stock ResetPlayerWeaponsEx(playerid,...)
{
new W[] =
{
0,0,1,1,1,1,1,1,1,1,10,10,10,10,10,10,8,8,
8,0,0,0,2,2,2,3,3,3,4,4,5,5,4,6,6,7,7,7,7,
8,12,9,9,9,11,11,11,11
};
new
idx = 0,
tmp = 0,
weapons,
args = numargs() - 1,
bool:Reset[13] = {true,...};
if(IsPlayerConnected(playerid))
{
if(args > 0)
{
if(args <= 46)
{
while(args > idx++)
{
new wep = getarg(idx);
if(0 <= wep <= 46)
{
GetPlayerWeaponData(playerid,W[wep],weapons,tmp);
if(weapons == wep)
{
Reset[W[wep]] = false;
}
}
else
{
printf(\"ResetPlayerWeaponEx warning: invalid argument (argument: #%d)! \\\"%d\\\" is not a valid weapon!\", idx+1,wep);
}
}
for(new a = 0; a < 13; a ++)
{
if(Reset[a])
{
GetPlayerWeaponData(playerid,a,weapons,tmp);
if(weapons)
{
SetPlayerAmmo(playerid,weapons,0);
weapons = -1;
}
}
else
{
Reset[a] = true;
}
}
return 1;
}
print(\"ResetPlayerWeaponsEx Error: You have specified over 46 weapons! Check for duplicate weapons\");
return 1;
}
ResetPlayerWeapons(playerid);
return 1;
}
return 1;
}
Használat: ResetPlayerWeaponsEx(playerid, fegyverid);