Mi áll az \"OnPlayerDeath\" callback után?
Ez van bent csak
public OnPlayerDeath(playerid, killerid, reason)
{
HidePlayerProgressBar(playerid, EhsegBar);
ehseg[playerid] = 100;
HidePlayerProgressBar(playerid, SzomjusagBar);
szomjusag[playerid] = 100;
HidePlayerProgressBar(playerid, KiswcBar);
kiswc[playerid] = 100;
HidePlayerProgressBar(playerid, NagywcBar);
nagywc[playerid] = 100;
HidePlayerProgressBar(playerid, HigieniaBar);
higienia[playerid] = 100;
uzi2[playerid] = 0;
uzi1[playerid] = 0;
felalniprobal[playerid] = 0;
halalutan(playerid);
Serult[playerid] = 0;
return 1;
}
És a \"public halalutan(playerid)\" után?
Annál ez
stock halalutan(playerid);
public halalutan(playerid)
{
pInfo[playerid][Frakcio] = 0;
pInfo[playerid][Munka] = 0;
pInfo[playerid][skin] = 50;
pInfo[playerid][Penz] = 0;
pInfo[playerid][Fegyver1] = 0;
pInfo[playerid][Fegyver2] = 0;
pInfo[playerid][Fegyver3] = 0;
pInfo[playerid][Fegyver4] = 0;
pInfo[playerid][Fegyver5] = 0;
pInfo[playerid][Fegyver6] = 0;
pInfo[playerid][Fegyver7] = 0;
pInfo[playerid][Fegyver8] = 0;
pInfo[playerid][Fegyver9] = 0;
pInfo[playerid][Fegyver10] = 0;
pInfo[playerid][Fegyver11] = 0;
pInfo[playerid][Tolteny3] = 0;
pInfo[playerid][Tolteny4] = 0;
pInfo[playerid][molouveg] = 0;
pInfo[playerid][molobenzin] = 0;
pInfo[playerid][molorongy] = 0;
pInfo[playerid][Csatlakozhat] = 0;
Ment(playerid);
}
Egy kérdés,ha a Frakciónál 1-re rakom akkor meg marad halál után?