Mi áll az \"OnPlayerDeath\" callback után?
Ez van bent csak
public OnPlayerDeath(playerid, killerid, reason)
{
HidePlayerProgressBar(playerid, EhsegBar);
ehseg[playerid] = 100;
HidePlayerProgressBar(playerid, SzomjusagBar);
szomjusag[playerid] = 100;
HidePlayerProgressBar(playerid, KiswcBar);
kiswc[playerid] = 100;
HidePlayerProgressBar(playerid, NagywcBar);
nagywc[playerid] = 100;
HidePlayerProgressBar(playerid, HigieniaBar);
higienia[playerid] = 100;
uzi2[playerid] = 0;
uzi1[playerid] = 0;
felalniprobal[playerid] = 0;
halalutan(playerid);
Serult[playerid] = 0;
return 1;
}