData[playerid][RentedVehicleID] != 0)
{
// Clear the data for the already rented vehicle
AVehicleData[APlayerData[playerid][RentedVehicleID]][Model] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Fuel] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owned] = false;
AVehicleData[APlayerData[playerid][RentedVehicleID]][Owner] = 0;
AVehicleData[APlayerData[playerid][RentedVehicleID]][PaintJob] = 0;
for (new j; j < 14; j++)
{
AVehicleData[APlayerData[playerid][RentedVehicleID]][Components][j] = 0;
}
// Destroy the vehicle
DestroyVehicle(APlayerData[playerid][RentedVehicleID]);
// Clear the RentedVehicleID
APlayerData[playerid][RentedVehicleID] = 0;
}
return 1;
}
// This callback gets called whenever a player uses the chat-box
public OnPlayerText(playerid, text[])
{
// Block the player\'s text if he has been muted
if (APlayerData[playerid][Muted] == true)
{
// Let the player know he\'s still muted
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Mutolva vagy\");
// Don\'t allow his text to be sent to the chatbox
return 0;
}
return 1;
}
// This callback gets called when a player interacts with a dialog
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
// Select the proper dialog to process
switch (dialogid)
{
case DialogRegister: Dialog_Register(playerid, response, inputtext); // The \"Register\"-dialog
case DialogLogin: Dialog_Login(playerid, response, inputtext); // The \"Login\"-dialog
case DialogStatsOtherPlayer: Dialog_StatsOtherPlayer(playerid, response, listitem);
case DialogStatsHouse: Dialog_StatsHouse(playerid, response, listitem);
case DialogStatsGoHouse: Dialog_StatsGoHouse(playerid, response, listitem);
case DialogStatsGoBusiness: Dialog_StatsGoBusiness(playerid, response, listitem);
case DialogRescue: Dialog_Rescue(playerid, response, listitem); // The rescue-dialog
case DialogBuyLicenses: Dialog_BuyLicenses(playerid, response, listitem); // The license-dialog (allows the player to buy trucker/busdriver licenses)
case DialogRules: Dialog_Rules(playerid, response);
case DialogTruckerJobMethod: Dialog_TruckerSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load)
case DialogTruckerSelectLoad: Dialog_TruckerSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation)
case DialogTruckerStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation)
case DialogTruckerEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job)
case DialogBusJobMethod: Dialog_BusSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
case DialogBusSelectRoute: Dialog_BusSelectRoute(playerid, response, listitem); // Choose the busroute and start the job
case DialogCourierSelectQuant: Dialog_CourierSelectQuant(playerid, response, listitem);
case DialogBike: Dialog_Bike(playerid, response, listitem); // The bike-dialog
case DialogCar: Dialog_Car(playerid, response, listitem); // The car-dialog (which uses a split dialog structure)
case DialogPlane: Dialog_Plane(playerid, response, listitem); // The plane-dialog (which uses a split dialog structure)
case DialogTrailer: Dialog_Trailer(playerid, response, listitem); // The trailer-dialog (which uses a split dialog structure)
case DialogBoat: Dialog_Boat(playerid, response, listitem); // The boat-dialog
case DialogRentCarClass: Dialog_RentProcessClass(playerid, response, listitem); // The player chose a vehicleclass from where he can rent a vehicle
case DialogRentCar: Dialog_RentCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogPlayerCommands: Dialog_PlayerCommands(playerid, response, listitem); // Displays all commands in a split-dialog structure
case DialogPrimaryCarColor: Dialog_PrimaryCarColor(playerid, response, listitem);
case DialogSedundaryCarColor: Dialog_SedundaryCarColor(playerid, response, listitem);
case DialogWeather: Dialog_Weather(playerid, response, listitem); // The weather dialog
case DialogCarOption: Dialog_CarOption(playerid, response, listitem); // The caroption dialog
case DialogSelectConvoy: Dialog_SelectConvoy(playerid, response, listitem);
case DialogHouseMenu: Dialog_HouseMenu(playerid, response, listitem); // Process the main housemenu
case DialogUpgradeHouse: Dialog_UpgradeHouse(playerid, response, listitem); // Process the house-upgrade menu
case DialogGoHome: Dialog_GoHome(playerid, response, listitem); // Port to one of your houses
case DialogHouseNameChange: Dialog_ChangeHouseName(playerid, response, inputtext); // Change the name of your house
case DialogSellHouse: Dialog_SellHouse(playerid, response); // Sell the house
case DialogBuyCarClass: Dialog_BuyCarClass(playerid, response, listitem); // The player chose a vehicleclass from where he can buy a vehicle
case DialogBuyCar: Dialog_BuyCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
case DialogSellCar: Dialog_SellCar(playerid, response, listitem);
case DialogBuyInsurance: Dialog_BuyInsurance(playerid, response);
case DialogGetCarSelectHouse: Dialog_GetCarSelectHouse(playerid, response, listitem);
case DialogGetCarSelectCar: Dialog_GetCarSelectCar(playerid, response, listitem);
case DialogUnclampVehicles: Dialog_UnclampVehicles(playerid, response);
case DialogCreateBusSelType: Dialog_CreateBusSelType(playerid, response, listitem);
case DialogBusinessMenu: Dialog_BusinessMenu(playerid, response, listitem);
case DialogGoBusiness: Dialog_GoBusiness(playerid, response, listitem);
case DialogBusinessNameChange: Dialog_ChangeBusinessName(playerid, response, inputtext); // Change the name of your business
case DialogSellBusiness: Dialog_SellBusiness(playerid, response); // Sell the business
case DialogBankPasswordRegister: Dialog_BankPasswordRegister(playerid, response, inputtext);
case DialogBankPasswordLogin: Dialog_BankPasswordLogin(playerid, response, inputtext);
case DialogBankOptions: Dialog_BankOptions(playerid, response, listitem);
case DialogBankDeposit: Dialog_BankDeposit(playerid, response, inputtext);
case DialogBankWithdraw: Dialog_BankWithdraw(playerid, response, inputtext);
case DialogBankTransferMoney: Dialog_BankTransferMoney(playerid, response, inputtext);
case DialogBankTransferName: Dialog_BankTransferName(playerid, response, inputtext);
case DialogBankCancel: Dialog_BankCancel(playerid, response);
case DialogHelpItemChosen: Dialog_HelpItemChosen(playerid, response, listitem);
case DialogHelpItem: Dialog_HelpItem(playerid, response);
case DialogOldPassword: Dialog_OldPassword(playerid, response, inputtext);
case DialogNewPassword: Dialog_NewPassword(playerid, response, inputtext);
case DialogConfirmPassword: Dialog_ConfirmPassword(playerid, response);
}
return 1;
}
// this callback gets called when a player clicks on another player on the scoreboard
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
// Check if the player is an admin of at least level 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
// Setup local variables
new Name[24], DialogTitle[128], PlayerStatList[3000], PlayerIP[16], NumHouses, NumBusinesses;
// Construct the dialog-title
GetPlayerName(clickedplayerid, Name, sizeof(Name));
format(DialogTitle, 128, \"Statistics of player: %s\", Name);
// Add the IP of the player to the list
GetPlayerIp(clickedplayerid, PlayerIP, sizeof(PlayerIP));
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Player-IP: {00FF00}%s\\n\", PlayerStatList, PlayerIP);
// Add the level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Admin-level: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerLevel]);
// Add the class of the player to the list
switch(APlayerData[clickedplayerid][PlayerClass])
{
case ClassTruckDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Trucker\\n\", PlayerStatList);
case ClassBusDriver: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Bus driver\\n\", PlayerStatList);
case ClassPilot: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Pilot\\n\", PlayerStatList);
case ClassPolice: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Police\\n\", PlayerStatList);
case ClassMafia: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Mafia\\n\", PlayerStatList);
case ClassCourier: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Courier\\n\", PlayerStatList);
case ClassAssistance: format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Class: {00FF00}Assistance\\n\", PlayerStatList);
}
// Add money and score of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Money: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerMoney]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Score: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][PlayerScore]);
// Add wanted-level of the player to the list
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Wanted-level: {00FF00}%i\\n\", PlayerStatList, GetPlayerWantedLevel(clickedplayerid));
// Add truckerlicense and busdriver license of the player to the list
if (APlayerData[clickedplayerid][TruckerLicense] == 1)
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Trucker License: {00FF00}Yes\\n\", PlayerStatList);
else
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Trucker License: {00FF00}No\\n\", PlayerStatList);
if (APlayerData[clickedplayerid][busLicense] == 1)
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Bus License: {00FF00}Yes\\n\", PlayerStatList);
else
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Bus License: {00FF00}No\\n\", PlayerStatList);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed trucker jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsTruckerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed convoy jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsConvoyJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed busdriver jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsBusDriverJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed pilot jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPilotJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed mafia jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Stolen mafia-loads: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMafiaStolen]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Fined players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceFined]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Jailed players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsPoliceJailed]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed courier jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsCourierJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Completed roadworker jobs: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsRoadworkerJobs]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Assisted players: {00FF00}%i\\n\", PlayerStatList, APlayerData[clickedplayerid][statsAssistance]);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Meters driven: {00FF00}%f\\n\", PlayerStatList, APlayerData[clickedplayerid][statsMetersDriven]);
// Count the number of houses/businesses that the player has and add them to the list
for (new i; i < MAX_HOUSESPERPLAYER; i++)
if (APlayerData[clickedplayerid][Houses] != 0)
NumHouses++;
for (new i; i < MAX_BUSINESSPERPLAYER; i++)
if (APlayerData[clickedplayerid][business] != 0)
NumBusinesses++;
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Houses: {00FF00}%i (double-click for stats)\\n\", PlayerStatList, NumHouses);
format(PlayerStatList, sizeof(PlayerStatList), \"%s{FFFFFF}Businesses: {00FF00}%i (double-click for stats)\\n\", PlayerStatList, NumBusinesses);
// Store the player-id of the other player so the other dialogs can display his statistics further (houses, businesses, cars)
APlayerData[playerid][DialogOtherPlayer] = clickedplayerid;
// Show the statistics of the other player
ShowPlayerDialog(playerid, DialogStatsOtherPlayer, DIALOG_STYLE_LIST, DialogTitle, PlayerStatList, TXT_DialogButtonSelect, TXT_DialogButtonCancel); // Let the player buy a license
}
return 1;
}
// This callback gets called when a player picks up any pickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
// If the player picks up the Buy_License pickup at the driving school in Doherty
if (pickupid == Pickup_License)
// Ask the player which license he wants to buy
ShowPlayerDialog(playerid, DialogBuyLicenses, DIALOG_STYLE_LIST, TXT_DialogLicenseTitle, TXT_DialogLicenseList, TXT_DialogButtonBuy, TXT_DialogButtonCancel); // Let the player buy a license
return 1;
}
// This callback gets called when a player spawns somewhere
public OnPlayerSpawn(playerid)
{
// Always allow NPC\'s to spawn without logging in
if (IsPlayerNPC(playerid))
return 1;
// Check if the player properly logged in by typing his password
if (APlayerData[playerid][LoggedIn] == false)
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_FailedLoginProperly);
Kick(playerid); // Kick the player if he didn\'t log in properly
}
// Setup local variables
new missiontext[200];
// Spawn the player in the global world (where everybody plays the game)
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
// Also set a variable that tracks in which house the player currently is
APlayerData[playerid][CurrentHouse] = 0;
// Disable the clock
TogglePlayerClock(playerid, 0);
// Delete all weapons from the player
ResetPlayerWeapons(playerid);
// Set the missiontext based on the chosen class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truck-driver class
{
format(missiontext, sizeof(missiontext), Trucker_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassTruckDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassBusDriver: // Bus-driver class
{
format(missiontext, sizeof(missiontext), BusDriver_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassBusDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPilot: // Pilot class
{
format(missiontext, sizeof(missiontext), Pilot_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPilot); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPolice: // Police class
{
format(missiontext, sizeof(missiontext), Police_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPolice); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for wanted players (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Police_CheckWantedPlayers\", 1000, true, \"i\", playerid);
// Check if the police player can get weapons
if (PoliceGetsWeapons == true)
{
// Give up to 12 weapons to the player
for (new i; i < 12; i++)
GivePlayerWeapon(playerid, APoliceWeapons, PoliceWeaponsAmmo);
}
}
case ClassMafia: // Mafia class
{
format(missiontext, sizeof(missiontext), Mafia_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassMafia); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Mafia_CheckMafiaLoads\", 1000, true, \"i\", playerid);
}
case ClassCourier: // Courier class
{
format(missiontext, sizeof(missiontext), Courier_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassCourier); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassAssistance: // Assistance class
{
format(missiontext, sizeof(missiontext), Assistance_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassAssistance); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players who need assistance (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx(\"Assistance_CheckPlayers\", 1000, true, \"i\", playerid);
}
case ClassRoadWorker: // Roadworker class
{
format(missiontext, sizeof(missiontext), RoadWorker_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassRoadWorker); // Set the playercolor (chatcolor for the player and color on the map)
}
}
// Set the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], missiontext);
// Show the missiontext for this player
TextDrawShowForPlayer(playerid, APlayerData[playerid][MissionText]);
// If the player spawns and his jailtime hasn\'t passed yet, put him back in jail
if (APlayerData[playerid][PlayerJailed] != 0)
Police_JailPlayer(playerid, APlayerData[playerid][PlayerJailed]);
return 1;
}
// This callback gets called whenever a player enters a checkpoint
public OnPlayerEnterCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truckdriver class
Trucker_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload goods)
case ClassBusDriver: // BusDriver class
{
GameTextForPlayer(playerid, TXT_BusDriverMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
BusDriver_EndJob(playerid); // End the current mission
}
case ClassPilot: // Pilot class
Pilot_OnPlayerEnterCheckpoint(playerid); // Process the checkpoint (load or unload)
case ClassMafia: // Mafia class
Mafia_OnPlayerEnterCheckpoint(playerid);
case ClassCourier: // Courier class
Courier_OnPlayerEnterCheckpoint(playerid);
case ClassRoadWorker: // Roadworker class
{
// Only end the mission when doing \"repair-speedcamera\" jobtype (checkpoint is the base of the roadworker)
if (APlayerData[playerid][JobID] == 1) // Repairing speedcamera\'s
{
GameTextForPlayer(playerid, TXT_RoadworkerMissionPassed, 3000, 4); // Show a message to let the player know he finished his job
Roadworker_EndJob(playerid); // End the current mission
}
if (APlayerData[playerid][JobID] == 2) // Towing broken vehicle to shredder
Roadworker_EnterCheckpoint(playerid);
}
}
return 1;
}
// This callback gets called when a player enters a race-checkpoint
public OnPlayerEnterRaceCheckpoint(playerid)
{
// Check the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassBusDriver: // BusDriver class
Bus_EnterRaceCheckpoint(playerid); // Process the checkpoint
case ClassRoadWorker: // Roadworker class
Roadworker_EnterRaceCheckpoint(playerid);
}
return 1;
}
// This callback gets called whenever a player dies
public OnPlayerDeath(playerid, killerid, reason)
{
// Setup local variables
new VictimName[24], KillerName[24], Msg[128];
// Clear the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], \" \");
// Hide the missiontext for this player (when the player is choosing a class, it\'s not required to show any mission-text)
TextDrawHideForPlayer(playerid, APlayerData[playerid][MissionText]);
// Stop any job that may have started
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid);
case ClassBusDriver: BusDriver_EndJob(playerid);
case ClassPilot: Pilot_EndJob(playerid);
case ClassPolice: Police_EndJob(playerid);
case ClassMafia: Mafia_EndJob(playerid);
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
}
// If the player is part of a convoy, kick him from it
Convoy_Leave(playerid);
// If another player kills you, he\'ll get an extra star of his wanted level
if (killerid != INVALID_PLAYER_ID)
{
// Increase the wanted level of the killer by one star
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
// Get the name of the killed player and the killer
GetPlayerName(playerid, VictimName, sizeof(VictimName));
GetPlayerName(killerid, KillerName, sizeof(KillerName));
// Let the killed know the police are informed about the kill
format(Msg, 128, \"{FF0000}Megölted {FFFF00}%s{FF0000}, köröznek a rendörök\", VictimName);
SendClientMessage(killerid, 0xFFFFFFFF, Msg);
// Inform all police players about the kill
format(Msg, 128, \"{00FF00}Player {FFFF00}%s{00FF00} killed {FFFF00}%s{00FF00}, pursue and fine him\", KillerName, VictimName);
Police_SendMessage(Msg);
}
return 1;
}
// This callback gets called when the player is selecting a class (but hasn\'t clicked \"Spawn\" yet)
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
// Display a short message to inform the player about the class he\'s about to choose
switch (classid)
{
case 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12: // Classes that will be truckdrivers
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassTrucker, 3000, 4);
// Store the class for the player (truckdriver)
APlayerData[playerid][PlayerClass] = ClassTruckDriver;
}
case 13, 14: // Classes that will be bus-drivers
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassBusDriver, 3000, 4);
// Store the class for the player (busdriver)
APlayerData[playerid][PlayerClass] = ClassBusDriver;
}
case 15: // Classes that will be Pilot
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassPilot, 3000, 4);
// Store the class for the player (pilot)
APlayerData[playerid][PlayerClass] = ClassPilot;
}
case 16, 17, 18, 19, 20, 21, 22, 23, 24 : // Classes that will be police
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassPolice, 3000, 4);
// Store the class for the player (police)
APlayerData[playerid][PlayerClass] = ClassPolice;
}
case 25, 26, 27, 28, 29, 30, 31, 32, 33, 34: // Classes that will be mafia
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassMafia, 3000, 4);
// Store the class for the player (mafia)
APlayerData[playerid][PlayerClass] = ClassMafia;
}
case 35, 36: // Classes that will be courier
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassCourier, 3000, 4);
// Store the class for the player (courier)
APlayerData[playerid][PlayerClass] = ClassCourier;
}
case 37, 38: // Classes that will be assistance
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassAssistance, 3000, 4);
// Store the class for the player (assistance)
APlayerData[playerid][PlayerClass] = ClassAssistance;
}
case 39, 40, 41: // Classes that will be roadworker
{
// Display the name of the class
GameTextForPlayer(playerid, TXT_ClassRoadWorker, 3000, 4);
// Store the class for the player (roadworker)
APlayerData[playerid][PlayerClass] = ClassRoadWorker;
}
}
return 1;
}
// This callback is called when the player attempts to spawn via class-selection
public OnPlayerRequestSpawn(playerid)
{
new Index, Float:x, Float:y, Float:z, Float:Angle, Name[24], Msg[128];
// Get the player\'s name
GetPlayerName(playerid, Name, sizeof(Name));
// Choose a random spawnlocation based on the player\'s class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver:
{
Index = random(sizeof(ASpawnLocationsTrucker)); // Get a random array-index to chose a random spawnlocation
x = ASpawnLocationsTrucker[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsTrucker[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsTrucker[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsTrucker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Kamionosnak\", Name);
}
case ClassBusDriver:
{
Index = random(sizeof(ASpawnLocationsBusDriver));
x = ASpawnLocationsBusDriver[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsBusDriver[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsBusDriver[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsBusDriver[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Buszosnak\", Name);
}
case ClassPilot:
{
Index = random(sizeof(ASpawnLocationsPilot));
x = ASpawnLocationsPilot[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPilot[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPilot[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPilot[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Pilótának\", Name);
}
case ClassPolice:
{
// If the player has less than 100 scorepoints
if (APlayerData[playerid][PlayerScore] < 100)
{
// Let the player know he needs 100 scorepoints
GameTextForPlayer(playerid, \"100 pont kel hogy rendör lehes\", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}100 pont kel hogy rendör lehes\");
return 0; // Don\'t allow the player to spawn as police player
}
// If the player has a wanted level
if (GetPlayerWantedLevel(playerid) > 0)
{
// Let the player know he cannot have a wanted level to join police
GameTextForPlayer(playerid, \"Nem lehetsz rendör mert körözöt vagy\", 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Nem lehetsz rendör mert körözöt vagy\");
return 0; // Don\'t allow the player to spawn as police player
}
Index = random(sizeof(ASpawnLocationsPolice));
x = ASpawnLocationsPolice[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPolice[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPolice[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPolice[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Rendőrnek\", Name);
}
case ClassMafia:
{
Index = random(sizeof(ASpawnLocationsMafia));
x = ASpawnLocationsMafia[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsMafia[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsMafia[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsMafia[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Mafiának\", Name);
}
case ClassCourier:
{
Index = random(sizeof(ASpawnLocationsCourier));
x = ASpawnLocationsCourier[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsCourier[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsCourier[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsCourier[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Futárnak\", Name);
}
case ClassAssistance:
{
Index = random(sizeof(ASpawnLocationsAssistance));
x = ASpawnLocationsAssistance[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsAssistance[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsAssistance[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsAssistance[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Autómentőnek\", Name);
}
case ClassRoadWorker:
{
Index = random(sizeof(ASpawnLocationsRoadWorker));
x = ASpawnLocationsRoadWorker[index][spawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsRoadWorker[index][spawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsRoadWorker[index][spawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsRoadWorker[index][spawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, \"{FFFF00}%s{00FF00} Csatlakozott {FFFF00}Útkaprbantartónak\", Name);
}
}
// Spawn the player with his chosen skin at a random location based on his class
SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), x, y, z, Angle, 0, 0, 0, 0, 0, 0);
// Send the message to all players (who joined which class)
SendClientMessageToAll(0xFFFFFFFF, Msg);
return 1;
}
// This callback gets called when a vehicle respawns at it\'s spawn-location (where it was created)
public OnVehicleSpawn(vehicleid)
{
// Set the vehicle as not-wanted by the mafia
AVehicleData[vehicleid][MafiaLoad] = false;
// Also reset the fuel to maximum (only for non-owned vehicles)
if (AVehicleData[vehicleid][Owned] == false)
AVehicleData[vehicleid][Fuel] = MaxFuel;
// Re-apply the paintjob (if any was applied)
if (AVehicleData[vehicleid][PaintJob] != 0)
{
// Re-apply the paintjob
ChangeVehiclePaintjob(vehicleid, AVehicleData[vehicleid][PaintJob] - 1);
}
// Also update the car-color
ChangeVehicleColor(vehicleid, AVehicleData[vehicleid][Color1], AVehicleData[vehicleid][Color2]);
// Re-add all components that were installed (if they were there)
for (new i; i < 14; i++)
{
// Remove all mods from the vehicle (all added mods applied by hackers will hopefully be removed this way when the vehicle respawns)
RemoveVehicleComponent(vehicleid, GetVehicleComponentInSlot(vehicleid, i));
// Check if the componentslot has a valid component-id
if (AVehicleData[vehicleid][Components] != 0)
AddVehicleComponent(vehicleid, AVehicleData[vehicleid][Components]); // Add the component to the vehicle
}
return 1;
}
// This callback is called when the vehicle leaves a mod shop
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
// Let the player pay $150 for changing the color (if they have been changed)
if ((AVehicleData[vehicleid][Color1] != color1) || (AVehicleData[vehicleid][Color2] != color2))
{
RewardPlayer(playerid, -100, 0);
SendClientMessage(playerid, 0xFFFFFFFF, \"{00FF00}Kicserélted az autód szinét $100\");
}
// Save the colors
AVehicleData[vehicleid][Color1] = color1;
AVehicleData[vehicleid][Color2] = color2;
// If the primary color is black, remove the paintjob
if (color1 == 0)
AVehicleData[vehicleid][PaintJob] = 0;
return 1;
}
// This callback gets called when a player enters or exits a mod-shop
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
return 1;
}
// This callback gets called whenever a player mods his vehicle
public OnVehicleMod(playerid, vehicleid, componentid)
{
// When the player changes a component of his vehicle, reduce the price of the component from the player\'s money
APlayerData[playerid][PlayerMoney] = APlayerData[playerid][PlayerMoney] - AVehicleModPrices[componentid - 1000];
// Store the component in the AVehicleData array
AVehicleData[vehicleid][Components][GetVehicleComponentType(componentid)] = componentid;
return 1;
}
// This callback gets called whenever a player VIEWS at a paintjob in a mod garage (viewing automatically applies it)
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
// Store the paintjobid for the vehicle (add 1 to the value, otherwise checking for an applied paintjob is difficult)
AVehicleData[vehicleid][PaintJob] = paintjobid + 1;
return 1;
}
// This callback gets called whenever a player enters a vehicle
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
// Setup local variables
new engine, lights, alarm, doors, bonnet, boot, objective;
// Check if the vehicle has fuel
if (AVehicleData[vehicleid][Fuel] > 0)
{
// Start the engine and turn on the lights
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
}
// Store the player\'s current location and interior-id, otherwise anti-airbreak hack code could kick you
GetPlayerPos(playerid, APlayerData[playerid][PreviousX], APlayerData[playerid][PreviousY], APlayerData[playerid][PreviousZ]);
APlayerData[playerid][PreviousInt] = GetPlayerInterior(playerid);
return 1;
}
// This callback gets called when a player exits his vehicle
public OnPlayerExitVehicle(playerid, vehicleid)
{
// Setup local variables
new engine, lights, alarm, doors, bonnet, boot, objective;
// Check if the player is the driver of the vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Turn off the lights and engine
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective);
}
// Chech if the player is a pilot
if (APlayerData[playerid][PlayerClass] == ClassPilot)
{
// If the pilot started a job --> as soon as a pilot leaves his plane while doing a job, he fails his mission
if (APlayerData[playerid][JobStarted] == true)
{
// End the job (clear data)
Pilot_EndJob(playerid);
// Inform the player that he failed the mission
GameTextForPlayer(playerid, TXT_FailedMission, 5000, 4);
// Reduce the player\'s cash by 1000
RewardPlayer(playerid, -1000, 0);
}
}
return 1;
}
// This callback gets called whenever a vehicle enters the water or is destroyed (explodes)
public OnVehicleDeath(vehicleid)
{
// Get the houseid to which this vehicle belongs
new HouseID = AVehicleData[vehicleid][belongsToHouse];
// Check if this vehicle belongs to a house
if (HouseID != 0)
{
// If the house doesn\'t have insurance for it\'s vehicles
if (AHouseData[HouseID][insurance] == 0)
{
// Delete the vehicle, clear the data and remove it from the house it belongs to
Vehicle_Delete(vehicleid);
// Save the house (and linked vehicles)
HouseFile_Save(HouseID);
}
}
return 1;
}
// This callback gets called when the player changes state
public OnPlayerStateChange(playerid,newstate,oldstate)
{
// Setup local variables
new vid, Name[24], Msg[128], engine, lights, alarm, doors, bonnet, boot, objective;
switch (newstate)
{
case PLAYER_STATE_DRIVER: // Player became the driver of a vehicle
{
// Get the ID of the player\'s vehicle
vid = GetPlayerVehicleID(playerid);
// Get the player\'s name (the one who is trying to enter the vehicle)
GetPlayerName(playerid, Name, sizeof(Name));
// Check if the vehicle is owned
if (AVehicleData[vid][Owned] == true)
{
// Check if the vehicle is owned by somebody else (strcmp will not be 0)
if (strcmp(AVehicleData[vid][Owner], Name, false) != 0)
{
// Force the player out of the vehicle
RemovePlayerFromVehicle(playerid);
// Turn off the lights and engine
GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
// Let the player know he cannot use somebody else\'s vehicle
format(Msg, 128, TXT_SpeedometerCannotUseVehicle, AVehicleData[vid][Owner]);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
// Check if the vehicle is clamped
if (AVehicleData[vid][Clamped] == true)
{
// Force the player out of the vehicle
RemovePlayerFromVehicle(playerid);
// Turn off the lights and engine
GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
// Let the player know he cannot use a clamped vehicle
format(Msg, 128, TXT_SpeedometerClampedVehicle);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
format(Msg, 128, TXT_SpeedometerClampedVehicle2);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
}
// Check if the player is not a cop
if (APlayerData[playerid][PlayerClass] != ClassPolice)
{
// First check if the vehicle is a static vehicle (player can still use a bought cop-car that he bought in his house,
// as a bought vehicle isn\'t static)
if (AVehicleData[vid][staticVehicle] == true)
{
// Check if the entered vehicle is a cop vehicle
switch (GetVehicleModel(vid))
{
case VehiclePoliceLSPD, VehiclePoliceSFPD, VehiclePoliceLVPD, VehicleHPV1000, VehiclePoliceRanger:
{
// Force the player out of the vehicle
RemovePlayerFromVehicle(playerid);
// Turn off the lights and engine
GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
// Let the player know he cannot use a cop car
SendClientMessage(playerid, 0xFFFFFFFF, \"{FF0000}Nem használhatod az autot mert a rendöröké\");
}
}
}
}
}
}
return 1;
}
// This callback gets called whenever a player presses a key
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
// Debug the keypresses
// DebugKeys(playerid, newkeys, oldkeys);
// ****************************************************************************************
// NOTE: the keys are messed up, so the code may look strange when testing for certain keys
// ****************************************************************************************
// Fining and jailing players when you\'re police and press the correct keys
// Check the class of the player
switch (APlayerData[playerid][PlayerClass])
{
case ClassPolice:
{
// If the police-player pressed the RMB key (AIM key) when OUTSIDE his vehicle
if (((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE)) && (GetPlayerVehicleID(playerid) == 0))
Police_FineNearbyPlayers(playerid);
// If the police-player pressed the LCTRL (SECUNDAIRY key) key when INSIDE his vehicle
if (((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION)) && (GetPlayerVehicleID(playerid) != 0))
Police_WarnNearbyPlayers(playerid);
}
case ClassAssistance:
{
// If the assistance-player pressed the RMB key (AIM key) when OUTSIDE his vehicle
if (((newkeys & KEY_HANDBRAKE) && !(oldkeys & KEY_HANDBRAKE)) && (GetPlayerVehicleID(playerid) == 0))
Assistance_FixVehicle(playerid);
// If the police-player pressed the LCTRL (SECUNDAIRY key) key when INSIDE his vehicle
if (((newkeys & KEY_ACTION) && !(oldkeys & KEY_ACTION)) && (GetPlayerVehicleID(playerid) != 0))
Assistance_FixOwnVehicle(playerid);
}
}
// Trying to attach the closest vehicle to the towtruck when the player pressed FIRE when inside a towtruck
// Check if the player is inside a towtruck
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == VehicleTowTruck)
{
// Check if the player pushed the fire-key
if(newkeys & KEY_FIRE)
{
// Get the vehicle-id of the closest vehicle
new closest = GetClosestVehicle(playerid);
if(VehicleToPlayer(playerid, closest) < 10) // Check if the closest vehicle is within 10m from the player
AttachTrailerToVehicle(closest, GetPlayerVehicleID(playerid)); // Attach the vehicle to the towtruck
}
}
// Refuel a vehicle when driving a vehicle and pressing the HORN key
// Check if the player presses the HORN key
if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH))
{
// Check if the player is driving a vehicle
if (GetPlayerVehicleSeat(playerid) == 0)
{
// Loop through all ARefuelPickups
for (new i; i < sizeof(ARefuelPickups); i++)
{
// Check if the player is in range of a refuelpickup
if(IsPlayerInRangeOfPoint(playerid, 2.5, ARefuelPickups[pux], ARefuelPickups[puy], ARefuelPickups[puz]))
{
// Show a message that the player\'s vehicle is refuelling
GameTextForPlayer(playerid, TXT_Refuelling, 3000, 4);
// Don\'t allow the player to move again (the timer will allow it after refuelling)
TogglePlayerControllable(playerid, 0);
// Start a timer (let the player wait until the vehicle is refuelled)
SetTimerEx(\"Tankolás Várj...\", 5000, false, \"i\", playerid);
// Stop the search
break;
}
}
}
}
return 1;
}
forward VehicleToPlayer(playerid,vehicleid);
// Get the distance between the vehicle and the player
public VehicleToPlayer(playerid, vehicleid)
{
// Setup local variables
new Float:pX, Float:pY, Float:pZ, Float:cX, Float:cY, Float:cZ, Float:distance;
// Get the player position
GetPlayerPos(playerid, pX, pY, pZ);
// Get the vehicle position
GetVehiclePos(vehicleid, cX, cY, cZ);
// Calculate the distance
distance = floatsqroot(floatpower(floatabs(floatsub(cX, pX)), 2) + floatpower(floatabs(floatsub(cY, pY)), 2) + floatpower(floatabs(floatsub(cZ, pZ)), 2));
// Return the distance to the calling routine
return floatround(distance);
}
forward GetClosestVehicle(playerid);
// Find the vehicle closest to the player
public GetClosestVehicle(playerid)
{
// Setup local variables
new Float:distance = 99999.000+1, Float:distance2, result = -1;
// Loop through all vehicles
for(new i = 0; i < MAX_VEHICLES; i++)
{
// First check if the player isn\'t driving the current vehicle that needs to be checked for it\'s distance to the player
if (GetPlayerVehicleID(playerid) != i)
{
// Get- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. július 12. - 10:40:13- másold be a command , dialog comman incből azt a részt ahol errort jelez.
- Cím: Itt kérdezz warningot/error -t!
Írta: regun - 2015. július 12. - 11:18:53- PPC_Common.inc
SendAdminText(playerid, command[], text[])
PPC_Dialogs.inc
case 10: SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), 2612.5574,10.8203,182.0162,0,0,0,0,0,0);
PPC_PlayerCommands.inc
format(OptionsList, sizeof(OptionsList), \"%sHáz nevének megváltoztatása\\n\", OptionsList);
ShowPlayerDialog(playerid, DialogRescue, DIALOG_STYLE_LIST, \"Choose trucker spawn point:\", \"Fallen Tree Depó\\r\\nFlint Trucking Depó\\r\\nLVA Freight Depó\\r\\nDoherty Depó\\r\\nEl Corona Depó\\r\\nLas Payasdas Depó\\r\\nBánya\\r\\nShady Creek Depó\\r\\nLV szigeti depó\\r\\nLs dokkoki depó\\r\\Kacc depó\", \"Spawn\", \"Cancel\");- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. július 12. - 23:40:36- PPC_Common.inc
// This function sends the given text to all admins
SendAdminText(playerid, command[], text[])
{
// Setup local variables
new Name[24], Msg[128];
// Loop through all players
for (new i; i < MAX_PLAYERS; i++)
{
// Check if the player is an admin
if (APlayerData[PlayerLevel] > 0)
{
// Get the player\'s name
GetPlayerName(playerid, Name, sizeof(Name));
// Send the given text to the admin
format(Msg, 128, \"{00FFCC}%s Használta: %s %s\", Name, command, text);
SendClientMessage(i, 0xFFFFFFFF, Msg);
}
}
// Also log all used commands in the server.log file
format(Msg, 128, \"%s Használta: %s %s\", Name, command, text);
print(Msg);
}
PPC_Dialogs.inc
case 10: SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), 2612.5574,10.8203,182.0162,0, 0, 0, 0, 0, 0, 0);
PPC_PlaylerCommand.inc
ShowPlayerDialog(playerid, DialogRescue, DIALOG_STYLE_LIST, \"Choose trucker spawn point:\", \"Fallen Tree Depó\\r\\nFlint Trucking Depó\\r\\nLVA Freight Depó\\r\\nDoherty Depó\\r\\nEl Corona Depó\\r\\nLas Payasdas Depó\\r\\nBánya\\r\\nShady Creek Depó\\r\\nLV szigeti depó\\r\\nLs dokkoki depó\\r\\nKacc depó\", \"Spawn\", \"Cancel\");
Ennél a sornál van egy csúszás tabot nyomj.
format(DialogTitle, sizeof(DialogTitle), \"Select option for %s\", AHouseData[APlayerData[playerid][CurrentHouse]][HouseName]);- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2015. július 14. - 11:25:55- Sziasztok!
A GetVehicleNumberPlate funkciót akartam megcsinálni de ezt a hibát kapom: error 079: inconsistent return types (array & non-array)
A sor:if(0 < kocsi < MAX_VEHICLES) return 0;[/ code]
Itt egy link ahonnan másoltam ezt a funkciót: http://sampforum.hu/index.php?topic=24127.0
Dupla hozzászólás automatikusan összefûzve. ( 2015. július 14. - 18:03:50 )
Még egy kérdésem van a szirénával kapcsolatban. Valamiért kiad egy warningot pedig ott van, hogy \'1\'.
AddStaticVehicleEx(541, 1544.3328, -1684.4413, 5.4424, 90.0000,1,79,0,1);
Itt a warning kód: warning 202: number of arguments does not match definition- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. július 14. - 18:38:41- Próbáld meg frissíteni az a_samp.inc fájt lehet hogy régit használod és az még nem támogatja ezt a funkciót
- Cím: Itt kérdezz warningot/error -t!
Írta: Raynold - 2015. július 17. - 20:59:02- Sziasztok!
Ezzel a hibával találkoztam a pawnonál...
error 047 array sizes do not match or destination array is too small
És itt a hiba:
if(params > 0)
{
new params_szamlalo = 1;
while(params_szamlalo <= params && params_szamlalo < sizeof(param))
{
param[params_szamlalo] = GetParam(cmdtext, params_szamlalo); //Ez a hibás sor!
params_szamlalo++;
}
}- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2015. július 22. - 15:53:01- Sziasztok! Ezt az errort kapom: 332 : error 001: expected token: \";\", but found \"new\"
CMD:fixveh(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][Admin] >= 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
RepairVehicle(GetPlayerVehicleID(playerid));
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000.0);
SendClientMessage(playerid,GREEN,\"(( Jármű megjavítva! ))\");
GetPlayerName(playerid,nev,sizeof(nev))
new vehicle = GetPlayerVehicleID(playerid);
printf(\"*AdmCmd* %s megjavított egy járművet. Jármű ID: %d\",nev,vehicle);
}
else SendClientMessage(playerid,ORANGE,\"(( Csak járműben használhatod! ))\");
}
else SendClientMessage(playerid,WHITE,\"Ismeretlen parancs!\");
}
return 1;
}
[/pawn]- Cím: Itt kérdezz warningot/error -t!
Írta: whadez - 2015. július 22. - 16:02:21 Idézetet írta: Zippanto date=1437573181\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! Ezt az errort kapom: 332 : error 001: expected token: \";\", but found \"new\"GetPlayerName(playerid,nev,sizeof(nev)) nem zártad le.
CMD:fixveh(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][Admin] >= 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
RepairVehicle(GetPlayerVehicleID(playerid));
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000.0);
SendClientMessage(playerid,GREEN,\"(( Jármű megjavítva! ))\");
GetPlayerName(playerid,nev,sizeof(nev))
new vehicle = GetPlayerVehicleID(playerid);
printf(\"*AdmCmd* %s megjavított egy járművet. Jármű ID: %d\",nev,vehicle);
}
else SendClientMessage(playerid,ORANGE,\"(( Csak járműben használhatod! ))\");
}
else SendClientMessage(playerid,WHITE,\"Ismeretlen parancs!\");
}
return 1;
}
[/code]
GetPlayerName(playerid,nev,sizeof(nev)); így legyen.- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2015. július 22. - 16:52:24- Köszike!
- Cím: Itt kérdezz warningot/error -t!
Írta: duda345 - 2015. július 25. - 10:58:50- Valami megoldás javitásra?
Csak akkor crashel az editor ha tesztelni akkarom.Valószinüleg túlléptem az object limitet.
SA-MP 0.3.7-RC6-1
Exception At Address: 0x00544BBE
Base: 0x03B70000
Registers:
EAX: 0x0A267408 EBX: 0x00B99D08 ECX: 0x0A2673FC EDX: 0x00001801
ESI: 0x00000198 EDI: 0x0B2E10D8 EBP: 0x00B99D10 ESP: 0x0028FA20
EFLAGS: 0x00210206
Stack:
+0000: 0x45C9F2C3 0x0B2E10D8 0x03D5DC08 0x0B2E10D8
+0010: 0x000000BC 0x000000BF 0x0000001D 0x000000D0
+0020: 0x000000BC 0x00000020 0x00000198 0x45C8B7EA
+0030: 0xC4AB9353 0x45CD219C 0xC4BD3A17 0x0028FAC0
+0040: 0x0083C9CB 0x00000000 0x00563257 0x04299E70
+0050: 0x0046987D 0x0B2E10D8 0x0028FA98 0x0B2E10D8
+0060: 0x00000001 0x00000107 0x0028FB20 0x00000000
+0070: 0xC4B466B5 0x45C9F2C3 0x45C9F2C3 0xC4B466B5
+0080: 0x428C0000 0x0028FB30 0x774A34A1 0x00001199
+0090: 0x00000000 0x00000146 0x00001199 0x774A34D8
+00A0: 0x0028FB10 0x00837DD9 0xFFFFFFFF 0x00469EF7
+00B0: 0x428C0000 0x0028FB44 0x03C1B03E 0x03C1B1F4
+00C0: 0x03D5DC08 0x00004C56 0x00000000 0x00000146
+00D0: 0x00001199 0x0028FB6C 0x42480000 0x00000000
+00E0: 0x03C4A70F 0x00000001 0x0028FAE0 0x0028F560
+00F0: 0x0028FB64 0x03C257E4 0x03C4ACF8 0x00000000
+0100: 0x0E61F380 0x03C1302D 0x03C4A708 0x00004C56
+0110: 0x60000000 0x40B93E58 0xA0000000 0xC0968CD6
+0120: 0x00000000 0x40490000 0x0028FB5C 0x00000146
+0130: 0x0E489FC8 0x76FECBAC 0x00000000 0x00000000
+0140: 0x0E61F380 0x0028FB9C 0x03C41FB8 0x00000000
+0150: 0x03C0AE2D 0x00004C56 0x45C9F2C3 0xC4B466B5
+0160: 0x42480000 0x00000000 0x00000000 0x00000000
+0170: 0x4415C000 0x00000000 0x0E61F380 0x0028FD3C
+0180: 0x03C41F7B 0x00000000 0x03B7EF36 0x00004C56
+0190: 0x45C9F2C3 0xC4B466B5 0x42480000 0x00000000
+01A0: 0x00000000 0x00000000 0x4415C000 0x03D89B70
+01B0: 0x00004C56 0x03C0908D 0x00000146 0x00004C56
+01C0: 0x45C9F2C3 0xC4B466B5 0x42480000 0x00000000
+01D0: 0x00000000 0x00000000 0x4415C000 0x03C739E0
+01E0: 0x00000000 0x00000000 0x00000000 0x45C9F2C3
+01F0: 0xC4B466B5 0x42480000 0x03C0951F 0x0028FC38
+0200: 0x0028FC38 0x000000AB 0x03C739E0 0x0000001A
+0210: 0x04290918 0x0E489FC8 0x34353931 0x36200032
+0220: 0x2E323634 0x32353433 0x2D200031 0x33343431
+0230: 0x3930322E 0x20003935 0x302E3035 0x30303030
+0240: 0x20202000 0x30302E30 0x00303030 0x302E3020
+0250: 0x30303030 0x2E302000 0x30303030 0x30003030
+0260: 0x30202C30 0x3030302E 0x3B293030 0x000A000A
+0270: 0x00C97B01 0x006A0026 0x3A14FDC9 0x9DA87429
SCM Op: 0x107, lDbg: 1 LastRendObj: 0
Game Version: US 1.0
[/quote]- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. július 25. - 12:01:49- am használj 0.3.7 verziót és ne rc verziót és nincs object limit már 0.3.7 be mivel korlátlan create mehet a szerverbe streamerbe meg ami belefér...
- Cím: Itt kérdezz warningot/error -t!
Írta: duda345 - 2015. július 25. - 13:04:03- Okés kösz szóval ha nem rc-t hasznalak akkor nemfog becrashelni tesztnél?
- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. július 25. - 13:16:25- teljes verzió csak jobb stabilabb...de mikor crashel a samp mikor csatlakozol a szeróra? vagy cserélj cracket lehet segít
- Cím: Itt kérdezz warningot/error -t!
Írta: duda345 - 2015. július 25. - 13:46:04- Nem real map editorban teszt gomb hogy megnézzem minden patent e mielőtt folytatnam és mikor töltené befelé akkor dob ki.
- Cím: Itt kérdezz warningot/error -t!
Írta: matadon2001 - 2015. augusztus 03. - 17:59:22- Helló nekem a problémám hogy Mikor felmegyek a szerveremre egy idő után leáll és nem találom az okát
a server Anthony\'s roleplay modot használ
;D Válasz előre is köszönöm ;D- Cím: Itt kérdezz warningot/error -t!
Írta: 1Mark6 - 2015. augusztus 04. - 11:27:44- Sziasztok!
Egy Stock kód rosszalkodik, nemtudjátok mi lehet a baja?
Kód :
stock Nev(playerid)
{
new jatekosnev[24];
GetPlayerName(playerid, jatekosnev, 24);
strreplace(jatekosnev, \'_\', \' \');
return jatekosnev;
}
stock strreplace(string[], keres, csere)
{
for(new i=0; string; i++)
{
if(string == keres)
{
string = csere;
}
}
}
Hibák :
C:\\Documents and Settings\\Márk\\Asztal\\MySQL Learn\\gamemodes\\mysql.pwn(133) : error 012: invalid function call, not a valid address
C:\\Documents and Settings\\Márk\\Asztal\\MySQL Learn\\gamemodes\\mysql.pwn(133) : warning 215: expression has no effect
C:\\Documents and Settings\\Márk\\Asztal\\MySQL Learn\\gamemodes\\mysql.pwn(133) : error 001: expected token: \";\", but found \")\"
C:\\Documents and Settings\\Márk\\Asztal\\MySQL Learn\\gamemodes\\mysql.pwn(133) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Márk\\Asztal\\MySQL Learn\\gamemodes\\mysql.pwn(133) : fatal error 107: too many error messages on one line
Hibás sor(ok) :
public OnPlayerText(playerid, text[])
{
new s[64];
format(s,64,\"%s mondja : %s\",Nev(playerid),text);// ez a 133. sor itt észleli a hibát, gondolom a Nev(playerid) a baja ami stock kódba említettem
TavolsagiUzenet(BESZED_TAVOLSAG,playerid,s,-1);
return 0;
}- Cím: Itt kérdezz warningot/error -t!
Írta: sza23 - 2015. augusztus 12. - 11:09:20- Sziasztok, ilyen hibával még nem nagyon találkoztam a mód végén valamiért ezeket az errorokat irja:
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74641) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74643) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74644) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74645) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74646) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74647) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74648) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74649) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74650) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74651) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74652) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74653) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74654) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74655) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74656) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74657) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74658) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74659) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74660) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74661) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74662) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74663) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74664) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74665) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74666) : error 075: input line too long (after substitutions)
D:\\Szerver\\gamemodes\\RoyalRPG.pwn(74667) : error 075: input line too long (after substitutions)
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: SheldonSmith - 2015. augusztus 12. - 15:11:36- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
erre miért irja ezt? :
error 025: function heading differs from prototype
hogy tudom kijavítani? Választ előre is köszönöm! További szép napot.- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 12. - 22:50:19- Sziasztok ezzel mit lehetne kezdeni semmi error a lefutatáskor.
http://kepfeltoltes.hu/view/150812/311837206sa-mp-005_www.kepfeltoltes.hu_.png- Cím: Itt kérdezz warningot/error -t!
Írta: System - 2015. augusztus 12. - 23:18:08- Ennek szerintem plugin baja van.Streamer plugint próbáld frissíteni
- Cím: Itt kérdezz warningot/error -t!
Írta: Adfocus - 2015. augusztus 12. - 23:30:55 Idézetet írta: blint34 date=1439412619\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok ezzel mit lehetne kezdeni semmi error a lefutatáskor.Ez nem hiba,ott nincs map,abba a modba..Mivel aki publikálta át akarta tenni a \"tűzoltó\" frakciot máshová,csak nem fejezte be :D
http://kepfeltoltes.hu/view/150812/311837206sa-mp-005_www.kepfeltoltes.hu_.png
- Cím: Itt kérdezz warningot/error -t!
Írta: System - 2015. augusztus 12. - 23:40:33- Ja bocs nem tudtam mit kell nézni :D
- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 13. - 07:45:33- Kösszönöm a válaszokat! :)
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 13. - 17:11:11- error 017: undefined symbol \"PlayAudioStreamForPlayer\"
Segítsetek pls- Cím: Itt kérdezz warningot/error -t!
Írta: halaloszto100 - 2015. augusztus 13. - 17:26:35 Idézetet írta: Sanyko date=1439478671\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicerror 017: undefined symbol \"PlayAudioStreamForPlayer\"Lehet, hogy nincs meg az a_players include vagy nincs beleírva a modba:
Segítsetek pls
#include <a_players>- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 13. - 17:28:27- Üdv új errorokat kaptam!
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(22) : error 017: undefined symbol \"SetTimer\"
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(22) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(22) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(22) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(22) : error 001: expected token: \";\", but found \")\"
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(22) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(22) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Előre is köszi- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 13. - 21:29:39- Hupp egy error nem tudom miért csinálja ezt kérte az includékat betettem és most meg leál mi ez?? help kösszi előre is!!
http://kepfeltoltes.hu/view/150813/ada_www.kepfeltoltes.hu_.png- Cím: Itt kérdezz warningot/error -t!
Írta: Don Carter - 2015. augusztus 13. - 21:33:42- Valószínűleg rosszul jártál el inc berakásakor.. vond vissza azokat a dolgokat amelyek után kifagyott a pawno
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 13. - 21:38:22- C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(20) : error 017: undefined symbol \"SetTimer\"
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(20) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(20) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(20) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(20) : error 001: expected token: \";\", but found \")\"
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(20) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Sanyi\\Asztal\\PPC\\gamemodes\\PPC_Trucking.pwn(20) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 13. - 21:58:01- a 20-as sorból hiányzik egy pontos vessző (;). értelmezd amit ír.
a SetTimer még mindig include hiba lesz, vagy előtte sincs valami lezárva.....
és ha nem éinkelnéd tele a chatet, hanem várnál türelmesen, mint más, lehet, hogy hamarabb segítünk.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 13. - 22:04:29 Idézetet írta: JustaCube date=1439495881\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topica 20-as sorból hiányzik egy pontos vessző (;). értelmezd amit ír.Megnéznéd itt egy link:http://pastebin.com/HS0wFJhS
a SetTimer még mindig include hiba lesz, vagy előtte sincs valami lezárva.....
és ha nem éinkelnéd tele a chatet, hanem várnál türelmesen, mint más, lehet, hogy hamarabb segítünk.
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 13. - 22:09:39- akkor most frissítsd az include-jaidat, mert a kódban nincs hiba....
- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 13. - 22:12:43 Idézetet írta: Don Carter date=1439494422\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicValószínűleg rosszul jártál el inc berakásakor.. vond vissza azokat a dolgokat amelyek után kifagyott a pawnoHogy vonnyam vissza? hm..?
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 13. - 22:14:10 Idézetet írta: JustaCube date=1439496579\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicakkor most frissítsd az include-jaidat, mert a kódban nincs hiba....Csak azokat amik ott vannak leírva?
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 13. - 22:16:52 Idézetet írta: Sanyko date=1439496850\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicCsak azokat amik ott vannak leírva?
akkor most frissítsd az include-jaidat, mert a kódban nincs hiba....
[/quote]
maga az a_samp frissítése kevés. az includeol több inc-et.
szépen leszeded a www.sa-mp.com-ról a server mappát, és a benne lévő includeokat rakod be a pawno mappádba.
Valószínűleg rosszul jártál el inc berakásakor.. vond vissza azokat a dolgokat amelyek után kifagyott a pawno
[/quote]
Hogy vonnyam vissza? hm..?
[/quote]
Ctrl+z..
egyébként ez legtöbbször akkor van, ha nincs lezárva egy sor. ha még nem hosszú a kód, akkor kiírja errornak, de h amár pár ezres méretű, onnantól már nem kompilálja le...- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 13. - 22:20:47- JustaCube frissítettem és mindig ugyan azok a hibák
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 13. - 22:23:11 Idézetet írta: Sanyko date=1439497247\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicJustaCube frissítettem és mindig ugyan azok a hibák
:facepalm:
akkor fogadd meg flash tanácsát, amit a chat-ben írt....- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 13. - 22:27:43- Ctrl+z..
egyébként ez legtöbbször akkor van, ha nincs lezárva egy sor. ha még nem hosszú a kód, akkor kiírja errornak, de h amár pár ezres méretű, onnantól már nem kompilálja le...
Elvileg visszavontam de semmi leált megint :(- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 13. - 22:34:57- akkor csak keresni tudod a hibát. más megoldás nagyon nincs..
és remélem, nem csak egy visszavonást csináltál...
próbálj lezáratlan sort keresni, hiányzó }-t....- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 15. - 15:22:43- Hy all!
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(3961) : error 017: undefined symbol \"CancelPlayersCurrentMission\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4070) : error 017: undefined symbol \"M_OnPlayerEnterRaceCheckpoint\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4074) : warning 235: public function lacks forward declaration (symbol \"OnPlayerFinishMission\")
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4209) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4383) : error 017: undefined symbol \"CancelPlayersCurrentMission\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4706) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4735) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5149) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5168) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5346) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5372) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5649) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7153) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7298) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7932) : error 017: undefined symbol \"AttachPlayerObjectToVehicle\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7933) : error 017: undefined symbol \"AttachCameraToPlayerObject\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7930) : warning 204: symbol is assigned a value that is never used: \"p\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8510) : error 021: symbol already defined: \"StripNewLine\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8614) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8660) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8695) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8715) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8783) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8843) : warning 203: symbol is never used: \"ChilliadDumperMissionRandom\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8843) : warning 203: symbol is never used: \"ChilliadFuelMissionRandom\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8843) : warning 203: symbol is never used: \"pid\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
21 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 16. - 13:29:14- Üdv segítenétek?
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"Help\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 036: empty statement
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"i\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Ide mutat: for(new i; i < sizeof(Help); i ++)- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. augusztus 16. - 16:14:59 Idézetet írta: blint34 date=1439644963\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHy all!Mysql R5 plugint használja...Melyik mód? Mert ahogy nézem gumikacsa féle módnak látom \"ChilliadFuelMissionRandom\" ChilliadDumperMissionRandom stb de nem vagyok benne biztos csak abba vannak ilyen elnevezések mint amit felsoroltam
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(3961) : error 017: undefined symbol \"CancelPlayersCurrentMission\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4070) : error 017: undefined symbol \"M_OnPlayerEnterRaceCheckpoint\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4074) : warning 235: public function lacks forward declaration (symbol \"OnPlayerFinishMission\")
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4209) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4383) : error 017: undefined symbol \"CancelPlayersCurrentMission\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4706) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(4735) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5149) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5168) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5346) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5372) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(5649) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7153) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7298) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7932) : error 017: undefined symbol \"AttachPlayerObjectToVehicle\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7933) : error 017: undefined symbol \"AttachCameraToPlayerObject\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(7930) : warning 204: symbol is assigned a value that is never used: \"p\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8510) : error 021: symbol already defined: \"StripNewLine\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8614) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8660) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8695) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8715) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8783) : error 017: undefined symbol \"mysql_query\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8843) : warning 203: symbol is never used: \"ChilliadDumperMissionRandom\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8843) : warning 203: symbol is never used: \"ChilliadFuelMissionRandom\"
C:\\Users\\Balint\\Desktop\\samp03dsvr_R2_win32\\gamemodes\\kamoin.pwn(8843) : warning 203: symbol is never used: \"pid\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
21 Errors.
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 16. - 17:58:30 Idézetet írta: Sanyko date=1439724554\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicÜdv segítenétek?ez a bemásolt kód kevés....
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"Help\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 036: empty statement
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"i\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Ide mutat: for(new i; i < sizeof(Help); i ++)
valószínűleg egy sorzárás hiányozhat....de ha többet másolsz, többet tudunk segíteni..- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 16. - 18:06:47- Oke ha haza erek atkukdom
Dupla hozzászólás automatikusan összefûzve. ( [time]2015. augusztus 16. 19:14:19[/time] )Idézetet írta: JustaCube date=1439740710\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicez a bemásolt kód kevés....
Üdv segítenétek?
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"Help\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 036: empty statement
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"i\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Ide mutat: for(new i; i < sizeof(Help); i ++)
valószínűleg egy sorzárás hiányozhat....de ha többet másolsz, többet tudunk segíteni..
[/quote]
public OnPlayerRequestSpawn(playerid)
{
PlayerPlaySound(playerid,1186 ,0, 0, 0);
dline[0] = EOS;
for(new i; i < sizeof(Help); i ++)
{
strcat(dline, Help);
strcat(dline, \"\\n\");
}
ShowPlayerDialog(playerid, 1234, DIALOG_STYLE_MSGBOX,\"{ff0000}Segítség | Help:\",dline,\"Ok\",\"\");
return 1;
Ez elég?- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 16. - 20:34:35- nem :facepalm:
aztán majd ha meguntad a linkelgetést a chat-be, nézd meg, létrevan-e hoozva a help változó, meg egyéb apróságok.....- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 16. - 20:54:29 Idézetet írta: JustaCube date=1439750075\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicnem :facepalm:igen befejeztem bocsi csak idegesség! És igen létre van hozzva
aztán majd ha meguntad a linkelgetést a chat-be, nézd meg, létrevan-e hoozva a help változó, meg egyéb apróságok.....
- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 16. - 20:54:38- Nem tudom lehet én ezt a gépen találtam... :D
Szóval akkor mi is a hiba?- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 17. - 07:24:56- Üdv segítenétek?
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"Help\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 036: empty statement
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : error 017: undefined symbol \"i\"
D:\\Stunt\\gamemodes\\tutorial.pwn(1491) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors
Ide mutat:
public OnPlayerRequestSpawn(playerid)
{
PlayerPlaySound(playerid,1186 ,0, 0, 0);
dline[0] = EOS;
for(new i; i < sizeof(Help); i ++)
{
strcat(dline, Help);
strcat(dline, \"\\n\");
}
ShowPlayerDialog(playerid, 1234, DIALOG_STYLE_MSGBOX,\"{ff0000}Segítség | Help:\",dline,\"Ok\",\"\");
return 1;- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. augusztus 17. - 07:26:45 dline[0] = EOS;
for(new i; i < sizeof(Help); i ++)
{
strcat(dline, Help);
strcat(dline, \"\\n\");
}
ShowPlayerDialog(playerid, 1234, DIALOG_STYLE_MSGBOX,\"{ff0000}Segítség | Help:\",dline,\"Ok\",\"\");
ez meg mi akar lenni? :shocking:- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 17. - 07:29:26
Nem tudom de ide mutat és azon belül meg ide :for(new i; i < sizeof(Help); i ++)- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 17. - 08:38:55- Hali help! Kösszi
error 021: symbol already defined: \"sscanf\"- Cím: Itt kérdezz warningot/error -t!
Írta: bela0209 - 2015. augusztus 17. - 22:03:30- errort ír:
CMD:tabla(playerid, params[])
{
if(!Admin(playerid, FOADMIN_SZINT))
return SendClientMessage(playerid, COLOR_WHITE, NEM_HASZNALHATO);
new param[24];
if(sscanf(params, \"s[24]{}\", param))
return SCM(playerid, COL_MNARANCS, \"Használat: /tabla [ Lerak / Szerkeszt / Töröl / Közel / Go ]\");
if(!strcmp(param, \"lerak\"))
{
new parame[24];
if(sscanf(params, \"{s[24]}s[10]\", parame))
return SCM(playerid, COL_MNARANCS, \"Használat: /tabla lerak [ 1-45 ] /tablak\");
new aid = UjAutomataID(), oid, tipus;
if(!aid)
return SCM(playerid, COL_LRED, \"Nem tudsz több táblát lerakni!\");
//Hotdog: 1340, | Italautomata: 1775 | Csokiautomata: 1776 | Szerencsegép: 2754 | Telefon: 1216
if(!strcmp(parame, \"1\", true))
{
tipus = 1;
oid = 19948;//jobbra kanyarodni tilos
AutomataInfo[aid][autipus] = 1;
}
else if(!strcmp(parame, \"2\", true))
{
tipus = 2;
oid = 19949;//balra kanyarodni tilos
AutomataInfo[aid][autipus] = 2;
}
else if(!strcmp(parame, \"3\", true))
{
tipus = 3;
oid = 19950;//tovább haladni tilos
AutomataInfo[aid][autipus] = 3;
}
else if(!strcmp(parame, \"4\", true))
{
tipus = 4;
oid = 19951;//Éles kanyar balra
AutomataInfo[aid][autipus] = 4;
}
else if(!strcmp(parame, \"5\", true))
{
tipus = 5;
oid = 19952;//Éles kanyar jobbra
AutomataInfo[aid][autipus] = 5;
}else if(!strcmp(parame, \"6\", true))
{
tipus = 6;
oid = 19953;//nagyon Éles kanyar balra
AutomataInfo[aid][autipus] = 6;
}else if(!strcmp(parame, \"7\", true))
{
tipus = 7;
oid = 19954;//nagyon éles kanyar jobbra
AutomataInfo[aid][autipus] = 7;
}else if(!strcmp(parame, \"8\", true))
{
tipus = 8;
oid = 19955;//Balra kanyarodni kötelező
AutomataInfo[aid][autipus] = 8;
}else if(!strcmp(parame, \"9\", true))
{
tipus = 9;
oid = 19956;//jobbra kanyarodni kötelező
AutomataInfo[aid][autipus] = 9;
}else if(!strcmp(parame, \"10\", true))
{
tipus = 10;
oid = 19957;//Éles kanyar balra
AutomataInfo[aid][autipus] = 10;
}else if(!strcmp(parame, \"11\", true))
{
tipus = 11;
oid = 19958;//Éles kanyar balra
AutomataInfo[aid][autipus] = 11;
}else if(!strcmp(parame, \"12\", true))
{
tipus = 12;
oid = 19959;//Éles kanyar balra
AutomataInfo[aid][autipus] = 12;
}else if(!strcmp(parame, \"13\", true))
{
tipus = 13;
oid = 19960;//Éles kanyar balra
AutomataInfo[aid][autipus] = 13;
}else if(!strcmp(parame, \"14\", true))
{
tipus = 14;
oid = 19961;//Éles kanyar balra
AutomataInfo[aid][autipus] = 14;
}else if(!strcmp(parame, \"15\", true))
{
tipus = 15;
oid = 19962;//Éles kanyar balra
AutomataInfo[aid][autipus] = 15;
}else if(!strcmp(parame, \"16\", true))
{
tipus = 16;
oid = 19963;//Éles kanyar balra
AutomataInfo[aid][autipus] = 16;
}else if(!strcmp(parame, \"17\", true))
{
tipus = 17;
oid = 19964;//Éles kanyar balra
AutomataInfo[aid][autipus] = 17;
}else if(!strcmp(parame, \"18\", true))
{
tipus = 18;
oid = 19965;//Éles kanyar balra
AutomataInfo[aid][autipus] = 18;
}else if(!strcmp(parame, \"19\", true))
{
tipus = 19;
oid = 19966;//Éles kanyar balra
AutomataInfo[aid][autipus] = 19;
}else if(!strcmp(parame, \"20\", true))
{
tipus = 20;
oid = 19967;//Éles kanyar balra
AutomataInfo[aid][autipus] = 20;
}else if(!strcmp(parame, \"21\", true))
{
tipus = 21;
oid = 19968;//Éles kanyar balra
AutomataInfo[aid][autipus] = 21;
}else if(!strcmp(parame, \"22\", true))
{
tipus = 22;
oid = 19969;//Éles kanyar balra
AutomataInfo[aid][autipus] = 22;
}else if(!strcmp(parame, \"23\", true))
{
tipus = 23;
oid = 19970;//Éles kanyar balra
AutomataInfo[aid][autipus] = 23;
}else if(!strcmp(parame, \"24\", true))
{
tipus = 24;
oid = 19971;//Éles kanyar balra
AutomataInfo[aid][autipus] = 24;
}else if(!strcmp(parame, \"25\", true))
{
tipus = 25;
oid = 19972;//Éles kanyar balra
AutomataInfo[aid][autipus] = 25;
}else if(!strcmp(parame, \"26\", true))
{
tipus = 26;
oid = 19973;//Éles kanyar balra
AutomataInfo[aid][autipus] = 26;
}else if(!strcmp(parame, \"27\", true))
{
tipus = 27;
oid = 19974;//Éles kanyar balra
AutomataInfo[aid][autipus] = 27;
}else if(!strcmp(parame, \"28\", true))
{
tipus = 28;
oid = 19975;//Éles kanyar balra
AutomataInfo[aid][autipus] = 28;
}else if(!strcmp(parame, \"29\", true))
{
tipus = 29;
oid = 19976;//Éles kanyar balra
AutomataInfo[aid][autipus] = 29;
}else if(!strcmp(parame, \"30\", true))
{
tipus = 30;
oid = 19977;//Éles kanyar balra
AutomataInfo[aid][autipus] = 30;
}else if(!strcmp(parame, \"31\", true))
{
tipus = 31;
oid = 19978;//Éles kanyar balra
AutomataInfo[aid][autipus] = 31;
}else if(!strcmp(parame, \"32\", true))
{
tipus = 32;
oid = 19979;//Éles kanyar balra
AutomataInfo[aid][autipus] = 32;
}else if(!strcmp(parame, \"33\", true))
{
tipus = 33;
oid = 19980;//Éles kanyar balra
AutomataInfo[aid][autipus] = 33;
}else if(!strcmp(parame, \"34\", true))
{
tipus = 34;
oid = 19981;//Éles kanyar balra
AutomataInfo[aid][autipus] = 34;
}else if(!strcmp(parame, \"35\", true))
{
tipus = 35;
oid = 19982;//Éles kanyar balra
AutomataInfo[aid][autipus] = 35;
}else if(!strcmp(parame, \"36\", true))
{
tipus = 36;
oid = 19983;//Éles kanyar balra
AutomataInfo[aid][autipus] = 36;
}else if(!strcmp(parame, \"37\", true))
{
tipus = 37;
oid = 19984;//Éles kanyar balra
AutomataInfo[aid][autipus] = 37;
}else if(!strcmp(parame, \"38\", true))
{
tipus = 38;
oid = 19985;//Éles kanyar balra
AutomataInfo[aid][autipus] = 38;
}else if(!strcmp(parame, \"39\", true))
{
tipus = 39;
oid = 19986;//Éles kanyar balra
AutomataInfo[aid][autipus] = 39;
}else if(!strcmp(parame, \"40\", true))
{
tipus = 40;
oid = 19987;//Éles kanyar balra
AutomataInfo[aid][autipus] = 40;
}else if(!strcmp(parame, \"41\", true))
{
tipus = 41;
oid = 19988;//Éles kanyar balra
AutomataInfo[aid][autipus] = 41;
}else if(!strcmp(parame, \"42\", true))
{
tipus = 42;
oid = 19989;//Éles kanyar balra
AutomataInfo[aid][autipus] = 42;
}else if(!strcmp(parame, \"43\", true))
{
tipus = 43;
oid = 19990;//Éles kanyar balra
AutomataInfo[aid][autipus] = 43;
}else if(!strcmp(parame, \"44\", true))
{
tipus = 44;
oid = 19991;//Éles kanyar balra
AutomataInfo[aid][autipus] = 44;
}else if(!strcmp(parame, \"45\", true))
{
tipus = 45;
oid = 19992;//Éles kanyar balra
AutomataInfo[aid][autipus] = 45;
else if(!oid) return true;
new Float:pos[3], vw = GetPlayerVirtualWorld(playerid), int = GetPlayerInterior(playerid);
GetPlayerPos(playerid, PosExt(pos));
AutomataInfo[aid][aupos][0] = pos[0];
AutomataInfo[aid][aupos][1] = pos[1];
AutomataInfo[aid][aupos][2] = pos[2];
AutomataInfo[aid][auVW] = vw;
AutomataInfo[aid][auInt] = int;
AutomataInfo[aid][aupenz] = (tipus == 1 ? 5000000 : 0);
AutomataInfo[aid][auhasznalva] = true;
if(!fexist(LSQL_ADATBAZIS))
{
print(\"Szerver: Kritikus hiba történt a cmd_object funkcióban! Oka: Hiányzó adatbázis!\");
SCM(playerid, COL_LRED, \"Kritikus adatbázis hiba történt!\");
return true;
}
nformat(qry, 1024, \"INSERT INTO `\"#LSQL_AUTOMATA_TABLA\"` (id, autipus, aupenz, auposx, auposy, auposz, aurotx, auroty, aurotz, vw, int) VALUES (\'%d\', \'%d\', \'%d\', \'%f\', \'%f\', \'%f\', \'0.0\', \'0.0\', \'0.0\', \'%d\', \'%d\')\", aid, tipus, (tipus == 1 ? 5000000 : 0), PosExt(pos), vw, int);
new DB:db = db_open(LSQL_ADATBAZIS);
db_free_result(db_query(db, qry));
db_close(db);
AutomataID[playerid] = aid;
//CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0);
AutomataInfo[aid][auobject] = CreateDynamicObject(oid, pos[0], pos[1] + 1.0, pos[2] - 0.4, 0.0, 0.0, 0.0, vw, int);
Streamer_Update(playerid);
EditDynamicObject(playerid, AutomataInfo[aid][auobject]);
SendClientMessage(playerid, COLOR_ORANGE, \"Nézetváltáshoz használd az egeret ~k~~PED_SPRINT~ gomb lenyomása mellett. Tárgy\");
SendClientMessage(playerid, COLOR_ORANGE, \"mentéséhez a Floppy ikont, a szerkesztésbol való kilépéshez pedig az ESC gombot.\");
return true;
}
log:
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\pawno\\include\\streamer.inc(494) : error 017: undefined symbol \"Streamer_OnPlayerWeaponShot\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(6913) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(7008) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(8767) : error 017: undefined symbol \"AlapVas\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(8778) : error 017: undefined symbol \"Load\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(8778 -- 8782) : warning 202: number of arguments does not match definition
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9061) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9472) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9495) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9565) : error 017: undefined symbol \"VehicleLightSwitch\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9574) : error 017: undefined symbol \"Huzza\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9575) : error 017: undefined symbol \"Vege\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9610) : error 017: undefined symbol \"UpdateBetText\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9620) : error 017: undefined symbol \"ExitPlayerFromSlotMachine\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9628) : error 017: undefined symbol \"GetNextValidBet\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(9629) : error 017: undefined symbol \"UpdateBetText\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(10350) : error 017: undefined symbol \"SetMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(10404) : error 017: undefined symbol \"AddTag\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(10414) : error 017: undefined symbol \"HifiLerak\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(13001) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(13033) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(13204) : error 017: undefined symbol \"StatMentes\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(13408) : error 017: undefined symbol \"AlapVas\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(13667) : error 017: undefined symbol \"GiveMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(13678) : error 017: undefined symbol \"SetMoney\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(13866) : error 017: undefined symbol \"Firka_OnPlayerUpdate\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(15424) : error 017: undefined symbol \"GiveMoney\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
valaki?- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. augusztus 17. - 22:32:48 Idézetet írta: Sanyko date=1439789366\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEz a kód már alapból hibás, minek használsz ciklust? Nem így kell megírni egy sima információs ablakot, szükséged van egy változóra majd strcatra és simán darabolod.for(new i; i < sizeof(Help); i ++)
new karakterlanc[ 128 + 1 ];
strcat( \"első oszlop\", karakterlanc );
strcat( \"második oszlop\", karakterlanc );
ShowPlayerDialog( playerid, 0, DIALOG_STYLE_MSGBOX, karakterlanc, \"Rendben\",\"Mégsem\" );- Cím: Itt kérdezz warningot/error -t!
Írta: bela0209 - 2015. augusztus 17. - 22:38:28- ezt nem információs ablaknak szántam hanem object lerakónak
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2015. augusztus 18. - 13:10:53- Ezt hozza be.
[13:01:35] Script[gamemodes/FloridaRPG.amx]: Run time error 19: \"File or function is not found\"
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
CreateActor(GetPlayerSkin(playerid),X,Y,Z,1);
return 1;
}
Amikor kiveszem a CreateActor-os sort, akkor nem írja ki ezt a Run Time Error 19-et.- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 18. - 13:39:00- frissítve van a szervered 0.3.7-re?
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2015. augusztus 18. - 13:48:57- Hát én GTA United-ra kezdtem el scriptelni.De azt úgyszint PAWN nyelven kell szóval.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 18. - 16:04:32- Üdv Segítetek?
D:\\Stunt\\gamemodes\\tutorial.pwn(192) : error 029: invalid expression, assumed zero
D:\\Stunt\\gamemodes\\tutorial.pwn(192) : error 008: must be a constant expression; assumed zero- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 18. - 21:46:53- Esetleg valaki tudna segiteni persze pont nekem nem segit senki -.-\" :(
Nagy mindegy
Pawno F5. Jó Aztán rá előjön egy fekete ablak eltünik..???
és jön a hiba kereső vagy mi és semmit nem csinál nem futtatja le sztem igy néz ki:
http://kepfeltoltes.hu/view/150818/dfd_www.kepfeltoltes.hu_.png
Jah és most néztem egyik pwn fájt nem tölti be!!! :@ Ugyan ugy mint ezt!! mi ez? Ufó támadás??!! :@- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 18. - 21:51:06- valószínűleg hiányzik egy sorzárásod.
olyankor csinál ilyet..
vagy vond vissza, amiket csináltál, vagy keresd a lezáratlan sort.miért satíroztad ki a poreszt a vlc-ból? ::|- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. augusztus 18. - 21:56:04- Jah és most néztem egyik pwn fájt nem tölti be!!! :@ Ugyan ugy mint ezt!! mi ez? Ufó támadás??!! :@
Dupla hozzászólás automatikusan összefûzve. ( 2015. augusztus 18. - 22:00:17 )
Megvan pawno a hiba :D- Cím: Itt kérdezz warningot/error -t!
Írta: bela0209 - 2015. augusztus 18. - 22:51:43- mi lehet a gond?
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(36994) : error 029: invalid expression, assumed zero
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(37003) : error 014: invalid statement; not in switch
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(37003) : warning 215: expression has no effect
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(37003) : error 001: expected token: \";\", but found \":\"
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(37003) : error 029: invalid expression, assumed zero
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\Szerver\\gamemodes\\divison.pwn(37003) : fatal error 107: too many error messages on one line
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. augusztus 18. - 23:06:10- az else elé kell egy \"}\"
elvileg utána jó lesz az utána lévő is.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 19. - 18:50:36- Üdv emberek!
error 030: compound statement not closed at the end of file (started at line 4146) Ezt kaptam HELP Me
Ja és oda mutat ahol nincs semmi- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 19. - 18:59:00- Üdv, jó ember.
error 030: compound statement not closed at the end of file (started at line 4146)[/quote]
Na most két lehetőség is van.
- Nem tudsz Angolul.
- Nem tudsz olvasni.
Egyébként annyi az egész, hogy nem zártál le egy olyan eljárást, amit elkezdtél.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 19. - 19:07:38 Idézetet írta: ᗩωєѕσмє date=1440003540\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicÜdv, jó ember.
error 030: compound statement not closed at the end of file (started at line 4146)Na most két lehetőség is van.
- Nem tudsz Angolul.
- Nem tudsz olvasni.
Egyébként annyi az egész, hogy nem zártál le egy olyan eljárást, amit elkezdtél.
[/quote]
De ahova mutat ott nincs is sor!- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 19. - 19:10:49- #Sanyko Felvettelek skypon. Igazolj vissza és segítek neked.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 19. - 19:34:55 Idézetet írta: ᗩωєѕσмє date=1440004249\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic#Sanyko Felvettelek skypon. Igazolj vissza és segítek neked.Oké
- Cím: Itt kérdezz warningot/error -t!
Írta: KayabaAkihiko - 2015. augusztus 19. - 20:28:21 PlayerTextDrawDestroy(playerid, Login[playerid]);
PlayerTextDrawDestroy(playerid, LoginD[playerid]);
PlayerTextDrawDestroy(playerid, SiteD[playerid]);
PlayerTextDrawDestroy(playerid, RegD[playerid]);
PlayerTextDrawDestroy(playerid, Reg[playerid]);
PlayerTextDrawDestroy(playerid, Name[playerid]);
PlayerTextDrawDestroy(playerid, Site[playerid]);
PlayerTextDrawDestroy(playerid, Alap[playerid]);
(546) : error 028: invalid subscript (not an array or too many subscripts): \"Login\"
(546) : warning 215: expression has no effect
(546) : error 001: expected token: \";\", but found \"]\"
(546) : error 029: invalid expression, assumed zero
n(546) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
[/quote]
Mit kéne javítsak ezen?
A texdrawot akarom eltüntetni a játékostól.- Cím: Itt kérdezz warningot/error -t!
Írta: mida - 2015. augusztus 20. - 15:56:54 elseif(not showedMove and cSlot>-1 and cItem[2]>-1 and cursorInBox)then
if(invElement==getLocalPlayer())then
useItem(cItem[1], cSlot, cItem[2], cItem[3], cItem[4])
else
triggerServerEvent(\"transferItem\", invElement, invElement, getLocalPlayer(), cMovedSlot, getLocalPlayer())
end
-- Van további része de azt nem rakom ide mert csak itt a hiba.
Azon belül:
useItem(cItem[1], cSlot, cItem[2], cItem[3], cItem[4])
Debugscript:
Attempt to call global \'useItem\' (a nill value)- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 20. - 19:26:53 D:\\Stunt\\filterscripts\\mapok.pwn(1) : error 010: invalid function or declaration
D:\\Stunt\\filterscripts\\mapok.pwn(1) : error 010: invalid function or declaration
D:\\Stunt\\filterscripts\\mapok.pwn(1 -- 2) : error 021: symbol already defined: \"RemoveBuildingForPlayer\"
D:\\Stunt\\filterscripts\\mapok.pwn(1 -- 2) : fatal error 107: too many error messages on one line
Valaki segítsen!
[gmod][ /code] tagket használni[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 20. - 19:33:09- A RemoveBuildingForPlayer-t az OnPlayerConnect alá tedd.
- Cím: Itt kérdezz warningot/error -t!
Írta: matadon2001 - 2015. augusztus 21. - 09:49:29- Helló itt a probléma:
Mikor felmegyek egy servere ezt írja ki: Connection rejected: Unacceptable nickname
Mi lehet a baj?- Cím: Itt kérdezz warningot/error -t!
Írta: anGeL - 2015. augusztus 21. - 10:30:14- Vagy valaki már online a neveddel, vagy olyak karaktert tartalmaz a neved amit a SAMP nem szívlel.
- Cím: Itt kérdezz warningot/error -t!
Írta: Spirit - 2015. augusztus 21. - 14:36:55- Sziasztok! Beletettem a gamemodba a realtime cuccost, szerencsére meg tudtam oldani hogy ne errorozzon, de viszont van két warning, és nem jövök rá hogy hogyan lehetne ezt kijavítani!
C:\\Users\\Tibi\\Desktop\\SaMp szerver\\pawno\\include\\dutils.inc(45) : warning 219: local variable \"hour\" shadows a variable at a preceding level
C:\\Users\\Tibi\\Desktop\\SaMp szerver\\pawno\\include\\dutils.inc(45) : warning 219: local variable \"minute\" shadows a variable at a preceding level- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 21. - 15:03:34 D:\\Stunt\\gamemodes\\mod.pwn(61) : warning 201: redefinition of constant/macro (symbol \"COLOR_YELLOW\")
D:\\Stunt\\gamemodes\\mod.pwn(65) : warning 201: redefinition of constant/macro (symbol \"COLOR_ORANGE\")
D:\\Stunt\\gamemodes\\mod.pwn(196) : error 020: invalid symbol name \"\"
D:\\Stunt\\gamemodes\\mod.pwn(1167) : error 022: must be lvalue (non-constant)
D:\\Stunt\\gamemodes\\mod.pwn(1168) : warning 213: tag mismatch
D:\\Stunt\\gamemodes\\mod.pwn(1169) : warning 213: tag mismatch
D:\\Stunt\\gamemodes\\mod.pwn(1170) : warning 213: tag mismatch
D:\\Stunt\\gamemodes\\mod.pwn(1250) : warning 204: symbol is assigned a value that is never used: \"string\"
D:\\Stunt\\gamemodes\\mod.pwn(1260) : warning 204: symbol is assigned a value that is never used: \"string\"
D:\\Stunt\\gamemodes\\mod.pwn(1364) : warning 213: tag mismatch
D:\\Stunt\\gamemodes\\mod.pwn(1467) : warning 213: tag mismatch
D:\\Stunt\\gamemodes\\mod.pwn(1617) : warning 219: local variable \"name\" shadows a variable at a preceding level
D:\\Stunt\\gamemodes\\mod.pwn(1699) : warning 219: local variable \"name\" shadows a variable at a preceding level
D:\\Stunt\\gamemodes\\mod.pwn(1787) : warning 219: local variable \"name\" shadows a variable at a preceding level
D:\\Stunt\\gamemodes\\mod.pwn(2317) : warning 219: local variable \"name\" shadows a variable at a preceding level
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"Cash\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"CmdChars\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"CommandReactionTestEndTimer\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"CommandReactionTimer\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"CommandTestBusy\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"Teleports\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"help\"
D:\\Stunt\\gamemodes\\mod.pwn(4466) : warning 203: symbol is never used: \"rules\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
Mi a bibi?- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 21. - 15:09:28- #Sanyko.
-symbol is never used: Nincs használatban az xy dolog.
-redefinition of constant/macro: 2x van definálva a COLOR_YELLOW, COLOR_ORANGE.
-tag mismatch: nem flaotként hoztad létre.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 21. - 15:18:05 Idézetet írta: ᗩωєѕσмє date=1440162568\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic#Sanyko.
-symbol is never used: Nincs használatban az xy dolog.
-redefinition of constant/macro: 2x van definálva a COLOR_YELLOW, COLOR_ORANGE.
-tag mismatch: nem flaotként hoztad létre.
TextDrawFont(Time,2);
TextDrawLetterSize(Time,0.399999,1.600000);
TextDrawColor(Time,0x00ff04FF);
Ezeket hogy hozzam létre float-ként?- Cím: Itt kérdezz warningot/error -t!
Írta: KayabaAkihiko - 2015. augusztus 22. - 16:50:54 (3) : fatal error 100: cannot read from file: \"y_ini\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Miért van?- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 22. - 17:01:06- Nem tudta betölteni a(z) y_ini.inc-et.
Benne van a pawno -> include mappába egyáltalán?- Cím: Itt kérdezz warningot/error -t!
Írta: KayabaAkihiko - 2015. augusztus 22. - 17:04:43- Pawno/include/y_ini.inc
Pawno/include/y_ini mappa
Ezek mind vannak... Ötlet?- Cím: Itt kérdezz warningot/error -t!
Írta: bela0209 - 2015. augusztus 22. - 21:01:13 C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\dani szervere\\filterscripts\\inventory.pwn(25) : error 010: invalid function or declaration
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\dani szervere\\filterscripts\\inventory.pwn(27) : error 010: invalid function or declaration
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\dani szervere\\filterscripts\\inventory.pwn(29) : error 010: invalid function or declaration
C:\\Users\\Kenny™ és Albert™\\Desktop\\Új mappa\\dani szervere\\filterscripts\\inventory.pwn(32) : error 010: invalid function or declaration
hibás sorok:
if(PRESSED(KEY_YES))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
ShowInventory(playerid);
return 1;
}
return 1;
}
}- Cím: Itt kérdezz warningot/error -t!
Írta: KayabaAkihiko - 2015. augusztus 22. - 21:13:21- Sziasztok, miért van ez a hiba?
pawno\\include\\y_ini.inc(206) : fatal error 100: cannot read from file: \"..\\amx\\os\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: hahan - 2015. augusztus 26. - 13:39:54- Sziasztok! Nekem olyanpróblémám lenne hogy menteném el a pawnot, és ezeket a warningokat adja be.
C:\\Users\\Karcsi\\Desktop\\ \\pawno\\RRPG461.pwn(6553) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
C:\\Users\\Karcsi\\Desktop\\ \\pawno\\RRPG461.pwn(6555) : error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER\"
C:\\Users\\Karcsi\\Desktop\\ \\pawno\\RRPG461.pwn(6563) : error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
C:\\Users\\Karcsi\\Desktop\\ \\pawno\\RRPG461.pwn(11535) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: RunDavid - 2015. augusztus 27. - 08:33:56- Sziasztok!
Elkezdtem csinálni egy textdrawot,mindent úgy csináltam ahogy a videóba volt de mikor runolom ezt adja ki
D:\\Teszt.pwn(39) : warning 203: symbol is never used: \"Textdraw0\"
Kód:
new Text:Textdraw0;
#include <a_samp>
#if defined FILTERSCRIPT
public OnPlayerConnect(playerid)
{
Textdraw0(playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawDestroy(Textdraw0);
return 1;
}
Textdraw0(playerid)
{
Textdraw0 = TextDrawCreate(0.000000, 0.000000, \"splash1:splash1\");
TextDrawLetterSize(Textdraw0, 0.000000, 0.000000);
TextDrawTextSize(Textdraw0, 640.000000, 448.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, -1);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 4);
}
#endif- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 27. - 09:03:49- Nem használod eddig sehol a(z) \"Textdraw0\" nevezetü textdrawot.
- Cím: Itt kérdezz warningot/error -t!
Írta: RunDavid - 2015. augusztus 27. - 09:18:30- De pedig bevan írva :(
- Cím: Itt kérdezz warningot/error -t!
Írta: lackos888 - 2015. augusztus 27. - 10:08:03- Az a gondja, hogy a Textdraw0 az egy változó is meg egy funkció is. A funkciót nevezd át valami másra.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. augusztus 27. - 19:34:48- Üdv Emberek!
Valaki segítene?
error 021: symbol already defined: \"replaceaccent\"
Ide mutat.
stock replaceaccent(ch)
{ <---IDE
switch(ch)
{
case \'á\': return \'a\';
case \'é\': return \'e\';
case \'í\': return \'i\';
case \'ó\',\'ö\',\'ő\': return \'o\';
case \'ú\',\'ü\',\'ű\': return \'u\';
}
return ch;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 28. - 15:44:53- Már 2x van definálva. Vagyis vedd ki ezt a módbol, ha használsz ZCMD-t, mert az úgy is tartalmazza.
- Cím: Itt kérdezz warningot/error -t!
Írta: Spitfire - 2015. augusztus 29. - 16:55:28- Sziasztok! Nekem ilyen gondom lenne: C:\\Users\\PC1\\Desktop\\RRPG461.pwn(6553) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
C:\\Users\\PC1\\Desktop\\RRPG461.pwn(11535) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
A 11535. sor tartalma: public OnPlayerGiveDamage( playerid, damagedid, Float:amount, weaponid, bodypart )
Kérlek, segítsetek.- Cím: Itt kérdezz warningot/error -t!
