C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(148) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(170) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(171) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(177) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(178) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(184) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(185) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(191) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(192) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(198) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(199) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(205) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(206) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(212) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(213) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(219) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(220) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(226) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(227) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(233) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(234) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(240) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(241) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(247) : error 032: array index out of bounds (variable \"Checkpoints\")C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(248) : error 017: undefined symbol \"i\"C:\\Documents and Settings\\Bakos Attila\\Asztal\\SERVER_2\\gamemodes\\RACE2.pwn(254) : error 032: array index out of bounds (variable \"Checkpoints\")Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase26 Errors. [/quote]Ebben a részben jelzi a hibákat: public OnPlayerSpawn(playerid){SetPlayerInterior(playerid,0);new rand = random(sizeof(PositionSpawns));SetPlayerPos(playerid, PositionSpawns[rand][0], PositionSpawns[rand][1], PositionSpawns[rand][2]); PlayerPlaySound( playerid, 1188, 0.0, 0.0, 0.0 );TogglePlayerControllable(playerid,1);SetTimer(\"GiveVehicle\", 8400, false);SetTimer(\"StartRace\", 12000, false);return 1;}forward StartRace(playerid);public StartRace(playerid){GameTextForAll(\"GO!\", 5000, 6); PlaySoundForAll(1057, 0.0, 0.0, 0.0 ); ToggleAllControllable(0); for(new i = 0; i < GetMaxPlayers(); i++) { if(IsPlayerConnected(i)) { SetPlayerRaceCheckpoint(i, 0, Checkpoints[1][1], Checkpoints[1][2], Checkpoints[1][3], Checkpoints[2][1], Checkpoints[2][2], Checkpoints[2][3], 10); Stats = 1; return 1; } } return 1;}forward GiveVehicle(playerid);public GiveVehicle(playerid){GivePlayerVehicle(playerid,463);return 1;}public OnPlayerEnterCheckpoint(playerid){ switch(Stats[playerid]) { case 1: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[2][1], Checkpoints[2][2], Checkpoints[2][3], Checkpoints[3][1], Checkpoints[3][2], Checkpoints[3][3], 10); Stats = 2; return 1; } case 2: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[3][1], Checkpoints[3][2], Checkpoints[3][3], Checkpoints[4][1], Checkpoints[4][2], Checkpoints[4][3], 10); Stats = 3; return 1; } case 3: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[4][1], Checkpoints[4][2], Checkpoints[4][3], Checkpoints[5][1], Checkpoints[5][2], Checkpoints[5][3]-5, 10); Stats = 4; return 1; } case 4: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[5][1], Checkpoints[5][2], Checkpoints[5][3], Checkpoints[6][1], Checkpoints[6][2], Checkpoints[6][3]-5, 10); Stats = 5; return 1; } case 5: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[6][1], Checkpoints[6][2], Checkpoints[6][3], Checkpoints[7][1], Checkpoints[7][2], Checkpoints[7][3]-5, 10); Stats = 6; return 1; } case 6: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[7][1], Checkpoints[7][2], Checkpoints[7][3], Checkpoints[8][1], Checkpoints[8][2], Checkpoints[8][3]-5, 10); Stats = 7; return 1; } case 7: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[8][1], Checkpoints[8][2], Checkpoints[8][3], Checkpoints[9][1], Checkpoints[9][2], Checkpoints[9][3]-5, 10); Stats = 8; return 