#define FILTERSCRIPT#include a_sampnew meghalt[MAX_PLAYERS];public OnPlayerDeath(playerid, killerid, reason) {meghalt[playerid] = 1;return 1;}public OnPlayerSpawn(playerid) {if(meghalt[playerid] == 1) {//SetPlayerPos//[...]meghalt[playerid] = 0;}return 1;}