Ha a MAX_SOLT 16 helyet MAX_SOLT 100 teszek akkor csak 16 marad
#include <a_samp>
#include <zcmd>
#include <dini>
#define DIALOG_MENU 2848
#define DIALOG_MENU2 2849
#define DIALOG_MENU3 2850
#define DIALOG_SZEK 2851
#define DIALOG_ASZT 2852
#define DIALOG_DEKO 2853
#define DIALOG_KFOT 2854
#define DIALOG_AGYK 2855
#define DIALOG_SZON 2856
#define DIALOG_USED 2857
#define DIALOG_BUTOR 2858
#define DIALOG_DELETE 2859
#define MAX_SLOT 16
enum objectdata
{
butorid,
butorar,
butorname[128]
}
new Szekreny[][objectdata] = {
{1740,150, \"Éjjeli Szekrény\"},
{1741,100, \"Kissebb Szekrény\"},
{1742,200, \"Könyvespolc\"},
{1743,150, \"Ruhás szekrény\"}
};
new SzekekEsAsztalok[][objectdata] = {
{1714,70,\"Számítógépes szék1\"},
{1806,70,\"Számítógépes szék2\"},
{1715,60,\"Fodrász szék\"},
{1716,50,\"Bárpult szék1\"},
{1805,50,\"Bárpult szék2\"},
{1720,50,\"Konyhai szék1\"},
{1739,50,\"Konyhai szék2\"},
{1735,70,\"Kényelmes szék\"},
{1746,20,\"Zsámoly\"},
{1759,40,\"Régies szék\"},
{1433,110,\"4 Személyes asztal\"},
{1827,150,\"Üvegasztal\"},
{2370,90,\"Dohányzóasztal\"},
{1432,220,\"Kerek asztal + 3 szék\"},
{1432,190,\"Sakk Asztal + 4 szék\"},
{1432,260,\"Nappali Asztal + 3 szék\"},
{1432,180,\"Ker. Asztal + 2 szék\"}
};
new Dekoracio[][objectdata] = {
{19172,100,\"\\\"LS tengerpart\\\" festmény\"},
{19173,120,\"\\\"San Fierro híd\\\" festmény\"},
{19174,110,\"\\\"Erdõ\\\" festmény\"},
{19166,120,\"GTA Térkép\"}
};
new Fotelok[][objectdata] = {
{1702,310,\"Barna fotel (2 szem.)\"},
{1703,350,\"Modern kék fotel (2 szem.)\"},
{1704,290,\"Modern kék fotel (1 szem.)\"},
{1705,260,\"Barna fotel (1 szem.)\"},
{1708,250,\"Régi alakú fotel (1 szem.)\"},
{1710,400,\"Régies kanapé (4 szem.)\"},
{1764,450,\"Kockás kanapé (2 szem.)\"},
{1711,240,\"Régies fotel (1 szem.)\"},
{1712,290,\"Régies fotel (2 szem.)\"}
};
new Agyak[][objectdata] = {
{1700,460,\"Francia ágy(2 szem.)\"},
{1701,450,\"Barna ágy(2 szem.)\"},
{1745,430,\"Csíkos ágy(2 szem.)\"},
{1794,450,\"Faágy(2 szem.)\"},
{1795,440,\"Dolbino ágymatrac\"},
{1796,350,\"Faágy(1 szem.)\"},
{1797,470,\"Modern ágymatrac\"},
{1799,500,\"Modern ágy (4 szem.)\"},
{1803,540,\"Francia ágy (4 szem.)\"}
};
new Szonyegek[][objectdata] = {
{2817,50,\"Kék szõnyeg\"},
{2818,50,\"Piros-fekete kockás\"},
{2815,50,\"Lilás szõnyeg\"},
{2833,60,\"Díszes szõnyeg1\"},
{2834,40,\"Díszes szõnyeg2\"},
{2835,30,\"Tojás alakú szõ.\"},
{2836,50,\"Rácsos dísz. szõnyeg\"},
{2841,40,\"Kék Toj. szõnyeg\"},
{2842,60,\"Bordó színû szõnyeg\"},
{2847,60,\"Barna szõnyeg\"},
{1828,100,\"Párduc szõnyeg\"}
};
enum ButorData
{
CreateButor,
ButorName[256],
Butorid,
Float:PosX,
Float:PosY,
Float:PosZ,
Float:PosRX,
Float:PosRY,
Float:PosRZ
}
new ButorSlot[MAX_PLAYERS][MAX_SLOT][butorData];
new SlotUsed[MAX_PLAYERS][MAX_SLOT];
public OnFilterScriptInit()
{
return 1;
}
CMD:ikea(playerid)
{
//if(GetPVarInt(playerid,\"AllowIkea\") == 1)
//{
new str[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(str,sizeof(str),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",str,i,ButorSlot[playerid][butorName]);
continue;
}
format(str,sizeof(str),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",str,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",str,\"Választ\",\"Mégse\");
return 1;
//}
//else
//{
// SendClientMessage(playerid,-1,\"{ffea00}[iKEA] {00eaff}A lakberendezés most nem engedélyezett!\");