Írta: Jack Sopranos | Green - 2015. augusztus 29. - 21:41:26- Szóval egy kicseszett /adutyot csináltam.Amikor:
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40135) : error 029: invalid expression, assumed zero
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40135) : error 001: expected token: \",\", but found \";\"
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40138) : error 029: invalid expression, assumed zero
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40138) : error 001: expected token: \",\", but found \";\"
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40254) : error 029: invalid expression, assumed zero
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40254) : error 001: expected token: \",\", but found \";\"
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40257) : error 029: invalid expression, assumed zero
C:\\Users\\Leo\\Desktop\\Fájl\\Need City\\gamemodes\\goudlyne.pwn(40257) : error 001: expected token: \",\", but found \";\"
130-as sorok:
format(string, sizeof(string), \"====||====||====||====||====||====||====||====||====||====||====||====||====||====\", );
format(string, sizeof(string), \"====||====||====|| %s Adminisztrátor szolgálatba lépett! ||====||====||====||====\", sendername );
format(string, sizeof(string), \"====||====||====|| Ha bármi gond van /pm %d ||====||====||====||====\", playerid);
format(string, sizeof(string), \"====||====||====||====||====||====||====||====||====||====||====||====||====||====\", );
140-esek.
format(string,sizeof(string),\"====||====||====||====||====||====||====||====||====||====||====||====||====||====||====\", );
format(string, sizeof(string), \"====||====||====|| %s Kilépett az adminisztrátori szolgálatból!||====||====||====||====\",sendername);
format(string, sizeof(string), \"====||====||====|| Ha bármi gond van /pm %d ||====||====||====||====\", playerid);
format(string, sizeof(string), \"====||====||====||====||====||====||====||====||====||====||====||====||====||====||====\", );
Válaszotokat előre is köszi.
[gmod]Kérlek a jövőben használd a
- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. augusztus 29. - 22:15:29- format(string, sizeof(string), \"====||====||====||====||====||====||====||====||====||====||====||====||====||====\", );
ilyen helyekre nem kell format ahol nem adsz meg egy értéket sem.. SendClientMessaget használj ilyenkor mert ez egy szimpla szöveg.- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. augusztus 29. - 22:15:59- Ha nincs oda írva semmi, akkor a vessző nem kell a végére. Tehát: \", ); ne így legyen, hanem így: \");
E: zyzu, már leírta.- Cím: Itt kérdezz warningot/error -t!
Írta: Greenberg - 2015. augusztus 31. - 20:34:21- Amikor elindítom a szervert ezt a hibát írja ! [20:25:17] Script[gamemodes/gmkonfing.amx]: Run time error 19: \"File or function is not found\"
[20:25:17] Number of vehicle models: 0
Mi lehet a baj ?
Legfrisebb az összes plugin.- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. augusztus 31. - 21:13:22- server_log.txt nélkül semmit sem tudunk kezdeni.
- Cím: Itt kérdezz warningot/error -t!
Írta: László2 - 2015. szeptember 01. - 19:44:03- Miért van ez az error? Kerestem mindenhol rá a megoldást, de nem tudom mi a baja.
http://www.kephost.com/image/S8pT
Dupla hozzászólás automatikusan összefûzve. ( [time]2015. szeptember 01. 19:45:30[/time] )
http://www.kephost.com/image/S8pT
Miért van ez az error?
Dupla hozzászólás automatikusan összefûzve. ( 2015. szeptember 01. - 19:46:08 )
http://www.kephost.com/image/S8pT
Miért van ez az error?- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. szeptember 01. - 20:35:01- :facepalm:
egy kis angol tudás, és rájössz, hogy nincs a pawno/include mappádban a Dini_old inc...- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2015. szeptember 03. - 15:00:15- Sziasztok!
Valaki valami megoldást ere?
warning 235: public function lacks forward declaration (symbol \"SeriffUzenet\")- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. szeptember 03. - 15:10:17- nincs forward SeriffUzenet a módban.
- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2015. szeptember 03. - 15:16:39- És ezt, hogy tudom javítani ?
- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. szeptember 03. - 15:23:15- forward SeriffUzenet
- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. szeptember 03. - 15:25:23- mondjuk beleírod?
bár lehet ez túl bonyolult megoldás..
ugyanúgy, mint ahogy a public-nál van, csak forward kell a public helyére...vagy ha nem timeres dolog, a publicot átírhatod stock-ra.- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2015. szeptember 03. - 15:28:44- Már megtaláltam csak ki hagyót az agyam xD
forward SeriffUzenet(color, string[]);
csak ennyi kelet :D- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2015. szeptember 07. - 17:39:03 C:\\Users\\user\\Desktop\\Mod.pwn(807) : error 017: undefined symbol \"AntiDeAMX\"
C:\\Users\\user\\Desktop\\Mod.pwn(807) : error 010: invalid function or declaration
C:\\Users\\user\\Desktop\\Mod.pwn(813) : error 017: undefined symbol \"AntiDeAMX\"
C:\\Users\\user\\Desktop\\Mod.pwn(815) : error 017: undefined symbol \"ExtiBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(816) : error 017: undefined symbol \"IntiBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(817) : error 017: undefined symbol \"SeriffSzefBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(818) : error 017: undefined symbol \"SzereloSzefBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(819) : error 017: undefined symbol \"MentosSzefBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(820) : error 017: undefined symbol \"AdosSzefBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(821) : error 017: undefined symbol \"TuzoltoSzefBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(822) : error 017: undefined symbol \"MaffiaSzefBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(823) : error 017: undefined symbol \"SurenyosSzefBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(1184) : error 017: undefined symbol \"HazBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(1205) : error 017: undefined symbol \"MilyenUzemAnyag\"
C:\\Users\\user\\Desktop\\Mod.pwn(1234) : error 017: undefined symbol \"vehicleFile\"
C:\\Users\\user\\Desktop\\Mod.pwn(1236) : error 017: undefined symbol \"LoadVehicle\"
C:\\Users\\user\\Desktop\\Mod.pwn(1245) : error 017: undefined symbol \"UzemanyagBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(1253) : error 017: undefined symbol \"KasszakBetolt\"
C:\\Users\\user\\Desktop\\Mod.pwn(1265) : error 017: undefined symbol \"split\"
C:\\Users\\user\\Desktop\\Mod.pwn(1286) : error 017: undefined symbol \"KasszaMent\"
C:\\Users\\user\\Desktop\\Mod.pwn(1287) : error 017: undefined symbol \"UzemanyagMent\"
C:\\Users\\user\\Desktop\\Mod.pwn(1296) : error 017: undefined symbol \"HazMent\"
C:\\Users\\user\\Desktop\\Mod.pwn(1310) : error 017: undefined symbol \"SaveVehicle\"
C:\\Users\\user\\Desktop\\Mod.pwn(1311) : error 017: undefined symbol \"ReloadVehicle\"
C:\\Users\\user\\Desktop\\Mod.pwn(1405) : error 004: function \"Nevekki\" is not implemented
C:\\Users\\user\\Desktop\\Mod.pwn(1406) : error 017: undefined symbol \"IsRolePlayName\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Sziasztok!
Tanácstalan vagyok mert már minden levan definiálva meg new ek is megvannak és mégis ezt írja
[gmod]Máskor használj code tageket.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: huhboy - 2015. szeptember 07. - 22:45:35- valahol egy sorzárás lemaradt.
- Cím: Itt kérdezz warningot/error -t!
Írta: Stallion - 2015. szeptember 15. - 09:29:16- Sziasztok! Mikor egy jatekos lecsatlakozik ez tortenik remelem tudtok segiteni.
[08:59:10] Hugo_Boss lecsatlakozott a szerverről!
[08:59:10] [debug] Run time error 4: \"Array index out of bounds\"
[08:59:10] [debug] Accessing element at index 1000 past array upper bound 999
[08:59:10] [debug] AMX backtrace:
[08:59:10] [debug] #0 001e8f1c in public Itter_OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [debug] #1 native CallLocalFunction () [00474110] from samp-server.exe
[08:59:10] [debug] #2 0005b818 in public SSCANF_OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [debug] #3 000026d8 in public Streamer_OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [debug] #4 00000658 in public OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [part] Hugo_Boss has left the server (12:1)- Cím: Itt kérdezz warningot/error -t!
Írta: KovaNovik - 2015. szeptember 15. - 16:13:03 Idézetet írta: Stallion date=1442302156\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! Mikor egy jatekos lecsatlakozik ez tortenik remelem tudtok segiteni.Az OnPlayerDisconnect résznél keress egy sort, amiben egy tömbnek az 1000-edik elemét kérdezed le/írod át. Az is lehet, hogy egy ciklus a hiba, ami mondjuk 1000-ig megy, a tömböd pedig (amennyiben 1000-et adtál méretnek) csak 0-999-ig tart.
[08:59:10] Hugo_Boss lecsatlakozott a szerverről!
[08:59:10] [debug] Run time error 4: \"Array index out of bounds\"
[08:59:10] [debug] Accessing element at index 1000 past array upper bound 999
[08:59:10] [debug] AMX backtrace:
[08:59:10] [debug] #0 001e8f1c in public Itter_OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [debug] #1 native CallLocalFunction () [00474110] from samp-server.exe
[08:59:10] [debug] #2 0005b818 in public SSCANF_OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [debug] #3 000026d8 in public Streamer_OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [debug] #4 00000658 in public OnPlayerDisconnect (0x0000000c, 0x00000001) from gamemode.amx
[08:59:10] [part] Hugo_Boss has left the server (12:1)
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. szeptember 20. - 09:11:20- Sziasztok. Ezt a hibát kaptam.
error 029: invalid expression, assumed zero
Erre a sorra:if(strcmp(nev, \"Nagy_Sandor\", true) == 0 || strcmp(nev, \"Horvat_Zsolt\", true) == 0
{ <-----ide
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2015. szeptember 20. - 09:19:55- Csak lemaradt egy zárójel az if feltétel végén az első sorban.
if (strcmp(nev, \"Nagy_Sandor\", true) == 0 || strcmp(nev, \"Horvat_Zsolt\", true) == 0)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. szeptember 20. - 09:39:10- ugyan úgy ott van a hiba
- Cím: Itt kérdezz warningot/error -t!
Írta: GoldTec - 2015. szeptember 24. - 15:06:52- Sziasztok a problémám az lenne, hogy van egy ilyen kódom:
////////////////////////////////////////////////////////////////////////////////
//====== SAMP Jármű Lehvó 0.3/0.2X =======//
//======== Készítette: Fedee! ========//
//======== Magyarosította/Egyszerűsítette: Mr.M[aa]rK =========//
////////////////////////////////////////////////////////////////////////////////
#include <a_samp>
#include <IsPlayerLAdmin>
#define GELTONA 0xFFFF00FF
#define BALTA 0xFFFFFFFF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0x9900FFAA
#define COLOR_BROWN 0x993300AA
#define COLOR_CYAN 0x99FFFFAA
#define COLOR_TAN 0xFFFFCCAA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_KHAKI 0x999900AA
#define COLOR_LIME 0x99FF00AA
#define COLOR_BLACK 0x000000AA
#define COLOR_TURQ 0x00A3C0AA
#define COLOR_LIGHTBLUE 0x00BFFFAA
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_AQUA 0x7CFC00AA
#define COLOR_WHITEYELLOW 0xFFE87DAA
#define COLOR_BLUEAQUA 0x7E60FFAA
#define COLOR_GREENYELLOWWHITE 0xCBFF45AA
#define COLOR_DARKBLUE 0x15005EAA
#define COLOR_RED 0xEB000FFF
#define COLOR_ROB_SUCCESS 0x00CCFFAA
#define COLOR_ROB_FAILURE 0xCCCCFFAA
#define COLOR_ROB_ERROR 0xFF0000AA
#define COLOR_ALIEN 0x90FF87FF
#define COLOR_SHOOTER 0xFFAC82FF
#define COLOR_WHITE 0xFFFFD5FF
#define PocketMoney 50000
#define INACTIVE_PLAYER_ID 255
#define GIVECASH_DELAY 5000
#define NUMVALUES 4
#define FEHER 0xFFFFFFAA
#define VKEK 0x33CCFFAA
#define COL_WHITE \"{FFFFFF}\"
#define COL_GREEN \"{6EF83C}\"
#define COL_RED \"{F81414}\"
#define COL_YELLOW \"{F3FF02}\"
#define COLOR_ULTRARED 0xFF0606FF
#define FEHER 0xFFFFFFAA
#define VKEK 0x33CCFFAA
#define COL_WHITE \"{FFFFFF}\"
#define COL_GREEN \"{6EF83C}\"
#define COL_RED \"{F81414}\"
#define COL_YELLOW \"{F3FF02}\"
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, \"\")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
new SpawnedVehicles[MAX_PLAYERS];
new VehicleNames[212][] = {
{\"Landstalker\"},{\"Bravura\"},{\"Buffalo\"},{\"Linerunner\"},{\"Perrenial\"},{\"Sentinel\"},{\"Dumper\"},
{\"Firetruck\"},{\"Trashmaster\"},{\"Stretch\"},{\"Manana\"},{\"Infernus\"},{\"Voodoo\"},{\"Pony\"},{\"Mule\"},
{\"Cheetah\"},{\"Ambulance\"},{\"Leviathan\"},{\"Moonbeam\"},{\"Esperanto\"},{\"Taxi\"},{\"Washington\"},
{\"Bobcat\"},{\"Mr Whoopee\"},{\"BF Injection\"},{\"Hunter\"},{\"Premier\"},{\"Enforcer\"},{\"Securicar\"},
{\"Banshee\"},{\"Predator\"},{\"Bus\"},{\"Rhino\"},{\"Barracks\"},{\"Hotknife\"},{\"Trailer 1\"},{\"Previon\"},
{\"Coach\"},{\"Cabbie\"},{\"Stallion\"},{\"Rumpo\"},{\"RC Bandit\"},{\"Romero\"},{\"Packer\"},{\"Monster\"},
{\"Admiral\"},{\"Squalo\"},{\"Seasparrow\"},{\"Pizzaboy\"},{\"Tram\"},{\"Trailer 2\"},{\"Turismo\"},
{\"Speeder\"},{\"Reefer\"},{\"Tropic\"},{\"Flatbed\"},{\"Yankee\"},{\"Caddy\"},{\"Solair\"},{\"Berkley\'s RC Van\"},
{\"Skimmer\"},{\"PCJ-600\"},{\"Faggio\"},{\"Freeway\"},{\"RC Baron\"},{\"RC Raider\"},{\"Glendale\"},{\"Oceanic\"},
{\"Sanchez\"},{\"Sparrow\"},{\"Patriot\"},{\"Quad\"},{\"Coastguard\"},{\"Dinghy\"},{\"Hermes\"},{\"Sabre\"},
{\"Rustler\"},{\"ZR-350\"},{\"Walton\"},{\"Regina\"},{\"Comet\"},{\"BMX\"},{\"Burrito\"},{\"Camper\"},{\"Marquis\"},
{\"Baggage\"},{\"Dozer\"},{\"Maverick\"},{\"News Chopper\"},{\"Rancher\"},{\"FBI Rancher\"},{\"Virgo\"},{\"Greenwood\"},
{\"Jetmax\"},{\"Hotring\"},{\"Sandking\"},{\"Blista Compact\"},{\"Police Maverick\"},{\"Boxville\"},{\"Benson\"},
{\"Mesa\"},{\"RC Goblin\"},{\"Hotring Racer A\"},{\"Hotring Racer B\"},{\"Bloodring Banger\"},{\"Rancher\"},
{\"Super GT\"},{\"Elegant\"},{\"Journey\"},{\"Bike\"},{\"Mountain Bike\"},{\"Beagle\"},{\"Cropdust\"},{\"Stunt\"},
{\"Tanker\"}, {\"Roadtrain\"},{\"Nebula\"},{\"Majestic\"},{\"Buccaneer\"},{\"Shamal\"},{\"Hydra\"},{\"FCR-900\"},
{\"NRG-500\"},{\"HPV1000\"},{\"Cement Truck\"},{\"Tow Truck\"},{\"Fortune\"},{\"Cadrona\"},{\"FBI Truck\"},
{\"Willard\"},{\"Forklift\"},{\"Tractor\"},{\"Combine\"},{\"Feltzer\"},{\"Remington\"},{\"Slamvan\"},
{\"Blade\"},{\"Freight\"},{\"Streak\"},{\"Vortex\"},{\"Vincent\"},{\"Bullet\"},{\"Clover\"},{\"Sadler\"},
{\"Firetruck LA\"},{\"Hustler\"},{\"Intruder\"},{\"Primo\"},{\"Cargobob\"},{\"Tampa\"},{\"Sunrise\"},{\"Merit\"},
{\"Utility\"},{\"Nevada\"},{\"Yosemite\"},{\"Windsor\"},{\"Monster A\"},{\"Monster B\"},{\"Uranus\"},{\"Jester\"},
{\"Sultan\"},{\"Stratum\"},{\"Elegy\"},{\"Raindance\"},{\"RC Tiger\"},{\"Flash\"},{\"Tahoma\"},{\"Savanna\"},
{\"Bandito\"},{\"Freight Flat\"},{\"Streak Carriage\"},{\"Kart\"},{\"Mower\"},{\"Duneride\"},{\"Sweeper\"},
{\"Broadway\"},{\"Tornado\"},{\"AT-400\"},{\"DFT-30\"},{\"Huntley\"},{\"Stafford\"},{\"BF-400\"},{\"Newsvan\"},
{\"Tug\"},{\"Trailer 3\"},{\"Emperor\"},{\"Wayfarer\"},{\"Euros\"},{\"Hotdog\"},{\"Club\"},{\"Freight Carriage\"},
{\"Trailer 3\"},{\"Andromada\"},{\"Dodo\"},{\"RC Cam\"},{\"Launch\"},{\"Police Car (LSPD)\"},{\"Police Car (SFPD)\"},
{\"Police Car (LVPD)\"},{\"Police Ranger\"},{\"Picador\"},{\"S.W.A.T. Van\"},{\"Alpha\"},{\"Phoenix\"},{\"Glendale\"},
{\"Sadler\"},{\"Luggage Trailer A\"},{\"Luggage Trailer B\"},{\"Stair Trailer\"},{\"Boxville\"},{\"Farm Plow\"},
{\"Utility Trailer\"}
};
forward VehicleOccupied(vehicleid);
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(respawncars,11,cmdtext);
dcmd(v,1,cmdtext);
return 0;
}
dcmd_v(playerid, params[])
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(!strlen(tmp)) return
SendClientMessage(playerid, COLOR_ORANGE, \"Használat: /v [modelid/járműnév] [szín1] [szín2]\");
new car;
new string[128];
new colour1, colour2;
if(!IsNumeric(tmp))
car = GetVehicleModelIDFromName(tmp);
else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, BALTA, \"Hiba: Nincs ilyen jármű!\");
if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:X,Float:Y,Float:Z;
new Float:Angle,int1;
new LVehicleID = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
int1 = GetPlayerInterior(playerid);
SpawnedVehicles[playerid] = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
LinkVehicleToInterior(LVehicleID,int1);
PlayerPlaySound(playerid,1085,0,0,0);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
format(string, sizeof(string), \"Jármű lerakva! Név: %s | (Model ID: %d) | Szín1: %d, Szín2: %d\", VehicleNames[car-400], car, colour1, colour2);
return SendClientMessage(playerid,COLOR_ORANGE,string);
}
public OnPlayerDisconnect(playerid)
{
DestroyVehicle(SpawnedVehicles[playerid]);
SpawnedVehicles[playerid] = 0;
return 0;
}
GetVehicleModelIDFromName(vname[])
{
for(new i = 0; i < 211; i++)
{
if ( strfind(VehicleNames, vname, true) != -1 )
return i + 400;
}
return -1;
}
stock IsNumeric(string[])
{
for (new i = 0, j = strlen(string);
i < j; i++)
{
if (string > \'9\' || string < \'0\')
return 0;
}
return 1;
}
public VehicleOccupied(vehicleid)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInVehicle(i,vehicleid)) return 1;
}
return 0;
}
dcmd_respawncars(playerid,params[]){
#pragma unused params
if(!IsPlayerAdminLevel(playerid, 3)) return 0; //hanem rcon admin akkor Ismeretlen parancs legyen
SendClientMessageToAll(COLOR_BLUE, \"Járművek Respawnolva!\");
DestroyVehicle(SpawnedVehicles[playerid]);
SpawnedVehicles[playerid] = 0;
for(new cars=0; cars<MAX_VEHICLES; cars++)
{
if(!VehicleOccupied(cars))
{
SetVehicleToRespawn(cars);
}
}
return 1;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= \' \'))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
Ez a teljes kód és ezeket a hibákat dobja ki a pawno:
C:\\Users\\GoldTec\\Desktop\\gt szerver reload\\filterscripts\\spawner.pwn(191) : error 021: symbol already defined: \"strtok\"
C:\\Users\\GoldTec\\Desktop\\gt szerver reload\\filterscripts\\spawner.pwn(206) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. szeptember 24. - 15:15:48 symbol already defined: \"strtok\"[/quote]
Az strtok már definiálva van. Keress rá és töröld ki vagy tedd \"/**/\" közé.
array sizes do not match, or destination array is too small[/quote]
Túl kicsi lehet a cella méret.- Cím: Itt kérdezz warningot/error -t!
Írta: GoldTec - 2015. szeptember 24. - 15:32:33- Ha kiszedem akkor lefagy a pwno.
- Cím: Itt kérdezz warningot/error -t!
Írta: szilard13 - 2015. szeptember 26. - 12:33:00- nekem ennyi a problémám :S jó volna egy kis segitség
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(68) : warning 217: loose indentation
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(78) : warning 217: loose indentation
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(89) : warning 217: loose indentation
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(114) : warning 217: loose indentation
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(256) : error 036: empty statement
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(257) : warning 217: loose indentation
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(259) : error 076: syntax error in the expression, or invalid function call
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(259) : error 029: invalid expression, assumed zero
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(259) : warning 215: expression has no effect
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(259) : warning 215: expression has no effect
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(259) : warning 215: expression has no effect
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(259) : error 001: expected token: \";\", but found \")\"
C:\\Users\\clash\\Desktop\\mod\\gamemodes\\TesztElek.pwn(259) : fatal error 107: too many error messages on one line
(a warningokhoz nem kell semmi :D)
És itt az elkezdett mód:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#pragma tabsize 0
#include <a_samp>
#include <zcmd>
#include <sscanf>
#if defined FILTERSCRIPT
new nev[MAX_PLAYER_NAME];
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Alap Scriptem betöltve\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" A gamemodok futnak\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"TesztElek\");
AddPlayerClass(66,1958.3783, 1343.1572, 15.3746, 269.1425,4,1,23,100,0,0);
AddStaticVehicle(560,1958.3783, 1343.1572, 15.3746, 269.1425,9,39); // tuning
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new uzi[128];
GetPlayerName(playerid,uzi,sizeof(uzi));
format(uzi,128,\"%s feljött a szerverre :)!!!!\",uzi);
new szia[128];
GetPlayerName(playerid,szia,sizeof(szia));
format(szia,128,\"Üdv a szerveren %s!!!!\",szia);
SendClientMessage(playerid,0x00ff09AA,szia);
SendClientMessageToAll(0x2f9cc4AA,uzi);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new bye[118];
GetPlayerName(playerid,bye,sizeof(bye));
format(bye,118,\"%s Itthagyta a szerverünket :(!!!!\",bye);
SendClientMessageToAll(0xff00ccAA,bye);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(playerid,0xff0000AA,\"Meghaltál/megöltek hamarosan respawnolsz...\");
return 1;
}
public OnVehicleSpawn(vehicleid)
{
SendClientMessage(vehicleid,0xff0000AA,\"Új kocsit hoztál létre,mostmár szágúldhatsz vele az úton...\");
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/help\", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x00ff09AA,\"Parancsok Listája: Dolgozom rajta :S\");
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
CMD:skinvaltas(playerid,params[])
{
if(IsPlayerConnected(playerid));
{
new skinid;
if(sscanf),params,\"i\",skinid)) return SendClientMessage(playerid,0x00ffb7AA,\"Használat:/skinvaltas [skinID]\");
{
if (skinid <= 299 && skinid >=0)
{
SetPlayerSkin(playerid,skinid);
SendClientMessage(playerid,0xb700ffAA,\"Sikeresen megváltoztattad a Skinedet\");
}
else SendClientMessage(playerid,0xb700ffAA,\"A SkinID nem megfelelő(0 és 299 között kell lennie\");
else SendClientMessage(playerid,0xffd500AA,\"Nem vagy bejelentkezve(bocsi)\");
return 1;
}
Előre is köszönöm a segitséget- Cím: Itt kérdezz warningot/error -t!
Írta: _[G]M[K]_Sh1ft_ - 2015. szeptember 26. - 12:40:14- Szia!
Hát nem szeretnélek szidni gondolom még kezdő vagy, de az emberek azt szokták mondani a legtöbb esetben a google a barátod googlézd ki a dolgokat. De én azért vagyok hogy segítsek :D
Nos
warning 217: loose indentation ez azt jelenti hogy helytelenül használod a tabulátort
Továbbá nem volt lezárva pár sorod sem.
A kis kódot kijavítottam teljes egészében de vázolom mik voltak a problémák(:kódban megjegyzések)
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#if defined FILTERSCRIPT
new nev[MAX_PLAYER_NAME];
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Alap Scriptem betöltve\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" A gamemodok futnak\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"TesztElek\");
AddPlayerClass(66,1958.3783, 1343.1572, 15.3746, 269.1425,4,1,23,100,0,0);
AddStaticVehicle(560,1958.3783, 1343.1572, 15.3746, 269.1425,9,39); // tuning
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new uzi[128];
GetPlayerName(playerid,uzi,sizeof(uzi));
format(uzi,128,\"%s feljött a szerverre :)!!!!\",uzi);
new szia[128];
GetPlayerName(playerid,szia,sizeof(szia));
format(szia,128,\"Üdv a szerveren %s!!!!\",szia);
SendClientMessage(playerid,0x00ff09AA,szia);
SendClientMessageToAll(0x2f9cc4AA,uzi);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new bye[118];
GetPlayerName(playerid,bye,sizeof(bye));
format(bye,118,\"%s Itthagyta a szerverünket :(!!!!\",bye);
SendClientMessageToAll(0xff00ccAA,bye);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(playerid,0xff0000AA,\"Meghaltál/megöltek hamarosan respawnolsz...\");
return 1;
}
public OnVehicleSpawn(vehicleid)
{
SendClientMessage(vehicleid,0xff0000AA,\"Új kocsit hoztál létre,mostmár szágúldhatsz vele az úton...\");
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/help\", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x00ff09AA,\"Parancsok Listája: Dolgozom rajta :S\");
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
CMD:skinvaltas(playerid,params[])
{
//if(!IsPlayerConnected(playerid)); //ez tudod ire jó? ez azt jelenti hogy a feltétel akkor fog teljesülni, ha a játékos nincs fent
new skinid;
//if(sscanf),params,\"i\",skinid)) return SendClientMessage(playerid,0x00ffb7AA,\"Használat:/skinvaltas [skinID]\"); Itt a záró jellel volt a gond, pontatlan vagy
if(sscanf(params,\"i\",skinid)) return SendClientMessage(playerid,0x00ffb7AA,\"Használat:/skinvaltas [skinID]\");
{
if (skinid <= 299 && skinid >=0)
{
SetPlayerSkin(playerid,skinid);
SendClientMessage(playerid,0xb700ffAA,\"Sikeresen megváltoztattad a Skinedet ;)\");
}
else SendClientMessage(playerid,0xb700ffAA,\"A SkinID nem megfelelő(0 és 299 között kell lennie\");
}
//továbbá azért mert ronda volt a kód kinézete szerintem te se láttad át valahol pl nem volt lezárva a kapcsos záró jel sem
return 1;
}
Ui.: Nagyon csúnyán \"írsz\" kérlek törekedj a rendezett \"kódokra\" és megkönnyíted a saját és mások dolgát is! ;) :D
E: Eredeti téma áthelyezésre/lezárásra került, ezért lehet vmi nem illik ide sry.- Cím: Itt kérdezz warningot/error -t!
Írta: szilard13 - 2015. szeptember 26. - 13:37:28- köszi
- Cím: Itt kérdezz warningot/error -t!
Írta: DrumsX - 2015. szeptember 26. - 20:28:35- Sziasztok! Valaki tudna megoldást erre a hibákra? (Csak a hibákra a warningokra nem kell)
C:\\Users\\Admin\\Desktop\\pawno\\include\\sscanf2.inc(69) : warning 235: public function lacks forward declaration (symbol \"OnNPCModeInit\")
C:\\Users\\Admin\\Desktop\\RRPG461.pwn(6553) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
C:\\Users\\Admin\\Desktop\\RRPG461.pwn(6555) : error 029: invalid expression, assumed zero
C:\\Users\\Admin\\Desktop\\RRPG461.pwn(6563) : warning 217: loose indentation
C:\\Users\\Admin\\Desktop\\RRPG461.pwn(6563) : error 029: invalid expression, assumed zero
C:\\Users\\Admin\\Desktop\\RRPG461.pwn(6573) : warning 217: loose indentation
C:\\Users\\Admin\\Desktop\\RRPG461.pwn(11535) : error 025: function heading differs from prototype- Cím: Itt kérdezz warningot/error -t!
Írta: _[G]M[K]_Sh1ft_ - 2015. szeptember 26. - 20:41:32- Szia!
error 025: function heading differs from prototype
ez az hogy nem teljesül vmi a kívántaknak ez lehet az hogy rossz helyre raksz vesszőt, több/kevesebb érték megadása stb... gondolom a stock -al van vmi hiba ami rossz helyen van, tedd legalulra
error 029: invalid expression, assumed zero
hát itt lehet nem zártál le vmit helyesen- Cím: Itt kérdezz warningot/error -t!
Írta: DrumsX - 2015. szeptember 27. - 10:32:55- Hát köszi... De nam vagyok valami profi pawnos és matekos :unsure:
- Cím: Itt kérdezz warningot/error -t!
Írta: Fred[HUN] - 2015. szeptember 29. - 20:37:35- --
- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2015. szeptember 29. - 22:23:59- Felhívás!
Figyelem! A hibákat, figyelmeztetéseket kód tagek közé kell helyezni az alábbi módon: [*code=pawn][*/code] (csillag nélkül)
Ha ezt a szabályt többszörösen sem tartod be, a moderátorok figyelmeztetéseben fognak részesíteni!
Főposztban frissítve!- Cím: Itt kérdezz warningot/error -t!
Írta: Sebi - 2015. október 03. - 10:43:27- Sziasztok!A kapurendszeremben ez a hiba jött elő.Ezt,hogy javítsam ki?Előre is köszönöm a válaszokat!
if(!strcmp(cmdtext, \"/Szerelő-zár\", true)) //Szerelő
{
if(Admin(playerid, 1) || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
{
if (PlayerToPoint(7, playerid,-228.79890, 2741.34277, 63.91012,))
{
MoveDynamicObject(szerelo, -228.79890, 2741.34277, 63.91012,));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), \"* %s kinyitja a kaput\", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessage(playerid, GREEN_SUCCES, \"(( Sikeresen bezártad a kaput! ))\");
}
else { SendClientMessage(playerid, COLOR_ORANGE,\"(( Túl messze vagy a kaputól ))\"); }
}
else return SendClientMessage(playerid, COLOR_ORANGE,\"(( Ezt a parancsot csak Szerelők használhatják ))\");
return 1;
}
if(!strcmp(cmdtext, \"/Szerelő-nyit\", true)) //Szerelő
{
if(Admin(playerid, 1) || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
{
if (PlayerToPoint(7, playerid,-228.79890, 2741.34277, 59.11361))
{
MoveDynamicObject(szerelo,-228.79890, 2741.34277, 58.39225,);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), \"* %s bezárja a kaput\", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessage(playerid, GREEN_SUCCES, \"(( Sikeresen kinyitottad a kaput ))\");
}
else { SendClientMessage(playerid, COLOR_GREY,\"(( Túl messze vagy a kaputól ))\"); }
}
else return SendClientMessage(playerid, COLOR_GREY,\"(( Ezt a parancsot csak Szerelők használhatják ))\");
return 1;
}
C:\\Users\\Zalan\\Desktop\\oxford\\gamemodes\\eqrp.pwn(53179) : error 029: invalid expression, assumed zero
C:\\Users\\Zalan\\Desktop\\oxford\\gamemodes\\eqrp.pwn(53181) : error 029: invalid expression, assumed zero
C:\\Users\\Zalan\\Desktop\\oxford\\gamemodes\\eqrp.pwn(53198) : error 029: invalid expression, assumed zero
C:\\Users\\Zalan\\Desktop\\oxford\\gamemodes\\eqrp.pwn(53198) : error 035: argument type mismatch (argument 5)
[gmod]Kódolásra ügyelj.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: adamhawkz - 2015. október 03. - 10:54:22 if (PlayerToPoint(7, playerid,-228.79890, 2741.34277, 63.91012,))
{
MoveDynamicObject(szerelo, -228.79890, 2741.34277, 63.91012,));
Nézd meg jobban ezt a két sort, ezeknél van a hiba.
Meg picit lejjebb is.
MoveDynamicObject(szerelo,-228.79890, 2741.34277, 58.39225,);- Cím: Itt kérdezz warningot/error -t!
Írta: Sebi - 2015. október 03. - 11:40:26- Megoldódtak az errorok,de nem mozdul se le se fel a kapu!
if(!strcmp(cmdtext, \"/Szerelő-zár\", true)) //Szerelő
{
if(Admin(playerid, 1) || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
{
if (PlayerToPoint(7, playerid,-228.79890, 2741.34277, 63.91012,))
{
MoveDynamicObject(szerelo, -228.79890, 2741.34277, 63.91012,));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), \"* %s kinyitja a kaput\", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessage(playerid, GREEN_SUCCES, \"(( Sikeresen bezártad a kaput! ))\");
}
else { SendClientMessage(playerid, COLOR_ORANGE,\"(( Túl messze vagy a kaputól ))\"); }
}
else return SendClientMessage(playerid, COLOR_ORANGE,\"(( Ezt a parancsot csak Szerelők használhatják ))\");
return 1;
}
if(!strcmp(cmdtext, \"/Szerelő-nyit\", true)) //Szerelő
{
if(Admin(playerid, 1) || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
{
if (PlayerToPoint(7, playerid,-228.79890, 2741.34277, 59.11361))
{
MoveDynamicObject(szerelo,-228.79890, 2741.34277, 58.39225,);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), \"* %s bezárja a kaput\", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessage(playerid, GREEN_SUCCES, \"(( Sikeresen kinyitottad a kaput ))\");
}
else { SendClientMessage(playerid, COLOR_GREY,\"(( Túl messze vagy a kaputól ))\"); }
}
else return SendClientMessage(playerid, COLOR_GREY,\"(( Ezt a parancsot csak Szerelők használhatják ))\");
return 1;
}
[gmod]Pawn Kódra ügyelj.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: WileyF4 - 2015. október 06. - 20:13:20- Sziasztok!
Lenne egy kis gondom egy GL szerverrel.. Bárki beül egy autóba pl egy rendőr egy rendőrautóba, nem tudja azt vezetni mert azt írja ki neki, hogy \"Nem vagy buszsofőr!\" Kérlek segítsetek!
Pawno warningok:
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(3467) : warning 235: public function lacks forward declaration (symbol \"busz\")
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(3904) : warning 217: loose indentation
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(23006) : warning 209: function \"OnPlayerExitVehicle\" should return a value
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(27688) : warning 217: loose indentation
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(30927) : warning 217: loose indentation
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(40243) : warning 217: loose indentation
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(40402) : warning 217: loose indentation
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(64475) : warning 203: symbol is never used: \"GetPointDistanceToPointExMorph\"
C:\\Users\\x\\Desktop\\Foldőr\\Folder\\SpeedLifeRPG\\gamemodes\\goudlyne.pwn(64475) : warning 203: symbol is never used: \"ScripterDuty\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
9 Warnings.
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4)
{
if (RendorKocsik(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3 || Admin(playerid, 4)) {}
else {
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
{
if ( PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 || Admin(playerid, 4) )
{
}
else
{
SendClientMessage(playerid,COLOR_GRAD2,\"Nem vagy buszsofőr!\");
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
}
if (IsAnAmbulance(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pMember]==4 || PlayerInfo[playerid][pLeader]==4 || Admin(playerid, 4)) { }
else { new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz); }
}
if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
{
if(kerekbilincs[GetPlayerVehicleID(playerid)] != 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, \"Ezen az autón kerékbilincs van! Hívj szerelőt és leszedi!\");
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
return 1;
}
if(Admin(playerid, 3) && AdminDuty[playerid] == 1) { }
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: adamhawkz - 2015. október 06. - 21:14:32- Ki van hagyva egy if állítás a buszos szitu és a rendorkocsik között szerintem. Lásd ->
if (RendorKocsik(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1 // blablablabla
}
// És itt kellene lennie elvileg egy lekérdezésnek, hogy a vehicleid az busz-e.
{
if ( PlayerInfo[playerid][pLeader] == 18 // blablablabla
}
Mellesleg nem tudom, hogy honnan szedtek ilyen gyönyörű kódokat, de valami förtelem, ahogy kinéznek.- Cím: Itt kérdezz warningot/error -t!
Írta: Pedró - 2015. október 06. - 22:21:54- OFF
Idézetet írta: Flαsн date=1443558239\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicFelhívás!hibákat mi a francért kell pawn-es tagek közé tenni?
Figyelem! A hibákat, figyelmeztetéseket kód tagek közé kell helyezni az alábbi módon: [*code=pawn][*/code] (csillag nélkül)
Ha ezt a szabályt többszörösen sem tartod be, a moderátorok figyelmeztetéseben fognak részesíteni!
Főposztban frissítve!
meg amúgyis miért kötelező a pawn code tag használata kód kirakása esetén? nekem az nem szimpi..- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2015. október 07. - 11:06:44 Idézetet írta: Pedró date=1444162914\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topic..És akinek 30+ error/warning van az milyen szépen néz ki, vagy ha több kódrészleget másol be? pedro állj már le ezzel az egész hülyeségeddel. folyton csak a hibákat keresed bennem. szállj le rólam most már.- Cím: Itt kérdezz warningot/error -t!
Írta: Pedró - 2015. október 07. - 18:31:54- de akkoris miért kötelező pawn code tagek közé tenni? miért nem elég, ha spoilerbe/code tagbe teszi?
én nekem speciel csak a sima [cod e ][ / code] tetszik
nem értem miért köteleztek erre minket.
nekem csak ez a pawn code tag szúrja a szemem
amúgy meg ne sírjál, már idegesítő- Cím: Itt kérdezz warningot/error -t!
Írta: SnooP - 2015. október 08. - 14:44:09- A PAWN kódra azért van szükség, mert első sorban jól elkülöníthető, hogy melyik programozási nyelvről van szó. Esztétikailag is sokkal jobban néz ki, mintha csak code tagekbe raknád és ezáltal sokkal átláthatóbb egy kód és nem utolsó sorban egy adott függvényhez/eljáráshoz (pl script publikálásakor) sokkal gyorsabb módon, csak egy kattintással magyarázatot kaphat a függvény leírásáról szóval igazán nem értem, hogy miért érzed azt, hogy ez a szabályzat felesleges? Eddig se warnoltunk érte soha, valószínűleg ezután sem fogunk csak figyelmeztetünk mindenkit arra, hogy ezt használja plusz nem árt, ha egy kis rendet tanul az illető, vagy gondolom mindenki olyan kis lázadó, hogy spoilerbe rakja a kódját ami tökéletesen erre lett kitalálva (természetesen :) ) vagy fáj még koptatni az ujját =pawn hoz :)
Ja és Pedró ha ilyen jelentős problémád adódna legközelebb is, kérlek ezt a megfelelő helyen vitasd meg :)- Cím: Itt kérdezz warningot/error -t!
Írta: Pedró - 2015. október 08. - 19:28:47- \"Figyelem! A hibákat, figyelmeztetéseket kód tagek közé kell helyezni az alábbi módon: [*code=pawn][*/code] (csillag nélkül)\"
de a figyelmeztetéseket, hibákat miért fontos pawn code tagek közé tenni? ott nincs értelme ezeknek a dolgoknak, amiket leírtál- Cím: Itt kérdezz warningot/error -t!
Írta: SnooP - 2015. október 09. - 15:18:28- tipikus női válasz: csak (amúgy meg ugyancsak az esztétikára tudok hivatkozni)
Kívánom, hogy soha ne legyen ennél nagyobb problémád :)- Cím: Itt kérdezz warningot/error -t!
Írta: ChrisGates - 2015. október 11. - 11:10:40- Hali, segítsetek már, ezeket az errorokat írja ki:
C:\\Users\\Misi\\Desktop\\chrismod.pwn(26) : error 017: undefined symbol \"MAX_PLAYERNAME\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(26) : error 009: invalid array size (negative, zero or out of bounds)
C:\\Users\\Misi\\Desktop\\chrismod.pwn(28) : error 001: expected token: \"{\", but found \";\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(35) : error 001: expected token: \";\", but found \"(\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(38) : error 001: expected token: \";\", but found \"(\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(40) : error 001: expected token: \";\", but found \"(\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(72) : warning 224: indeterminate array size in \"sizeof\" expression (symbol \"\")
C:\\Users\\Misi\\Desktop\\chrismod.pwn(75) : error 036: empty statement
C:\\Users\\Misi\\Desktop\\chrismod.pwn(76 -- 78) : error 001: expected token: \"-string end-\", but found \"-identifier-\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(78) : error 029: invalid expression, assumed zero
C:\\Users\\Misi\\Desktop\\chrismod.pwn(78) : warning 215: expression has no effect
C:\\Users\\Misi\\Desktop\\chrismod.pwn(80) : warning 217: loose indentation
C:\\Users\\Misi\\Desktop\\chrismod.pwn(82) : error 001: expected token: \";\", but found \")\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(82) : warning 217: loose indentation
C:\\Users\\Misi\\Desktop\\chrismod.pwn(82) : error 029: invalid expression, assumed zero
C:\\Users\\Misi\\Desktop\\chrismod.pwn(82 -- 83) : warning 215: expression has no effect
C:\\Users\\Misi\\Desktop\\chrismod.pwn(83) : error 001: expected token: \";\", but found \"if\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(83) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
13 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: adamhawkz - 2015. október 11. - 11:35:36- Szerintem tök érthetően leír mindent, hogy hol talált hibát... Ha ezt a kódrészt bemásolnád, úgy még segíteni is tudnánk, mert anélkül nem hiszem, hogy megértenéd.
- Cím: Itt kérdezz warningot/error -t!
Írta: ChrisGates - 2015. október 11. - 13:57:20- Tehát akkor mit másoljak be ide most?:D
- Cím: Itt kérdezz warningot/error -t!
Írta: adamhawkz - 2015. október 11. - 14:02:54- Az első 100 sort a kódból.
- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. október 11. - 14:05:58- Azokat a sorokat, amelyekben a hiba van.
Hawkz megelőzött.- Cím: Itt kérdezz warningot/error -t!