1; } case 8: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[9][1], Checkpoints[9][2], Checkpoints[9][3], Checkpoints[10][1], Checkpoints[10][2], Checkpoints[10][3]-5, 10); Stats = 9; return 1; } case 9: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[10][1], Checkpoints[10][2], Checkpoints[10][3], Checkpoints[11][1], Checkpoints[11][2], Checkpoints[11][3]-5, 10); Stats = 10; return 1; } case 10: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[11][1], Checkpoints[11][2], Checkpoints[11][3], Checkpoints[12][1], Checkpoints[12][2], Checkpoints[12][3]-5, 10); Stats = 11; return 1; } case 11: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[12][1], Checkpoints[12][2], Checkpoints[12][3], Checkpoints[13][1], Checkpoints[13][2], Checkpoints[13][3]-5, 10); Stats = 12; return 1; } case 12: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[13][1], Checkpoints[13][2], Checkpoints[13][3], Checkpoints[14][1], Checkpoints[14][2], Checkpoints[14][3]-5, 10); Stats = 13; return 1; } case 13: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[14][1], Checkpoints[14][2], Checkpoints[14][3], Checkpoints[15][1], Checkpoints[15][2], Checkpoints[15][3]-5, 10); Stats = 14; return 1; } case 14: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[15][1], Checkpoints[15][2], Checkpoints[15][3], Checkpoints[16][1], Checkpoints[16][2], Checkpoints[16][3]-5, 10); Stats = 15; return 1; } case 15: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[16][1], Checkpoints[16][2], Checkpoints[16][3], Checkpoints[17][1], Checkpoints[17][2], Checkpoints[17][3]-5, 10); Stats = 16; return 1; } case 16: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[17][1], Checkpoints[17][2], Checkpoints[17][3], Checkpoints[18][1], Checkpoints[18][2], Checkpoints[18][3]-5, 10); Stats = 17; return 1; } case 17: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[18][1], Checkpoints[18][2], Checkpoints[18][3], Checkpoints[19][1], Checkpoints[19][2], Checkpoints[19][3]-5, 10); Stats = 18; return 1; } case 18: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[19][1], Checkpoints[19][2], Checkpoints[19][3], Checkpoints[20][1], Checkpoints[20][2], Checkpoints[20][3]-5, 10); Stats = 19; return 1; } case 19: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[20][1], Checkpoints[20][2], Checkpoints[20][3], Checkpoints[20][1], Checkpoints[20][2], Checkpoints[20][3]-5, 10); Stats = 20; return 1; } case 20: { DisablePlayerRaceCheckpoint(playerid); GameTextForPlayer(playerid, \"~w~Megnyerted a versenyt!\", 3000, 1); GivePlayerMoney(playerid, 1250); new name[MAX_PLAYER_NAME]; GetPlayerName( playerid, name, sizeof name ); format(string, sizeof(string), \"* %s nyerte a versenyt!\", name); SendClientMessageToAll(GRASS, string); return 1; } }} Valaki tud segíteni? \ :dead:
public OnPlayerSpawn(playerid){SetPlayerInterior(playerid,0);new rand = random(sizeof(PositionSpawns));SetPlayerPos(playerid, PositionSpawns[rand][0], PositionSpawns[rand][1], PositionSpawns[rand][2]); PlayerPlaySound( playerid, 1188, 0.0, 0.0, 0.0 );TogglePlayerControllable(playerid,1);SetTimer(\"GiveVehicle\", 8400, false);SetTimer(\"StartRace\", 12000, false);return 1;}forward StartRace(playerid);public StartRace(playerid){GameTextForAll(\"GO!\", 5000, 6); PlaySoundForAll(1057, 0.0, 0.0, 0.0 ); ToggleAllControllable(0); for(new i = 0; i < GetMaxPlayers(); i++) { if(IsPlayerConnected(i)) { SetPlayerRaceCheckpoint(i, 0, Checkpoints[1][1], Checkpoints[1][2], Checkpoints[1][3], Checkpoints[2][1], Checkpoints[2][2], Checkpoints[2][3], 10); Stats = 1; return 1; } } return 1;}forward GiveVehicle(playerid);public GiveVehicle(playerid){GivePlayerVehicle(playerid,463);return 1;}public OnPlayerEnterCheckpoint(playerid){ switch(Stats[playerid]) { case 1: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[2][1], Checkpoints[2][2], Checkpoints[2][3], Checkpoints[3][1], Checkpoints[3][2], Checkpoints[3][3], 10); Stats = 2; return 1; } case 2: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[3][1], Checkpoints[3][2], Checkpoints[3][3], Checkpoints[4][1], Checkpoints[4][2], Checkpoints[4][3], 10); Stats = 3; return 1; } case 3: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[4][1], Checkpoints[4][2], Checkpoints[4][3], Checkpoints[5][1], Checkpoints[5][2], Checkpoints[5][3]-5, 10); Stats = 4; return 1; } case 4: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[5][1], Checkpoints[5][2], Checkpoints[5][3], Checkpoints[6][1], Checkpoints[6][2], Checkpoints[6][3]-5, 10); Stats = 5; return 1; } case 5: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[6][1], Checkpoints[6][2], Checkpoints[6][3], Checkpoints[7][1], Checkpoints[7][2], Checkpoints[7][3]-5, 10); Stats = 6; return 1; } case 6: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[7][1], Checkpoints[7][2], Checkpoints[7][3], Checkpoints[8][1], Checkpoints[8][2], Checkpoints[8][3]-5, 10); Stats = 7; return 1; } case 7: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[8][1], Checkpoints[8][2], Checkpoints[8][3], Checkpoints[9][1], Checkpoints[9][2], Checkpoints[9][3]-5, 10); Stats = 8; return 1; } case 8: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[9][1], Checkpoints[9][2], Checkpoints[9][3], Checkpoints[10][1], Checkpoints[10][2], Checkpoints[10][3]-5, 10); Stats = 9; return 1; } case 9: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[10][1], Checkpoints[10][2], Checkpoints[10][3], Checkpoints[11][1], Checkpoints[11][2], Checkpoints[11][3]-5, 10); Stats = 10; return 1; } case 10: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[11][1], Checkpoints[11][2], Checkpoints[11][3], Checkpoints[12][1], Checkpoints[12][2], Checkpoints[12][3]-5, 10); Stats = 11; return 1; } case 11: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[12][1], Checkpoints[12][2], Checkpoints[12][3], Checkpoints[13][1], Checkpoints[13][2], Checkpoints[13][3]-5, 10); Stats = 12; return 1; } case 12: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[13][1], Checkpoints[13][2], Checkpoints[13][3], Checkpoints[14][1], Checkpoints[14][2], Checkpoints[14][3]-5, 10); Stats = 13; return 1; } case 13: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[14][1], Checkpoints[14][2], Checkpoints[14][3], Checkpoints[15][1], Checkpoints[15][2], Checkpoints[15][3]-5, 10); Stats = 14; return 1; } case 14: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[15][1], Checkpoints[15][2], Checkpoints[15][3], Checkpoints[16][1], Checkpoints[16][2], Checkpoints[16][3]-5, 10); Stats = 15; return 1; } case 15: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[16][1], Checkpoints[16][2], Checkpoints[16][3], Checkpoints[17][1], Checkpoints[17][2], Checkpoints[17][3]-5, 10); Stats = 16; return 1; } case 16: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[17][1], Checkpoints[17][2], Checkpoints[17][3], Checkpoints[18][1], Checkpoints[18][2], Checkpoints[18][3]-5, 10); Stats = 17; return 1; } case 17: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[18][1], Checkpoints[18][2], Checkpoints[18][3], Checkpoints[19][1], Checkpoints[19][2], Checkpoints[19][3]-5, 10); Stats = 18; return 1; } case 18: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[19][1], Checkpoints[19][2], Checkpoints[19][3], Checkpoints[20][1], Checkpoints[20][2], Checkpoints[20][3]-5, 10); Stats = 19; return 1; } case 19: { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[20][1], Checkpoints[20][2], Checkpoints[20][3], Checkpoints[20][1], Checkpoints[20][2], Checkpoints[20][3]-5, 10); Stats = 20; return 1; } case 20: { DisablePlayerRaceCheckpoint(playerid); GameTextForPlayer(playerid, \"~w~Megnyerted a versenyt!\", 3000, 1); GivePlayerMoney(playerid, 1250); new name[MAX_PLAYER_NAME]; GetPlayerName( playerid, name, sizeof name ); format(string, sizeof(string), \"* %s nyerte a versenyt!\", name); SendClientMessageToAll(GRASS, string); return 1; } }}
if ( Stats [ playerid ] == 1 ){ /* */ return 1;}else if ( Stats [ playerid ] == 2 ){ /* */ return 1;}