//}
//return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
new pName[MAX_PLAYER_NAME],string[128];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),\"IKEA/%s.txt\",pName);
if(!dini_Exists(string))
{
SendClientMessage(playerid,-1,\"{ff0000}[iKEA] - Lakberendezés: {ff0000}/ikea\");
}
else
{
SendClientMessage(playerid,-1,\"{ff0000}[iKEA] - Lakberendezés: {ff0000}/ikea\");
LoadPlayerObjects(playerid);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_MENU:
{
if(response)
{
if(SlotUsed[playerid][listitem] == 1)
{
ShowPlayerDialog(playerid,DIALOG_USED,DIALOG_STYLE_LIST,\"IKEA: Menü\",\"Szerkesztés\\nEladás\\n{4ee031}Összes bútor elmentése\",\"Választ\",\"Vissza\");
SetPVarInt(playerid,\"GetSlotUsed\",listitem);
}
else
{
ShowPlayerDialog(playerid,DIALOG_BUTOR,DIALOG_STYLE_LIST,\"IKEA: Berendezések\",\"Szekrények\\nSzékek és asztalok\\nDekoráció\\nKanapék és fotelek\\nÁgyak\\nSzõnyegek\",\"Választ\",\"Vissza\");
SetPVarInt(playerid,\"GetSlotUsed\",listitem);
}
}
}
case DIALOG_USED:
{
if(!response)
{
new str[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(str,sizeof(str),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",str,i,ButorSlot[playerid][butorName]);
continue;
}
format(str,sizeof(str),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",str,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",str,\"Választ\",\"Mégse\");
}
if(response)
{
if(listitem == 0)
{
EditPlayerObject(playerid,ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor]);
}
if(listitem == 1)
{
ShowPlayerDialog(playerid,DIALOG_DELETE,DIALOG_STYLE_MSGBOX,\"IKEA: ELADÁS\",\"Biztos hogy elakarod adni?\",\"Igen\",\"Nem\");
}
if(listitem == 2)
{
new pName[MAX_PLAYER_NAME],string[128];
new str1[16],str2[16],str3[16],str4[16],str6[16],str7[16],str8[16],str9[16];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),\"IKEA/%s.txt\",pName);
if(!dini_Exists(string))
{
dini_Create(string);
new str5[128];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(str9,sizeof(str9),\"SLOT%dUsed\",i);
format(str5,sizeof(str5),\"SLOT%dName\",i);
format(str1,sizeof(str1),\"SLOT%dID\",i);
format(str2,sizeof(str2),\"SLOT%dX\",i);
format(str3,sizeof(str3),\"SLOT%dY\",i);
format(str4,sizeof(str4),\"SLOT%dZ\",i);
format(str6,sizeof(str6),\"SLOT%dRX\",i);
format(str7,sizeof(str7),\"SLOT%dRY\",i);
format(str8,sizeof(str8),\"SLOT%dRZ\",i);
dini_Set(string,str5,ButorSlot[playerid][butorName]);
dini_IntSet(string,str1,ButorSlot[playerid][butorid]);
dini_IntSet(string,str9,1);
dini_FloatSet(string,str2,ButorSlot[playerid][PosX]);
dini_FloatSet(string,str3,ButorSlot[playerid][PosY]);
dini_FloatSet(string,str4,ButorSlot[playerid][PosZ]);
dini_FloatSet(string,str6,ButorSlot[playerid][PosRX]);
dini_FloatSet(string,str7,ButorSlot[playerid][PosRY]);
dini_FloatSet(string,str8,ButorSlot[playerid][PosRZ]);
continue;
}
}
SendClientMessage(playerid,-1,\"{ffea00}[iKEA] {00ff48} Bútorok elmentve!\");
}
else
{
new str5[128];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(str9,sizeof(str9),\"SLOT%dUsed\",i);
format(str5,sizeof(str5),\"SLOT%dName\",i);
format(str1,sizeof(str1),\"SLOT%dID\",i);
format(str2,sizeof(str2),\"SLOT%dX\",i);
format(str3,sizeof(str3),\"SLOT%dY\",i);
format(str4,sizeof(str4),\"SLOT%dZ\",i);
format(str6,sizeof(str6),\"SLOT%dRX\",i);
format(str7,sizeof(str7),\"SLOT%dRY\",i);