Írta: ChrisGates - 2015. október 11. - 14:08:05- Hát, ideleírom az első 100 sort, illetve az errorokat is kiirom
// Megjegyzés
//#define FILTERSCRIPT
//Include-k
#include <dini>
#include <dudb>
#include <a_samp>
#include <dutils>
#include <zcmd>
#include <sscanf2>
// Megegyezik vele
#define F -1
#define kek 0x3717ebAA
#define piros #define piros 0xeb1717AA
#define zold 0x0fc215AA
#define narancs 0xe6851eAA
#define sarga 0xe6d51eAA
#define regisztracio 0
#define bejelentkezes 1
#define HIBA 0xFF0000FF
//Név
new nev[MAX_PLAYER_NAME];
// Alapok
new belepve[MAX_PLAYERS] ;
enum JatekosAdatok ;
(
Szint
Penz
)
forward Mentes(playerid);
new tMentes (MAX_PLAYERS);
forward PenzSzamlalo(playerid);
new tPenzSzamlalo (MAX_PLAYERS);
new JatekosInfo (MAX_PLAYERS)(JatekosAdatok)
// Script név
main()
{
print(\"\\n----------------------------------\");
print(\" Chris Script\");
print(\"----------------------------------\\n\");
}
// Gamemode név
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Chris Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
new file[256];
GetPlayerName(playerid,nev,sizeof(nev)) ;
format(file,sizeof(file),\"/Karakterek/%s.ini\",nev) ;
new string[256];
if (!fexist(file)) ;
(
// Regisztráció,bejelentkezés
format(string, sizeof string, \"Üdv #s! \\nKérjük regisztrálj!\\n\\nAdd meg a kívánt jelszavadat!\"nev) ;
ShowPlayerDialog(playerid, regisztracio, DIALOG_STYLE_INPUT, \" REGISZTRACIO\", string, \"Regisztráció\", \"Kilépés\") ;
return 1
)
if (fexist(file)) ;
(
format(string, sizeof string, \"Üdv #s! \\nKérjük jelentkezz be!\\n\\nAdd meg a jelszódat a bejelentkezéshez!\"nev) ;
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \" BEJELENTKEZES\", string, \"Bejelentkezés\", \"Kilépés\") ;
)
// Csatlakozás
public OnPlayerConnect(playerid)
{
SendClientMessage (playerid, F, \"Üdvözöllek a Fantazy kamionos szerveren!\");
return 1;
}
// Lecsatlakozás
public OnPlayerDisconnect(playerid, reason)
{
printf (\"Valaki lelépett a szerverről! \");
return 1;
A hibák:
C:\\Users\\Misi\\Desktop\\chrismod.pwn(29) : error 001: expected token: \"{\", but found \";\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(36) : error 001: expected token: \";\", but found \"(\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(39) : error 001: expected token: \";\", but found \"(\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(41) : error 001: expected token: \";\", but found \"(\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(76) : error 036: empty statement
C:\\Users\\Misi\\Desktop\\chrismod.pwn(77 -- 79) : error 001: expected token: \"-string end-\", but found \"-identifier-\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(79) : error 029: invalid expression, assumed zero
C:\\Users\\Misi\\Desktop\\chrismod.pwn(79) : warning 215: expression has no effect
C:\\Users\\Misi\\Desktop\\chrismod.pwn(81) : warning 217: loose indentation
C:\\Users\\Misi\\Desktop\\chrismod.pwn(83) : error 001: expected token: \";\", but found \")\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(83) : warning 217: loose indentation
C:\\Users\\Misi\\Desktop\\chrismod.pwn(83) : error 029: invalid expression, assumed zero
C:\\Users\\Misi\\Desktop\\chrismod.pwn(83 -- 84) : warning 215: expression has no effect
C:\\Users\\Misi\\Desktop\\chrismod.pwn(84) : error 001: expected token: \";\", but found \"if\"
C:\\Users\\Misi\\Desktop\\chrismod.pwn(84) : fatal error 107: too many error messages on one line
11 error- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. október 11. - 14:19:12- Az enum részt cseréld ki az alábbira:
enum JatekosAdatok { Szint, Penz }
tPenzSzamlalo:
new tPenzSzamlalo[MAX_PLAYERS];
jatekosinfo:
new JatekosInfo[MAX_PLAYERS][JatekosAdatok];
regiszt:
format(string, sizeof(string), \"Üdv #s! \\nKérjük regisztrálj!\\n\\nAdd meg a kívánt jelszavadat!\", nev);
ShowPlayerDialog(playerid, regisztracio, DIALOG_STYLE_INPUT, \"REGISZTRACIO\", string, \"Regisztráció\", \"Kilépés\");
login:
if(fexist(file)) {
format(string, sizeof(string), \"Üdv #s! \\nKérjük jelentkezz be!\\n\\nAdd meg a jelszódat a bejelentkezéshez!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \"BEJELENTKEZES\", string, \"Bejelentkezés\", \"Kilépés\");
}
Nem biztos, hogy jó, mert csak gyorsan néztem át. De azért próbáld ki.- Cím: Itt kérdezz warningot/error -t!
Írta: adamhawkz - 2015. október 11. - 14:21:21- Sok helyen \"(, )\"-t használsz a \"{, }\" vagy \"[, ]\" helyett, ez a legnagyobb probléma.
- Cím: Itt kérdezz warningot/error -t!
Írta: ChrisGates - 2015. október 11. - 14:38:11- Eddig 7 volt, most hirtelen megoldottam!
1 error van, de még mindig nem hozza le az AMX-et.
Pont ezért megkéne oldanom ezt a problémát, hogy javuljon ki.
Ez az error:
C:\\Users\\Misi\\Desktop\\szero\\pawno\\include\\sscanf2.inc(30) : fatal error 111: user error: sscanf (possibly the PAWN version) already defined.
30. sort írja hibának, de a vicc, hogy a 30. sor az üres.- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2015. október 17. - 16:13:39- Sziasztok! Van egy modom MySQL-es és amikor felmegyek akkor nincsen regisztráció rendszer szerintem össze van rakva a kettő a webbel és hogy lehet kiszedni?
- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. október 17. - 16:55:09 Idézetet írta: blint34 date=1445091219\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! Van egy modom MySQL-es és amikor felmegyek akkor nincsen regisztráció rendszer szerintem össze van rakva a kettő a webbel és hogy lehet kiszedni?Ezt elég nehéz lesz, ha a mód mysqlra épül fel.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sebi - 2015. október 26. - 16:57:49- C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Core\\y_debug.inc(341) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Core\\y_debug.inc(341) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(354) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(354) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(398) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(398) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(443) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(443) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(568) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(568) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(759) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(759) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(779) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(779) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(919) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(919) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(998) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(998) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(1005) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(1005) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(1023) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(1023) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(1030) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\..\\YSI_Storage\\y_amx.inc(1030) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\y_utils.inc(497) : error 036: empty statement
C:\\Users\\Zalan\\Desktop\\Új mappa\\MOD\\pawno\\include\\YSI\\..\\YSI_Storage\\..\\YSI_Core\\y_utils.inc(497) : error 036: empty statement- Cím: Itt kérdezz warningot/error -t!
Írta: GoldTec - 2015. november 21. - 13:44:28- Sziasztok! Van egy kódom.
if(FP == 1)
{
if(GetPVarInt(i, \"AdminProtect\") == 0)
{
new Float:FlyPozicijaZ; new Float:FlyPozicijaY; new Float:FlyPozicijaX;
new ankategorija[320]; new anime[320]; new Float:helti2;
GetAnimationName(GetPlayerAnimationIndex(i),ankategorija,320,anime,320);
GetPlayerPos(i, FlyPozicijaX, FlyPozicijaY, FlyPozicijaZ);
GetPlayerName(i, ime, sizeof(ime)); GetPlayerHealth(i,helti2);
GetPlayerIp(i, ipadresa, sizeof(ipadresa));
if(strcmp(anime,\"SWIM_CRAWL\", false ) == 0 && strcmp(ankategorija,\"SWIM\", false ) == 0)
{
if(!IsPlayerInAnyVehicle(i) && FlyPozicijaZ > 100 && helti2 > 2 && Zastita == 0)
{
FlyOpomena = 1;
}
}
if(strcmp(anime,\"SWIM_BREAST\", false ) == 0 && strcmp(ankategorija,\"SWIM\", false ) == 0)
{
if(!IsPlayerInAnyVehicle(i) && FlyPozicijaZ > 100 && helti2 > 2 && Zastita == 0)
{
FlyOpomena = 1;
}
}
if(strcmp(anime,\"SWIM_TREAD\", false ) == 0 && strcmp(ankategorija,\"SWIM\", false ) == 0)
{
if(!IsPlayerInAnyVehicle(i) && FlyPozicijaZ > 100 && helti2 > 2 && Zastita == 0)
{
FlyOpomena = 1;
}
}
if(FlyOpomena== 1 && kikovan == 0)
{
kikovan = 1;
format(string, sizeof(string), \"%s %s el lett távolítva a szerverről! Oka: Fly Hack\",acime, ime);
SendClientMessageToAll(RED, string);
format(string2, sizeof(string2),\"{CD0000}Kirúgva!\\n{FFF8DC}Név:{CD0000} %s\\n{FFF8DC}Ok:{CD0000}} Fly Hack\\n{FFF8DC}IP:{CD0000} %s\\n \\n{CD0000}Ha úgy gondolod, hogy a kitiltás nem jogos, fényképezd le\\n ezt az üzenetet, és vedd fel velünk a kapcsolatot!\\n \",ime,ipadresa);
ShowPlayerDialog(i, 20000, DIALOG_STYLE_MSGBOX, \"{FFF8DC}[Honey System - AC]\",string2, \"Ok\", \"\");
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), \"[%d/%d/%d]-[%d:%d:%d] [Honey System - AC] játékos %s ki lett rúgva a szerverről... ok: Fly Hack\",d,m,y,h,mi,s,ime);
log(string);
FlyOpomena = 0;
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"%s ne hackelj!\", pName);
SendClientMessageToAll(COLOR_RED, string2);
}
}
}
A probléma az vele, hogy ezt az errort dobálja ki *filterscripts\\AntiCheat.pwn(1061) : error 017: undefined symbol \"playerid\"
Tudnátok segíteni?- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2015. november 21. - 14:23:36- Ezt a 1061. sort:
GetPlayerName(playerid, pName, sizeof(pName));
Változtasd meg erre:
GetPlayerName(i, pName, sizeof(pName));- Cím: Itt kérdezz warningot/error -t!
Írta: GoldTec - 2015. november 21. - 15:05:19- Köszi
Dupla hozzászólás automatikusan összefûzve. ( 2015. november 21. - 15:09:01 )
A probléma az, hogy a szerveren nem jelenik meg az üzenet. Ki van hagyva neki egy sor hely mintha lenne ott valami, de nem írja ki.- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. november 21. - 15:25:32- ezt akarod elküldeni?
format(string, sizeof(string), \"%s ne hackelj!\", pName);
SendClientMessageToAll(COLOR_RED, string2);
ha igen, akkor a color_red utáni stringet kettes szám nélkül ird. \"string\", vagy ird át a többi stringet ebben az üzenetben olyanra, ami a color_red után van. De szerintem ezt elég lenne annak a playernak elküldeni, aki hackel.
használd:
format(string, sizeof(string), \"%s ne hackelj!\", pName);
SendClientMessageToAll(COLOR_RED, string);- Cím: Itt kérdezz warningot/error -t!
Írta: GoldTec - 2015. november 21. - 16:53:06- Igen, de a kód letöltött és rengeteg a string benne és alapból string 2-t definiált valamiért a script készítője :D
- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2015. november 25. - 17:48:46 C:\\Users\\user\\Desktop\\szerver\\gamemodes\\Mod.pwn(5573) : warning 204: symbol is assigned a value that is never used: \"Model\"
C:\\Users\\user\\Desktop\\szerver\\gamemodes\\Mod.pwn(5654) : warning 204: symbol is assigned a value that is never used: \"Model\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
Sziasztok ere mi lehet a megoldás előre köszi!?- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2015. november 26. - 23:12:23- Hello!
new Float:pozicio [10][3]= {
{x , y ,z}, // 1
{x , y ,z}, // 2
{x , y ,z}, // 3
{x , y ,z}, // 4
{x , y ,z},// 5
{x , y ,z}, // 6
{x , y ,z}, // 7
{x , y ,z}, // 8
{x , y ,z}, // 9
{x , y ,z} // 10
};
if(IsPlayerInRangeOfPoint(playerid,5.0,pozicio))// = error 035: argument type mismatch (argument 3)
Valakinek tippje,hogyan próbáljak hivatkozni rá?
ezeket már sikertelenül megpróbáltam:
if(IsPlayerInRangeOfPoint(playerid,5.0,sizeof(pozicio)))
if(IsPlayerInRangeOfPoint(playerid,5.0,[pozicio]))
utószó:Csak a biztonság kedvéért ezek részletek a kódsorból és a hibás sor sem így szerepel benne rendesen egy parancs alá van betéve,még mielőtt valaki furcsán nézne rám,hogy mit is akarok konkrétan :-)- Cím: Itt kérdezz warningot/error -t!
Írta: Rasheedka - 2015. november 27. - 08:57:56- Pozicio[melyik][x , y vagy z]
- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2015. november 28. - 12:49:02- Köszönöm Szépen!
Nem erre gondoltam pontosan,egy másik tömböt akartam volna létrehozni,de azután már rájöttem,hogy balgaságot csináltam,és másképpen definiáltam,ami után tökéletesen működőképes lett :D
De ez is egy f.sza ötlet köszi a tippet,nekem eszembe se jutott volna,ha a világ rám szakadt volna akkor sem... :D- Cím: Itt kérdezz warningot/error -t!
Írta: Sebi - 2015. december 06. - 09:43:59- [19:35:48] Loading plugin: mysql.so
[19:35:48] Failed (plugins/mysql.so: symbol __cxa_pure_virtual, version libmysqlclient_16 not defined in file libmysqlclient_r.so.16 with link time reference)
[19:35:48] Loading plugin: a_mysql.so
[19:35:48] Failed (plugins/a_mysql.so: cannot open shared object file: No such file or directory)
[19:35:48] Loading plugin: mysql_5.5.so
[19:35:48] Failed (libmysqlclient.so.18: cannot open shared object file: No such file or directory)
[19:35:48] Loading plugin: libmysqlclient.so
[19:35:48] Failed (plugins/libmysqlclient.so: cannot open shared object file: No such file or directory)
Sziasztok itt mi lehet a hiba?- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 06. - 09:56:41- Töltsd le a legújabb mysql plugint és tedd bele a plugins mappába. Ha házi szervert indítasz, és ha windowsod van, akkor a plugin mögé nem kell a .so végződés.
- Windows
plugins mysql
- Linux
plugins mysql.so
http://forum.sa-mp.com/showthread.php?t=56564
esetleg még azt is megpróbálhatnád, hogy a plugins mappádat újra átnevezed pluginsra.- Cím: Itt kérdezz warningot/error -t!
Írta: Sebi - 2015. december 06. - 10:13:24- Megpróbálom,köszi!
Dupla hozzászólás automatikusan összefûzve. ( [time]2015. december 06. 10:17:05[/time] )
Továbbra is ugyanaz.
Dupla hozzászólás automatikusan összefûzve. ( 2015. december 06. - 10:23:33 )
Linuxnál próbáltam,hostingnál(Clans.HU)- Cím: Itt kérdezz warningot/error -t!
Írta: duda345 - 2015. december 15. - 00:25:27- D:\\sampp\\samp037_svr_R2-1-1_win32\\pawno\\include\\dudb.inc(25) : fatal error 100: cannot read from file: \"dutils\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
nemtudja valaki hogy mi a hiba? :O- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. december 15. - 17:41:27- Nem találja a dutils incet
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 20. - 21:47:58- Sziasztok!
A CryRPG 23 hibát adott ki. Szerintem nincs definiálva de azért ki rakom a hibákat.
HIBÁK:
D:\\Szerverek\\gamemodes\\cryrpg.pwn(3731) : error 021: symbol already defined: \"IsKeyJustDown\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(4832) : error 017: undefined symbol \"FadePlayerConnect\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(5276) : error 017: undefined symbol \"CreateProgressBar\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(5276) : warning 213: tag mismatch
D:\\Szerverek\\gamemodes\\cryrpg.pwn(5539) : error 017: undefined symbol \"FadeColorForPlayer\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(6051) : error 017: undefined symbol \"FadePlayerDisconnect\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(6521) : error 017: undefined symbol \"ShowProgressBarForPlayer\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(15028) : error 017: undefined symbol \"FadeExit\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(15649) : error 017: undefined symbol \"FadeInit\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(18463) : error 021: symbol already defined: \"strtok\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60364) : error 017: undefined symbol \"SetProgressBarColor\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60377) : error 017: undefined symbol \"SetProgressBarColor\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60381) : error 017: undefined symbol \"SetProgressBarColor\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60393) : error 017: undefined symbol \"SetProgressBarValue\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60394) : error 017: undefined symbol \"ShowProgressBarForPlayer\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60506) : warning 235: public function lacks forward declaration (symbol \"OnPlayerHit\")
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60512) : error 017: undefined symbol \"OPH_HEAD\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60519) : error 017: undefined symbol \"OPH_FOOT\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60838) : error 017: undefined symbol \"CreateProgressBar\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60838) : warning 213: tag mismatch
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60839) : error 017: undefined symbol \"SetProgressBarColor\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60840) : error 017: undefined symbol \"SetProgressBarValue\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60848) : error 017: undefined symbol \"SetProgressBarValue\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60849) : error 017: undefined symbol \"UpdateProgressBar\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60850) : error 017: undefined symbol \"GetProgressBarValue\"
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60865) : error 017: undefined symbol \"DestroyProgressBar\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
23 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Brian Harris - 2015. december 20. - 22:19:10- hiányzik a progessbar, j_fader includod.
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60506) : warning 235: public function lacks forward declaration (symbol \"OnPlayerHit\")
nincs forwardolva.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 21. - 06:57:58 Idézetet írta: Brian Harris date=1450646350\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topichiányzik a progessbar, j_fader includod.Az mi pedig megvan az inc
D:\\Szerverek\\gamemodes\\cryrpg.pwn(60506) : warning 235: public function lacks forward declaration (symbol \"OnPlayerHit\")
nincs forwardolva.
- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2015. december 21. - 08:14:06- De az a fura, hogy arra a sorra jelzi, ahol semmi sincsen.
C:\\Users\\-Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"AddPlayerItemEx\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"BackGroundData\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"DoesPlayerHaveItem\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"GetPlayerItemIndex\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"GetPlayerItemidAmount\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"GetPlayerItemidAmountEx\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"GetStringData\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"IsPlayerHaveKocsikulcsByNev\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"IsmeriOt\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"RandomRovidFuv\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"TakePlayerItemEx\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"TorolBizniszKulcsai\"
C:\\Users\\-\\Desktop\\SAMP Szerver cuccos\\malibu\\gamemodes\\frissmalibu.pwn(30430) : warning 203: symbol is never used: \"walktime2\"
[/quote]- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 21. - 09:01:53- Sziasztok!
Kaptam egy error-t meg egy warningot.
Tudtok segíteni?
C:\\Documents and Settings\\Sanyika\\Asztal\\SAMP\\gamemodes\\larp.pwn(465) : warning 201: redefinition of constant/macro (symbol \"MAX_STRING\")
C:\\Documents and Settings\\Sanyika\\Asztal\\SAMP\\gamemodes\\larp.pwn(25115) : error 021: symbol already defined: \"strtok\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. december 21. - 09:29:35- töröld a módból a strtokot.
- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 21. - 09:30:34- Az első, tehát a warning az azt jelenti, hogy a MAX_STRING már többször van definálva, de a te esetedben \"new\"elve.
A második, azaz az error az azt jelenti, hogy a strok már egyszer definálva van a módban, tehát az egyik ilyen definet töröld a módból.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 21. - 09:32:38 Idézetet írta: zιтяσиє date=1450686634\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAz első, tehát a warning az azt jelenti, hogy a MAX_STRING már többször van definálva.A \"strtok\" nincs is definiálva.
A második, azaz az error az azt jelenti, hogy a strok már egyszer definálva van a módban, tehát az egyik ilyen definet töröld a módból.
- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 21. - 09:37:11- Mutasd az include sorokat kérlek szépen.
- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. december 21. - 09:38:33- A 25115 sornál lesz, keress rá! zιтяσиє, nem kell include, mivel a hiba a módban van.. larp.pwn nem includeban lesz a hiba.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 21. - 09:41:32 Idézetet írta: ƒeheristi97 date=1450687113\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicA 25115 sornál lesz, keress rá! zιтяσиє, nem kell include, mivel a hiba a módban van.. larp.pwn nem includeban lesz a hiba.EZT töröljem ki?
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= \' \'))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 21. - 09:42:48- igen.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 21. - 09:55:27- Amikor elakarom indítani bezárul a cmd és ezt adja ki:
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team
[09:47:48] filterscripts = \"\" (string)
[09:47:48]
[09:47:48] Server Plugins
[09:47:48] --------------
[09:47:48] Loading plugin: streamer
[09:47:48]
*** Streamer Plugin v2.7.8 by Incognito loaded ***
[09:47:48] Loaded.
[09:47:48] Loading plugin: sscanf
[09:47:48]
[09:47:48] ===============================
[09:47:48] sscanf plugin loaded.
[09:47:48] Version: 2.8.1
[09:47:48] (c) 2012 Alex \"Y_Less\" Cole
[09:47:48] ===============================
[09:47:48] Loaded.
[09:47:48] Loading plugin: audio
[09:47:48]
*** Audio Plugin v0.5 by Incognito loaded ***
[09:47:48] Loaded.
[09:47:48] Loaded 3 plugins.
[09:47:48]
[09:47:48] Filterscripts
[09:47:48] ---------------
[09:47:48] Loaded 0 filterscripts.
[09:47:49] [sCRIPT]: Loaded Cars- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. december 21. - 09:57:43- valami plugin hiányzik.. vagy mappa.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 22. - 17:07:45- Sziasztok valaki segít?
error 047: array sizes do not match, or destination array is too small
[gmod=Martin gmod. hozzászólása]Code tagot adtam hozzá[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2015. december 22. - 18:48:23- A karakterlánc mérete nem megfelelő, próbálj egy nagyobb számot adni a karakterláncnak majd újra lekonvertálni a módot.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 23. - 18:47:43- sziasztok segítenétek?
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : error 017: undefined symbol \"DutyDisable\"
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : error 017: undefined symbol \"playerid\"
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
És a cod ahova mutat:SetTimer(\"UpdateTime\",1000 * 60,1);
SetTimer(\"uzenetkuldes\",300000,1); //itt állíthatod az üzenetküldések közötti időt
DutyDisable[playerid] = true; AdminSeged[playerid] = 0 TvEngedely[playerid] = 0 <---ERRE A SORRA
/*AP_map_gh0st_removes*/
RemoveBuildingForPlayer(playerid, 785, -460.2578, -591.9609, 11.0625, 0.25);
RemoveBuildingForPlayer(playerid, 17349, -542.0078, -522.8438, 29.5938, 0.25)- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 23. - 19:26:22 DutyDisable[playerid] = true;
AdminSeged[playerid] = 0;
TvEngedely[playerid] = 0;- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 23. - 20:43:00 Idézetet írta: zιтяσиє date=1450895182\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicUgyan úgy ott a 4 errorDutyDisable[playerid] = true;
AdminSeged[playerid] = 0;
TvEngedely[playerid] = 0;
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : error 017: undefined symbol \"DutyDisable\"
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : error 017: undefined symbol \"playerid\"
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Sanyika\\Asztal\\California State RPG\\gamemodes\\Sanyimod.pwn(27501) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2015. december 25. - 10:36:06- Hellosztok!
Valaki tudna segíteni ebben nekem?
[pawn]CMD:poz(playerid, params[])
{
new Float:x, Float:y, Float:z, interior;
new string[128]; //
if(sscanf(params, \"dfff\", interior, x, y, z)) scm(playerid, takonyzold, \"(Használata): /poz (interior) és (X) (Y) (Z) Koordináta (!!KOCSIVAL NE HASZNÁLD!!)\");
else
{
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid), x,y,z);
}
else
{
SetPlayerInterior(playerid,interior);
SetPlayerPos(playerid, x, y, z);
}
format(string, sizeof(string), \"[Teleportálás ide]:Interior: %d pozicio: %f, %f, %f\", interior, x, y, z);
scm(playerid, narancs, string);
}
return 1;// Ez itt: warning 225: unreachable code
}[/pawn]
Előre is köszönöm szépen.- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 25. - 11:14:47 CMD:poz(playerid, params[]) {
new Float:x, Float:y, Float:z, interior;
new string[128];
if(sscanf(params, \"dfff\", interior, x, y, z)) scm(playerid, takonyzold, \"(Használata): /poz (interior) és (X) (Y) (Z) Koordináta (!!KOCSIVAL NE HASZNÁLD!!)\");
if(IsPlayerInAnyVehicle(playerid)) {
SetVehiclePos(GetPlayerVehicleID(playerid), x,y,z);
} else {
SetPlayerInterior(playerid,interior);
SetPlayerPos(playerid, x, y, z);
}
format(string, sizeof(string), \"[Teleportálás ide]:Interior: %d pozicio: %f, %f, %f\", interior, x, y, z);
scm(playerid, narancs, string);
return 1;
}
most próbáld.- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2015. december 25. - 11:28:43- Ugyanaz a warning,bár működik InGame úgyhogy a fene se tudja hirtelen.
De rájöttem hol tudok utánanézni :D
Azért köszönöm szépen a segítségedet.
http://www.compuphase.com/pawn/Pawn_Language_Guide.pdf
Edit: Gondolom az sscanf-hoz nem sok köze lehet ugye?- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 25. - 11:35:44- nekem nem volt benne hiba, úgyhogy nagy valószínűséggel van köze hozzá.
Itt a kép is.: http://kepfeltoltes.hu/151225/32033404asdasd_www.kepfeltoltes.hu_.png- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2015. december 25. - 12:02:07- Rendben Köszönöm Szépen a Segítséged,akkor lecserélem az includeomat és a plugint :thumbsup:
- Cím: Itt kérdezz warningot/error -t!
Írta: Diller12 - 2015. december 25. - 15:42:31- D:\\Játékok\\FUN\\stuntv3.pwn(282) : fatal error 111: user error: \"Frissítsd a MySQL (a_mysql.inc) függvénykönyvtárad az R7-re!\"
Mit kell csinálni ?- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 25. - 15:47:47- szerintem elég érthetően, és magyarul van leírva, hogy mit kell csinálni, kérlek ne légy ennyire amatőr.
Töltsd le a legújabb mysql plugint és az includet. Bár nem értem, hogy mit akarsz kezdeni egy mysqls móddal, ha még frissíteni sem tudod a függvénykönyvtáradat. Ne haragudj, hogy ezt mondom, de ki nézem belőled, hogy nem fogod tudni megtalálni, hogy honnan töltsd le, tehát inkább belinkelném neked.
https://github.com/pBlueG/SA-MP-MySQL/releases- Cím: Itt kérdezz warningot/error -t!
Írta: Diller12 - 2015. december 26. - 15:20:22- D:\\filmek\\RPG\\gamemodes\\rpg.pwn(4311) : error 017: undefined symbol \"Real\"
D:\\filmek\\RPG\\gamemodes\\rpg.pwn(4311) : error 017: undefined symbol \"Life\"
D:\\filmek\\RPG\\gamemodes\\rpg.pwn(4311) : error 017: undefined symbol \"RPG\"
D:\\filmek\\RPG\\gamemodes\\rpg.pwn(4311) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Esetleg elírtam valamit a pwn-ba ?
(a 4db error miatt nem készíti el az amx-et)- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 26. - 15:34:48- igen, elírtál valamit.
Másold be a 4311es sort, kérlek.- Cím: Itt kérdezz warningot/error -t!
Írta: Diller12 - 2015. december 26. - 15:40:56- if(pInfo[playerid] < 3) return Real Life RPG(playerid, \"Nincs jogosultságod a parancs használatához.\");
- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2015. december 26. - 15:42:29 if(pInfo[playerid] < 3) return SendClientMessage(playerid, -1, \"Real Life RPG - Nincs jogosultságod a parancs használatához.\");
cseréld ki azt a sort erre. Szerintem te így szeretted volna.- Cím: Itt kérdezz warningot/error -t!
Írta: Diller12 - 2015. december 26. - 15:50:52- Most meg a pawn compiler library müködése leállt ........
hamarosan idegbeteg leszek xd- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 30. - 08:35:31- Sziasztok magyarosítani akkarom a ppc-t de most a deftext-nél járuk.Tudom hogy nem lehet ékezetett használni de olvastam hogy lehet de szövegszerkeztővel lehet. El is kezdtem azzal de mikor a modot le akkarom futtatni ezt a hibát kapom:
C:\\Documents and Settings\\Sanyika\\Asztal\\Új mappa (2)\\pawno\\include\\PPC_DefTexts.inc(1) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
És ott cak ennyi van:
//Debug messages
Hogy tudnám megoldani? Válaszokat köszönöm
Dupla hozzászólás automatikusan összefûzve. ( 2015. december 31. - 13:52:21 )
Oda kaptam 2 errort amivel nem is dolgoztam. Ezek lennének!
C:\\Documents and Settings\\Sanyika\\Asztal\\Új mappa (2)\\gamemodes\\PPC_Trucking.pwn(4787) : error 027: invalid character constant
C:\\Documents and Settings\\Sanyika\\Asztal\\Új mappa (2)\\gamemodes\\PPC_Trucking.pwn(4787) : error 027: invalid character constant
És ide mutat:
Create3DTextLabel(TXT_PickupCarDealer, 0x008080FF, x, y, z + 0.8, 30.0, 0);- Cím: Itt kérdezz warningot/error -t!
Írta: Derek_Cortez - 2015. december 31. - 14:42:12- Sziasztok! Nekem ez lenne a hibám:
Elindítom F5-öt és ezt a hibát dobja ki:
C:\\Users\\Azthitted?\\Desktop\\Gamemode\\mod.pwn(383) : error 017: undefined symbol \"sscanf\"
Szerinte ez a hibás sor:
if(sscanf(params,\"ui\",id,szint))return SendClientMessage(playerid,VKEK,\"Használat: /adminszint < ID > < adminszint >\");- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2015. december 31. - 15:50:44- Rossz verzio vagy szeri nem fut. Nezd meg hogy a szeri milyen verzion fut és milyen verziót használ a kliensed..
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2015. december 31. - 23:31:04- Sziasztok!
error 030: compound statement not closed at the end of file (started at line 31)
Ez mit jelent? És olyan helyre mutat ahol NINCS semmi még olyan sor sincs!
Az egész kód:
// Rádió by xD1999
// Nevemet tüntesd fel!
// Rádiók:MixRádió,Rádió1,NeoFM,classFM,LazaRádió,CitromRádió,EurópaRádió,RockVilág,FolkRádió
//#define FILTERSCRIPT
#define Radio 123
#include <a_samp>
#include <zcmd>
#if defined FILTERSCRIPT
#pragma tabsize 0
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Radió Script by xD1999 betöltve\");
print(\"--------------------------------------\\n\");
return 1;
}
#endif
CMD:radio(playerid, params[])
{
ShowPlayerDialog(playerid, Radio, DIALOG_STYLE_LIST,\"Rádiók\",\"LazaRádió\\nAll in Party\\nMixRádió\\nRockVilág\\nKikapcsolás\",\"Hallgatás\",\"Kilépés\");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if ( dialogid == Radio )
{
if( !response )
{
StopAudioStreamForPlayer(playerid);
SendClientMessage(playerid,0x0000FFAA,\"{FF0000}Kiléptél a Rádió Dialogból!{00FF00}És a rádió kikapcsolva!\");
return 1;
}
if( listitem == 0)
{
PlayAudioStreamForPlayer(playerid,\"http://savetofile.net:8450/listen.pls\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a LazaRádió szól neked!\");
}
if( listitem == 1)
{
PlayAudioStreamForPlayer(playerid,\"http://savetofile.net:8450/;stream\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a All in PartyRádió szól neked\");
}
if( listitem == 2)
{
PlayAudioStreamForPlayer(playerid,\"http://212.108.220.144:1039/stream.mp3\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a MixRádió szól neked\");
}
if( listitem == 3)
{
PlayAudioStreamForPlayer(playerid,\"http://94.199.181.124:8800/rockvilag1.m3u\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a RockVilágRádió szól neked\");
}
if( listitem == 4)
{
StopAudioStreamForPlayer(playerid);
SendClientMessage(playerid,0xFFFF00AA,\"Rádió Kikapcsolva\");
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: florone - 2016. január 01. - 19:51:32 Idézetet írta: Sanyko date=1451601064\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok!Annyi csak,hogy kimaradt egy } jel,azaz zárás a return felett és amit ír neked az annyit jelent,hogy a nyitás a 31.-ik sorban van amit nem zártál le lejebb.
error 030: compound statement not closed at the end of file (started at line 31)
Ez mit jelent? És olyan helyre mutat ahol NINCS semmi még olyan sor sincs!
Az egész kód:
// Rádió by xD1999
// Nevemet tüntesd fel!
// Rádiók:MixRádió,Rádió1,NeoFM,classFM,LazaRádió,CitromRádió,EurópaRádió,RockVilág,FolkRádió
//#define FILTERSCRIPT
#define Radio 123
#include <a_samp>
#include <zcmd>
#if defined FILTERSCRIPT
#pragma tabsize 0
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Radió Script by xD1999 betöltve\");
print(\"--------------------------------------\\n\");
return 1;
}
#endif
CMD:radio(playerid, params[])
{
ShowPlayerDialog(playerid, Radio, DIALOG_STYLE_LIST,\"Rádiók\",\"LazaRádió\\nAll in Party\\nMixRádió\\nRockVilág\\nKikapcsolás\",\"Hallgatás\",\"Kilépés\");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if ( dialogid == Radio )
{
if( !response )
{
StopAudioStreamForPlayer(playerid);
SendClientMessage(playerid,0x0000FFAA,\"{FF0000}Kiléptél a Rádió Dialogból!{00FF00}És a rádió kikapcsolva!\");
return 1;
}
if( listitem == 0)
{
PlayAudioStreamForPlayer(playerid,\"http://savetofile.net:8450/listen.pls\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a LazaRádió szól neked!\");
}
if( listitem == 1)
{
PlayAudioStreamForPlayer(playerid,\"http://savetofile.net:8450/;stream\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a All in PartyRádió szól neked\");
}
if( listitem == 2)
{
PlayAudioStreamForPlayer(playerid,\"http://212.108.220.144:1039/stream.mp3\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a MixRádió szól neked\");
}
if( listitem == 3)
{
PlayAudioStreamForPlayer(playerid,\"http://94.199.181.124:8800/rockvilag1.m3u\");
SendClientMessage(playerid,0xFFFF00AA,\"Most a RockVilágRádió szól neked\");
}
if( listitem == 4)
{
StopAudioStreamForPlayer(playerid);
SendClientMessage(playerid,0xFFFF00AA,\"Rádió Kikapcsolva\");
}
//Itt a hiba vége ami hiányos még. Csak írj bele egy } -jelet :)
return 1;
}
- Cím: Itt kérdezz warningot/error -t!
Írta: sanyesz45 - 2016. január 01. - 20:19:48- Nekem az a gond hogy be akarok tenni egy goudlyne modot és 7.8 MB-nél Távoli Mappaszerkesztés hiba
Pls segítsetek vagy ha a mod a rossz pls küldjetek egy másikat mert egy másik goudlyne moddal már ment egyszer
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. január 01. 20:23:08[/time] )
Helló az a gondom hogy amikor egy falusi(goudlyne) módot be akarok tenni 7.8 MB-nél távoli mappaszerkesztési hiba
Lehet a mód rossz mert egyszer már ment másik falusi móddal
Szóval légy szíves segítsetek vagy küldjetek másik falusi módot.
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. január 01. 20:25:17[/time] )
Teszem be a goudlyne modot és 7.8MB-nél Távoli Mappaszerkesztés hiba lehet a mod nem jó mert egyszer már ment régen a szerverem másik moddal szóval ha meglehete oldani pls segítsetek ha nem meg akkor egy másik goudlyne mod linkjét küldjétek el.
Dupla hozzászólás automatikusan összefûzve. ( 2016. január 01. - 20:27:38 )Teszem be a goudlyne modot és 7.8MB-nél Távoli Mappaszerkesztés hiba lehet a mod nem jó mert egyszer már ment régen a szerverem másik moddal szóval ha meglehete oldani pls segítsetek ha nem meg akkor egy másik goudlyne mod linkjét küldjétek el.- Cím: Itt kérdezz warningot/error -t!
Írta: Dinye900 - 2016. január 20. - 18:56:28
---------- Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team
[17:39:29]
[17:39:29] Server Plugins
[17:39:29] --------------
[17:39:29] Loading plugin: mysql.so
[17:39:29] SA:MP MySQL Plugin v2.1.1 Loaded.
[17:39:29] Loaded.
[17:39:29] [MySQL] Thread running. Threadsafe: Yes.
[17:39:29] Loading plugin: audio.so
[17:39:29]
*** Audio Plugin v0.5 by Incognito loaded ***
[17:39:29] Loaded.
[17:39:29] Loading plugin: streamer.so
[17:39:29]
*** Streamer Plugin v2.5.2 by Incognito loaded ***
[17:39:29] Loaded.
[17:39:29] Loading plugin: Whirlpool.so
[17:39:29]
[17:39:29] ==================
[17:39:29]
[17:39:29] Whirlpool loaded
[17:39:29]
[17:39:29] ==================
[17:39:29]
[17:39:29] Loaded.
[17:39:29] Loading plugin: sscanf.so
[17:39:29]
[17:39:29] ===============================
[17:39:29] sscanf plugin loaded.
[17:39:29] Version: 2.8.1
[17:39:29] (c) 2012 Alex \"Y_Less\" Cole
[17:39:29] ===============================
[17:39:29] Loaded.
[17:39:29] Loaded 5 plugins.
[17:39:29]
[17:39:29] Filterscripts
[17:39:29] ---------------
[17:39:29] Loading filterscript \'anims.amx\'...
[17:39:29] Loading filterscript \'Objectek.amx\'...
[17:39:29] Loading filterscript \'Objectek_Frakcio.amx\'...
[17:39:29] Loading filterscript \'Objectek_Interior.amx\'...
[17:39:29] Loaded 4 filterscripts.
[17:39:29] Script[gamemodes/LiteRPG.amx]: Run time error 19: \"File or function is not found\"
[17:39:29] Number of vehicle models: 0[/td]
Ezt írja a log valaki tudna esetleg segíteni vagy ha valaki megtudná csinálni megadnám azt ftp t.- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. január 27. - 16:55:14- Sziasztok! Láttam egy helyen ezt az mselection.incet és elkezdtem készíteni egy scriptet vele, de hibákat ad ki, kérlek segítsetek.
C:\\Users\\Aron\\Documents\\pawno\\include\\mSelection.inc(192) : error 017: undefined symbol \"TEXT_DRAW_FONT_MODEL_PREVIEW\"
C:\\Users\\Aron\\Documents\\pawno\\include\\mSelection.inc(448) : warning 235: public function lacks forward declaration (symbol \"OnPlayerClickTextDraw\")
C:\\Users\\Aron\\Documents\\pawno\\include\\mSelection.inc(489) : warning 235: public function lacks forward declaration (symbol \"OnPlayerClickPlayerTextDraw\")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Ha kellenek a .inc-ből a sorok, másolom.
Válaszokat előre köszi- Cím: Itt kérdezz warningot/error -t!
Írta: almightymartin - 2016. január 27. - 18:58:59- [gmod] A hozzászólást megfelelő részeit [ code] tagokba szúrtam.[/gmod]
- Cím: Itt kérdezz warningot/error -t!
Írta: csont - 2016. február 08. - 10:24:05- Helló, haverommal szerettünk volna kicsit hülyülni egy PPC-s szerveren így gondoltam élerte keltek addig egyet . A problémám az lenne hogy mikor a módot le Complizom akkor 1-2 munka .inc fáljára ír errort és warningot. A pawnoban benne vannak ezek az incek tehát nem a hiánya a hiba . Sajna rég foglalkoztam már ilyennel mert már nem játszottam vele 1-2 éve. Megköszönném ha valaki segítene :)
pawno\\include\\PPC_Kukas.inc(129) : error 017: undefined symbol \"StatsKukasDriverJobs\"
pawno\\include\\PPC_Kukas.inc(219) : error 017: undefined symbol \"KukasDriver_TimeToFailMission\"
pawno\\include\\PPC_Kukas.inc(230) : error 017: undefined symbol \"KukasDriver_TimeToFailMission\"
pawno\\include\\PPC_Kukas.inc(265) : error 017: undefined symbol \"VehicleTimer\"
pawno\\include\\PPC_Vonat.inc(125) : error 017: undefined symbol \"StatsVonatDriverJobs\"
pawno\\include\\PPC_Vonat.inc(215) : error 017: undefined symbol \"VonatDriver_TimeToFailMission\"
pawno\\include\\PPC_Vonat.inc(226) : error 017: undefined symbol \"VonatDriver_TimeToFailMission\"
pawno\\include\\PPC_Vonat.inc(261) : error 017: undefined symbol \"VehicleTimer\"
pawno\\include\\PPC_Dumperes.inc(68) : error 017: undefined symbol \"Dumper_TimeToFailMission\"
pawno\\include\\PPC_Dumperes.inc(79) : error 017: undefined symbol \"Dumper_TimeToFailMission\"
pawno\\include\\PPC_Dumperes.inc(204) : error 017: undefined symbol \"StatsDumperJobs\"
pawno\\include\\PPC_Dumperes.inc(238) : error 017: undefined symbol \"VehicleTimer\"
pawno\\include\\PPC_Bus.inc(206) : error 017: undefined symbol \"BusDriver_TimeToFailMission\"
pawno\\include\\PPC_Bus.inc(207) : error 017: undefined symbol \"VehicleTimer\"
pawno\\include\\PPC_Bus.inc(222) : error 017: undefined symbol \"BusDriver_TimeToFailMission\"
pawno\\include\\PPC_Bus.inc(233) : error 017: undefined symbol \"BusDriver_TimeToFailMission\"
pawno\\include\\PPC_Bus.inc(268) : error 017: undefined symbol \"VehicleTimer\"
pawno\\include\\PPC_Police.inc(31) : error 017: undefined symbol \"ClassKukasDriver\"- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. február 14. - 13:06:41- Hali! Mi a probléma ezzel?
error 047: array sizes do not match, or destination array is too small
stock LoadLabel()
{
for(new idx = 0; idx < sizeof(LabelInfo); idx++)
{
new file[32];
new color;
format(file, sizeof(file), \"/3DTextLabel/%d.ini\", idx);
if(fexist(file))
{
LabelInfo[idx][LabelText] = dini_Get(file,\"LabelText\");
LabelInfo[idx][LabelColor] = dini_Int(file,\"LabelColor\");
LabelInfo[idx][LabelLatotav] = dini_Float(file,\"LabelPosX\");
LabelInfo[idx][LabelPosX] = dini_Float(file,\"LabelPosY\");
LabelInfo[idx][LabelPosY] = dini_Float(file,\"LabelPosZ\");
LabelInfo[idx][LabelPosZ] = dini_Float(file,\"LabelLatotav\");
LabelInfo[idx][LabelVirWorld] = dini_Int(file,\"LabelVirWorld\");
switch(LabelInfo[idx][LabelColor])
{
case 0: color = GREEN;
case 1: color = YELLOW;
case 2: color = RED;
}
Create3DTextLabel(LabelInfo[idx][LabelText],color,LabelInfo[idx][LabelPosX],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelLatotav],LabelInfo[idx][LabelVirWorld],0);
LabelInfo[idx][LabelVan] = 1;
}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. február 16. - 20:35:37- error megoldva
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. február 19. - 16:10:12- Sziasztok.
Ezt hogy lehet orvosolni?
array sizes do not match, or destination array is too small
Sor:
param[params_szamlalo] = GetParam(cmdtext, params_szamlalo);- Cím: Itt kérdezz warningot/error -t!
Írta: Alfonso - 2016. február 20. - 10:47:13- Sziasztok, itt mi lehet a gond?