new Float:PositionSpawns[16][3] = {{843.5294,684.0903,11.6951},{841.3345,688.3810,11.6421},{849.7034,692.1505,11.6883},{851.6354,686.3328,11.7458},{864.4026,692.5613,11.7707},{864.4026,692.5613,11.7707},{876.3006,702.7131,11.3867},{877.8871,697.4048,11.3977},{897.3527,705.6249,10.7688},{894.9045,711.7098,10.7723},{910.4606,717.9435,10.7186},{912.8830,712.7986,10.7109},{927.9348,718.8174,10.7130},{925.6396,724.1364,10.7132,},{938.3838,727.8918,10.6958},{940.5068,721.6165,10.6963}};new Stats[MAX_PLAYERS];new Float:Checkpoints[20][3] = {{779.4153,666.0378,11.3294},{540.4055,679.7401,3.3386},{384.2715,754.6032,6.1344},{215.8735,729.2396,6.1377},{50.9785,642.2468,6.5987},{-23.3371,605.1353,10.8010},{-121.6257,570.7854,15.8794},{-274.7844,550.7006,16.1792},{-407.3480,559.0037,17.0495},{-525.4532,595.2121,16.6398},{-727.0151,686.5873,17.3965},{-786.7443,714.0154,18.5722},{-855.3204,766.7495,19.7021},{-892.3096,863.9409,19.4531},{-916.7264,983.7038,19.2493},{-973.5539,1120.9655,29.9276},{-1013.9644,1175.9628,34.7805},{-1133.6501,1094.7911,38.5184},{-1296.8649,923.3022,45.8823},{-1656.8535,543.9624,38.3067}};main(){print(\"----------------------------------\");print(\"23# Freeway | Magyar Mini-Missions\");print(\"----------------------------------\");}public OnGameModeInit(){SetGameModeText(\"Freeway\");AddPlayerClass(247,0.0,0.0,0.0,0.0,0,0,0,0,0,0);AddPlayerClass(248,0.0,0.0,0.0,0.0,0,0,0,0,0,0);AddPlayerClass(254,0.0,0.0,0.0,0.0,0,0,0,0,0,0);return 1;}public OnGameModeExit(){return 1;}public OnPlayerRequestClass(playerid, classid){ PlayerPlaySound( playerid, 1187, 0.0, 0.0, 0.0 );SetPlayerInterior(playerid,0);SetPlayerFacingAngle(playerid,180.0);SetPlayerPos(playerid,1605.6316,-1691.6774,28.3432);SetPlayerCameraPos(playerid,1605.9249,-1697.3828,28.3167);SetPlayerCameraLookAt(playerid,1605.6316,-1691.6774,28.3432);return 1;}public OnPlayerConnect(playerid){return 1;}public OnPlayerDisconnect(playerid, reason){return 1;}public OnPlayerSpawn(playerid){SetPlayerFacingAngle(playerid,360);SetPlayerInterior(playerid,0);new rand = random(sizeof(PositionSpawns));SetPlayerPos(playerid, PositionSpawns[rand][0], PositionSpawns[rand][1], PositionSpawns[rand][2]); PlayerPlaySound( playerid, 1188, 0.0, 0.0, 0.0 );TogglePlayerControllable(playerid,0);SetTimer(\"GiveVehicle\", 8400, false);SetTimer(\"StartRace\", 12000, false);SendClientMessage(playerid,ORANGE,\"[ Server ]: A verseny másodperceken belül elindul!\");return 1;}forward StartRace(playerid);public StartRace(playerid){GameTextForAll(\"GO!\", 5000, 6); PlaySoundForAll(1057, 0.0, 0.0, 0.0 ); ToggleAllControllable(1); if(IsPlayerConnected(playerid)){ SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[0][0], Checkpoints[0][1], Checkpoints[0][2], Checkpoints[1][0], Checkpoints[1][1], Checkpoints[1][2], 10);// Stats[playerid] = 0; return 1;} return 1;}forward GiveVehicle(playerid);public GiveVehicle(playerid){GivePlayerVehicle(playerid,463);return 1;}public OnPlayerEnterCheckpoint(playerid){ if ( Stats [ playerid ] == 0 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[1][0], Checkpoints[1][1], Checkpoints[1][2], Checkpoints[2][0], Checkpoints[2][1], Checkpoints[2][2], 10); return 1; } else if ( Stats [ playerid ] == 1 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[2][0], Checkpoints[2][1], Checkpoints[2][2], Checkpoints[3][0], Checkpoints[3][1], Checkpoints[3][2], 10); return 1; } else if ( Stats [ playerid ] == 2 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[3][0], Checkpoints[3][1], Checkpoints[3][2], Checkpoints[4][0], Checkpoints[4][1], Checkpoints[4][2], 10); return 1; } else if ( Stats [ playerid ] == 3 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[4][0], Checkpoints[4][1], Checkpoints[4][2], Checkpoints[5][0], Checkpoints[5][1], Checkpoints[5][2], 10); return 1; } else if ( Stats [ playerid ] == 4 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[5][0], Checkpoints[5][1], Checkpoints[5][2], Checkpoints[6][0], Checkpoints[6][1], Checkpoints[6][2], 10); return 1; } else if ( Stats [ playerid ] == 5 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[6][0], Checkpoints[6][1], Checkpoints[6][2], Checkpoints[7][0], Checkpoints[7][1], Checkpoints[7][2], 10); return 1; } else if ( Stats [ playerid ] == 6 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[7][0], Checkpoints[7][1], Checkpoints[7][2], Checkpoints[8][0], Checkpoints[8][1], Checkpoints[8][2], 