format(str8,sizeof(str8),\"SLOT%dRZ\",i);
dini_Set(string,str5,ButorSlot[playerid][butorName]);
dini_IntSet(string,str1,ButorSlot[playerid][butorid]);
dini_IntSet(string,str9,1);
dini_FloatSet(string,str2,ButorSlot[playerid][PosX]);
dini_FloatSet(string,str3,ButorSlot[playerid][PosY]);
dini_FloatSet(string,str4,ButorSlot[playerid][PosZ]);
dini_FloatSet(string,str6,ButorSlot[playerid][PosRX]);
dini_FloatSet(string,str7,ButorSlot[playerid][PosRY]);
dini_FloatSet(string,str8,ButorSlot[playerid][PosRZ]);
continue;
}
}
SendClientMessage(playerid,-1,\"{ffea00}[iKEA] {00ff48} Bútorok elmentve!\");
}
}
}
}
case DIALOG_BUTOR:
{
if(!response)
{
new str[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(str,sizeof(str),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",str,i,ButorSlot[playerid][butorName]);
continue;
}
format(str,sizeof(str),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",str,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",str,\"Választ\",\"Mégse\");
}
if(response)
{
if(listitem == 0)
{
new string[300+1];
for(new i;i < sizeof(Szekreny);i++)
{
format(string, sizeof(string), \"%s%s %d$\\n\", string, Szekreny[butorname],Szekreny[butorar]);
}
ShowPlayerDialog(playerid, DIALOG_SZEK, DIALOG_STYLE_LIST, \"Szekrények\", string, \"Megvesz\", \"Vissza\");
}
if(listitem == 1)
{
new string[300+1];
for(new i;i < sizeof(SzekekEsAsztalok);i++)
{
format(string, sizeof(string), \"%s%s %d$\\n\", string, SzekekEsAsztalok[butorname],SzekekEsAsztalok[butorar]);
}
ShowPlayerDialog(playerid, DIALOG_ASZT, DIALOG_STYLE_LIST, \"Asztalok és Székek\", string, \"Megvesz\", \"Vissza\");
}
if(listitem == 2)
{
new string[300+1];
for(new i;i < sizeof(Dekoracio);i++)
{
format(string, sizeof(string), \"%s%s %d$\\n\", string, Dekoracio[butorname],Dekoracio[butorar]);
}
ShowPlayerDialog(playerid, DIALOG_DEKO, DIALOG_STYLE_LIST, \"Dekorációk\", string, \"Megvesz\", \"Vissza\");
}
if(listitem == 3)
{
new string[300+1];
for(new i;i < sizeof(Fotelok);i++)
{
format(string, sizeof(string), \"%s%s %d$\\n\", string, Fotelok[butorname],Fotelok[butorar]);
}
ShowPlayerDialog(playerid, DIALOG_KFOT, DIALOG_STYLE_LIST, \"Kanapék és Fotelok\", string, \"Megvesz\", \"Vissza\");
}
if(listitem == 4)
{
new string[300+1];
for(new i;i < sizeof(Agyak);i++)
{
format(string, sizeof(string), \"%s%s %d$\\n\", string, Agyak[butorname],Agyak[butorar]);
}
ShowPlayerDialog(playerid, DIALOG_AGYK, DIALOG_STYLE_LIST, \"Ágyak\", string, \"Megvesz\", \"Vissza\");
}
if(listitem == 5)
{
new string[300+1];
for(new i;i < sizeof(Szonyegek);i++)
{
format(string, sizeof(string), \"%s%s %d$\\n\", string, Szonyegek[butorname],Szonyegek[butorar]);
}
ShowPlayerDialog(playerid, DIALOG_SZON, DIALOG_STYLE_LIST, \"Szõnyegek\", string, \"Megvesz\", \"Vissza\");
}
}
}
case DIALOG_SZEK:
{
if(!response) return ShowPlayerDialog(playerid,DIALOG_BUTOR,DIALOG_STYLE_LIST,\"IKEA: Berendezések\",\"Szekrények\\nSzékek és asztalok\\nDekoráció\\nKanapék és fotelek\\nÁgyak\\nSzõnyegek\",\"Választ\",\"Vissza\");
if(response)
{
new string[256],str[128];
SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")] = 1;
format(string, sizeof(string), \"%s\",Szekreny[listitem][butorname]);
new Float:x,Float:y,Float:z;
new Float:Angle;
format(str,sizeof(str),\"{ffea00}[iKEA] {ff0000} Bútor megvéve! Név: {00ffcc}%s {ff0000}|ID:{00ffcc}%d{00ffcc}|\",Szekreny[listitem][butorname],Szekreny[listitem][butorid]);