SendClientMessage(playerid, -1, KEK, \"Nem tudsz tovább kapcsolni!\");
error 035: argument type mismatch (argument 3)- Cím: Itt kérdezz warningot/error -t!
Írta: _[G]M[K]_Sh1ft_ - 2016. február 20. - 10:56:15 Idézetet írta: Alfonso date=1455961633\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok, itt mi lehet a gond?SendClientMessage(playerid, -1, KEK, \"Nem tudsz tovább kapcsolni!\");
SendClientMessage(playerid, -1, KEK, \"Nem tudsz tovább kapcsolni!\");
error 035: argument type mismatch (argument 3)
Így lenne a helyes:
SendClientMessage(playerid, KEK, \"Nem tudsz tovább kapcsolni!\");
Vagy KEK vagy -1, (túl sok érték volt megadva)- Cím: Itt kérdezz warningot/error -t!
Írta: Alfonso - 2016. február 20. - 11:17:45- Köszi!
- Cím: Itt kérdezz warningot/error -t!
Írta: Alfonso - 2016. február 22. - 17:21:21- Hali, itt mi lehet a gond?
C:\\Users\\Patrik\\Desktop\\Little Town GF\\gamemodes\\TraleRPG.pwn(17700) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\Patrik\\Desktop\\Little Town GF\\gamemodes\\TraleRPG.pwn(17707) : error 010: invalid function or declaration
CMD:festekvesz(playerid,params[])
{
if(IsPlayerInRangeOfPoint( playerid, 1.0, 252.1429,-56.2798,1.5703,0.1215))
{
GivePlayerWeapon(playerid, 41, 10000)
pInfo[playerid][pMoney] -= 500;
}
else
{
SendClientMessage(playerid, PIROS, \"Nincs elég pénzed! ($500)\");
}
}
else
{
SendClientMessage(playerid, PIROS, \"Nem vagy a festékboltban!\");
}
}- Cím: Itt kérdezz warningot/error -t!
Írta: SheldonSmith - 2016. február 26. - 00:14:22- D:\\pawno\\pawno\\include\\junkbuster.inc(4041) : warning 201: redefinition of constant/macro (symbol \"OnPlayerKeyStateChange\")
//OnPlayerStateChange
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange JB_OnPlayerStateChange
forward JB_OnPlayerStateChange(playerid, newstate, oldstate);
//OnPlayerKeyStateChange
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange JB_OnPlayerKeyStateChange
forward JB_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
Mi a baj?- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. február 28. - 19:12:25- Hali. Elkészítettem egy 3DTextLabel készítőt de egy hibát kapok mikor az OnGameModeInit alá írom h LoadLabel();
itt a betöltése:
stock LoadLabel()
{
for(new idx = 0; idx < sizeof(LabelInfo); idx++)
{
new file[32];
new color;
format(file,sizeof(file),\"/3DTextLabel/%d.ini\",idx);
if(fexist(file))
{
LabelInfo[idx][LabelText] = dini_Get(file,\"LabelText\");
LabelInfo[idx][LabelColor] = dini_Int(file,\"LabelColor\");
LabelInfo[idx][LabelLatotav] = dini_Float(file,\"LabelLatotav\");
LabelInfo[idx][LabelPosX] = dini_Float(file,\"LabelPosX\");
LabelInfo[idx][LabelPosY] = dini_Float(file,\"LabelPosY\");
LabelInfo[idx][LabelPosZ] = dini_Float(file,\"LabelPosZ\");
LabelInfo[idx][LabelVirWorld] = dini_Int(file,\"LabelVirWorld\");
LabelInfo[idx][LabelVan] = dini_Int(file,\"LabelVan\");
switch(LabelInfo[idx][LabelColor])
{
case 0: color = GREEN;
case 1: color = YELLOW;
case 2: color = RED;
}
Create3DTextLabel(LabelInfo[idx][LabelText],color,LabelInfo[idx][LabelPosX],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelLatotav],LabelInfo[idx][LabelVirWorld],0);
}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: BVZS - 2016. március 03. - 14:10:59 Idézetet írta: Alfonso date=1456158081\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHali, itt mi lehet a gond?
C:\\Users\\Patrik\\Desktop\\Little Town GF\\gamemodes\\TraleRPG.pwn(17700) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\Patrik\\Desktop\\Little Town GF\\gamemodes\\TraleRPG.pwn(17707) : error 010: invalid function or declaration
CMD:festekvesz(playerid,params[])
{
if(IsPlayerInRangeOfPoint( playerid, 1.0, 252.1429,-56.2798,1.5703,0.1215))
{
GivePlayerWeapon(playerid, 41, 10000)
pInfo[playerid][pMoney] -= 500;
}
else
{
SendClientMessage(playerid, PIROS, \"Nincs elég pénzed! ($500)\");
}
}
else
{
SendClientMessage(playerid, PIROS, \"Nem vagy a festékboltban!\");
}
}
if(IsPlayerInRangeOfPoint( playerid, 1.0, 252.1429,-56.2798,1.5703,0.1215))
4. koordinátát nem kell megadni IsPlayerInRangeOfPoint-nál. Töröld 0.1215-t
Hali. Elkészítettem egy 3DTextLabel készítőt de egy hibát kapok mikor az OnGameModeInit alá írom h LoadLabel();
itt a betöltése:
stock LoadLabel()
{
for(new idx = 0; idx < sizeof(LabelInfo); idx++)
{
new file[32];
new color;
format(file,sizeof(file),\"/3DTextLabel/%d.ini\",idx);
if(fexist(file))
{
LabelInfo[idx][LabelText] = dini_Get(file,\"LabelText\");
LabelInfo[idx][LabelColor] = dini_Int(file,\"LabelColor\");
LabelInfo[idx][LabelLatotav] = dini_Float(file,\"LabelLatotav\");
LabelInfo[idx][LabelPosX] = dini_Float(file,\"LabelPosX\");
LabelInfo[idx][LabelPosY] = dini_Float(file,\"LabelPosY\");
LabelInfo[idx][LabelPosZ] = dini_Float(file,\"LabelPosZ\");
LabelInfo[idx][LabelVirWorld] = dini_Int(file,\"LabelVirWorld\");
LabelInfo[idx][LabelVan] = dini_Int(file,\"LabelVan\");
switch(LabelInfo[idx][LabelColor])
{
case 0: color = GREEN;
case 1: color = YELLOW;
case 2: color = RED;
}
Create3DTextLabel(LabelInfo[idx][LabelText],color,LabelInfo[idx][LabelPosX],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelLatotav],LabelInfo[idx][LabelVirWorld],0);
}
}
return 1;
}
[/quote]
Leírnád, hogy mit ír hibának, illetve a sort amire írja a hibát?- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. március 05. - 22:55:30- Ha akkor írja az errort ha az OnGameModeInit() alá írom azt h LoadLabel();
És akkor is erre a sorraLabelInfo[idx][LabelText] = dini_Get(file,\"LabelText\");- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. március 26. - 00:18:01- Valaki tudja a megoldást?
- Cím: Itt kérdezz warningot/error -t!
Írta: Pedró - 2016. március 26. - 07:15:27 format(LabelInfo[idx][LabelText], 128, dini_Get(file,\"LabelText\"));
így?- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. március 26. - 12:51:40- már nem ad ki hibát, de a szerveren nem tölt be még most se!
stock LoadLabel()
{
for(new idx = 0; idx < MAX_LABELS; idx++)
{
new file[64];
new color;
format(file,sizeof(file),\"/3DTextLabel/%d.ini\",idx);
if(fexist(file))
{
format(LabelInfo[idx][LabelText], 256, dini_Get(file,\"LabelText\"));
LabelInfo[idx][LabelColor] = dini_Int(file,\"LabelColor\");
LabelInfo[idx][LabelLatotav] = dini_Float(file,\"LabelLatotav\");
LabelInfo[idx][LabelPosX] = dini_Float(file,\"LabelPosX\");
LabelInfo[idx][LabelPosY] = dini_Float(file,\"LabelPosY\");
LabelInfo[idx][LabelPosZ] = dini_Float(file,\"LabelPosZ\");
LabelInfo[idx][LabelVirWorld] = dini_Int(file,\"LabelVirWorld\");
LabelInfo[idx][LabelVan] = dini_Int(file,\"LabelVan\");
switch(LabelInfo[idx][LabelColor])
{
case 0: color = GREEN;
case 1: color = YELLOW;
case 2: color = COLOR_RED;
}
CreateDynamic3DTextLabel(LabelInfo[idx][LabelText],color,LabelInfo[idx][LabelPosX],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelLatotav],LabelInfo[idx][LabelVirWorld],0);
}
}
return 1;
}
Dupla hozzászólás automatikusan összefûzve. ( 2016. március 26. - 13:09:15 )
Jobban megnéztem mi lehet a baj.. NPC feje fölött van vlmiét a label, ötlet?- Cím: Itt kérdezz warningot/error -t!
Írta: Brian Harris - 2016. március 26. - 13:31:15 CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
[/quote]- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. március 26. - 13:56:46- Akkor a pirosok helyére mit írjak? 0-át?
- Cím: Itt kérdezz warningot/error -t!
Írta: Csubikka - 2016. március 26. - 14:16:54- És ha a sima textlabel-el próbálkoznál? ahhoz nem kell más adatot megadni.
- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. március 26. - 14:29:19- Akkor sehova se rakja le.. :S
- Cím: Itt kérdezz warningot/error -t!
Írta: Brian Harris - 2016. március 27. - 10:44:58 CreateDynamic3DTextLabel(LabelInfo[idx][LabelText],color,LabelInfo[idx][LabelPosX],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelPosY],LabelInfo[idx][LabelLatotav], INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, LabelInfo[idx][LabelVirWorld],-1);- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. március 27. - 13:47:09- Így se megy. :S
- Cím: Itt kérdezz warningot/error -t!
Írta: Fl0rian - 2016. március 27. - 14:35:06- Miért van 2x a POS Y?
- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. március 27. - 18:57:36- Oh.... Sikerült! Köszi, figyelmetlen voltam! :D
- Cím: Itt kérdezz warningot/error -t!
Írta: hufr0000 - 2016. március 28. - 12:49:57- Sziasztok!
Azt szeretném megkérdezni mitöl lehet ez a hiba?
C:\\Users\\schmi\\Desktop\\samp\\asd\\gamemodes\\Holiday.pwn(6560) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
C:\\Users\\schmi\\Desktop\\samp\\asd\\gamemodes\\Holiday.pwn(11542) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
itt a kód:
public OnPlayerGiveDamage( playerid, damagedid, Float:amount, weaponid, bodypart )
{
if( weaponid == 0 ) return 0;
if( bodypart == 9 && !IsPlayerInAnyVehicle( damagedid ) ) // HEAD
SetPlayerHealth( damagedid, 0 );
if( bodypart == 7 || bodypart == 8 ) // LEGS
{
new Float:armour;
GetPlayerArmour(damagedid, armour);
if(armour <= 0)
{
new Float:health;
GetPlayerHealth(damagedid,health);
SetPlayerHealth(damagedid, health-10.0);
}
}
if( bodypart == 3 ) // TORSO/CHEST
{
new Float:armour;
GetPlayerArmour(damagedid, armour);
if(armour <= 0)
{
new Float:health;
GetPlayerHealth(damagedid,health);
SetPlayerHealth(damagedid, health-20.0);
}
}
return 1;
}
1 Error.
[mod]PAWN kód beágyazás hozzáadva.[/mod]- Cím: Itt kérdezz warningot/error -t!
Írta: Brian Harris - 2016. március 28. - 14:47:08- https://wiki.sa-mp.com/wiki/OnPlayerWeaponShot
frissítsd a pawno fájlaidat.- Cím: Itt kérdezz warningot/error -t!
Írta: hufr0000 - 2016. március 29. - 14:00:57- Most pedig ez a hiba:
C:\\Users\\schmi\\Desktop\\mc\\asd\\gamemodes\\Holiday.pwn(6559) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
C:\\Users\\schmi\\Desktop\\mc\\asd\\gamemodes\\Holiday.pwn(11541) : error 001: expected token: \";\", but found \"public\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: Brian Harris - 2016. március 29. - 14:07:37- 11541 ennek a sor környékét másold be.
- Cím: Itt kérdezz warningot/error -t!
Írta: hufr0000 - 2016. március 29. - 14:13:43 forward OnPlayerGiveDamage()
public OnPlayerGiveDamage( playerid, damagedid, Float:amount, weaponid, bodypart ) //11541.sor
{
if( weaponid == 0 ) return 0;
if( bodypart == 9 && !IsPlayerInAnyVehicle( damagedid ) ) // HEAD
SetPlayerHealth( damagedid, 0 );
if( bodypart == 7 || bodypart == 8 ) // LEGS
{
new Float:armour;
GetPlayerArmour(damagedid, armour);
if(armour <= 0)
{
new Float:health;
GetPlayerHealth(damagedid,health);
SetPlayerHealth(damagedid, health-10.0);
}
}
if( bodypart == 3 ) // TORSO/CHEST
{
new Float:armour;
GetPlayerArmour(damagedid, armour);
if(armour <= 0)
{
new Float:health;
GetPlayerHealth(damagedid,health);
SetPlayerHealth(damagedid, health-20.0);
}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Gergely - 2016. március 29. - 14:46:13 forward OnPlayerGiveDamage()
Ezt vedd ki.- Cím: Itt kérdezz warningot/error -t!
Írta: hufr0000 - 2016. március 29. - 15:07:45- Azért tettem be mert elötte 21 error volt :(
- Cím: Itt kérdezz warningot/error -t!
Írta: Brian Harris - 2016. március 29. - 15:13:34- ezt rakd felé ne azt amit te írtál, de ha lefrissíted a pawno fájljaidat nem fog hibát írni(és ez se kell)
forward OnPlayerGiveDamage( playerid, damagedid, Float:amount, weaponid, bodypart );
Edit: csak az <a_samp> includeot frissítsd ha nem akarod az egész pawnot.- Cím: Itt kérdezz warningot/error -t!
Írta: hufr0000 - 2016. március 29. - 16:33:50- Frissítettem az includokat de nem ugyan ezt írja :(
- Cím: Itt kérdezz warningot/error -t!
Írta: Gergely - 2016. március 29. - 18:11:53- Egy alap bare pawnoba raktam a scriptedet, forward nelkul.
- Cím: Itt kérdezz warningot/error -t!
Írta: Roddy Philips - 2016. április 02. - 14:49:25 Üdvözlet!
Kérlek segítsetek nekem, már lassan 1 hónapja írok egy saját Gamemodeot kisebb - nagyobb sikerrel, eddig minden ment de ezt egyszerűen nem értem, pedig már megkérdeztem más Fejlesztőt is, de ő se tudott rá választ adni. \"warning 203: symbol is never used: \"afk\" Ez konkrétan miért van és hogyan lehet orvosolni? Tudom, hogy ezt a warningot akkor hozza elő a \'PAWNO\' ha az adott parancsot nem fogod használni de egyébként jó. De én már megpróbáltam mindent, és mindig Warningol.. Egyébként ZCMD-t használok. Valaki valami ötlet?
Warning: warning 203: symbol is never used: \"afk\"- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2016. április 02. - 15:06:20- Ez csak egy figyelmeztetés arra hogy a kódban van egy olyan változó regisztrálva, amit nem használsz fel valahol a kódban. Így magában nem rejt nagy veszélyt a módnak, ugyanúgy megkapod az AMX-et bármilyen probléma nélkül. Ezt a figyelmeztetést úgy tudod levenni hogy törlöd az adott változót, vagy adsz neki egy kisebb utasítást.
- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. április 02. - 15:07:27- Ez egy egyszerű warning, szimplán a modban nincs felhasználva az \"afk\" változó, de létrehoztad. Rakd kommentbe az \"afk\" változó létrehozását és nem fogja írni.
De erre van egy külön topic.. :slap:
Plusz, ha beírod a warningot Google-ba, egyből kiadja a megoldást.. :whistle:
Edit: megelőztek, na mindegy :D- Cím: Itt kérdezz warningot/error -t!
Írta: Roddy Philips - 2016. április 02. - 15:12:33- Időközben már rájöttem, azért köszönöm a válaszokat! :laugh: :thumbsup:
- Cím: Itt kérdezz warningot/error -t!
Írta: Haewyr - 2016. április 02. - 15:30:53
#pragma unused VALTOZO
A te álláspontod szerint:
#pragma unused afk
Illeszd be a módod végére és nem fogja kidobni.- Cím: Itt kérdezz warningot/error -t!
Írta: patrik1958 - 2016. április 05. - 20:08:11- Sziasztok nekem az lenne a gondom hogy felraktam egy RPG modot és a pwn-be van 1 hibe és hogy tudnám kijavítani ?
G:\\server1\\gamemodes\\goudlyne.pwn(58357) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: StanleyW - 2016. április 05. - 21:28:22 Idézetet írta: patrik1958 date=1459879691\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok nekem az lenne a gondom hogy felraktam egy RPG modot és a pwn-be van 1 hibe és hogy tudnám kijavítani ?Talán ha bemásolnád a sort is..
G:\\server1\\gamemodes\\goudlyne.pwn(58357) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
- Cím: Itt kérdezz warningot/error -t!
Írta: patrik1958 - 2016. április 06. - 16:44:42- ez volt beírva a 58357. sorba
param[params_szamlalo] = GetParam(cmdtext, params_szamlalo);- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. április 29. - 17:56:50- error 017: undefined symbol \"PlayerInfo\"
warning 215: expression has no effect
Ez a két hiba!- Cím: Itt kérdezz warningot/error -t!
Írta: StanleyW - 2016. április 30. - 15:58:46- \"error 017: undefined symbol
Ez a hiba akkor jön elõ a pawnoban ha egy bízonyos függvény nincs a módban létrehozva vagyis definálva.. ez lehet new vagy #define\"
\"warning 215: expression has no effect\" Másold be azt a sort, amire ezt dobja.- Cím: Itt kérdezz warningot/error -t!
Írta: davidge47 - 2016. május 09. - 07:52:18- Sziasztok! Egy kis segítségre lenne szükségem. Ha bármilyen módot át szeretnék rakni amx-re ezt a hibakódot írja. Ez általában akkor szokott előjönni ha valamit elírtam (kis falusi mód esetén). Azonban bármilyen móddal próbálkozok mindig ebbe a hibába esek :( Szerintem a pawno-val/Include-okkal lehet a gond. Tudnátok segíteni kérlek? Esetleg ötletek? Válaszotokat előre is köszönöm!
![]()
- Cím: Itt kérdezz warningot/error -t!
Írta: immortal1876 - 2016. május 09. - 16:19:21- Ha valaki ebben tud segíteni nagyon jó lenne. :thumbsup:
https://sampforum.hu/index.php?topic=65129.0- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. május 09. - 16:55:05- Szinte biztos, hogy kihagytál egy \")\", \"}\" vagy esetleg egy \"]\" jelet. Ha van NotePad++-od, akkor másold be, jelölj ki egy - egy olyan jelet és a \"Keresés\" menüpontban számláltasd meg, hogy mennyi van belőle, majd vesd össze a másik irányú, ugyanolyan karakterrel. Tehát, ha rákerestél erre \")\", akkor másodszor erre keress rá \"(\". Remélem érthető :D
- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 10. - 17:01:52
C:\\Documents and Settings\\Administrator\\Desktop\\Szerver\\pawno\\dm zona.pwn(58) : error 017: undefined symbol \"DM\"
C:\\Documents and Settings\\Administrator\\Desktop\\Szerver\\pawno\\dm zona.pwn(58) : warning 215: expression has no effect
C:\\Documents and Settings\\Administrator\\Desktop\\Szerver\\pawno\\dm zona.pwn(58) : error 001: expected token: \";\", but found \"]\"
C:\\Documents and Settings\\Administrator\\Desktop\\Szerver\\pawno\\dm zona.pwn(58) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Administrator\\Desktop\\Szerver\\pawno\\dm zona.pwn(58) : fatal error 107: too many error messages on one line
ezt irja- Cím: Itt kérdezz warningot/error -t!
Írta: immortal1876 - 2016. május 10. - 17:17:30- Küld el a sort. :thumbsup: Öhh és hát igen megnéztem Notepad++-ban és {=269db }=268db egy } jel hiányzik. :grrrrr: Nincs valami jó ötletetek hogy találjam meg azt az 1-et mivel 1200 sor nem kevés de nem is sok de akkor sincs hozzá kedvem végig nézni. :facepalm:
UI: Már meg is találtam 1 perc alatt, köszi szépen mindenkinek aki próbált/tudott segíteni.- Cím: Itt kérdezz warningot/error -t!
Írta: almightymartin - 2016. május 11. - 18:10:39- [gmod]A [ code][ /code] tagokat kéretik használni! [/gmod]
- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 13. - 21:13:27- error 021: symbol already defined: \"OnPlayerPickUpPickup\"
error 029: invalid expression, assumed zero
Ezeket kapom sorok:
public OnPlayerPickUpPickup( playerid, pickupid ) {
if( pickupid == pickupLSPD ) {
SetPlayerPos( playerid, -1605.3911,712.1469,13.8672 );
//És a többi
} else if( pickupid == 1247 ) {
SetPlayerPos( playerid, -1605.3911,712.1469,13.8672 );
}
return 1;
}
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. május 13. 21:28:31[/time] )
Megvan oldva :D most ez a baj XD pickupLSPD = CreatePickup( 1247,-1605.3911,712.1469,13.8672, 1 );
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. május 13. 21:29:33[/time] )
pickupLSPD = CreatePickup( 1247,-1605.3911,712.1469,13.8672, 1 );
warning 213: tag mismatch
ezt kapom mikor megnyomom a kék nyilat
[gmod]Direkt csinálod? Kezdem megunni.. +20% ismét, gyorsan össze fog jönni a némítás ha így folytatod.[/gmod]- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2016. május 14. - 01:06:09- https://wiki.sa-mp.com/wiki/CreatePickup
- Cím: Itt kérdezz warningot/error -t!
Írta: immortal1876 - 2016. május 14. - 09:39:03 warning 225: unreachable code
Ez a warning fogad ennél a sornál:
[pawn]LoadWeapons(playerid);[/pawn]
És egyébként nem is műkődik a fegyver visszaadás, mármint vissza kapja csak full tölténnyel amennyivel spawnál kapja és nem annyival amennyivel belép zónába.
Dupla hozzászólás automatikusan összefûzve. ( 2016. május 14. - 11:08:57 )
Sikerült megoldanom.- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 14. - 15:18:52- Sziasztok itt mi a baj?
public OnPlayerPickUpPickup( playerid, pickupid ) {
if( pickupid == pickupLSPD ) {
SetPlayerPos( playerid,247.0330,65.7600,1003.6406);
SetPlayerInterior(playerid,6);
//És a többi
} else if( pickupid == 1247 ) {
SetPlayerPos(playerid,-1605.0328,713.9139,13.1953);
}
(
if( pickupid == pickupLFPD ) (;
SetPlayerPos(playerid,384.808624,173.804992,1008.382812);
SetPlayerInterior(playerid,3);
//
) else if( pickupid == 1318) (
SetPlayerPos(playerid,-1492.2188,920.1602,7.1875);
fatal error 103: insufficient memory
Ezt kapom az elsőpickupnál jó nem errorozott de ennél igen ? Mi a megoldás gyors válaszokat!- Cím: Itt kérdezz warningot/error -t!
Írta: StanleyW - 2016. május 14. - 15:51:07 public OnPlayerPickUpPickup( playerid, pickupid ) {
if( pickupid == pickupLSPD )
{
SetPlayerPos( playerid,247.0330,65.7600,1003.6406);
SetPlayerInterior(playerid,6);
//És a többi
}
else if( pickupid == 1247 )
{
SetPlayerPos(playerid,-1605.0328,713.9139,13.1953);
}
else if( pickupid == pickupLFPD )
{
SetPlayerPos(playerid,384.808624,173.804992,1008.382812);
SetPlayerInterior(playerid,3);
}
else if( pickupid == 1318)
{
SetPlayerPos(playerid,-1492.2188,920.1602,7.1875);
}
}
Össze-vissza vannak a zárójelek, jobban figyelned kéne..- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 14. - 16:13:35- ÁH Köszi :D
Dupla hozzászólás automatikusan összefûzve. ( 2016. május 14. - 16:28:33 )
Sziasztok megint van egy hiba :/ tehát bementem amikor kjöttem belőle Lv találtam magam ok
mondom megoldom mert immortal elküldte a rendőrét (mégegyszer köszi)
de most errort ir tudom mi a hiba meg minden de nem tudom mitkell csánlni
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, 631.0130,-571.6080,16.3359);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
}
return 1;
}
if(IsPlayerConnected(playerid))
(
if(IsPlayerInRangeOfPoint(playeid, 5,373.7346,173.6772,1008.3893))
(
SetPlayerPos(playerid,-1492.2188,920.1602,7.1875);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
return 1;
)
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2016. május 14. - 16:43:22 public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, 631.0130,-571.6080,16.3359);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 5,373.7346,173.6772,1008.3893))
{
SetPlayerPos(playerid,-1492.2188,920.1602,7.1875);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: immortal1876 - 2016. május 14. - 16:49:25 public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, 631.0130,-571.6080,16.3359);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 5,373.7346,173.6772,1008.3893))
{
SetPlayerPos(playerid,-1492.2188,920.1602,7.1875);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
}
return 1;
}
Ha esetleg még szebben akarod. Máskor pedig így a pawn codeot lécci. http://kepfeltoltes.hu/160514/pawn_www.kepfeltoltes.hu_.png- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2016. május 14. - 17:00:09- Ha még annál is szebben, akkor: http://i.imgur.com/SmxvLPx.png
Egyébként mindenkinek más a szép. Nekem így szép, ahogyan a képen van. Lehet ez másnak rusnya, visszataszító. :-\\
Máskor pedig így a pawn codeot lécci.[/quote]
Nálatok is eltolja a szöveget(kódot) a pawn code tag? rettegek, mikor valamit abba kell másoljak..- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 14. - 17:19:05http://kepfeltoltes.hu/160514/707354072sa-mp-024_www.kepfeltoltes.hu_.png[/img]
Koordináták:AddPlayerClass(0,-1499.8998,919.8427,7.1875,267.1490,0,0,0,0,0,0); // Ittszeretnéklenni mikor belemegyek a sárga nyilba
(ha valakinek nem esett le 2.Pickupn van:Rendőr pickup. És a Nyil pickup.)
AddPlayerClass(0,385.1500,173.7880,1008.3828,267.1490,0,0,0,0,0,0); // bentvagyok2
AddPlayerClass(0,2415.6001,1123.7100,10.8203,270.0000,0,0,0,0,0,0); // idedobott ki
Dupla hozzászólás automatikusan összefûzve. ( 2016. május 14. - 17:20:51 )
Az első koordináta nem a képhez fűződik!
Az utólsó koordinátához fűződik a kép!!- Cím: Itt kérdezz warningot/error -t!
Írta: immortal1876 - 2016. május 14. - 17:36:19- Nem bántásból de ha tényleg 2 poziciót nem tudsz ki cserélni akkor hanyagold az egész PAWN nyelvet. Vagy pedig ne ilyennek kezdj hanem valami alapabbal, nem mintha ez nem lenne az de akkor ne RP-t kezdj el.
- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 14. - 17:49:22- De nemértem melyk koordinátát hova kell tenni :/ most is kiteleportált az istenfaszára
- Cím: Itt kérdezz warningot/error -t!
Írta: anGeL - 2016. május 14. - 18:25:47- Direkt csinálod?
- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. május 14. - 18:31:06 Idézetet írta: Elite date=1463240962\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicDe nemértem melyk koordinátát hova kell tenni :/ most is kiteleportált az istenfaszáraNem neked lett kitalálva a programozás, add fel végre, nem tudsz megírni egy kezdő szkriptet, mindenért segítséget kérsz, mi írjuk a szerveredet, vágod? :confused: Több ezer leírás található a fórumon, nincs benned semmi akarat, hogy megtanuld, másokkal íratod meg inkább így soha nem tanulsz meg semmit.
- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2016. május 14. - 18:39:37- Én szívesen segítenék neki, de olyan aberrált módon tette fel a kérdését, - ha annak lehet nevezni -, hogy egyszerűen lehetetlen rá választ adni. Normálisan, tedd fel kérlek újra a kérdésedet, úgy, hogy mások számára is érthető legyen. Elég ha az előző Posztodat szerkeszted.
- Cím: Itt kérdezz warningot/error -t!
Írta: immortal1876 - 2016. május 14. - 20:25:16- Ezt nem értem. Itt azt lehet belőle kihozni, hogy 2 \"ugyanazt\" a post mentetted le mivel -itt szeretnék lenni- |bentvagyok| szóval ugyanaz de mégsem ugyan az. Kérlek pontosabban írd le melyik pos melyik akkor.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. május 15. - 08:47:45- Sziasztok! Tudnátok segíteni?
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\pawno\\include\\sscanf2.inc(69) : warning 235: public function lacks forward declaration (symbol \"OnNPCModeInit\")
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3762) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3779) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(33509) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(48117) : warning 203: symbol is never used: \"strtok\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 15. - 08:58:16- Tehát ahol bekell menni az jó.
Ott nem jó ahol kimegy tehát kitesz Las Venturasba.
Melyket kell beállitani hogy a kivánt hejre tegyen ki?
Dupla hozzászólás automatikusan összefûzve. ( 2016. május 15. - 09:00:33 )Idézetet írta: Sanyko date=1463294865\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! Tudnátok segíteni?new md5;
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\pawno\\include\\sscanf2.inc(69) : warning 235: public function lacks forward declaration (symbol \"OnNPCModeInit\")
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3762) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3779) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(33509) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(48117) : warning 203: symbol is never used: \"strtok\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
Nalátjátok :D- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. május 15. - 09:15:49 Idézetet írta: Elite date=1463295496\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicTehát ahol bekell menni az jó.
Ott nem jó ahol kimegy tehát kitesz Las Venturasba.
Melyket kell beállitani hogy a kivánt hejre tegyen ki?
Dupla hozzászólás automatikusan összefûzve. ( 2016. május 15. - 09:00:33 )new md5;
Sziasztok! Tudnátok segíteni?
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\pawno\\include\\sscanf2.inc(69) : warning 235: public function lacks forward declaration (symbol \"OnNPCModeInit\")
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3762) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3779) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(33509) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(48117) : warning 203: symbol is never used: \"strtok\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
Nalátjátok :D
[/quote]
Nem jó :(- Cím: Itt kérdezz warningot/error -t!
Írta: TheKornel_HU - 2016. május 15. - 09:18:47- Sziasztok!
Ez milyen PAWNO hiba?
C:\\Users\\user\\Desktop\\\\SAMP Server\\pawno\\include\\dini.inc(24) : fatal error 100: cannot read from file: \"dutils\"- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 15. - 09:25:13 Idézetet írta: TheKornel_HU date=1463296727\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok!Hiányzik a dutlis.inc tölsd le ezt https://dracoblue.net/downloads/dutils/ majd ott válaszd ki a pawnot majd az includod és a Dutlis.inc csomagold ki a pawno-->include mappába !
Ez milyen PAWNO hiba?
C:\\Users\\user\\Desktop\\\\SAMP Server\\pawno\\include\\dini.inc(24) : fatal error 100: cannot read from file: \"dutils\"
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. május 15. - 09:42:32- Sziasztok! Tudnátok segíteni?
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\pawno\\include\\sscanf2.inc(69) : warning 235: public function lacks forward declaration (symbol \"OnNPCModeInit\")
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3762) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3779) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(33509) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(48117) : warning 203: symbol is never used: \"strtok\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 15. - 09:47:25- Csak én lehetek ekkora balfasz?
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, -1605.0223,713.9708,13.1623);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
if(IsPlayerConnected(playerid))
(
if(IsPlayerInRangeOfPoint (playerid 5, -1492.1323,920.1240,7.1875)
(
SetPlayerPos(playerid,-1499.8998,919.8427,7.1875);
SetPlayerInterior(playerid,0)
SetPlayerFacingAngle(playerid,0)
return 1;
}
return 1;
}
Mi a baj?- Cím: Itt kérdezz warningot/error -t!
Írta: .::David::. - 2016. május 15. - 09:50:36 Idézetet írta: Elite date=1463298445\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMi a baj?Hogy mi a baj?
Az a baj hogy mindent a forum tagjaival akarsz megíratni. Nem hogy használnád a google-t hogy egy kicsit is utánaolvassál.
Így semmit nem fogsz megtanulni- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 15. - 09:54:07 public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, -1605.0223,713.9708,13.1623);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, -1605.0223,713.9708,13.1623);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
}
return 1;
}
C:\\Documents and Settings\\Administrator\\Desktop\\Szerver\\gamemodes\\bare.pwn(173) : error 030: compound statement not closed at the end of file (started at line 151)
Ezt a hibát irja mi a faszom baja van?- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. május 15. - 09:59:30- Sziasztok! Tudnátok segíteni?
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\pawno\\include\\sscanf2.inc(69) : warning 235: public function lacks forward declaration (symbol \"OnNPCModeInit\")
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3762) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3779) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(33509) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(48117) : warning 203: symbol is never used: \"strtok\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
if(!dini_Exists(File))
{
dini_Create(File);
dini_Set(File, \"Jelszó\", md5(md5(inputtext)));
pInfo[playerid][pBorton] = -2;
Ment(playerid);- Cím: Itt kérdezz warningot/error -t!
Írta: ᗩωєѕσмє - 2016. május 15. - 10:27:25 Idézetet írta: Elite date=1463298847\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAz, hogy állandóan helytelenül zársz le egy folyamatot, vagy rosszabbik esetbe le sem zárod, mint itt.public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, -1605.0223,713.9708,13.1623);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5, 246.9745,65.5105,1003.6406))
{
SetPlayerPos(playerid, -1605.0223,713.9708,13.1623);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
return 1;
}
}
return 1;
}
C:\\Documents and Settings\\Administrator\\Desktop\\Szerver\\gamemodes\\bare.pwn(173) : error 030: compound statement not closed at the end of file (started at line 151)
Ezt a hibát irja mi a faszom baja van?
Mellesleg mielőtt egy kérdést felteszel nézz utána a Google-n, ott sokat meg lehet tudni. Egyébként miért nem lehet szépen feltenni a kérdést, miért kell obszcén szavakat használni? Elég durván beszélsz azokkal az emberekkel, akik segíteni próbálnak neked.
Tessék, itt a javított kódod, használd egészséggel.: http://pastebin.com/EgUPF6c7- Cím: Itt kérdezz warningot/error -t!
Írta: TheKornel_HU - 2016. május 16. - 09:30:44 Idézetet írta: Elite date=1463297113\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHiányzik a dutlis.inc tölsd le ezt https://dracoblue.net/downloads/dutils/ majd ott válaszd ki a pawnot majd az includod és a Dutlis.inc csomagold ki a pawno-->include mappába !
Sziasztok!
Ez milyen PAWNO hiba?
C:\\Users\\user\\Desktop\\\\SAMP Server\\pawno\\include\\dini.inc(24) : fatal error 100: cannot read from file: \"dutils\"
[/quote]
Köszi a segítséget, igaz közben utánaolvastam és jó már :)- Cím: Itt kérdezz warningot/error -t!
Írta: StanleyW - 2016. május 17. - 09:01:01 Idézetet írta: Sanyko date=1463299170\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicC:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\pawno\\include\\sscanf2.inc(69) : warning 235: public function lacks forward declaration (symbol \"OnNPCModeInit\")forward OnNPCModeInit();
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3762) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(3779) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(33509) : error 017: undefined symbol \"md5\"
[/quote]
md5 include-ot tölts le.
C:\\Documents and Settings\\Sanyi\\Desktop\\e-s testszerver\\gamemodes\\Holiday.pwn(48117) : warning 203: symbol is never used: \"strtok\"
[/quote]
#pragma unused strtok- Cím: Itt kérdezz warningot/error -t!
Írta: éncsakidefeljarok - 2016. május 18. - 17:00:51- Mi a problema??
error 017: undefined symbol \"FormatNumber\"- Cím: Itt kérdezz warningot/error -t!
Írta: $Supra$ - 2016. május 18. - 17:05:16- Nincs definiálva a \"FormatNumber\".
Azért \"UnDefined\".
Asszem.. :angel:- Cím: Itt kérdezz warningot/error -t!
Írta: Elite - 2016. május 21. - 17:04:47 public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,\"~r~Üdv ~w~A ~g~Szerveren!:)\",5000,5);
new udvozles[128], JatekosNev[MAX_PLAYER_NAME];
GetPlayerName(playerid,JatekosNev,MAX_PLAYER_NAME);
format(udvozles, 128, \"%s nevu játékos felcsatlakozott a szerverre!\",JatekosNev);
SendClientMessageToAll(-1, udvozles);
return true;
return 0;
}
warning 225: unreachable code
Ezt kapom mikor megcsinálom a returnál jelez hibát.- Cím: Itt kérdezz warningot/error -t!
Írta: Rasheedka - 2016. május 21. - 18:18:51- return true;
return 0;
???? :shocking:- Cím: Itt kérdezz warningot/error -t!
Írta: whadez - 2016. május 21. - 18:58:20- A return true-t töröld ki, ha nincs filterscripted ami használja ezt a függvényt, vagy a return 0;-t, ha van. Gondolkozz. return -> visszatérési érték.
true / false = boolean érték. Ha egyszer visszatért az érték egy függvényen belül, nem megy tovább a script. Ezért van az ha return 1; alá írsz dolgokat, azok nem fognak lefutni, ha nincsenek elágazások. :shurg: GONDOLKOZZ ELITE TESÓM! :-[- Cím: Itt kérdezz warningot/error -t!
Írta: éncsakidefeljarok - 2016. május 21. - 21:49:07- Sziasztok
Mi lehet a problema?
YSI\\y_debug.inc(368) : error 036: empty statemen0
fixes.inc(2880) : error 036: empty statementt
YSI\\y_amx.inc(373) : error 036: empty statement
YSI\\y_debug.inc(368) : error 036: empty statement- Cím: Itt kérdezz warningot/error -t!
Írta: blint34 - 2016. május 23. - 16:02:23 Sziasztok
Mi lehet a problema?
YSI\\y_debug.inc(368) : error 036: empty statemen0
fixes.inc(2880) : error 036: empty statementt
YSI\\y_amx.inc(373) : error 036: empty statement
YSI\\y_debug.inc(368) : error 036: empty statement
Cseréld ki az inc fájlokat.- Cím: Itt kérdezz warningot/error -t!
Írta: Mr_Jack - 2016. május 24. - 18:31:58 C:\\Users\\Sipos Péter\\Desktop\\Minden\\Samp\\pawno\\include\\sscanf2.inc(28) : fatal error 111: user error: sscanf (possibly the PAWN version) already defined.
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Itt most mi a franc van? :D
E:és az include -ok:
#include zcmd
#include sscanf2
#include a_samp- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2016. május 24. - 18:54:15- Valahol a kódodban már definiálva van a szkript verziós sscanf, nem pedig a pluginos.
- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. május 26. - 21:36:39- Hali ez miért van?
RRPG4615.pwn(12873) : error 021: symbol already defined: \"OPVD_OnPlayerStateChange\"
Eddig ez nem volt, csak miután a pawnomat újraraktam.
a sorpublic OnPlayerStateChange( playerid, newstate, oldstate )- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. május 28. - 18:52:49- töröld a 12873 sort.
- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. május 28. - 21:53:48- megnézem mindjárt, előre is köszi
- Cím: Itt kérdezz warningot/error -t!
Írta: Kukcy - 2016. június 02. - 16:19:12 E:\\TFM\\szkapu.pwn(22) : error 017: undefined symbol \"PlayerInfo\"
E:\\TFM\\szkapu.pwn(22) : warning 215: expression has no effect
E:\\TFM\\szkapu.pwn(22) : error 001: expected token: \";\", but found \"]\"
E:\\TFM\\szkapu.pwn(22) : error 029: invalid expression, assumed zero
E:\\TFM\\szkapu.pwn(22) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
#include<a_samp>
#include<sscanf>
#include<streamer>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
new kapu;
public OnFilterScriptInit()
{
kapu = CreateDynamicObject(16501, 7.96390, 2452.23828, 17.70760, 359.90601, 0.00000, 90.00560);
return 1;
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/kapu-nyit\", true) == 0)
{
if(PlayerInfo[playerid][pLeader] != 17 || PlayerInfo[playerid][pMember] != 17)
return SendClientMessage(playerid, -1, \"Nem haszálhatod a parancsot!\");
if(!IsPlayerInRangeOfPoint(playerid, 4.0, 7.96390, 2452.23828, 17.70760))
return SendClientMessage(playerid, -1, \"Nem vagy a kapu közelében!\");
MoveDynamicObject(kapu,7.96390, 2452.23828, 13.20760,2.0);
return 1;
}
if(strcmp(cmdtext, \"/kapu-zar\", true) == 0)
{
if(PlayerInfo[playerid][pLeader] != 17 || PlayerInfo[playerid][pMember] != 17)
return SendClientMessage(playerid, -1, \"Nem haszálhatod a parancsot!\");
if(!IsPlayerInRangeOfPoint(playerid, 4.0, 7.96390, 2452.23828, 17.70760))
return SendClientMessage(playerid, -1, \"Nem vagy a kapu közelében!\");
MoveDynamicObject(kapu,7.9639, 2452.2343, 17.7060,2.0);
return 1;
}
return 0;
}- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2016. június 02. - 16:42:06- Tedd bele a módba hogy használni tudja a frakció és akkor nem lesz erroros
- Cím: Itt kérdezz warningot/error -t!
Írta: Kukcy - 2016. június 02. - 16:58:43 E:\\TFM\\Szerver\\SAMP\\gamemodes\\samp.pwn(2846) : error 021: symbol already defined: \"sscanf\"
E:\\TFM\\Szerver\\SAMP\\gamemodes\\samp.pwn(63884) : error 021: symbol already defined: \"OnPlayerCommandText\"
E:\\TFM\\Szerver\\SAMP\\gamemodes\\samp.pwn(63891) : warning 217: loose indentation
E:\\TFM\\Szerver\\SAMP\\gamemodes\\samp.pwn(63892) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
2846 stock sscanf(string[], format[], {Float,_}:...)
{
63884 public OnPlayerCommandText(playerid, cmdtext[])
{
63891 MoveDynamicObject(kapu,7.96390, 2452.23828, 13.20760,2.0);
63892 return 1;- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2016. június 02. - 17:47:31- Sor már létezik 2x van benne a módban
- Cím: Itt kérdezz warningot/error -t!
Írta: Kukcy - 2016. június 02. - 17:51:05- Melyik sor ?
Dupla hozzászólás automatikusan összefûzve. ( 2016. június 02. - 18:07:39 )
Már csak 2 hiba
E:\\TFM\\Szerver\\SAMP\\gamemodes\\samp.pwn(2846) : error 021: symbol already defined: \"sscanf\"
E:\\TFM\\Szerver\\SAMP\\gamemodes\\samp.pwn(63884) : error 021: symbol already defined: \"OnPlayerCommandText\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2016. június 02. - 19:07:52- OnPlayerCommandText van a módba
- Cím: Itt kérdezz warningot/error -t!
Írta: TrentonG - 2016. június 05. - 15:23:46- Sziasztok, mappolni próbálnék, FS-ként szeretnék mappolást létrehozni, map editorban dolgoztam 1 kicsit, meg lenyúltam 1 módot, aminek a mappolását editelgettem. Nos, arra lennék kíváncsi hogy ezeket az errorokat hogyan lehetne javítani?