10); return 1; } else if ( Stats [ playerid ] == 7 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[8][0], Checkpoints[8][1], Checkpoints[8][2], Checkpoints[9][0], Checkpoints[9][1], Checkpoints[9][2], 10); return 1; } else if ( Stats [ playerid ] == 8 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[9][0], Checkpoints[9][1], Checkpoints[9][2], Checkpoints[10][0], Checkpoints[10][1], Checkpoints[10][2], 10); return 1; } else if ( Stats [ playerid ] == 9 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[10][0], Checkpoints[10][1], Checkpoints[10][2], Checkpoints[11][0], Checkpoints[11][1], Checkpoints[11][2], 10); return 1; } else if ( Stats [ playerid ] == 10 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[11][0], Checkpoints[11][1], Checkpoints[11][2], Checkpoints[12][0], Checkpoints[12][1], Checkpoints[12][2], 10); return 1; } else if ( Stats [ playerid ] == 11 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[12][0], Checkpoints[12][1], Checkpoints[12][2], Checkpoints[13][0], Checkpoints[13][1], Checkpoints[13][2], 10); return 1; } else if ( Stats [ playerid ] == 12 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[13][0], Checkpoints[13][1], Checkpoints[13][2], Checkpoints[14][0], Checkpoints[14][1], Checkpoints[14][2], 10); return 1; } else if ( Stats [ playerid ] == 13 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[14][0], Checkpoints[14][1], Checkpoints[14][2], Checkpoints[15][0], Checkpoints[15][1], Checkpoints[15][2], 10); return 1; } else if ( Stats [ playerid ] == 14 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[15][0], Checkpoints[15][1], Checkpoints[15][2], Checkpoints[16][0], Checkpoints[16][1], Checkpoints[16][2], 10); return 1; } else if ( Stats [ playerid ] == 15 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[16][0], Checkpoints[16][1], Checkpoints[16][2], Checkpoints[17][0], Checkpoints[17][1], Checkpoints[17][2], 10); return 1; } else if ( Stats [ playerid ] == 16 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[17][0], Checkpoints[17][1], Checkpoints[17][2], Checkpoints[18][0], Checkpoints[18][1], Checkpoints[18][2], 10); return 1; } else if ( Stats [ playerid ] == 17 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[18][0], Checkpoints[18][1], Checkpoints[18][2], Checkpoints[19][0], Checkpoints[19][1], Checkpoints[19][2], 10); return 1; } else if ( Stats [ playerid ] == 18 ) { SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[19][0], Checkpoints[19][1], Checkpoints[19][2], Checkpoints[19][0], Checkpoints[19][1], Checkpoints[19][2], 10); return 1; } else if ( Stats [ playerid ] == 19 ) { new string[128]; DisablePlayerRaceCheckpoint(playerid); GameTextForPlayer(playerid, \"~w~Megnyerted a versenyt!\", 3000, 1); GivePlayerMoney(playerid, 1250); new name[MAX_PLAYER_NAME]; GetPlayerName( playerid, name, sizeof name ); format(string, sizeof(string), \"* %s nyerte a versenyt!\", name); SendClientMessageToAll(GREEN, string); return 1; } return 0; }
Encoder\" post=\"71482\" timestamp=\"1280843173\"]Hiába úgyse megy [/quote]Mennie kell, nekem így van megcsinálva a buszos meló az RP módomba. if ( Stats [ playerid ] == 0 ){ DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[1][0], Checkpoints[1][1], Checkpoints[1][2], Checkpoints[2][0], Checkpoints[2][1], Checkpoints[2][2], 10); Stats [ playerid ] = 2; return 1;}else if ( Stats [ playerid ] == 1 ){ DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[2][0], Checkpoints[2][1], Checkpoints[2][2], Checkpoints[3][0], Checkpoints[3][1], Checkpoints[3][2], 10); Stats [ playerid ] = 2; return 1;}/* */
if ( Stats [ playerid ] == 0 ){ DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[1][0], Checkpoints[1][1], Checkpoints[1][2], Checkpoints[2][0], Checkpoints[2][1], Checkpoints[2][2], 10); Stats [ playerid ] = 2; return 1;}else if ( Stats [ playerid ] == 1 ){ DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid, 0, Checkpoints[2][0], Checkpoints[2][1], Checkpoints[2][2], Checkpoints[3][0], Checkpoints[3][1], Checkpoints[3][2], 10); Stats [ playerid ] = 2; return 1;}/* */