SendClientMessage(playerid,-1,str);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, Angle);
x += (2 * floatsin(-Angle, degrees));
y += (2 * floatcos(-Angle, degrees));
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorName] = string;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor] = CreatePlayerObject(playerid,Szekreny[listitem][butorid],x,y,z,0.0,0.0,0.0);
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorid] = Szekreny[listitem][butorid];
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosX] = x;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosY] = y;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosZ] = z;
new string2[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(string2,sizeof(string2),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",string2,i,ButorSlot[playerid][butorName]);
continue;
}
format(string2,sizeof(string2),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",string2,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",string2,\"Választ\",\"Mégse\");
}
}
case DIALOG_ASZT:
{
if(!response) return ShowPlayerDialog(playerid,DIALOG_BUTOR,DIALOG_STYLE_LIST,\"IKEA: Berendezések\",\"Szekrények\\nSzékek és asztalok\\nDekoráció\\nKanapék és fotelek\\nÁgyak\\nSzõnyegek\",\"Választ\",\"Vissza\");
if(response)
{
new string[256],str[128];
SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")] = 1;
format(string, sizeof(string), \"%s\",SzekekEsAsztalok[listitem][butorname]);
new Float:x,Float:y,Float:z;
new Float:Angle;
format(str,sizeof(str),\"{ffea00}[iKEA] {ff0000} Bútor megvéve! Név: {00ffcc}%s {ff0000}|ID:{00ffcc}%d{00ffcc}|\",SzekekEsAsztalok[listitem][butorname],SzekekEsAsztalok[listitem][butorid]);
SendClientMessage(playerid,-1,str);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, Angle);
x += (2 * floatsin(-Angle, degrees));
y += (2 * floatcos(-Angle, degrees));
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorName] = string;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor] = CreatePlayerObject(playerid,SzekekEsAsztalok[listitem][butorid],x,y,z,0.0,0.0,0.0);
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorid] = SzekekEsAsztalok[listitem][butorid];
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosX] = x;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosY] = y;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosZ] = z;
new string2[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(string2,sizeof(string2),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",string2,i,ButorSlot[playerid][butorName]);
continue;
}
format(string2,sizeof(string2),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",string2,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",string2,\"Választ\",\"Mégse\");
}
}
case DIALOG_DEKO:
{
if(!response) return ShowPlayerDialog(playerid,DIALOG_BUTOR,DIALOG_STYLE_LIST,\"IKEA: Berendezések\",\"Szekrények\\nSzékek és asztalok\\nDekoráció\\nKanapék és fotelek\\nÁgyak\\nSzõnyegek\",\"Választ\",\"Vissza\");
if(response)
{
new string[256],str[128];
SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")] = 1;
format(string, sizeof(string), \"%s\",Dekoracio[listitem][butorname]);
new Float:x,Float:y,Float:z;
new Float:Angle;
format(str,sizeof(str),\"{ffea00}[iKEA] {ff0000} Bútor megvéve! Név: {00ffcc}%s {ff0000}|ID:{00ffcc}%d{00ffcc}|\",Dekoracio[listitem][butorname],Dekoracio[listitem][butorid]);