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(15) : error 021: symbol already defined: \"RemoveBuildingForPlayer\"
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(3376) : warning 203: symbol is never used: \"GiveFlashLight\"
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(3376) : warning 203: symbol is never used: \"GiveTazer\"
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(3376) : warning 203: symbol is never used: \"IsNumeric\"
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(3376) : warning 203: symbol is never used: \"PutRiotShieldOnArm\"
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(3376) : warning 203: symbol is never used: \"PutRiotShieldOnBack\"
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(3376) : warning 203: symbol is never used: \"RemoveItems\"
C:\\Users\\DURK\\Desktop\\valamicske\\3.pwn(3376) : warning 203: symbol is never used: \"ReturnUser\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. június 06. - 21:00:46- Sziasztok! Segítenétek van 6 errorom.
C:\\Documents and Settings\\GreenHemp\\Asztal\\samp03dsvr_R2_win32\\pawno\\include\\fixchars.inc(142) : warning 213: tag mismatch
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(2666) : warning 213: tag mismatch
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(2674) : warning 213: tag mismatch
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(2682) : warning 213: tag mismatch
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(2690) : warning 213: tag mismatch
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(2698) : warning 213: tag mismatch
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(3625) : warning 213: tag mismatch
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(3762) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(3779) : error 017: undefined symbol \"md5\"
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(11353) : error 017: undefined symbol \"FixGameString\"
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(11354) : error 017: undefined symbol \"FixGameString\"
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(11358) : error 017: undefined symbol \"FixGameString\"
C:\\Documents and Settings\\GreenHemp\\Asztal\\Basic RP Script Scratch FIX\\gamemodes\\Holiday.pwn(33509) : error 017: undefined symbol \"md5\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
Na valaki segítene? Megköszönném! (+-al)- Cím: Itt kérdezz warningot/error -t!
Írta: Noname1221 - 2016. június 09. - 12:08:58- Hello, tudnátok segíteni? elinditom a módot, minden fasza, majd ezt elkezdi floodolni, és nem jön be a login panel se
[12:04:11] MySQL Hiba történt! Részletek a logban (#2006)
[12:04:11] [debug] Run time error 3: \"Stack/heap collision (insufficient stack size)\"
[12:04:11] [debug] Stack pointer (STK) is 0xB0A5E0, heap pointer (HEA) is 0xB0AA70
[12:04:11] [debug] AMX backtrace:
[12:04:11] [debug] #0 ???????? in public OnQueryError ()
[/quote]- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. június 09. - 12:11:36 Idézetet írta: Noname1221 date=1465466938\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicHello, tudnátok segíteni? elinditom a módot, minden fasza, majd ezt elkezdi floodolni, és nem jön be a login panel se[12:04:11] MySQL Hiba történt! Részletek a logban (#2006)
[12:04:11] [debug] Run time error 3: \"Stack/heap collision (insufficient stack size)\"
[12:04:11] [debug] Stack pointer (STK) is 0xB0A5E0, heap pointer (HEA) is 0xB0AA70
[12:04:11] [debug] AMX backtrace:
[12:04:11] [debug] #0 ???????? in public OnQueryError ()
[/quote]
A MySQL-el lesz a gond, másold be a mysql logját.- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. június 09. - 19:08:31- másold be inkább az egész logot, hogy lássuk jobban.. de szerintem a hiba a OnQueryError alatt lesz.
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. június 12. - 15:57:54- Sziasztok! Segítenétek ebbe?
error 017: undefined symbol \"FixGameString\"
Sor:
format(S, sizeof(S), \"%s: ~y~%dkm/h~w~~n~%s: ~y~%d l~w~~n~%s: ~y~%.3f~w~\", FixGameString(\"Sebesség\"), GetVehicleSpeed(vehicleid), uzemanyag, vInfo[vehicleid][uZEMANYAG], FixGameString(\"FutottKM\"), vInfo[vehicleid][FUTOTTKM]);- Cím: Itt kérdezz warningot/error -t!
Írta: Rasheedka - 2016. június 12. - 17:02:25 Idézetet írta: Sanyko date=1465739874\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok! Segítenétek ebbe?
error 017: undefined symbol \"FixGameString\"
Sor:
format(S, sizeof(S), \"%s: ~y~%dkm/h~w~~n~%s: ~y~%d l~w~~n~%s: ~y~%.3f~w~\", FixGameString(\"Sebesség\"), GetVehicleSpeed(vehicleid), uzemanyag, vInfo[vehicleid][uZEMANYAG], FixGameString(\"FutottKM\"), vInfo[vehicleid][FUTOTTKM]);
format(S, sizeof(S), \"Sebesseg: ~y~%dkm/h~w~~n~%s: ~y~%d l~w~~n~%s: ~y~%.3f~w~\", GetVehicleSpeed(vehicleid), uzemanyag, vInfo[vehicleid][uZEMANYAG], FixGameString(\"FutottKM\"), vInfo[vehicleid][FUTOTTKM]);
:D :D- Cím: Itt kérdezz warningot/error -t!
Írta: Greenberg - 2016. június 12. - 21:19:12- Sziasztok ! Valaki tudja mi lehet ez a sok hiba ? Gondolom nem a legfrissebb az inc de utána néztem és azok.
Előre is köszönöm a válaszokat.
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\inventory.inc(120) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\inventory.inc(271) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\inventory.inc(424) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\inventory.inc(444) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\inventory.inc(501) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(72) : warning 219: local variable \"ItemAmount\" shadows a variable at a preceding level
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(84) : warning 219: local variable \"ItemAmount\" shadows a variable at a preceding level
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(192) : error 017: undefined symbol \"TEXT_DRAW_FONT_MODEL_PREVIEW\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(196) : error 017: undefined symbol \"PlayerTextDrawSetPreviewModel\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(197) : error 017: undefined symbol \"PlayerTextDrawSetPreviewRot\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(189) : warning 203: symbol is never used: \"mZoom\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(189) : warning 203: symbol is never used: \"Zrot\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(189) : warning 203: symbol is never used: \"Yrot\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(189) : warning 203: symbol is never used: \"Xrot\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\pawno\\include\\mSelection.inc(189) : warning 203: symbol is never used: \"modelindex\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2586) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2588) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2590) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2592) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2594) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2596) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2598) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2600) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2602) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2604) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2606) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2608) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2611) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2612) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2613) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2614) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2615) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2616) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2617) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2618) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2624) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2625) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2626) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2842) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2844) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2916) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2917) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(2918) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(3020) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(3021) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(3022) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(3023) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(3025) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(3026) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(5237) : error 017: undefined symbol \"GetPlayerPoolSize\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(5355) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(5358) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7254) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7262) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7271) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7279) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7293) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7306) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7322) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7341) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7365) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7390) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7401) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7419) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7435) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7440) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7443) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7450) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7458) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7465) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7472) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7485) : error 017: undefined symbol \"ClearActorAnimations\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7486) : error 017: undefined symbol \"ClearActorAnimations\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7487) : error 017: undefined symbol \"ClearActorAnimations\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7560) : error 017: undefined symbol \"ClearActorAnimations\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7576) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7577) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7578) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7586) : error 017: undefined symbol \"ClearActorAnimations\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7601) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(7602) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(11923) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(11925) : error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12053) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12057) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12714) : error 017: undefined symbol \"GetPlayerTargetActor\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12722) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12726) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12730) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12742) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(12743) : error 017: undefined symbol \"ApplyActorAnimation\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14073) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14076) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14079) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14082) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14094) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14095) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14096) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(14097) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(19824) : error 025: function heading differs from prototype
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20552) : error 017: undefined symbol \"ShowPlayerItems\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20585) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20596) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20607) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20618) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20629) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20640) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20651) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20662) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20673) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20684) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20695) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20722) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20723) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20726) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20734) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20735) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20738) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20746) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20747) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20750) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20758) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20759) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(20762) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21225) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21231) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21240) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21246) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21255) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21261) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21270) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21276) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21284) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21290) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21311) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(21317) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(23217) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(23227) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(23238) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(23248) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(23258) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(25827) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(25828) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(25829) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(27605) : error 017: undefined symbol \"BlockIpAddress\"
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46341) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46344) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46355) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46359) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46369) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46372) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46382) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46386) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46397) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46400) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46412) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46415) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46426) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46429) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46440) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46443) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46454) : warning 202: number of arguments does not match definition
C:\\Users\\Albert\\Desktop\\Szerver SAMP\\Saját\\gamemodes\\mod.pwn(46457) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
24 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. június 13. - 18:22:00- Sziasztok! Tudnátok segíteni?
C:\\Documents and Settings\\Sanyi\\Asztal\\Cláns.hu\\pawno\\include\\mSelection.inc(72) : warning 219: local variable \"ItemAmount\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Asztal\\Cláns.hu\\pawno\\include\\mSelection.inc(84) : warning 219: local variable \"ItemAmount\" shadows a variable at a preceding level- Cím: Itt kérdezz warningot/error -t!
Írta: CubeGregory - 2016. június 14. - 21:00:26- Hello! Az lenne a bajom,hogy Clans.hu-n csináltam egy szervert,még ha alap is a szerver semmi script,semmi gamemode még akkor is azt írja: Server is not responding...
Mi lehet a hiba? Még új vagyok életembe nem volt SA-MP Szeróm,szóval várom a válaszokat.
Előre is Köszi! SzG- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2016. június 14. - 21:23:50- El van indítva a szerver? Próbáld meg újratelepíteni.
- Cím: Itt kérdezz warningot/error -t!
Írta: CubeGregory - 2016. június 15. - 11:37:42- Megoldottam köszi!
- Cím: Itt kérdezz warningot/error -t!
Írta: duda345 - 2016. június 15. - 15:01:02- https://sampforum.hu/index.php?topic=38064.0
benne van a 010 es is- Cím: Itt kérdezz warningot/error -t!
Írta: P-Beats - 2016. június 19. - 17:16:06- Szisztok skacok!
Szeretném a segítségeteket kérni letöltöttem egy modot, ami eddig szép és jó sikerült benne pár error-t kijavítni.
(Még 26 error maradt benne :/)
Nos ide a \"kód sorba\" szeretném nektek bemásolni hogy milyen hibákat írj pontosan:
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(867) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(899) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(1299) : error 001: expected token: \";\", but found \"forward\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(1692) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(1700) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(3475) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(4189) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(5257) : error 001: expected token: \";\", but found \"forward\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(5259) : error 001: expected token: \";\", but found \"forward\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(6029) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9547) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9548) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9549) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9550) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9551) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9552) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9553) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9554) : error 001: expected token: \";\", but found \"}\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(19995) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(20704) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(23909) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(23935) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25318) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25319) : error 001: expected token: \";\", but found \"}\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25376) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25377) : error 001: expected token: \";\", but found \"}\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Szeretném ha együtt megtudnánk oldani!
Aki tud segíteni/megpróbál annak adok egy \"+\"-t!:D- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. június 23. - 08:10:58- Lefuttattam a modomat, és ezt a hibát dobta be. Kérem valaki segítensen.
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(7) : error 074: #define pattern must start with an alphabetic character
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(8) : error 074: #define pattern must start with an alphabetic character
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(9) : error 074: #define pattern must start with an alphabetic character
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(10) : error 074: #define pattern must start with an alphabetic character
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(11) : error 074: #define pattern must start with an alphabetic character
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(12) : error 074: #define pattern must start with an alphabetic character
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(75) : warning 235: public function lacks forward declaration (symbol \"OnPlayerCommandPerformed\")
C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(81) : error 017: undefined symbol \"SND\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
7 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: $Supra$ - 2016. június 23. - 15:57:42 Idézetet írta: P-Beats date=1466349366\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSzisztok skacok!
Szeretném a segítségeteket kérni letöltöttem egy modot, ami eddig szép és jó sikerült benne pár error-t kijavítni.
(Még 26 error maradt benne :/)
Nos ide a \"kód sorba\" szeretném nektek bemásolni hogy milyen hibákat írj pontosan:
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(867) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(899) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(1299) : error 001: expected token: \";\", but found \"forward\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(1692) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(1700) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(3475) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(4189) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(5257) : error 001: expected token: \";\", but found \"forward\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(5259) : error 001: expected token: \";\", but found \"forward\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(6029) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9547) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9548) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9549) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9550) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9551) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9552) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9553) : error 001: expected token: \";\", but found \"do\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(9554) : error 001: expected token: \";\", but found \"}\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(19995) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(20704) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(23909) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(23935) : error 001: expected token: \";\", but found \"new\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25318) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25319) : error 001: expected token: \";\", but found \"}\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25376) : error 001: expected token: \";\", but found \"-identifier-\"
C:\\Users\\pbeat\\Desktop\\Second Generation\\Szerver\\gamemodes\\SGRPG.pwn(25377) : error 001: expected token: \";\", but found \"}\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Szeretném ha együtt megtudnánk oldani!
Aki tud segíteni/megpróbál annak adok egy \"+\"-t!:D
Több helyen elvan írva a sor.
A legtöbb helyre a ; jel kellene de a fordító más jelet talál (PL. { } stb..) ezért hibás a dolog.
Nézd át a sorokat amikbe írja a hibákat és úgy fogod tudni javítani.- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2016. június 25. - 10:58:38 error 047: array sizes do not match, or destination array is too small
Sziasztok megoldás ?- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. június 28. - 08:20:21 C:\\Users\\Dell\\Downloads\\PROJECT\\gamemodes\\PROJECT.pwn(376) : error 035: argument type mismatch (argument 2)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Hibás parancs:
CMD:me(playerid, params[])
{
new szoveg[128],string[128];
if(sscanf(params,\"s[128]\",szoveg)) return SCM(playerid, SARGA, \"Használat: /me [cselekvés]\");
new Float:X;
new Float:Y;
new Float:Z;
new i;
while(i < MAX_PLAYERS)
{
i++;
GetPlayerPos(playerid,X,Y,Z);
if(IsPlayerInRangeOfPoint(5.0, playerid, X, Y, Z))
{
format(string,sizeof(string),\"* %s %s\", Nev(playerid), szoveg);
SCM(i, ROZSA_SZIN, string);
}
}
return 1;
}
Megoldás?- Cím: Itt kérdezz warningot/error -t!
Írta: bendor - 2016. június 28. - 08:32:04 Idézetet írta: Query date=1466845118\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAdj a változónak több celláterror 047: array sizes do not match, or destination array is too small
Sziasztok megoldás ?
pl.
new ssanyi[256];
if(IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z))
felcserélted a playerid-t meg a range-et, így a helyes- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. június 28. - 08:45:38 Idézetet írta: Bendi. date=1467095524\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicAdj a változónak több cellát
error 047: array sizes do not match, or destination array is too small
Sziasztok megoldás ?
pl.
new ssanyi[256];
if(IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z))
felcserélted a playerid-t meg a range-et, így a helyes
[/quote]
Köszi, a segítséget :) Én mekkora idióta vagyok :D
Dupla hozzászólás automatikusan összefûzve. ( 2016. június 28. - 08:46:55 )
Ez is egy hiba volt, de még mindig fent áll az Argumentes izé hiba.- Cím: Itt kérdezz warningot/error -t!
Írta: bendor - 2016. június 28. - 08:51:37- Melyik sorra írja a hibát?
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. június 28. - 08:52:24- 376:
SCM(i, ROZSA_SZIN, string);- Cím: Itt kérdezz warningot/error -t!
Írta: bendor - 2016. június 28. - 08:55:12- Valószínűleg az SCM-el van a gond.
stock SCM(playerid,szin,baszo[])
{
return SendClientMessage(playerid,szin,baszo);
}
kb így kéne kinéznie- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. június 28. - 09:00:22- Sajnos még mindig fennáll ugyan az a hiba. Lassan már mindent kipróbáltam, nem értem mi lehet a baj.
- Cím: Itt kérdezz warningot/error -t!
Írta: bendor - 2016. június 28. - 09:03:40- ROZSA_SZIN hogy van definiálva?
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. június 28. - 09:06:24- Úristen köszi, hogy szóltál. Most esett le, hogy hex kódot defináltam ROZSA_SZIN-á..
- Cím: Itt kérdezz warningot/error -t!
Írta: bendor - 2016. június 28. - 09:07:39- Hát nehezen, de megszültük :D
- Cím: Itt kérdezz warningot/error -t!
Írta: Flips - 2016. július 10. - 10:11:54- Maga a parancs:
COMMAND:cmds(playerid, params[])
{
if (APlayerData[playerid][LoggedIn] == true) return SendClientMessage(playerid, -1, \"Nem vagy bejelentkezve\");
new cmdsdia[750];
new string[128];
format(string, 128, \"/radio - Radió be/ki\\n/work - Munka indítás\\n/stopwork - Munka megállítása\\n/police - Körözés levétele\\n/convoy- Convoy Létrehozás/csatlakozás\\n/convoymembers - Convoy tagjai\\n/convoyleave - Kilépés a convoyból\\n/admins - Online adminok\\n/overload - Túlterhelt lesz a pótkocsi\\n/reclass - Új munka választása\\n/pm - Privát üzenet küldése\\n/afk -AFK mód be/kikapcsolása\\n/help - Segítség\\n/assist - Kocsi megjavítása\\n/bank - Bank használata(kamat)\\n/changepassword - Jelszó megváltoztatása\\n/givecash - Pénz küldése egy játékosnak\\n/gohome - Házadhoz teleportálás\\n/gobus - Boltodhoz teleportálás\\n/park - Kocsi leparkolása\\n/getcar - Kocsid lekérése\\n/flip - Kocsid helyreállítása\\n/rescue - Teleportálás\\n/rules - Szabályzat\\n/stats - Statisztikád megnézése\");
strcat(cmdsdia, string);
ShowPlayerDialog(playerid, DIALOG_CMDS, DIALOG_STYLE_MSGBOX, \"Parancsok\", cmdsdia, \"Rendben\", \"\");
return 1;
}
Az errorok
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15626) : error 075: input line too long (after substitutions)
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : error 037: invalid string (possibly non-terminated string)
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : error 029: invalid expression, assumed zero
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : error 017: undefined symbol \"be\"
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.- Cím: Itt kérdezz warningot/error -t!
Írta: OfficialMusic - 2016. július 11. - 12:06:20- Sziasztok!
Mikor le akarom menteni a módom akkor ezt kapom pedig az md5 plugin bent van a pawnoban:
F:\\Samp Script\\Test.pwn(3762) : error 017: undefined symbol \"md5\"
F:\\Samp Script\\Test.pwn(3779) : error 017: undefined symbol \"md5\"
F:\\Samp Script\\Test.pwn(6557) : warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
F:\\Samp Script\\Test.pwn(6559) : error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER\"
F:\\Samp Script\\Test.pwn(6567) : error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
F:\\Samp Script\\Test.pwn(11539) : error 025: function heading differs from prototype
F:\\Samp Script\\Test.pwn(33509) : error 017: undefined symbol \"md5\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
És van egy másik módom (Defensive edit) le van mentve amx és pwn is van de mikor indítanám házilag a szervert nem jön be a samp-server.exe ablakja hanem bejön és egyből kilép. Ez mitől van? És van még egy harmadik is annak a pawno mentésénél kilép a pawno az mitől van?- Cím: Itt kérdezz warningot/error -t!
Írta: ZSOLTI99 - 2016. július 11. - 14:35:57 Idézetet írta: Flips date=1468138314\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMaga a parancs:
COMMAND:cmds(playerid, params[])
{
if (APlayerData[playerid][LoggedIn] == true) return SendClientMessage(playerid, -1, \"Nem vagy bejelentkezve\");
new cmdsdia[750];
new string[128];
format(string, 128, \"/radio - Radió be/ki\\n/work - Munka indítás\\n/stopwork - Munka megállítása\\n/police - Körözés levétele\\n/convoy- Convoy Létrehozás/csatlakozás\\n/convoymembers - Convoy tagjai\\n/convoyleave - Kilépés a convoyból\\n/admins - Online adminok\\n/overload - Túlterhelt lesz a pótkocsi\\n/reclass - Új munka választása\\n/pm - Privát üzenet küldése\\n/afk -AFK mód be/kikapcsolása\\n/help - Segítség\\n/assist - Kocsi megjavítása\\n/bank - Bank használata(kamat)\\n/changepassword - Jelszó megváltoztatása\\n/givecash - Pénz küldése egy játékosnak\\n/gohome - Házadhoz teleportálás\\n/gobus - Boltodhoz teleportálás\\n/park - Kocsi leparkolása\\n/getcar - Kocsid lekérése\\n/flip - Kocsid helyreállítása\\n/rescue - Teleportálás\\n/rules - Szabályzat\\n/stats - Statisztikád megnézése\");
strcat(cmdsdia, string);
ShowPlayerDialog(playerid, DIALOG_CMDS, DIALOG_STYLE_MSGBOX, \"Parancsok\", cmdsdia, \"Rendben\", \"\");
return 1;
}
Az errorok
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15626) : error 075: input line too long (after substitutions)
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : error 037: invalid string (possibly non-terminated string)
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : error 029: invalid expression, assumed zero
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : error 017: undefined symbol \"be\"
E:\\SAMP\\PPC_Trucking\\gamemodes\\kamionmod.pwn(15627) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
COMMAND:cmds(playerid, params[])
{
// jó sok férjen ki sorba
new karakter[2000];
if (APlayerData[playerid][LoggedIn] == true) return SendClientMessage(playerid, -1, \"Nem vagy bejelentkezve\");
{
// Construct the rules {07aced}
format(karakter, 2000, \"%s/Rules-Szabályzat\\n\", karakter);
format(karakter, 2000, \"%s.......\\n\", karakter);
format(karakter, 2000, \"%s......\\n\", karakter);
format(karakter, 2000, \"%s........\\n\", karakter);
format(karakter, 2000, \"%s.......\\n\", karakter);
format(karakter, 2000, \"%s......\\n\", karakter);
format(karakter, 2000, \"%s........\\n\", karakter);
format(karakter, 2000, \"%s.......\\n\", karakter);
format(karakter, 2000, \"%s......\\n\", karakter);
format(karakter, 2000, \"%s........\\n\", karakter);
ShowPlayerDialog(playerid, DIALOG_CMDS, DIALOG_STYLE_MSGBOX, \"parancsok\", karakter, \"ok\",\"\"); // \"Cmds Parancsok:\", karakter, \"Oké\", \"Vissza\");
}
else
return 0;
return 1;
}
Nem fér ki azért dobál kifelé errort túl sok van bele írva
pl így csináld és akkor működni fog- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2016. július 15. - 17:31:13 error 025 function heading differs from prototype
public OnPlayerGiveDamage(playerid,damagedid,Float:amount,weaponid,bodypart)
{
if( weaponid == 0 ) return 0;
if( bodypart == 9 && !IsPlayerInAnyVehicle( damagedid ) ) // HEAD
SetPlayerHealth( damagedid, 0 );
if( bodypart == 7 || bodypart == 8 ) // LEGS
{
new Float:armour;
GetPlayerArmour(damagedid, armour);
if(armour <= 0)
{
new Float:health;
GetPlayerHealth(damagedid,health);
SetPlayerHealth(damagedid, health-10.0);
}
}
if( bodypart == 3 ) // TORSO/CHEST
{
new Float:armour;
GetPlayerArmour(damagedid, armour);
if(armour <= 0)
{
new Float:health;
GetPlayerHealth(damagedid,health);
SetPlayerHealth(damagedid, health-20.0);
}
}
return 1;
}
Hogy tudom ezt megcsinálni? :D- Cím: Itt kérdezz warningot/error -t!
Írta: Ryan126 - 2016. július 24. - 08:16:31 new S2[128];
Ezt a sort errorozza de nem rétem mi a gond.- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2016. július 24. - 09:20:20- Töröld ki.
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. július 30. - 20:12:08- Mi lehet a hiba?
SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team
[19:54:14] filterscripts = \"\" (string)
[19:54:14]
[19:54:14] Server Plugins
[19:54:14] --------------
[19:54:14] Loading plugin: streamer
[19:54:14]
*** Streamer Plugin v2.8.2 by Incognito loaded ***
[19:54:14] Loaded.
[19:54:14] Loading plugin: sscanf
[19:54:14]
[19:54:14] ===============================
[19:54:14] sscanf plugin loaded.
[19:54:14] Version: 2.8.1
[19:54:14] (c) 2012 Alex \"Y_Less\" Cole
[19:54:14] ===============================
[19:54:14] Loaded.
[19:54:14] Loading plugin: mysql
[19:54:14] >> plugin.mysql: R39-5 successfully loaded.
[19:54:14] Loaded.
[19:54:14] Loaded 3 plugins.
[19:54:14]
[19:54:14] Filterscripts
[19:54:14] ---------------
[19:54:14] Loaded 0 filterscripts.
[19:54:14] Script[gamemodes/ServerProject.amx]: Run time error 19: \"File or function is not found\"
[19:54:14] Number of vehicle models: 0
Pluginok:
- Crashdetect
- SSCANF
- STREAMER
- MYSQL- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. július 31. - 05:34:02- Ez csak is plugin hiba lesz vagy lehetséges nem található a scriptfiles mappában egy másik mappa amit a szerver nem hozz létre, manuálisan kell létrehozni, hogy mentsen bele adatokat. Ha ez a mappa nincs létrehozva akkor ugyan ezt a hibát fogja neked kiadni a konzol.
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. július 31. - 10:50:45- Mindent megpróbáltam, nem tudom milyen plugin kéne. A scriptfiles mappába meg semmilyen mappa nem kell.
- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. július 31. - 20:13:43- Másold be a módból, hogy milyen include fájlokat használsz és megmondom neked mi kell. Egyébként az én vaksom a Whirlpool plugin lesz.
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. július 31. - 20:43:42 /* INCLUDEK */
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#include <fixchars>
#include <a_mysql>
#include <foreach>- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. július 31. - 21:08:59- sscanf, streamer, mysql plugin szükséges, de helyetted megpróbálnám a Whirlpool plugint is.
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. július 31. - 21:16:16 Idézetet írta: ƒeheristi97 date=1469992139\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_Topicsscanf, streamer, mysql plugin szükséges, de helyetted megpróbálnám a Whirlpool plugint is.Nem tudom mi az a Whirlpool, de használtam WP_HASH féle nevű függvényt. De nem jelzett rá errort.
Dupla hozzászólás automatikusan összefûzve. ( 2016. július 31. - 21:21:17 )
Köszi leszedtem a Whirlpoolt, és mostmár megyen. :) :) 8)- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. július 31. - 22:52:24- Igen mivel a WP_HASH az a Whirlpool rövidítése.
- Cím: Itt kérdezz warningot/error -t!
Írta: Daniii - 2016. augusztus 01. - 21:44:42- Mi a hiba? Mit kell tennem?
Console hiba:
[20:18:26] Failed (plugins/Whirlpool.so: wrong ELF class: ELFCLASS64)- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. augusztus 02. - 22:07:01- Sziasztok! Crashdetect az alábbit adta ki, valaki elmagyarázná a hibát?
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team
[22:05:13]
[22:05:13] Server Plugins
[22:05:13] --------------
[22:05:13] Loading plugin: crashdetect.so
[22:05:13] CrashDetect v4.15.1 is OK.
[22:05:13] Loaded.
[22:05:13] Loading plugin: sscanf.so
[22:05:13]
[22:05:13] ===============================
[22:05:13] sscanf plugin loaded.
[22:05:13] Version: 2.8.1
[22:05:13] (c) 2012 Alex \"Y_Less\" Cole
[22:05:13] ===============================
[22:05:13] Loaded.
[22:05:13] Loading plugin: streamer.so
[22:05:13]
*** Streamer Plugin v2.7.6 by Incognito loaded ***
[22:05:13] Loaded.
[22:05:13] Loaded 3 plugins.
[22:05:13]
[22:05:13] Filterscripts
[22:05:13] ---------------
[22:05:13] Loading filterscript \'report.amx\'...
[22:05:13] Unable to load filterscript \'report.amx\'.
[22:05:13] Loaded 0 filterscripts.
[22:05:13]
[22:05:13] =======================================
[22:05:13] | |
[22:05:13] | YSI version 1.04.0000 |
[22:05:13] | By Alex \"Y_Less\" Cole |
[22:05:13] | |
[22:05:13] =======================================
[22:05:13]
[22:05:13] Timerek betöltése folyamatban...
[22:05:13] Timerek betöltve!
[22:05:13] Mozgó objektek betöltése folyamatban...
[22:05:13] Mozgó objektek betöltve!
[22:05:13] Pickupok betöltése folyamatban...
[22:05:13] Pickupok betöltve!
[22:05:13]
----------------------------------
[22:05:13]
[22:05:13] Inside RPG
[22:05:13]
[22:05:13] ----------------------------------
[22:05:13] Number of vehicle models: 20
[22:05:13]
[22:05:13] ==========================================
[22:05:13] | |
[22:05:13] | A new version (v3.09.0684) of YSI is |
[22:05:13] | available from: |
[22:05:13] | |
[22:05:13] | www.y-less.com/YSI/YSI_1.0.zip |
[22:05:13] | |
[22:05:13] | Changelog: |
[22:05:13] | |
[22:05:13] | 3.00.0000: |
[22:05:13] | |
[22:05:13] | YSI 3.0 released! Now includes the |
[22:05:13] | \"y_text\" library for better messages, |
[22:05:13] | and a reworked \"y_classes\" library. |
[22:05:13] | Largely documented here |
[22:05:13] | \"http://forum.sa-mp.com/showthread.php |
[22:05:13] | ?t=321092\". |
[22:05:13] | |
[22:05:13] | 3.01.0002: |
[22:05:13] | |
[22:05:13] | Small fixes to \"y_text\" and |
[22:05:13] | \"y_classes\". |
[22:05:13] | |
[22:05:13] | 3.09.0684: |
[22:05:13] | |
[22:05:13] | Reverted to old download location. |
[22:05:13] | Improved (and fixed) version checks; |
[22:05:13] | added y_bitmap, y_areas, y_races, |
[22:05:13] | y_zonenames, better documentation; |
[22:05:13] | MANY other bug fixes - see the github |
[22:05:13] | repository for more details: |
[22:05:13] | |
[22:05:13] ==========================================
[22:05:13]
[22:05:14] [connection] 84.0.86.141:52440 requests connection cookie.
[22:05:15] [connection] incoming connection: 84.0.86.141:52440 id: 0
[22:05:15] [join] Jake_Wood has joined the server (0:84.0.86.141)
[22:06:04] [connection] 81.183.201.40:52785 requests connection cookie.
[22:06:05] [connection] incoming connection: 81.183.201.40:52785 id: 1
[22:06:05] [join] Jason_Wood has joined the server (1:81.183.201.40)
[22:06:20] [debug] Run time error 4: \"Array index out of bounds\"
[22:06:20] [debug] Accessing element at negative index -147641592
[22:06:20] [debug] AMX backtrace:
[22:06:20] [debug] #0 00017bc8 in AdmRang (playerid=-147641592) at C:\\Users\\Aron\\Documents\\SAMP Szerver\\gamemodes\\insiderpg.pwn:902
[22:06:20] [debug] #1 000dda18 in public cmd_adminok () at C:\\Users\\Aron\\Documents\\SAMP Szerver\\gamemodes\\insiderpg.pwn:10273
[22:06:20] [debug] #2 native CallLocalFunction () from samp03svr
[22:06:20] [debug] #3 000029b0 in public OnPlayerCommandText (playerid=1, cmdtext[]=@00e50ed4 \"/Adminok\") at C:\\Users\\Aron\\Documents\\pawno\\include\\zcmd_new.inc:123
[22:06:31] [debug] Server crashed while executing insiderpg.amx
[22:06:31] [debug] AMX backtrace:
[22:06:31] [debug] #0 native format () from samp03svr
[22:06:31] [debug] #1 00018500 in public cmd_makeadmin () at C:\\Users\\Aron\\Documents\\SAMP Szerver\\gamemodes\\insiderpg.pwn:912
[22:06:31] [debug] #2 native CallLocalFunction () from samp03svr
[22:06:31] [debug] #3 00002af4 in public OnPlayerCommandText (playerid=0, cmdtext[]=@00e50ed4 \"/makeadmin 1 7\") at C:\\Users\\Aron\\Documents\\pawno\\include\\zcmd_new.inc:129
[22:06:31] [debug] Native backtrace:
[22:06:31] [debug] #0 f7330e8b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so
[22:06:31] [debug] #1 f7329bcf in _ZN11CrashDetect20PrintNativeBacktraceERSoPv () from plugins/crashdetect.so
[22:06:31] [debug] #2 f732adbc in _ZN11CrashDetect20PrintNativeBacktraceEPv () from plugins/crashdetect.so
[22:06:31] [debug] #3 f732b226 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so
[22:06:31] [debug] #4 f7330adc in ?? () from plugins/crashdetect.so
[22:06:31] [debug] #5 f772cd10 in ?? ()
[22:06:31] [debug] #6 080965d7 in ?? () from ./samp03svr
[22:06:31] [debug] #7 080dce72 in ?? () from ./samp03svr
[22:06:31] [debug] #8 080950e4 in ?? () from ./samp03svr
[22:06:31] [debug] #9 f732c94b in _ZN11CrashDetect13DoAmxCallbackEiPiS0_ () from plugins/crashdetect.so
[22:06:31] [debug] #10 f732f8f8 in ?? () from plugins/crashdetect.so
[22:06:31] [debug] #11 f7333916 in amx_Exec () from plugins/crashdetect.so
[22:06:31] [debug] #12 f732bbe6 in _ZN11CrashDetect9DoAmxExecEPii () from plugins/crashdetect.so
[22:06:31] [debug] #13 f732f659 in ?? () from plugins/crashdetect.so
[22:06:31] [debug] #14 f727f20c in ?? () from plugins/streamer.so
[22:06:31] [debug] #15 080dfd62 in ?? () from ./samp03svr
[22:06:31] [debug] #16 080950e4 in ?? () from ./samp03svr
[22:06:31] [debug] #17 f732c94b in _ZN11CrashDetect13DoAmxCallbackEiPiS0_ () from plugins/crashdetect.so
[22:06:31] [debug] #18 f732f8f8 in ?? () from plugins/crashdetect.so
[22:06:31] [debug] #19 f7333916 in amx_Exec () from plugins/crashdetect.so
[22:06:31] [debug] #20 f732bbe6 in _ZN11CrashDetect9DoAmxExecEPii () from plugins/crashdetect.so
[22:06:31] [debug] #21 f732f659 in ?? () from plugins/crashdetect.so
[22:06:31] [debug] #22 f727f20c in ?? () from plugins/streamer.so
[22:06:31] [debug] #23 080a5632 in ?? () from ./samp03svr
[22:06:31] [debug] #24 080b1751 in ?? () from ./samp03svr
[22:06:31] [debug] #25 08071d38 in ?? () from ./samp03svr
[22:06:31] [debug] #26 08071e32 in ?? () from ./samp03svr
[22:06:31] [debug] #27 0807bc50 in ?? () from ./samp03svr
[22:06:31] [debug] #28 080aed3d in ?? () from ./samp03svr
[22:06:31] [debug] #29 080aef02 in ?? () from ./samp03svr
[22:06:31] [debug] #30 080aa13a in ?? () from ./samp03svr
[22:06:31] [debug] #31 f736d637 in __libc_start_main () from /lib/i386-linux-gnu/libc.so.6- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. augusztus 02. - 22:26:01 [22:06:20] [debug] Run time error 4: \"Array index out of bounds\"
[22:06:20] [debug] Accessing element at negative index -147641592
[/quote]
Egy elég nagy mínusz indexen akarsz elérni egy tömbben egy értéket. Javaslom, nézd meg azokat a kódokat, amiket nemrég módosítottál/írtál.- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. augusztus 03. - 10:03:04- Esetleg egy sorral nem bírnál kisegíteni? Vagy ezt nem írja a log?
- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. augusztus 03. - 15:32:45- Nézd meg az AdmRang funkciódat, a /adminok és /makeadmin parancsaidat.
- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. augusztus 03. - 16:19:27- Megnézed kérlek?
CMD:makeadmin(playerid,params[])
{
if(IsPlayerConnected(playerid))
{
if(IsDev(playerid))
{
new id,adminszint;
if(sscanf(params,\"ui\",id,adminszint)) return SCM(playerid,COLOR_WHITE,\"(( Használat: /makeadmin [id/nev] [adminszint] ))\");
if(id == INVALID_PLAYER_ID) return SCM(playerid, ORANGE, \"(( Nincs ilyen játékos! ))\");
{
if(adminszint >= 0 && adminszint <= 7)
{
if(!IsPlayerNPC(id))
{
getdate(ev,honap,nap);
gettime(ora,perc,masodperc);
if(id == playerid)
{
new string[128];
PlayerInfo[playerid][Admin] = adminszint;
format(string,sizeof(string),\"*AdmCmd* %s %s megváltoztatta a saját adminszintjét %s-ra/re\",AdmRang(playerid),pname(playerid),AdmRang(playerid));
SendAdminMessage(LIGHTRED,string);
format(string,sizeof(string),\"(( Megváltoztattad az adminszinted %s-ra/re! ))\",AdmRang(playerid));
SCM(playerid,GREEN,string);
format(logstring,sizeof(logstring),\"[%02d-%02d-%d_%02d:%02d:%02d] %s megváltoztatta a saját admin szintjét %s-ra/re!\",ev,honap,nap,ora,perc,masodperc,pname(playerid),AdmRang(playerid));
SzerverLog(logstring);
return 1;
}
else if(id != playerid)
{
new string[128];
PlayerInfo[id][Admin] = adminszint;
format(string,sizeof(string),\"*AdmCmd* %s %s megváltoztatta %s admin szintjét %s-ra/re\",AdmRang(playerid),pname(playerid),pname(id),AdmRang(id));
SendAdminMessage(LIGHTRED,string);
format(string,sizeof(string),\"(( %s %s megváltoztatta az admin szinted %s-ra/re! ))\",AdmRang(playerid),pname(playerid),AdmRang(id));
SCM(id,GREEN,string);
format(logstring,sizeof(logstring),\"[%02d-%02d-%d_%02d:%02d:%02d] %s megváltoztatta %s admin szintjét %s-ra/re!\",ev,honap,nap,ora,perc,masodperc,pname(playerid),pname(id),AdmRang(id));
SzerverLog(logstring);
return 1;
}
}
else SCM(playerid,ORANGE,\"(( NPC-nek nem állíthatod át az adatait! ))\");
}
else SCM(playerid,ORANGE,\"(( Az adminszintnek 0 és 7 között kell lennie! ))\");
}
}
else SCM(playerid,COLOR_WHITE,\"(( Ismeretlen parancs! ))\");
}
return 1;
}
CMD:adminok(playerid)
{
if(IsPlayerConnected(playerid))
{
SCM(playerid, COLOR_WHITE,\"(( Online adminok: ))\");
new string[128];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(Logged == 1 && IsPlayerConnected(i))
{
if(PlayerInfo[Admin] >= 1 || PlayerInfo[Moderator] == 1 || IsDev(i))
{
GetPlayerName(i,nev,sizeof(nev));
format(string,128,\"(( {ff0000}%s {ffffff} | Szint: {ff0000}%s {ffffff}))\",nev,AdmRang(i));
SCM(playerid,COLOR_WHITE,string);
}
}
}
return 1;
}
return 1;
}
stock AdmRang(playerid)
{
new admintext[128];
if(IsDev(playerid) && PlayerInfo[playerid][Admin] == 0 && PlayerInfo[playerid][Moderator] == 0) {admintext = \"Developer\"; }
else if(PlayerInfo[playerid][Admin] == 0 && PlayerInfo[playerid][Adminseged] == 0 && PlayerInfo[playerid][Moderator] == 0) {admintext = \"Nincs\"; }
else if(PlayerInfo[playerid][Adminseged] == 1) {format(admintext,sizeof(admintext),Adminnev[0][0]); }
else if(PlayerInfo[playerid][Moderator] == 1) {format(admintext,sizeof(admintext),Adminnev[1][0]); }
else if(PlayerInfo[playerid][Admin] == 1) {format(admintext,sizeof(admintext),Adminnev[2][0]); }
else if(PlayerInfo[playerid][Admin] == 2) {format(admintext,sizeof(admintext),Adminnev[3][0]); }
else if(PlayerInfo[playerid][Admin] == 3) {format(admintext,sizeof(admintext),Adminnev[4][0]); }
else if(PlayerInfo[playerid][Admin] == 4) {format(admintext,sizeof(admintext),Adminnev[5][0]); }
else if(PlayerInfo[playerid][Admin] == 5) {format(admintext,sizeof(admintext),Adminnev[6][0]); }
else if(PlayerInfo[playerid][Admin] == 6) {format(admintext,sizeof(admintext),Adminnev[7][0]); }
else if(PlayerInfo[playerid][Admin] == 7) {format(admintext,sizeof(admintext),Adminnev[8][0]); }
return admintext;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Patrikb74 - 2016. augusztus 06. - 10:19:03- Sziasztok skacok nekem ez a 2 hibám lenne sajnos amit nem tudok kijavítani, mert nem tudok rájönni hogy mit kellene csinálni.
C:\\Users\\Patrik\\Desktop\\Új mappa\\SApphireRPG V.2\\Szerver\\pawno\\include\\Paused.inc(54) : error 004: function \"OnPlayerPause\" is not implemented
C:\\Users\\Patrik\\Desktop\\Új mappa\\SApphireRPG V.2\\Szerver\\pawno\\include\\Paused.inc(59) : error 004: function \"OnPlayerUnPause\" is not implemented
Próbáltam újra \"megírni\" ezt a részt az se jött be, kicseréltem az include-t az se segített valaki-nek esetleg valami ötlet amivel ki tudnám javítani?
Előre is köszönöm!:)- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. augusztus 07. - 15:54:52 Idézetet írta: Patrikb74 date=1470471543\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok skacok nekem ez a 2 hibám lenne sajnos amit nem tudok kijavítani, mert nem tudok rájönni hogy mit kellene csinálni.Hiányzik az includeból ez:
C:\\Users\\Patrik\\Desktop\\Új mappa\\SApphireRPG V.2\\Szerver\\pawno\\include\\Paused.inc(54) : error 004: function \"OnPlayerPause\" is not implemented
C:\\Users\\Patrik\\Desktop\\Új mappa\\SApphireRPG V.2\\Szerver\\pawno\\include\\Paused.inc(59) : error 004: function \"OnPlayerUnPause\" is not implemented
Próbáltam újra \"megírni\" ezt a részt az se jött be, kicseréltem az include-t az se segített valaki-nek esetleg valami ötlet amivel ki tudnám javítani?
Előre is köszönöm!:)
public OnPlayerPause(nem tudom mik a paraméterei)
public OnPlayerUnPause(szintén nem tudom)
Vagy írd a mododba be.
Esetleg egy sorral nem bírnál kisegíteni? Vagy ezt nem írja a log?
[/quote]
A kódba elvileg nincs hiba, ha jól néztem. Valahol máshol lesz a gubanc.- Cím: Itt kérdezz warningot/error -t!
Írta: Zippanto - 2016. augusztus 07. - 18:21:24- Értem végígnézem az összes helyet ahol használtam, köszi szépen!
- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2016. augusztus 10. - 17:26:40- Hello, ezt hogy tudom javítani?
C:\\Users\\Tudóns\\Desktop\\SAMP Szerver cuccos\\Bnyson\\gamemodes\\Bnyson.pwn(9893) : warning 202: number of arguments does not match definition
C:\\Users\\Tudóns\\Desktop\\SAMP Szerver cuccos\\Bnyson\\gamemodes\\Bnyson.pwn(9909) : warning 202: number of arguments does not match definition
Amire írja:
RendorRiasztas(true);
RendorRiasztasEles(true);
stock RendorRiasztas(bool:start,playerid)
{
if(start)
{
if(pInfo[playerid][pFrakcio] == RFONOK || pInfo[playerid][pFrakcio] == RENDOR)
{
PlayAudioStreamForPlayer(playerid,\"http://stream.data.hu/get/9903443/roham1.mp3\");
}
}
}
Illetve
stock RendorRiasztasEles(bool:start,playerid)
{
if(start)
{
if(pInfo[playerid][pFrakcio] == RFONOK || pInfo[playerid][pFrakcio] == RENDOR)
{
PlayAudioStreamForPlayer(playerid,\"http://stream.data.hu/get/9903443/roham2.mp3\");
}
}
}- Cím: Itt kérdezz warningot/error -t!
Írta: AnthonyGates - 2016. augusztus 10. - 17:33:35- stock RendorRiasztas(bool:start,playerid)
stock RendorRiasztasEles(bool:start,playerid)
RendorRiasztas(true);
RendorRiasztasEles(true);
Várja az idt: RendorRiasztas(true, playerid);.- Cím: Itt kérdezz warningot/error -t!
Írta: Illuminati - 2016. augusztus 10. - 17:39:53- Köszi, ettől még rendesen fog működni? Mármint ugye ez akkor aktiválódik ha rabolják a bankot.
- Cím: Itt kérdezz warningot/error -t!
Írta: AnthonyGates - 2016. augusztus 10. - 17:48:54- Nem, nem fog. Átírtam neked:
Használat: rendorRiasztasMindenkinek(mód])
mód 1: riasztas1.mp3 --- mód 2: riasztas2.mp3
rendorRiasztasMindenkinek(mod){
new i; i=-1;
for(;i>MAX_PLAYERS; i++){
if(pInfo[pFrakcio] == RFONOK || pInfo[pFrakcio] == RENDOR){
switch(mod){
case 0:{ PlayAudioStreamForPlayer(i,\"http://stream.data.hu/get/9903443/roham2.mp3\");}
case 1:{ PlayAudioStreamForPlayer(i,\"http://stream.data.hu/get/9903443/roham2.mp3\");}
}
}
}
return 1;
}- Cím: Itt kérdezz warningot/error -t!
Írta: Brand - 2016. augusztus 10. - 18:06:16- Végre jó helyre nyitottam! :D Az lenne a problémám ,hogy 2 warningot kapok a következő sorokra:
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(IsVehicleAircraft(vehicleid))
{
new weapons[ 13 ][ 2 ];
for( new i = 0; i < 13; i++ )
GetPlayerWeaponData( playerid, i, weapons[ i ][ 0 ], weapons[ i ][ 1 ] );
ResetPlayerWeapons( playerid );
for( new i = 0; i < 13; i++ )
GivePlayerWeapon( playerid, weapons[ i ][ 0 ], weapons[ i ][ 1 ] );
}
return 1;
}
warning 219: local variable \"vehicleid\" shadows a variable at a preceding level
warning 219: local variable \"vehicleid\" shadows a variable at a preceding level
Ezt a figyelmeztetést kapom a 2 számlálós ciklusra.- Cím: Itt kérdezz warningot/error -t!
Írta: Sean_Parker - 2016. augusztus 10. - 19:31:46- compound statement not closed at the end of file ilyet kaptam mi a teendő ?
- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. augusztus 10. - 20:27:18 Idézetet írta: Brand date=1470845176\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicVégre jó helyre nyitottam! :D Az lenne a problémám ,hogy 2 warningot kapok a következő sorokra:A \"vehicleid\" változó többször van létrehozva. Ahogy nézem lesz valahol egy globális \"vehicleid\" változód, azt nevezd át, mert az OnPlayerExitVehicle callback is azt használja.
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(IsVehicleAircraft(vehicleid))
{
new weapons[ 13 ][ 2 ];
for( new i = 0; i < 13; i++ )
GetPlayerWeaponData( playerid, i, weapons[ i ][ 0 ], weapons[ i ][ 1 ] );
ResetPlayerWeapons( playerid );
for( new i = 0; i < 13; i++ )
GivePlayerWeapon( playerid, weapons[ i ][ 0 ], weapons[ i ][ 1 ] );
}
return 1;
}
warning 219: local variable \"vehicleid\" shadows a variable at a preceding level
warning 219: local variable \"vehicleid\" shadows a variable at a preceding level
Ezt a figyelmeztetést kapom a 2 számlálós ciklusra.
compound statement not closed at the end of file ilyet kaptam mi a teendő ?
[/quote]
Egy kicsit több infót.- Cím: Itt kérdezz warningot/error -t!
Írta: ugrobolha - 2016. augusztus 14. - 11:56:05- Valaki rendbehozná illetve elmagyarázná hol hiányzik mi?
C:\\Users\\penaut\\Desktop\\South Central RP\\gamemodes\\roleplay.pwn(28275) : warning 209: function \"cmd_motor\" should return a value
CMD:motor(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
if (!IsEngineVehicle(vehicleid))
return SendErrorMessage(playerid, \"Nem ülsz járműben.\");
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendErrorMessage(playerid, \"A sofőr ülésben kell ülnöd.\");
if (CoreVehicles[vehicleid][vehFuel] < 1)
return SendErrorMessage(playerid, \"Üres a benzintank.\");
if (ReturnVehicleHealth(vehicleid) <= 300)
return SendErrorMessage(playerid, \"Az jármű totálkáros ezért nem beindítható.\");
new id = Car_GetID(vehicleid);
CoreVehicles[vehicleid][vehTemporary] = true;
{
switch (GetEngineStatus(vehicleid))
{
case false:
{
SetEngineStatus(vehicleid, true);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
case true:
{
SetEngineStatus(vehicleid, false);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
}
}
if (Car_IsOwner(playerid, id))
{
switch (GetEngineStatus(vehicleid))
{
case false:
{
SetEngineStatus(vehicleid, true);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
case true:
{
SetEngineStatus(vehicleid, false);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
}
}
else return SendKocsiMessage(playerid,\"Nincs kulcsod ehhez a járműhöz.\");
}- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. augusztus 15. - 17:15:13 CMD:motor(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
if (!IsEngineVehicle(vehicleid))
return SendErrorMessage(playerid, \"Nem ülsz járműben.\");
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendErrorMessage(playerid, \"A sofőr ülésben kell ülnöd.\");
if (CoreVehicles[vehicleid][vehFuel] < 1)
return SendErrorMessage(playerid, \"Üres a benzintank.\");
if (ReturnVehicleHealth(vehicleid) <= 300)
return SendErrorMessage(playerid, \"Az jármű totálkáros ezért nem beindítható.\");
new id = Car_GetID(vehicleid);
CoreVehicles[vehicleid][vehTemporary] = true;
{
switch (GetEngineStatus(vehicleid))
{
case false:
{
SetEngineStatus(vehicleid, true);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
case true:
{
SetEngineStatus(vehicleid, false);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
}
}
if (Car_IsOwner(playerid, id))
{
switch (GetEngineStatus(vehicleid))
{
case false:
{
SetEngineStatus(vehicleid, true);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
case true:
{
SetEngineStatus(vehicleid, false);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
}
}
}
else SendKocsiMessage(playerid,\"Nincs kulcsod ehhez a járműhöz.\");
return true;
}
Kell neki egy visszatérés. Valószínűleg a Te általad létrehozott funkciónak nincs visszatérése.- Cím: Itt kérdezz warningot/error -t!
Írta: Kukcy - 2016. augusztus 23. - 21:30:37 C:\\Users\\PC\\Downloads\\SAMP\\Samp\\samp.pwn(58265) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
58265 param[params_szamlalo] = GetParam(cmdtext, params_szamlalo);
58266 params_szamlalo++;- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. augusztus 24. - 20:59:54- Addig növelted a params_szamlalo nevű változód, hogy túl ment a megadott tömb értéken. Tehát. a param változód így van létrehozva
new param[2];
Te a params_szamlalo változót növelted 3-ra, így túl ment a tömb értékén.- Cím: Itt kérdezz warningot/error -t!
Írta: Kukcy - 2016. augusztus 26. - 15:23:21 C:\\Users\\Zoli\\Downloads\\SAMP\\Samp\\samp.pwn(58265) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
}
new params = Parameterek(cmdtext);
new param[10][32];
if(params > 0)
{
new params_szamlalo = 1;
while(params_szamlalo <= params && params_szamlalo < sizeof(param))
{
param[params_szamlalo] = GetParam(cmdtext, params_szamlalo);
params_szamlalo++;
}
}
if(strcmp(cmd, \"/adminpass\") || strcmp(cmd, \"/apass\"))
{
if(!Admin(playerid, 1))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE,\"(( Budapest RPG: Nincs ilyen parancs. ))\");
return 1;
}
new asd;
asd = strval(param[1]);
if(params != 1)
{
SendClientMessage(playerid,COLOR_LIGHTBLUE,\"(( Budapest RPG: Nincs ilyen parancs. ))\");
return 1;
}
if(AdminJelszoMegadva[playerid] == 1) return SendClientMessage(playerid, COLOR_LIGHTRED, \"Már megadtad!\");
new AdminJelszo = 20020714;
if(asd != AdminJelszo)
{- Cím: Itt kérdezz warningot/error -t!
Írta: Márkó1337 - 2016. augusztus 27. - 13:15:40- Sziasztok, valaki tudna nekem pluginokat küldeni ? ( Amelyik RP-hez tartozik.. gondolom tudjátok melyik az...
Másolom logot mit ír ki..
----------
Loaded log file: \"server_log.txt\".
----------
SA-MP Dedicated Server
----------------------
v0.3.7, ©2005-2015 SA-MP Team
[13:13:16]
[13:13:16] Server Plugins
[13:13:16] --------------
[13:13:16] Loading plugin: crashdetect.so
[13:13:16] CrashDetect v4.15.1 is OK.
[13:13:16] Loaded.
[13:13:16] Loading plugin: streamer.so
[13:13:16]
*** Streamer Plugin v2.8.2 by Incognito loaded ***
[13:13:16] Loaded.
[13:13:16] Loading plugin: Whirlpool.so
[13:13:16] Failed (plugins/Whirlpool.so: wrong ELF class: ELFCLASS64)
[13:13:16] Loading plugin: sscanf.so
[13:13:16]
[13:13:16] ===============================
[13:13:16] sscanf plugin loaded.
[13:13:16] Version: 2.8.2
[13:13:16] © 2012 Alex \"Y_Less\" Cole
[13:13:16] ===============================
[13:13:16] Loaded.
[13:13:16] Loading plugin: mysql.so
[13:13:16]
> MySQL plugin R4-2 successfully loaded.
[13:13:16] Loaded.
[13:13:16] Loaded 4 plugins.
[13:13:16]
[13:13:16] Filterscripts
[13:13:16] ---------------
[13:13:16] Loading filterscript \'objectek.amx\'...
[13:13:16] *** Streamer Plugin: Include file version (0x280001) does not match plugin version (0x282001) (script might need to be recompiled with the latest include file)
[13:13:16] [DEBUG]: objectek betoltese
[13:13:16] *** Streamer Plugin: CreateDynamicObject: Expecting 14 parameter(s), but found 13
[13:13:16] [DEBUG]: objectek - objectek torlese
[13:13:16] Loading filterscript \'objectek2.amx\'...
[13:13:16] Loaded 2 filterscripts.
[13:13:17] *** Streamer Plugin: Include file version (0x280001) does not match plugin version (0x282001) (script might need to be recompiled with the latest include file)
[13:13:17] [debug] Run time error 19: \"File or function is not found\"
[13:13:17] [debug] cache_get_row_count
[13:13:17] [debug] mysql_tquery
[13:13:17] [debug] mysql_log
[13:13:17] [debug] cache_get_data
[13:13:17] [debug] cache_get_field_content
[13:13:17] [debug] cache_get_field_content_int
[13:13:17] [debug] cache_get_field_content_float
[13:13:17] [debug] Run time error 19: \"File or function is not found\"
[13:13:17] [debug] cache_get_row_count
[13:13:17] [debug] mysql_tquery
[13:13:17] [debug] mysql_log
[13:13:17] [debug] cache_get_data
[13:13:17] [debug] cache_get_field_content
[13:13:17] [debug] cache_get_field_content_int
[13:13:17] [debug] cache_get_field_content_float
[13:13:17] Script[gamemodes/Diamond.amx]: Run time error 19: \"File or function is not found\"
[13:13:17] Number of vehicle models: 0
Előre is Köszönöm Szépen a válaszotokat. Kérem segítsetek. :)- Cím: Itt kérdezz warningot/error -t!
Írta: TrentonG - 2016. augusztus 27. - 13:33:31- melyik modot próbálod beindítani? south central?
- Cím: Itt kérdezz warningot/error -t!
Írta: Márkó1337 - 2016. augusztus 27. - 14:05:33- seerpg2 ,de más lett a neve, mivel máshogy compliztam, megpróbáltam visszaírni , akkor is ez lett....
- Cím: Itt kérdezz warningot/error -t!
Írta: gbr333 - 2016. augusztus 27. - 14:32:38- Tessék:
https://github.com/pBlueG/SA-MP-MySQL/releases/download/R39-6/mysql-R39-6-Linux.tar.gz- Cím: Itt kérdezz warningot/error -t!
Írta: TrentonG - 2016. augusztus 27. - 15:54:00- Helló, nagyba csinálgatom a kamionos melót, és próbáltam lecompilézni, de ezek a hibák fogadtak:
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : error 012: invalid function call, not a valid address
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : warning 215: expression has no effect
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : error 001: expected token: \";\", but found \")\"
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : error 029: invalid expression, assumed zero
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Itt a pawno kód:
else if(PlayerInfo[playerid][pJob] == 4)
{
if(Kamionozik[playerid] == true) return SCM(playerid, COLOR_LIGHTRED, \"Már dolgozol. /stopworking, hogy abbahagyd azt.\");
if(!Kamionok(VehicleID) return SCM(playerid, COLOR_LIGHTRED, \"Nem vagy kamionban!\");
if(!IsTrailerAttachedToVehicle(vehicleid) return SCM(playerid, COLOR_LIGHTRED, \"Nincs felcsatolva trailer!\");
Kamionozik[playerid] = true;
SetPlayerCheckpoint(playerid, 261.9075,1411.2166,10.2274, 1.0);
SCM(playerid, COLOR_WHITE, \"Töltsd fel a trailert üzemanyaggal, a megadott helyszínen.\");
KamionCP[playerid] = 1;
}
SCM az SendClientMessagét takar
Ja, és boolokat kitettem az elejére ahogy szokásos:
new bool:Kamionozik[MAX_PLAYERS];
new bool:Trailerbenzin[MAX_PLAYERS];
A trailerbenzin bool már csak akkor lenne használatban, mikor feltölti a player a trailert benzinnel- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. augusztus 27. - 16:18:48- Melyik az 5620. sor?
- Cím: Itt kérdezz warningot/error -t!
Írta: TrentonG - 2016. augusztus 27. - 16:24:33 Idézetet írta: zsoolt997 date=1472307528\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicMelyik az 5620. sor?if(!Kamionok(VehicleID)) return SCM(playerid, COLOR_LIGHTRED, \"Nem vagy kamionban!\"); ez
- Cím: Itt kérdezz warningot/error -t!
Írta: Márkó1337 - 2016. augusztus 27. - 17:30:39- Na, megoldottam, már csak ez lenne az én hibám ,és minden tökéletes. :)
error 018: initialization data exceeds declared size
(Na, ezzel mit tegyek ,hogy elhárítsam a hibát ? :) )
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. augusztus 27. 17:49:20[/time] )
Pontosabban:
E:\\SA-MP Szerver\\DiamondRPG.pwn(3282) : error 052: multi-dimensional arrays must be fully initialized
Dupla hozzászólás automatikusan összefûzve. ( 2016. augusztus 27. - 17:56:05 )
new Float:PaintBallPos[14][3] =
{
{-1134.5125,1093.4597,1345.8071},
{-1126.2377,1065.3071,1345.7264},
{-1135.8137,1027.4368,1345.7529},
{-1113.0562,1019.8771,1344.0173},
{-1108.0010,1044.9817,1342.4000},
{-1080.2546,1030.4102,1342.6031},
{-1048.2437,1089.0992,1343.4860},
{-1032.2373,1079.6199,1343.0629},
{-1027.1129,1081.4862,1343.3342},
{-991.0128,1094.5576,1342.9342},
{-969.8690,1091.8357,1345.0082},
{-977.6313,1073.7118,1344.9707},
{-978.6574,1034.9257,1345.0035}
};
és ebben a sorban.- Cím: Itt kérdezz warningot/error -t!
Írta: TrentonG - 2016. augusztus 27. - 18:35:41- Helló, nagyba csinálgatom a kamionos melót, és próbáltam lecompilézni, de ezek a hibák fogadtak:
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : error 012: invalid function call, not a valid address
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : warning 215: expression has no effect
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : error 001: expected token: \";\", but found \")\"
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : error 029: invalid expression, assumed zero
C:\\Users\\Steven\\Downloads\\SA-MP1\\gamemodes\\a.pwn(5620) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Itt a pawno kód:
else if(PlayerInfo[playerid][pJob] == 4)
{
if(Kamionozik[playerid] == true) return SCM(playerid, COLOR_LIGHTRED, \"Már dolgozol. /stopworking, hogy abbahagyd azt.\");
if(!Kamionok(VehicleID) return SCM(playerid, COLOR_LIGHTRED, \"Nem vagy kamionban!\"); //5620. sor
if(!IsTrailerAttachedToVehicle(vehicleid) return SCM(playerid, COLOR_LIGHTRED, \"Nincs felcsatolva trailer!\");
Kamionozik[playerid] = true;
SetPlayerCheckpoint(playerid, 261.9075,1411.2166,10.2274, 1.0);
SCM(playerid, COLOR_WHITE, \"Töltsd fel a trailert üzemanyaggal, a megadott helyszínen.\");
KamionCP[playerid] = 1;
}
SCM az SendClientMessagét takar
Ja, és boolokat kitettem az elejére ahogy szokásos:
new bool:Kamionozik[MAX_PLAYERS];
new bool:Trailerbenzin[MAX_PLAYERS];
A trailerbenzin bool már csak akkor lenne használatban, mikor feltölti a player a trailert benzinnel- Cím: Itt kérdezz warningot/error -t!
Írta: Márkó1337 - 2016. augusztus 27. - 18:44:20- Már ezt is megoldottam, már csak mapot akarok betenni az RPG szevrerebe, de ez az üzenet fogad, mikor lecomplizom. :/
E:\\SA-MP Szerver\\DiamondRPG.pwn(8603) : error 029: invalid expression, assumed zero
E:\\SA-MP Szerver\\DiamondRPG.pwn(8603) : error 035: argument type mismatch (argument 6)
itt az első pár sora, ahová én írtam:
public OnGameModeInit()
{
AddPlayerClass(3, 1479.996, -1755.816, 13.546, 272.518, 0, 0, 0, 0, 0, 0);
CreateObject(1337, 1311.16479, -907.85083, 39.49203, , , );
CreateObject(2395, 1309.5, -916.29999, 27.5, 0, 0, 0);
Előre is Köszi a választ . :)- Cím: Itt kérdezz warningot/error -t!
Írta: kristofgedeon - 2016. augusztus 27. - 20:07:07 error 017: undefined symbol \"strtok\"
error 017: undefined symbol \"md5\"
error 025: function heading differs from prototype
error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER\"
error 017: undefined symbol \"md5\"
error 017: undefined symbol \"md5\"
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. augusztus 27. 20:07:56[/time] )
ziasztok Van egy Modom És ha lekonvertálom Ilyen hibákat kapok:
error 017: undefined symbol \"strtok\"
error 017: undefined symbol \"md5\"
error 025: function heading differs from prototype
error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER\"
error 017: undefined symbol \"md5\"
error 017: undefined symbol \"md5\"
error 017: undefined symbol \"strtok\"
error 017: undefined symbol \"md5\"
error 025: function heading differs from prototype
error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER\"
error 017: undefined symbol \"md5\"
error 017: undefined symbol \"md5\"
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. augusztus 27. 20:07:56[/time] )
ziasztok Van egy Modom És ha lekonvertálom Ilyen hibákat kapok:
error 017: undefined symbol \"strtok\"
error 017: undefined symbol \"md5\"
error 025: function heading differs from prototype
error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER\"
error 017: undefined symbol \"md5\"
error 017: undefined symbol \"md5\"- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. augusztus 28. - 18:22:10- Sziasztok! Van 95 war-om és szeretném ha nem lenne segítenétek benn?
Warnok:
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(907) : warning 235: public function lacks forward declaration (symbol \"Javitas\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1222) : warning 204: symbol is assigned a value that is never used: \"Coords\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1122) : warning 203: symbol is never used: \"Z\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1120) : warning 203: symbol is never used: \"Y\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1119) : warning 203: symbol is never used: \"X\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1118) : warning 203: symbol is never used: \"ID\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(24935) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25038) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25081) : warning 219: local variable \"string\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25127) : warning 235: public function lacks forward declaration (symbol \"Spawnvedelem\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25138) : warning 201: redefinition of constant/macro (symbol \"COLOR_RED\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25151) : warning 235: public function lacks forward declaration (symbol \"OnPlayerConnected\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25185) : warning 235: public function lacks forward declaration (symbol \"OnPlayerexit\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25303) : warning 219: local variable \"tmp\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25308) : warning 219: local variable \"car\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25479) : warning 209: function \"cmd_af\" should return a value
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25963) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25981) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25987) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(26378) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(26518) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(26961) : warning 219: local variable \"tmp\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29779) : warning 204: symbol is assigned a value that is never used: \"positions_dialogtele4\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29881) : warning 219: local variable \"year\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29881) : warning 219: local variable \"month\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29881) : warning 219: local variable \"day\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29888) : warning 235: public function lacks forward declaration (symbol \"ChangeTextcmds\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29895) : warning 235: public function lacks forward declaration (symbol \"Changecmds\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30063) : warning 201: redefinition of constant/macro (symbol \"red\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30099) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptInitT\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30226) : warning 235: public function lacks forward declaration (symbol \"OnPlayerDisconnectT\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30234) : warning 235: public function lacks forward declaration (symbol \"OnPlayerDeathH\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30245) : warning 235: public function lacks forward declaration (symbol \"OnPlayerSpawnN\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30442) : warning 235: public function lacks forward declaration (symbol \"OnDialogResponsEE\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30984) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptex\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30990) : warning 235: public function lacks forward declaration (symbol \"OnPlayerTexTT\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(31459) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptIni\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(31522) : warning 235: public function lacks forward declaration (symbol \"OnPlayerStateChang\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(31801) : warning 235: public function lacks forward declaration (symbol \"OnPlayerkilled\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32159) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32168) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32371) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32379) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32394) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32400) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32411) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32415) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32419) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32518) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32527) : warning 204: symbol is assigned a value that is never used: \"rand\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32615) : warning 235: public function lacks forward declaration (symbol \"OnPlayerPickUpPickupP\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32769) : warning 219: local variable \"elet\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32812) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32816) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32916) : warning 235: public function lacks forward declaration (symbol \"OnPlayerEnterVehicle1\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32954) : warning 235: public function lacks forward declaration (symbol \"fizetes\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32960) : warning 235: public function lacks forward declaration (symbol \"pontadas\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32973) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32989) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33317) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33330) : warning 204: symbol is assigned a value that is never used: \"playertextid\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"AntiDeAMX\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"FileData\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"MP\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"MensajesRandom\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"MessagesRandom\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"Params\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"SA\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"String_Language\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"car\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"color\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"day\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido2\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido3\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido4\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido6\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido7\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido8\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"magyar_nevnaplist\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"month\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport2\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport3\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport4\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport6\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport7\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport8\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"tmp\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"trucking\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1350) : warning 204: symbol is assigned a value that is never used: \"ufo1\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1351) : warning 204: symbol is assigned a value that is never used: \"ufo2\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1351 -- 33366) : warning 203: symbol is never used: \"versiune\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1351 -- 33366) : warning 203: symbol is never used: \"year\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 14704 bytes
Code size: 3300460 bytes
Data size: 623700 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4068 cells (16272 bytes)
Total requirements: 3955248 bytes
95 Warnings.
Aki valamelyiket tudja akkor elküldöm azt a sort- Cím: Itt kérdezz warningot/error -t!
Írta: kristofgedeon - 2016. augusztus 28. - 18:24:22- Sziasztok Ez mi Segitenétek?
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\WESTRPG\\RRPG4615.pwn(205) : error 010: invalid function or declaration
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\WESTRPG\\RRPG4615.pwn(206) : error 010: invalid function or declaration
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\WESTRPG\\RRPG4615.pwn(210) : error 017: undefined symbol \"Scripterek\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\WESTRPG\\RRPG4615.pwn(210) : error 036: empty statement
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\WESTRPG\\RRPG4615.pwn(210) : error 017: undefined symbol \"i\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\WESTRPG\\RRPG4615.pwn(210) : fatal error 107: too many error messages on one line- Cím: Itt kérdezz warningot/error -t!
Írta: deshawnb - 2016. augusztus 28. - 19:33:41- Hali, editelgetem a modom, és ezt a warningot kaptam, pedig ahhoz a sorhoz nem nyúltam hozzá. Eddig jó volt.
for(new i = 0; i < GetMaxPlayers(); i++) {
Ez a warning: warning 215: expression has no effect ---- csak abban a sorban van warning, amit másoltam.
Valaki tud segíteni?
Dupla hozzászólás automatikusan összefûzve. ( 2016. augusztus 28. - 19:39:08 )
Meglett a hiba forrása, már nincs egy warning se! :thumbsup: :thumbsup:- Cím: Itt kérdezz warningot/error -t!
Írta: Márkó1337 - 2016. augusztus 28. - 19:53:10- Hali, valaki el tudná nekem küldeni, az RP Szerverekhez való, összes OBJECT, és összes Interior t tartalmazó cuccost ? :( Mert, van ahol nem tölti be az objectet,na meg persze, városháza, ilyenknél nincsen benti nterior... :( Előre is Köszönöm.... :)
- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. augusztus 28. - 20:54:31- Sziasztok! Van 95 war-om és szeretném ha nem lenne segítenétek benn?
Warnok:
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(907) : warning 235: public function lacks forward declaration (symbol \"Javitas\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1222) : warning 204: symbol is assigned a value that is never used: \"Coords\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1122) : warning 203: symbol is never used: \"Z\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1120) : warning 203: symbol is never used: \"Y\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1119) : warning 203: symbol is never used: \"X\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1118) : warning 203: symbol is never used: \"ID\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(24935) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25038) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25081) : warning 219: local variable \"string\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25127) : warning 235: public function lacks forward declaration (symbol \"Spawnvedelem\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25138) : warning 201: redefinition of constant/macro (symbol \"COLOR_RED\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25151) : warning 235: public function lacks forward declaration (symbol \"OnPlayerConnected\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25185) : warning 235: public function lacks forward declaration (symbol \"OnPlayerexit\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25303) : warning 219: local variable \"tmp\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25308) : warning 219: local variable \"car\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25479) : warning 209: function \"cmd_af\" should return a value
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25963) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25981) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(25987) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(26378) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(26518) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(26961) : warning 219: local variable \"tmp\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29779) : warning 204: symbol is assigned a value that is never used: \"positions_dialogtele4\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29881) : warning 219: local variable \"year\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29881) : warning 219: local variable \"month\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29881) : warning 219: local variable \"day\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29888) : warning 235: public function lacks forward declaration (symbol \"ChangeTextcmds\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(29895) : warning 235: public function lacks forward declaration (symbol \"Changecmds\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30063) : warning 201: redefinition of constant/macro (symbol \"red\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30099) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptInitT\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30226) : warning 235: public function lacks forward declaration (symbol \"OnPlayerDisconnectT\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30234) : warning 235: public function lacks forward declaration (symbol \"OnPlayerDeathH\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30245) : warning 235: public function lacks forward declaration (symbol \"OnPlayerSpawnN\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30442) : warning 235: public function lacks forward declaration (symbol \"OnDialogResponsEE\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30984) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptex\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(30990) : warning 235: public function lacks forward declaration (symbol \"OnPlayerTexTT\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(31459) : warning 235: public function lacks forward declaration (symbol \"OnFilterScriptIni\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(31522) : warning 235: public function lacks forward declaration (symbol \"OnPlayerStateChang\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(31801) : warning 235: public function lacks forward declaration (symbol \"OnPlayerkilled\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32159) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32168) : warning 225: unreachable code
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32371) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32379) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32394) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32400) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32411) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32415) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32419) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32518) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32527) : warning 204: symbol is assigned a value that is never used: \"rand\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32615) : warning 235: public function lacks forward declaration (symbol \"OnPlayerPickUpPickupP\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32769) : warning 219: local variable \"elet\" shadows a variable at a preceding level
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32812) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32816) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32916) : warning 235: public function lacks forward declaration (symbol \"OnPlayerEnterVehicle1\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32954) : warning 235: public function lacks forward declaration (symbol \"fizetes\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32960) : warning 235: public function lacks forward declaration (symbol \"pontadas\")
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32973) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(32989) : warning 202: number of arguments does not match definition
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33317) : warning 215: expression has no effect
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33330) : warning 204: symbol is assigned a value that is never used: \"playertextid\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"AntiDeAMX\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"FileData\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"MP\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"MensajesRandom\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"MessagesRandom\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"Params\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"SA\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"String_Language\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"car\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"color\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"day\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido2\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido3\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido4\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido6\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido7\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"ido8\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"magyar_nevnaplist\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"month\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport2\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport3\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport4\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport5\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport6\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport7\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"teleport8\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"tmp\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(33366) : warning 203: symbol is never used: \"trucking\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1350) : warning 204: symbol is assigned a value that is never used: \"ufo1\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1351) : warning 204: symbol is assigned a value that is never used: \"ufo2\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1351 -- 33366) : warning 203: symbol is never used: \"versiune\"
C:\\Documents and Settings\\Sanyi\\Desktop\\Stunt\\gamemodes\\MaXXiRoM.pwn(1351 -- 33366) : warning 203: symbol is never used: \"year\"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 14704 bytes
Code size: 3300460 bytes
Data size: 623700 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4068 cells (16272 bytes)
Total requirements: 3955248 bytes
95 Warnings.
Aki valamelyiket tudja akkor elküldöm azt a sort- Cím: Itt kérdezz warningot/error -t!
Írta: Kukcy - 2016. augusztus 29. - 11:18:40- Ezeket a Sorokat Küld El.
25963
25981
25987
26378
26518
26961- Cím: Itt kérdezz warningot/error -t!
Írta: Sanyko - 2016. augusztus 29. - 13:14:23 Idézetet írta: Kukcy date=1472462320\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicEzeket a Sorokat Küld El.
25963
25981
25987
26378
26518
26961
CMD:p(playerid,params[])
{ //25963
GivePlayerWeapon(playerid, 46, 500);
SendClientMessage(playerid, gold, \"Kaptál egy ejtőernyőt\");
Teleport(playerid, \"~g~~h~~h~Kaptál egy ejtőernyőt\");
return 1;
}
CMD:obj(playerid, params[])
{
new
string[ 128 ],
slot,
modelid,
bone;
if( sscanf( params, \"ddd\", slot, modelid, bone )) return SendClientMessage( playerid, 0xFF0000AA, \" Használat: /obj <Slot> <Model ID> <Bone> \" );
if( bone > 18 ) return SendClientMessage( playerid, 0xFF0000AA, \" A Bone nem lehet nagyobb 18-nál! \" );
SetPlayerAttachedObject( playerid, slot, modelid, bone );
//25981 Nincs is itt semmi :D
format( string, sizeof( string ), \" Object felcsatolva! Slot: %d | Model ID: %d | Bone: %d \", slot, modelid, bone );
SendClientMessage( playerid, COLOR_GREEN, string );
InfoTD(playerid,string,4000);
return 1;
}
CMD:www(playerid,params[]) //25987
{
SendClientMessage(playerid, green, \"A szerver Weboldala: {f0e91a} \");
Teleport(playerid, \"~b~~h~~h~w~w~w~g~~h~w.~y~~h~dw~w~-~b~~h~~h~ss.~g~~h~tk\");
return 1;
}
COMMAND:ls(playerid,params[])
{
if(IsPlayerInDM[playerid] == 1) return SendClientMessage(playerid,COLOR_ULTRARED,\"Nem használhatsz parancsokat dmben /exitdm !!\");
new pName[MAX_PLAYER_NAME], string[256];
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid),2496.4656,-1669.8828,13.3359);
} else {
SetPlayerPos(playerid,2496.4656,-1669.8828,13.3359);
}
SetPlayerInterior(playerid, 0);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"[TELE]: %s Los Santos városhoz Teleportált! (/ls)\", pName); //26378
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
GameTextForPlayer( playerid, \"~g~Los Santos\", 3000, 1 );
Info( playerid, \"You spawned at Billionaire Desert~n~To change spawn point use ~b~~h~/CP\");
SetPVarInt( playerid, \"FSS\", 1 );
return 1;
}
COMMAND:lsair(playerid,params[])
{
if(IsPlayerInDM[playerid] == 1) return SendClientMessage(playerid,COLOR_ULTRARED,\"Nem használhatsz parancsokat dmben /exitdm !!\");
new pName[MAX_PLAYER_NAME], string[256];
if(IsPlayerInAnyVehicle(playerid))
{
SetPlayerInterior(playerid, 0);
SetVehiclePos(GetPlayerVehicleID(playerid),1412.8171,-2435.1362,13.5766);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"%s Los Santosi Reptérre Teleportált! {24FF0A}(/lsAir)\", pName);
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
} else {
SetPlayerPos(playerid,1412.8171,-2435.1362,13.5766);
SetPlayerInterior(playerid, 0);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), \"%s Los Santosi Reptérre Teleportált! {24FF0A}(/lsAir)\", pName); //26518
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
SetPlayerFacingAngle(playerid, 301.5956);
Announce( playerid, \"~y~Teleport:~n~~r~Los Santos Airport\", 5000, 3 );
GameTextForPlayer( playerid, \"~g~LS Airport\", 3000, 1 );
PlayAudioStreamForPlayer( playerid, \"http://www.mtaturk.net/upload/uploads/Fast%20and%20Furious%206%20OST%20We%20own%20it%20-%202%20Chainz%20ft%20Wiz%20Khalifa%20Music%20Video4.mp3\" );
}
return 1;
}
CMD:chatcolor(playerid)
{
ShowPlayerDialog(playerid, Dialog_cb, 2, \"{CDF917}Válassz szöveg színt:\", \"{ffffff}Fehér (Alap)\\n{33CCFF}Kék\\n{E60000}Piros\\n{9900FF}Lila\\n{6e3d20}Barna\\n{2ED683}Zöld\\n{FFFF00}Sárga\\n{f5ae16}Narancs sárga\\n{CECECE}Szürke\\n{FFC0CB}Rózsaszín\\n\", \"Választ\", \"Bezár\");
return 1;
} //26961- Cím: Itt kérdezz warningot/error -t!
Írta: Kukcy - 2016. augusztus 29. - 20:40:30 #include <a_samp>
Ez a sor ott van a mód elején ?- Cím: Itt kérdezz warningot/error -t!
Írta: Naruto[BijuuChakraMode] - 2016. szeptember 04. - 15:11:50- new PlayerInfo[MAX_PLAYERS][pInfo];
Ebbe van a hiba error 017: undefined symbol \"pInfo\"
error 009: invalid array size (negative, zero or out of bounds)- Cím: Itt kérdezz warningot/error -t!
Írta: MonKey - 2016. szeptember 11. - 14:06:32 C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\pawncc.exe \"C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn\"
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\sscanf2.inc(305) : warning 218: old style prototypes used with optional semicolumns
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\sscanf2.inc(365) : warning 218: old style prototypes used with optional semicolumns
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\dfor.inc(41) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_debug.inc(365) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_debug.inc(365) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(227) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(227) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(232) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(232) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(247) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(316) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(316) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(530) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\YSI\\y_amx.inc(530) : error 036: empty statement
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\md5.inc(207) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\seifader.inc(175) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\mSelection.inc(335) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\pawno\\include\\a_zones.inc(399) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(678) : warning 201: redefinition of constant/macro (symbol \"COLOR_FADE1\")
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(685) : warning 201: redefinition of constant/macro (symbol \"COLOR_GREEN\")
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(743) : error 001: expected token: \"-identifier-\", but found \"(\"
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(744) : error 001: expected token: \"-identifier-\", but found \"(\"
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(1893) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(4793) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(4819) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(4836) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(4995) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5014) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5172) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5259) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5445) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5445) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5484) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5762) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5780) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5822) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5836) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5866) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5908) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5935) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5960) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5975) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5983) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(5984) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(6246) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(6266) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(6682) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(6698) : warning 219: local variable \"id\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(6832) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(6850) : warning 219: local variable \"i\" shadows a variable at a preceding level
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(7034) : error 017: undefined symbol \"YSI_gJarmuvekS\"
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(7034) : error 017: undefined symbol \"YSI_gJarmuvekA\"
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(7034) : warning 215: expression has no effect
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(7034) : error 001: expected token: \";\", but found \"]\"
C:\\Users\\Alex\\Desktop\\SEE\\SeeRPG (samp_tesz_adatbazis)\\gamemodes\\seerpg.pwn(7034) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
16 Errors.
>Exit code: 1 Time: 17.800
SeeRpg Mód. http://www.solidfiles.com/v/65NVx5PyeyNWg
Sajnálom..- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2016. szeptember 11. - 14:32:29- [gmod]használj code tageket a warningokhoz! Módosítsd![/gmod]
- Cím: Itt kérdezz warningot/error -t!
Írta: MonKey - 2016. szeptember 11. - 19:46:01- Valaki választ pls!! :)
- Cím: Itt kérdezz warningot/error -t!
Írta: kristofgedeon - 2016. szeptember 15. - 20:07:54 C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(548) : error 021: symbol already defined: \"pHaz\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(587) : error 010: invalid function or declaration
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(660) : error 054: unmatched closing brace (\"}\")
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(660) : error 010: invalid function or declaration
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2317) : error 017: undefined symbol \"GetItemAmount\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2324) : error 017: undefined symbol \"GetItemAmount\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2331) : error 017: undefined symbol \"GetItemAmount\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2338) : error 017: undefined symbol \"GetItemAmount\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2345) : error 017: undefined symbol \"GetItemAmount\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2352) : error 017: undefined symbol \"GetItemAmount\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2359) : error 017: undefined symbol \"GetItemAmount\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2505) : error 017: undefined symbol \"pAnimban\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2545) : error 017: undefined symbol \"pEhseg\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(2560) : error 017: undefined symbol \"pAnimban\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(4007) : error 017: undefined symbol \"SaveItems\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(4172) : error 017: undefined symbol \"pFelveve\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(4200) : error 017: undefined symbol \"LoadItems\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(4210) : error 017: undefined symbol \"pSerialBAN\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(4212) : error 017: undefined symbol \"pSerialBAN\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(4995) : error 017: undefined symbol \"pBorton\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(5022) : error 017: undefined symbol \"pAs\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(5023) : error 017: undefined symbol \"pMindenkimentve\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(5027) : error 017: undefined symbol \"pDrogTermelesiHelyX\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(5028) : error 017: undefined symbol \"pDrogTermelesiHelyY\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(5029) : error 017: undefined symbol \"pDrogTermelesiHelyZ\"
C:\\Documents and Settings\\Gedyke\\Asztal\\HD\\teszt mod\\teszt.pwn(5064) : error 017: undefined symbol \"LoadItems\"
Dupla hozzászólás automatikusan összefûzve. ( 2016. szeptember 15. - 20:08:40 )
Mi lehet a hiba Mit javitsak ilyenkor?- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. szeptember 15. - 20:19:03- 548 és a többi sor: pHaz, pAnimban, pEhseg, pFelveve, pSerialBAN, pBorton, pAs, pMindenkimentve, pDrogTermelesiHelyX, pDrogTermelesiHelyY, pDrogTermelesiHelyZ nincs deklarálva.
2317 és a többi sor: Nincsen GetItemAmount, SaveItems, LoadItems funkció.
A többihez meg kell látni a sorokat.- Cím: Itt kérdezz warningot/error -t!
Írta: Sweep - 2016. szeptember 24. - 07:28:47- Sziasztok.
Sajnos egy olyan problémába futottam hogy a szerverre csatlakoznék fel és egyből le is dob.
Esetleg aki tudja hogy mi a hiba, megköszönném ha leírná.
[07:20:15] [connection] incoming connection: 192.168.0.43:63961 id: 0
[07:20:15] [join] Bianchi_Sweep has joined the server (0:192.168.0.43)
[07:20:15] [part] Bianchi_Sweep has left the server (0:2)- Cím: Itt kérdezz warningot/error -t!
Írta: TrentonG - 2016. szeptember 24. - 10:09:19 Idézetet írta: Sweep date=1474694927\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok.MYSQL-el működne a szerver? Mert ha igen, valszeg hogy nem lett elindítva, milyen mod?
Sajnos egy olyan problémába futottam hogy a szerverre csatlakoznék fel és egyből le is dob.
Esetleg aki tudja hogy mi a hiba, megköszönném ha leírná.
[07:20:15] [connection] incoming connection: 192.168.0.43:63961 id: 0
[07:20:15] [join] Bianchi_Sweep has joined the server (0:192.168.0.43)
[07:20:15] [part] Bianchi_Sweep has left the server (0:2)
- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. szeptember 24. - 10:11:45 Idézetet írta: Sweep date=1474694927\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSziasztok.Szükséges az OnPlayerConnect, az OnPlayerRequestClass és az OnPlayerSpawn callbeckek kódjai.
Sajnos egy olyan problémába futottam hogy a szerverre csatlakoznék fel és egyből le is dob.
Esetleg aki tudja hogy mi a hiba, megköszönném ha leírná.
[07:20:15] [connection] incoming connection: 192.168.0.43:63961 id: 0
[07:20:15] [join] Bianchi_Sweep has joined the server (0:192.168.0.43)
[07:20:15] [part] Bianchi_Sweep has left the server (0:2)
- Cím: Itt kérdezz warningot/error -t!
Írta: Sweep - 2016. szeptember 24. - 10:27:31- Elvileg mindent megcsináltam amit mondtál, de még így is ez a hiba fent áll. :( Vagy valamit elkurtam :\'D
- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. szeptember 24. - 14:09:36 Idézetet írta: Sweep date=1474705651\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicElvileg mindent megcsináltam amit mondtál, de még így is ez a hiba fent áll. :( Vagy valamit elkurtam :\'DHa megcsináltad volna, akkor most a válaszodban ott lenne, mi van a fent említett callback-ek alatt. :facepalm:
Magyarul, jelöld ki azt a 3 részt, másold be, majd küld el. Úgy talán tudok/tudunk segíteni.- Cím: Itt kérdezz warningot/error -t!