SendClientMessage(playerid,-1,str);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, Angle);
x += (2 * floatsin(-Angle, degrees));
y += (2 * floatcos(-Angle, degrees));
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorName] = string;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor] = CreatePlayerObject(playerid,Dekoracio[listitem][butorid],x,y,z,0.0,0.0,0.0);
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorid] = Dekoracio[listitem][butorid];
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosX] = x;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosY] = y;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosZ] = z;
new string2[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(string2,sizeof(string2),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",string2,i,ButorSlot[playerid][butorName]);
continue;
}
format(string2,sizeof(string2),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",string2,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",string2,\"Választ\",\"Mégse\");
}
}
case DIALOG_KFOT:
{
if(!response) return ShowPlayerDialog(playerid,DIALOG_BUTOR,DIALOG_STYLE_LIST,\"IKEA: Berendezések\",\"Szekrények\\nSzékek és asztalok\\nDekoráció\\nKanapék és fotelek\\nÁgyak\\nSzõnyegek\",\"Választ\",\"Vissza\");
if(response)
{
new string[256],str[128];
SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")] = 1;
format(string, sizeof(string), \"%s\",Fotelok[listitem][butorname]);
new Float:x,Float:y,Float:z;
new Float:Angle;
format(str,sizeof(str),\"{ffea00}[iKEA] {ff0000} Bútor megvéve! Név: {00ffcc}%s {ff0000}|ID:{00ffcc}%d{00ffcc}|\",Fotelok[listitem][butorname],Fotelok[listitem][butorid]);
SendClientMessage(playerid,-1,str);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, Angle);
x += (2 * floatsin(-Angle, degrees));
y += (2 * floatcos(-Angle, degrees));
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorName] = string;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor] = CreatePlayerObject(playerid,Fotelok[listitem][butorid],x,y,z,0.0,0.0,0.0);
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorid] = Fotelok[listitem][butorid];
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosX] = x;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosY] = y;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosZ] = z;
new string2[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(string2,sizeof(string2),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",string2,i,ButorSlot[playerid][butorName]);
continue;
}
format(string2,sizeof(string2),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",string2,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",string2,\"Választ\",\"Mégse\");
}
}
case DIALOG_AGYK:
{
if(!response) return ShowPlayerDialog(playerid,DIALOG_BUTOR,DIALOG_STYLE_LIST,\"IKEA: Berendezések\",\"Szekrények\\nSzékek és asztalok\\nDekoráció\\nKanapék és fotelek\\nÁgyak\\nSzõnyegek\",\"Választ\",\"Vissza\");
if(response)
{
new string[256],str[128];
SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")] = 1;
format(string, sizeof(string), \"%s\",Agyak[listitem][butorname]);
new Float:x,Float:y,Float:z;
new Float:Angle;
format(str,sizeof(str),\"{ffea00}[iKEA] {ff0000} Bútor megvéve! Név: {00ffcc}%s {ff0000}|ID:{00ffcc}%d{00ffcc}|\",Agyak[listitem][butorname],Agyak[listitem][butorid]);
SendClientMessage(playerid,-1,str);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, Angle);
x += (3 * floatsin(-Angle, degrees));
y += (3 * floatcos(-Angle, degrees));
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorName] = string;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor] = CreatePlayerObject(playerid,Agyak[listitem][butorid],x,y,z,0.0,0.0,0.0);
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorid] = Agyak[listitem][butorid];
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosX] = x;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosY] = y;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosZ] = z;
new string2[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(string2,sizeof(string2),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",string2,i,ButorSlot[playerid][butorName]);
continue;
}
format(string2,sizeof(string2),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",string2,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",string2,\"Választ\",\"Mégse\");
}
}
case DIALOG_SZON:
{
if(!response) return ShowPlayerDialog(playerid,DIALOG_BUTOR,DIALOG_STYLE_LIST,\"IKEA: Berendezések\",\"Szekrények\\nSzékek és asztalok\\nDekoráció\\nKanapék és fotelek\\nÁgyak\\nSzõnyegek\",\"Választ\",\"Vissza\");
if(response)
{
new string[256],str[128];
SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")] = 1;
format(string, sizeof(string), \"%s\",Szonyegek[listitem][butorname]);
new Float:x,Float:y,Float:z;
new Float:Angle;
format(str,sizeof(str),\"{ffea00}[iKEA] {ff0000} Bútor megvéve! Név: {00ffcc}%s {ff0000}|ID:{00ffcc}%d{00ffcc}|\",Szonyegek[listitem][butorname],Szonyegek[listitem][butorid]);
SendClientMessage(playerid,-1,str);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, Angle);
x += (2 * floatsin(-Angle, degrees));
y += (2 * floatcos(-Angle, degrees));
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorName] = string;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor] = CreatePlayerObject(playerid,Szonyegek[listitem][butorid],x,y,z,0.0,0.0,0.0);
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][butorid] = Szonyegek[listitem][butorid];
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosX] = x;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosY] = y;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosZ] = z;
new string2[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(string2,sizeof(string2),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",string2,i,ButorSlot[playerid][butorName]);
continue;
}
format(string2,sizeof(string2),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",string2,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",string2,\"Választ\",\"Mégse\");
}
}
case DIALOG_DELETE:
{
if(!response)
{
new str[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(str,sizeof(str),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",str,i,ButorSlot[playerid][butorName]);
continue;
}
format(str,sizeof(str),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",str,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",str,\"Választ\",\"Mégse\");
}
else
{
new string2[128];
DestroyPlayerObject(playerid,ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][CreateButor]);
SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")] = 0;
new pName[MAX_PLAYER_NAME],string[128];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),\"IKEA/%s.txt\",pName);
format(string2,sizeof(string2),\"SLOT%dUsed\",GetPVarInt(playerid,\"GetSlotUsed\"));
dini_IntSet(string,string2,SlotUsed[playerid][GetPVarInt(playerid,\"GetSlotUsed\")]);
new str[512];
for(new i;i<MAX_SLOT;i++)
{
if(SlotUsed[playerid] == 1)
{
format(str,sizeof(str),\"%s\\n{4ee031}[sLOT %d] {ffffff}- %s\",str,i,ButorSlot[playerid][butorName]);
continue;
}
format(str,sizeof(str),\"%s\\n{f70838}[sLOT %d] {000000}- Üres\",str,i);
}
ShowPlayerDialog(playerid,DIALOG_MENU,DIALOG_STYLE_LIST,\"Ikea\",str,\"Választ\",\"Mégse\");
}
}
}
return 1;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
new Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ;
GetPlayerObjectPos(playerid,objectid, X, Y, Z);
GetPlayerObjectRot(playerid,objectid, rX, rY, rZ);
if(response == EDIT_RESPONSE_FINAL)
{
SendClientMessage(playerid,-1,\"{ffea00}[iKEA] {00ff48}Új Pozíció megadva!\");
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosX] = fX;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosY] = fY;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosZ] = fZ;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosRX] = fRotX;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosRY] = fRotY;
ButorSlot[playerid][GetPVarInt(playerid,\"GetSlotUsed\")][PosRZ] = fRotZ;
}
if(response == EDIT_RESPONSE_CANCEL)
{
SendClientMessage(playerid,-1,\"{ffea00}[iKEA] {ff0000}Berendezés poziciójának a megadása megszakadt!\");
}
}
LoadPlayerObjects(playerid)
{
new str[128];
new str1[16],str2[16],str3[16],str4[16],str5[128],str6[16],str7[16],str8[16],str9[16];
new name[256];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
format(str,sizeof(str),\"IKEA/%s.txt\",pName);
for(new i;i<MAX_SLOT;i++)
{
format(str9,sizeof(str9),\"SLOT%dUsed\",i);
format(str5,sizeof(str5),\"SLOT%dName\",i);
format(str1,sizeof(str1),\"SLOT%dID\",i);
format(str2,sizeof(str2),\"SLOT%dX\",i);
format(str3,sizeof(str3),\"SLOT%dY\",i);
format(str4,sizeof(str4),\"SLOT%dZ\",i);
format(str6,sizeof(str6),\"SLOT%dRX\",i);
format(str7,sizeof(str7),\"SLOT%dRY\",i);
format(str8,sizeof(str8),\"SLOT%dRZ\",i);
if(dini_Int(str,str9) == 1)
{
SlotUsed[playerid] = 1;
name=dini_Get%252525252528str%25252525252Cstr5%252525252529%25252525253B
ButorSlot[playerid][butorid] = dini_Int(str,str1);
ButorSlot[playerid][butorName] = name;
ButorSlot[playerid][PosX] = dini_Float(str,str2);
ButorSlot[playerid][PosY] = dini_Float(str,str3);
ButorSlot[playerid][PosZ] = dini_Float(str,str4);
ButorSlot[playerid][PosRX] = dini_Float(str,str6);
ButorSlot[playerid][PosRY] = dini_Float(str,str7);
ButorSlot[playerid][PosRZ] = dini_Float(str,str8);
ButorSlot[playerid][CreateButor] = CreatePlayerObject(playerid,ButorSlot[playerid][butorid],ButorSlot[playerid][PosX],ButorSlot[playerid][PosY],ButorSlot[playerid][PosZ],ButorSlot[playerid][PosRX],ButorSlot[playerid][PosRY],ButorSlot[playerid][PosRZ]);
continue;
}
}
SendClientMessage(playerid,-1,\"{ffea00}[iKEA] {00ff48} Az elmentett bútorok betöltve!\");
}[ / code ]
Dupla hozzászólás automatikusan összefûzve. ( 2014. április 07. - 18:18:18 )
Még van egy próblémám ha leteszek egy bútrot egy házban és egy más playernek ugyan olyan a háza van mind az enyém akkor a bútor nála is megjelenik
PPC House systemet használok