Írta: Sweep - 2016. szeptember 24. - 14:27:02- OnPlayerConnect: Parancsolj.
public OnPlayerConnect(playerid)
{
for(new x = 0; x < 100; x++) SendClientMessage(playerid, 0x00000000, \" \");
SendClientMessage(playerid, COLOR_LIGHTGREEN, \"Betöltés folyamatban... kérlek várj...\");
AC_Figyelmeztetes[playerid] = 0; Fegyver[playerid] = {false, false, false, false, false, false, false, false, false, false, false, false}; Tolteny[playerid] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
Sisak[playerid] = 0; SisakotVesz[playerid] = 0;
Aukciozik[playerid] = false; Harcol[playerid] = false; HarcolTerulet[playerid] = NINCS; Tamasi[playerid] = false; AJSzokesek[playerid] = 0; KocsitSokkolt[playerid] = 0;
Rejtett[playerid] = 0; Jelzes[playerid] = 0; JelzesIdo[playerid] = 0; Varosban[playerid] = false; Ugrasok[playerid] = {0,0,0}; TaxiHivas[playerid] = false; MentoHivas[playerid] = false;
Vizsgafajta[playerid] = 0; AnimIdo[playerid] = 0; SzemBekotve[playerid] = 0; SzajBekotve[playerid] = 0; JatekBetoltve[playerid] = false; Licitalt[playerid] = false;
OvFlood[playerid] = 0; SebessegKorlat[playerid] = 0; Szunet[playerid] = false; SzunetIdo[playerid] = 0; Fbios[playerid] = NINCS; Hazbanvan[playerid] = 0;
Nyomozott[playerid] = 0; JarmuKulcs[playerid] = NINCS; HazKulcs[playerid] = NINCS; NPC_ID[playerid] = NINCS;
Sokkolt[playerid] = 0; Leutott[playerid] = 0; Leutve[playerid] = false; LeutveIdo[playerid] = 0; BelepesIdo[playerid] = 0; TrafiPax[playerid][tAktiv] = false; TrafiPax[playerid][tBuntetheto] = 0; Tankol[playerid][0] = 0; Kilepesek[playerid] = true;
JatekosZsak[playerid] = NINCS; BenzintSzallit[playerid] = false; PlayerOnline[playerid] = true;
HolTart[playerid] = NINCS; Tszin[playerid] = NINCS; Tkerek[playerid] = NINCS; Csere[playerid] = NINCS; MitCsere[playerid] = NINCS; AdminSzint[playerid] = 0; SzefEngedely[playerid] = 0;
RadioHallgatas[playerid] = NINCS; LezartUtat[playerid] = 0; LezartUtZ[playerid] = 0.000000; LezartUtY[playerid] = 0.000000; LezartUtX[playerid] = 0.000000;
/*MenyiABenzinAra[playerid] = NINCS; MenyitTankol[playerid] = NINCS; Tankol[playerid] = 0;*/
UresUveg[playerid] = 0; KiMergezte[playerid] = NINCS; Mergezve[playerid] = 0; VanSzelvenye[playerid] = 0; talalatok[playerid] = 0;
PSzam5[playerid] = 0; PSzam6[playerid] = 0; PSzam7[playerid] = 0; PSzam8[playerid] = 0;
PSzam1[playerid] = 0; PSzam2[playerid] = 0; PSzam3[playerid] = 0; PSzam4[playerid] = 0;
TudReportolni[playerid] = 0; Locsolas[playerid] = NINCS; Locsolniakar[playerid] = NINCS;
BViadal[playerid] = 0; Nevek[playerid] = 0; Biztos[playerid] = 0; Belepve[playerid] = 0; Fbicelpont[playerid] = NINCS;
PrivatEngedely[playerid] = NINCS; PrivatAr[playerid] = NINCS; PrivatAjanlat[playerid] = NINCS; VizsgaAr[playerid] = 0; VizsgaAjanlat[playerid] = NINCS; C4Kocsiban[playerid] = NINCS; C4Z[playerid] = 0.000000; C4Y[playerid] = 0.000000; C4X[playerid] = 0.000000; C4Lerakva[playerid] = 0;
CsatlakozottSzamla[playerid] = NINCS; Szondaztat[playerid] = NINCS; KereskedoKocsiElad[playerid] = NINCS; KereskedoKocsiVetel[playerid] = NINCS; Rabol[playerid] = 0; //Tankol[playerid] = 0;
Edzik[playerid] = 0; TanultStilus[playerid] = 0; AdasVeteliNeki[playerid] = NINCS; AdasVeteliTipus[playerid] = NINCS; MostLepettBe[playerid] = 1; AdminJelszoMegadva[playerid] = 0; Fegyvere[playerid] = 0;
HitmanDuty[playerid] = 0; HibasBelepes[playerid] = 0; tuningolo[playerid] = 0; //ov[playerid] = 0;
reporttiltva[playerid] = 0; FelujitasElfogadas[playerid] = NINCS; RegEngedely[playerid] = 0; RegAdatok[playerid] = 0;
ElsoSpawn[playerid] = 1; Dialog[playerid] = -1; AFKIdo[playerid] = 0; AdminDuty[playerid] = 0;
AFK[playerid] = 0; Visz[playerid] = NINCS; Engedely[playerid] = 0; LopasProbalkozas[playerid] = 0;
SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0;
SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;
GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;
ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;
KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
CP[playerid] = 0; Robbed[playerid] = 0; Autocp[playerid] = 0; Repulocp[playerid] = 0; Hajocp[playerid] = 0; Kamioncp[playerid] = 0; Motorcp[playerid] = 0; Jogsineki[playerid] = NINCS; Tanulofelpenz[playerid] = 0;
CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0;
STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;
TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999;
DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0; HitmanRendeles[playerid] = 0;
JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0;
WantedPoints[playerid] = 0; PlacedNews[playerid] = 0; skine[playerid] = 0; fegyvere[playerid] = 0;
OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0;
BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;
FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0;
WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;
gLastCar[playerid] = 0; FirstSpawn[playerid] = 0; gBooc[playerid] = 0; gBoocszidas[playerid] = 0;
gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0; gReport[playerid] = 0; gInfo[playerid] = 0;
gSpeedo[playerid] = 0; gGas[playerid] = 1; roadblock[playerid] = 0; block[playerid] = NINCS;
gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
PlayerStoned[playerid] = 0;
StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
TutTime[playerid] = 0; Drogozott[playerid] = 0; Animban[playerid] = 0; Animbanemrakhato[playerid] = 1; MunkaFelvetel[playerid] = 0;
NevvaltasiEngedely[playerid] = 0; Skinsel[playerid] = 0; MunkaFolyamatban[playerid] = 0; Adminseged[playerid] = 0;
OnPlayerRequestClass:
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(Logged(playerid) || !Logged(playerid) && ElsoSpawn[playerid] == 1)
{
switch(random(7))
{
case 0: PlayerPlaySound(playerid, 1183, 0.0, 0.0, 0.0);
case 1: PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
case 2: PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);
case 3: PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
case 4: PlayerPlaySound(playerid, 1068, 0.0, 0.0, 0.0);
case 5: PlayerPlaySound(playerid, 1076, 0.0, 0.0, 0.0);
case 6: PlayerPlaySound(playerid, 1097, 0.0, 0.0, 0.0);
}
}
if(Logged(playerid) == 0)
{
SpawnPlayer(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
/*SetPlayerPos(playerid, 1543.207641, -1757.084716, 13.546875);
SetPlayerCameraPos(playerid, 1555.392578, -1749.457031, 30.780603);
SetPlayerCameraLookAt(playerid, 1504.327270, -1713.032226, 14.046875);*/
SetPlayerPos(playerid, LoginSpawn[spawnHely[playerid]][3], LoginSpawn[spawnHely[playerid]][4], LoginSpawn[spawnHely[playerid]][5]);
SetPlayerCameraPos(playerid, LoginSpawn[spawnHely[playerid]][0], LoginSpawn[spawnHely[playerid]][1], LoginSpawn[spawnHely[playerid]][2]);
SetPlayerCameraLookAt(playerid, LoginSpawn[spawnHely[playerid]][3], LoginSpawn[spawnHely[playerid]][4], LoginSpawn[spawnHely[playerid]][5]);
TogglePlayerControllable(playerid, false);
if(ElsoSpawn[playerid] == 1)
{
SetTimer(\"Spawnolas\", 3000, false);
ElsoSpawn[playerid] = 0;
JatekBetoltve[playerid] = true;
if(Registered(playerid) != 0)
SendClientMessage(playerid, COLOR_LIGHTBLUE, \"NAME: Üdv. Regisztrálva vagy. Kérlek lépj be. (/login)\");
else
SendClientMessage(playerid, COLOR_LIGHTBLUE, \"NAME: Üdv. Még nem vagy regisztrálva | Karakter regisztráció a kezelőfelületen: www.teszt.net\");
}
return 1;
}
if(egyezik(cmd, \"/enged\"))
{
if(!Admin(playerid, 1) && !IsAS(playerid)) return 1;
if(params < 1) return Msg(playerid, \"Használata: /enged [játékos]\");
new player = ReturnUser(param[1]);
if(player == INVALID_PLAYER_ID) return Msg(playerid, \"Nincs ilyen játékos!\");
ABroadCastFormat(COLOR_LIGHTRED, 1, \"<< %s megtanította %s-t az RPre és vállalja a felelősséget érte >>\", PlayerName(playerid), PlayerName(player));
Msg(player, \"Az adminisztrátor engedélyezte a játékot számodra! Jó játékot kívánunk!\");
PlayerInfo[player][pTut] = 1;
SetPlayerVirtualWorld(player, 0);
//SpawnPlayer(player);
OnPlayerSpawn(player);
return 1;
}
Dupla hozzászólás automatikusan összefûzve. ( 2016. szeptember 25. - 00:29:10 )
Esetleg ha van ehhez való poszt, kaphatnék egy linket?
Sajnálom hogy rabolom az időtöket de kutatom a megoldást, hogy tudjak haladni a \"Fejlödésemben\"
Szóval minden segítséget nagyon szépen köszönök előre is.!- Cím: Itt kérdezz warningot/error -t!
Írta: kristofgedeon - 2016. szeptember 28. - 19:52:53- Sziasztok Leakarok Konvertálni egy Modot És Ilyen Hibákat Kapok
(2321) : fatal error 107: too many error messages on one line
2321) : error 029: invalid expression, assumed zero
2321) : error 001: expected token: \";\", but found \")\"(2321) : error 012: invalid function call, not a valid address
Ittvan Maga a Kod
forward motozas(playerid);
public motozas(playerid)
{
new id2 = GetClosestPlayer(playerid);
new kokain = GetItemAmount(id2,\"Kokain\");
if(kokain < 1)
{
kokain = 0;
}- Cím: Itt kérdezz warningot/error -t!
Írta: [Apple] - 2016. szeptember 28. - 20:01:47- Kristóf, nem tudom, lehet ebben a kis kódrészletben van a hiba, pawnból nem vagyok annyira toppon, inkább webfejlesztés és delphi az én hazám, de a parancsnak az egészét bemásolod? És itt az első sor az a modban hanyadik sor?
- Cím: Itt kérdezz warningot/error -t!
Írta: kristofgedeon - 2016. szeptember 28. - 21:05:11- Szia Igen itt az egész Sor
public OnGameModeExit()
{
KasszaMent( );
UzemanyagMent();
Delete3DTextLabel( eqlbtext[ eqlbbusz1 ] );
Delete3DTextLabel( lpbstext[ lpbsbusz2] );
KillTimer(ido);
DestroyPickup( i_Pickup );
for(new i; i < MAX_PLAYERS; i ++)
{
if(spawnnolt == 1)
{
Ment(i), Betolt(i);
SaveItems(i);
}
}
for(new i; i < MAX_HAZ; i ++)
{
HazMent(i);
Delete3DTextLabel(HazText);
DestroyPickup(HazPick);
}
for( new i; i < MAX_VEHICLES; i++ )
{
SaveVehicle( i );
}
print(\"- Kocsik elmentve!\");
print(\"* A mód leállt!\");
return 1;
}
Dupla hozzászólás automatikusan összefûzve. ( [time]2016. szeptember 28. 21:07:22[/time] )
- Cím: Itt kérdezz warningot/error -t!
Írta: [Apple] - 2016. szeptember 28. - 21:11:59 forward motozas(playerid); //EZ ITT hanyadik sora a mododnak?
public motozas(playerid)
{
new id2 = GetClosestPlayer(playerid);
new kokain = GetItemAmount(id2,\"Kokain\");
if(kokain < 1)
{
kokain = 0;
}
[/quote]
Nekem ennek kéne a vége, mivel ennek nincs meg a vége, valamint azt mond meg amit a kódba írtam.- Cím: Itt kérdezz warningot/error -t!
Írta: Tyler - 2016. szeptember 30. - 19:57:54- Sziasztok, tudom hogy most mindenki ki fog röhögni de nekem az lenne a bajom, hogy ökörködés céljából letöltöttem a See RPG modot (Terno félét) és 10 perc után ezzel a hibaüzenettel dob ki:
[16:12:08] [MySQL] Error (0): Failed to exeute query. Unknown column \'Csali\' in \'field list\'.
[16:12:08] MySQL Hiba történt. ErrorID: 1054. Hiba:
[16:12:08] Failed to exeute query. Unknown column \'Csali\' in \'field list\'.
Aki tudna segíteni megköszönném! :)- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. szeptember 30. - 22:54:16- Nincsen létrehozva az egyik táblában a \"Csali\" oszlop, így nem tudja elmenteni az adott értéket. Csak hozd létre és jó lesz. :)
- Cím: Itt kérdezz warningot/error -t!
Írta: kristofgedeon - 2016. október 01. - 13:05:17- Sziasztok Ezek a hibák hogyan javithatok
(2227) : fatal error 107: too many error messages on one line
(2227) : error 029: invalid expression, assumed zero
(2227) : error 001: expected token: \";\", but found \")\"
(2227) : warning 215: expression has no effect
(2227) : error 012: invalid function call, not a valid address
Itt a kod:forward Rob2(playerid);
public Rob2(playerid)
{
new S[30];
format(S, sizeof(S), \"*robban a bomba*\");
ProxDetector(10.0, playerid, S, 0xb97cebAA, 0xb97cebAA, 0xb97cebAA, 0xb97cebAA, 0xb97cebAA);
KillTimer(bankrobtimer2);
CreateExplosion(2942.5159,-1783.0486,1178.5803, 0, 5.0);
folyamatban = 0;
SendRendorMessage(PIROS,\"Minden egységnek figyelem!\");
SendRendorMessage(PIROS,\"Robbanást jelentettek LosSantos bank széfeinél!\");
SendRendorMessage(PIROS,\"Valószínűleg rablás van folyamatban!\");
SendRendorMessage(PIROS,\"Ellenkező utasításig mindenki induljon a bankba!\");
SendFBIMessage(PIROS,\"Minden egységnek figyelem!\");
SendFBIMessage(PIROS,\"Robbanást jelentettek LosSantos bank széfeinél!\");
SendFBIMessage(PIROS,\"Valószínűleg rablás van folyamatban!\");
SendFBIMessage(PIROS,\"Ellenkező utasításig mindenki induljon a bankba!\");
SendKatonaMessage(PIROS,\"Minden egységnek figyelem!\");
SendKatonaMessage(PIROS,\"Robbanást jelentettek LosSantos bank széfeinél!\");
SendKatonaMessage(PIROS,\"Valószínűleg rablás van folyamatban!\");
SendKatonaMessage(PIROS,\"Ellenkező utasításig mindenki induljon a bankba!\");
SendClientMessage(playerid, ZOLD, \"Az ajtó robbant, irány pakolni!!\");
bankotrabolnak = 2;
pInfo[playerid][pC4] -= 1;
MoveDynamicObject(bankszef, 2943.42529, -1785.18457, 1177.61902, 90.10000, 0.00000, 183.62000, 1000.00);
return 1;
}
2071) : warning 215: expression has no effect
(2071) : error 029: invalid expression, assumed zero
(2071) : error 012: invalid function call, not a valid address
Kod:main () { AntiDeAMX(); }
GetWeekDay(day=0, month=0, year=0)
{
if (!day)
getdate(year, month, day);
new
weekday_str[10],
j,
e
;
if (month <= 2)
{
month += 12;
--year;
}
j = year % 100;
e = year / 100;
switch ((day + (month+1)*26/10 + j + j/4 + e/4 - 2*e) % 7)
{
case 0: weekday_str = \"Szombat\";
case 1: weekday_str = \"Vasarnap\";
case 2: weekday_str = \"Hetfo\";
case 3: weekday_str = \"Kedd\";
case 4: weekday_str = \"Szerda\";
case 5: weekday_str = \"Csutortok\";
case 6: weekday_str = \"Pentek\";
}
return weekday_str;
}
(205) : error 020: invalid symbol name \"\"
new mS_INVALID_LISTID;
(36) : error 025: function heading differs from prototype
forward bool:IsValidWeapon(weaponid);
Előre is köszönöm- Cím: Itt kérdezz warningot/error -t!
Írta: Tyler - 2016. október 01. - 15:48:00 Idézetet írta: zsoolt997 date=1475268856\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicNincsen létrehozva az egyik táblában a \"Csali\" oszlop, így nem tudja elmenteni az adott értéket. Csak hozd létre és jó lesz. :)Sikerült, köszönöm szépen! :D
- Cím: Itt kérdezz warningot/error -t!
Írta: kristofgedeon - 2016. október 02. - 22:28:17- Sziasztok Mik ezek a hibák?
(8723) : error 017: undefined symbol \"AddItem\"
(8568) : error 017: undefined symbol \"SaveItems\"
(7368) : error 017: undefined symbol \"OnItemResponse\"
(5066) : error 017: undefined symbol \"LoadItems\"
(2361) : error 017: undefined symbol \"GetItemAmount\"
Ja és még valami tudom hogy létrekell hozni változot. Létre ishozam pl: new LoadItems; De ha létrehoztam akkor meg jönnek elő ujabb hibák..- Cím: Itt kérdezz warningot/error -t!
Írta: wRt - 2016. november 17. - 19:00:09- Ezek nem változók.
Nem létrehozni kell őket a hiba elhárításának érdekében.- Cím: Itt kérdezz warningot/error -t!
Írta: arthur123 - 2016. november 18. - 20:05:01- Sziasztok!
Az lenne az én problémám, hogy ugyebár nemrég kezdtem el használni a ZCMD include-t és még nem értem annyira a müködését. Esetleg van valami hibája ami miatt nem müködik normálisan ez a funkció?:for(new i=0;i<MAX_PLAYERS;i++).
Sajnos csak a legnagyobb idjű játékost érzékeli :(
Példa rendszerre:
public NearSayOOC(playerid,string[],Float:X,Float:Y,Float:Z,Float:radi)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInRangeOfPoint(i,radi,X,Y,Z))
{
new text[256],name[256],log[256];
date
GetPlayerName(playerid, name, sizeof(name));
format(text, sizeof(text), \"{999999}(( OOC Chat %s: %s ))\", name,string);
format(log,sizeof(log),\"[%d.%d.%d %d:%d:%d]%s ezt írta OOC Chatbe: %s.\",y,mo,d,h,m,s,name,string);
SendClientMessage(i,COLOR_RED, text);
Log(log);
return 1;
}
return 0;
}
return 1;
}
Előre is köszönöm a segítséget :)- Cím: Itt kérdezz warningot/error -t!
Írta: Fred[HUN] - 2016. november 18. - 23:06:12 public NearSayOOC(playerid,string[],Float:X,Float:Y,Float:Z,Float:radi)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInRangeOfPoint(i,radi,X,Y,Z))
{
new text[256],name[256],log[256];
date
GetPlayerName(playerid, name, sizeof(name));
format(text, sizeof(text), \"{999999}(( OOC Chat %s: %s ))\", name,string);
format(log,sizeof(log),\"[%d.%d.%d %d:%d:%d]%s ezt írta OOC Chatbe: %s.\",y,mo,d,h,m,s,name,string);
SendClientMessage(i,COLOR_RED, text);
Log(log);
return 1;
}
}
return 1;
}
A kódod így helyes.- Cím: Itt kérdezz warningot/error -t!
Írta: arthur123 - 2016. november 19. - 12:04:20- Sajnos még mindig nem működik. Feljöttem kettő karakterrel(0 és 1-es ID), 0-ás idvel irtam valamit, és ugyan azzal láttam, viszont ID1-el nem. És ha ID1-el irok akkor ugyan ugy nemlássa csak ID0
- Cím: Itt kérdezz warningot/error -t!
Írta: Fred[HUN] - 2016. november 19. - 15:58:30- Leírnád nekem azt, hogy hogyan hivatkozol rá? :D
Mármint, hogy hívod meg a stockot
Dupla hozzászólás automatikusan összefûzve. ( 2016. november 19. - 16:01:14 )public NearSayOOC(playerid,string[],Float:X,Float:Y,Float:Z,Float:radi)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInRangeOfPoint(i,radi,X,Y,Z))
{
new text[256],name[256],log[256];
date
GetPlayerName(playerid, name, sizeof(name));
format(text, sizeof(text), \"{999999}(( OOC Chat %s: %s ))\", name,string);
format(log,sizeof(log),\"[%d.%d.%d %d:%d:%d]%s ezt írta OOC Chatbe: %s.\",y,mo,d,h,m,s,name,string);
SendClientMessage(i,COLOR_RED, text);
Log(log);
}
}
return 1;
}
Így már jó lesz!
Mivel a return 1 bezárja a ciklust az első találatnál!- Cím: Itt kérdezz warningot/error -t!
Írta: arthur123 - 2016. november 19. - 17:30:19- Most már tökéletes, köszönöm szépen :)
- Cím: Itt kérdezz warningot/error -t!
Írta: majsaaron - 2016. december 03. - 16:50:53- Segitene valaki?
C:\\Users\\Martin\\Desktop\\snow8.pwn(14) : warning 202: number of arguments does not match definition
C:\\Users\\Martin\\Desktop\\snow8.pwn(16) : error 017: undefined symbol \"SetDynamicObjectMaterial\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. december 03. - 17:05:21 Idézetet írta: majsaaron date=1480780253\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"22125\" data-ipsquote-contentclass=\"forums_TopicSegitene valaki?Az első warninghoz tartozó sort másold be. A második error, frissítsd az a_samp és a_object(s) függvénykönyvtárad.
C:\\Users\\Martin\\Desktop\\snow8.pwn(14) : warning 202: number of arguments does not match definition
C:\\Users\\Martin\\Desktop\\snow8.pwn(16) : error 017: undefined symbol \"SetDynamicObjectMaterial\"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.- Cím: Itt kérdezz warningot/error -t!
Írta: majsaaron - 2016. december 03. - 17:13:18- ok amúgy csak 1 streamer meg 1 a samp include van
- Cím: Itt kérdezz warningot/error -t!
Írta: ℭ⊗ℬℜÅ - 2016. december 11. - 17:29:21
C:\\Users\\Isti\\Desktop\\NewWordRPG\\pawno\\include\\zcmd.inc(92) : warning 217: loose indentation
C:\\Users\\Isti\\Desktop\\NewWordRPG\\pawno\\include\\zcmd.inc(99) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
[/quote]
Hello nekem ezzel lenne problémám,essetleg valami mod a javitására?- Cím: Itt kérdezz warningot/error -t!
Írta: zsoolt997 - 2016. december 12. - 15:52:14- El van csúszva a sor, ennyi. Ha nem akarsz ezzel foglalkozni, akkor a mod/filterscript elejére írd ezt:
#pragma tabsize 0
- Cím: Itt kérdezz warningot/error -t!
Írta: Adobe - 2016. december 26. - 17:34:41- Mi a baj?:(
CMD:fegyver(playerid, params[])
{
if(munka[playerid] == 1);
GivePlayerWeapon(playerid, 33, 300);
GivePlayerWeapon(playerid, 29, 200);
SendClientMessage(playerid,COLOR_LIGHTBLUE,\"{148FEB}[SZERVER]{B3AEAE}Sikeresen lekértél 2 fegyvert!\");
return 1;
}
- Cím: Itt kérdezz warningot/error -t!
Írta: Adobe - 2016. december 26. - 18:15:00- Sziasztok, miért csinálja ezt a pawno?
És a sor. Igen, tudvarijét próbálom csinálni de azt az errort dobja, megoldás?
stock GiveXP(playerid, xp)
{
XP[playerid]+=xp;
new string[266];
format(string,sizeof(string),\"Új tapasztalati szintet értél el! (%d)\",xp);
if(XP[playerid] >= Szint[playerid] * SZINT_XP)
{
Szint[playerid]++;
XP[playerid] -= Szint[playerid] * SZINT_XP;
format(string,sizeof(string),\"Gratulálok!Szintet léptél! (%d)!\",Szint[playerid]);
SendClientMessage(playerid,COLOR_CRIMSON,string);
}
}
error 001: expected token: \";\", but found \"stock\"
- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2016. december 26. - 18:26:40- GiveXP stock funkció fölötti kódban van a hiba, nem itt és valahol hiányzik egy ; mondat vég.
- Cím: Itt kérdezz warningot/error -t!
Írta: Adobe - 2016. december 26. - 18:57:14- Megint baj van :
format(nev,sizeof(nev)\"Megöltél egy embert!(%s)\",Name[playerid]);
: error 017: undefined symbol \"nev\"
: error 017: undefined symbol \"nev\"
: warning 215: expression has no effect
: error 017: undefined symbol \"Name\"
: fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
- Cím: Itt kérdezz warningot/error -t!
Írta: penaut - 2016. december 30. - 11:16:58
public KocsiText(playerid)
{
new S[256], Float: elet, vehicleid, uzemanyag[50], uzemanyagszint[50];
new S2[256], S3[256];
for(new player; player < MAX_PLAYERS; player++)
{
if( IsPlayerConnected(player))
{
if(IsPlayerInAnyVehicle(player))
{
vehicleid = GetPlayerVehicleID(player);
GetVehicleHealth(vehicleid, elet);
GetVehicleHealth(vehicleid, elet);
if(elet < 300) return KocsiOff(vehicleid);
switch(vInfo[vehicleid][UZEMANYAG])
{
case 40: { uzemanyagszint = \"|||||\"; }
case 32 .. 39: { uzemanyagszint = \"||||~r~|\"; }
case 24 .. 31: { uzemanyagszint = \"|||~r~||\"; }
case 16 .. 23: { uzemanyagszint = \"||~r~|||\"; }
case 8 .. 15: { uzemanyagszint = \"|~r~||||\"; }
case 0 .. 7: { uzemanyagszint = \"~r~|||||\"; }
}
switch(vInfo[vehicleid][UZEMANYAGTIPUS])
{
case BENZIN: { uzemanyag = \"B\"; }
case DIESEL: { uzemanyag = \"D\"; }
}
if(vInfo[vehicleid][UZEMANYAGTIPUS] > 0)
{
format(S, sizeof(S), \"%s\", uzemanyag);
PlayerTextDrawSetString(Muszerfal[playerid][3], S);
format(S2, sizeof(S2), \"%s\", uzemanyagszint);
PlayerTextDrawSetString(Muszerfal[playerid][4], S2);
format(S3, sizeof(S3), \"%d\", GetVehicleSpeed(vehicleid));
PlayerTextDrawSetString(Muszerfal[playerid][1], S3);
}
}
}
return 1;
}
SocialTown.pwn(10655) : warning 213: tag mismatch
SocialTown.pwn(10655) : error 035: argument type mismatch (argument 2)
SocialTown.pwn(10658) : warning 213: tag mismatch
SocialTown.pwn(10658) : error 035: argument type mismatch (argument 2)
SocialTown.pwn(10661) : warning 213: tag mismatch
SocialTown.pwn(10661) : error 035: argument type mismatch (argument 2)
- Cím: Itt kérdezz warningot/error -t!
Írta: divkn - 2016. december 30. - 12:35:46- @peanut PlayerTextDrawSetString funkciónak 3 paramétere van, nem 2.
format(S, sizeof(S), \"%s\", uzemanyag);
PlayerTextDrawSetString(playerid, Muszerfal[playerid][3], S);
format(S, sizeof(S), \"%s\", uzemanyagszint);
PlayerTextDrawSetString(playerid, Muszerfal[playerid][4], S);
format(S, sizeof(S), \"%d\", GetVehicleSpeed(vehicleid));
PlayerTextDrawSetString(playerid, Muszerfal[playerid][1], S);
És nem szükséges 3 tömböt létrehozni karakterláncnak, elég 1 is, úgyis újraformázza 0-ról a változót.- Cím: Itt kérdezz warningot/error -t!
Írta: penaut - 2016. december 30. - 13:20:02- Szánalmas hogy itt csesztem el, köszi szépen
- Cím: Itt kérdezz warningot/error -t!
Írta: penaut - 2017. január 10. - 22:51:12
forward Login(playerid, jelszo);
public Login(playerid, jelszo)
{
if(cache_get_row_count() == 0)
{
SendClientMessage(playerid, -1, \"Rossz jelszó!\");
Kick(playerid);
}
else
{
SendClientMessage(playerid, -1, \"Belépés sikeres!\");
Belepve[playerid] = true;
new nev[MAX_PLAYER_NAME], string[256];
GetPlayerName(playerid, nev, sizeof(nev));
format(string, sizeof(string), \"SELECT * FROM Jatekosok WHERE Nev = \'%s\' AND Jelszo = \'%s\'\", nev, jelszo);
mysql_tquery(kapcsolat, string, \"JatekosBetoltese\", \"s\", playerid);
}
}
forward JatekosBetoltese(playerid);
public JatekosBetoltese(playerid)
{
Szint[playerid] = cache_get_row_int(0,2);
JatekosSkin[playerid] = cache_get_row_int(0,5);
Bankszamla[playerid] = cache_get_row_int(0,3);
SpawnPlayer(playerid);
SetPlayerSkin(playerid, JatekosSkin[playerid]);
SendClientMessage(playerid, -1, \"Belépés sikeres!\");
}
Valamiért úgy tűnik mintha a JatekosBetoltese rész meg sem hívodna.- Cím: Itt kérdezz warningot/error -t!
Írta: Flash - 2017. január 10. - 23:31:31
\"s\", playerid);
\"s\" helyett \"i\"- Cím: Itt kérdezz warningot/error -t!
Írta: Trzini - 2017. február 05. - 11:09:51- Sziasztok. Ezek mitől lehetnek?
error 017: undefined symbol \"FN\"
error 025: function heading differs from prototype
error 017: undefined symbol \"GetPlayerPoolSize\"
PAWNO\\pawno\\include\\a_mysql.inc(222) : error 017: undefined symbol \"Callback_Array\"
PAWNO\\pawno\\include\\a_mysql.inc(219) : error 017: undefined symbol \"AMX_GetRelativeAddress\"
- Cím: Itt kérdezz warningot/error -t!
Írta: MonKey - 2017. február 05. - 12:28:56- Itt le van írva a hiba: http://alex-pastebin.esy.es/QHpsWrTT
- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2017. február 11. - 15:26:58
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(833) : error 017: undefined symbol \"AntiDeAMX\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(839) : error 017: undefined symbol \"AntiDeAMX\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(841) : error 017: undefined symbol \"ExtiBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(842) : error 017: undefined symbol \"IntiBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(843) : error 017: undefined symbol \"RendorSzefBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(844) : error 017: undefined symbol \"SzereloSzefBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(845) : error 017: undefined symbol \"MentosSzefBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(846) : error 017: undefined symbol \"AdosSzefBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(847) : error 017: undefined symbol \"TuzoltoSzefBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(848) : error 017: undefined symbol \"MaffiaSzefBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(849) : error 017: undefined symbol \"SurenyosSzefBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1217) : error 017: undefined symbol \"HazBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1224) : error 004: function \"UpdateTime\" is not implemented
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1238) : error 017: undefined symbol \"MilyenUzemAnyag\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1267) : error 017: undefined symbol \"vehicleFile\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1269) : error 017: undefined symbol \"LoadVehicle\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1278) : error 017: undefined symbol \"UzemanyagBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1286) : error 017: undefined symbol \"KasszakBetolt\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1298) : error 017: undefined symbol \"split\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1319) : error 017: undefined symbol \"KasszaMent\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1320) : error 017: undefined symbol \"UzemanyagMent\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1329) : error 017: undefined symbol \"HazMent\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1343) : error 017: undefined symbol \"SaveVehicle\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(1344) : error 017: undefined symbol \"ReloadVehicle\"
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(2063) : error 004: function \"Nevekki\" is not implemented
D:\\GTA San Andreas\\pawno-hun\\mod.pwn(2064) : error 017: undefined symbol \"IsRolePlayName\"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Sziasztok megoldás van?- Cím: Itt kérdezz warningot/error -t!
Írta: ugrobolha - 2017. március 20. - 22:47:00
Car_Save(carid)
{
static
query[900];
format(query, sizeof(query), \"UPDATE `kocsik` SET `kocsiModel` = \'%d\', `kocsiTulaj` = \'%d\', `kocsiPosX` = \'%.4f\', `kocsiPosY` = \'%.4f\', `kocsiPosZ` = \'%.4f\', `kocsiPosR` = \'%.4f\', `kocsiSzin1` = \'%d\', `kocsiSzin2` = \'%d\', `kocsiZar` = \'%d\', `kocsiFrakcio` = \'%d\' WHERE `kocsiID` = \'%d\'\",
KocsiData[carid][kocsiModel],
KocsiData[carid][kocsiTulaj],
KocsiData[carid][kocsiPos][0],
KocsiData[carid][kocsiPos][1],
KocsiData[carid][kocsiPos][2],
KocsiData[carid][kocsiPos][3],
KocsiData[carid][kocsiSzin1],
KocsiData[carid][kocsiSzin2],
KocsiData[carid][kocsiZar],
KocsiData[carid][kocsiFrakcio]
);
return mysql_tquery(kapcsolat, query);
}
[22:39:15 03/20/17] [DEBUG] mysql_tquery - connection: 1, query: \"INSERT INTO `kocsik` (`kocsiModel`) VALUES(0)\", callback: \"OnCarCreated\", format: \"d\"
[22:39:15 03/20/17] [DEBUG] CMySQLQuery::Execute[OnCarCreated] - starting query execution
[22:39:15 03/20/17] [DEBUG] CMySQLQuery::Execute[OnCarCreated] - query was successfully executed within 4.871 milliseconds
[22:39:15 03/20/17] [DEBUG] CMySQLResult::CMySQLResult() - constructor called
[22:39:23 03/20/17] [DEBUG] mysql_tquery - connection: 1, query: \"UPDATE `kocsik` SET `kocsiModel` = \'0\', `kocsiTulaj` = \'0\', `koc\", callback: \"(null)\", format: \"(null)\"
[22:39:23 03/20/17] [DEBUG] CMySQLQuery::Execute[] - starting query execution
[22:39:23 03/20/17] [DEBUG] CMySQLQuery::Execute[] - query was successfully executed within 0.277 milliseconds
[22:39:23 03/20/17] [DEBUG] CMySQLQuery::Execute[] - no callback specified, skipping result saving
- Cím: Itt kérdezz warningot/error -t!
Írta: whadez - 2017. március 20. - 23:02:33
WHERE `kocsiID` = \'%d\'
Ennek nem adtál értéket.- Cím: Itt kérdezz warningot/error -t!
Írta: ugrobolha - 2017. március 20. - 23:13:31- Köszi, sajnos így sem ment
- Cím: Itt kérdezz warningot/error -t!
Írta: whadez - 2017. március 20. - 23:14:18- printf(query);
Mutasd az outputot.
Továbbá egy SQL logot.- Cím: Itt kérdezz warningot/error -t!
Írta: ugrobolha - 2017. március 20. - 23:18:39
[23:12:38 03/20/17] [DEBUG] CMySQLResult::~CMySQLResult() - deconstructor called
[23:12:40 03/20/17] [DEBUG] mysql_tquery - connection: 1, query: \"INSERT INTO `kocsik` (`kocsiModel`) VALUES(0)\", callback: \"OnCarCreated\", format: \"d\"
[23:12:40 03/20/17] [DEBUG] CMySQLQuery::Execute[OnCarCreated] - starting query execution
[23:12:40 03/20/17] [DEBUG] CMySQLQuery::Execute[OnCarCreated] - query was successfully executed within 3.488 milliseconds
[23:12:40 03/20/17] [DEBUG] CMySQLResult::CMySQLResult() - constructor called
[23:12:46 03/20/17] [DEBUG] mysql_tquery - connection: 1, query: \"UPDATE `kocsik` SET `kocsiModel` = \'0\', `kocsiTulaj` = \'0\', `koc\", callback: \"(null)\", format: \"(null)\"
[23:12:46 03/20/17] [DEBUG] CMySQLQuery::Execute[] - starting query execution
[23:12:46 03/20/17] [DEBUG] CMySQLQuery::Execute[] - query was successfully executed within 3.332 milliseconds
[23:12:46 03/20/17] [DEBUG] CMySQLQuery::Execute[] - no callback specified, skipping result saving
[23:15:00] UPDATE `kocsik` SET `kocsiModel` = \'0\', `kocsiTulaj` = \'0\', `kocsiPosX` = \'0.0000\', `kocsiPosY` = \'0.0000\', `kocsiPosZ` = \'0.0000\', `kocsiPosR` = \'0.0000\', `kocsiSzin1` = \'0\', `kocsiSzin2` = \'0\', `kocsiZar` = \'0\', `kocsiFrakcio` = \'0\' WHERE `kocsiID` = \'7\'
- Cím: Itt kérdezz warningot/error -t!
Írta: whadez - 2017. március 20. - 23:27:27
[23:12:40 03/20/17] [DEBUG] mysql_tquery - connection: 1, query: \"INSERT INTO `kocsik` (`kocsiModel`) VALUES(0)\", callback: \"OnCarCreated\", format: \"d\"
Ezt is átküldhetnéd.- Cím: Itt kérdezz warningot/error -t!
Írta: ugrobolha - 2017. március 21. - 17:04:32
Car_Create(ownerid, modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, type = 0)
{
for (new i = 0; i != MAX_DYNAMIC_CARS; i ++)
{
if (!KocsiData[kocsiLetezik])
{
if (color1 == -1)
color1 = random(127);
if (color2 == -1)
color2 = random(127);
KocsiData[kocsiLetezik] = true;
KocsiData[kocsiModel] = modelid;
KocsiData[kocsiTulaj] = ownerid;
KocsiData[kocsiPos][0] = x;
KocsiData[kocsiPos][1] = y;
KocsiData[kocsiPos][2] = z;
KocsiData[kocsiPos][3] = angle;
KocsiData[kocsiSzin1] = color1;
KocsiData[kocsiSzin2] = color2;
KocsiData[kocsiZar] = false;
KocsiData[kocsiFrakcio] = type;
KocsiData[kocsiJarmu] = CreateVehicle(modelid, x, y, z, angle, color1, color2, -1, -1);
mysql_tquery(kapcsolat, \"INSERT INTO `kocsik` (`kocsiModel`) VALUES(0)\", \"OnCarCreated\", \"d\", i);
return i;
}
}
return -1;
}
- Cím: Itt kérdezz warningot/error -t!
Írta: ugrobolha - 2017. március 21. - 20:17:37- Újraírtam az egészet, most ez a baja:
SaveVehicle(vehicleid) {
if(!Iter_Contains(ServerVehicles, vehicleid)) return 0;
format(vInfo[vehicleid][vehName], 16, GetVehicleName(vInfo[vehicleid][vehModel]));
GetVehiclePos(vInfo[vehicleid][vehSessionID], vInfo[vehicleid][vehX], vInfo[vehicleid][vehY], vInfo[vehicleid][vehZ]);
GetVehicleZAngle(vInfo[vehicleid][vehSessionID], vInfo[vehicleid][vehA]);
new query[500];
mysql_format(kapcsolat, query, sizeof(query), \"UPDATE `Vehicles` SET `vehName` = \'%e\', `vehOwner` = \'%e\', `vehLock` = %i, `vehModel` = %i,\\
`vehPlate` = \'%e\', `vehMod_1` = %i, `vehMod_2` = %i, `vehMod_3` = %i, `vehMod_4` = %i, `vehMod_5` = %i, `vehMod_6` = %i, `vehMod_7` = %i,\\
`vehMod_8` = %i, `vehMod_9` = %i, `vehMod_10` = %i,\\
`vehMod_11` = %i, `vehMod_12` = %i, `vehMod_13` = %i,\\
`vehMod_14` = %i,\\
`vehColorOne` = %i,\\
`vehColorTwo` = %i, `vehX` = %f, `vehY` = %f, `vehZ` = %f, `vehA` = %f WHERE `vehID` = %d\", vInfo[vehicleid][vehName], vInfo[vehicleid][vehOwner],
vInfo[vehicleid][vehLock], vInfo[vehicleid][vehModel], vInfo[vehicleid][vehPlate], vInfo[vehicleid][vehMod][0], vInfo[vehicleid][vehMod][1], vInfo[vehicleid][vehMod][2],
vInfo[vehicleid][vehMod][3], vInfo[vehicleid][vehMod][4], vInfo[vehicleid][vehMod][5], vInfo[vehicleid][vehMod][6], vInfo[vehicleid][vehMod][7], vInfo[vehicleid][vehMod][8],
vInfo[vehicleid][vehMod][9], vInfo[vehicleid][vehMod][10], vInfo[vehicleid][vehMod][11], vInfo[vehicleid][vehMod][12], vInfo[vehicleid][vehMod][13], vInfo[vehicleid][vehColorOne],
vInfo[vehicleid][vehColorTwo], vInfo[vehicleid][vehX], vInfo[vehicleid][vehY], vInfo[vehicleid][vehZ], vInfo[vehicleid][vehA], vInfo[vehicleid][vehID]);
mysql_tquery(kapcsolat, query);
return 1;
}
rp.pwn(1585) : error 075: input line too long (after substitutions)
rp.pwn(1586) : error 037: invalid string (possibly non-terminated string)
rp.pwn(1586) : error 017: undefined symbol \"UPDATE\"
rp.pwn(1586) : error 029: invalid expression, assumed zero
rp.pwn(1586) : fatal error 107: too many error messages on one line
- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2017. június 18. - 11:17:57
warning 235: public function lacks forward declaration (symbol \"OnPlayerWeaponShot\")
error 017: undefined symbol \"BULLET_HIT_TYPE_PLAYER\"
error 017: undefined symbol \"BULLET_HIT_TYPE_VEHICLE\"
error 025: function heading differs from prototype
warning 203: symbol is never used: \"strtok\"
Sziasztok mik lehetnek a gondok ?- Cím: Itt kérdezz warningot/error -t!
Írta: Query - 2017. augusztus 05. - 12:27:41
D:\\gta szerver\\pawno22\\include\\mSelection.inc(72) : warning 219: local variable \"ItemAmount\" shadows a variable at a preceding level
D:\\gta szerver\\pawno22\\include\\mSelection.inc(84) : warning 219: local variable \"ItemAmount\" shadows a variable at a preceding level
Mi lehet a gond ?- Cím: Itt kérdezz warningot/error -t!
Írta: ZyZu. - 2017. augusztus 09. - 23:28:44- másold be azt a sort
- Cím: Itt kérdezz warningot/error -t!
Írta: ReDDoXX / Brian Black - 2017. augusztus 24. - 21:34:53- Mi lehet a baj?
C:\\Users\\Lenovo\\Downloads\\valami\\gamemodes\\Roleplay.pwn(12953) : error 025: function heading differs from prototype
C:\\Users\\Lenovo\\Downloads\\valami\\gamemodes\\Roleplay.pwn(12971) : error 017: undefined symbol \"isseruid\"
az erroros pedig:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
switch(weaponid)
{
case 4: SetPlayerHealth(playerid, HP-30.0);
case 22: SetPlayerHealth(playerid, HP-25.0);
case 32: SetPlayerHealth(playerid, HP-25.0);
case 28: SetPlayerHealth(playerid, HP-25.0);
case 30: SetPlayerHealth(playerid, HP-30.0);
case 31: SetPlayerHealth(playerid, HP-21.0);
case 34: SetPlayerHealth(playerid, HP-70.0);
case 29: SetPlayerHealth(playerid, HP-25.0);
case 25: SetPlayerHealth(playerid, HP-40.0);
}
if(isseruid != INVALID_PLAYER_ID)
{
if(isValidWeaponForSpecialHit(weaponid))
{
switch(bodypart)
{
case 3: